Re: RFC: OpenGL + XvMC

2003-06-02 Thread Jon Leech
On Mon, Jun 02, 2003 at 01:09:59AM -0400, Mark Vojkovich wrote:
>Extending GL to recognize a relatively unknown XFree86 format
> is a hard sell.  I wouldn't even be able to convince my own company
> to dirty their code for it seeing as how relatively nobody is using
> XvMC.

Do you implement this without touching the GL driver code? Seems
difficult to avoid touching the driver in the general case, when the
format and location of pbuffer memory is intentionally opaque.

>Of course you really want these things in objects that are
> entirely within the OpenGL namespace, such as textures.  Speaking
> of slowly adopted extensions, if there's GLX_ARB_render_to_texture
> that sort of solves that problem.  Haven't been paying much attention
> to super buffers (doesn't effect me yet).  You can bind a pbuffer
> to a superbuffer in some way can't you?

No. There is a WGL_ARB_render_texture extension but we never
finished the GLX version due to lack of interest + the expectation that
super buffers will enable similar functionality.

Jon
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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Mark Vojkovich
On Sun, 1 Jun 2003, Jon Leech wrote:

> On Fri, May 30, 2003 at 05:42:20PM -0700, Ian Romanick wrote:
> > Mark Vojkovich wrote:
> > >   I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
> > >to XvMC.  I have implemented this in NVIDIA's binary drivers and
> > >am able to do full framerate HDTV video textures on the higher end
> > >GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
> > >contents into a texture.
> >
> > This shoulds like a good candidate for a GLX extension.  I've been
> > wondering when someone would suggest somthing like this. :)  Although, I
> > did expect it to come from someone doing video capture work first.
> 
> I don't think it makes much difference whether it's considered as
> XvMC functionality or GLX functionality, but if you do it in XvMC I
> suggest paying as much attention to a detailed specification as OpenGL
> and GLX extensions do. In particular since the X and GL rendering
> streams are generally asynchronous, making sure apps can get repeatable
> behavior across drivers.
> You might want to think about how this could carry over to the
> upcoming super buffers extension, too, since that will probably replace
> pbuffers for most purposes within a few years. Since super buffers

  There are alot of people who are just discovering pbuffers now.
I would guess it would take years before superbuffers were widely used.

> operate entirely within GL, and the GL namespace doesn't involve XIDs
> and is dependent on the current context, it might make more sense to
> pass the XvMC objects into GL than vice versa.
> Jon Leech
> SGI

   Extending GL to recognize a relatively unknown XFree86 format
is a hard sell.  I wouldn't even be able to convince my own company
to dirty their code for it seeing as how relatively nobody is using 
XvMC.

   Of course you really want these things in objects that are
entirely within the OpenGL namespace, such as textures.  Speaking
of slowly adopted extensions, if there's GLX_ARB_render_to_texture
that sort of solves that problem.  Haven't been paying much attention
to super buffers (doesn't effect me yet).  You can bind a pbuffer
to a superbuffer in some way can't you? 


Mark.

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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Jon Leech
On Fri, May 30, 2003 at 05:42:20PM -0700, Ian Romanick wrote:
> Mark Vojkovich wrote:
> >   I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
> >to XvMC.  I have implemented this in NVIDIA's binary drivers and
> >am able to do full framerate HDTV video textures on the higher end
> >GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
> >contents into a texture.
>
> This shoulds like a good candidate for a GLX extension.  I've been
> wondering when someone would suggest somthing like this. :)  Although, I
> did expect it to come from someone doing video capture work first.

I don't think it makes much difference whether it's considered as
XvMC functionality or GLX functionality, but if you do it in XvMC I
suggest paying as much attention to a detailed specification as OpenGL
and GLX extensions do. In particular since the X and GL rendering
streams are generally asynchronous, making sure apps can get repeatable
behavior across drivers.
You might want to think about how this could carry over to the
upcoming super buffers extension, too, since that will probably replace
pbuffers for most purposes within a few years. Since super buffers
operate entirely within GL, and the GL namespace doesn't involve XIDs
and is dependent on the current context, it might make more sense to
pass the XvMC objects into GL than vice versa.
Jon Leech
SGI
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FW: Problem diplaying a pixel

2003-06-02 Thread Nitin Mahajan
Title: Message



Hello  Every 
one !

Iam trying to put one pixel on the 
scrren with the attached program. The program runs fine ,but Iam not able to see 
the pixel on the screen. Is there somehting which Iam missing? Or what can be 
the problem ?Can u lpease help me out tof this? Thanking u in advanace, 
Regards,
Nitin Mahajan
Socrates Software India Pvt 
Ltd...

mail:[EMAIL PROTECTED]
Ph:51101667. Mobile : 
9448260513
==
The Lord gave us two ends -- one to 
sit on and the other to think with. Success depends on which one we use the 
most.


putpixel.c
Description: putpixel.c


Re: Bugzilla #306 (Building with #define BuildRender NO)

2003-06-02 Thread lindsay . haigh
I did something very similar, but also had to make changes in other parts
of the code.  In the end I gave up because of the myriad of problems in fb.
Instead I just defined 'Option
"RenderColormapMode" "mono"' in the ServerFlags section of the config file.
My reason for disabling the Render extension at compile time was to prevent
it from using up space in the colour map, but setting the mode to mono
basically achieves the same thing.

Regards,

Lindsay Haigh



   

Matthieu Herrb 

<[EMAIL PROTECTED]   To: [EMAIL PROTECTED] 
 
anadoo.fr>  cc:

Sent by:Subject: Bugzilla #306 (Building with 
#define BuildRender NO)  
[EMAIL PROTECTED]  

86.Org 

   

   

01/06/03 23:20 

Please respond to  

devel  

   

   





Hi,

I've attached a proposed patch to Bugzilla #306. Please review and
comment. I may have missed something important...



Matthieu
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Re: 1200dpi bitmap fonts in the tree

2003-06-02 Thread Roland Mainz
Juliusz Chroboczek wrote:
 
> Is it me, or are we really shipping 1200dpi bitmap fonts as part of
> XFree86?
> 
>   xc/programs/Xserver/XpConfig/C/print/models/SPSPARC2/fonts/Courier.pmf

The *.pmf files are no real fonts, they contain only the metrics for
printer builtin fonts (those are usually scaleable, however the metrics
in the PMF files are usually calculated for the maximum DPI supported by
the matching Xprint DDX (PS DDX in this case).



Bye,
Roland

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Re: 1200dpi bitmap fonts in the tree

2003-06-02 Thread Alan Hourihane
On Sun, Jun 01, 2003 at 07:20:57PM +0200, Juliusz Chroboczek wrote:
> Is it me, or are we really shipping 1200dpi bitmap fonts as part of
> XFree86?
> 
>   xc/programs/Xserver/XpConfig/C/print/models/SPSPARC2/fonts/Courier.pmf

These have always been there. It's part of the Xprint server.

Alan.
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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Mark Vojkovich
   It's not another adaptor.  I lets you copy video surfaces 
rendered with an existing XvMC adaptor into a GLXPbuffer.  It's
possible to both display in the overlay and save off to a
Pbuffer.
 
   A while ago, I started getting inquiries from a couple film
companies who store their rendered animated features as jpegs.
They decompress them in software and copy them into textures
so they can do post processing on them in OpenGL.  I think mostly
they're interested in doing things like adding film grain and
doing color correction.  The software decode is really a significant
expense if you're trying to do 1920x1080 sized jpegs in real time.
Unfortunately, I don't think the quality of 4:2:0 video is really
is up their standards, but there are lower quality applications such
as HDTV and DVD post processing that can benefit from accelerated
decode of mpeg streams into an OpenGL drawable.  There are probably
some interesting multimedia projects as well.


Mark.

On Sun, 1 Jun 2003, Alex Deucher wrote:

> Just curious, as I'm not too familiar with XvMC yet, but would this
> provide another Xv adapter that used the 3D texture engine to display
> videos rather than othe video overlay?  or something else.  Sorry for
> my ignorance.
> 
> Thanks,
> 
> Alex
> 
> --- Mark Vojkovich <[EMAIL PROTECTED]> wrote:
> >I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
> > to XvMC.  I have implemented this in NVIDIA's binary drivers and
> > am able to do full framerate HDTV video textures on the higher end
> > GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
> > contents into a texture.
> > 
> > 
> > Status
> > XvMCCopySurfaceToGLXPbuffer (
> >   Display *display,
> >   XvMCSurface *surface,
> >   XID pbuffer_id,
> >   short src_x,
> >   short src_y,
> >   unsigned short width,
> >   unsigned short height,
> >   short dst_x,
> >   short dst_y,
> >   int flags
> > );
> > 
> >This function copies the rectangle specified by src_x, src_y,
> > width,
> >   and height from the XvMCSurface denoted by "surface" to offset
> > dst_x, dst_y 
> >   within the pbuffer identified by its GLXPbuffer XID "pbuffer_id".
> >   Note that while the src_x, src_y are in XvMC's standard left-handed
> >   coordinate system and specify the upper left hand corner of the
> >   rectangle, dst_x and dst_y are in OpenGL's  right-handed coordinate
> > 
> >   system and denote the lower left hand corner of the destination 
> >   rectangle in the pbuffer.
> > 
> > "Flags" may be XVMC_TOP_FIELD, XVMC_BOTTOM_FIELD or
> > XVMC_FRAME_PICTURE.
> >   If flags is not XVMC_FRAME_PICTURE, the src_y and height are in
> > field
> >   coordinates, not frame.  That is, the total copyable height is half
> >   the height of the XvMCSurface.  
> > 
> > XvMCCopySurfaceToGLXPbuffer does not return until the copy to the
> >   pbuffer has completed.  XvMCCopySurfaceToGLXPbuffer is pipelined
> >   with XvMCRenderSurface so no explicit synchronization between 
> >   XvMCRenderSurface and XvMCCopySurfaceToGLXPbuffer is needed.
> >   
> > The pbuffer must be of type GLX_RGBA, and the destination of the
> >   copy is the left front buffer of the pbuffer.  Success is returned
> >   if no error occured, the error code is returned otherwise.
> > 
> > Possible Errors:
> > 
> >XvMCBadSurface - The surface is invalid.
> > 
> >BadDrawable - The pbuffer_id is not a valid pbuffer.
> > 
> >BadMatch - The pbuffer is not of type GLX_RGBA or the
> >   pbuffer does not have a front left buffer.
> > 
> >   XvMCCopySurfaceToGLXPbuffer is supported if the following flag:
> > 
> > #define XVMC_COPY_TO_PBUFFER 0x0010
> > 
> >   is set in the XvMCSurfaceInfo's flags field.
> > 
> >   I'd like to bump the API version up to 1.1 and add this.  
> > Comments?
> > 
> > 
> > Mark.
> > 
> 
> 
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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Mike A. Harris
On Sun, 1 Jun 2003, Andrew C Aitchison wrote:

>> Just curious, as I'm not too familiar with XvMC yet, but would this
>> provide another Xv adapter that used the 3D texture engine to display
>> videos rather than othe video overlay?  or something else.  Sorry for
>> my ignorance.
>   ... ... ... 
>> --- Mark Vojkovich <[EMAIL PROTECTED]> wrote:
>> >I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
>> > to XvMC.  I have implemented this in NVIDIA's binary drivers and
>> > am able to do full framerate HDTV video textures on the higher end
>> > GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
>> > contents into a texture.
>
>I don't really know any more than you but my guess is that while
>this may be presented as another Xv adapter, what it really does is
>make a video source available as a texture.
>This would allow you to, for instance, display a virtual reality
>living-room and whenever the camera falls on the TV it would be
>showing live pictures from a video feed.

Another more useful use would be CNN like video effects where the 
fullscreen shrinks to an inset and then rotates on a 3D angle, 
etc.  Various nifty 3D video effects for video editing/production 
could be done.

-- 
Mike A. Harris


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Re: Radeon 9000 If (RV250), Mac G4 (Wintunnel) problems withXFree86

2003-06-02 Thread Michel Dänzer
On Fri, 2003-05-30 at 11:52, Simon Urbanek wrote: 
> I have several problems with the ATI Radeon drivers in XFree on my Mac G4 
> Windtunnel (dual 1.4GHz).
> 
> Summary:
> 1) CRT + TMDS dual head configuration doesn't work
> 2) In all configurations colors are completely wrong
> 3) closing X blanks all monitors
> 
> I have tested following versions of XFree86:
> Debian sid "officail" 4.2.1

Isn't expected to work with this.

> Michel Daenzer's 4.2.1 DRI build

4.2.1? Haven't you tried my current packages for sid?

> Debian "inoffical" 4.3.0
> latest CVS build (by myself) as of yesterday (4.3.99...)
> 
> The first two worked even worse (no image at all), so in the following I'll 
> refer to the later two which produce exactly the same results.
> 
> Problem 1)
> I have a TMDS flat panel (DVI-D) on the DVI port of the card and an analog 
> flat panel on the ADC port (via ADC2VGA cable). Both panels get correctly 
> detected (see attached log file), but the analog one gets no signal after X 
> is started.
> 
> Option "MonitorLayout" "CRT, TMDS" doesn't help (nothing really changes, since 
> both monitors get correctly detected even wihtout this). I tried all tricks I 
> could think of, but the analog one (on the ADC port) gets no signal (even 
> after X closes).
> 
> Funny enough, using a DVI2VGA adapter and analog input of the *digital* panel 
> causes both panels to work - i.e. changing the mode of the *panel that works* 
> causes the other one to start working as well. This means that "CRT, CRT" 
> combination works. It is really annoying since I have a digital panel and I 
> don't want to run it in analog mode which sucks.

Have you looked at the code for how the type of one head might have an
influence on the other one?


> Probelm 2)
> No matter what combination (dual or single head) the colors are always wrong. 
> This is independent of the depth used (every time differently "wrong" colors 
> of course).
> 
> I analyzed it for the 24-bit mode for the digital panel. Although 24-bit mode 
> is enabled (and the server uses 4-bytes per pixel see log below), in fact 
> only 3x4=12 bits are used. I wrote a small proggy that writes directly to the 
> frame buffer and the sequence to set RGB colors (each 4 bit) is 0x00G0RB00 
> (beware, Macs are big-endian), that is 0x00f0 is fully saturated green, 
> 0xf000 fully saturated red etc.

Hmm, sounds like the palette is programmed incorrectly.


Hui Yu or Kevin E. Martin might know more about these problems, but I'm
not sure if they're reading either of these lists. You could file a bug
to the XFree86 bugzilla.


> Problem 3)
> Shutting down X blanks both screens - i.e. the frame buffer is not correctly 
> restored. This is somewhat painful since after closing X you can access the 
> box via ssh only.
> 
> Other relevant info:
> kernel is 2.4.20-ben10 (the devel versions crash), frame buffer works only 
> with "video=ofonly".

Have you reported radeonfb not working to Benjamin Herrenschmidt or the
linux-fbdev-devel list? It may also a bug in the radeon driver that it
doesn't restore the console mode correctly though.


PS: Posting once is enough...

-- 
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Software libre enthusiast  \ http://svcs.affero.net/rm.php?r=daenzer

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1200dpi bitmap fonts in the tree

2003-06-02 Thread Juliusz Chroboczek
Is it me, or are we really shipping 1200dpi bitmap fonts as part of
XFree86?

  xc/programs/Xserver/XpConfig/C/print/models/SPSPARC2/fonts/Courier.pmf

Juliusz

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Re: S3 968 with IBM 526 DAC

2003-06-02 Thread Tothwolf
On Sun, 1 Jun 2003, Andrew C Aitchison wrote:
> On Sat, 31 May 2003, Tothwolf wrote:
>
> > I haven't been able to follow development lately, but is anyone
> > actively working on adding IBM 526 support to the new S3 server? I
> > have a number of Diamond Stealth 64 VRAM boards that use the S3 968
> > with an IBM 526, and I'd really like to put them to use.
>
> I'm not, as I don't have any such cards, but I consider it one of the
> more interesting S3 cards, as the IBM 526 is one of the few chips which
> supports 8+24 overlays.

They are pretty nice boards, though the 4MB of ram limits what you can do
somewhat. You can still do far more with them than the typical 2MB cards
from the same era. I noticed that the IBM 524 was also a popular DAC for
the 968 cards, which leads me to believe that the 524 just lacks some of
the extra features of the 526.

Some of these boards I bought new back in 1996-97 or so, and I still
remember what they originally cost ;)

> I see that the i128 driver supports the IBM 526.

I noticed that myself, but without documentation, I finally gave up trying
to walk though the code. I think with docs, I could probably understand
the old 3.x S3 server drivers enough to port quite a bit of code.

Speaking of which, is there a comprehensive list of S3 chipset based cards
anywhere? Such a list would be a very good starting point for collecting
cards/documentation and porting/rewriting the drivers. I guess some of the
reasons the drivers haven't been ported is a lack of cards and/or
interest. S3 cards were extremely popular in the mid to late 1990s, and
tons of the cards are still in use in older systems. Since XFree86 and
Linux/*BSD run so well on those older systems, I really think its
important to get the S3 code up to date.

> I have detailed docs of the IBM 526 (and differences from the 524 and
> 624) but my i128 has a SilverHammer DAC, which i128IDMDAC.c says is
> essentially the same as the IBMRGBxxx DACs, but with fewer options and a
> different reference frequency.
> Do you know anything more about this chip?

I know nearly nothing about the programming of DACs and such, but I'd
still like to find docs. Worst case, I guess I'm going to have to learn to
program them just to get my boards working. I have been told the 526 docs
are more or less an add-on to the 524 docs. I also don't have docs for the
968, which I imagine I'll really need to find too. Getting docs from S3
will be nearly impossible, since they've likely disposed of such things.
IBM tends to be a little better in that regard, so I may have to contact
them.

-Toth
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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Andrew C Aitchison
On Sun, 1 Jun 2003, Alex Deucher wrote:

> Just curious, as I'm not too familiar with XvMC yet, but would this
> provide another Xv adapter that used the 3D texture engine to display
> videos rather than othe video overlay?  or something else.  Sorry for
> my ignorance.
... ... ... 
> --- Mark Vojkovich <[EMAIL PROTECTED]> wrote:
> >I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
> > to XvMC.  I have implemented this in NVIDIA's binary drivers and
> > am able to do full framerate HDTV video textures on the higher end
> > GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
> > contents into a texture.

I don't really know any more than you but my guess is that while
this may be presented as another Xv adapter, what it really does is
make a video source available as a texture.
This would allow you to, for instance, display a virtual reality
living-room and whenever the camera falls on the TV it would be
showing live pictures from a video feed.

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Re: RFC: OpenGL + XvMC

2003-06-02 Thread Alex Deucher
Just curious, as I'm not too familiar with XvMC yet, but would this
provide another Xv adapter that used the 3D texture engine to display
videos rather than othe video overlay?  or something else.  Sorry for
my ignorance.

Thanks,

Alex

--- Mark Vojkovich <[EMAIL PROTECTED]> wrote:
>I'd like to propose adding a XvMCCopySurfaceToGLXPbuffer function
> to XvMC.  I have implemented this in NVIDIA's binary drivers and
> am able to do full framerate HDTV video textures on the higher end
> GeForce4 MX cards by using glCopyTexSubImage2D to copy the Pbuffer
> contents into a texture.
> 
> 
> Status
> XvMCCopySurfaceToGLXPbuffer (
>   Display *display,
>   XvMCSurface *surface,
>   XID pbuffer_id,
>   short src_x,
>   short src_y,
>   unsigned short width,
>   unsigned short height,
>   short dst_x,
>   short dst_y,
>   int flags
> );
> 
>This function copies the rectangle specified by src_x, src_y,
> width,
>   and height from the XvMCSurface denoted by "surface" to offset
> dst_x, dst_y 
>   within the pbuffer identified by its GLXPbuffer XID "pbuffer_id".
>   Note that while the src_x, src_y are in XvMC's standard left-handed
>   coordinate system and specify the upper left hand corner of the
>   rectangle, dst_x and dst_y are in OpenGL's  right-handed coordinate
> 
>   system and denote the lower left hand corner of the destination 
>   rectangle in the pbuffer.
> 
> "Flags" may be XVMC_TOP_FIELD, XVMC_BOTTOM_FIELD or
> XVMC_FRAME_PICTURE.
>   If flags is not XVMC_FRAME_PICTURE, the src_y and height are in
> field
>   coordinates, not frame.  That is, the total copyable height is half
>   the height of the XvMCSurface.  
> 
> XvMCCopySurfaceToGLXPbuffer does not return until the copy to the
>   pbuffer has completed.  XvMCCopySurfaceToGLXPbuffer is pipelined
>   with XvMCRenderSurface so no explicit synchronization between 
>   XvMCRenderSurface and XvMCCopySurfaceToGLXPbuffer is needed.
>   
> The pbuffer must be of type GLX_RGBA, and the destination of the
>   copy is the left front buffer of the pbuffer.  Success is returned
>   if no error occured, the error code is returned otherwise.
> 
> Possible Errors:
> 
>XvMCBadSurface - The surface is invalid.
> 
>BadDrawable - The pbuffer_id is not a valid pbuffer.
> 
>BadMatch - The pbuffer is not of type GLX_RGBA or the
>   pbuffer does not have a front left buffer.
> 
>   XvMCCopySurfaceToGLXPbuffer is supported if the following flag:
> 
> #define XVMC_COPY_TO_PBUFFER 0x0010
> 
>   is set in the XvMCSurfaceInfo's flags field.
> 
>   I'd like to bump the API version up to 1.1 and add this.  
> Comments?
> 
> 
>   Mark.
> 


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re: [PATCH] radeon mergedfb support for cvs

2003-06-02 Thread Alex Deucher
BTW, bugzilla reference for this feature is here:
http://bugs.xfree86.org/cgi-bin/bugzilla/show_bug.cgi?id=276
Please test and post any comments or issues.

Thanks,

Alex

---

The attached patch adds mergedfb support (a single framebuffer with two
viewports looking into it) to the radeon driver.  the options are
consistant with the sis and mga drivers.  I've also replaced the old
clone mode with the clone mode supplied by the mergedfb code.  It's
behavior follows that of the previous previous clone code.  I've tested
it on an a radeon m6.  HW accelerated 3D works on both heads.  Please
consider for inclusion in xfree86 cvs.

Thanks,

Alex

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