Re: [OT?] C compiler written form scratch in D

2014-12-21 Thread Stefan Koch via Digitalmars-d-announce

New videos are comeing soon :)
Topics : Intro to compilers
 Parseing and the AsT
 Identifier-resolution and scope


Re: Blog: making sure your D projects won't break

2014-12-21 Thread Dicebot via Digitalmars-d-announce
On Sunday, 21 December 2014 at 00:14:18 UTC, Joseph Rushton 
Wakeling wrote:
In the longer run, it'd be great if this could become an 
official part of the D testing framework accessible from 
dlang.org.  It would also be really nice if we could have some 
sort of link between this system, and the project list on 
code.dlang.org: perhaps a traffic-light system where a project 
is marked green if it's compatible with current D release, 
amber if it works but triggers warnings, and red if it fails?


I had that idea in mind for quite some time now, at some point we 
have been discussing with Sonke what would it take to add such 
integration. But it is non-trivial effort to get it right and 
actually useful and I have never had opportunity to spend that 
much time in a single chunk since then.


Thus I decided to go with a more simple non-automated approach 
for now.


Re: D/Objective-C 64bit

2014-12-21 Thread Christian Schneider via Digitalmars-d-announce

awesome, thank you very much!


Re: C# to D Compiler :)

2014-12-21 Thread FrankLike via Digitalmars-d-announce
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo 
wrote:

Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a 
C# to D Compiler based on Roslyn.
Please check it out and give comments. I would also like this 
to be a basis to provide both Libraries in D and allow building 
native C# applications with the help of D.


Its available on my github
https://github.com/afrogeek/SharpNative


If use the .Net Framework 4.0,it's will better than now,a lot of 
people will test it,but v4.5.3,maybe a little.


Re: C# to D Compiler :)

2014-12-21 Thread ZombineDev via Digitalmars-d-announce
One example of a somewhat large performance oriented C# 
application is OpenRA[1].
(An open-source implementation of the Command  Conquer: Red 
Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux 
and Mac OS X)


It is interesting to see how far it can be translated from C# to 
D and what the performance would be.


I'll give it a shot when I have the time, though you may also 
find it useful as a way to benchmark your compiler ;)



[1]: https://github.com/OpenRA/OpenRA


Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 07:54:53 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

 On Saturday, 20 December 2014 at 18:49:06 UTC, ketmar via 
 Digitalmars-d-announce wrote:
  On Sat, 20 Dec 2014 17:12:46 +
  Joakim via Digitalmars-d-announce
  digitalmars-d-announce@puremagic.com wrote:
Why would we collect stats: what difference does it make if an
  OSS project is 10% commercially developed or 20%?
  'cause i want to know what much more means. 1? 10? 100? 1000? 
  1?
  sure, 1 is much more than zero, as 1 is not nothing. but 
  how much?
 
  There are patches being sent upstream that would not be sent 
  otherwise, that's all that matters.
  nope. when i see much more, i want to know how much is that 
  much.
 
 That still doesn't answer the question of why anyone would spend 
 time collecting stats when it's pointless to quantify anyway.  If 
 it's 20%, is it all of a sudden worth it for you?  10%?  30%?
i believe that when someone says much more, he didn't take the
numbers from /dev/urandom, and he already has very impressive stats. why
else he would do comparisons? he must base his opinion on some numbers.
or... or i just can say that with my contributions Linux got many more
patches, so prise me -- and everyone will believe? i bet not, i will be
asked for at least numerical proofs. so i won't buy bs about many more
patches with android without numbers at least. and then i will ask to
show *what* parts was changed, just to make sure that this is not a
useless android-specific crap.

see, m$ recently commits alot of patches, yet it's still very hard to
say that microsoft help develops Linux. what those patches do is
compatibility with their proprietary hyperv. useless crap. yet
numbers still looks impressive.

  You may not care about any of these patches for your own use, 
  because you don't use ARM or whatever, but you certainly seem 
  to care about FOSS doing well.
  i still can't understand what doing well means. what i see is 
  that
  with corporations comes a rise of permissive licenses, and i 
  can't
  see that as good thing.
 
 I've explained in detail what doing well means: these hobbyist 
 OSS projects, whether the linux kernel or gcc or whatever you 
 prefer, would be unusable for any real work without significant 
 commercial involvement over the years.  Not sure what's difficult 
 to understand about that.
you didn't give any proofs. moreover, you simply lying, as gcc, for
example, was perfectly usable long before commercial vendors starts
sending patches.

and i can assure you that Linux and GCC are not the only [F]OSS
projects which are very usable for real work (i don't know what
real work and unreal work is, but hell with it).

 It's not just corporations using permissive licenses.  Many more 
 individuals choose a permissive license for their personal 
 projects these days, as opposed to emulating linux and choosing 
 the GPL by default like they did in the past.
ah, so you saying that they specifically don't want to emulate Linux
success? i knew that!

from my POV the only sane reason why author can choose permissive
license is to steal my code. so he can take my contribution, use it in
proprietary closed-source version and make money from it.

i see nothing bad from making money from the product... until that
product uses my code in the way that i can't get free access to
product sources AND i can't pass those sources around freely. oh, i
mean the code i wrote without payment.

and i prefer GPLv3 over GPLv2 as GPLv3 closes tivoisation hole.

   Well, the only reason FOSS suits your needs and has any 
  usage today is precisely because commercial vendors 
  contributed greatly to its development
  i don't think so. OpenBSD suits too. it just happens that i 
  didn't
  have an access to *BSD at the time, so i took Linux. yet i'm 
  seriously
  thinking about dropping Linux, as with all those commercial 
  support
  is suits me lesser and lesser.
 
 You think OpenBSD did not also benefit from commercial help?
if you'll go this way you'll found that nobody using hand-made
computers for running FOSS software, so... i want numbers. again. and
proofs that without such help the project will be in unusable state
now. i don't know how you can make such proofs, but that's not me who
claims that without commercial proof FOSS is not ready for real work,
so it's not me who must give proofs. i'm telling you that... let's take
emacs and GCC: emacs, GCC and GDB was perfectly usable before
corporations started to take FOSS movement seriously.

you know what... the whole UNIX story started as guerilla OS. only
when UNIX becames successfull, AT/T begins to invest money in it. and,
btw, did that completely wrong, effectively killed UNIX.

 The viral GPL may have helped linux initially, when it was mostly 
 consulting/support companies like IBM and Red Hat using open 
 source, so the viral aspect of forcing them to release source 
 pushed linux ahead of 

Re: C# to D Compiler :)

2014-12-21 Thread Kiith-Sa via Digitalmars-d-announce

On Sunday, 21 December 2014 at 15:12:26 UTC, ZombineDev wrote:
One example of a somewhat large performance oriented C# 
application is OpenRA[1].
(An open-source implementation of the Command  Conquer: Red 
Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux 
and Mac OS X)


It is interesting to see how far it can be translated from C# 
to D and what the performance would be.


I'll give it a shot when I have the time, though you may also 
find it useful as a way to benchmark your compiler ;)



[1]: https://github.com/OpenRA/OpenRA


Last time (long ago) I looked at OpenRA code it didn't look like 
its source would (directly) translate well to high-performance 
D/C++/whatever. You'd end up needing to turn some structs to 
classes, limit GC usage (.NET has a much better GC, yet non-GC 
code is simpler in D), etc.


(I'm planning to work on a project with similar goals to OpenRA, 
although for academic reasons I'm still only working on its 
entity system (https://github.com/kiith-sa/tharsis-core).


Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
On Sunday, 21 December 2014 at 15:44:05 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Sun, 21 Dec 2014 07:54:53 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
That still doesn't answer the question of why anyone would 
spend time collecting stats when it's pointless to quantify 
anyway.  If it's 20%, is it all of a sudden worth it for you?  
10%?  30%?

i believe that when someone says much more, he didn't take the
numbers from /dev/urandom, and he already has very impressive 
stats. why
else he would do comparisons? he must base his opinion on some 
numbers.
or... or i just can say that with my contributions Linux got 
many more
patches, so prise me -- and everyone will believe? i bet not, i 
will be
asked for at least numerical proofs. so i won't buy bs about 
many more
patches with android without numbers at least. and then i will 
ask to
show *what* parts was changed, just to make sure that this is 
not a

useless android-specific crap.


But nobody cares to prove it to you.  I made an assertion that 
patches were upstreamed, all the raw data is out there to show 
that.  If you're unwilling to go look for it, doesn't bother me.


see, m$ recently commits alot of patches, yet it's still very 
hard to
say that microsoft help develops Linux. what those patches do 
is

compatibility with their proprietary hyperv. useless crap. yet
numbers still looks impressive.


Except that Android obviously has nothing so narrow as Hyper-V to 
which it's isolated to.


I've explained in detail what doing well means: these 
hobbyist OSS projects, whether the linux kernel or gcc or 
whatever you prefer, would be unusable for any real work 
without significant commercial involvement over the years.  
Not sure what's difficult to understand about that.
you didn't give any proofs. moreover, you simply lying, as gcc, 
for
example, was perfectly usable long before commercial vendors 
starts

sending patches.

and i can assure you that Linux and GCC are not the only [F]OSS
projects which are very usable for real work (i don't know 
what

real work and unreal work is, but hell with it).


What would be proofs of being made much more viable by 
commercial involvement?  As for linux and gcc not being the only 
mature projects, every other one you can think of very likely 
also benefited greatly from commercial investment.


It's not just corporations using permissive licenses.  Many 
more individuals choose a permissive license for their 
personal projects these days, as opposed to emulating linux 
and choosing the GPL by default like they did in the past.
ah, so you saying that they specifically don't want to emulate 
Linux

success? i knew that!


Yep, they'd rather be _much_ more successful, like Android or 
llvm. :D


from my POV the only sane reason why author can choose 
permissive
license is to steal my code. so he can take my contribution, 
use it in

proprietary closed-source version and make money from it.


If he's the author, how is he stealing your code?  Google runs a 
patched linux kernel on a million servers and mostly doesn't 
release their patches, did they steal code from all linux kernel 
contributors?


i see nothing bad from making money from the product... until 
that

product uses my code in the way that i can't get free access to
product sources AND i can't pass those sources around freely. 
oh, i

mean the code i wrote without payment.


You always have access to your code, just not necessarily to code 
others wrote on top of your code.



and i prefer GPLv3 over GPLv2 as GPLv3 closes tivoisation hole.


Yes, you mentioned that before.


You think OpenBSD did not also benefit from commercial help?

if you'll go this way you'll found that nobody using hand-made
computers for running FOSS software, so... i want numbers. 
again. and
proofs that without such help the project will be in unusable 
state
now. i don't know how you can make such proofs, but that's not 
me who
claims that without commercial proof FOSS is not ready for 
real work,
so it's not me who must give proofs. i'm telling you that... 
let's take

emacs and GCC: emacs, GCC and GDB was perfectly usable before
corporations started to take FOSS movement seriously.


I see, you want proofs, but don't know how you can make such 
proofs.  Awfully convenient to demand proof and not define what 
you'll accept as proof.  As I said before, all the data is out 
there, you're free to prove it to yourself.


you know what... the whole UNIX story started as guerilla OS. 
only
when UNIX becames successfull, AT/T begins to invest money in 
it. and,

btw, did that completely wrong, effectively killed UNIX.


This is commonly the case, doesn't matter if it's OSS or not.

The viral GPL may have helped linux initially, when it was 
mostly consulting/support companies like IBM and Red Hat using 
open source, so the viral aspect of forcing them to release 
source pushed linux ahead of BSD.  But now that companies are 
more 

Re: 2D game engine written in D is in progress

2014-12-21 Thread ketmar via Digitalmars-d-announce
On Sun, 21 Dec 2014 18:24:12 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

 But nobody cares to prove it to you.  I made an assertion that 
 patches were upstreamed, all the raw data is out there to show 
 that.  If you're unwilling to go look for it, doesn't bother me.
do you see how discussion without proofs has no sense at all?

  It's not just corporations using permissive licenses.  Many 
  more individuals choose a permissive license for their 
  personal projects these days, as opposed to emulating linux 
  and choosing the GPL by default like they did in the past.
  ah, so you saying that they specifically don't want to emulate 
  Linux
  success? i knew that!
 
 Yep, they'd rather be _much_ more successful, like Android or 
 llvm. :D
individial projects. android. llvm. you just divided by zero.

  from my POV the only sane reason why author can choose 
  permissive
  license is to steal my code. so he can take my contribution, 
  use it in
  proprietary closed-source version and make money from it.
 
 If he's the author, how is he stealing your code?
i obviously meant he accepted my patches, and then...

 Google runs a 
 patched linux kernel on a million servers and mostly doesn't 
 release their patches, did they steal code from all linux kernel 
 contributors?
does google selling that servers with patched kernel? i was talking
about selling the software product (as a standalone product or with
accompanying hardware). using the product in-house to built some system
whose output then sold is ok.

  i see nothing bad from making money from the product... until 
  that
  product uses my code in the way that i can't get free access to
  product sources AND i can't pass those sources around freely. 
  oh, i
  mean the code i wrote without payment.
 You always have access to your code, just not necessarily to code 
 others wrote on top of your code.
and that is wrong. either not use my code at all, or give me all the
code that is using my code, with rights to redistribute.

 I see, you want proofs, but don't know how you can make such 
 proofs.  Awfully convenient to demand proof and not define what 
 you'll accept as proof.
that wasn't me who created such situation.

 As I said before, all the data is out 
 there, you're free to prove it to yourself.
so you have no proofs. q.e.d.

  you know what... the whole UNIX story started as guerilla OS. 
  only
  when UNIX becames successfull, AT/T begins to invest money in 
  it. and,
  btw, did that completely wrong, effectively killed UNIX.
 This is commonly the case, doesn't matter if it's OSS or not.
and that kills the whole your argument about OSS software can't be
grown to use in 'real work' without corporate support.

  why do you think that i should care how much money corporations 
  will
  get? i know that most people don't give a shit about their 
  freedom and
  would sell it for a dime.
 I already explained why: because that means they put more money 
 into permissively-licensed projects like AOSP, clang/llvm, etc.
the projects for which i see no use. i just can't care less.

 Stallman accidentally got some things right
no, that wasn't accidentally. he is *always* right. and each time RL
goes by Stallman, people keep telling me that this was an accident
and pure luck(unluck). won't buy it.

 That's why the GPL is dying off.
but it isn't. corporate players trying to establish their rules and
subvert FOSS definition, this is true. but what they actually doing is
just preparing another rise of FOSS and GPL. people need some time to
grok that permissive licenses are used to took away people's freedom,
and then everything will start all over again.

 I don't see how they're doing anything to you
this is the root of the whole problem.

 Anyway, you seem ideologically committed to the GPL, no matter 
 how flawed it is, so I'll leave it here.
not to GPL itself, but to freedom. for now the best tool we have to
protect our freedom in software industry is GPL. but i really don't
care about tools much, i care for the purpose for which those tools
were designed.


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Re: 2D game engine written in D is in progress

2014-12-21 Thread Joakim via Digitalmars-d-announce
Sigh, I did ask you some questions, which you've answered with a 
couple more questions, so I'll give you one last response.


On Sunday, 21 December 2014 at 18:52:00 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Sun, 21 Dec 2014 18:24:12 +
Joakim via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

But nobody cares to prove it to you.  I made an assertion that 
patches were upstreamed, all the raw data is out there to show 
that.  If you're unwilling to go look for it, doesn't bother 
me.

do you see how discussion without proofs has no sense at all?


No, I see that you asking me to quantify something and then 
dodging the question of why it should be quantified, ie when I 
asked you what your magical threshold of relevance is, makes no 
sense at all. :) In any case, whatever you think that would 
prove, I have not offered to prove it to you.  The raw data is 
out there: if you want certain statistics extracted from that 
data that only matter to you, it's up to you to collect them.


 ah, so you saying that they specifically don't want to 
 emulate Linux

 success? i knew that!

Yep, they'd rather be _much_ more successful, like Android or 
llvm. :D

individial projects. android. llvm. you just divided by zero.


Whatever that means.  Both have become much more successful in 
recent years by using mostly permissive licenses.


 from my POV the only sane reason why author can choose 
 permissive
 license is to steal my code. so he can take my contribution, 
 use it in

 proprietary closed-source version and make money from it.

If he's the author, how is he stealing your code?

i obviously meant he accepted my patches, and then...


If you sent him patches, he's not stealing your code.  No wonder 
you left that part out, but your whole story made no sense 
without it.


Google runs a patched linux kernel on a million servers and 
mostly doesn't release their patches, did they steal code from 
all linux kernel contributors?
does google selling that servers with patched kernel? i was 
talking
about selling the software product (as a standalone product or 
with
accompanying hardware). using the product in-house to built 
some system

whose output then sold is ok.


I see, so it's okay if google takes outside patches for their 
kernel, creates a search engine on top of it, and then sells 
access to the advertising on that search engine without releasing 
any kernel source, but not okay if they sell those same servers 
with that patched kernel and search engine bundled without 
including any kernel source.  This is the classic idiocy of GPL 
zealots, where they imagine they are purists for freedom then 
twist themselves in knots when it's pointed out the GPL actually 
doesn't accomplish that in any meaningful way, since most GPL 
code actually runs on the server.  Of course, some then go use 
the AGPL, but that's a small minority.


 i see nothing bad from making money from the product... 
 until that
 product uses my code in the way that i can't get free access 
 to
 product sources AND i can't pass those sources around 
 freely. oh, i

 mean the code i wrote without payment.
You always have access to your code, just not necessarily to 
code others wrote on top of your code.
and that is wrong. either not use my code at all, or give me 
all the

code that is using my code, with rights to redistribute.


Funny how you don't make the same demands of google or some other 
cloud vendor who runs your code.  I guess distribution must be 
magical somehow, ie it's okay if they run your code on the 
server, just not on the desktop.


I see, you want proofs, but don't know how you can make 
such proofs.  Awfully convenient to demand proof and not 
define what you'll accept as proof.

that wasn't me who created such situation.

As I said before, all the data is out there, you're free to 
prove it to yourself.

so you have no proofs. q.e.d.


Lol, _you_ created the impossible situation of demanding proof 
you couldn't define, nobody is going to prove it to you.


 you know what... the whole UNIX story started as guerilla 
 OS. only
 when UNIX becames successfull, AT/T begins to invest money 
 in it. and,

 btw, did that completely wrong, effectively killed UNIX.
This is commonly the case, doesn't matter if it's OSS or not.
and that kills the whole your argument about OSS software 
can't be

grown to use in 'real work' without corporate support.


I was only agreeing that anything successful usually starts as 
guerilla and that when a large company starts investing a lot in 
it, they often make mistakes.  No idea how you draw the 
conclusion from that that OSS can't be made more viable through 
corporate support, especially given that that has been shown 
invariably to be the case.


 why do you think that i should care how much money 
 corporations will
 get? i know that most people don't give a shit about their 
 freedom and

 would sell it for a dime.
I already explained why: because that 

HDF5 bindings for D

2014-12-21 Thread Laeeth Isharc via Digitalmars-d-announce

https://github.com/Laeeth/d_hdf5

HDF5 is a very valuable tool for those working with large data 
sets.


From HDF5group.org

HDF5 is a unique technology suite that makes possible the 
management of extremely large and complex data collections. The 
HDF5 technology suite includes:


* A versatile data model that can represent very complex data 
objects and a wide variety of metadata.
* A completely portable file format with no limit on the number 
or size of data objects in the collection.
* A software library that runs on a range of computational 
platforms, from laptops to massively parallel systems, and 
implements a high-level API with C, C++, Fortran 90, and Java 
interfaces.
* A rich set of integrated performance features that allow for 
access time and storage space optimizations.
* Tools and applications for managing, manipulating, viewing, and 
analyzing the data in the collection.
* The HDF5 data model, file format, API, library, and tools are 
open and distributed without charge.


From h5py.org:
[HDF5] lets you store huge amounts of numerical data, and easily 
manipulate that data from NumPy. For example, you can slice into 
multi-terabyte datasets stored on disk, as if they were real 
NumPy arrays. Thousands of datasets can be stored in a single 
file, categorized and tagged however you want.


H5py uses straightforward NumPy and Python metaphors, like 
dictionary and NumPy array syntax. For example, you can iterate 
over datasets in a file, or check out the .shape or .dtype 
attributes of datasets. You don't need to know anything special 
about HDF5 to get started.


In addition to the easy-to-use high level interface, h5py rests 
on a object-oriented Cython wrapping of the HDF5 C API. Almost 
anything you can do from C in HDF5, you can do from h5py.


Best of all, the files you create are in a widely-used standard 
binary format, which you can exchange with other people, 
including those who use programs like IDL and MATLAB.


===
As far as I know there has not really been a complete set of HDF5 
bindings for D yet.


Bindings should have three levels:
1. pure C API declaration
2. 'nice' D wrapper around C API (eg that knows about strings, 
not just char*)

3. idiomatic D interface that uses CTFE/templates

I borrowed Stefan Frijter's work on (1) above to get started.  I 
cannot keep track of things when split over too many source 
files, so I put everything in one file - hdf5.d.


Have implemented a basic version of 2.  Includes throwOnError 
rather than forcing checking status C style, but the exception 
code is not very good/complete (time + lack of experience with D 
exceptions).


(3) will have to come later.

It's more or less complete, and the examples I have translated so 
far mostly work.  But still a work in progress.  Any 
help/suggestions appreciated.  [I am doing this for myself, so 
project is not as pretty as I would like in an ideal world].



https://github.com/Laeeth/d_hdf5


Re: HDF5 bindings for D

2014-12-21 Thread Rikki Cattermole via Digitalmars-d-announce

On 22/12/2014 5:51 p.m., Laeeth Isharc wrote:

https://github.com/Laeeth/d_hdf5

HDF5 is a very valuable tool for those working with large data sets.

 From HDF5group.org

HDF5 is a unique technology suite that makes possible the management of
extremely large and complex data collections. The HDF5 technology suite
includes:

* A versatile data model that can represent very complex data objects
and a wide variety of metadata.
* A completely portable file format with no limit on the number or size
of data objects in the collection.
* A software library that runs on a range of computational platforms,
from laptops to massively parallel systems, and implements a high-level
API with C, C++, Fortran 90, and Java interfaces.
* A rich set of integrated performance features that allow for access
time and storage space optimizations.
* Tools and applications for managing, manipulating, viewing, and
analyzing the data in the collection.
* The HDF5 data model, file format, API, library, and tools are open and
distributed without charge.

 From h5py.org:
[HDF5] lets you store huge amounts of numerical data, and easily
manipulate that data from NumPy. For example, you can slice into
multi-terabyte datasets stored on disk, as if they were real NumPy
arrays. Thousands of datasets can be stored in a single file,
categorized and tagged however you want.

H5py uses straightforward NumPy and Python metaphors, like dictionary
and NumPy array syntax. For example, you can iterate over datasets in a
file, or check out the .shape or .dtype attributes of datasets. You
don't need to know anything special about HDF5 to get started.

In addition to the easy-to-use high level interface, h5py rests on a
object-oriented Cython wrapping of the HDF5 C API. Almost anything you
can do from C in HDF5, you can do from h5py.

Best of all, the files you create are in a widely-used standard binary
format, which you can exchange with other people, including those who
use programs like IDL and MATLAB.

===
As far as I know there has not really been a complete set of HDF5
bindings for D yet.

Bindings should have three levels:
1. pure C API declaration
2. 'nice' D wrapper around C API (eg that knows about strings, not just
char*)
3. idiomatic D interface that uses CTFE/templates

I borrowed Stefan Frijter's work on (1) above to get started.  I cannot
keep track of things when split over too many source files, so I put
everything in one file - hdf5.d.

Have implemented a basic version of 2.  Includes throwOnError rather
than forcing checking status C style, but the exception code is not very
good/complete (time + lack of experience with D exceptions).

(3) will have to come later.

It's more or less complete, and the examples I have translated so far
mostly work.  But still a work in progress.  Any help/suggestions
appreciated.  [I am doing this for myself, so project is not as pretty
as I would like in an ideal world].


https://github.com/Laeeth/d_hdf5


You seem to be missing your dub file. Would be rather hard to get it 
onto dub repository without it ;)

Oh and keep the bindings separate from wrappers in terms of subpackages.