Re: Dgame revived
I think a tutorial on how to do tile map with sprites would be awesome http://dgame-dev.de/?page=tutorialtut=tilemap
Re: Dgame revived
On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote: I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc. https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1 New Beta: https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2 and two new Tutorials: http://dgame-dev.de/?page=tutorialtut=gl_settings http://dgame-dev.de/?page=tutorialtut=tilemap I hope my english is not that bad.
Deadcode on github
Hi Some people have shown interest in getting access to the source code of the Deadcode editor. I haven't done this earlier because of lots of dirty bits I wanted to clean up first. But I figured that it was better to get early feedback on dirty code than too late feedback on shiny code. I have also opened access to the WIP website and the Trello board I use. In case anyone ends up contributing just ask for Trello edit access. Here you go... Website: http://deadcode.steamwinter.com Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt Trello:https://trello.com/b/ufLqwxVW There are binaries for windows on the website but I have not verified them working on something other than the same machine I work on. So cannot tell if it work as expected - please tell about any issues. I'll work on improving first time experience but let me known what you think. /Jonas TL;DR; I currently use Deadcode when coding Deadcode itself except for debugging. I have not used it for other projects yet so you may find issues there. Keybindings are a mostly emacs like but with some other standard included like ctrl+c/v copy/paste etc. The keybindings file can be changed to fit your needs if you don't like emacs style. Useful shortcuts to know: ctrl + m will show build panel ctrl + p will show command buffer listing commands ctrl + , will let you select current dub project files ctrl + n new extension/file f7 build dub project and show issues panel f8 frame next build issue in panel and open file on line Lots of other goodies I need to put in the docs soon. You move the window on the menu button only (maybe I'll change that later - dunno) Mac and linux build are on the roadmap. You might need to boostrap your keybindings file to make it interesting. Haven't got around to automate this yet. copy the file below to C:\Users\your-login\AppData\Roaming\DeadCode\ http://deadcode.steamwinter.com/downloads/key-mappings-emacs
Re: [GUI-lib] Maybe a better year for DQuick
On Sunday, 15 March 2015 at 01:15:51 UTC, Xavier Bigand wrote: The DML engine is almost finished. This night we worked on the file reloading. This will allow direct update of GUI when modifying lua files without loosing states. For example if you only modify the color property of a Rectangle item it will be the only thing that will be updated (and binded properties will be update). Once the DML engine polished, we'll progress on the render part and the event system. We hope finding more time to work on it this year. https://github.com/D-Quick/DQuick Hi. great news. I think D must have some unifying projects to break through, with tools easing programming. That's probably not the right place to ask, but how to get involved in the project? The todo list is quite old now. how to take part to the project? Thank you
Re: Dgame revived
On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote: I've been getting these errors: I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066. Compiling using dmd... Error: cannot read file main.d FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C \ dgame-example executable Error executing command run: dmd failed with exit code 1. That error should be fixed now. Keep up the good work! Thanks!
Re: Deadcode on github
Hi, Great news ! But you didn't gave the direct link so I will (;)) : https://github.com/jcd/deadcode.
Re: Dgame revived
I've been getting these errors: I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: Compiling using dmd... Error: cannot read file main.d FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C \ dgame-example executable Error executing command run: dmd failed with exit code 1. Keep up the good work!
Re: Deadcode on github
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt Trello:https://trello.com/b/ufLqwxVW Thank you! BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode I know... and you are right. On the todo... just soo much more fun to code D than HTML.
Re: Dgame revived
On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote: On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote: I've been getting these errors: I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains: Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066. Compiling using dmd... Error: cannot read file main.d FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C \ dgame-example executable Error executing command run: dmd failed with exit code 1. That error should be fixed now. I still get this error. Or am I using the wrong zip file? Keep up the good work! Thanks!
Re: Dgame revived
On Sunday, 15 March 2015 at 18:12:36 UTC, Namespace wrote: On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote: I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc. https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1 New Beta: https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2 and two new Tutorials: http://dgame-dev.de/?page=tutorialtut=gl_settings http://dgame-dev.de/?page=tutorialtut=tilemap I hope my english is not that bad. This is great, thanks for the tilemap tute. And as a non-native speaker myself I think your English is very good :) bye, amber
This Week in D #9 - marketing discussion, final beta, special interview with Sönke
http://arsdnet.net/this-week-in-d/mar-15.html Also remember about the RSS feed here: http://arsdnet.net/this-week-in-d/twid.rss I'm currently out west so I'm a couple hours off, but here's the next installment with summaries of forum discussions - with a few of my opinions added in - and a contributed interview! Lots of cool stuff this week.