Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote: On 1/22/2015 12:52 PM, Gary Willoughby wrote: Me too, is there any video available? https://www.youtube.com/watch?v=IkwaV6k6BmM I can't bear to watch it, you'll have to do it for me! Very interesting talk. It seems like there was a lot of curiosity over using D from C++ and vice-versa. I didn't realize that we are far enough along that we can use STL constructs in D. That is quite an accomplishment.
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On 1/23/2015 8:19 AM, Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= ola.fosheim.grostad+dl...@gmail.com wrote: http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406 I'm amazed someone made the effort to transcribe the talk!
Re: DlangUI project update
I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib
Re: This Week in D, issue 2
On Monday, 19 January 2015 at 22:06:12 UTC, Leandro Lucarella wrote: Adam D. Ruppe, el 19 de January a las 17:05 me escribiste: http://arsdnet.net/this-week-in-d/jan-18.html http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/ For those of you who saw the draft earlier, hit refresh to ensure you aren't seeing a cached version. RSS feed: http://arsdnet.net/this-week-in-d/twid.rss Nice, but this seems to be somehow broken. At least I use Newsblur and it has an option to show a diff for changed entries. What I see now is the first issue as the new entry, and the issue #2 as a changed issue #1 (the diff says basically almost changed, of course). Maybe there is an RSS feed ID or something you need to generate, or maybe is just the order in which they appear in the feed? Because I'm also seeing issue #1 as newer than issue #2. To fix the feed, you can simply work through the errors feedvalidator shows you: http://feedvalidator.org/check.cgi?url=http%3A%2F%2Farsdnet.net%2Fthis-week-in-d%2Ftwid.rss
Re: DirectX bindings
On 5/27/14, evilrat via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d this is it. i think i can't continue on this one anymore, nor do i have time, nor passion. Hey, sorry you didn't find an audience for this, thanks for your work nevertheless! But do you by any chance know how up to date your bindings are compared to these other ones: https://github.com/auroragraphics/directx If you don't know I'll try to diff my way and find out.
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Saturday, 24 January 2015 at 20:08:03 UTC, Walter Bright wrote: On 1/23/2015 8:19 AM, Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= ola.fosheim.grostad+dl...@gmail.com wrote: http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406 I'm amazed someone made the effort to transcribe the talk! Maybe political? Apparently Native C++ FFI in the same manner as D was labeled A-wishlist 4 days ago: https://github.com/rust-lang/rfcs/issues/602
Re: 2D game engine written in D is in progress
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers -Support for sprite scaling and rotation -Max. 65536 colors on screen from a palette -Variable sprite sizes for easier development, tile layers can work with any size of tiles as long as all of the tiles are the same size on one layer -Collision detection -Support for modding -Sprite editor, tile map editor It's not a dethroner for the Unreal Engine 4, but I try my best to get it into work. It's current name is VDP engine, but if you can come up with a better name I might change it. I still haven't decided to make it open or closed source (if it'll be ever used by any game that makes profit, I'd like to get some share from it). I'm halfway throught the development. Now the engine is in a debuggable state. The display of sprites works well, the collision detection is simple (pixel based collision detection is not yet implemented), no effects, no input event handling.
Re: DlangUI project update
On 25/01/2015 9:29 a.m., Suliman wrote: I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib $ dub clean $ dub build --force Some inconsistency in build caches I bet.
Re: DerelictCEF: Chromium Emdedded Framework Binding
Many awesome! I'll check this out. I think I can make prompt use of it. On 22 January 2015 at 00:07, Mike Parker via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've been wanting to play around with the Chromium Emdedded Framework for a while. So I've created a D binding for it. I want to stress that I can offer no support for this right now beyond fixing bugs, i.e. I can't help anyone with how to use the CEF C API as I don't know it myself. I've put up a blog post at [1] for a few helpful links and more warnings. Beyond that, if you want to use it right now, you're on your own. Here be monsters! Screenshot: http://i.imgur.com/pYlP3dE.png?1 [1] http://dblog.aldacron.net/derelictcef-binding-to-chromium-embedded-framework/
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic wrote: On 1/23/15, MattCoder via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My right ear can't hear too! :) While the youtube engineers are too lazy to fix this, in the meantime you can use the youtube-dl tool to download the video, watch it in VLC and select Audio-Select channel-Left (or something like that). Worked for me! I'll do this. Thanks! Matheus.
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On 1/24/2015 1:32 AM, Paulo Pinto wrote: On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote: On 1/22/2015 12:52 PM, Gary Willoughby wrote: Me too, is there any video available? https://www.youtube.com/watch?v=IkwaV6k6BmM I can't bear to watch it, you'll have to do it for me! I enjoyed watching it. Thanks for letting me know!
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote: On 1/22/2015 12:52 PM, Gary Willoughby wrote: Me too, is there any video available? https://www.youtube.com/watch?v=IkwaV6k6BmM I can't bear to watch it, you'll have to do it for me! I enjoyed watching it. -- Paulo
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Saturday, 24 January 2015 at 04:06:07 UTC, Leandro Lucarella wrote: , el 23 de January a las 16:19 me escribiste: On Thursday, 22 January 2015 at 17:21:42 UTC, Meta wrote: I'm also interested in how the presentation went. Rust ppl too: http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406 Mmm, interesting, I wonder if the Daniel Keep that wrote that is the same Daniel Keep that was involved in D, in particular in Tango... that's what i was curious about when i first saw the name and looked it up. seems we had a contributor named Daniel Keep in our community.
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On 01/23/2015 06:54 AM, Walter Bright wrote: On 1/22/2015 12:52 PM, Gary Willoughby wrote: Me too, is there any video available? https://www.youtube.com/watch?v=IkwaV6k6BmM I can't bear to watch it, you'll have to do it for me! Great topic, I wasn't aware of how much C++ we support by now. Can we get a summary of all the improvements in 2.066/2.067 for the changelog? https://github.com/D-Programming-Language/dlang.org/blob/master/changelog.dd Also it would be nice to fill the documentation with a few more details and examples from your talk. http://dlang.org/cpp_interface.html
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic wrote: On 1/23/15, MattCoder via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My right ear can't hear too! :) While the youtube engineers are too lazy to fix this, in the meantime you can use the youtube-dl tool to download the video, watch it in VLC and select Audio-Select channel-Left (or something like that). Worked for me! Funny enough, I didn't have any audio problems. Just watched with FF Flash plugin in Windows 8.1. -- Paulo
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On 1/23/15, MattCoder via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My right ear can't hear too! :) While the youtube engineers are too lazy to fix this, in the meantime you can use the youtube-dl tool to download the video, watch it in VLC and select Audio-Select channel-Left (or something like that). Worked for me!
Re: I'll be presenting at NWCPP on Jan 21 at Microsoft
On Saturday, 24 January 2015 at 13:32:20 UTC, Paulo Pinto wrote: On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic wrote: On 1/23/15, MattCoder via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: My right ear can't hear too! :) While the youtube engineers are too lazy to fix this, in the meantime you can use the youtube-dl tool to download the video, watch it in VLC and select Audio-Select channel-Left (or something like that). Worked for me! Funny enough, I didn't have any audio problems. Just watched with FF Flash plugin in Windows 8.1. -- Paulo Using FF but no Flash installed, so I'm using HTML5 player. Matheus.
Re: DlangUI project update
Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved. http://www.digitalmars.com/ctg/optlink.html .dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E2999272A 0D\geodataloader.obj Error 2: File Not Found .dub\build\application-debug-windows-x86-dmd_2066-DB440 D76262575D36BFB1E2999272A0D\geodataloader.obj --- errorlevel 1 FAIL .dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E299 9272A0D\ geodataloader executable Error executing command run: dmd failed with exit code 1. If remove. All build.
Re: This Week in D, issue 2
On Saturday, 24 January 2015 at 19:31:54 UTC, qznc wrote: To fix the feed, you can simply work through the errors feedvalidator shows you: cool, thanks, all fixed. The RSS is also generated by a dom.d program, little example of how you can use it to hack something together https://github.com/adamdruppe/This-Week-in-D/blob/master/tools/makerss.d