Re: [OSM-dev] Default map style on osm.org

2013-08-29 Thread Christian Quest
It is really difficult to answer two really different needs:
- a map for mappers: so that they can quickly see their contributions,
- a map for non-mappers: here some less cluttered rendering is needed, and
different styles needed depending of the use

I've always considered the default osm.org map rendering as a work
rendering, mainly designed for the mappers and that's what I explain when
people are a bit negative about it.

A good move has been to add zoom 19 on osm.org, it answers a need for
mappers in very dense area where overlapping features could not be rendered
at zoom 18.

I've forked the osm-carto style for OSM-FR and to try to address both need
(a generic map for non mappers and a detailed one for mappers) here is what
I've mainly done:
- have better looking first zooms: for example use a lowzoom bitmap of
landuse (based on an idea from Frederik Ramm), fill empty area with
village names, add some geographic toponyms like main islands, archipelago,
etc
- simplify intermediate zooms: automatic abreviation of names, use of
meaningful localized symbols
- show more details on additional zooms (19 and 20)

You can see the result on
http://tile.openstreetmap.fr/?zoom=5lat=47.71461lon=3.04866

Some parts could be reused for osm.org (first zooms for example).
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Re: [OSM-dev] Default map style on osm.org

2013-08-29 Thread Kai Krueger
Christoph Hormann wrote
 It always amazes me how much the map style influences the mapping 
 practice, not only by obvious tagging for the renderer but also in the 
 form of subtle priorities.  Having two separate styles - a 'data 
 verification' style and a 'presentation style' would help reducing this 
 effect. 

It is an interesting question if that would be indeed the case.

I believe that one of the main motivating factors for many mappers for
putting in all the effort of mapping is the reward of contributing to
something important and big and being able to be proud of the result.
That is imho why you see those subtle shifts in priority depending on what
is displayed on the main map. It is simply more rewarding to work on
something that is perceived to be more meaningful. However, for this to
work, the main style needs to have a certain popularity among end users
including being embedded into third party websites. If you now split the
styles into one presentation style and a data verification style, then
the data verification style instantly looses that appeal as it will only
be viewed by a few.

Recently there has been a lot of talk about gameification of OSM. In my
opinion, one of the most powerful gameifications of OSM has been to have a
prominent map shown on osm.org and have it update on a minutely basis. It
really is a rather powerful reward to see your effort being directly
incorporated into the in production map within minutes which can and _is_
viewed by millions of people. It is likely a much stronger reward than any
artificial badge or points and has the advantage it is much less likely
that people will manipulate things to game the system.  Well, I guess you
do get gaming the system to some degree as well in form of mapping for
the renderer.

So I think the main map really does need to strike a delegate balance
between, and cater for both the presentation style and data verification
style despite the fact that they are somewhat contradictory. Imho, the
solution of cleaning up the low zoom tiles to look good for general use
and then increasing or at least maintaining the detail on z18, z19 (and z20)
is perhaps the best compromise we can achieve.

Kai




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Re: [OSM-dev] Default map style on osm.org

2013-08-29 Thread Gregory
I think it would be fun/good to have the default map be a simple wireframe
render (maybe with all the attributes shown as labels, and allowing
overlapping of them). It wouldn't be the best map, but it would point out
we have an incredible amount of data and that's what OSM is firstly about.
The website should then clearly point people to some other layers/renders
though.

I don't think there is a public tileserver that is wireframe though, let
alone one that meets the guidelines for inclusion on osm.org.


On 29 August 2013 19:12, Kai Krueger kakrue...@gmail.com wrote:

 Christoph Hormann wrote
  It always amazes me how much the map style influences the mapping
  practice, not only by obvious tagging for the renderer but also in the
  form of subtle priorities.  Having two separate styles - a 'data
  verification' style and a 'presentation style' would help reducing this
  effect.

 It is an interesting question if that would be indeed the case.

 I believe that one of the main motivating factors for many mappers for
 putting in all the effort of mapping is the reward of contributing to
 something important and big and being able to be proud of the result.
 That is imho why you see those subtle shifts in priority depending on what
 is displayed on the main map. It is simply more rewarding to work on
 something that is perceived to be more meaningful. However, for this to
 work, the main style needs to have a certain popularity among end users
 including being embedded into third party websites. If you now split the
 styles into one presentation style and a data verification style, then
 the data verification style instantly looses that appeal as it will only
 be viewed by a few.

 Recently there has been a lot of talk about gameification of OSM. In my
 opinion, one of the most powerful gameifications of OSM has been to have
 a
 prominent map shown on osm.org and have it update on a minutely basis. It
 really is a rather powerful reward to see your effort being directly
 incorporated into the in production map within minutes which can and _is_
 viewed by millions of people. It is likely a much stronger reward than any
 artificial badge or points and has the advantage it is much less likely
 that people will manipulate things to game the system.  Well, I guess you
 do get gaming the system to some degree as well in form of mapping for
 the renderer.

 So I think the main map really does need to strike a delegate balance
 between, and cater for both the presentation style and data verification
 style despite the fact that they are somewhat contradictory. Imho, the
 solution of cleaning up the low zoom tiles to look good for general use
 and then increasing or at least maintaining the detail on z18, z19 (and
 z20)
 is perhaps the best compromise we can achieve.

 Kai




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Re: [OSM-dev] Default map style on osm.org

2013-08-29 Thread Christoph Hormann
On Thursday 29 August 2013, Kai Krueger wrote:
 [...] It really is a rather powerful reward to see your
 effort being directly incorporated into the in production map
 within minutes which can and _is_ viewed by millions of people.

This i can very much agree with.

My idea of a separate data verification map was not meant as a purely 
technical display without any concern for practical usability.  I could 
also phrase it differently: Having two different but both real time 
updated maps would help communicating to the mapper that the purpose of 
the data is not just to produce a single map.  Seeing how the same 
features and tags affect the result in the two maps in different ways 
could make people more aware of this.  And for this purpose it would 
not matter too much in what ways the two map styles differ.

 Imho, the solution of cleaning up the low zoom tiles
 to look good for general use and then increasing or at least
 maintaining the detail on z18, z19 (and z20) is perhaps the best
 compromise we can achieve.

One problem with having a style with strong differences between zoom 
levels is that the map scale is strongly varying across the map.  z18 
at the equator is the same as z15 in northern Canada.

So when peaks for example get displayed starting with z11 and get labels 
at z13 this works nicely at low to moderate latitudes but is pointless 
at high latitudes (once you see the peak you usually see nothing but 
the peak) meaning the reward of seeing your efforts incorporated into 
the production map is much less in those areas.

Greetings,

-- 
Christoph Hormann
http://www.imagico.de/

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Andy Allan
On 28 August 2013 12:02, Peter K peat...@yahoo.de wrote:

 Or at least: will this default style be
 further developed and improved?

See the following video for some background regarding the current
state of the main map style
http://vimeopro.com/openstreetmapus/state-of-the-map-us-2013/video/68093876

Since the conference, the new openstreetmap-carto stylesheets are now
live, and many small improvements are starting to show up.

Thanks,
Andy

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Frederik Ramm
Hi,

On 08/28/2013 01:02 PM, Peter K wrote:
 too many unimportant information are packed on especially the higher zoom 
 levels
 (smaller than 12).

If you follow these lists for a while (and possibly the enhancement
requests filed in trac or github for the map style) then you will see
that we have many many people keen on adding more and more detail to the
map.

We're trying to keep the default map usable but at the same time it is
also used by mappers to get feedback on their edits; cartographically
cleansing the map would probably mean disappointing many mappers. It's a
thin and difficult line, and something that is prettier (or
cartographically more appealing) need not automatically be the
better solution for our default map.

Bye
Frederik

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Maarten Deen

On 2013-08-28 13:02, Peter K wrote:

Hi there,

I know that this is highly subjective: But why has the default map
style to be that ugly? I don't mean it as a rant, I know how difficult
it is to create something like this. I only say that it is 'ugly'
because I know there are a lot better and several alternatives.

What do I mean with 'ugly'? I mean, besides the ugly bing-magenta for
country lines and some texts the style is very confusing - too many
unimportant information are packed on especially the higher zoom
levels (smaller than 12). Or the contrast to see main roads is just
too low. Not sure.


As you say: it's highly subjective.
I have no problem with the default OSM style at all. The only thing is 
that from zooms 8 and lower I think the landuse may be less prominent. 
Some time ago someone showed a new lowzoom renderer that looked rather 
nice.
I also don't see a big difference between the .de and the default map. 
The two differences are that .de has red-yellow motorways (in the style 
of a lot of paper maps) and that the general theme is less red and more 
green.


Maarten


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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Peter K
Hi Andy, hi Frederik, hi Maarten,

 I know that this is highly subjective: But why has the default map
 style to be that ugly? I don't mean it as a rant, I know how difficult
 it is to create something like this. I only say that it is 'ugly'
 because I know there are a lot better and several alternatives.

 What do I mean with 'ugly'? I mean, besides the ugly bing-magenta for
 country lines and some texts the style is very confusing - too many
 unimportant information are packed on especially the higher zoom
 levels (smaller than 12). Or the contrast to see main roads is just
 too low. Not sure.

 As you say: it's highly subjective.
 I have no problem with the default OSM style at all. The only thing is
 that from zooms 8 and lower I think the landuse may be less prominent.
 Some time ago someone showed a new lowzoom renderer that looked rather
 nice.
 I also don't see a big difference between the .de and the default map.
 The two differences are that .de has red-yellow motorways (in the
 style of a lot of paper maps) and that the general theme is less red
 and more green.

Yes, .de and default are not that different. But I think .de is one step
into a good direction with somehow more contrast colours. And yes, the
landuse is also one thing which is confusing to me (and others).


 If you follow these lists for a while (and possibly the enhancement
requests filed in trac or github for the map style)
 then you will see that we have many many people keen on adding more
and more detail to the map.

Exactly that is what is the problem: too detailed on overview zoom
levels. But it is good to hear that there will be progress on the style
- not only on the internals (which is of course really great - see below).


 We're trying to keep the default map usable but at the same time it is
also used by mappers to get feedback on their edits;

Ok, that is an argument. But I expect mappers to be able to switch the
layer in their settings in comparison to an average 'luser'.


 See the following video for some background regarding the current
state of the main map style
http://vimeopro.com/openstreetmapus/state-of-the-map-us-2013/video/68093876
 Since the conference, the new openstreetmap-carto stylesheets are now
live, and many small improvements are starting to show up.

I know. This is a really nice direction and lots of possibilities are
opened via this. But I've always heard/read that the style has to stay
the same. Could it be an option with Carto-CSS (in the future) that the
default style is less detailed and mappers can enable this if they want?
Who can decide and develop this in the future?

Regards,
Peter.


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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Holger Jeromin
Peter K schrieb am 28.08.2013 17:05:
  See the following video for some background regarding the current
 state of the main map style
 http://vimeopro.com/openstreetmapus/state-of-the-map-us-2013/video/68093876
  Since the conference, the new openstreetmap-carto stylesheets are now
 live, and many small improvements are starting to show up.
 
 I know. This is a really nice direction and lots of possibilities are
 opened via this. But I've always heard/read that the style has to stay
 the same. Could it be an option with Carto-CSS (in the future) that the
 default style is less detailed and mappers can enable this if they want?
 Who can decide and develop this in the future?

I think the rewrite in carto wanted to maintain the visual result to be
sure to be able to switch the main rendering. Otherwise the switch could
be stopped by some for visual reasons.
After the switch we have now a far better basis to discuss the
content/map features to show.

-- 
greetings
Holger Jeromin


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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Andy Allan
On 28 August 2013 16:05, Peter K peat...@yahoo.de wrote:
  But I've always heard/read that the style has to stay
 the same.

And where did you hear that? It's not something I've heard before.

 Who can decide and develop this in the future?

That would be me, and whoever else contributes to the style. Of
course, we all listen to feedback too.

Cheers,
Andy

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Andy Allan
On 28 August 2013 16:26, Holger Jeromin mailgm...@katur.de wrote:

 I think the rewrite in carto wanted to maintain the visual result to be
 sure to be able to switch the main rendering. Otherwise the switch could
 be stopped by some for visual reasons.

Good point - that's probably the source of the confusion.

Cheers,
Andy

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Eugene Alvin Villar
On Wed, Aug 28, 2013 at 7:02 PM, Peter K peat...@yahoo.de wrote:

  I know that this is highly subjective: But why has the default map style
 to be that ugly? I don't mean it as a rant, I know how difficult it is to
 create something like this. I only say that it is 'ugly' because I know
 there are a lot better and several alternatives.

 [...]


I think that being pretty is not the goal of the default map style at all.
The primary goal of the default style is to expose as much of the OSM data
as possible. And because of that, you will eventually run out of colors,
line styles, icons, and such elements to display leading to clutter and
places where there is not enough contrast (such as trunk roads alongside
forests).

As Frederik mentioned, the default style is a mapper's map. It's there to
provide instant feedback to mapping efforts.

That said, I could agree that for first-time and maybe non logged-in users,
we can show a prettier map. And for logged-in users, provide them with
the option to select the default map layer.

Also, the default mapper's style could still use some improvement on the
aesthetics department. Now that the style sheet has been ported to
CartoCSS, I would expect improvements to be done.
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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Frederik Ramm
Hi,

On 08/28/2013 05:05 PM, Peter K wrote:
 We're trying to keep the default map usable but at the same time it is
 also used by mappers to get feedback on their edits;
 
 Ok, that is an argument. But I expect mappers to be able to switch the
 layer in their settings in comparison to an average 'luser'.

Well in addition to wanting to see their own edits, mappers are also
proud of their work and want others to see it. Therefore removing
anything from the limelight that is openstreetmap.org and stowing it
into an expert-only layer, however sensible from a cartographic
standpoint, is always going to meet resistance - and re-open the old
question of whom the openstreetmap.org map is for.

Bye
Frederik

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Andy Allan
On 28 August 2013 16:48, Eugene Alvin Villar sea...@gmail.com wrote:

 I think that being pretty is not the goal of the default map style at all.
 The primary goal of the default style is to expose as much of the OSM data
 as possible.

That's widely held opinion, but there's an equally sized opinion that
would heartily disagree.

The cartography work that I do is not intended as a simplistic
multicoloured visualisation of the database. It's a map, and
cartographic decisions about what to show, and what to leave out, are
key to its success. Expose as much of the OSM data as possible is
only a goal with a sufficiently loose definition of 'as possible'.

Cheers,
Andy

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Christoph Hormann
On Wednesday 28 August 2013, Andy Allan wrote:
  I think that being pretty is not the goal of the default map style
  at all. The primary goal of the default style is to expose as much
  of the OSM data as possible.

 That's widely held opinion, but there's an equally sized opinion that
 would heartily disagree.

That's probably to some extent because the main map serves a double 
purpose:  For the user of the map and for the mapper.  Both these uses 
have their own requirements which are not always identical.

It always amazes me how much the map style influences the mapping 
practice, not only by obvious tagging for the renderer but also in the 
form of subtle priorities.  Having two separate styles - a 'data 
verification' style and a 'presentation style' would help reducing this 
effect. 

Another problem is that a consistent and asthetic map design is 
difficult to achieve with a large number of people working on it 
together.  On the other hand with few people making the design 
decisions there is inevitably a bias in decisions what is prominently 
visible and what not (which as said above has a significant influence 
back on the mapping practice).

Greetings,

-- 
Christoph Hormann
http://www.imagico.de/

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Peter K
Am 28.08.2013 17:33, schrieb Andy Allan:
 On 28 August 2013 16:26, Holger Jeromin mailgm...@katur.de wrote:

 I think the rewrite in carto wanted to maintain the visual result to be
 sure to be able to switch the main rendering. Otherwise the switch could
 be stopped by some for visual reasons.
 Good point - that's probably the source of the confusion.

Yeah, that was the source of confusion. Also it is nice to hear that
you're open to change and some people agree with me that osm.org needs
one style for the normal user and one for the mapper.


 The primary goal of the default style is to expose as much of the OSM
data as possible.

I see osm.org as the main reference for OpenStreetMap. And everytime I
suggest friends to have a look at this great source of information I
hear it is not clear or even ugly. Also they miss a router but that is
another topic ;)

I think (and it would probably be also in the sense of all mappers) that
OSM should gain even more (at)traction. And to do this one simple thing
could be to improve the default style.


 As Frederik mentioned, the default style is a mapper's map. It's there
to provide instant feedback to mapping efforts.

Why? Who decides this? Why not a normal user map as default and the
mapper can choose its own preferred layer?

This decission process is not clear to me here at OSM. Not to bash this
and the community of course! Is there some process how to establish
consent? Could it be probably easier for all to handle it like the
Apache Foundation ... ?

Regards,
Peter.


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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread yvecai

On 08/28/2013 09:05 PM, Peter K wrote:

As Frederik mentioned, the default style is a mapper's map. It's there

to provide instant feedback to mapping efforts.

Why? Who decides this? Why not a normal user map as default and the
mapper can choose its own preferred layer?

There is no such formal decision.
A user-oriented map style is not done because nobody has stand up to 
actually do it, and have done it, simply.


Yves

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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Martin Koppenhoefer


Il giorno 28/ago/2013, alle ore 21:14, yvecai yve...@gmail.com ha scritto:

 There is no such formal decision.
 A user-oriented map style is not done because nobody has stand up to actually 
 do it, and have done it, simply.


there used to be one (osmarender tiles@home), but the crowd sourced rendering 
was not very efficient and had some limitations (xslt transformations of 
osm-xml without a db and spatial functions) and when the t@h maintainer finally 
resigned it wasn't continued. That style was particularly ugly in high zoom 
levels, but it was interesting and showed much more stuff than the mapnik of 
these days...

cheers,
Martin
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