Re: GSoC Deadline Friday
On Tuesday, 16 February 2016 at 15:39:15 UTC, Adam D. Ruppe wrote: On Tuesday, 16 February 2016 at 13:46:16 UTC, Craig Dillabaugh wrote: And as backup mentors Adam D. Ruppe My time has been extremely limited lately... if it is anything more than answering some quick emails/irc chats every so often that can wait a few hours for me to get back to them, I probably won't be able to keep up :( If its OK then I will keep you on the 'backup' mentors list and we will avoid pushing any work to you, but may ask for help on small issues if need be.
Re: unit-threaded v0.5.7 - advanced multi-threaded unit testing library
Oh, kuddos for the nice library.
Re: unit-threaded v0.5.7 - advanced multi-threaded unit testing library
On Monday, 8 February 2016 at 13:23:40 UTC, Atila Neves wrote: What's new: [...] Enjoy! Atila I just started using unit-threaded and I like it so far, specially the parallel runner. Just had some speed-bumps that might be worth noting. Before going into details I want to mention that I am not using it the way it is supposed to be used, which voids me from warranty I suppose. From what I gather the normal way would be to create separate test-files with test-cases and unittest blocks inside them, completely separate from normal code. Two things that made me go in the opposite direction was dub and code coverage. So I don't have separate test files; I have the unittest blocks interspersed with code. Because I don't want to include unit_threaded in production code I ended up doing this: version (unittest) { include unit_threaded; @Name("Test test") unittest { ... } } Which is redundant, but I need the import outside the unittest for the UDA, and I don't want the import to show up in production code. Then to get `dub test` to run unit_threaded I had to create a small program that discovers all modules and generates a testrunner.d file in the source directory, which gets picked up by dub. So now instead of `dub test` I call `rdmd test.d`, which generates the testrunner.d and calls dub test. I feel I am going against the grain here.
Re: GSoC Deadline Friday
On Tuesday, 16 February 2016 at 15:26:11 UTC, Andrei Alexandrescu wrote: On 2/16/16 8:46 AM, Craig Dillabaugh wrote: [...] You may want to scrape the email addresses of these folks and send them email directly. -- Andrei Good idea, I will try and hunt some of them down.
Re: Berlin D Meetup February 2016
On Thursday, 11 February 2016 at 19:36:09 UTC, default0 wrote: On Thursday, 11 February 2016 at 17:09:40 UTC, Ben Palmer wrote: Hi All, The February Berlin D Meetup will be happening at 19:30 on Friday the 19th at Berlin Co-Op (http://co-up.de/) on the fifth floor. This time Stefan Brus will be doing a talk titled "Intro to Game Development in D". The talk is intended to get you started with game development in D. Both alcoholic and non-alcoholic drinks will be available. Details are also on the meetup page here: http://www.meetup.com/Berlin-D-Programmers/ Thanks, Ben. Will there be recordings of that talk? Cannot attend, but would like to see that talk :-) Unfortunately we don't really have the setup to record the talks at the moment. Its something we might look in to in the future but unfortunately that doesn't help you too much here. Thanks, Ben.
Re: GSoC Deadline Friday
On 2/16/16 8:46 AM, Craig Dillabaugh wrote: The Google Summer of Code deadline is this Friday. I would like confirmation from the following individuals if they can mentor GSOC this summer. Iain Buclaw Bruno Medeiros Martin Nowak (and as backup Admin) Jacob Ovrum And as backup mentors Adam D. Ruppe Dmitry Olshansky I know for some of you (Iain) the offer to mentor was a 'standing offer' of sorts, but it would still be good to get confirmation. Also the poster 'Dragos Carp' volunteered as a possible mentor for the Protocol Buffers/Flatbuffers work ... so could you please add a short bio to the mentor's page (or post something here): http://wiki.dlang.org/GSOC_mentors We have a decent number of ideas, but the page could use some work. http://wiki.dlang.org/GSOC_2016_Ideas In particular if you can add info to the 'Its Good To Know' sections (such as links to DConf videos), or flesh out some existing ideas that help is welcome. I will continue to try and improve that page. You may want to scrape the email addresses of these folks and send them email directly. -- Andrei
GSoC Deadline Friday
The Google Summer of Code deadline is this Friday. I would like confirmation from the following individuals if they can mentor GSOC this summer. Iain Buclaw Bruno Medeiros Martin Nowak (and as backup Admin) Jacob Ovrum And as backup mentors Adam D. Ruppe Dmitry Olshansky I know for some of you (Iain) the offer to mentor was a 'standing offer' of sorts, but it would still be good to get confirmation. Also the poster 'Dragos Carp' volunteered as a possible mentor for the Protocol Buffers/Flatbuffers work ... so could you please add a short bio to the mentor's page (or post something here): http://wiki.dlang.org/GSOC_mentors We have a decent number of ideas, but the page could use some work. http://wiki.dlang.org/GSOC_2016_Ideas In particular if you can add info to the 'Its Good To Know' sections (such as links to DConf videos), or flesh out some existing ideas that help is welcome. I will continue to try and improve that page.
Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming"
On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote: Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along. The result is here: https://www.btbytes.com/posts/st3d.html Comments are suggestions are welcome. This webpage is not available
Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming"
On Tuesday, 16 February 2016 at 08:18:04 UTC, Suliman wrote: On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote: Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along. The result is here: https://www.btbytes.com/posts/st3d.html Comments are suggestions are welcome. Could you explain how to use Sublime Linter for D? I see that it's work, but do not understand profits. Am I right understand that it's very limited and show only red and yellow points where can be error?
Re: blog post - "An illustrated guide to using Sublime Text 3 for D programming"
On Friday, 22 January 2016 at 04:39:00 UTC, Pradeep Gowda wrote: Sublime text 3 is a decent editor to write D code. However, getting all the different plugins working together has always proven to be somewhat of a challenge for me. So, I decided to document the process as I went along. The result is here: https://www.btbytes.com/posts/st3d.html Comments are suggestions are welcome. Could you explain how to use Sublime Linter for D? I see that it's work, but do not understand profits.