Re: Dgame revived

2015-03-15 Thread Foo via Digitalmars-d-announce
I think a tutorial on how to do tile map with sprites would be 
awesome


http://dgame-dev.de/?page=tutorialtut=tilemap


Re: Dgame revived

2015-03-15 Thread Namespace via Digitalmars-d-announce

On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote:
I will merge the 0.5.0 branch this evening and tag a release 
candidate v0.5.0rc.

https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1


New Beta:
https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2

and two new Tutorials:
http://dgame-dev.de/?page=tutorialtut=gl_settings
http://dgame-dev.de/?page=tutorialtut=tilemap

I hope my english is not that bad.


Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce

Hi

  Some people have shown interest in getting access to the source 
code of the Deadcode editor. I haven't done this earlier because 
of lots of dirty bits I wanted to clean up first.


But I figured that it was better to get early feedback on dirty 
code than too late feedback on shiny code.


I have also opened access to the WIP website and the Trello board 
I use. In case anyone ends up contributing just ask for Trello 
edit access.


Here you go...

Website:   http://deadcode.steamwinter.com
Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt
Trello:https://trello.com/b/ufLqwxVW

There are binaries for windows on the website but I have not 
verified them working on something other than the same machine I 
work on. So cannot tell if it work as expected - please tell 
about any issues.


I'll work on improving first time experience but let me known 
what you think.


/Jonas

TL;DR;

I currently use Deadcode when coding Deadcode itself except for 
debugging. I have not used it for other projects yet so you may 
find issues there.


Keybindings are a mostly emacs like but with some other standard 
included like ctrl+c/v copy/paste etc. The keybindings file can 
be changed to fit your needs if you don't like emacs style.


Useful shortcuts to know:

ctrl + m will show build panel
ctrl + p will show command buffer listing commands
ctrl + , will let you select current dub project files
ctrl + n new extension/file
f7 build dub project and show issues panel
f8 frame next build issue in panel and open file on line

Lots of other goodies I need to put in the docs soon.

You move the window on the menu button only (maybe I'll change 
that later - dunno)


Mac and linux build are on the roadmap.

You might need to boostrap your keybindings file to make it 
interesting. Haven't got around to automate this yet.


copy the file below to 
C:\Users\your-login\AppData\Roaming\DeadCode\


http://deadcode.steamwinter.com/downloads/key-mappings-emacs













Re: [GUI-lib] Maybe a better year for DQuick

2015-03-15 Thread romain via Digitalmars-d-announce

On Sunday, 15 March 2015 at 01:15:51 UTC, Xavier Bigand wrote:
The DML engine is almost finished. This night we worked on 
the file reloading. This will allow direct update of GUI when 
modifying lua files without loosing states. For example if you 
only modify the color property of a Rectangle item it will be 
the only thing that will be updated (and binded properties will 
be update).


Once the DML engine polished, we'll progress on the render 
part and the event system.


We hope finding more time to work on it this year.



https://github.com/D-Quick/DQuick


Hi. great news. I think D must have some unifying projects to
break through, with tools easing programming.
That's probably not the right place to ask, but how to get
involved in the project? The todo list is quite old now. how to
take part to the project?

Thank you


Re: Dgame revived

2015-03-15 Thread Namespace via Digitalmars-d-announce

On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote:

I've been getting these errors:

I found two places that have 'package(Dgame):' - 
source\Dgame\Graphic\Color.d(30) and 
source\Dgame\Math\Rect.d(44), and if I remove them (comment 
them out), then only one error remains:
Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so 
that Dgame is useable with dmd 2.066.



Compiling using dmd...
Error: cannot read file main.d
FAIL 
.dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C

\ dgame-example executable
Error executing command run: dmd failed with exit code 1.

That error should be fixed now.

Keep up the good work!

Thanks!


Re: Deadcode on github

2015-03-15 Thread matovitch via Digitalmars-d-announce

Hi,

Great news ! But you didn't gave the direct link so I will (;)) : 
https://github.com/jcd/deadcode.


Re: Dgame revived

2015-03-15 Thread Joel via Digitalmars-d-announce

I've been getting these errors:

I found two places that have 'package(Dgame):' - 
source\Dgame\Graphic\Color.d(30) and 
source\Dgame\Math\Rect.d(44), and if I remove them (comment them 
out), then only one error remains:


Compiling using dmd...
Error: cannot read file main.d
FAIL 
.dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C

\ dgame-example executable
Error executing command run: dmd failed with exit code 1.

Keep up the good work!


Re: Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce

On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:

On 3/15/2015 2:39 PM, Jonas Drewsen wrote:

Here you go...

Website:   http://deadcode.steamwinter.com
Changelog: 
http://deadcode.steamwinter.com/downloads/Changelog.txt

Trello:https://trello.com/b/ufLqwxVW


Thank you!

BTW, you need to prominently place a couple paragraphs 
describing:


what Deadcode is

why someone should be interested in Deadcode


I know... and you are right.

On the todo... just soo much more fun to code D than HTML.



Re: Dgame revived

2015-03-15 Thread Joel via Digitalmars-d-announce

On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote:

On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote:

I've been getting these errors:

I found two places that have 'package(Dgame):' - 
source\Dgame\Graphic\Color.d(30) and 
source\Dgame\Math\Rect.d(44), and if I remove them (comment 
them out), then only one error remains:
Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, 
so that Dgame is useable with dmd 2.066.



Compiling using dmd...
Error: cannot read file main.d
FAIL 
.dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C

\ dgame-example executable
Error executing command run: dmd failed with exit code 1.

That error should be fixed now.


I still get this error. Or am I using the wrong zip file?


Keep up the good work!

Thanks!


Re: Dgame revived

2015-03-15 Thread amber via Digitalmars-d-announce

On Sunday, 15 March 2015 at 18:12:36 UTC, Namespace wrote:

On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote:
I will merge the 0.5.0 branch this evening and tag a release 
candidate v0.5.0rc.

https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1


New Beta:
https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2

and two new Tutorials:
http://dgame-dev.de/?page=tutorialtut=gl_settings
http://dgame-dev.de/?page=tutorialtut=tilemap

I hope my english is not that bad.


This is great, thanks for the tilemap tute.

And as a non-native speaker myself I think your English is very 
good :)


bye,
amber



This Week in D #9 - marketing discussion, final beta, special interview with Sönke

2015-03-15 Thread Adam D. Ruppe via Digitalmars-d-announce

http://arsdnet.net/this-week-in-d/mar-15.html

Also remember about the RSS feed here:
http://arsdnet.net/this-week-in-d/twid.rss

I'm currently out west so I'm a couple hours off, but here's the 
next installment with summaries of forum discussions - with a few 
of my opinions added in - and a contributed interview! Lots of 
cool stuff this week.