Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Meta via Digitalmars-d-announce

On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote:

On 1/22/2015 12:52 PM, Gary Willoughby wrote:

Me too, is there any video available?


https://www.youtube.com/watch?v=IkwaV6k6BmM

I can't bear to watch it, you'll have to do it for me!


Very interesting talk. It seems like there was a lot of curiosity 
over using D from C++ and vice-versa. I didn't realize that we 
are far enough along that we can use STL constructs in D. That is 
quite an accomplishment.


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Walter Bright via Digitalmars-d-announce
On 1/23/2015 8:19 AM, Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= 
ola.fosheim.grostad+dl...@gmail.com wrote:

http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406



I'm amazed someone made the effort to transcribe the talk!


Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce

I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB

In this folder located only file: DerelictSDL2.lib


Re: This Week in D, issue 2

2015-01-24 Thread qznc via Digitalmars-d-announce
On Monday, 19 January 2015 at 22:06:12 UTC, Leandro Lucarella 
wrote:

Adam D. Ruppe, el 19 de January a las 17:05 me escribiste:

http://arsdnet.net/this-week-in-d/jan-18.html

http://www.reddit.com/r/programming/comments/2sy7lg/this_week_in_d_january_18_2015/

For those of you who saw the draft earlier, hit refresh to 
ensure

you aren't seeing a cached version.

RSS feed:
http://arsdnet.net/this-week-in-d/twid.rss


Nice, but this seems to be somehow broken. At least I use 
Newsblur and
it has an option to show a diff for changed entries. What I see 
now is
the first issue as the new entry, and the issue #2 as a changed 
issue #1

(the diff says basically almost changed, of course).

Maybe there is an RSS feed ID or something you need to 
generate, or
maybe is just the order in which they appear in the feed? 
Because I'm

also seeing issue #1 as newer than issue #2.


To fix the feed, you can simply work through the errors 
feedvalidator shows you:


http://feedvalidator.org/check.cgi?url=http%3A%2F%2Farsdnet.net%2Fthis-week-in-d%2Ftwid.rss


Re: DirectX bindings

2015-01-24 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/27/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
 On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
 https://github.com/evilrat666/directx-d

 this is it. i think i can't continue on this one anymore, nor do
 i have time, nor passion.

Hey, sorry you didn't find an audience for this, thanks for your work
nevertheless! But do you by any chance know how up to date your
bindings are compared to these other ones:
https://github.com/auroragraphics/directx

If you don't know I'll try to diff my way and find out.


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread via Digitalmars-d-announce

On Saturday, 24 January 2015 at 20:08:03 UTC, Walter Bright wrote:
On 1/23/2015 8:19 AM, Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= 
ola.fosheim.grostad+dl...@gmail.com wrote:

http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406



I'm amazed someone made the effort to transcribe the talk!


Maybe political? Apparently Native C++ FFI in the same manner as 
D was labeled A-wishlist 4 days ago:


https://github.com/rust-lang/rfcs/issues/602


Re: 2D game engine written in D is in progress

2015-01-24 Thread solidstate1991 via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 
wrote:

I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.

Features:

-Support for parallax scrolling, and multiple sprite and tile
layers
-Support for sprite scaling and rotation
-Max. 65536 colors on screen from a palette
-Variable sprite sizes for easier development, tile layers can
work with any size of tiles as long as all of the tiles are the
same size on one layer
-Collision detection
-Support for modding
-Sprite editor, tile map editor

It's not a dethroner for the Unreal Engine 4, but I try my best
to get it into work. It's current name is VDP engine, but if you
can come up with a better name I might change it. I still 
haven't

decided to make it open or closed source (if it'll be ever used
by any game that makes profit, I'd like to get some share from
it).


I'm halfway throught the development. Now the engine is in a 
debuggable state. The display of sprites works well, the 
collision detection is simple (pixel based collision detection is 
not yet implemented), no effects, no input event handling.


Re: DlangUI project update

2015-01-24 Thread Rikki Cattermole via Digitalmars-d-announce

On 25/01/2015 9:29 a.m., Suliman wrote:

I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB


In this folder located only file: DerelictSDL2.lib

$ dub clean
$ dub build --force

Some inconsistency in build caches I bet.


Re: DerelictCEF: Chromium Emdedded Framework Binding

2015-01-24 Thread Manu via Digitalmars-d-announce
Many awesome!
I'll check this out. I think I can make prompt use of it.

On 22 January 2015 at 00:07, Mike Parker via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
 I've been wanting to play around with the Chromium Emdedded Framework for a
 while. So I've created a D binding for it. I want to stress that I can offer
 no support for this right now beyond fixing bugs, i.e. I can't help anyone
 with how to use the CEF C API as I don't know it myself. I've put up a blog
 post at [1] for a few helpful links and more warnings. Beyond that, if you
 want to use it right now, you're on your own. Here be monsters!

 Screenshot: http://i.imgur.com/pYlP3dE.png?1


 [1]
 http://dblog.aldacron.net/derelictcef-binding-to-chromium-embedded-framework/


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread MattCoder via Digitalmars-d-announce
On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic 
wrote:

On 1/23/15, MattCoder via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

My right ear can't hear too! :)


While the youtube engineers are too lazy to fix this, in the 
meantime
you can use the youtube-dl tool to download the video, watch it 
in VLC

and select Audio-Select channel-Left (or something like that).
Worked for me!


I'll do this. Thanks!

Matheus.


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Walter Bright via Digitalmars-d-announce

On 1/24/2015 1:32 AM, Paulo Pinto wrote:

On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote:

On 1/22/2015 12:52 PM, Gary Willoughby wrote:

Me too, is there any video available?


https://www.youtube.com/watch?v=IkwaV6k6BmM

I can't bear to watch it, you'll have to do it for me!


I enjoyed watching it.



Thanks for letting me know!


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Paulo Pinto via Digitalmars-d-announce

On Friday, 23 January 2015 at 05:54:41 UTC, Walter Bright wrote:

On 1/22/2015 12:52 PM, Gary Willoughby wrote:

Me too, is there any video available?


https://www.youtube.com/watch?v=IkwaV6k6BmM

I can't bear to watch it, you'll have to do it for me!


I enjoyed watching it.

--
Paulo


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Mengu via Digitalmars-d-announce
On Saturday, 24 January 2015 at 04:06:07 UTC, Leandro Lucarella 
wrote:

, el 23 de January a las 16:19 me escribiste:

On Thursday, 22 January 2015 at 17:21:42 UTC, Meta wrote:
I'm also interested in how the presentation went.

Rust ppl too:

http://discuss.rust-lang.org/t/interfacing-d-to-legacy-c-code-a-summary-of-a-competing-languages-capabilities/1406


Mmm, interesting, I wonder if the Daniel Keep that wrote that 
is the
same Daniel Keep that was involved in D, in particular in 
Tango...


that's what i was curious about when i first saw the name and 
looked it up. seems we had a contributor  named Daniel Keep in 
our community.


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Martin Nowak via Digitalmars-d-announce

On 01/23/2015 06:54 AM, Walter Bright wrote:

On 1/22/2015 12:52 PM, Gary Willoughby wrote:

Me too, is there any video available?


https://www.youtube.com/watch?v=IkwaV6k6BmM

I can't bear to watch it, you'll have to do it for me!


Great topic, I wasn't aware of how much C++ we support by now.

Can we get a summary of all the improvements in 2.066/2.067 for the 
changelog?

https://github.com/D-Programming-Language/dlang.org/blob/master/changelog.dd

Also it would be nice to fill the documentation with a few more details 
and examples from your talk.

http://dlang.org/cpp_interface.html


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Paulo Pinto via Digitalmars-d-announce

On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic
wrote:

On 1/23/15, MattCoder via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

My right ear can't hear too! :)


While the youtube engineers are too lazy to fix this, in the 
meantime
you can use the youtube-dl tool to download the video, watch it 
in VLC

and select Audio-Select channel-Left (or something like that).
Worked for me!


Funny enough, I didn't have any audio problems.

Just watched with FF Flash plugin in Windows 8.1.

--
Paulo


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread Andrej Mitrovic via Digitalmars-d-announce
On 1/23/15, MattCoder via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
 My right ear can't hear too! :)

While the youtube engineers are too lazy to fix this, in the meantime
you can use the youtube-dl tool to download the video, watch it in VLC
and select Audio-Select channel-Left (or something like that).
Worked for me!


Re: I'll be presenting at NWCPP on Jan 21 at Microsoft

2015-01-24 Thread MattCoder via Digitalmars-d-announce

On Saturday, 24 January 2015 at 13:32:20 UTC, Paulo Pinto wrote:

On Saturday, 24 January 2015 at 13:03:33 UTC, Andrej Mitrovic
wrote:

On 1/23/15, MattCoder via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

My right ear can't hear too! :)


While the youtube engineers are too lazy to fix this, in the 
meantime
you can use the youtube-dl tool to download the video, watch 
it in VLC
and select Audio-Select channel-Left (or something like 
that).

Worked for me!


Funny enough, I didn't have any audio problems.

Just watched with FF Flash plugin in Windows 8.1.

--
Paulo


Using FF but no Flash installed, so I'm using HTML5 player.

Matheus.


Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce

Vadim, I can't understand why if I adding to dub.json
dlangui: =0.4.4

On dub build I am getting:

OPTLINK (R) for Win32  Release 8.00.15
Copyright (C) Digital Mars 1989-2013  All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
.dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E2999272A
0D\geodataloader.obj
 Error 2: File Not Found 
.dub\build\application-debug-windows-x86-dmd_2066-DB440

D76262575D36BFB1E2999272A0D\geodataloader.obj
--- errorlevel 1
FAIL 
.dub\build\application-debug-windows-x86-dmd_2066-DB440D76262575D36BFB1E299

9272A0D\ geodataloader executable
Error executing command run: dmd failed with exit code 1.


If remove. All build.


Re: This Week in D, issue 2

2015-01-24 Thread Adam D. Ruppe via Digitalmars-d-announce

On Saturday, 24 January 2015 at 19:31:54 UTC, qznc wrote:
To fix the feed, you can simply work through the errors 
feedvalidator shows you:


cool, thanks, all fixed.

The RSS is also generated by a dom.d program, little example of 
how you can use it to hack something together 
https://github.com/adamdruppe/This-Week-in-D/blob/master/tools/makerss.d