Re: Dgame 0.6 - Beta

2015-06-15 Thread Namespace via Digitalmars-d-announce

On Wednesday, 10 June 2015 at 17:07:40 UTC, Namespace wrote:
Thanks, that is really nice to hear. I've finished the last 
tutorial, so have fun. :)

I'll release the first RC on monday.


Since no issues were reported, here is, as promised, the first 
release candidate:

https://github.com/Dgame/Dgame/releases/tag/v0.6.0-rc.1


Re: Dgame 0.6 - Beta

2015-06-12 Thread Namespace via Digitalmars-d-announce

It looks like a really clean interface.

Thank you.

However I was unable to get either of the WIP games to compile 
through dub. The API has changed enough to make it difficult to 
get 5.3 or higher up and running. It's just nice to have a nice 
example.


Btw, Great work!


Yes, but as soon as I have time I want to port them to the newest 
version. Don't worry. :)


Re: Dgame 0.6 - Beta

2015-06-12 Thread Taylor Hillegeist via Digitalmars-d-announce

On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0: 
https://github.com/Dgame/Dgame/releases


There are some major changes, like Masks for Surfaces, the 
AntiAlias and OpenGl Versions enum in GLContextSettings 
(previous GLSettings) and so on. But for the most frequent 
stuff it should be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The 
relevant tutorial is currently missing, but I hope I can finish 
it until tomorrow.


I've also made a change log (for the first time) so that each 
change with the corresponding commit can be tracked: 
http://dgame-dev.de/index.php?controller=developmentmode=changelog


As always, there is also a new web page (this time probably for 
the last time :D):

http://dgame-dev.de


It looks like a really clean interface. However I was unable to 
get either of the WIP games to compile through dub. The API has 
changed enough to make it difficult to get 5.3 or higher up and 
running. It's just nice to have a nice example.


Btw, Great work!


Re: Dgame 0.6 - Beta

2015-06-10 Thread Namespace via Digitalmars-d-announce
Thanks, that is really nice to hear. I've finished the last 
tutorial, so have fun. :)

I'll release the first RC on monday.


Dgame 0.6 - Beta

2015-06-09 Thread Namespace via Digitalmars-d-announce
I'm glad to announce the Beta of Dgame 0.6.0: 
https://github.com/Dgame/Dgame/releases


There are some major changes, like Masks for Surfaces, the 
AntiAlias and OpenGl Versions enum in GLContextSettings (previous 
GLSettings) and so on. But for the most frequent stuff it should 
be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The 
relevant tutorial is currently missing, but I hope I can finish 
it until tomorrow.


I've also made a change log (for the first time) so that each 
change with the corresponding commit can be tracked: 
http://dgame-dev.de/index.php?controller=developmentmode=changelog


As always, there is also a new web page (this time probably for 
the last time :D):

http://dgame-dev.de/


Re: Dgame 0.6 - Beta

2015-06-09 Thread Kelet via Digitalmars-d-announce

On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0: 
https://github.com/Dgame/Dgame/releases


There are some major changes, like Masks for Surfaces, the 
AntiAlias and OpenGl Versions enum in GLContextSettings 
(previous GLSettings) and so on. But for the most frequent 
stuff it should be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The 
relevant tutorial is currently missing, but I hope I can finish 
it until tomorrow.


I've also made a change log (for the first time) so that each 
change with the corresponding commit can be tracked: 
http://dgame-dev.de/index.php?controller=developmentmode=changelog


As always, there is also a new web page (this time probably for 
the last time :D):

http://dgame-dev.de/


Thank you, D needs more frameworks  libraries like Dgame.


Re: Dgame 0.6 - Beta

2015-06-09 Thread growlercab via Digitalmars-d-announce

On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0: 
https://github.com/Dgame/Dgame/releases


There are some major changes, like Masks for Surfaces, the 
AntiAlias and OpenGl Versions enum in GLContextSettings 
(previous GLSettings) and so on. But for the most frequent 
stuff it should be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The 
relevant tutorial is currently missing, but I hope I can finish 
it until tomorrow.


I've also made a change log (for the first time) so that each 
change with the corresponding commit can be tracked: 
http://dgame-dev.de/index.php?controller=developmentmode=changelog


As always, there is also a new web page (this time probably for 
the last time :D):

http://dgame-dev.de/


Nice work and thanks for the quick bug fixes :)

Dgame is becoming a really solid library that's great fun to work 
with.