Bug#737850: crawl: menu icon entries missing

2014-03-23 Thread Markus Koschany
 Current state:
 crawl(text) crawl-tiles(SDL)
 menuYY
 menu icon   --
 XDG -Y
 XDG icon-Y
 
 What you report here is the lack of .xpm, that's a trivial fix (there's a
 .png nearby already).
 
 However, I wonder about the inconsistency between menu and XDG: the text
 version ships a menu entry but no XDG.  I think we should either drop the
 menu from the non-graphical version (the user can start it from her
 favourite terminal), or add XDG for it as well.  Any advice which would
 be better?

Hi,

please CC me, I'm not subscribed to this bug report.

I personally try to convince people that there is merit in adding
support for menu and desktop files even for console based games (at
least for those that use ncurses or the like). Since this question came
up a few times I added it to the FAQ

https://wiki.debian.org/Games/JessieReleaseGoal#Frequently_Asked_Questions

So adding a desktop file for the text version is a good idea IMO. Bonus
points if the icon for that differs from the tiles version. Sure, some
users will just use the terminal to start the game. However by providing
a graphical method and a nice icon, the game gets a lot more focus in
DEs like Gnome3 where you have Gnome Shell and big icons for everything.
With one of the next versions it is much easier to group icons, so why
shouldn't it be possible for users to group their favorite console games
in Gnome Shell...they just need the corresponding desktop file / icon.

Well, it's up to you guys. At least an icon for the menu file would be nice.

Cheers,

Markus




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Bug#737850: crawl: menu icon entries missing

2014-02-06 Thread Markus Koschany
Package: crawl
Version: 2:0.13.1-1
Severity: wishlist
User: pkg-games-de...@lists.alioth.debian.org
Usertags: desktop-integration goals not-gamesteam

Dear maintainer,

currently crawl does not supply a menu icon hence the
game is not well integrated into the user's desktop environment.
Please consider adding an icon entry to your menu file.

Please refer to

https://wiki.debian.org/Games/JessieReleaseGoal

for further information.

Regards,

Markus



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Bug#737850: crawl: menu icon entries missing

2014-02-06 Thread Adam Borowski
On Thu, Feb 06, 2014 at 02:35:08PM +0100, Markus Koschany wrote:
 currently crawl does not supply a menu icon hence the
 game is not well integrated into the user's desktop environment.
 Please consider adding an icon entry to your menu file.

Current state:
crawl(text) crawl-tiles(SDL)
menuYY
menu icon   --
XDG -Y
XDG icon-Y

What you report here is the lack of .xpm, that's a trivial fix (there's a
.png nearby already).

However, I wonder about the inconsistency between menu and XDG: the text
version ships a menu entry but no XDG.  I think we should either drop the
menu from the non-graphical version (the user can start it from her
favourite terminal), or add XDG for it as well.  Any advice which would
be better?

-- 
A tit a day keeps the vet away.


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Bug#737850: crawl: menu icon entries missing

2014-02-06 Thread Guus Sliepen
On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote:

 Current state:
 crawl(text) crawl-tiles(SDL)
 menuYY
 menu icon   --
 XDG -Y
 XDG icon-Y
 
 What you report here is the lack of .xpm, that's a trivial fix (there's a
 .png nearby already).
 
 However, I wonder about the inconsistency between menu and XDG: the text
 version ships a menu entry but no XDG.  I think we should either drop the
 menu from the non-graphical version (the user can start it from her
 favourite terminal), or add XDG for it as well.  Any advice which would
 be better?

Since it is a roguelike, it is not unlikely that someone would like to play it
with real ASCII art instead of tiles. So I think it is best to have menu and
XDG and icons for both text and tiles versions.

-- 
Met vriendelijke groet / with kind regards,
  Guus Sliepen g...@debian.org


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Bug#737850: crawl: menu icon entries missing

2014-02-06 Thread Adam Borowski
On Thu, Feb 06, 2014 at 10:49:19PM +0100, Guus Sliepen wrote:
 On Thu, Feb 06, 2014 at 10:38:47PM +0100, Adam Borowski wrote:
 
  Current state:
  crawl(text) crawl-tiles(SDL)
  menuYY
  menu icon   --
  XDG -Y
  XDG icon-Y
  
  However, I wonder about the inconsistency between menu and XDG: the text
  version ships a menu entry but no XDG.  I think we should either drop the
  menu from the non-graphical version (the user can start it from her
  favourite terminal), or add XDG for it as well.  Any advice which would
  be better?
 
 Since it is a roguelike, it is not unlikely that someone would like to play it
 with real ASCII art instead of tiles. So I think it is best to have menu and
 XDG and icons for both text and tiles versions.

Yes, but people using a terminal are likely to have one already open, rather
than using mouse to start a mouse-less text game.

I looked at our most direct competition: just like us, NetHack currently
provides a menu entry for both console and tiles, and an XDG only for tiles.

-- 
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