[Desktop-packages] [Bug 1585863] Re: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it.
I installed Fourdollars' PPA but I can see current version is higher than that (1.2.4 vs 1.2.2 in the PPA). I'm using yakkety right now. How can I test the PPA's version? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to network-manager in Ubuntu. https://bugs.launchpad.net/bugs/1585863 Title: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it. Status in NetworkManager: New Status in OEM Priority Project: New Status in OEM Priority Project xenial series: New Status in network-manager package in Ubuntu: Confirmed Bug description: Description:Ubuntu Yakkety Yak (development branch) Release:16.10 Packages: libnm-glib-vpn1:amd64 1.2.2-0ubuntu2 libnm-glib4:amd64 1.2.2-0ubuntu2 libnm-util2:amd64 1.2.2-0ubuntu2 libnm0:amd641.2.2-0ubuntu2 network-manager 1.2.2-0ubuntu2 Reproduce steps: 1. Install fwts by `sudo apt-get install fwts`. 2. Run the suspend & resume stress test. sudo fwts s3 --s3-multiple=30 --s3-min-delay=5 --s3-max-delay=5 --s3-delay-delta=5 Expected result: The WiFi still functioned. Actual result: The WiFi can not connect to any access point and we have to execute `sudo wpa_cli scan` manually to make it work again. P.S. Ubuntu 16.04 also has the same issue. To manage notifications about this bug go to: https://bugs.launchpad.net/network-manager/+bug/1585863/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 1585863] Re: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it.
@auspex: Your script doesn't work here. I just created it and gave it execution permissions, rebooted and tried a sleep/resume cycle. No dice. I'm just amazed no one from Canonical is chiming in. This has been happening from the very moment I installed 16.04 on its release day and it happens in the two laptops I use (Lenovo T400 and Dell Studio 1537, both with Intel wireless cards). It's so obvious I didn't even try to file a bug understanding it would be naturally solved by 16.04.1 at the latest... I'm truly amazed in the worst sense. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to network-manager in Ubuntu. https://bugs.launchpad.net/bugs/1585863 Title: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it. Status in NetworkManager: New Status in OEM Priority Project: New Status in OEM Priority Project xenial series: New Status in network-manager package in Ubuntu: Confirmed Bug description: Description:Ubuntu Yakkety Yak (development branch) Release:16.10 Packages: libnm-glib-vpn1:amd64 1.2.2-0ubuntu2 libnm-glib4:amd64 1.2.2-0ubuntu2 libnm-util2:amd64 1.2.2-0ubuntu2 libnm0:amd641.2.2-0ubuntu2 network-manager 1.2.2-0ubuntu2 Reproduce steps: 1. Install fwts by `sudo apt-get install fwts`. 2. Run the suspend & resume stress test. sudo fwts s3 --s3-multiple=30 --s3-min-delay=5 --s3-max-delay=5 --s3-delay-delta=5 Expected result: The WiFi still functioned. Actual result: The WiFi can not connect to any access point and we have to execute `sudo wpa_cli scan` manually to make it work again. P.S. Ubuntu 16.04 also has the same issue. To manage notifications about this bug go to: https://bugs.launchpad.net/network-manager/+bug/1585863/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
Four years have passed and we still have no permanent menus and most of the issues posed by this bug remain acknowledged but unsolved. I can't quite get what the process is, but it just isn't working. Are these issues being looked at in Unity 8 at least? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Released Status in “unity” package in Ubuntu: Fix Released Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
May I ask what fix was released, Marco, and what's exactly the nature of the fix? Has it been fixed for the current Ubuntu version (14.04.1) or is it fixed for an upcoming one? If it's the latter, which one: 14.10 or/and 14.04.2? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Released Status in “unity” package in Ubuntu: Fix Released Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2014-07-10 21:59 GMT+02:00 Stephen M. Webb stephen.w...@canonical.com: ** Changed in: compiz Milestone: 0.9.11.0 = None Does this mean this will never be fixed? We're still waiting for the option to keep the menus permanently visible... I have a few Ubuntu installations (a lawyers office in particular) where users are complaining about not finding the menus. Will I have to completely uninstall the global menu? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Released Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2014-04-03 3:55 GMT+02:00 Stephen M. Webb stephen.w...@canonical.com: Fix Released in Unity Unity 7.2.0. ** Changed in: unity Status: Fix Committed = Fix Released This is simply not true. Only half of the problem has been solved. The visibility issue has been ignored by the design team so far. I don't know if Marco has included the gconf/dconf key to partially palliate the problem but that IS NOT a solution to the visibility part of this bug, only a quick'n'dirty patch. Please don't mark as fixed a bug that's only half fixed. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Released Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
I proposed exactly that to Marcon Trevisan and he asked me to look for John Lea on IRC. I confess I haven't had the time (I've never used IRC before and haven't even learned how to). Here's my proposal: http://blog.3v1n0.net/informatica/linux/ubuntu- introducing-locally-integrated-menus-to- unity-7/?utm_source=twitterfeedutm_medium=twitter#comment-1270843203 (there's a pretty interesting talk in the comments at that Marco's post) While it probably is too late to put the title on the screen top bar and the menu permanently visible on the window title bar, Marco said he would put some gconf/dconf setting to make the menu permanently visible. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Committed Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 1263278] Re: Use FFmpeg instead of Libav
Reports of the libav fork languishing to death and the original ffmpeg actually being frequently updated are all over the place. Ubuntu can -and should- use the proper ffmpeg, regardless of what Debian decides. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to libav in Ubuntu. https://bugs.launchpad.net/bugs/1263278 Title: Use FFmpeg instead of Libav Status in “libav” package in Ubuntu: Won't Fix Status in “libav” package in Debian: New Bug description: Libav is supposed to be a drop-in replacement of FFmpeg. However, it isn't. For example, many software uses libswresample, it is simply missing in Libav. http://stackoverflow.com/questions/12651816/libswresample-in-recent-ubuntu-version https://github.com/hrydgard/ppsspp/issues/2322 BTW, the mindset of Libav is annoying at best. http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html http://stackoverflow.com/questions/9477115/who-can-tell-me-the-difference-and-relation-between-ffmpeg-libav-and-avconv So I hope that Ubuntu can switch back to FFmpeg; let more software build. Debian's political preference, e.g., Iceweasel, shouldn't affect a lot of Ubuntu users out there. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/libav/+bug/1263278/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
May I suggest we take a look at the description of the bug? At the end it says: The following options will be added to 'System Settings/Appearance': --- Menus Location: Global/Local Visibility: Hidden/Always displayed --- Location has been masterfully solved by Trevilño. The second one is just a switch/checkbox away. C'mon we're almost there!!! -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Committed Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
Nice, but the menus keep vanishing. This doesn't really solve one of the most controversial issues. There must be a way to have the menus permanently visible. Many (myself included) would rather have the window title vanishing, making it visible when hovering over windows buttons or the empty area to the right of the menu, for instance. Otherwise, very nice indeed. 2014-02-20 23:33 GMT+01:00 TomasHnyk tomash...@gmail.com: Is not it this: http://www.omgubuntu.co.uk/2014/02/locally-integrated- menus-ubuntu-14-04?utm_source=rssutm_medium=rssutm_campaign=locally- integrated-menus-ubuntu-14-04utm_reader=feedly -- You received this bug notification because you are subscribed to the bug report. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Committed Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity-control-center in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Invalid Status in Unity: Fix Committed Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2013/12/8 David Wolfe davidw+launch...@wolfeden.org All to save what? 24 pixels of vertical space? Ludicrous. Actually the global menu per se is not the issue here. Almost every commenter likes it; just not the way it behaves _exclusively_ (not by default, since there are barely any options). So I would rephrase to say All to save what? A few hours of a developer introducing the already designed options and just a maybe bigger but better code to maintain? THAT's the benevolent dictator's responsibility and only his (just read his despising words along the whole thread). His disdain for proper reasoning and logic is simply appalling and frankly depressing. Here's hope that some of the brilliant minds at Canonical (definitely not his), will take on the responsibility of making Unity 8 a better Unity by including AT LEAST the chance of add-ons that allow third parties to tweak it. Creating non-extensible software in 2014 sounds unbelievably prehistoric, so -again- I expect that we have AT THE VERY LEAST, an extensible-by-design Unity. At that point, we can stop worrying about Shuttleworth's reasoning skills and simply build persistent add-ons instead of patches that will be overwritten every other week. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: New Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
Will this patch resist updates? 2013/12/4 Ryan Koesters rmkoest...@gmail.com @Mateusz Stachowski: I am currently working on a patch to do that for unity-control-center. -- You received this bug notification because you are subscribed to the bug report. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2013/12/4 Ryan Koesters rmkoest...@gmail.com @Aleve Sicofante: Can you explain what you mean by resist updates? I mean, will we have to apply the patch after each update? Sometimes updates overwrite patched versions of Unity. I'm asking if this patch suffers from the same or is it independent from ordinary system updates? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in “unity-control-center” package in Ubuntu: New Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
and onwards means 12.04, 12.10, 13.04 and 13.10. My fault. You're right. Aleve - Which Ubuntu release and variety (Ubuntu/Kubuntu/Xubuntu/Lubuntu/GNOMEbuntu) are you using? I'm wondering if your implementation is not using gtk-window-decorator. Plain mainstream official Ubuntu 13.04. It works differently in a Macbook Pro A1150 (32 bits), a Lenovo T400, a Dell Studio 1537, a BTO workstation... -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in Decorator for compiz-fusion: New Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
Just one more question: why should I have to install mutter on plain Unity Ubuntu which doesn't use it at all? Sam Spilsbury (smspillaz) wrote: 11.10 and onwards: Install mutter (sudo apt-get install mutter) and edit org.gnome.mutter 'draggable-border-width' in dconf-editor -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in Decorator for compiz-fusion: New Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
Why isn't this configurable in gconf/dconf or something? It seems every system behaves differently, which is quite weird (maybe it depends on the monitors resolution?) Please don't hardcode this and give us a workaround, at least until the touch OS is ready and resources come back to the desktop. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in Decorator for compiz-fusion: New Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
And who are those Masters of the Universe who can revert the fix released status? 2013/7/29 Ben Shadwick benshadw...@gmail.com This bug is going to be ignored unless you can get someone to revert the fix released status. I've contacted some of the people who set that status on this bug, and I suggest that others do the same. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in Decorator for compiz-fusion: New Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/7/29 Sam Spilsbury smspil...@gmail.com Please stop asking to revert the status of this bug. It is fine as is: 1. This bug was fixed in compiz and Unity in 11.04 (two years ago now). The left, right and bottom window borders now have a ten-pixel each-way grab area. This is plain false. Wanna come over my place to see it for yourself? 2. A similar grab area was added to the top border in 13.04 Again, this can be proved false on many computers. I can show you a few. 3. If no such grab area exists In other words: such grab area might not exist, so how on Earth can you say this is fixed? and you are running Unity 3D, you can configure the borders so that they do exist: 11.04: Open /usr/share/themes/Ambiance/metacity-1/metacity-theme-1.xml and edit the padding tags under frame_tyle with the name normal_focused and normal_unfocused and add left=left_padding right=right_padding bottom=bottom_padding 11.10 and onwards: Install mutter (sudo apt-get install mutter) and edit org.gnome.mutter 'draggable-border-width' in dconf-editor What about 12.04, 12.10 and 13.04 users? Can't you see there are complaints from users of these versions as well? 5. This bug is only fixed in Unity 3D. Any similar issues with other desktop environments (gnome-classic, xfce, kde) should be reported to the relevant upstream. This bug IS NOT FIXED. Just saying so won't magically change facts. And the facts show very clearly LOTS of people have a really hard time grabbing windows borders. Some people experience it at the top of the windows, some at the sides, some at the bottom... (and we're not even talking about the elusive target of Nautilus' sidebar resizing handle...). I'm no developer so I can't imagine how you guys go about this thing, but it behaving differently for different users on different computers should tell you something. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in Decorator for compiz-fusion: New Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
I'm confused. This bug can only be solved in future versions of Unity. Since current is Unity 7 and the design hasn't been changed, our first hopes go to Unity 8, where Compiz won't be used at all. So unless Unity 7 introduces the desired behavior in 13.10, which seems unlikely (since nobody has even mentioned it so far) what exactly does all this Compiz fix at a later release means at all??? 2013/7/22 papukaija 682...@bugs.launchpad.net It means that the work/fix has been postponed to a later release of Compiz. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
Sorry for my ignorance. What exact changes have happened to Compiz regarding this bug that you're informing us about here? 2013/7/22 Sam Spilsbury smspil...@gmail.com ** Changed in: compiz Milestone: 0.9.10.0 = 0.9.10.2 -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
This bug isn't fixed in 13.04 yet. Maybe the developers John Lea and Marco Trevisan (Treviño) could chime in and let everybody know if we can expect it to be fixed in 13.10? Thanks. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
@Leonardo Donelli: Have you actually read this bug report at all? People here is not against the global menu per se. Gosh, even the title says it very clear!!! All we want is IMPROVEMENT, which in this case means some pretty well argued options (compared to the total lack of rationale for the current status...). The HUD doesn't solve the problems illustrated here. It's just a different way of accessing the menus (keyboard vs mouse), not a reason to hide them. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
LIM has been announced for Saucy. I understand it's not a proper announcement, but just an idea in the ongoing UDS. Whoever is attending the UDS, please remind the team of this hugely followed bug. If they're planning an overhaul of the menu system, they should pay attention to everything that has been said here. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/1/31 Sam Spilsbury smspil...@gmail.com On Thu, Jan 31, 2013 at 6:08 AM, OpenLaptop i...@openlaptop.nl wrote: Funny to see this bug is still not fixed sinds 2007 (6 YEARS AGO!!!) Hi. 1. It is fixed in Unity-3D, which has been the default since 12.10 No it's not. I'm using Unity-3D, which is also the default in 12.04, and borders aren't equal when it comes to resizing. It's almost imposible for me to grab top and left borders, while bottom and right are pretty easy to grab. I'd say there's at least a 3-4 pixels difference between the two cases. And no, it's not funny seeing how a basic usability like this is not being properly addressed after six years. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity 2D: Confirmed Status in “light-themes” package in Ubuntu: Fix Released Status in “metacity” package in Ubuntu: Confirmed Status in “metacity” source package in Maverick: Triaged Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/1/31 Sam Spilsbury smspil...@gmail.com On 31/01/2013 8:51 AM, Aleve Sicofante asicofa...@gmail.com wrote: 2013/1/31 Sam Spilsbury smspil...@gmail.com On Thu, Jan 31, 2013 at 6:08 AM, OpenLaptop i...@openlaptop.nl wrote: Funny to see this bug is still not fixed sinds 2007 (6 YEARS AGO!!!) Hi. 1. It is fixed in Unity-3D, which has been the default since 12.10 No it's not. I'm using Unity-3D, which is also the default in 12.04, and borders aren't equal when it comes to resizing. It's almost imposible for me to grab top and left borders, while bottom and right are pretty easy to grab. I'd say there's at least a 3-4 pixels difference between the two cases. Code-wise its exactly the same for the right, left and bottom borders. The top border doesn't have the padding as it already has a grab area on the titlebar. That's why we call it a bug: probably you see the code being correct, but since the behavior isn't, there's something going on and it must be fixed. The grab area in the titlebar has nothing to do with the resizing area (or shouldn't). -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity 2D: Confirmed Status in “light-themes” package in Ubuntu: Fix Released Status in “metacity” package in Ubuntu: Confirmed Status in “metacity” source package in Maverick: Triaged Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/1/31 Andrea Corbellini corbellini.and...@gmail.com On Thu, Jan 31, 2013 at 10:34 AM, Aleve Sicofante asicofa...@gmail.com wrote: It does not make any sense to continue a discussion on an old bug report that is about a totally different issue. Excuse me? The title and description of this bug is EXACTLY the issue. The fact that it's not about Metacity anymore, but about Unity-3D doesn't make the slightest difference. Resizing windows by grabbing window borders is INDEED difficult after all these years, and a fix is needed for the current window manager. Whoever has the power to do that, please add Unity-3D as a project affected by this bug. Then let's try to fix it. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
Just added Unity as a project affected by this bug. ** Also affects: unity Importance: Undecided Status: New -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: New Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/1/31 Andrea Corbellini corbellini.and...@gmail.com: Dear Aleve, Please, do not modify this old bug. You are wasting contributors' time. As John Lea has already pointed out, the issue you are describing has already been reported as bug #717444. The reason why this bug should remain closed is that a fix has already been written for it. If you are still affected by the bug, then the root cause may be totally different. 'Symptoms' and 'causes' are totally different concepts, and for the propuse of this bug tracker we only look at causes (because we fix the causes, not the symptoms). I'm sorry that you are having difficulties, but this is not the right place to discuss. ** Changed in: unity Status: New = Fix Released Dear Andrea: This bug is NOT fixed in Unity, so Fix Released is a plain lie. I kindly suggest you change the status ASAP. The title and description of this bug define perfectly well what happens not just in my system, but in many others. As a matter of fact, I have read people complaining about the reverse of my own situation: they can grab the resizing handlers easily at the top and the left, but not at the right and bottom. Resizing handlers are definitely broken in Unity. Do you prefer to open a new bug with exactly the same title and description as this one but referred only to Unity? Be my guest. But that's exactly the case. The title and description perfectly match what's going on TODAY on Ubuntu 12.04 and 12.10. The bug suggested by John Lea is the one which should be closed, deleted or marked as a duplicate, since it's just a particular case of this bug (it refers ONLY to the top handler). In no way it defines COMPLETELY what I and others are experiencing regarding windows resizing in Unity. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/1/31 Sam Spilsbury smspil...@gmail.com Aleve, if you are still having problems resizing windows you can bump up the padding around the window. If I remember correctly its in the key org.gnome.mutter:draggable-border-width There's no such thing in Unity. Mutter is used in Gnome Shell... -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/2/1 Sam Spilsbury smspil...@gmail.com There's no such thing in Unity. Mutter is used in Gnome Shell... gtk-window-decorator integrates with the mutter keys. Lovely, but there's stil no org.gnome.mutter:draggable- border-width key in my Unity-only installation's dconf. Actually, there's nothing like org.gnome.mutter there. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
2013/2/1 Sam Spilsbury smspil...@gmail.com Ah, I believe I made it so that if mutter wasn't installed, it just uses the default value of 10px, as there was very little usecase for making it configurable. If you want to adjust it, you'll have to install mutter, and adjusting that setting will adjust the draggable border width on both mutter and unity. Thanks. I might do that. I still urge the developers to either add such a key to dconf or just fix the issue in Unity. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity: Fix Released Status in Unity 2D: Invalid Status in “light-themes” package in Ubuntu: Fix Released Bug description: This bug is fixed in unity-3d since ubuntu 11.04. It still exists in unity-2d and will never be fixed as unity-2d is no longer supported since ubuntu 12.10 (see comment #343). * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window most comfortably. Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2013/1/28 Chad Germann cgerm...@gmail.com in other words: show the title of the window whenever the mouse is on the top bar but outside the menu area And we don't see the problem with this whole thing by how many words it took to type that? Actually, my other words are pretty few. You bet I would have employed a lot less words if I described this in Spanish, which is the language I master. Question one Why do I need to see the application name on a full screened application if I set it to full screen I am pretty sure I will remember what that application was I agree, but some people might argue the name of the document is useful to know, even on a maximized window. Obviously, on a non-maximized window, the vanishing menu is pure nonsense, let alone the softly truncated application name when the menu appears. This behaviour has never been rationally explained (probably because it can't be) and responds only to some personal aesthetic preferences (guess who's...). There are a Whole Family of applications and most of them are the Type //people use to get work Done// that heavily use the Applications menu. That's the whole reason this bug exists and is shared by so many people here... I think the proposed solutions would alleviate the main problem which you have defined very well. It's still hard to understand why Canonical/Shuttleworth believes this is a minor or non-issue and keeps postponing the implementation of a solution (or leaving it up to the petulants) that seems to be clearly resolved from a design point of view. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2013/1/24 Chad Germann cgerm...@gmail.com And just remove the vanishing functionality completely. its not like that panel area is being used for anything else. It's used for the window's buttons and title when in maximized mode, and the application name when non-maximized. The solution is to show the title whenever the mouse reaches either the top left corner (application title area when not maximized, buttons area when maximized) or the area between the menu and the indicators. In other words: show the title of the window whenever the mouse is on the top bar but outside the menu area. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2013/1/23 Brad Jensen bradwjen...@gmail.com WHY are we auto-hiding menu options? Because the owner of the playground believes it's more aesthetically pleasing and that the menus are disturbing, ugly and awkward. He also believes this pack of peculiar opinions form a rationale. Basic logic is not his forte. He's much better at insulting people (remember: the 600+ people subscribing this bug and opposing his rationale are a bunch of petulants). There's nothing that can be done. It's his money, it's his product, if you don't like it, look elsewhere or hope for the day he doesn't make or approve design decisions any more. You can also trust the few brave souls, capable of coding, capable of pushing the many rational objections there are to this ridiculous decision and expect them to fix it. I do, and I hope we'll see this fixed someday, making Ubuntu a much better OS, UI-wise, inspite of the childish attitude of the man in charge. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Confirmed Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 1094389] Re: Default synaptics settings not the best for Apple trackpads
Actually, I'm just discouraging people to install Ubuntu on Apple hardware just for this. It's too much of a hassle to configure the touchpad properly and it's definitely not newbie-grade stuff. I would suggest: 1. Create a single point of configuration for touchpads (there are currently simply too many). 2. Crowdsource best configurations for devices so a database can be accessed during isntallation in order to provide sane defaults for any laptop. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to xserver-xorg-input-synaptics in Ubuntu. https://bugs.launchpad.net/bugs/1094389 Title: Default synaptics settings not the best for Apple trackpads Status in “xserver-xorg-input-synaptics” package in Ubuntu: Confirmed Bug description: I am running Ubuntu on a Macbook Pro. The trackpad was working out-of- the box, but it didn't run quite as smooth as it could. My palm wouldn't be recognised while typing and when I would use two-finger scrolling my two fingers would get recognised as three fingers here and there (when they get to a poistion more parallel to the trackpad, with the largest finger area touching it) which would cause quite a few accidental clicks, windows misbehaves (as the 3-finger click and drag somehow switches windows by default in ginn) etc. As a result, I had to find out about synclient and the settings it offers. This blog post helped me a lot http://uselessuseofcat.com/?p=74 What proved to work for me is - palm detection on - MaxFinger 50 I set this by creating an /etc/X11/xorg.conf.d/60-synaptics.conf with the following contents: Section InputClass Identifier touchpad Driver synaptics MatchIsTouchpad on MatchDevicePath /dev/input/event* Option PalmDetect on Option FingerHigh 50 EndSection I think these (or close to these) settings should be set as the default in Ubuntu for Macbook trackpads. If not, they should at least be accessible in the mouse touchpad menu in the control center to save others from the same pains. Also, the sensitivity option in the control center is not doing anything - only the acceleration slider has any effect. It would be great if Apple trackpads would be tweaked to work more nicely in Ubuntu, as I think this is (with also maybe multi-monitor handling and battery life) the only remaining big reason not to switch from OS X to Ubuntu on Apple hardware. This is a problem many users are facing, which can be seen from the 20 thank you comments on the aforementioned blog post (I can only imagine how many other people went back to their OS X without bothering to search tech blogs to tweak their drivers). There are some nice projects out there, such as Touchegg and Ginn, but even after playing with compiling the source, Touchegg it is still very difficult to get running in Ubuntu. What I'm trying to say is, there are recipes and separate projects out there and it would be great if someone with a wider grasp of the technologies involved collected the best parts and integrated them in future Ubuntu packages. Especially now, that Ubuntu is spreading towards other touch-aware devices such as tablets :) ProblemType: Bug DistroRelease: Ubuntu 12.10 Package: xserver-xorg-input-synaptics 1.6.2-1ubuntu5 ProcVersionSignature: Ubuntu 3.5.0-21.32-generic 3.5.7.1 Uname: Linux 3.5.0-21-generic x86_64 ApportVersion: 2.6.1-0ubuntu9 Architecture: amd64 Date: Sat Dec 29 01:11:55 2012 DistUpgraded: Fresh install DistroCodename: quantal DistroVariant: ubuntu InstallationDate: Installed on 2012-10-19 (70 days ago) InstallationMedia: Ubuntu 12.10 Quantal Quetzal - Release amd64 (20121017.5) MachineType: Apple Inc. MacBookPro8,1 MarkForUpload: True ProcKernelCmdLine: BOOT_IMAGE=/boot/vmlinuz-3.5.0-21-generic root=UUID=a6e1c62c-32e8-473f-8813-2ca9ad27b059 ro quiet splash vt.handoff=7 SourcePackage: xserver-xorg-input-synaptics UpgradeStatus: No upgrade log present (probably fresh install) dmi.bios.date: 01/24/12 dmi.bios.vendor: Apple Inc. dmi.bios.version: MBP81.88Z.0047.B27.1201241646 dmi.board.asset.tag: Base Board Asset Tag# dmi.board.name: Mac-94245B3640C91C81 dmi.board.vendor: Apple Inc. dmi.board.version: MacBookPro8,1 dmi.chassis.type: 10 dmi.chassis.vendor: Apple Inc. dmi.chassis.version: Mac-94245B3640C91C81 dmi.modalias: dmi:bvnAppleInc.:bvrMBP81.88Z.0047.B27.1201241646:bd01/24/12:svnAppleInc.:pnMacBookPro8,1:pvr1.0:rvnAppleInc.:rnMac-94245B3640C91C81:rvrMacBookPro8,1:cvnAppleInc.:ct10:cvrMac-94245B3640C91C81: dmi.product.name: MacBookPro8,1 dmi.product.version: 1.0 dmi.sys.vendor: Apple Inc. version.compiz: compiz 1:0.9.8.4+bzr3412-0ubuntu0.1 version.ia32-libs: ia32-libs 20090808ubuntu36 version.libdrm2: libdrm2 2.4.39-0ubuntu1 version.libgl1-mesa-dri: libgl1-mesa-dri 9.0-0ubuntu1 version.libgl1-mesa-dri-experimental:
[Desktop-packages] [Bug 1098388] [NEW] Too many places to set up a touchpad
Public bug reported: I'm having issue with my touchpad on a Macbook 1,1. After much investigation I've found there are at least these many places to tweak the behaviour of my touchpad: 1. The default sytem settings mouse and touchpad tool. 2. The dconf-editor key /org/gnome/settings-daemon/plugins/mouse/ 3. The synclient tool 4. The syndaemon tool 5. The xinput tool 6. The gpointing-device-settings tool. 7. Editing files inside the /etc/X11/xorg.conf.d/ directory (As a side note, I haven't been able to properly configure my touchpad after weeks of use and I'm about to just sell this old system with OS X reinstalled and buy a second hand laptop with a Synaptics-branded touchpad on it.) Not only are there just too many places to tweak touchpad settings, but there's no info available on which one takes precedence over the others, which will persist between suspends and/or reboots, which brands of touchpads support what options on each tweaking place, etc. etc. etc. My proposed solution is having a single point for touchpad settings which includes simple and advanced settings (on a separate tab/menu/option) first and foremost. Even if nobody can stop a developer from creating a new tweaking tool, Canonical/Ubuntu should encourage and support the development of a single one that can handle the not so many touchpad models in the market. Another proposal I would like to make is to create a crowdsourced database of laptops and its recommended default touchpad settings. That database would be consulted by the Ubuntu installer and the single tweaking tool would be filled with those values right from the installation point. Touchpad malfunction is probably one of the primary reasons why people leave Ubuntu as incompatible with a particular laptop. Being it so hard to tweak makes this even worse. I'm using Ubuntu 12.04.1 32bit, up to date. ** Affects: xserver-xorg-input-synaptics (Ubuntu) Importance: Undecided Status: New ** Tags: touchpad -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to xserver-xorg-input-synaptics in Ubuntu. https://bugs.launchpad.net/bugs/1098388 Title: Too many places to set up a touchpad Status in “xserver-xorg-input-synaptics” package in Ubuntu: New Bug description: I'm having issue with my touchpad on a Macbook 1,1. After much investigation I've found there are at least these many places to tweak the behaviour of my touchpad: 1. The default sytem settings mouse and touchpad tool. 2. The dconf-editor key /org/gnome/settings-daemon/plugins/mouse/ 3. The synclient tool 4. The syndaemon tool 5. The xinput tool 6. The gpointing-device-settings tool. 7. Editing files inside the /etc/X11/xorg.conf.d/ directory (As a side note, I haven't been able to properly configure my touchpad after weeks of use and I'm about to just sell this old system with OS X reinstalled and buy a second hand laptop with a Synaptics-branded touchpad on it.) Not only are there just too many places to tweak touchpad settings, but there's no info available on which one takes precedence over the others, which will persist between suspends and/or reboots, which brands of touchpads support what options on each tweaking place, etc. etc. etc. My proposed solution is having a single point for touchpad settings which includes simple and advanced settings (on a separate tab/menu/option) first and foremost. Even if nobody can stop a developer from creating a new tweaking tool, Canonical/Ubuntu should encourage and support the development of a single one that can handle the not so many touchpad models in the market. Another proposal I would like to make is to create a crowdsourced database of laptops and its recommended default touchpad settings. That database would be consulted by the Ubuntu installer and the single tweaking tool would be filled with those values right from the installation point. Touchpad malfunction is probably one of the primary reasons why people leave Ubuntu as incompatible with a particular laptop. Being it so hard to tweak makes this even worse. I'm using Ubuntu 12.04.1 32bit, up to date. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-input-synaptics/+bug/1098388/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 124440] Re: Ubuntu needs a way to set mouse scrolling speed
Some people wonder why I sometimes say Ubuntu is half-finished. This and the sorry state of gpointing-device-settings is the best proof. If there's no way to properly set/use mice and touchpads on many desktops/laptops, there's no way Ubuntu can gain more users. No amount of Unity improvements and shiny lenses and scopes will overcome a simple showstopper like this. Ever. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to gtk+2.0 in Ubuntu. https://bugs.launchpad.net/bugs/124440 Title: Ubuntu needs a way to set mouse scrolling speed Status in GTK+ GUI Toolkit: Fix Released Status in Unity: Invalid Status in Unity 2D: Invalid Status in “gtk+2.0” package in Ubuntu: Triaged Bug description: This has been driving me nuts for a while now. The scroll wheel on my desktop mouse (it's an MS wireless optical mouse model 1008) scrolls rather fast. Instead of moving a few lines, it scrolls half a page or more with a very gentle scroll. The bluetooth mouse I use with my laptop does not do this so it's probably somewhat hardware specific. However, I'm wondering if there is a way to modify the speed or sensitivity. I found an answer here from about a year ago (https://answers.launchpad.net/ubuntu/+question/1339) that suggests there isn't a way but I'm wondering if anything has changed since then. I've also skimmed through synaptic but didn't see anything promising (like gsynaptic for touchpads). Thanks. See https://answers.launchpad.net/ubuntu/+question/9200 for more information. To manage notifications about this bug go to: https://bugs.launchpad.net/gtk/+bug/124440/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult
Hey, five years and a half and grabbing handlers (not just windows resizers) is still buggy in Ubuntu. What puzzles me is, why is it easy to grab the left, right and bottom edges of the screen and it's almost imposible to grab the top edge, pane borders in some apps and many other handlers? Isn't there a single way for grabbing a handler? Shouldn't it be? What's so difficult about it that it's taking those many years for such a basic feature on a GUI? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to light-themes in Ubuntu. https://bugs.launchpad.net/bugs/160311 Title: Resizing windows by grabbing window borders is difficult Status in Ayatana Design: Fix Released Status in One Hundred Paper Cuts: Fix Released Status in The Metacity Window Manager: In Progress Status in Release Notes for Ubuntu: Fix Released Status in Unity 2D: Confirmed Status in “human-gtk-theme” package in Ubuntu: Invalid Status in “light-themes” package in Ubuntu: Fix Released Status in “metacity” package in Ubuntu: Confirmed Status in “human-gtk-theme” source package in Maverick: Invalid Status in “light-themes” source package in Maverick: Triaged Status in “metacity” source package in Maverick: Triaged Bug description: * This should mostly be fixed for Natty and might get backported to earlier releases as well. For Precise (12.04) this is again broken for unity-2d (as of 17.7.2012 unity-2d 5.12.0-0ubuntu1.1). Note that if the window has a scrollbar, you can grab that to resize the window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see comment 320)? * *Blueprint for Natty, Ubuntu 11.04: https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection- dx-n-resizing-windows Work items1 * Make sure the new resize grip fits in current applications; doesn't interfere with anything. We should make some noise about this during the Natty cycle so people keep their eyes open and file bugs. 2 * Invisible window resize area - around 3px invisible area to allow resize on all sides. * Working grip backported to gtk2 already available in ppa : https://launchpad.net/~bratsche/+archive/gtk * Workaround: Edit /usr/share/themes/Ambiance/metacity-1/metacity- theme-1.xml. Set the following values in frame_geometry_normal as desired: distance name=left_width value=3/ distance name=right_width value=3/ distance name=bottom_height value=3/ Binary package hint: metacity - The issue has been an issue for users (especially of large) screens for several releases- Trackpad users seem to be particularly impacted by this- The issue appears to have been significantly aggravated in Lucid by changing the border width from 3 pixels to 1 pixel The window borders in metacity are far too thin to be used for comfortable window resizing, and resize handles are not available in all applications (or even most). In fact, of all the windows I have open right now, not a single one of them has a resize handle. The result is that I get a lot of misses when I try to drag a window border, which usually results in my clicking on the wrong window altogether. The best fix for this usability bug is to create an invisible region around each non-maximized window about 4px thick that can be used for resizing (in addition to the visible border). Or perhaps there should be a border thickness option on the System Preferences Windows dialog (although the default thickness should still be increased considerably). Ideally all windows would also have a resize handle but I realize that these have to be application controlled (at least that seems to be the position of the metacity team). To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 1081702] Re: Update the default wallpaper in 13.04
My background is computer graphics. I've been on that industry for about 20 years. There's no way wallpapers with so much gradients on a limited color range that cover a big screen area at the same time will look good on most screens today. Not only laptops use mainly 6-bit panels. There are also many cheap desktop monitors that do the same. Some dither properly, others don't. But I even question that big screens using 8bit per channel will properly show these gradients too. As a matter of fact, this wallpaper might be used to test an 8bit monitor's quality... ;-) Until we all have a 10bit per channel workflow (and that won't happen in a long long time) the real solution is letting the artists know the limitations of gradients -especially those on short color ranges using big screen areas- and ask them for a different style of wallpapers. Non- busy wallpapers doesn't mean very simple gradients with tons of blur. Of course, management at Canonical should be informed about this too, just in case orders to use this wallpaper style come from above. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to ubuntu-wallpapers in Ubuntu. https://bugs.launchpad.net/bugs/1081702 Title: Update the default wallpaper in 13.04 Status in Ayatana Design: Fix Committed Status in “ubuntu-wallpapers” package in Ubuntu: Fix Released Bug description: We have got the 13.04 wallpaper ready ahead of schedule, so we might as well get it in the distro now ;-) See attached file ubuntu_default_13_04.jpg This change is part of a larger set of icon changes, the other bugs that are part of this same change request are: bug #1081704 (Dash - update the 'App Lens' icon asset in the Dash bottom lens nav bar) bug #1081702 (Update the default wallpaper in 13.04) bug #838854 (Workspaces, Launcher - The workspace Launcher icon should change depending on which workspace is currently being utilised) bug #1081697 (Launcher - Update BFB icon to use a new special asset) bug #1081687 (Launcher - Update Launcher tile assets) bug #1081691 (Launcher - Update the icons used for the Software Centre, Nautilus, and Software Updater) To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/1081702/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
Guys: stop discussing the implementation. The design team and the Ayatana team have all the briefing and are working on this. There's only one question remaining: WHEN? This bug was to be solved for 12.04, then 12.10... Mark Shuttleworth promised well before 12.04 that the default menu behaviour would be tweakable in the direction this bug shows. I think it's not unfair to ask for a solid commitment from the devs about the chance of this bug being solved for 13.04. So please Mr. John Lea et al: let us know how's this going and what our reasonable expectactions can be. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: In Progress Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
There you go guys: we're just a bunch of petulants. That's PR at it's best Mr. Shuttlerworth. Good job, as usual. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: In Progress Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
2012/10/20 Kamran Mackey kamranm1...@gmail.com Fixed the issue, You can check for updates using the Software Updater to update your software.To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions Thanks for your effort but I just updated my system and can't find the fix. Where do we find the interface to the fix after updating? I was expecting changes in the Settings-Appearance section as per this draft: http://www.muktware.com/3578/ubuntus-new-enhanced-menu-project, but there's nothing like that in my just-updated system. I'm on 12.04.1 Can you please explain how this works and for which Ubuntu versions? If it's only for 12.10 right now, can you please let us know if we can expect it to be fixed for 12.04.2 too? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Released Status in Compiz: Triaged Status in Unity: In Progress Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. Please try to find a solution for it that works. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
@Pedro: no offense but I'd say new designs are not the issue here. It was pretty much established months ago. We're just waiting for implementation and some voice from the devs camp to explain what's going on. What's stopping them from implementing and publishing the fix. I think your proposals might be worth a discussion at the Ayatana mailing list, though. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu
What I find appaling here is that we're a few days away from 12.10's release and not a single developer has had the courtesy of explaning to the 614 people affected by this bug what's being done (or not done) about it. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity Global Menu Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 964365] Re: Weather indicator fails to update anything when earthtools.org is down
Ignore my last comment. I'm opening two new bugs. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to indicator-weather in Ubuntu. https://bugs.launchpad.net/bugs/964365 Title: Weather indicator fails to update anything when earthtools.org is down Status in Indicator-Weather: Fix Released Status in “indicator-weather” package in Ubuntu: Fix Released Status in “indicator-weather” source package in Precise: Fix Released Bug description: --- SRU Justification --- [IMPACT] Currently, indicator-weather will not update. The site that it pulls sunrise and sunset times from is down. It does not gracefully handle this. It blocks trying to refresh and can also crash with an AttributeError. [TESTCASE] Run indicator-weather from precise. If you have never run it before, it will not show any weather information at all. If you've run it in the past the old information will remain. Click refresh. With the version in precise, it will say Refreshing, please wait... indefinitely. Install the version from precise-proposed. Running it should now both show weather information if this is your first time running it as well as successfully refresh. [Regression Potential] There is very little regression potential. The biggest issue is that we have no idea if or when earthtools.org will be back up, so sunrise and sunset times will be listed as Unknown for the foreseeable future. This is still much better than it not working at all. --- I'm not sure what causes it, but the indicator seems to crash frequently (1-2 times per day) and, from what I can tell, randomly. I haven't been able to pinpoint the cause, but notice that it seems to happen after entering screensaver mode. I'm not sure if that's completely true or just when I happen to notice it's missing. Installed: 11.11.28~oneiric2 Candidate: 11.11.28~oneiric2 Version table: *** 11.11.28~oneiric2 0 500 http://ppa.launchpad.net/weather-indicator-team/ppa/ubuntu/ oneiric/main i386 Packages 100 /var/lib/dpkg/status 11.05.31-0ubuntu2.1 0 500 http://us.archive.ubuntu.com/ubuntu/ oneiric-updates/universe i386 Packages 11.05.31-0ubuntu2 0 500 http://us.archive.ubuntu.com/ubuntu/ oneiric/universe i386 Packages ProblemType: Bug DistroRelease: Ubuntu 11.10 Package: indicator-weather 11.11.28~oneiric2 ProcVersionSignature: Ubuntu 3.0.0-16.29-generic-pae 3.0.20 Uname: Linux 3.0.0-16-generic-pae i686 NonfreeKernelModules: nvidia ApportVersion: 1.23-0ubuntu4 Architecture: i386 CrashDB: indicator_weather Date: Sun Mar 25 02:19:23 2012 EcryptfsInUse: Yes ExecutablePath: /usr/bin/indicator-weather InstallationMedia: Ubuntu 10.10 Maverick Meerkat - Release i386 (20101007) InterpreterPath: /usr/bin/python2.7 PackageArchitecture: all SourcePackage: indicator-weather ThirdParty: True UpgradeStatus: Upgraded to oneiric on 2011-10-10 (166 days ago) To manage notifications about this bug go to: https://bugs.launchpad.net/weather-indicator/+bug/964365/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 964365] Re: Weather indicator fails to update anything when earthtools.org is down
Same issue here: weather is properly updated (with Yahoo, not with Google) but I can't get forecasts. Forecast information cannot be fetched. Connection cannot be established. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to indicator-weather in Ubuntu. https://bugs.launchpad.net/bugs/964365 Title: Weather indicator fails to update anything when earthtools.org is down Status in Indicator-Weather: Fix Released Status in “indicator-weather” package in Ubuntu: Fix Released Status in “indicator-weather” source package in Precise: Fix Released Bug description: --- SRU Justification --- [IMPACT] Currently, indicator-weather will not update. The site that it pulls sunrise and sunset times from is down. It does not gracefully handle this. It blocks trying to refresh and can also crash with an AttributeError. [TESTCASE] Run indicator-weather from precise. If you have never run it before, it will not show any weather information at all. If you've run it in the past the old information will remain. Click refresh. With the version in precise, it will say Refreshing, please wait... indefinitely. Install the version from precise-proposed. Running it should now both show weather information if this is your first time running it as well as successfully refresh. [Regression Potential] There is very little regression potential. The biggest issue is that we have no idea if or when earthtools.org will be back up, so sunrise and sunset times will be listed as Unknown for the foreseeable future. This is still much better than it not working at all. --- I'm not sure what causes it, but the indicator seems to crash frequently (1-2 times per day) and, from what I can tell, randomly. I haven't been able to pinpoint the cause, but notice that it seems to happen after entering screensaver mode. I'm not sure if that's completely true or just when I happen to notice it's missing. Installed: 11.11.28~oneiric2 Candidate: 11.11.28~oneiric2 Version table: *** 11.11.28~oneiric2 0 500 http://ppa.launchpad.net/weather-indicator-team/ppa/ubuntu/ oneiric/main i386 Packages 100 /var/lib/dpkg/status 11.05.31-0ubuntu2.1 0 500 http://us.archive.ubuntu.com/ubuntu/ oneiric-updates/universe i386 Packages 11.05.31-0ubuntu2 0 500 http://us.archive.ubuntu.com/ubuntu/ oneiric/universe i386 Packages ProblemType: Bug DistroRelease: Ubuntu 11.10 Package: indicator-weather 11.11.28~oneiric2 ProcVersionSignature: Ubuntu 3.0.0-16.29-generic-pae 3.0.20 Uname: Linux 3.0.0-16-generic-pae i686 NonfreeKernelModules: nvidia ApportVersion: 1.23-0ubuntu4 Architecture: i386 CrashDB: indicator_weather Date: Sun Mar 25 02:19:23 2012 EcryptfsInUse: Yes ExecutablePath: /usr/bin/indicator-weather InstallationMedia: Ubuntu 10.10 Maverick Meerkat - Release i386 (20101007) InterpreterPath: /usr/bin/python2.7 PackageArchitecture: all SourcePackage: indicator-weather ThirdParty: True UpgradeStatus: Upgraded to oneiric on 2011-10-10 (166 days ago) To manage notifications about this bug go to: https://bugs.launchpad.net/weather-indicator/+bug/964365/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity menus
@Rachel Greenham: I couldn't agree more with you. We need to solve one single issue first: show the global menu all the time, then proceed with caution for any other options. Just a few comments/suggestion on the main and secondary issues: - Showing global menu permanently will hide the title of the window. I'd suggest it to be shown whenever the mouse goes to the top of the screen anywhere where there's no menu: for instance, the top-left corner. Throwing the mouse there will do two things: show the title and position the mouse over the close-window button. But throwing the mouse to the top of the screen to the right of the menu (maybe including the indicators area), will reveal the window title. Regarding LIMs: what to do about important window-title text especially if there's a no-autohide option - A similar aproach to what I suggested above: reveal the window title whenever the mouse is over non-menu areas (and of course by pushing a certain key, such as Shift, Ctrl, Alt, etc.) what to do when the window gets narrower than the menu... - Whatever has been done for 20+ years with the classic menu bar in the window. This is not a new problem. The problem I can see arising with menus on the title-bar is how to grab the window for moving it around. But AGAIN: the primary concern NOW is having the global menu permanently visible. It's a serious usability issue that needs urgent attention. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity menus Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
Re: [Desktop-packages] [Bug 682788] Re: Improve Unity menus
2012/9/13 Pedro Bessa 682...@bugs.launchpad.net Development stopped, because there are lots of ***disagreements*** between us all. There were three alternatives. [] global menu on [] global menu off [] global menu only on maximized windows We came up with new alternatives. [] mockup 1 [] mockup 2 [] LIM we need to: - vote on the new alternatives / mockups until 100 votes - count votes - ***decide*** the lead alternative The Ubuntu Community must pressure the Ubuntu team a lot to get the lead alternative implemented. By the way, here is my vote: [x] LIM 1. Where are the mockups 1 and 2? 2. Where do we vote? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity menus Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity menus
I'm really confused. LIM and those two mockups have NOTHING to do with how the global menu behaves or the original description of the Enhanced Menu project (described in the Desired change section of the description). How is it a solution to the VERY SERIOUS ISSUE that the global menu hides, making it hard to understand and use? (Three hours on the phone with my very old mum yesterday, trying to make her understand that there was a menu at the top and that he had to go up there to close the window too). LIM and other integrated menus tackle a completely different issue, that is PART of the problem (menus global or not) but not the other part of the problem (global menu hidden or a la OS X). Shuttleworth (and if I'm not mistaken John Lea as well) were describing a solution that included a permanently visible menu many months ago. What happened to that? Will the only solution be the Unity-Revamped third party collection of patches? (Thanks Isaac) Please Mr. Lea or Mr. Shuttleworth, be so kind to chime in and clear this up. I just don't understand the silence. -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity menus Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity menus
Thanks, but I'm expecting global menu options, not the LIM. you know: [x] Global Menu on [x] Global Menu off [x] Global Menu only for maximized windows We had been promised some of this would land on Precise. I understand it couldn't make it, but hoped it would be in Quantal. Can any Ubuntu developer please chime in and give us an idea of what's the status of this and if we can expect any of those options to be available in Quantal? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity menus Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- More details to follow during the 12.10 cycle... ;-) To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 682788] Re: Improve Unity menus
Just tested Quantal's daily build and there doesn't seem to be any changes from Precise. Will this be ready for feature freeze? I checked at Settings-Appearance-Behavior, maybe the configuration is somewhere else? -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to metacity in Ubuntu. https://bugs.launchpad.net/bugs/682788 Title: Improve Unity menus Status in Ayatana Design: Fix Committed Status in Compiz: Triaged Status in Unity: Triaged Status in “compiz” package in Ubuntu: Triaged Status in “metacity” package in Ubuntu: Triaged Status in “unity” package in Ubuntu: Triaged Status in Baltix GNU/Linux: Confirmed Bug description: ===+++ _ ! ALL USERS ! _ +++=== ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++=== IMPORTANT 1: Please don't post any me too message; use the Does this bug affect you? feature you can find a bit above this bug description on Launchpad. IMPORTANT 2: Do not post anything if you haven't read all comments to verify that your point hasn't been made. If you feel tempted to stop reading because there are too many messages, that is a strong indicator that you shouldn't add even more comments. Developers have a tough time to find anything if you post redundant stuff. So please abstain from doing that. = Global menu in general (not only in Unity) is very unergonomic on large screens (see the attached screenshot) because if you have a small window somewhere near the low right corner you have to move the cursor all the way up to to panel to reach the menu. I understand why the global menu was used for the netbook edition (it saves space and most windows are maximized), but since Unity is intended to be for the desktop edition there should be an option to switch to the traditional position of the app menu. It would be welcomed by many desktop users. A commonly suggested solution is: [ ] Global Menu on [ ] Global Menu off [ ] Global Menu only for maximized windows The default is usually suggested as either the first (on) or last (on only for maximized windows). - Desired change: Implement the 'Enhanced Menu' project for 12.10. This project will address the issue described in this bug and also issues described in the duplicates of this bus. Note this is the 'official' bug that tracks the implementation of this project. The following options will be added to 'System Settings/Appearance': --- Menus Location:Global/Local Visibility: Hidden/Always displayed --- More details to follow during the 12.10 cycle... ;-) To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp
[Desktop-packages] [Bug 969708] Re: Workspaces icon should hide when only 1 workspace is used
** Description changed: When I convert users from Windows, I've observed they get easily confused by the multiple workspaces feature. For these users, I usually set the number of workspaces to 1. At this point, the workspaces icon on the launcher has no function at all, so it should hide itself. I understand the 12.04 release is past feature freeze, so I suggest this behaviour to become default for 12.10 (I expect 12.10 to have an exposed mechanism for the user to decide how many workspaces s/he needs/wants; without the need for MyUnity or other 3rd party utilities). This should be done both for Unity 2D and Unity 3D. + + EDIT: Ooops. I have just realized the workspaces icon also acts as a + Scale trigger. Whoever is able to do it, please delete this bug report. ** Changed in: unity (Ubuntu) Status: New = Invalid ** Changed in: unity (Ubuntu) Assignee: (unassigned) = Aleve Sicofante (sicofante) -- You received this bug notification because you are a member of Desktop Packages, which is subscribed to unity in Ubuntu. Matching subscriptions: dp-unity https://bugs.launchpad.net/bugs/969708 Title: Workspaces icon should hide when only 1 workspace is used Status in “unity” package in Ubuntu: Invalid Bug description: When I convert users from Windows, I've observed they get easily confused by the multiple workspaces feature. For these users, I usually set the number of workspaces to 1. At this point, the workspaces icon on the launcher has no function at all, so it should hide itself. I understand the 12.04 release is past feature freeze, so I suggest this behaviour to become default for 12.10 (I expect 12.10 to have an exposed mechanism for the user to decide how many workspaces s/he needs/wants; without the need for MyUnity or other 3rd party utilities). This should be done both for Unity 2D and Unity 3D. EDIT: Ooops. I have just realized the workspaces icon also acts as a Scale trigger. Whoever is able to do it, please delete this bug report. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/969708/+subscriptions -- Mailing list: https://launchpad.net/~desktop-packages Post to : desktop-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~desktop-packages More help : https://help.launchpad.net/ListHelp