[Desktop-packages] [Bug 1585863] Re: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it.

2016-09-29 Thread Aleve Sicofante
I installed Fourdollars' PPA but I can see current version is higher
than that (1.2.4 vs 1.2.2 in the PPA).

I'm using yakkety right now.

How can I test the PPA's version?

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https://bugs.launchpad.net/bugs/1585863

Title:
  WiFi malfunction after suspend & resume stress - sudo wpa_cli scan
  required to fix it.

Status in NetworkManager:
  New
Status in OEM Priority Project:
  New
Status in OEM Priority Project xenial series:
  New
Status in network-manager package in Ubuntu:
  Confirmed

Bug description:
  Description:Ubuntu Yakkety Yak (development branch)
  Release:16.10
  Packages:
  libnm-glib-vpn1:amd64   1.2.2-0ubuntu2
  libnm-glib4:amd64   1.2.2-0ubuntu2
  libnm-util2:amd64   1.2.2-0ubuntu2
  libnm0:amd641.2.2-0ubuntu2
  network-manager 1.2.2-0ubuntu2

  Reproduce steps:
  1. Install fwts by `sudo apt-get install fwts`.
  2. Run the suspend & resume stress test.
  sudo fwts s3 --s3-multiple=30 --s3-min-delay=5 --s3-max-delay=5 
--s3-delay-delta=5

  Expected result:
  The WiFi still functioned.

  Actual result:
  The WiFi can not connect to any access point and we have to execute `sudo 
wpa_cli scan` manually to make it work again.

  P.S. Ubuntu 16.04 also has the same issue.

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[Desktop-packages] [Bug 1585863] Re: WiFi malfunction after suspend & resume stress - sudo wpa_cli scan required to fix it.

2016-08-04 Thread Aleve Sicofante
@auspex: Your script doesn't work here. I just created it and gave it
execution permissions, rebooted and tried a sleep/resume cycle. No dice.

I'm just amazed no one from Canonical is chiming in. This has been
happening from the very moment I installed 16.04 on its release day and
it happens in the two laptops I use (Lenovo T400 and Dell Studio 1537,
both with Intel wireless cards). It's so obvious I didn't even try to
file a bug understanding it would be naturally solved by 16.04.1 at the
latest... I'm truly amazed in the worst sense.

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You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/1585863

Title:
  WiFi malfunction after suspend & resume stress - sudo wpa_cli scan
  required to fix it.

Status in NetworkManager:
  New
Status in OEM Priority Project:
  New
Status in OEM Priority Project xenial series:
  New
Status in network-manager package in Ubuntu:
  Confirmed

Bug description:
  Description:Ubuntu Yakkety Yak (development branch)
  Release:16.10
  Packages:
  libnm-glib-vpn1:amd64   1.2.2-0ubuntu2
  libnm-glib4:amd64   1.2.2-0ubuntu2
  libnm-util2:amd64   1.2.2-0ubuntu2
  libnm0:amd641.2.2-0ubuntu2
  network-manager 1.2.2-0ubuntu2

  Reproduce steps:
  1. Install fwts by `sudo apt-get install fwts`.
  2. Run the suspend & resume stress test.
  sudo fwts s3 --s3-multiple=30 --s3-min-delay=5 --s3-max-delay=5 
--s3-delay-delta=5

  Expected result:
  The WiFi still functioned.

  Actual result:
  The WiFi can not connect to any access point and we have to execute `sudo 
wpa_cli scan` manually to make it work again.

  P.S. Ubuntu 16.04 also has the same issue.

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-11-07 Thread Aleve Sicofante
Four years have passed and we still have no permanent menus and most of
the issues posed by this bug remain acknowledged but unsolved. I can't
quite get what the process is, but it just isn't working.

Are these issues being looked at in Unity 8 at least?

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Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-08-08 Thread Aleve Sicofante
May I ask what fix was released, Marco, and what's exactly the nature of
the fix? Has it been fixed for the current Ubuntu version (14.04.1) or
is it fixed for an upcoming one? If it's the latter, which one: 14.10
or/and 14.04.2?

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-07-10 Thread Aleve Sicofante
2014-07-10 21:59 GMT+02:00 Stephen M. Webb stephen.w...@canonical.com:

 ** Changed in: compiz
 Milestone: 0.9.11.0 = None


Does this mean this will never be fixed? We're still waiting for the option
to keep the menus permanently visible...

I have a few Ubuntu installations (a lawyers office in particular) where
users are complaining about not finding the menus. Will I have to
completely uninstall the global menu?

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Released
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-04-06 Thread Aleve Sicofante
2014-04-03 3:55 GMT+02:00 Stephen M. Webb stephen.w...@canonical.com:

 Fix Released in Unity Unity 7.2.0.

 ** Changed in: unity
Status: Fix Committed = Fix Released


This is simply not true. Only half of the problem has been solved. The
visibility issue has been ignored by the design team so far. I don't know
if Marco has included the gconf/dconf key to partially palliate the problem
but that IS NOT a solution to the visibility part of this bug, only a
quick'n'dirty patch.

Please don't mark as fixed a bug that's only half fixed.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity-control-center in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Released
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-04-01 Thread Aleve Sicofante
I proposed exactly that to Marcon Trevisan and he asked me to look for
John Lea on IRC. I confess I haven't had the time (I've never used IRC
before and haven't even learned how to).

Here's my proposal: http://blog.3v1n0.net/informatica/linux/ubuntu-
introducing-locally-integrated-menus-to-
unity-7/?utm_source=twitterfeedutm_medium=twitter#comment-1270843203

(there's a pretty interesting talk in the comments at that Marco's post)

While it probably is too late to put the title on the screen top bar and
the menu permanently visible on the window title bar, Marco said he
would put some gconf/dconf setting to make the menu permanently visible.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity-control-center in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Committed
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 1263278] Re: Use FFmpeg instead of Libav

2014-02-28 Thread Aleve Sicofante
Reports of the libav fork languishing to death and the original ffmpeg
actually being frequently updated are all over the place. Ubuntu can
-and should- use the proper ffmpeg, regardless of what Debian decides.

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Title:
  Use FFmpeg instead of Libav

Status in “libav” package in Ubuntu:
  Won't Fix
Status in “libav” package in Debian:
  New

Bug description:
  Libav is supposed to be a drop-in replacement of FFmpeg.
  However, it isn't.
  For example, many software uses libswresample, it is simply missing in Libav.
  
http://stackoverflow.com/questions/12651816/libswresample-in-recent-ubuntu-version
  https://github.com/hrydgard/ppsspp/issues/2322

  BTW, the mindset of Libav is annoying at best.
  http://blog.pkh.me/p/13-the-ffmpeg-libav-situation.html
  
http://stackoverflow.com/questions/9477115/who-can-tell-me-the-difference-and-relation-between-ffmpeg-libav-and-avconv

  So I hope that Ubuntu can switch back to FFmpeg; let more software build.
  Debian's political preference, e.g., Iceweasel, shouldn't affect a lot of 
Ubuntu users out there.

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-02-21 Thread Aleve Sicofante
May I suggest we take a look at the description of the bug? At the end
it says:

The following options will be added to 'System Settings/Appearance':

---
Menus
Location: Global/Local
Visibility: Hidden/Always displayed
---

Location has been masterfully solved by Trevilño. The second one is just
a switch/checkbox away. C'mon we're almost there!!!

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity-control-center in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Committed
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2014-02-20 Thread Aleve Sicofante
Nice, but the menus keep vanishing. This doesn't really solve one of the
most controversial issues. There must be a way to have the menus
permanently visible. Many (myself included) would rather have the window
title vanishing, making it visible when hovering over windows buttons or
the empty area to the right of the menu, for instance.

Otherwise, very nice indeed.


2014-02-20 23:33 GMT+01:00 TomasHnyk tomash...@gmail.com:

 Is not it this: http://www.omgubuntu.co.uk/2014/02/locally-integrated-
 menus-ubuntu-14-04?utm_source=rssutm_medium=rssutm_campaign=locally-
 integrated-menus-ubuntu-14-04utm_reader=feedly

 --
 You received this bug notification because you are subscribed to the bug
 report.
 https://bugs.launchpad.net/bugs/682788

 Title:
   Improve Unity Global Menu

 Status in Ayatana Design:
   Fix Committed
 Status in Compiz:
   Invalid
 Status in Unity:
   Fix Committed
 Status in “unity” package in Ubuntu:
   Triaged
 Status in “unity-control-center” package in Ubuntu:
   Triaged
 Status in Baltix GNU/Linux:
   Confirmed

 Bug description:
   ===+++ _ ! ALL USERS ! _ +++===
   ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

   IMPORTANT 1: Please don't post any me too message; use the Does
   this bug affect you? feature you can find a bit above this bug
   description on Launchpad.

   IMPORTANT 2: Do not post anything if you haven't read all comments to
   verify that your point hasn't been made. If you feel tempted to stop
   reading because there are too many messages, that is a strong
   indicator that you shouldn't add even more comments. Developers have a
   tough time to find anything if you post redundant stuff. So please
   abstain from doing that.

   =
   Global menu in general (not only in Unity) is very unergonomic on large
 screens (see the attached screenshot) because if you have a small window
 somewhere near the low right corner you have to move the cursor all the way
 up to to panel to reach the menu. I understand why the global menu was used
 for the netbook edition (it saves space and most windows are maximized),
 but since Unity is intended to be for the desktop edition there should be
 an option to switch to the traditional position of the app menu. It would
 be welcomed by many desktop users. Please try to find a solution for it
 that works.

   A commonly suggested solution is:
[ ] Global Menu on
[ ] Global Menu off
[ ] Global Menu only for maximized windows
   The default is usually suggested as either the first (on) or last (on
 only for maximized windows).

   -
   Desired change:

   Implement the 'Enhanced Menu' project for 12.10.  This project will
   address the issue described in this bug and also issues described in
   the duplicates of this bus.  Note this is the 'official' bug that
   tracks the implementation of this project.

   The following options will be added to 'System Settings/Appearance':

   ---
   Menus
   Location:Global/Local
   Visibility:  Hidden/Always displayed
   ---

 To manage notifications about this bug go to:
 https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions


-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to unity-control-center in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Invalid
Status in Unity:
  Fix Committed
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a 

Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-12-08 Thread Aleve Sicofante
2013/12/8 David Wolfe davidw+launch...@wolfeden.org

 All to save what? 24 pixels of vertical space? Ludicrous.


Actually the global menu per se is not the issue here. Almost every
commenter likes it; just not the way it behaves _exclusively_ (not by
default, since there are barely any options). So I would rephrase to say
All to save what? A few hours of a developer introducing the already
designed options and just a maybe bigger but better code to maintain?
THAT's the benevolent dictator's responsibility and only his (just read
his despising words along the whole thread). His disdain for proper
reasoning and logic is simply appalling and frankly depressing.

Here's hope that some of the brilliant minds at Canonical (definitely not
his), will take on the responsibility of making Unity 8 a better Unity by
including AT LEAST the chance of add-ons that allow third parties to tweak
it. Creating non-extensible software in 2014 sounds unbelievably
prehistoric, so -again- I expect that we have AT THE VERY LEAST, an
extensible-by-design Unity. At that point, we can stop worrying about
Shuttleworth's reasoning skills and simply build persistent add-ons instead
of patches that will be overwritten every other week.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  New
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-12-04 Thread Aleve Sicofante
Will this patch resist updates?


2013/12/4 Ryan Koesters rmkoest...@gmail.com

 @Mateusz Stachowski: I am currently working on a patch to do that for
 unity-control-center.

 --
 You received this bug notification because you are subscribed to the bug
 report.
 https://bugs.launchpad.net/bugs/682788

 Title:
   Improve Unity Global Menu

 Status in Ayatana Design:
   Fix Committed
 Status in Compiz:
   Triaged
 Status in Unity:
   Confirmed
 Status in “compiz” package in Ubuntu:
   Triaged
 Status in “metacity” package in Ubuntu:
   Triaged
 Status in “unity” package in Ubuntu:
   Triaged
 Status in Baltix GNU/Linux:
   Confirmed

 Bug description:
   ===+++ _ ! ALL USERS ! _ +++===
   ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

   IMPORTANT 1: Please don't post any me too message; use the Does
   this bug affect you? feature you can find a bit above this bug
   description on Launchpad.

   IMPORTANT 2: Do not post anything if you haven't read all comments to
   verify that your point hasn't been made. If you feel tempted to stop
   reading because there are too many messages, that is a strong
   indicator that you shouldn't add even more comments. Developers have a
   tough time to find anything if you post redundant stuff. So please
   abstain from doing that.

   =
   Global menu in general (not only in Unity) is very unergonomic on large
 screens (see the attached screenshot) because if you have a small window
 somewhere near the low right corner you have to move the cursor all the way
 up to to panel to reach the menu. I understand why the global menu was used
 for the netbook edition (it saves space and most windows are maximized),
 but since Unity is intended to be for the desktop edition there should be
 an option to switch to the traditional position of the app menu. It would
 be welcomed by many desktop users. Please try to find a solution for it
 that works.

   A commonly suggested solution is:
[ ] Global Menu on
[ ] Global Menu off
[ ] Global Menu only for maximized windows
   The default is usually suggested as either the first (on) or last (on
 only for maximized windows).

   -
   Desired change:

   Implement the 'Enhanced Menu' project for 12.10.  This project will
   address the issue described in this bug and also issues described in
   the duplicates of this bus.  Note this is the 'official' bug that
   tracks the implementation of this project.

   The following options will be added to 'System Settings/Appearance':

   ---
   Menus
   Location:Global/Local
   Visibility:  Hidden/Always displayed
   ---

 To manage notifications about this bug go to:
 https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions


-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address 

Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-12-04 Thread Aleve Sicofante
2013/12/4 Ryan Koesters rmkoest...@gmail.com

 @Aleve Sicofante: Can you explain what you mean by resist updates?


I mean, will we have to apply the patch after each update? Sometimes
updates overwrite patched versions of Unity. I'm asking if this patch
suffers from the same or is it independent from ordinary system updates?

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity-control-center” package in Ubuntu:
  New
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

-- 
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Unsubscribe : https://launchpad.net/~desktop-packages
More help   : https://help.launchpad.net/ListHelp


Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-07-29 Thread Aleve Sicofante
 and onwards means 12.04, 12.10, 13.04 and 13.10.


My fault. You're right.



 Aleve - Which Ubuntu release and variety
 (Ubuntu/Kubuntu/Xubuntu/Lubuntu/GNOMEbuntu) are you using?  I'm
 wondering if your implementation is not using gtk-window-decorator.


Plain mainstream official Ubuntu 13.04. It works differently in a Macbook
Pro A1150 (32 bits), a Lenovo T400, a Dell Studio 1537, a BTO workstation...

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in Decorator for compiz-fusion:
  New
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-07-29 Thread Aleve Sicofante
Just one more question: why should I have to install mutter on plain Unity
Ubuntu which doesn't use it at all?

Sam Spilsbury (smspillaz) wrote:


  11.10 and onwards: Install mutter (sudo apt-get install mutter) and
 edit org.gnome.mutter 'draggable-border-width' in dconf-editor


-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in Decorator for compiz-fusion:
  New
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-07-28 Thread Aleve Sicofante
Why isn't this configurable in gconf/dconf or something? It seems every
system behaves differently, which is quite weird (maybe it depends on
the monitors resolution?)

Please don't hardcode this and give us a workaround, at least until the
touch OS is ready and resources come back to the desktop.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in Decorator for compiz-fusion:
  New
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-07-28 Thread Aleve Sicofante
And who are those Masters of the Universe who can revert the fix released
status?

2013/7/29 Ben Shadwick benshadw...@gmail.com

 This bug is going to be ignored unless you can get someone to revert the
 fix released status. I've contacted some of the people who set that
 status on this bug, and I suggest that others do the same.



-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in Decorator for compiz-fusion:
  New
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-07-28 Thread Aleve Sicofante
2013/7/29 Sam Spilsbury smspil...@gmail.com

 Please stop asking to revert the status of this bug. It is fine as is:

  1. This bug was fixed in compiz and Unity in 11.04 (two years ago now).
 The left, right and bottom window borders now have a ten-pixel each-way
 grab area.


This is plain false. Wanna come over my place to see it for yourself?


  2. A similar grab area was added to the top border in 13.04


Again, this can be proved false on many computers. I can show you a few.


  3. If no such grab area exists


In other words: such grab area might not exist, so how on Earth can you say
this is fixed?


 and you are running Unity 3D, you can configure the borders so that they
 do exist:
  11.04: Open
 /usr/share/themes/Ambiance/metacity-1/metacity-theme-1.xml and edit the
 padding tags under frame_tyle with the name normal_focused and
 normal_unfocused and add left=left_padding right=right_padding
 bottom=bottom_padding
 11.10 and onwards: Install mutter (sudo apt-get install mutter) and
 edit org.gnome.mutter 'draggable-border-width' in dconf-editor


What about 12.04, 12.10 and 13.04 users? Can't you see there are complaints
from users of these versions as well?

  5. This bug is only fixed in Unity 3D. Any similar issues with other
 desktop environments (gnome-classic, xfce, kde) should be reported to the
 relevant upstream.


This bug IS NOT FIXED. Just saying so won't magically change facts. And the
facts show very clearly LOTS of people have a really hard time grabbing
windows borders. Some people experience it at the top of the windows, some
at the sides, some at the bottom... (and we're not even talking about the
elusive target of Nautilus' sidebar resizing handle...). I'm no developer
so I can't imagine how you guys go about this thing, but it behaving
differently for different users on different computers should tell you
something.

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https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in Decorator for compiz-fusion:
  New
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the 

Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-07-24 Thread Aleve Sicofante
I'm confused.

This bug can only be solved in future versions of Unity. Since current is
Unity 7 and the design hasn't been changed, our first hopes go to Unity 8,
where Compiz won't be used at all. So unless Unity 7 introduces the desired
behavior in 13.10, which seems unlikely (since nobody has even mentioned it
so far) what exactly does all this Compiz fix at a later release means at
all???


2013/7/22 papukaija 682...@bugs.launchpad.net

 It means that the work/fix has been postponed to a later release of
 Compiz.


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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-07-22 Thread Aleve Sicofante
Sorry for my ignorance. What exact changes have happened to Compiz
regarding this bug that you're informing us about here?

2013/7/22 Sam Spilsbury smspil...@gmail.com

 ** Changed in: compiz
 Milestone: 0.9.10.0 = 0.9.10.2


-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-06-08 Thread Aleve Sicofante
This bug isn't fixed in 13.04 yet.

Maybe the developers John Lea and Marco Trevisan (Treviño) could chime
in and let everybody know if we can expect it to be fixed in 13.10?

Thanks.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-05-16 Thread Aleve Sicofante
@Leonardo Donelli: Have you actually read this bug report at all? People
here is not against the global menu per se. Gosh, even the title says it
very clear!!! All we want is IMPROVEMENT, which in this case means some
pretty well argued options (compared to the total lack of rationale for the
current status...).

The HUD doesn't solve the problems illustrated here. It's just a different
way of accessing the menus (keyboard vs mouse), not a reason to hide them.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-05-13 Thread Aleve Sicofante
LIM has been announced for Saucy. I understand it's not a proper
announcement, but just an idea in the ongoing UDS.

Whoever is attending the UDS, please remind the team of this hugely
followed bug. If they're planning an overhaul of the menu system, they
should pay attention to everything that has been said here.

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/1/31 Sam Spilsbury smspil...@gmail.com

 On Thu, Jan 31, 2013 at 6:08 AM, OpenLaptop i...@openlaptop.nl wrote:
  Funny to see this bug is still not fixed sinds 2007 (6 YEARS AGO!!!)

 Hi.

 1. It is fixed in Unity-3D, which has been the default since 12.10


No it's not. I'm using Unity-3D, which is also the default in 12.04, and
borders aren't equal when it comes to resizing. It's almost imposible for
me to grab top and left borders, while bottom and right are pretty easy to
grab. I'd say there's at least a 3-4 pixels difference between the two
cases.

And no, it's not funny seeing how a basic usability like this is not being
properly addressed after six years.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity 2D:
  Confirmed
Status in “light-themes” package in Ubuntu:
  Fix Released
Status in “metacity” package in Ubuntu:
  Confirmed
Status in “metacity” source package in Maverick:
  Triaged

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/1/31 Sam Spilsbury smspil...@gmail.com

 On 31/01/2013 8:51 AM, Aleve Sicofante asicofa...@gmail.com wrote:
 
  2013/1/31 Sam Spilsbury smspil...@gmail.com
 
   On Thu, Jan 31, 2013 at 6:08 AM, OpenLaptop i...@openlaptop.nl
 wrote:
Funny to see this bug is still not fixed sinds 2007 (6 YEARS AGO!!!)
  
   Hi.
  
   1. It is fixed in Unity-3D, which has been the default since 12.10
  
 
  No it's not. I'm using Unity-3D, which is also the default in 12.04, and
  borders aren't equal when it comes to resizing. It's almost imposible for
  me to grab top and left borders, while bottom and right are pretty easy
 to
  grab. I'd say there's at least a 3-4 pixels difference between the two
  cases.

 Code-wise its exactly the same for the right, left and bottom borders.

 The top border doesn't have the padding as it already has a grab area on
 the titlebar.


That's why we call it a bug: probably you see the code being correct, but
since the behavior isn't, there's something going on and it must be fixed.

The grab area in the titlebar has nothing to do with the resizing area (or
shouldn't).

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https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity 2D:
  Confirmed
Status in “light-themes” package in Ubuntu:
  Fix Released
Status in “metacity” package in Ubuntu:
  Confirmed
Status in “metacity” source package in Maverick:
  Triaged

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/1/31 Andrea Corbellini corbellini.and...@gmail.com

 On Thu, Jan 31, 2013 at 10:34 AM, Aleve Sicofante asicofa...@gmail.com 
 wrote:
 It does not make any sense to continue a discussion on an old bug report
 that is about a totally different issue.

Excuse me? The title and description of this bug is EXACTLY the issue.
The fact that it's not about Metacity anymore, but about Unity-3D
doesn't make the slightest difference.

Resizing windows by grabbing window borders is INDEED difficult after
all these years, and a fix is needed for the current window manager.

Whoever has the power to do that, please add Unity-3D as a project
affected by this bug. Then let's try to fix it.

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
Just added Unity as a project affected by this bug.

** Also affects: unity
   Importance: Undecided
   Status: New

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  New
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/1/31 Andrea Corbellini corbellini.and...@gmail.com:
 Dear Aleve,

 Please, do not modify this old bug. You are wasting contributors' time.

 As John Lea has already pointed out, the issue you are describing has
 already been reported as bug #717444.

 The reason why this bug should remain closed is that a fix has already
 been written for it. If you are still affected by the bug, then the root
 cause may be totally different. 'Symptoms' and 'causes' are totally
 different concepts, and for the propuse of this bug tracker we only look
 at causes (because we fix the causes, not the symptoms).

 I'm sorry that you are having difficulties, but this is not the right
 place to discuss.

 ** Changed in: unity
Status: New = Fix Released


Dear Andrea:

This bug is NOT fixed in Unity, so Fix Released is a plain lie. I
kindly suggest you change the status ASAP.

The title and description of this bug define perfectly well what
happens not just in my system, but in many others. As a matter of
fact, I have read people complaining about the reverse of my own
situation: they can grab the resizing handlers easily at the top and
the left, but not at the right and bottom.

Resizing handlers are definitely broken in Unity. Do you prefer to
open a new bug with exactly the same title and description as this one
but referred only to Unity? Be my guest. But that's exactly the case.
The title and description perfectly match what's going on TODAY on
Ubuntu 12.04 and 12.10.

The bug suggested by John Lea is the one which should be closed,
deleted or marked as a duplicate, since it's just a particular case of
this bug (it refers ONLY to the top handler). In no way it defines
COMPLETELY what I and others are experiencing regarding windows
resizing in Unity.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still 

Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/1/31 Sam Spilsbury smspil...@gmail.com


 Aleve, if you are still having problems resizing windows you can bump
 up the padding around the window. If I remember correctly its in the
 key org.gnome.mutter:draggable-border-width


There's no such thing in Unity. Mutter is used in Gnome Shell...

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/2/1 Sam Spilsbury smspil...@gmail.com


  There's no such thing in Unity. Mutter is used in Gnome Shell...
 

 gtk-window-decorator integrates with the mutter keys.


Lovely, but there's stil no org.gnome.mutter:draggable-
border-width key in my Unity-only installation's dconf. Actually, there's
nothing like org.gnome.mutter there.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/160311/+subscriptions

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Re: [Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-31 Thread Aleve Sicofante
2013/2/1 Sam Spilsbury smspil...@gmail.com


 Ah, I believe I made it so that if mutter wasn't installed, it just
 uses the default value of 10px, as there was very little usecase for
 making it configurable.

 If you want to adjust it, you'll have to install mutter, and adjusting
 that setting will adjust the draggable border width on both mutter and
 unity.


Thanks. I might do that. I still urge the developers to either add such a
key to dconf or just fix the issue in Unity.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to light-themes in Ubuntu.
https://bugs.launchpad.net/bugs/160311

Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 2D:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released

Bug description:
  This bug is fixed in unity-3d since ubuntu 11.04.
  It still exists in unity-2d and will never be fixed as unity-2d is no longer 
supported since ubuntu 12.10 (see comment #343).

  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround for Compiz/Unity: Alt+Middlemousebutton resizes a window
  most comfortably.

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-01-28 Thread Aleve Sicofante
2013/1/28 Chad Germann cgerm...@gmail.com

 in other words: show the title of the window
 whenever the mouse is on the top bar but outside the menu area

 And we don't see the problem with this whole thing by how many words it
 took to type that?


Actually, my other words are pretty few. You bet I would have employed a
lot less words if I described this in Spanish, which is the language I
master.

  Question one Why do I need to see the application name on a full
 screened application if I set it to full screen I am pretty sure I will
 remember what that application was


I agree, but some people might argue the name of the document is useful to
know, even on a maximized window. Obviously, on a non-maximized window, the
vanishing menu is pure nonsense, let alone the softly truncated application
name when the menu appears. This behaviour has never been rationally
explained (probably because it can't be) and responds only to some personal
aesthetic preferences (guess who's...).


 There are a Whole Family of applications
 and most of them are the Type //people use to get work Done// that
 heavily use the Applications menu.


That's the whole reason this bug exists and is shared by so many people
here... I think the proposed solutions would alleviate the main problem
which you have defined very well. It's still hard to understand why
Canonical/Shuttleworth believes this is a minor or non-issue and keeps
postponing the implementation of a solution (or leaving it up to the
petulants) that seems to be clearly resolved from a design point of view.

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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-01-24 Thread Aleve Sicofante
2013/1/24 Chad Germann cgerm...@gmail.com

 And just remove the vanishing functionality completely. its not like
 that panel area is being used for anything else.

 It's used for the window's buttons and title when in maximized mode, and
the application name when non-maximized. The solution is to show the title
whenever the mouse reaches either the top left corner (application title
area when not maximized, buttons area when maximized) or the area between
the menu and the indicators. In other words: show the title of the window
whenever the mouse is on the top bar but outside the menu area.

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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2013-01-22 Thread Aleve Sicofante
2013/1/23 Brad Jensen bradwjen...@gmail.com

 WHY are we auto-hiding menu options?


Because the owner of the playground believes it's more aesthetically
pleasing and that the menus are disturbing, ugly and awkward. He also
believes this pack of peculiar opinions form a rationale. Basic logic is
not his forte. He's much better at insulting people (remember: the 600+
people subscribing this bug and opposing his rationale are a bunch of
petulants). There's nothing that can be done. It's his money, it's his
product, if you don't like it, look elsewhere or hope for the day he
doesn't make or approve design decisions any more.

You can also trust the few brave souls, capable of coding, capable of
pushing the many rational objections there are to this ridiculous decision
and expect them to fix it. I do, and I hope we'll see this fixed someday,
making Ubuntu a much better OS, UI-wise, inspite of the childish attitude
of the man in charge.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Confirmed
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 1094389] Re: Default synaptics settings not the best for Apple trackpads

2013-01-10 Thread Aleve Sicofante
Actually, I'm just discouraging people to install Ubuntu on Apple
hardware just for this. It's too much of a hassle to configure the
touchpad properly and it's definitely not newbie-grade stuff.

I would suggest:

1. Create a single point of configuration for touchpads (there are currently 
simply too many).
2. Crowdsource best configurations for devices so a database can be accessed 
during isntallation in order to provide sane defaults for any laptop.

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https://bugs.launchpad.net/bugs/1094389

Title:
  Default synaptics settings not the best for Apple trackpads

Status in “xserver-xorg-input-synaptics” package in Ubuntu:
  Confirmed

Bug description:
  I am running Ubuntu on a Macbook Pro. The trackpad was working out-of-
  the box, but it didn't run quite as smooth as it could. My palm
  wouldn't be recognised while typing and when I would use two-finger
  scrolling my two fingers would get recognised as three fingers here
  and there (when they get to a poistion more parallel to the trackpad,
  with the largest finger area touching it) which would cause quite a
  few accidental clicks, windows misbehaves (as the 3-finger click and
  drag somehow switches windows by default in ginn) etc.

  As a result, I had to find out about synclient and the settings it
  offers. This blog post helped me a lot

  http://uselessuseofcat.com/?p=74

  What proved to work for me is
   - palm detection on
   - MaxFinger 50

  I set this by creating an /etc/X11/xorg.conf.d/60-synaptics.conf with
  the following contents:

  Section InputClass
Identifier touchpad
Driver synaptics
MatchIsTouchpad on
MatchDevicePath /dev/input/event*
Option PalmDetect on
Option FingerHigh 50
  EndSection

  I think these (or close to these) settings should be set as the
  default in Ubuntu for Macbook trackpads. If not, they should at least
  be accessible in the mouse  touchpad menu in the control center to
  save others from the same pains. Also, the sensitivity option in the
  control center is not doing anything - only the acceleration slider
  has any effect.

  It would be great if Apple trackpads would be tweaked to work more
  nicely in Ubuntu, as I think this is (with also maybe multi-monitor
  handling and battery life) the only remaining big reason not to switch
  from OS X to Ubuntu on Apple hardware. This is a problem many users
  are facing, which can be seen from the 20 thank you comments on the
  aforementioned blog post (I can only imagine how many other people
  went back to their OS X without bothering to search tech blogs to
  tweak their drivers). There are some nice projects out there, such as
  Touchegg and Ginn, but even after playing with compiling the source,
  Touchegg it is still very difficult to get running in Ubuntu. What I'm
  trying to say is, there are recipes and separate projects out there
  and it would be great if someone with a wider grasp of the
  technologies involved collected the best parts and integrated them in
  future Ubuntu packages. Especially now, that Ubuntu is spreading
  towards other touch-aware devices such as tablets :)

  ProblemType: Bug
  DistroRelease: Ubuntu 12.10
  Package: xserver-xorg-input-synaptics 1.6.2-1ubuntu5
  ProcVersionSignature: Ubuntu 3.5.0-21.32-generic 3.5.7.1
  Uname: Linux 3.5.0-21-generic x86_64
  ApportVersion: 2.6.1-0ubuntu9
  Architecture: amd64
  Date: Sat Dec 29 01:11:55 2012
  DistUpgraded: Fresh install
  DistroCodename: quantal
  DistroVariant: ubuntu
  InstallationDate: Installed on 2012-10-19 (70 days ago)
  InstallationMedia: Ubuntu 12.10 Quantal Quetzal - Release amd64 (20121017.5)
  MachineType: Apple Inc. MacBookPro8,1
  MarkForUpload: True
  ProcKernelCmdLine: BOOT_IMAGE=/boot/vmlinuz-3.5.0-21-generic 
root=UUID=a6e1c62c-32e8-473f-8813-2ca9ad27b059 ro quiet splash vt.handoff=7
  SourcePackage: xserver-xorg-input-synaptics
  UpgradeStatus: No upgrade log present (probably fresh install)
  dmi.bios.date: 01/24/12
  dmi.bios.vendor: Apple Inc.
  dmi.bios.version: MBP81.88Z.0047.B27.1201241646
  dmi.board.asset.tag: Base Board Asset Tag#
  dmi.board.name: Mac-94245B3640C91C81
  dmi.board.vendor: Apple Inc.
  dmi.board.version: MacBookPro8,1
  dmi.chassis.type: 10
  dmi.chassis.vendor: Apple Inc.
  dmi.chassis.version: Mac-94245B3640C91C81
  dmi.modalias: 
dmi:bvnAppleInc.:bvrMBP81.88Z.0047.B27.1201241646:bd01/24/12:svnAppleInc.:pnMacBookPro8,1:pvr1.0:rvnAppleInc.:rnMac-94245B3640C91C81:rvrMacBookPro8,1:cvnAppleInc.:ct10:cvrMac-94245B3640C91C81:
  dmi.product.name: MacBookPro8,1
  dmi.product.version: 1.0
  dmi.sys.vendor: Apple Inc.
  version.compiz: compiz 1:0.9.8.4+bzr3412-0ubuntu0.1
  version.ia32-libs: ia32-libs 20090808ubuntu36
  version.libdrm2: libdrm2 2.4.39-0ubuntu1
  version.libgl1-mesa-dri: libgl1-mesa-dri 9.0-0ubuntu1
  version.libgl1-mesa-dri-experimental: 

[Desktop-packages] [Bug 1098388] [NEW] Too many places to set up a touchpad

2013-01-10 Thread Aleve Sicofante
Public bug reported:

I'm having issue with my touchpad on a Macbook 1,1. After much
investigation I've found there are at least these many places to tweak
the behaviour of my touchpad:

1. The default sytem settings mouse and touchpad tool.
2. The dconf-editor key /org/gnome/settings-daemon/plugins/mouse/
3. The synclient tool
4. The syndaemon tool
5. The xinput tool
6. The gpointing-device-settings tool.
7. Editing files inside the /etc/X11/xorg.conf.d/ directory

(As a side note, I haven't been able to properly configure my touchpad
after weeks of use and I'm about to just sell this old system with OS X
reinstalled and buy a second hand laptop with a Synaptics-branded
touchpad on it.)

Not only are there just too many places to tweak touchpad settings, but
there's no info available on which one takes precedence over the others,
which will persist between suspends and/or reboots, which brands of
touchpads support what options on each tweaking place, etc. etc. etc.

My proposed solution is having a single point for touchpad settings
which includes simple and advanced settings (on a separate
tab/menu/option) first and foremost. Even if nobody can stop a developer
from creating a new tweaking tool, Canonical/Ubuntu should encourage and
support the development of a single one that can handle the not so many
touchpad models in the market.

Another proposal I would like to make is to create a crowdsourced
database of laptops and its recommended default touchpad settings. That
database would be consulted by the Ubuntu installer and the single
tweaking tool would be filled with those values right from the
installation point.

Touchpad malfunction is probably one of the primary reasons why people
leave Ubuntu as incompatible with a particular laptop. Being it so
hard to tweak makes this even worse.


I'm using Ubuntu 12.04.1 32bit, up to date.

** Affects: xserver-xorg-input-synaptics (Ubuntu)
 Importance: Undecided
 Status: New


** Tags: touchpad

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You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/1098388

Title:
  Too many places to set up a touchpad

Status in “xserver-xorg-input-synaptics” package in Ubuntu:
  New

Bug description:
  I'm having issue with my touchpad on a Macbook 1,1. After much
  investigation I've found there are at least these many places to tweak
  the behaviour of my touchpad:

  1. The default sytem settings mouse and touchpad tool.
  2. The dconf-editor key /org/gnome/settings-daemon/plugins/mouse/
  3. The synclient tool
  4. The syndaemon tool
  5. The xinput tool
  6. The gpointing-device-settings tool.
  7. Editing files inside the /etc/X11/xorg.conf.d/ directory

  (As a side note, I haven't been able to properly configure my touchpad
  after weeks of use and I'm about to just sell this old system with OS
  X reinstalled and buy a second hand laptop with a Synaptics-branded
  touchpad on it.)

  Not only are there just too many places to tweak touchpad settings,
  but there's no info available on which one takes precedence over the
  others, which will persist between suspends and/or reboots, which
  brands of touchpads support what options on each tweaking place, etc.
  etc. etc.

  My proposed solution is having a single point for touchpad settings
  which includes simple and advanced settings (on a separate
  tab/menu/option) first and foremost. Even if nobody can stop a
  developer from creating a new tweaking tool, Canonical/Ubuntu should
  encourage and support the development of a single one that can handle
  the not so many touchpad models in the market.

  Another proposal I would like to make is to create a crowdsourced
  database of laptops and its recommended default touchpad settings.
  That database would be consulted by the Ubuntu installer and the
  single tweaking tool would be filled with those values right from the
  installation point.

  Touchpad malfunction is probably one of the primary reasons why people
  leave Ubuntu as incompatible with a particular laptop. Being it so
  hard to tweak makes this even worse.

  
  I'm using Ubuntu 12.04.1 32bit, up to date.

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[Desktop-packages] [Bug 124440] Re: Ubuntu needs a way to set mouse scrolling speed

2013-01-07 Thread Aleve Sicofante
Some people wonder why I sometimes say Ubuntu is half-finished. This and
the sorry state of gpointing-device-settings is the best proof.

If there's no way to properly set/use mice and touchpads on many
desktops/laptops, there's no way Ubuntu can gain more users. No amount
of Unity improvements and shiny lenses and scopes will overcome a simple
showstopper like this. Ever.

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Title:
  Ubuntu needs a way to set mouse scrolling speed

Status in GTK+ GUI Toolkit:
  Fix Released
Status in Unity:
  Invalid
Status in Unity 2D:
  Invalid
Status in “gtk+2.0” package in Ubuntu:
  Triaged

Bug description:
  This has been driving me nuts for a while now. The scroll wheel on my
  desktop mouse (it's an MS wireless optical mouse model 1008) scrolls
  rather fast. Instead of moving a few lines, it scrolls half a page or
  more with a very gentle scroll. The bluetooth mouse I use with my
  laptop does not do this so it's probably somewhat hardware specific.
  However, I'm wondering if there is a way to modify the speed or
  sensitivity. I found an answer here from about a year ago
  (https://answers.launchpad.net/ubuntu/+question/1339) that suggests
  there isn't a way but I'm wondering if anything has changed since
  then. I've also skimmed through synaptic but didn't see anything
  promising (like gsynaptic for touchpads).

  Thanks.

  See https://answers.launchpad.net/ubuntu/+question/9200 for more
  information.

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[Desktop-packages] [Bug 160311] Re: Resizing windows by grabbing window borders is difficult

2013-01-03 Thread Aleve Sicofante
Hey, five years and a half and grabbing handlers (not just windows
resizers) is still buggy in Ubuntu.

What puzzles me is, why is it easy to grab the left, right and bottom
edges of the screen and it's almost imposible to grab the top edge, pane
borders in some apps and many other handlers? Isn't there a single way
for grabbing a handler? Shouldn't it be? What's so difficult about it
that it's taking those many years for such a basic feature on a GUI?

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Title:
  Resizing windows by grabbing window borders is difficult

Status in Ayatana Design:
  Fix Released
Status in One Hundred Paper Cuts:
  Fix Released
Status in The Metacity Window Manager:
  In Progress
Status in Release Notes for Ubuntu:
  Fix Released
Status in Unity 2D:
  Confirmed
Status in “human-gtk-theme” package in Ubuntu:
  Invalid
Status in “light-themes” package in Ubuntu:
  Fix Released
Status in “metacity” package in Ubuntu:
  Confirmed
Status in “human-gtk-theme” source package in Maverick:
  Invalid
Status in “light-themes” source package in Maverick:
  Triaged
Status in “metacity” source package in Maverick:
  Triaged

Bug description:
  *

  This should mostly be fixed for Natty and might get backported to
  earlier releases as well.

  For Precise (12.04)  this is again broken for unity-2d (as of 17.7.2012 
unity-2d 5.12.0-0ubuntu1.1).
  Note that if the window has a scrollbar, you can grab that to resize the 
window. If not, you are stuck with the 1px border. Workaround: NONE KNOWN (see 
comment 320)?

  *

  *Blueprint for Natty, Ubuntu 11.04:

  https://blueprints.edge.launchpad.net/ubuntu/+spec/packageselection-
  dx-n-resizing-windows

  Work items1 * Make sure the new resize grip fits in current applications; 
doesn't interfere with anything. We should make some noise about this during 
the Natty cycle so people keep their eyes open and file bugs.
  2 * Invisible window resize area - around 3px invisible area to allow resize 
on all sides.

  *

  Working grip backported to gtk2 already available in ppa :
  https://launchpad.net/~bratsche/+archive/gtk

  *

  Workaround:  Edit /usr/share/themes/Ambiance/metacity-1/metacity-
  theme-1.xml.  Set the following values in frame_geometry_normal as
  desired:

  distance name=left_width value=3/
  distance name=right_width value=3/
  distance name=bottom_height value=3/

  

  Binary package hint: metacity

  - The issue has been an issue for users (especially of large) screens
  for several releases- Trackpad users seem to be particularly impacted
  by this- The issue appears to have been significantly aggravated in
  Lucid by changing the border width from 3 pixels to 1 pixel

  The window borders in metacity are far too thin to be used for
  comfortable window resizing, and resize handles are not available in
  all applications (or even most). In fact, of all the windows I have
  open right now, not a single one of them has a resize handle. The
  result is that I get a lot of misses when I try to drag a window
  border, which usually results in my clicking on the wrong window
  altogether. The best fix for this usability bug is to create an
  invisible region around each non-maximized window about 4px thick
  that can be used for resizing (in addition to the visible border). Or
  perhaps there should be a border thickness option on the System 
  Preferences  Windows dialog (although the default thickness should
  still be increased considerably). Ideally all windows would also have
  a resize handle but I realize that these have to be application
  controlled (at least that seems to be the position of the metacity
  team).

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[Desktop-packages] [Bug 1081702] Re: Update the default wallpaper in 13.04

2012-12-13 Thread Aleve Sicofante
My background is computer graphics. I've been on that industry for about
20 years.

There's no way wallpapers with so much gradients on a limited color
range that cover a big screen area at the same time will look good on
most screens today. Not only laptops use mainly 6-bit panels. There are
also many cheap desktop monitors that do the same.  Some dither
properly, others don't. But I even question that big screens using 8bit
per channel will properly show these gradients too. As a matter of fact,
this wallpaper might be used to test an 8bit monitor's quality... ;-)

Until we all have a 10bit per channel workflow (and that won't happen in
a long long time) the real solution is letting the artists know the
limitations of gradients -especially those on short color ranges using
big screen areas- and ask them for a different style of wallpapers. Non-
busy wallpapers doesn't mean very simple gradients with tons of blur.
Of course, management at Canonical should be informed about this too,
just in case orders to use this wallpaper style come from above.

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https://bugs.launchpad.net/bugs/1081702

Title:
  Update the default wallpaper in 13.04

Status in Ayatana Design:
  Fix Committed
Status in “ubuntu-wallpapers” package in Ubuntu:
  Fix Released

Bug description:
  We have got the 13.04 wallpaper ready ahead of schedule, so we might
  as well get it in the distro now ;-)

  See attached file ubuntu_default_13_04.jpg

  
  

  This change is part of a larger set of icon changes, the other bugs
  that are part of this same change request are:

  bug #1081704 (Dash - update the 'App Lens' icon asset in the Dash bottom lens 
nav bar)
  bug #1081702 (Update the default wallpaper in 13.04)
  bug #838854 (Workspaces, Launcher - The workspace Launcher icon should change 
depending on which workspace is currently being utilised)
  bug #1081697 (Launcher - Update BFB icon to use a new special asset)
  bug #1081687 (Launcher - Update Launcher tile assets)
  bug #1081691 (Launcher - Update the icons used for the Software Centre, 
Nautilus, and Software Updater)

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2012-11-23 Thread Aleve Sicofante
Guys: stop discussing the implementation. The design team and the
Ayatana team have all the briefing and are working on this.

There's only one question remaining: WHEN?

This bug was to be solved for 12.04, then 12.10... Mark Shuttleworth
promised well before 12.04 that the default menu behaviour would be
tweakable in the direction this bug shows. I think it's not unfair to
ask for a solid commitment from the devs about the chance of this bug
being solved for 13.04.

So please Mr. John Lea et al: let us know how's this going and what our
reasonable expectactions can be.

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Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  In Progress
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2012-11-23 Thread Aleve Sicofante
There you go guys: we're just a bunch of petulants. That's PR at it's
best Mr. Shuttlerworth. Good job, as usual.

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  In Progress
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2012-10-19 Thread Aleve Sicofante
2012/10/20 Kamran Mackey kamranm1...@gmail.com

 Fixed the issue, You can check for updates using the Software Updater to
 update your software.To manage notifications about this bug go to:
 https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions


Thanks for your effort but I just updated my system and can't find the
fix.

Where do we find the interface to the fix after updating? I was expecting
changes in the Settings-Appearance section as per this draft:
http://www.muktware.com/3578/ubuntus-new-enhanced-menu-project, but there's
nothing like that in my just-updated system. I'm on 12.04.1

Can you please explain how this works and for which Ubuntu versions? If
it's only for 12.10 right now, can you please let us know if we can expect
it to be fixed for 12.04.2 too?

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Released
Status in Compiz:
  Triaged
Status in Unity:
  In Progress
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users. Please try to find a solution for it that works.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2012-10-12 Thread Aleve Sicofante
@Pedro: no offense but I'd say new designs are not the issue here. It
was pretty much established months ago. We're just waiting for
implementation and some voice from the devs camp to explain what's going
on. What's stopping them from implementing and publishing the fix.

I think your proposals might be worth a discussion at the Ayatana
mailing list, though.

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity Global Menu

2012-10-11 Thread Aleve Sicofante
What I find appaling here is that we're a few days away from  12.10's
release and not a single developer has had the courtesy of explaning to
the 614 people affected by this bug what's being done (or not done)
about it.

-- 
You received this bug notification because you are a member of Desktop
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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity Global Menu

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 964365] Re: Weather indicator fails to update anything when earthtools.org is down

2012-10-03 Thread Aleve Sicofante
Ignore my last comment. I'm opening two new bugs.

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https://bugs.launchpad.net/bugs/964365

Title:
  Weather indicator fails to update anything when earthtools.org is down

Status in Indicator-Weather:
  Fix Released
Status in “indicator-weather” package in Ubuntu:
  Fix Released
Status in “indicator-weather” source package in Precise:
  Fix Released

Bug description:
  --- SRU Justification ---

  [IMPACT]

  Currently, indicator-weather will not update. The site that it pulls
  sunrise and sunset times from is down. It does not gracefully handle
  this. It blocks trying to refresh and can also crash with an
  AttributeError.

  [TESTCASE]

  Run indicator-weather from precise.

  If you have never run it before, it will not show any weather
  information at all. If you've run it in the past the old information
  will remain.

  Click refresh. With the version in precise, it will say Refreshing,
  please wait... indefinitely.

  Install the version from precise-proposed. Running it should now both
  show weather information if this is your first time running it as well
  as successfully refresh.

  [Regression Potential]

  There is very little regression potential. The biggest issue is that
  we have no idea if or when earthtools.org will be back up, so sunrise
  and sunset times will be listed as Unknown for the foreseeable
  future. This is still much better than it not working at all.

  ---

  I'm not sure what causes it, but the indicator seems to crash
  frequently (1-2 times per day) and, from what I can tell, randomly.  I
  haven't been able to pinpoint the cause, but notice that it seems to
  happen after entering screensaver mode.  I'm not sure if that's
  completely true or just when I happen to notice it's missing.

    Installed: 11.11.28~oneiric2
    Candidate: 11.11.28~oneiric2
    Version table:
   *** 11.11.28~oneiric2 0
  500 http://ppa.launchpad.net/weather-indicator-team/ppa/ubuntu/ 
oneiric/main i386 Packages
  100 /var/lib/dpkg/status
   11.05.31-0ubuntu2.1 0
  500 http://us.archive.ubuntu.com/ubuntu/ oneiric-updates/universe 
i386 Packages
   11.05.31-0ubuntu2 0
  500 http://us.archive.ubuntu.com/ubuntu/ oneiric/universe i386 
Packages

  ProblemType: Bug
  DistroRelease: Ubuntu 11.10
  Package: indicator-weather 11.11.28~oneiric2
  ProcVersionSignature: Ubuntu 3.0.0-16.29-generic-pae 3.0.20
  Uname: Linux 3.0.0-16-generic-pae i686
  NonfreeKernelModules: nvidia
  ApportVersion: 1.23-0ubuntu4
  Architecture: i386
  CrashDB: indicator_weather
  Date: Sun Mar 25 02:19:23 2012
  EcryptfsInUse: Yes
  ExecutablePath: /usr/bin/indicator-weather
  InstallationMedia: Ubuntu 10.10 Maverick Meerkat - Release i386 (20101007)
  InterpreterPath: /usr/bin/python2.7
  PackageArchitecture: all
  SourcePackage: indicator-weather
  ThirdParty: True
  UpgradeStatus: Upgraded to oneiric on 2011-10-10 (166 days ago)

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[Desktop-packages] [Bug 964365] Re: Weather indicator fails to update anything when earthtools.org is down

2012-10-03 Thread Aleve Sicofante
Same issue here: weather is properly updated (with Yahoo, not with
Google) but I can't get forecasts.

Forecast information cannot be fetched. Connection cannot be
established.

-- 
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https://bugs.launchpad.net/bugs/964365

Title:
  Weather indicator fails to update anything when earthtools.org is down

Status in Indicator-Weather:
  Fix Released
Status in “indicator-weather” package in Ubuntu:
  Fix Released
Status in “indicator-weather” source package in Precise:
  Fix Released

Bug description:
  --- SRU Justification ---

  [IMPACT]

  Currently, indicator-weather will not update. The site that it pulls
  sunrise and sunset times from is down. It does not gracefully handle
  this. It blocks trying to refresh and can also crash with an
  AttributeError.

  [TESTCASE]

  Run indicator-weather from precise.

  If you have never run it before, it will not show any weather
  information at all. If you've run it in the past the old information
  will remain.

  Click refresh. With the version in precise, it will say Refreshing,
  please wait... indefinitely.

  Install the version from precise-proposed. Running it should now both
  show weather information if this is your first time running it as well
  as successfully refresh.

  [Regression Potential]

  There is very little regression potential. The biggest issue is that
  we have no idea if or when earthtools.org will be back up, so sunrise
  and sunset times will be listed as Unknown for the foreseeable
  future. This is still much better than it not working at all.

  ---

  I'm not sure what causes it, but the indicator seems to crash
  frequently (1-2 times per day) and, from what I can tell, randomly.  I
  haven't been able to pinpoint the cause, but notice that it seems to
  happen after entering screensaver mode.  I'm not sure if that's
  completely true or just when I happen to notice it's missing.

    Installed: 11.11.28~oneiric2
    Candidate: 11.11.28~oneiric2
    Version table:
   *** 11.11.28~oneiric2 0
  500 http://ppa.launchpad.net/weather-indicator-team/ppa/ubuntu/ 
oneiric/main i386 Packages
  100 /var/lib/dpkg/status
   11.05.31-0ubuntu2.1 0
  500 http://us.archive.ubuntu.com/ubuntu/ oneiric-updates/universe 
i386 Packages
   11.05.31-0ubuntu2 0
  500 http://us.archive.ubuntu.com/ubuntu/ oneiric/universe i386 
Packages

  ProblemType: Bug
  DistroRelease: Ubuntu 11.10
  Package: indicator-weather 11.11.28~oneiric2
  ProcVersionSignature: Ubuntu 3.0.0-16.29-generic-pae 3.0.20
  Uname: Linux 3.0.0-16-generic-pae i686
  NonfreeKernelModules: nvidia
  ApportVersion: 1.23-0ubuntu4
  Architecture: i386
  CrashDB: indicator_weather
  Date: Sun Mar 25 02:19:23 2012
  EcryptfsInUse: Yes
  ExecutablePath: /usr/bin/indicator-weather
  InstallationMedia: Ubuntu 10.10 Maverick Meerkat - Release i386 (20101007)
  InterpreterPath: /usr/bin/python2.7
  PackageArchitecture: all
  SourcePackage: indicator-weather
  ThirdParty: True
  UpgradeStatus: Upgraded to oneiric on 2011-10-10 (166 days ago)

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[Desktop-packages] [Bug 682788] Re: Improve Unity menus

2012-09-16 Thread Aleve Sicofante
@Rachel Greenham: I couldn't agree more with you.  We need to solve one
single issue first: show the global menu all the time, then proceed with
caution for any other options.

Just a few comments/suggestion on the main and secondary issues:

- Showing global menu permanently will hide the title of the window. I'd
suggest it to be shown whenever the mouse goes to the top of the screen
anywhere where there's no menu: for instance, the top-left corner.
Throwing the mouse there will do two things: show the title and position
the mouse over the close-window button. But throwing the mouse to the
top of the screen to the right of the menu (maybe including the
indicators area), will reveal the window title.

Regarding LIMs:

 what to do about important window-title text especially if there's a
no-autohide option

-  A similar aproach to what I suggested above: reveal the window title
whenever the mouse is over non-menu areas (and of course by pushing a
certain key, such as Shift, Ctrl, Alt, etc.)

 what to do when the window gets narrower than the menu...

- Whatever has been done for 20+ years with the classic menu bar in the
window. This is not a new problem.

The problem I can see arising with menus on the title-bar is how to grab
the window for moving it around.

But AGAIN: the primary concern NOW is having the global menu permanently
visible. It's a serious usability issue that needs urgent attention.

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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

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Re: [Desktop-packages] [Bug 682788] Re: Improve Unity menus

2012-09-13 Thread Aleve Sicofante
2012/9/13 Pedro Bessa 682...@bugs.launchpad.net

 Development stopped, because there are lots of ***disagreements***
 between us all.

 There were three alternatives.
 [] global menu on
 [] global menu off
 [] global menu only on maximized windows
 We came up with new alternatives.
 [] mockup 1
 [] mockup 2
 [] LIM

 we need to:
 - vote on the new alternatives / mockups until 100 votes
 - count votes
 - ***decide*** the lead alternative

 The Ubuntu Community must pressure the Ubuntu team a lot to get the lead
 alternative implemented.

 By the way, here is my vote:

 [x] LIM


1. Where are the mockups 1 and 2?
2. Where do we vote?

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https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
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[Desktop-packages] [Bug 682788] Re: Improve Unity menus

2012-09-13 Thread Aleve Sicofante
I'm really confused. LIM and those two mockups have NOTHING to do with
how the global menu behaves or the original description of the Enhanced
Menu project (described in the Desired change section of the
description).  How is it a solution to the VERY SERIOUS ISSUE  that the
global menu hides, making it hard to understand and use? (Three hours on
the phone with my very old mum yesterday, trying to make her understand
that there was a menu at the top and that he had to go up there to close
the window too).

LIM and other integrated menus tackle a completely different issue, that
is PART of the problem (menus global or not) but not the other part of
the problem (global menu hidden or a la OS X).

Shuttleworth (and if I'm not mistaken John Lea as well) were describing
a solution that included a permanently visible menu many months ago.
What happened to that? Will the only solution be the Unity-Revamped
third party collection of patches? (Thanks Isaac)

Please Mr. Lea or Mr. Shuttleworth, be so kind to chime in and clear
this up. I just don't understand the silence.

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 682788] Re: Improve Unity menus

2012-09-01 Thread Aleve Sicofante
Thanks, but I'm expecting global menu options, not the LIM. you know:

[x] Global Menu on
[x] Global Menu off
[x] Global Menu only for maximized windows

We had been promised some of this would land on Precise. I understand it
couldn't make it, but hoped it would be in Quantal.

Can any Ubuntu developer please chime in and give us an idea of what's
the status of this and if we can expect any of those options to be
available in Quantal?

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  
  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

  More details to follow during the 12.10 cycle... ;-)

To manage notifications about this bug go to:
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[Desktop-packages] [Bug 682788] Re: Improve Unity menus

2012-08-19 Thread Aleve Sicofante
Just tested Quantal's daily build and there doesn't seem to be any
changes from Precise. Will this be ready for feature freeze?

I checked at Settings-Appearance-Behavior, maybe the configuration is
somewhere else?

-- 
You received this bug notification because you are a member of Desktop
Packages, which is subscribed to metacity in Ubuntu.
https://bugs.launchpad.net/bugs/682788

Title:
  Improve Unity menus

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Unity:
  Triaged
Status in “compiz” package in Ubuntu:
  Triaged
Status in “metacity” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in Baltix GNU/Linux:
  Confirmed

Bug description:
  ===+++ _ ! ALL USERS ! _ +++===
  ===+++ READ THIS BEFORE MAKING A COMMENT OR MODIFICATION +++===

  IMPORTANT 1: Please don't post any me too message; use the Does
  this bug affect you? feature you can find a bit above this bug
  description on Launchpad.

  IMPORTANT 2: Do not post anything if you haven't read all comments to
  verify that your point hasn't been made. If you feel tempted to stop
  reading because there are too many messages, that is a strong
  indicator that you shouldn't add even more comments. Developers have a
  tough time to find anything if you post redundant stuff. So please
  abstain from doing that.

  
  =
  Global menu in general (not only in Unity) is very unergonomic on large 
screens (see the attached screenshot) because if you have a small window 
somewhere near the low right corner you have to move the cursor all the way up 
to to panel to reach the menu. I understand why the global menu was used for 
the netbook edition (it saves space and most windows are maximized), but since 
Unity is intended to be for the desktop edition there should be an option to 
switch to the traditional position of the app menu. It would be welcomed by 
many desktop users.

  A commonly suggested solution is:
   [ ] Global Menu on
   [ ] Global Menu off
   [ ] Global Menu only for maximized windows
  The default is usually suggested as either the first (on) or last (on only 
for maximized windows).

  -
  Desired change:

  Implement the 'Enhanced Menu' project for 12.10.  This project will
  address the issue described in this bug and also issues described in
  the duplicates of this bus.  Note this is the 'official' bug that
  tracks the implementation of this project.

  The following options will be added to 'System Settings/Appearance':

  ---
  Menus
  Location:Global/Local
  Visibility:  Hidden/Always displayed
  ---

  More details to follow during the 12.10 cycle... ;-)

To manage notifications about this bug go to:
https://bugs.launchpad.net/ayatana-design/+bug/682788/+subscriptions

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[Desktop-packages] [Bug 969708] Re: Workspaces icon should hide when only 1 workspace is used

2012-03-30 Thread Aleve Sicofante
** Description changed:

  When I convert users from Windows, I've observed they get easily
  confused by the multiple workspaces feature. For these users, I usually
  set the number of workspaces to 1. At this point, the workspaces icon on
  the launcher has no function at all, so it should hide itself.
  
  I understand the 12.04 release is past feature freeze, so I suggest this
  behaviour to become default for 12.10 (I expect 12.10 to have an exposed
  mechanism for the user to decide how many workspaces s/he needs/wants;
  without the need for MyUnity or other 3rd party utilities).
  
  This should be done both for Unity 2D and Unity 3D.
+ 
+ EDIT: Ooops. I have just realized the workspaces icon also acts as a
+ Scale trigger. Whoever is able to do it, please delete this bug report.

** Changed in: unity (Ubuntu)
   Status: New = Invalid

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Aleve Sicofante (sicofante)

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https://bugs.launchpad.net/bugs/969708

Title:
  Workspaces icon should hide when only 1 workspace is used

Status in “unity” package in Ubuntu:
  Invalid

Bug description:
  When I convert users from Windows, I've observed they get easily
  confused by the multiple workspaces feature. For these users, I
  usually set the number of workspaces to 1. At this point, the
  workspaces icon on the launcher has no function at all, so it should
  hide itself.

  I understand the 12.04 release is past feature freeze, so I suggest
  this behaviour to become default for 12.10 (I expect 12.10 to have an
  exposed mechanism for the user to decide how many workspaces s/he
  needs/wants; without the need for MyUnity or other 3rd party
  utilities).

  This should be done both for Unity 2D and Unity 3D.

  EDIT: Ooops. I have just realized the workspaces icon also acts as a
  Scale trigger. Whoever is able to do it, please delete this bug
  report.

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