Re: C++ interface problem

2015-04-30 Thread Benjamin Thaut via Digitalmars-d-learn

On Wednesday, 29 April 2015 at 19:04:11 UTC, extrawurst wrote:
On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut 
wrote:

On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:


here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257

this is the shortened interface (no destructors in the rest 
of the code either):

https://gist.github.com/Extrawurst/b20dc5ab84132ecab30d

the method `GetFriendByIndex` is the one crashing on win32.


I assume that's because CSteamID is returned by value. Are you 
defining CSteamID in D as a struct? If not you have to because 
only structs can be returned by value. The next problem is 
that CSteamID is 64bits wide, this might be a problem as it 
can not be returned in a single register. You could try 
changeing the definition of GetFriendByIndex on the D side to


ulong GetFriendByIndex(...) and reinterpret the ulong on the D 
side. If that does not work however you are most likely out of 
luck because the way your c++ library returns a value type  
32-bit is not compatible with what dmd expects. Do you have 
debug symbols for the third party c++ library? Can you step 
into the virtual function call to actually see if it ends up 
in the correct function on the c++ side?


Kind Regards
Benjamin Thaut


Seems i am out of luck. I tried all that. The Steamworks SDK is 
closed source without debugging symbols. so it wont work.. too 
bad, this library would have been a good example case of 
seamless c++-interfacing from D...


Did you try windows 64-bit? Calling conventions on 64-bit windows 
are better standardized.


Re: C++ interface problem

2015-04-30 Thread extrawurst via Digitalmars-d-learn

On Thursday, 30 April 2015 at 08:18:16 UTC, Benjamin Thaut wrote:

On Wednesday, 29 April 2015 at 19:04:11 UTC, extrawurst wrote:
On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut 
wrote:

On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:


here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257

this is the shortened interface (no destructors in the rest 
of the code either):

https://gist.github.com/Extrawurst/b20dc5ab84132ecab30d

the method `GetFriendByIndex` is the one crashing on win32.


I assume that's because CSteamID is returned by value. Are 
you defining CSteamID in D as a struct? If not you have to 
because only structs can be returned by value. The next 
problem is that CSteamID is 64bits wide, this might be a 
problem as it can not be returned in a single register. You 
could try changeing the definition of GetFriendByIndex on the 
D side to


ulong GetFriendByIndex(...) and reinterpret the ulong on the 
D side. If that does not work however you are most likely out 
of luck because the way your c++ library returns a value type

 32-bit is not compatible with what dmd expects. Do you have
debug symbols for the third party c++ library? Can you step 
into the virtual function call to actually see if it ends up 
in the correct function on the c++ side?


Kind Regards
Benjamin Thaut


Seems i am out of luck. I tried all that. The Steamworks SDK 
is closed source without debugging symbols. so it wont work.. 
too bad, this library would have been a good example case of 
seamless c++-interfacing from D...


Did you try windows 64-bit? Calling conventions on 64-bit 
windows are better standardized.


no i did not, win64-only is a no-option unfortunately


Re: C++ interface problem

2015-04-29 Thread extrawurst via Digitalmars-d-learn

On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut wrote:

On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:


here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257

this is the shortened interface (no destructors in the rest of 
the code either):

https://gist.github.com/Extrawurst/b20dc5ab84132ecab30d

the method `GetFriendByIndex` is the one crashing on win32.


I assume that's because CSteamID is returned by value. Are you 
defining CSteamID in D as a struct? If not you have to because 
only structs can be returned by value. The next problem is that 
CSteamID is 64bits wide, this might be a problem as it can not 
be returned in a single register. You could try changeing the 
definition of GetFriendByIndex on the D side to


ulong GetFriendByIndex(...) and reinterpret the ulong on the D 
side. If that does not work however you are most likely out of 
luck because the way your c++ library returns a value type  
32-bit is not compatible with what dmd expects. Do you have 
debug symbols for the third party c++ library? Can you step 
into the virtual function call to actually see if it ends up in 
the correct function on the c++ side?


Kind Regards
Benjamin Thaut


Seems i am out of luck. I tried all that. The Steamworks SDK is 
closed source without debugging symbols. so it wont work.. too 
bad, this library would have been a good example case of seamless 
c++-interfacing from D...


Re: C++ interface problem

2015-04-29 Thread Benjamin Thaut via Digitalmars-d-learn

On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:


here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257

this is the shortened interface (no destructors in the rest of 
the code either):

https://gist.github.com/Extrawurst/b20dc5ab84132ecab30d

the method `GetFriendByIndex` is the one crashing on win32.


I assume that's because CSteamID is returned by value. Are you 
defining CSteamID in D as a struct? If not you have to because 
only structs can be returned by value. The next problem is that 
CSteamID is 64bits wide, this might be a problem as it can not be 
returned in a single register. You could try changeing the 
definition of GetFriendByIndex on the D side to


ulong GetFriendByIndex(...) and reinterpret the ulong on the D 
side. If that does not work however you are most likely out of 
luck because the way your c++ library returns a value type  
32-bit is not compatible with what dmd expects. Do you have debug 
symbols for the third party c++ library? Can you step into the 
virtual function call to actually see if it ends up in the 
correct function on the c++ side?


Kind Regards
Benjamin Thaut


Re: C++ interface problem

2015-04-27 Thread extrawurst via Digitalmars-d-learn

On Monday, 27 April 2015 at 07:37:23 UTC, Laeeth Isharc wrote:

On Sunday, 26 April 2015 at 15:49:46 UTC, extrawurst wrote:

I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:

```
//alias S = ulong;
struct S
{
 ulong data;
}

extern(C) I getI();

extern(C++) interface I
{
 void foo();
 S bar();
}
```

now the question is why does it crash to access bar() in both 
cases? (using alias aswell as the struct)
The C++ class S is a POD class (it contains only 64bits of 
data and is compiled byte aligned)
The call to bar() from D just crashes on win32, the interface 
works fine on osx 64bit.
Any help would be welcome! Is this even possible to solve ? I 
have no access to the library code so I am not able to build 
the C++ lib with like DMC or something...


Long always 64 bit in D but varies with architecture in C.  See 
here:

http://wiki.dlang.org/Converting_C_.h_Files_to_D_Modules

Core.stdc.config has alias for the C type that you can use in 
place of long.


Thought about that too and tried uint aswell. does not work 
either..


Re: C++ interface problem

2015-04-27 Thread extrawurst via Digitalmars-d-learn

On Monday, 27 April 2015 at 16:24:16 UTC, Benjamin Thaut wrote:

Am 27.04.2015 um 17:16 schrieb extrawurst:

On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:

On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:


Don't ask me about the compiler, like stated above I have no 
control

over the binaries, it is proprietary.


Thats bad to start with.



the C++ class basically is:

```
class S
{
union SteamID_t
   {
   struct SteamIDComponent_t
   {
   uint32m_unAccountID : 32;
   unsigned intm_unAccountInstance : 20;
   unsigned intm_EAccountType : 4;
   EUniversem_EUniverse : 8;
   } m_comp;

   uint64 m_unAll64Bits;
   } m_steamid;
}
```


Where is the fuction declaratiosn for bar? If bar is not 
virtual you
can not use a extern(C++) Interface. If bar is non-virtual 
you have to

use a extern(C++) class.


of course it is all virtual. it is a c++-interface. and 
everything works

fine under osx, that would not be the case otherwise, right ?


It depends on the compiler, I don't know the vtbl layout on 
OSX. Does the class have a virtual destructor? If you would 
post a bit more of S declaration I wouldn't have to guess into 
the blue. Not knowing the compiler your third party library was 
compiled with doesn't really help either.


Kind Regards
Benjamin


here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257

this is the shortened interface (no destructors in the rest of 
the code either):

https://gist.github.com/Extrawurst/b20dc5ab84132ecab30d

the method `GetFriendByIndex` is the one crashing on win32.


Re: C++ interface problem

2015-04-27 Thread Laeeth Isharc via Digitalmars-d-learn

On Sunday, 26 April 2015 at 15:49:46 UTC, extrawurst wrote:

I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:

```
//alias S = ulong;
struct S
{
  ulong data;
}

extern(C) I getI();

extern(C++) interface I
{
  void foo();
  S bar();
}
```

now the question is why does it crash to access bar() in both 
cases? (using alias aswell as the struct)
The C++ class S is a POD class (it contains only 64bits of data 
and is compiled byte aligned)
The call to bar() from D just crashes on win32, the interface 
works fine on osx 64bit.
Any help would be welcome! Is this even possible to solve ? I 
have no access to the library code so I am not able to build 
the C++ lib with like DMC or something...


Long always 64 bit in D but varies with architecture in C.  See 
here:

http://wiki.dlang.org/Converting_C_.h_Files_to_D_Modules

Core.stdc.config has alias for the C type that you can use in 
place of long.


Re: C++ interface problem

2015-04-27 Thread Benjamin Thaut via Digitalmars-d-learn

On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:


Don't ask me about the compiler, like stated above I have no 
control over the binaries, it is proprietary.


Thats bad to start with.



the C++ class basically is:

```
class S
{
union SteamID_t
{
struct SteamIDComponent_t
{
uint32  m_unAccountID : 32;
unsigned intm_unAccountInstance : 20;
unsigned intm_EAccountType : 4;
EUniverse   m_EUniverse : 8;
} m_comp;

uint64 m_unAll64Bits;
} m_steamid;
}
```


Where is the fuction declaratiosn for bar? If bar is not virtual 
you can not use a extern(C++) Interface. If bar is non-virtual 
you have to use a extern(C++) class.


Re: C++ interface problem

2015-04-27 Thread Benjamin Thaut via Digitalmars-d-learn

On Monday, 27 April 2015 at 11:00:23 UTC, extrawurst wrote:


Thought about that too and tried uint aswell. does not work 
either..


Please post the c++ declarations as well. Which c++ compiler do 
you use for win32? (dmc or msvc)


Kind Regards
Benjamin


Re: C++ interface problem

2015-04-27 Thread extrawurst via Digitalmars-d-learn

On Monday, 27 April 2015 at 12:56:57 UTC, Benjamin Thaut wrote:

On Monday, 27 April 2015 at 11:00:23 UTC, extrawurst wrote:


Thought about that too and tried uint aswell. does not work 
either..


Please post the c++ declarations as well. Which c++ compiler do 
you use for win32? (dmc or msvc)


Kind Regards
Benjamin


Don't ask me about the compiler, like stated above I have no 
control over the binaries, it is proprietary.


the C++ class basically is:

```
class S
{
union SteamID_t
{
struct SteamIDComponent_t
{
uint32  m_unAccountID : 32;
unsigned intm_unAccountInstance : 20;
unsigned intm_EAccountType : 4;
EUniverse   m_EUniverse : 8;
} m_comp;

uint64 m_unAll64Bits;
} m_steamid;
}
```


Re: C++ interface problem

2015-04-27 Thread extrawurst via Digitalmars-d-learn

On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:

On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:


Don't ask me about the compiler, like stated above I have no 
control over the binaries, it is proprietary.


Thats bad to start with.



the C++ class basically is:

```
class S
{
union SteamID_t
{
struct SteamIDComponent_t
{
uint32  m_unAccountID : 32;
unsigned intm_unAccountInstance : 20;
unsigned intm_EAccountType : 4;
EUniverse   m_EUniverse : 8;
} m_comp;

uint64 m_unAll64Bits;
} m_steamid;
}
```


Where is the fuction declaratiosn for bar? If bar is not 
virtual you can not use a extern(C++) Interface. If bar is 
non-virtual you have to use a extern(C++) class.


of course it is all virtual. it is a c++-interface. and 
everything works fine under osx, that would not be the case 
otherwise, right ?


Re: C++ interface problem

2015-04-27 Thread Benjamin Thaut via Digitalmars-d-learn

Am 27.04.2015 um 17:16 schrieb extrawurst:

On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:

On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:


Don't ask me about the compiler, like stated above I have no control
over the binaries, it is proprietary.


Thats bad to start with.



the C++ class basically is:

```
class S
{
union SteamID_t
{
struct SteamIDComponent_t
{
uint32m_unAccountID : 32;
unsigned intm_unAccountInstance : 20;
unsigned intm_EAccountType : 4;
EUniversem_EUniverse : 8;
} m_comp;

uint64 m_unAll64Bits;
} m_steamid;
}
```


Where is the fuction declaratiosn for bar? If bar is not virtual you
can not use a extern(C++) Interface. If bar is non-virtual you have to
use a extern(C++) class.


of course it is all virtual. it is a c++-interface. and everything works
fine under osx, that would not be the case otherwise, right ?


It depends on the compiler, I don't know the vtbl layout on OSX. Does 
the class have a virtual destructor? If you would post a bit more of S 
declaration I wouldn't have to guess into the blue. Not knowing the 
compiler your third party library was compiled with doesn't really help 
either.


Kind Regards
Benjamin


C++ interface problem

2015-04-26 Thread extrawurst via Digitalmars-d-learn

I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:

```
//alias S = ulong;
struct S
{
  ulong data;
}

extern(C) I getI();

extern(C++) interface I
{
  void foo();
  S bar();
}
```

now the question is why does it crash to access bar() in both 
cases? (using alias aswell as the struct)
The C++ class S is a POD class (it contains only 64bits of data 
and is compiled byte aligned)
The call to bar() from D just crashes on win32, the interface 
works fine on osx 64bit.
Any help would be welcome! Is this even possible to solve ? I 
have no access to the library code so I am not able to build the 
C++ lib with like DMC or something...