[IxDA Discuss] Job: Information Architect/Interaction Design. Loc: NYC. CO: ArielPartners: Recruiter/ Full-time Employee or Contract. Duration: 2-4 Years

2008-04-01 Thread Bert Copello
Senior Interaction Designer

Ariel Partners (www.arielpartners.com) has an immediate opening for an
AJAX-oriented Information Architect/Interaction designer !

This position involves development of a leading edge AJAX Web UI for a
major;Enterprise resource management product. Our project is very long
term, with flexible options for either full-time employee status or long
term consulting.

Location: Highly accessible; just 1 block from Penn Station in New York City.


Description:
Application UI/ID/UX position. Designer will work closely with business
analysts,clients, and developers to produce realistic screen
prototype/mockups; prototypes involve fairly complex JavaScript/DHTML in
order to accurately simulate the look/feel of the finished web pages.

Required Strengths:
•Strong Application Design background, with heavy thin client/browser
based applications,
•Ability to design from requirements, design from scratch.
•Ability to facilitate collaborative requirements definition meetings from
a user advocate position.
•Hands on experience with fundamentals of design; Full SDLC experience
from a UI POV, including: Abstract design, articulate logic flows as well
as screen-flows; states and transitions. (Focused Exp. Required)
•Lo-Fi to Hi-Fi hands-on Prototyping (Focused Exp. Required)
•Field research, CI (Contextual Inquiry)
•Test Experience

Requires :
•Application Design Experience
•Excellent written/oral communication skills
•Excellent problem solving/analytical skills.

Technical Skills :

Required:

•JavaScript: at least intermediate skill level, including ability to do
simple custom hand coding, including usage of open source JS libraries
•DHTML, CSS, in a production environment: (Advanced)
•Graphics applications Like DreamWeaver, Photoshop, Illustrator, Visio or
similar tools experience.
•AJAX Familiarity: The candidate should be cognizant of the latest trends
in AJAX/Web 2.0 UI.

Pluses:

•Basic experience with JavaScript libraries like Prototype, Ext, Dojo,
Scriptaculous, as well as familiarity with XML are highly desirable !
•AJAX/Web 2.0 Experience: High-end interactive design experience
incorporating AJAX Web 2.0 technologies
•Experience with Product Development; Strongly preferred
•Familiarity with basic OO design is helpful

Detail Elaboration for Profile and Environment
Technical Knowledge needed:
•HTML – Intermediate to Advanced knowledge – Required
•DHTML – Intermediate to Advanced knowledge – Required
•CSS – Intermediate to Advanced knowledge – Required
•JavaScript – Intermediate to Advanced knowledge – Required
JS Frameworks:
•Scriptacuous – Knowledge of to Advanced knowledge – Nice to have
•EXT  – Knowledge of to Advanced knowledge – Nice to have

Design Experience
Must Have:
•Excellent “conceptual” design skills, be able to “design on the fly”.
•Ability to take spoken and written requirements and create Interaction
Designs and User Interfaces from these requirements.
•Excellent layout skills. Know proper usage of white space, contrast,
consistency, precedence, and gestalt principles.
•Intermediate Graphics skills. Be able to make reasonable icons and
knowledge to use colors correctly.
•Ability to create optimal screen flows.
•Taxonomy development.
•Flow Chart development.
•Web 2.0/Ajax design.
•Design for Enterprise Web Applications.

Prototyping, (intermediate to expert level, required)
•Whiteboard Prototyping
•Paper Prototyping
•HTML Prototyping
•Lo-fi Prototyping
•Mid-fi Prototyping
•Hi-fi Prototyping

Project Management, Presentation abilities and General Knowledge, (all
skills are required at Senior level):
Must Have:
•Ability to present and discuss complex interactions, with and without
prototypes, to a variety of stakeholders.
•Guide discussions in order to achieve optimal UI and Usability.
•Be the User Interface/ Interaction Design Expert.
•Understand and work within dynamic timelines.
•Be flexible with changing requirements and feedback.
•Elicit and interpret requirements from stakeholders in order to achieve
successful and optimal UI.
•Have a sense of humor and don’t take feedback personally.
•Designing in full SDLC.
•Basically be pleasant and presentable

Process Knowledge, (nice to have):
•Agile Process.
•XP Process.
•Scrum Process.
•UCD – User Centered Design

Usability and User testing Experience, (Intermediate to Advanced skills is
a plus):
•Heuristic Evaluations
•Field Tests
•Control Room Testing
•Surveys
•Contextual Inquiry
•Persona development


Knowledge of UX/UI thought leaders, (knowledgeable of some to all of these
people):
•Jacob Nielson
•Donald Norman
•Bruce Tog Tognazzini
•Alan Cooper
•Jared Spool
•Robert Reimman
•Karen Holtzenblatt
•Edward Tufte
•Bill Buxton
•Jesse James Garret
•Steve Krug
•Peter Morvile
•Louis Rosenfield

Education - Bachelors/Masters, desired coursework, (can be flexible):
•HCI
•Computer Science
•Cognitive Psychology
•Industrial Design
•Engineering
•(Other degrees with experience)

Qualified and interested candidates can email resume directly 

Re: [IxDA Discuss] Use Case / Requirements Management Tools

2008-04-01 Thread Sachendra Yadav
You might want to check out Enterprise Architect, it matches your
requirements very well. For requirements management and output to
multiple formats we use a plugin RAQuest which integrates with EA
and provides richer functionality. Total cost comes to about ~$500 per
floating license.

www.sparxsystems.com.au
www.raquest.com

Regards
Sachendra
www.sachendra.com

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[IxDA Discuss] tools and langages to model the interaction of a game.

2008-04-01 Thread edson rufino de souza
hi folks,

i am new in this discussion list, and i am sorry if the question i
will post is old or already discussed.

we are starting the design of a rpg game, and we need model all the
present possibilities in terms of interaction to make decisions about
development and game possibilities, considering a complex interactive
system like a game.

i want to know if anyone could suggest best possibilities in terms of
languages and tools to model this type of interaction.

thank you!  best regards,

-- 
edson rufino de souza
especialista em acessibilidade digital
tel: +55-21-86301300

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Re: [IxDA Discuss] tools and langages to model the interaction of a game.

2008-04-01 Thread Jeff Howard
Hi Edson,

I'd explore Ralf Koster's research. I think he covered this in one
of his presentations a few years ago::

http://www.theoryoffun.com/grammar/gdc2005.htm

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Vista Fonts and OpenType

2008-04-01 Thread Chris Bernard
I'll share this request with the right folks.

Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile



Blog: www.designthinkingdigest.com
Design: www.microsoft.com/design
Tools: www.microsoft.com/expression
Community: http://www.visitmix.com

The future is already here. It's just not evenly distributed. William Gibson

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrei 
Herasimchuk
Sent: Monday, March 31, 2008 3:01 PM
To: IXDA list
Subject: [IxDA Discuss] Vista Fonts and OpenType

Ok... I'm sending this to the mailing list because I know Chris and
some other Microsoft people are reading this...

Will Microsoft PLEASE... PLEASE for the LOVE OF GOD and yes... I
am SHOUTING

Will you guys please please please release a legitimate OpenType set
of the Vista fonts, so those of us designers who choose to do our
work on a Macintosh can prototype and mockup our products for our
clients using these wonderful new fonts, all the while further
encouraging them or organizations to stop using Arial or Trebuchet?

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Vista Fonts and OpenType

2008-04-01 Thread Jeffrey D. Gimzek

i thought Arial and Trebuchet were the two best fonts in the world,  
and that's why everyone (including me!) uses them ?

jd


On Apr 1, 2008, at 2:42 PM, Andrei wrote:

 Ok... I'm sending this to the mailing list because I know Chris and
 some other Microsoft people are reading this...

 Will Microsoft PLEASE... PLEASE for the LOVE OF GOD and yes... I
 am SHOUTING

 Will you guys please please please release a legitimate OpenType set
 of the Vista fonts, so those of us designers who choose to do our
 work on a Macintosh can prototype and mockup our products for our
 clients using these wonderful new fonts, all the while further
 encouraging them or organizations to stop using Arial or Trebuchet?

 --
 Andrei

- -

Jeffrey D. Gimzek | Senior User Experience Designer

http://www.glassdoor.com



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[IxDA Discuss] April 9 - Jan Chipchase/Nokia presents in San Francisco

2008-04-01 Thread Peter Merholz
On April 9, come to Adaptive Path's offices (363 Brannan Street) for  
not one, but TWO glorious presentations.

The information is also on Upcoming.org, and if you do plan on coming,  
please say you are attending or watching there.
http://upcoming.yahoo.com/event/466964

The headliners are Jan Chipchase and Duncan Burns from Nokia Design,  
presenting:

Title: Street Hacks: From Design Research to Prototype to

How long have you been using your current cell phone? And what  
happened to your previous model? If you live in a country like India,  
China or Ghana the answer is likely to involve the vibrant used phone  
market and, somewhere along the line the informal repair cultures -  
guys on the street who appear able to fix pretty much anything using  
little more than a flat surface a screwdriver and knowledge.

This presentation will highlight the mobile phone hacking skills  
available on the streets of cities from Accra and beyond, the  
sophisticated ecosystem of reverse engineered repair manuals and  
highlight how it challenges our thinking about what it means to make,  
distribute our products. The presentation will introduce Remade - a  
phone made from upcycled and recycled products.


To start the evening, Adaptive Path's Brandon Schauer will present on  
The Long Wow, a preview of his talk he'll give at the IA Summit:

Customer loyalty — the idea that a customer will return to you  
repeatedly — is a hot topic these days. It’s been in the spotlight  
ever since business author Frederick Riechfield introduced the Net  
Promoter Score, a simple calculation used to measure the loyalty of  
your customers.

Although it’s become easier to measure customer loyalty, it's just not  
that simple to create it. Rewards cards, frequent-whatever-programs,  
and other artificial attempts at customer loyalty just get in the way.  
Instead, engaging customers in more meaningful relationships over time  
is what builds true loyalty. And that is where well-planned, notably  
great experiences can play a big role in business.

This presentation lays out an experience-centric approach to fostering  
and creating loyalty by systematically impressing your customers again  
and again. The Long Wow challenges creators of customer experiences to  
plan across channels, time, and disciplines to identify a progression  
of seduceable moments.


Timing:

6:00-6:30 - Gather, socialize
6:30-7:15 - Adaptive Path Presents
7:15-8:00 - Nokia Design Presents
8:00-9:00 - Hang out and talk

Again, RSVP via Upcoming
http://upcoming.yahoo.com/event/466964

--peter

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[IxDA Discuss] Comments for our new video player

2008-04-01 Thread Eugene Kim
Hey all,

 

I was wondering if you had a second to provide some honest
critique/comments on our new IGN video player.  Finding usability
studies on video was difficult and there was no time to put our own
tests into the schedule, but we drew from our experience, picked our
fights, and came up with this:

 

[NOTE: video will auto-play after you click on link]

 

http://wii.ign.com/dor/objects/748545/super-smash-bros-brawl/videos/ssbb
_vidreview_030408.html

 

Here are some sections we'd like feedback on:

 

-  actual video player (controls, preferences)

-  sharing the video

-  hot list/channels tabs

-  playlist

-  UI at the end of the video

 

This is my first major project at IGN.  I don't believe IGN has focused
on the user experience in the past so I feel this is a pretty big step
forward for us.

 

Thanks,

 

Eugene


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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Robert Hoekman Jr

 I was wondering if you had a second to provide some honest
 critique/comments on our new IGN video player.


Your Flash player detection method seems to have some issues. I have v9
installed and I get Please install or update your Flash Player here.

I highly recommend using either the Flash Detection Kit from Adobe or
SWFObject. In either case, use the Express Install method—makes for a much
smoother upgrade experience.

-r-

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[IxDA Discuss] JOB - UI/Application Designer - Seattle, WA - Recruiter - Contract

2008-04-01 Thread Amy Marshall
Big Fish is looking for senior level UI/Application Designers for a
contract in Seattle. We are looking for professionals with experience
and interest in problem solving for web UI needs. You should have a
history of translating complex software tasks into strong, simple user
interfaces. To be considered for this position you must have previous
experience designing new web based features and applications.

Requirements:
3-4 years application UI design experience
Experience brainstorming and building UI prototypes
Understanding of HTML, CSS, XML and Flash/ActionScript
Experience with FLEX is a definite plus
Knowledge of imaging technology - photography experience is as plus
Proficient with Adobe CS3
Experience creating printed collateral materials

For the right candidate this contract could turn info a full time
position. We want to see your resume and online portfolio so please
apply with us online to be considered.
http://gobigfish.com/jobDetail.aspx?jobid=4464

 

Big Fish is a Seattle based creative staffing firm - for more
information see our website at http://www.gobigfish.com
http://www.gobigfish.com/ 

 

 

 

 

 


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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Ari Feldman
this stuff isn't as easy as it seems so kudos to anyone who gives it a shot
- especially when time or testing aren't at your disposal!

not everyone works with Hulu's resources and budgets.

anyway, everything seems to be there. i personally would have liked to see
related videos and ratings integrated into the player and some of the
social/virtual feature icons a bit larger.

i do find it a bit odd that the email video function requires registration,
however.

below is a link to the heavy.com player, which is based off one that my team
designed back in early '06. it's far from the best kid on the block but most
of the options are clear and accessible, it lets you email friends w/o
registration, related videos are accessed within the player, you can rate
the video and it gives users the choice regarding having their videos
autoplay or have viewers initiate the playback.

http://flyingyogi.com/about/cd.html




On Tue, Apr 1, 2008 at 6:44 PM, Eugene Kim [EMAIL PROTECTED] wrote:

 Hey all,



 I was wondering if you had a second to provide some honest
 critique/comments on our new IGN video player.  Finding usability
 studies on video was difficult and there was no time to put our own
 tests into the schedule, but we drew from our experience, picked our
 fights, and came up with this:



 [NOTE: video will auto-play after you click on link]



 http://wii.ign.com/dor/objects/748545/super-smash-bros-brawl/videos/ssbb
 _vidreview_030408.htmlhttp://wii.ign.com/dor/objects/748545/super-smash-bros-brawl/videos/ssbb_vidreview_030408.html



 Here are some sections we'd like feedback on:



 -  actual video player (controls, preferences)

 -  sharing the video

 -  hot list/channels tabs

 -  playlist

 -  UI at the end of the video



 This is my first major project at IGN.  I don't believe IGN has focused
 on the user experience in the past so I feel this is a pretty big step
 forward for us.



 Thanks,



 Eugene

 
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-- 
--
www.flyingyogi.com
--

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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Eugene Kim
Hmm, I'll forward this onto our dev and QA teams.  Do you mind sharing
which browser/OS you are using?

 



From: Robert Hoekman Jr [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, April 01, 2008 4:53 PM
To: Eugene Kim
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Comments for our new video player

 

I was wondering if you had a second to provide some honest
critique/comments on our new IGN video player.

 

Your Flash player detection method seems to have some issues. I have v9
installed and I get Please install or update your Flash Player here.

 

I highly recommend using either the Flash Detection Kit from Adobe or
SWFObject. In either case, use the Express Install method-makes for a
much smoother upgrade experience.

 

-r- 


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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Eduardo Ortiz
Eugene,

I'm providing some comments, based on what you requested.

My experience with video comes from doing actual production of videos and
designing UIs to support them for different clients and audiences. In the
end, I think you just have to do what your audience requires or needs.

*-  actual video player (controls, preferences)*
There is no initial player feedback indicating to the user that the video is
loading, other than the area stating the delayed playback. I think valuable
real estate is being misused by not providing the user with what's
happening

It's not possible for the user to move the timeline scrubber when the video
is paused - the user should have control at any point to move to a certain
section of the video (whether it's forward or backward).

The speaker icon is pretty prominent, however you can't click on it to mute
the audio, you have to decrease the audio level to 0 to do this, why not
allow this function?

While there is no standard (to my knowledge) of a maximize symbol, the one
being employed is not completely clear.

When going to full screen, the controls don't scale, they remain the same
size - why not scale them?


*-  sharing the video*

There is no easy way (other than to select-all then copy) for the user to
copy the embed code, there could be a simple function (button or link) that
allows copies the url to the clipboard for the user.

From the pause state, if I were to share when I close that item, the video
automatically starts playing, I see no need for this -- also the play icon
is displayed instead of the pause button, since now the video is playing.
(this happens for both share and download)

I also see no need to completely obscure the video, since the content
provided does not require the full width and height of the video area.


*-  hot list/channels tabs*

Why not provide total time for the items being displayed here, as well as an
option to play either low res or his res?

*-  playlist*

Clicking on view all takes me to a completely different area, disconnects
me from the UI I'm already familiarizing myself with.


*-  UI at the end of the video*

The UI takes up the full width of the video area, yet the content does not
require this much real estate.

Are the recommended videos driven by tags or are they matched up manually?
Seems to me that more related videos could be offered and some sort of
scrolling/navigation could be provided to view this, in this same space.

Other than that, the player looks good.

Cheers,

Eduardo

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[IxDA Discuss] The Generalisation of User Research

2008-04-01 Thread AJ Kock
I recently had a meeting with a software development company who was in the
process of creating a new CMS for the company which I was working for; the
users mostly being travel consultants. I had to give feedback on the users
first experience of the new system so that they could make some adjustments
if necessary. They already had an in-house CMS which they modify with
modules added to the client's requests.

I found a few problem areas related to button placement, similar button
names with different functions, etc. With my feedback I stated that the
users found X to be confusing and their response were; With their research
they found people actually like X to be the way it is. Now this begged the
question: Whose user research was right? Obviously I thought it had to be
mine, because I tested the people who were going to use the particular
system, but it made me wonder why there was a discrepancy.

The answer obviously lied in the fact that some user research can be
generalised, but others not. So which user research do you think can be
generalised and which can't?

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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Eugene Kim

 anyway, everything seems to be there. i personally 
 would have liked to see related videos and ratings 
 integrated into the player and some of the social/virtual 
 feature icons a bit larger.  

The playlist is actually the related videos (in this example, more
videos for the Smash Bros. Brawl game).  I remember talking about the
name change with PM, but it was never implemented before launch.

Ratings are on their way, although our stakeholders can't decide
between thumbs up/down vs. 5 stars vs. 10-point scale.  Currently we
use all three depending on the content.  Most of our games and
entertainment objects have used the 10-point scale for many years,
thumbs are used for articles, and stars are only used for movies.
Most stakeholders prefer thumbs because they want to preserve what
little consistency we have (meaning they don't want to widely
introduce another rating system beyond movies), but one of the
stakeholders and our design group think we should use stars.  Stars
are commonly used for other video/movie sites and I feel they are
fairly easy to understand.

 i do find it a bit odd that the email video function 
 requires registration, however.  

The purpose was to prevent being a spam engine.  I feel it definitely
discourages sharing.  I inquired about CAPTCHA and dev told me they
haven't gotten around to installing it yet.  But perhaps there's a
temporary solution you can suggest?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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Re: [IxDA Discuss] tools and langages to model the interaction of a game.

2008-04-01 Thread Itamar Medeiros
Thanks, Jeff, for the link: great stuff!

Since Design Patterns are such a hype now, I've recently read a
paper that talks about Game Design Patterns
(http://www.tii.se/play/publications/2003/gamedesignpatterns.pdf).
Might worth it to take a look.

...

{ Itamar Medeiros } Information Designer
 designing clear, understandable communication by
 caring to structure, context, and presentation
 of data and information

 website ::: http://designative.info/
 mobile :::  86 13671503252
 skype ::: designative



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=27814



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Re: [IxDA Discuss] Comments for our new video player

2008-04-01 Thread Eugene Kim
Hey Eduardo, I've left out things which are duly noted or are known
bugs.  Thanks for the response!

 There is no initial player feedback indicating to 
 the user that the video is loading, other than the 
 area stating the delayed playback. I think valuable 
 real estate is being misused by not providing the 
 user with what's happening

Are you talking about simply moving the feedback from the slider into
a more prominent position?

 The speaker icon is pretty prominent, however you 
 can't click on it to mute the audio, you have to decrease 
 the audio level to 0 to do this, why not allow this function? 

Yup, noted.  In addition, I feel the hot spots for your cursor need
to be bigger.  Mousing seems to be too precise around the sliders.

 While there is no standard (to my knowledge) of a maximize 
 symbol, the one being employed is not completely 
 clear.  

Someone brought this up earlier...  What about spelling out View
Full Screen?  Is that appropriate or overkill?  Would a new icon
with a tooltip suffice?

 When going to full screen, the controls don't scale, 
 they remain the same size - why not scale them?  

Honestly, I'm not sure why it turned out this way other than I was
told the flash dev would take care of it.  Part of the reason is the
politics of making everyone happy and perhaps it was deemed this
individual needed to maintain control of this portion of the UI.

 Why not provide total time for the items being displayed 
 here, as well as an option to play either low res 
 or his res?  

The feeling here was that things were just too cramped.  Our naming
convention is quite daunting and we wanted to avoid truncating for
SEO reasons.  But I do see the value in total time.  The PM and I
discussed using bigger thumbnails and allowing for more summary
space.  This would reduce the number of columns but force the user to
scroll more.  Thoughts?

 Clicking on view all takes me to a completely different 
 area, disconnects me from the UI I'm already familiarizing 
 myself with.  

In the case of Images, I feel it's appropriate.  We're trying to
link the user to other media they might be interested in.  But for
Videos, are you talking about dynamically generating the content
within the playlist?

 Are the recommended videos driven by tags or are they 
 matched up manually? Seems to me that more related 
 videos could be offered and some sort of scrolling/navigation 
 could be provided to view this, in this same space. 

It's supposed to be videos from the related genre and was supposed
to allow the user to scroll through 30 videos.  It was cut for time
reasons so hopefully we'll have it back soon!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27819



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[IxDA Discuss] Fwd: Vista Fonts and OpenType

2008-04-01 Thread David Cortright
Just baiting us, aren't you? Trebuchet is actually a beautiful font, IMHO,
tragically ruined by the lowercase g and the ampersand (), both of which
are ugly, attention-grabbing glyphs. It's a deal-breaker for
mehttp://www.kpao.org/2008/03/trebuchet-a-font-ruined-by-two.html
.

And while the Microsoft C fonts are indeed nice, I highly doubt the right
folks will license them for free to the world. Times are quite different
than they were 13 years ago at the start of the Internet Tidal
Wavehttp://www.google.com/search?hl=enq=Internet%20Tidal%20Wave%20memo.
But what I don't understand is why others haven't picked up the slack here.
There are some really nice free fonts out there (many of which have been
featured on Smashing Magazinehttp://www.smashingmagazine.com/category/fonts/)
that could easily be included in Firefox installs—like these for
examplehttp://www.kpao.org/2007/12/best-free-fonts.html
.

Or how about Adobe? They have amazing reach with both Flash and Reader, and
they also have an amazing library of typefaces http://www.adobe.com/type/.
How about Adobe picking up some slack here and giving a bit back to the
Internet community that made it the powerhouse it is today?

Or Google? They licensed the Droid fonts
http://www.ascendercorp.com/pr/pr2007_11_12.htmlfor their Android phone
platform. How about extending use of these fonts to computers as well?

Ah well. I'm still going to use SIFR http://novemberborn.net/sifr3 for my
designs.

·Dave


On Tue, Apr 1, 2008 at 2:56 PM, Jeffrey D. Gimzek [EMAIL PROTECTED]
wrote:


 i thought Arial and Trebuchet were the two best fonts in the world,
 and that's why everyone (including me!) uses them ?

 jd




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