Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Adam Connor

Jumping back to what Will said:
curriculum development is going to happen with or without us (the 
community of IxDA) - so we can either lead, follow, or shut the F* up.


I think it would be great if IxDA came up with a proposed curriculum 
that could be used by schools to build new offerings in the IxD field.


I know it would help some colleagues I've talked to who themselves have 
begun to have conversations with various schools in my area about 
designing new classes on UX subjects. And the more schools with solid 
offerings there are the less of a challenge regional location will 
become for those like Fred, Marilia and myself.


--
adam connor
[EMAIL PROTECTED]
twitter.com/adamconnor



David Malouf wrote:

In the end, I don't see it scaling. My estimation is that we need to
increase our size in the next 5-10 years by an order of magnitude
10x's greater than our current numbers. I don't see how the
journy-person approach can do that. To me this approach would fall
under organic that I don't see working for us on So many levels.

-- dave
  


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Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Loredana Crisan

I don't want to complicate things more than they already are.
I'm an Interaction Designer (have been for only about a year and a  
half now) and what brought me here was a combination of two of my  
passions: technology and psych.


I'm currently working towards a PhD in Psychology, and I see the  
discipline very closely related to UX.
At its best, UX is the domain of multi-disciplinary folks. What are  
your thoughts on the different sets of knowledge/skills required of a  
*great* user experience designer?


Loredana



On Jun 22, 2008, at 5:54 AM, Adam Connor wrote:


Jumping back to what Will said:
curriculum development is going to happen with or without us (the  
community of IxDA) - so we can either lead, follow, or shut the F*  
up.


I think it would be great if IxDA came up with a proposed curriculum  
that could be used by schools to build new offerings in the IxD field.


I know it would help some colleagues I've talked to who themselves  
have begun to have conversations with various schools in my area  
about designing new classes on UX subjects. And the more schools  
with solid offerings there are the less of a challenge regional  
location will become for those like Fred, Marilia and myself.


--
adam connor
[EMAIL PROTECTED]
twitter.com/adamconnor



David Malouf wrote:

In the end, I don't see it scaling. My estimation is that we need to
increase our size in the next 5-10 years by an order of magnitude
10x's greater than our current numbers. I don't see how the
journy-person approach can do that. To me this approach would fall
under organic that I don't see working for us on So many  
levels.


-- dave



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Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Sean Goggins
Perhaps it is this very preference for cranking out designs that has
limited the advancement of the field of design?  There are, no doubt, firms
with this preference, and firms who aspire advance the field.  The design
field no doubt requires both.

And it's Prima donna.  ;)

Sean

On Fri, Jun 20, 2008 at 7:21 PM, Mark Ehrhardt [EMAIL PROTECTED]
wrote:

 And PhD's have routinely been bottom of the wrung candidates,
 (seriously) . We consider a PhD to be a negative, with candidates
 having consistent issues such as - premadonna, no business sense, no
 real world sense, poor design skills, poor coding skills, (in a make
 it happen type of world) .

 Why on earth would you consider hiring a PhD if you are going to
 evaluate them using the same criteria you would an undergrad?  PhDs
 are researchers... they further the field of design.  You hire them
 if you need this type of thinking / work... not if you need someone
 to crank out designs.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Google and Usability

2008-06-22 Thread Adam Connor
There's a brief post on Google's Usability Lab over at TechCrunch. Not a 
lot of info, but in case anyone is interested:


http://www.techcrunch.com/2008/06/22/a-peak-inside-googles-usability-lab/

--
adam connor
[EMAIL PROTECTED]
twitter.com/adamconnor


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Re: [IxDA Discuss] Google and Usability

2008-06-22 Thread Jared Spool


On Jun 22, 2008, at 9:35 AM, Adam Connor wrote:

here's a brief post on Google's Usability Lab over at TechCrunch.  
Not a lot of info, but in case anyone is interested:


http://www.techcrunch.com/2008/06/22/a-peak-inside-googles-usability-lab/


Yah, this is just one lab.

There's several.

Jared


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[IxDA Discuss] Examples of Advancements in Design

2008-06-22 Thread J. Ambrose Little
Hi folks,

Following up on the recent thread about higher degrees in design and such, I
find myself very curious to know about how current or past research/higher
degrees have already advanced interaction design.  Do you all have any
examples of, e.g., dissertations, theses, acadmic projects, or professional
work from folks with higher degrees that have concretely advanced the field
of design?

I think of Norman's POET  (or DOET :)) as maybe such an example of research
having a notable influence (not sure if it was innovative, though--maybe
someone with more experience/knowledge of the field could chime in on that
point).  Also, Designing Interactions has some interesting stories along
these lines; interestingly, seems like most of those were spurred more by
private (not academic) interests/investment.  Have there been more
recent innovations that came out of research programs that either have or
you think will have notable impact?

--Ambrose

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Re: [IxDA Discuss] Google and Usability

2008-06-22 Thread Adam Connor
Cool. Are you able to share any information with us Jared?  Are all of
the setups similar?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Adam Connor
Dan,
What do you see included in in the Undergrad, Year 2 - Information
Design and Visualization course?

The reason I ask is that in looking through your list I was looking
for something introductory on design patterns/principals (something
along the lines of the Universal Principals of Design book).
I've found on more than a few occasions in talking with High School
seniors (the company I work for takes a lot of them on as summer
interns) looking to one day get into IxD or UX that many of them have
no exposure to these principals.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Kontra
 But it doesn't match the rigor of true in-depth intellectual study and 
 analysis and, just being challenged by a professor or students *in your face* 
 to heighten/deepen your understanding of the history, theory, issues, etc.

Nothing matches the rigor of an actual workplace and the deadline to
ship product.

Fact: a huge number of failed businesses are led by MBAs,
Fact: some of the most spectacular success stories, especially in our
industry, are led by college drop-outs (cf. Gates, Jobs, Dell,
Zuckerberg, etc),
Fact: educational institutions have failed to produce curricula
relevant to fast changing workplace demands,
Fact: many degreed but ineffectual designers have been spotted in the wild,
Fact: so have non-degreed but excellent designers.

Conclusion: It's silly to set these rules and expectations without
individual contexts.

--
Kontra
http://counternotions.com

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Re: [IxDA Discuss] Sketching as a Wireframing Tool

2008-06-22 Thread Greg Newman
I got out of practice from sketching years ago Mike.  I created a bad
habit of doing quick mockups in photoshop, illustrator or
omnigraffle.  I went back to doing wireframes in a moleskine about
six months ago and just switch to the behance dot-grids about a month
ago.

Now that I'm back to pencil/pen wireframes, I find I can get many
ideas down quicker.  I wish I had never strayed from pencil/pen
wireframing.

BTW... y


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Sketching as a Wireframing Tool

2008-06-22 Thread Mark Ahlenius

Hi -

I'm new to this group, so pardon my intrusion.  I hope this is the right 
place to ask - I have a comment to toss in and and question;


Interesting thread on sketching. A book I really like about sketching UE 
stuff which applies to some interaction design issues is a book by Bill 
Buxton called Sketching User Experiences (Morgan Kaufmann).In the 
book he discussed different ways of doing this, even sometimes on planes 
of glass viewable from two sides then.  The book got me so interested in 
sketching, that I've thought about taking a sketching class at a local 
community college.  My old engineering drafting methods are just too 
perfectionistic and slow. There are also a lot of great ideas in the 
books by Edward Tufte.


My question is for a recommendation on a good book on interaction 
design.  I already have The Essentials of Interaction Design by 
Cooper/Reimann,   was looking for other recommendations.  Web design 
types are plentiful, but also interested in other modalities.


thanks much,

'mark

Glenn Walker wrote:

Pencil/pen and paper or whiteboard, then onto tool of choice
(Fireworks/Smartdraw/Visio, plus SnagIt) for more formal
wireframes.

I'm still trying to determine which of the 3 I like best for
wireframing.  Just started trying out Fireworks CS3 but have used
Smartdraw forever and it seems to be my go to app because of
familiarity.  I would love to try Axure, but the license is a little
steep.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30390



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[IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread mat_kinotek



sorry guys.. from the interesting discussion regarding an master  
degree.. I was wandering ..
in your opinion and experiences, which are good master programs out  
there ?
I dont want to look for the perfection, which is impossible in the  
case, and dont want to open a pandora's box ..

i was just wondering which are your impressions from the field ..

m



Il giorno 21/giu/08, alle ore 02:11, j. eric townsend ha scritto:


Uday Gajendar wrote:
Speaking as a Master's degree holder, i'm biased but I'd say the  
advantages are primarily:


That pretty much lines up with my desire to go back to grad school,  
especially #3.  I've got a ton of industry experience in related  
disciplines, but taking a year or two off of everything to focus on  
design thinking 24/7 at a name school would make a huge difference  
in my way of thinking and my way of working.


It's one thing to read _Designing Interactions_ or _Design for the  
Real World_ over the course of a few evenings at home after work;  
another entirely to read those as part of a structured learning  
event and then debate/discuss it with my peers over the course of a  
week (or four).



--
jet / KG6ZVQ
http://www.flatline.net
pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8

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http://kinotek.org - [EMAIL PROTECTED]
cell. 00393332152448 skype. mat_kinotek

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Re: [IxDA Discuss] Sketching as a Wireframing Tool

2008-06-22 Thread mark schraad

Hi Mark,

I think the Buxton book, even on its third reading, is probably more  
important than any other design book I have read in the two years  
since grad school.


Mark




On Jun 21, 2008, at 10:00 AM, Mark Ahlenius wrote:


Hi -

I'm new to this group, so pardon my intrusion.  I hope this is the  
right place to ask - I have a comment to toss in and and question;


Interesting thread on sketching. A book I really like about  
sketching UE stuff which applies to some interaction design issues  
is a book by Bill Buxton called Sketching User  
Experiences (Morgan Kaufmann).In the book he discussed  
different ways of doing this, even sometimes on planes of glass  
viewable from two sides then.  The book got me so interested in  
sketching, that I've thought about taking a sketching class at a  
local community college.  My old engineering drafting methods are  
just too perfectionistic and slow. There are also a lot of great  
ideas in the books by Edward Tufte.


My question is for a recommendation on a good book on interaction  
design.  I already have The Essentials of Interaction Design by  
Cooper/Reimann,   was looking for other recommendations.  Web  
design types are plentiful, but also interested in other modalities.


thanks much,

'mark

Glenn Walker wrote:

Pencil/pen and paper or whiteboard, then onto tool of choice
(Fireworks/Smartdraw/Visio, plus SnagIt) for more formal
wireframes.

I'm still trying to determine which of the 3 I like best for
wireframing.  Just started trying out Fireworks CS3 but have used
Smartdraw forever and it seems to be my go to app because of
familiarity.  I would love to try Axure, but the license is a little
steep.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30390



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Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread mark schraad


On Jun 20, 2008, at 6:35 PM, Kontra wrote:
But it doesn't match the rigor of true in-depth intellectual study  
and analysis and, just being challenged by a professor or students  
*in your face* to heighten/deepen your understanding of the  
history, theory, issues, etc.


Nothing matches the rigor of an actual workplace and the deadline to
ship product.

Fact: a huge number of failed businesses are led by MBAs,


Fact: a huge number of businesses are run by MBA's. Can you point to  
a specific correlation between an MBA and failure? Nearly all  
airplanes that crash were in the hands of licensed pilots... that  
statement says nothing.



Fact: some of the most spectacular success stories, especially in our
industry, are led by college drop-outs (cf. Gates, Jobs, Dell,
Zuckerberg, etc),


Fact: Exceptions and the contrast of what is intuitive and seems  
obvious, make for great headlines. This is a better statement about  
the nature of journalism as a profession.



Fact: educational institutions have failed to produce curricula
relevant to fast changing workplace demands,


Compared to what? Flying by the seat of your pants?

Fact: many degreed but ineffectual designers have been spotted in  
the wild,


Sure, but are they the majority? How does this compare to your view  
of more general incompetence in the workplace?



Fact: so have non-degreed but excellent designers.


See above...


Conclusion: It's silly to set these rules and expectations without
individual contexts.


So what should the take away be here Kontra? Are you suggesting that  
young designers have a higher probability of success and greatness if  
they avoid a structured learning path? Is this really the guidance  
that your would lend say... your children?



--
Kontra
http://counternotions.com

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Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Christine Boese
True, Kontra, but the challenge comes from a different angle, generally
erring on the side of less change, more conservatism. This is why I keep
raising the specter of what happened with the industry-norming of journalism
degrees, which are not doing the field any favors.

Industry-norming is not the best direction for a field to take, if it has
any intention of being on the leading edge of innovation. Instead, it would
lead the field to permanent follower status, always teaching dated status
quo (as you say, that's already a pitfall in academic programs, so consider
this dated status quo squared).

Has anyone encountered stakeholders or clients who actually challenge you to
be MORE out of the box than you already are, instead of less?

Regarding failed businesses etc... I'm just speaking from my own experience
over many years, but have y'all seen the remarkable number of badly run
businesses that have no business still being in business, yet they still
make money, IN SPITE OF a series of repeatedly insanely stupid business
decisions? I shouldn't be surprised by it anymore, but it still boggles my
mind.

Success or failure of a business is not the best indicator of good business
practices, in any industry sector or discipline.

In another part of the thread, someone (sorry, I forget who, Dave I think),
raised a contrast between cranking out designs and higher level design
skill, noting that if the field's main demand is for the crank out
variety, high level preparation can be overwrought or overkill (hope I'm
summarizing accurately).

That raises an interesting problem of status for designers, and for
positioning the field in general. Do we position the profession toward
higher level design discussions, and let employers find their design-crank
fodder bodies elsewhere, or do we see the demand for design-crank fodder as
something we should try to meet by encouraging programs to produce students
for this level of work only?

Again, the same problem with journalists, where there are two distinct tiers
operating in the US, and it is very difficult to cross between them, once
you get tracked on one side or the other. One is higher status and higher
level reporting and writing, without having to track instantly to management
before you start making real money. It is generally fed from Ivy League
liberal arts majors with lots of prep school-type connections. This upper
class of journalists also sets the national thought agenda for the nation
(think Pravda).

The other is fed directly from a majority of bread-and-butter state
university journalism programs, and the jobs are low wage, for nearly
assembly-line type of cranking out stories fodder (the same way one might
crank out designs). Those local stories fill the AP news river, and the AP
news river allows the majority of corporate-owned chain newspapers and TV
stations to operate with teeny staffs of assembly line journalists who do
little more than rewrite and repurpose existing AP copy (in design, think
design templates and design patterns). They get to do little actual
reporting, although they may cover local stories, with an overt imperative
not to break anything controversial, because only real reporters are
allowed to do that, meaning top tier (many of whom never took a formal press
law course in their lives). [this is a massive shift from even 25 years ago,
btw]

So I ask all of you, is a corporate-industry imperative leading us to
stratify this field? Industry pressure is to keep wages as low as possible
for the type of work at hand, so the more IxD work can be made into design
work that can be cranked, the more positions to do that can be filled with
lower cost workers, younger workers, an army of them.

Yet that very army's existence, once it does exist (as Dave points out, it
doesn't yet), will lead to the disappearance of higher level design jobs, by
the conservative force of industry cost-cutting. It will also be a force
against innovation (although I tend to be against innovation for the sake of
innovation, which can be more gratuitous than functional).

Take that movement a step further (and I only bring this up to raise flags,
not because I think this will happen), and you have a field that could
become like journalism, that would eat its young as fodder for design-crank
jobs, with no possibility of advancement, no natural motion into higher wage
positions, except to leave the field for something else.

I'm just cautioning against this, against turning a field into the assembly
line factory workers of the Information Age, destined to be laid off by age
50 or sooner, if you don't leave the field of your on volition before then,
whenever your annual salary increases reach a certain level.

I'm not saying anybody is doing this. I'm just warning of the pitfall.

Chris

On Fri, Jun 20, 2008 at 6:35 PM, Kontra [EMAIL PROTECTED] wrote:

  But it doesn't match the rigor of true in-depth intellectual study and
 analysis and, just being challenged by a 

[IxDA Discuss] Ambient Information Systems 2008: Journal Special Issue and Submission Deadline Extension

2008-06-22 Thread William R. Hazlewood

NEWS UPDATES
We have been invited to contribute a special issue on Ambient 
Information Systems in the International Journal of Ambient Computing 
and Intelligence (IJACI). The authors of the best papers submitted to 
AIS2008 will be invited to submit extensions to their papers in this 
special issue. Both short and long papers will be considered for inclusion.


With this news in mind we have decided to extend the deadline for 
submission by 2 weeks to the 11th June. The new CFP is below.



===
CFP: Workshop: Ambient Information Systems (AIS2008)
http://ambientinformation.org/
At Ubicomp 2008 (http://ubicomp.org/ubicomp2008/)
Sunday, September 21, 2008, COEX, Seoul, South Korea

Short work-in-progress papers (up to 4 pages), Long papers (up to 10 pages)
Demonstrators, designs, and artwork

*New Deadline: Submissions due: July 11th 2008 by 11:59pm PST
*
Authors of the best submitted papers will be invited to contribute to a 
special issue on Ambient Information Systems in the International 
Journal of Ambient Computing and Intelligence (IJACI).

===

OVERVIEW

Ambient Information Systems describe a large set of applications that 
publish information in a highly non-intrusive manner, following on from 
Mark Weiser's concept of calm technology. Building on the success of 
AIS2007 at Pervasive 2007, this workshop will bring together researchers 
working in the areas of ambient displays, peripheral displays, slow 
technology, glanceable displays, and calm technology, to discuss and 
collaborate on developing new design approaches for creating ambient 
information systems. We are calling for paper submissions describing 
early-stage and mature research on Ambient Information Systems and for 
demonstrators across the spectrum from technology to art and design.


MOTIVATION

The current research in pervasive and ubiquitous computing suggests a 
future in which we are surrounded by innumerable information sources all 
competing for our attention. These technologies will manifest in novel 
devices and as devices embedded in common objects such as refrigerators, 
automobiles, toys, furniture, clothes, and possibly our own bodies. 
While this vision of the future has prompted great advancements in 
context-aware computing, wireless connectivity, multi-sensor platforms, 
smart materials, and location-tracking technologies, there is a concern 
that this proliferation of technology will increasingly overwhelm us 
with information. Our belief is that information should move seamlessly 
between the periphery and the center of one's attention, and that good 
technology is highly transparent. We see ambient information systems as 
a way to support these ideas.


Some work has already been done to create interesting ambient 
information systems (e.g., AmbientDevices' Stock Orb, Koert van 
Mensvoort's Datafountain, Jafarinami et al.'s Breakaway, Mynatt et al.'s 
Audio Aura and Digital Family Portrait, and Mankoff et al.'s Daylight 
Display and BusMobile). However, ambient information systems research is 
fragmented, and suffering from a lack of consensus on terminology, 
methodology, plausibility, and general agreement on how to think about 
such technologies. We see this workshop as an opportunity for invited 
participants to explore and discuss such issues.


OBJECTIVE

The workshop will be used as an opportunity to work as a group to 
identify problems in the design, development, and evaluation of AIS and 
to derive fundamental challenges of AIS research. Attendees should 
develop a deeper understanding of the challenges that need to be 
addressed and some potential solutions to the problems that have been 
encountered by others. The group discussions throughout the workshop 
will also be used to encourage new collaborations within the community.


We will publish the accepted submissions and slides on the workshop's 
website upon receiving consent from the authors. The publication of 
submissions to the website will not be considered official publications 
and therefore will not prohibit attendees from developing their work 
further and publishing it elsewhere. This will be made clear on the 
website and on the online proceedings. After the workshop, the 
organizers will contact relevant journals with the goal of producing a 
special issue on ambient information systems containing extended 
versions of the best papers from this workshop. The organizers will also 
put together a document outlining the grand challenges for the field of 
ambient information systems with a view to publishing either in the 
special issue or as a stand-alone journal publication.

WORKSHOP TOPICS

The workshop topics are for the most part listed as a set of questions:

   * How are ambient information systems distinct from other 
information technologies?
   * What are examples of useful heuristics, frameworks, taxonomies, or 
design 

Re: [IxDA Discuss] Importance of Masters Degree for IxD Professionals

2008-06-22 Thread Scott McDaniel
 So what should the take away be here Kontra? Are you suggesting that young
 designers have a higher probability of success and greatness if they avoid a
 structured learning path? Is this really the guidance that your would lend
 say... your children?

I think the point - Ok, and I'll only speak for myself - is that it's
ludicrous to say
there's a single path to greatness, especially in IxD.  We're not a
guild, hell, even IxDA is
a loose association of professionals who do a wide range of things on
every level.

There are things you can only get from formalized education.
There are things you don't need formalized education for in this
field, and can only be learned
from experience.  Our team consists of 2 people who are completely
self-taught and don't have degrees
in anything resembling any aspect of design, 1 who is a traditional
graphic designer and one with a
Master's in HCI.  None of us carry the title of Interaction
Designer, but all of us have to incorporate
principles and approaches which are forged in the discipline.

Prior to going to interaction08, I'd never met anyone with this
specific job title.  To me - the uneducated orangutan that I am - it
all seemed to matter more that the purpose was to infuse our
companies, products, designs and projects with the ideas that IxD (and
A) held as relevant and important, as transmitted by the presenters
and authors, and whether we had a specialized degree or just viewed it
as 'a piece of paper', this was the Purpose.  People who did
Interaction Design every working hour, or people who wished their
designs, architecture, documentation or project plans made for a
better user experience, were all parts of this grouping,
but it never seemed to be making a homogeneous singular unit.

Was I incorrect?

This has been a fun exercise in presenting dichotomies, but really, am
I being naive?

Scott

-- 
(The key to joy is disobedience
There is no guilt and there is no shame) - COIL

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Re: [IxDA Discuss] Examples of Advancements in Design

2008-06-22 Thread Christine Boese
I'm a bit out of the loop for recent, but just to rail off a few from the
top of my head:

Moodle, the open source e-learning courseware support platform, has arisen
largely from academic research into pedagogical interface design.

Most of the best research into advanced VR interfaces and evolving interface
conventions have come out of academic research labs. Carnegie Melon is
starting to really kick ass in this area too, aren't they? Beyond CAVE and
the other usual suspects.

The most rigorous HCI and usability testing methods can be found in
academia, which is not bound by many of the expediencies that can bias
results, such as you find in industry usability practices, which are often
very sloppy and possibly invalid most of the time.

Then, when you add in the innovations in wearable computing interfaces,
ubiquitous computing/ambient interface effects, and interactive cinema
interfaces that have come out of places like the MIT Media Lab and GA Tech,
I'd say the scale tips way over into academic research as being quite a bit
more innovative.

You could also count Google coming out of Stanford, right? At a time when
everyone thought that search interfaces were cluttered portals, and that no
new innovation could come into that area. Take Stanford out of the picture,
and would you even have Google?  (going back into the day... we could also
link Lycos to CMU, and didn't WebCrawler come out of a university as well?)

Again, I hearken back to history, but a lot more has come out of NCSA at
Champaign Urbana than just Marc Andreessen.

Perhaps most significantly, we might notice one interface in particular that
DIDN'T come out of academia, or really what anyone would call industry for
that matter either: blogs. After the development of the graphical browser at
NCSA in 1993, I'd say the innovation brought about by blogs (and not just
Dave Winer and RSS) has had the largest effect on the landscape of the
Internet. Hum, maybe no. I might have to put Google ahead of blogs and RSS,
and social media after that.

Think of how we can now divide our universe. For a while, it was pre-web,
and post-web. Now, I like to refer to our world as BG and AG, meaning Before
Google, and After Google. I think also we are reaching the point where we
might also make a division of the world into BB and AB, meaning Before
Blogosphere, and After Blogosphere.

Chris

On Sun, Jun 22, 2008 at 9:57 AM, J. Ambrose Little [EMAIL PROTECTED]
wrote:

 Hi folks,

 Following up on the recent thread about higher degrees in design and such,
 I
 find myself very curious to know about how current or past research/higher
 degrees have already advanced interaction design.  Do you all have any
 examples of, e.g., dissertations, theses, acadmic projects, or professional
 work from folks with higher degrees that have concretely advanced the field
 of design?

 I think of Norman's POET  (or DOET :)) as maybe such an example of research
 having a notable influence (not sure if it was innovative, though--maybe
 someone with more experience/knowledge of the field could chime in on that
 point).  Also, Designing Interactions has some interesting stories along
 these lines; interestingly, seems like most of those were spurred more by
 private (not academic) interests/investment.  Have there been more
 recent innovations that came out of research programs that either have or
 you think will have notable impact?

 --Ambrose
 
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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Christine Boese
Ooh, I love this one!

Philosophy of Interaction Design from Heidegger to Benjamin to Bahktin

You know what I think is needed for an elective, from a cultural studies
perspective?

History and Online Cultures in Networked Computer Systems from DARPA to
Present

(still hitting the early theorists, like Vannevar Bush, Nelson, et al.)

Chris

On Sun, Jun 22, 2008 at 11:21 AM, Will Evans [EMAIL PROTECTED]
wrote:

 Amen! This is what I hoped for when I said we could and should advise on we
 think would be good for the profession.

 A couple of additions to the Dan's Grad Program:

 Electives:

 Introduction to Marketing and Branding
 Philosophy of Interaction Design from Heidegger to Benjamin to Bahktin
 Introduction to Linguistics and Semiotics
 Critical Theory - Formalism to Post-Structuralism
 Business Process Management



 On Sun, Jun 22, 2008 at 10:41 AM, Dan Saffer [EMAIL PROTECTED] wrote:

 
  On Jun 22, 2008, at 5:54 AM, Adam Connor wrote:
 
   I think it would be great if IxDA came up with a proposed curriculum
 that
  could be used by schools to build new offerings in the IxD field.
 
 
 
  As a thought experiment, here are my dream courses for undergrad and grad
  (Master's):
 
  UNDERGRADUATE
 
  Year 1:
  Sketching and Modeling
  Introduction to Typography
  Industrial Design Fundamentals
  Introduction to Programming
  Writing Fundamentals
 
  Year 2:
  Intermediate Industrial Design
  Intermediate Typography
  Information Design and Visualization
  Introduction to Cognitive Psychology
  Design History
 
  Year 3:
  Design Research
  Digital Prototyping
  Physical Computing
  Design Theory
  Interface Design
 
  Year 4:
  Senior Project
  Studio: Projects with New Technology
  Advanced Topics (CD, ID, CS, Psychology, Anthropology)
  Current Topics in IxD
  Documenting Systems
 
  Ideally, there would be a mix of humanities classes in here as well.
 
 
  GRADUATE
 
  Year 1:
  Refresher Courses (sampler as per undergrad courses)
  Design Theory
  Design Strategy
  Design Research Analysis
  Business Fundamentals
 
  Year 2:
  Master's Thesis
  Master's Project
  Design Management
  Advanced Topics (CD, ID, CS, Psychology, Anthropology)
  Current Topics in IxD
 
 
 
  What's your list?
 
  Dan
 
 
 
 
  Dan Saffer, M.Des., IDSA
  Experience Design Director, Adaptive Path
  http://www.adaptivepath.com
  http://www.odannyboy.com
 
 
  
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 --
 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems


 -
 Will Evans | User Experience Architect
 tel +1.617.281.1281 | [EMAIL PROTECTED]
 twitter: https://twitter.com/semanticwill

 -
 
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Re: [IxDA Discuss] Examples of Advancements in Design

2008-06-22 Thread Donna M. Fritzsche
Hi Cristine and all,

Interesting discussion and points,

Actually fairly equivalent precursors to Google were invented pre-1990 by the
folks at Thinking Machines (notably, Danny Hillis, Brewster Kahle, Craig
Stanfill and David Waltz).  The program ran on massively parallel computers on
about 5 years worth of the Wall Street Journal.
The interface and functionality were pretty similar to Google (and it probably
offered some secondary functionality that Google doesn't offer - I don't know
enough about the Google algorithm to directly speak to it.)

Another point to consider - is - that it is the technology underlying Google
that allows its interface to be so simple.

(as a note, most people who played a role in TMC's text retrieval project were
phd's from MIT, although though it should be mentioned - in light of this set
of discussions - that Brewster has a bachelor's degree in Mechanical
Engineering from MIT). 

two references:
http://battellemedia.com/archives/000712.php
http://portal.acm.org/citation.cfm?id=7907dl=ACMcoll=portalCFID=33592154CFTOKEN=39196368

Thanks,

Donna Fritzsche
Information Architect/Ontologist




On Sun, 22 Jun 2008 14:39:53 -0400, Christine Boese wrote
 I'm a bit out of the loop for recent, but just to rail off a few 
 from the top of my head:
 
 Moodle, the open source e-learning courseware support platform, has arisen
 largely from academic research into pedagogical interface design.
 
 Most of the best research into advanced VR interfaces and evolving interface
 conventions have come out of academic research labs. Carnegie Melon 
 is starting to really kick ass in this area too, aren't they? Beyond 
 CAVE and the other usual suspects.
 
 The most rigorous HCI and usability testing methods can be found in
 academia, which is not bound by many of the expediencies that can 
 bias results, such as you find in industry usability practices,
  which are often very sloppy and possibly invalid most of the time.
 
 Then, when you add in the innovations in wearable computing 
 interfaces, ubiquitous computing/ambient interface effects, and 
 interactive cinema interfaces that have come out of places like the 
 MIT Media Lab and GA Tech, I'd say the scale tips way over into 
 academic research as being quite a bit more innovative.
 
 You could also count Google coming out of Stanford, right? At a time 
 when everyone thought that search interfaces were cluttered portals, 
 and that no new innovation could come into that area. Take Stanford 
 out of the picture, and would you even have Google?  (going back 
 into the day... we could also link Lycos to CMU, and didn't 
 WebCrawler come out of a university as well?)
 
 Again, I hearken back to history, but a lot more has come out of 
 NCSA at Champaign Urbana than just Marc Andreessen.
 
 Perhaps most significantly, we might notice one interface in 
 particular that DIDN'T come out of academia, or really what anyone 
 would call industry for that matter either: blogs. After the 
 development of the graphical browser at NCSA in 1993, I'd say the 
 innovation brought about by blogs (and not just Dave Winer and RSS)
  has had the largest effect on the landscape of the Internet. Hum, 
 maybe no. I might have to put Google ahead of blogs and RSS, and 
 social media after that.
 
 Think of how we can now divide our universe. For a while, it was pre-
 web, and post-web. Now, I like to refer to our world as BG and AG, 
 meaning Before Google, and After Google. I think also we are 
 reaching the point where we might also make a division of the world 
 into BB and AB, meaning Before Blogosphere, and After Blogosphere.
 
 Chris
 


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Re: [IxDA Discuss] Examples of Advancements in Design

2008-06-22 Thread Christine Boese
Thanks Donna! Interesting info and historical perspective.

Dunno which part of Google is limited to interaction design, but would we
love the basic interaction of a single uncluttered text entry field for
searching if it didn't have the screaming fast Google back-end and
algorithms behind it?

Yet the innovation, over other search predecessors, from a user's
standpoint, was the simplified interface, and the willingness to devote all
attention to search, rather than the distractions created by portal links
and advertisers.

However, the history of search is very interesting, and into this mix, I'd
also throw U of Minnesota's gopher system, with Archie and Veronica.

Funny, isn't it, for those of us who roamed around online in command line,
pre-web days, that when you reflect upon them, the absence of search gave
life more of an exploring an unknown woods feeling, but now, looking back,
I'd say it really was more like exploring an unknown woods while wearing a
blindfold. Even with Archie and Veronica.

Chris

On Sun, Jun 22, 2008 at 3:38 PM, Donna M. Fritzsche [EMAIL PROTECTED]
wrote:

 Hi Cristine and all,

 Interesting discussion and points,

 Actually fairly equivalent precursors to Google were invented pre-1990 by
 the
 folks at Thinking Machines (notably, Danny Hillis, Brewster Kahle, Craig
 Stanfill and David Waltz).  The program ran on massively parallel computers
 on
 about 5 years worth of the Wall Street Journal.
 The interface and functionality were pretty similar to Google (and it
 probably
 offered some secondary functionality that Google doesn't offer - I don't
 know
 enough about the Google algorithm to directly speak to it.)

 Another point to consider - is - that it is the technology underlying
 Google
 that allows its interface to be so simple.

 (as a note, most people who played a role in TMC's text retrieval project
 were
 phd's from MIT, although though it should be mentioned - in light of this
 set
 of discussions - that Brewster has a bachelor's degree in Mechanical
 Engineering from MIT).

 two references:
 http://battellemedia.com/archives/000712.php

 http://portal.acm.org/citation.cfm?id=7907dl=ACMcoll=portalCFID=33592154CFTOKEN=39196368

 Thanks,

 Donna Fritzsche
 Information Architect/Ontologist




 On Sun, 22 Jun 2008 14:39:53 -0400, Christine Boese wrote
  I'm a bit out of the loop for recent, but just to rail off a few
  from the top of my head:
 
  Moodle, the open source e-learning courseware support platform, has
 arisen
  largely from academic research into pedagogical interface design.
 
  Most of the best research into advanced VR interfaces and evolving
 interface
  conventions have come out of academic research labs. Carnegie Melon
  is starting to really kick ass in this area too, aren't they? Beyond
  CAVE and the other usual suspects.
 
  The most rigorous HCI and usability testing methods can be found in
  academia, which is not bound by many of the expediencies that can
  bias results, such as you find in industry usability practices,
   which are often very sloppy and possibly invalid most of the time.
 
  Then, when you add in the innovations in wearable computing
  interfaces, ubiquitous computing/ambient interface effects, and
  interactive cinema interfaces that have come out of places like the
  MIT Media Lab and GA Tech, I'd say the scale tips way over into
  academic research as being quite a bit more innovative.
 
  You could also count Google coming out of Stanford, right? At a time
  when everyone thought that search interfaces were cluttered portals,
  and that no new innovation could come into that area. Take Stanford
  out of the picture, and would you even have Google?  (going back
  into the day... we could also link Lycos to CMU, and didn't
  WebCrawler come out of a university as well?)
 
  Again, I hearken back to history, but a lot more has come out of
  NCSA at Champaign Urbana than just Marc Andreessen.
 
  Perhaps most significantly, we might notice one interface in
  particular that DIDN'T come out of academia, or really what anyone
  would call industry for that matter either: blogs. After the
  development of the graphical browser at NCSA in 1993, I'd say the
  innovation brought about by blogs (and not just Dave Winer and RSS)
   has had the largest effect on the landscape of the Internet. Hum,
  maybe no. I might have to put Google ahead of blogs and RSS, and
  social media after that.
 
  Think of how we can now divide our universe. For a while, it was pre-
  web, and post-web. Now, I like to refer to our world as BG and AG,
  meaning Before Google, and After Google. I think also we are
  reaching the point where we might also make a division of the world
  into BB and AB, meaning Before Blogosphere, and After Blogosphere.
 
  Chris
 



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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Chauncey Wilson
Great thought experiment.  Some things that came to mind when I read the list:

1.  There is a jump between sketching and digital prototyping.  I
think that there should be a survey course on the entire range of
prototyping methods to provide a suite of tools for interaction
designers.  The course would include:  workflow diagrams, wireframes,
metaphor, storyboards, wizard of OZ testing, personas (prototyping
users), paper prototyping, card sorting, and a few other techniques.
2.  Advanced user interface design that gets beyond the basics into
things like agent technology, ambient user interfaces, etc.
3.  Something on universal design and accessibility.  There are a lot
of aging baby boomers around (I'm one of them and the eyes aren't what
they used to be).
4.  Human factors fundamentals (this would be touched on in a number
of the courses including the one on cognitive psych, but there are
many principles in HF that have been heavily researched and that would
provide designers with a stronger rationale for their recommenations
and designs.
5.  An experiential course in color (like the one that Albers did -- I
took a course from one of Alber's students and it was quite an eye
opener).  Someone might have mentioned that.
6.  Social psychological principles and their application to
interaction design -- much of what we are developing is collaborative
and involves groups working together so some old and some new social
psych principles would provide a foundation for the design of
collaboration software (which goes by different names like social
networking...).
7.  Fun and Pleasure in product design.

Good topic.
Chauncey


 UNDERGRADUATE

 Year 1:
 Sketching and Modeling
 Introduction to Typography
 Industrial Design Fundamentals
 Introduction to Programming
 Writing Fundamentals

 Year 2:
 Intermediate Industrial Design
 Intermediate Typography
 Information Design and Visualization
 Introduction to Cognitive Psychology
 Design History

 Year 3:
 Design Research
 Digital Prototyping
 Physical Computing
 Design Theory
 Interface Design

 Year 4:
 Senior Project
 Studio: Projects with New Technology
 Advanced Topics (CD, ID, CS, Psychology, Anthropology)
 Current Topics in IxD
 Documenting Systems

 Ideally, there would be a mix of humanities classes in here as well.

 GRADUATE

 Year 1:
 Refresher Courses (sampler as per undergrad courses)
 Design Theory
 Design Strategy
 Design Research Analysis
 Business Fundamentals

 Year 2:
 Master's Thesis
 Master's Project
 Design Management
 Advanced Topics (CD, ID, CS, Psychology, Anthropology)
 Current Topics in IxD

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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Jeff Howard
The undergraduate aspect of this is the toughest. 

My degree was a BFA in graphic design (which I think is easier to
grasp) but we didn't even _start_ the actual design classes until
the 2nd year. The first year was focused on foundation courses in
drawing and basic two- and three-dimensional form. 

I came back and taught in the design department a number of years
later and in retrospect I saw that what we were really doing those
first two years was simply teaching students how to approach problems
in a designerly way. To care about craft. To sketch. To iterate. To
_think_ like designers. It's hard to overstate how alien this is to
most people and how long it takes to learn.

Essentially you need to teach students how to be designers before you
teach them how to be a particular kind of designer.

But it's inhumane to drop an 18-year-old into a design curriculum.
They need to ramp up and internalize the core design skills and work
ethic. Even once they get into the actual design classes in the 2nd
year it's really just baby steps; basic visual design fundamentals
and basic design software skills. Then basic typography and
information design etc...

There's never enough time. Even for the design stuff. You can only
realistically do about two studio design courses a semester, along
with maybe a tangental studio course in photography or drawing.
That's 18 hours of studio a week and another 18 hours outside of
class working on projects. Plus lecture courses and general
education.

And teaching students to appreciate code while they're learning to
be designers? Uhg. It's like pulling teeth to teach design students
how HTML works, much less Actionscript or Processing. And once you
take into account IA or human factors or research skills? I don't
know if it's possible to do it within a four year college framework.

I'd take Dan's list and besides adding much more history, a color
theory course, a photography course, a motion course, a web design
course and a design software course I'd add another year before
everything, just for basics in drawing and experimenting with
two-dimensional and three-dimensional form. Less rigorous than IDF.
Give kids a chance to experiment and decide whether 36 hours a week
of studio work is in their blood or not and weed out the dilatantes.

What is that? Six years?

The University of Cincinatti turns out skilled interface designers
through their Bachelors of Science in Digital Design program. But
they don't use the traditional college framework. It's a quarter
system rather than semesters with a comprehensive internship program
built into the curriculum. It's the closest thing I know to an
undergraduate interface design degree.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30515



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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Jeff Howard
Hi Mat,

The only MFA in Interaction Design I know of is at the University of
Washington. Carnegie Mellon has a Masters in Interaction Design but
it's not an MFA, it's an M.Des.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=30524



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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread mark schraad
Which is why I do not think you can properly prepare an interaction  
designer within the constructs of a bachelors degree. Given what Dan  
outlines as a curriculum, and what Jeff has added (which I totally  
agree with) it IS a lot. Also factor in that this excludes the well  
rounded liberal arts courses as do most design degrees. Skip the  
classics of literature? Pass on in-depth wold history, logic or  
philosophies? One of the keys to being a successful interaction  
designer is being a more than competent human -  the ability to  
understand people does not come from a psych class. You can not count  
on (public or otherwise) high school for this stuff.


This is a difficult job to do well. And yes, I know that there are  
people who do it well with out any degree at all. But there is also a  
ton of really bad Ixd out there being done everyday by designers with  
and without a graduate degree. If you are one of those who do it  
well, without the help of college, then congratulations - that is  
really something special. But be very careful in prescribing that  
same path to others.


The breadth of human understanding, with a very deep design  
understanding does not come easy or quickly... no matter how high the  
demand or how much we want to grow the profession and this association.


Mark

On Jun 22, 2008, at 1:42 PM, Jeff Howard wrote:


I'd take Dan's list and besides adding much more history, a color
theory course, a photography course, a motion course, a web design
course and a design software course I'd add another year before
everything, just for basics in drawing and experimenting with
two-dimensional and three-dimensional form. Less rigorous than IDF.
Give kids a chance to experiment and decide whether 36 hours a week
of studio work is in their blood or not and weed out the dilatantes.

What is that? Six years?



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Re: [IxDA Discuss] [iXDA Discuss] on masters programs ..

2008-06-22 Thread Jeff Howard
mat wrote:
 I was wondering which schools - in US and abroad - have 
 good IxD programs, in your opinion and exeperiences. 
   

Hi mat,

A while back, an IxDA member named pauric collected a list of schools
from the list with courses related to interaction design and mapped
them out. Here's the link:

http://platial.com/ixdamaps/map/56336

// jeff



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Jeff Howard
I absolutely agree with Mark. To do any less would be teaching
interface design with a trade school mentality. You could do it, but
for _interaction design_ survey courses in history, literature, art,
philosophy, political science, anthropology, sociology, psychology
and ethics should be considered vital. Plus it doesn't hurt to have
a passing acquaintance with science, math and engineering. 

Wow, this is starting to seem like a really hard sell to undecided
college freshmen...

// jeff

Mark wrote:
 Skip the   classics of literature? Pass on in-depth 
 wold history, logic or   philosophies? One of the keys 
 to being a successful interaction   designer is being 
 a more than competent human  




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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Chauncey Wilson
What are the criteria that would be a program good -- famous
designers on faculty, ratings of the curriculum, the salaries of
graduates, the number of articles generated by graduates, the success
of students from one school versus the sucess of those from other
schools?  I can envision goodness being related to the capability
of the faculty and the breadth of courses and actual design
experience.

Chauncey

On Fri, Jun 20, 2008 at 8:20 PM, mat_kinotek [EMAIL PROTECTED] wrote:


 sorry guys.. from the interesting discussion regarding an master degree.. I
 was wandering ..
 in your opinion and experiences, which are good master programs out there ?
 I dont want to look for the perfection, which is impossible in the case, and
 dont want to open a pandora's box ..
 i was just wondering which are your impressions from the field ..

 m



 Il giorno 21/giu/08, alle ore 02:11, j. eric townsend ha scritto:

 Uday Gajendar wrote:

 Speaking as a Master's degree holder, i'm biased but I'd say the
 advantages are primarily:

 That pretty much lines up with my desire to go back to grad school,
 especially #3.  I've got a ton of industry experience in related
 disciplines, but taking a year or two off of everything to focus on design
 thinking 24/7 at a name school would make a huge difference in my way of
 thinking and my way of working.

 It's one thing to read _Designing Interactions_ or _Design for the Real
 World_ over the course of a few evenings at home after work; another
 entirely to read those as part of a structured learning event and then
 debate/discuss it with my peers over the course of a week (or four).


 --
 jet / KG6ZVQ
 http://www.flatline.net
 pgp:   0xD0D8C2E8  AC9B 0A23 C61A 1B4A 27C5  F799 A681 3C11 D0D8 C2E8
 
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 http://kinotek.org - [EMAIL PROTECTED]
 cell. 00393332152448 skype. mat_kinotek

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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Dan Saffer


On Jun 22, 2008, at 3:50 PM, Chauncey Wilson wrote:


What are the criteria that would be a program good --


I don't think this would be a hard list to put together. Off the top  
of my head:


Quality of Faculty
Quality, Breadth, and Depth of Curriculum
Strength of Alumni Network
Reputation in Professional Community
Facilities


Dan



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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Dmitry Nekrasovski
While reading this thread, I couldn't help but notice a pervasive
assumption: The ideal educational background for an interaction
designer is a single degree (whether graduate or undergraduate) that
touches upon every aspect of the profession and related fields.

Is that a realistic premise? I doubt it. It ignores the reality of a
fast evolving field in which the best work is done by teams of
T-shaped specialists, in a world where information acquired in a
traditional university setting has an ever shorter half-life.

And of course it would be a hard sell to undecided college freshmen.
Imagine being asked at 18 years of age to invest 6 years of your life
to stake out your career in a field that's (for all practical
purposes) less than 10 years old. Sounds like a risky proposition, no?

Dmitry

On Sun, Jun 22, 2008 at 5:35 PM, Jeff Howard [EMAIL PROTECTED] wrote:
 Wow, this is starting to seem like a really hard sell to undecided
 college freshmen...

 // jeff

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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread dave malouf
dmitry, a common degree in the US is the 6yr. med program. Many
students enter undergrad knowing they want to be doctors. Why not
IxD's? If I can get an MD in 6 yrs (including summers I think), why
not a Masters of IxD in 5 years including some intensive work (or
required internships) during summers?

BTW, Jeff tells a great story and articulated beautifully the reasons
for foundations in ID and Visual Design.

BTW, one reason design school programs excite me so much that
people hadn't mentioned in the other thread that I thought about b/c
of this thread is the connection to all of the expressionist design
programs in the same school: illustration, fashion, interior, floral,
event, etc.ID, Architecture and IxD have the commonality of having
really conservative clients as a rule.

BTW, another type of course that no one has mentioned that I've seen
at ID schools are corp projects. You've got 10 weeks to do a
corporate sponsored project. Yea you can fail, unlike a real job, but
when done right students really can learn a lot about the real world
and what clients expects.

I have so much to add in this thread about curricullum but I'll just
say that no one mentioned two anthro courses (intro to socio-cultural)
and ethnography for anthro design.

I do think that a degree in ID (like in Syracuse) or IxD should be a
minimum of a 5 yr program. Basically the coursework is the equiv of a
double major.

As for a masters it should be treated similarly to a masters of ID
where if you weren't a bachelor w/ that degree you need to go 3
years so that you can do foundations, otherwise 2. Anyone who did not
go through foundations for ID or IxD shouldn't really have a masters
degree, b/c they probably didn't actually achieve a masters of craft
and design thinking that that year of foundations puts you through.

-- dave


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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread dave malouf
Oh, another point to share. ...
In talking to an educator recently, they confessed that with all the
new stuff out there they have no idea how to teach anyone all
they need to know in any reasonable time frame at all.
-- dave


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Re: [IxDA Discuss] [iXDA Discuss] on masters programs ..

2008-06-22 Thread dave malouf
A less impartial answer here:
Carnegie Mellon
Kansas Univ

Both of these have IxD masters programs right now.

Univ. of Maryland has a masters of Information Systems and IxD.

Bentley is Information and Human FActors

IIT has a masters in Product Design

There are many many HCI courses throughout the country.

In Europe IxD is easier to come by with great programs throughout the
continent. Here are a few:
Sweden: Malmo  Umea
Holland: Einhoven, Utrecht  Delft
UK: RCA
Italy: Domus Academy
Denmark: Copenhagen Inst of Interaction Design
Germany: Pottsdam

If English is a concern: I know that Umea teaches in English and that
Domus and Delft have English considerations of some kind. I haven't
looked into the others.

Asia: I only know of the program at Hong Kong Polytechnic Univ's
Design School.

I don't know of any in Australia, but there are programs with IxD as
a component.

-- dave



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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread dave malouf
Jeff, UW has an MFA in IxD? Really?
It's never crossed my path. Only the MLIS/MIS stuff have previously
but only for IA types. Interesting.
-- dave


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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread mark schraad
The great thing about an MFA is that it is still considered a  
terminal degree in design. Meaning, that is is the most you can get  
in design. Yes, I know there are few PhD's, but they are far from the  
norm at this point in time. The upshot here is that you can, if on  
faculty, be considered for a full professorship and tenure, if that  
is an option that speaks to you.


I seriously considered that route, but I kind of knew that two  
masters in three years was my limit... and wanted to get back to full  
time work (thought I loved the learning and open ended nature of  
academia).


Mark



On Jun 22, 2008, at 2:02 PM, Jeff Howard wrote:


Hi Mat,

The only MFA in Interaction Design I know of is at the University of
Washington. Carnegie Mellon has a Masters in Interaction Design but
it's not an MFA, it's an M.Des.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Christine Boese
There are also quite a lot of 5-year Architecture programs. Generally, with
these, and somee 4-year programs, you have to complete one year of school
outside the program, gen eds, overview courses, and then apply your
sophomore year for admission into the program. Those without the grades
from the first year are not admitted, so that also sort of screens out
people shopping for majors. They have the 1st year overview courses to
sample, while the faculty can concentrate on the students who have shown
they are committed to the program.

For instance, the University of Arkansas Architecture program is a very
intense studio experience, where all admitted students get drafting desks
and cubes of sorts to build their models etc in one big common area. They
put in long hours and work very very hard those 4 years they are in the
program, basically living in those cubes, with a tight community of students
as well, crits, the works. The program has a really excellent reputation.

Chris

On Sun, Jun 22, 2008 at 7:40 PM, dave malouf [EMAIL PROTECTED] wrote:

 dmitry, a common degree in the US is the 6yr. med program. Many
 students enter undergrad knowing they want to be doctors. Why not
 IxD's? If I can get an MD in 6 yrs (including summers I think), why
 not a Masters of IxD in 5 years including some intensive work (or
 required internships) during summers?

 BTW, Jeff tells a great story and articulated beautifully the reasons
 for foundations in ID and Visual Design.

 BTW, one reason design school programs excite me so much that
 people hadn't mentioned in the other thread that I thought about b/c
 of this thread is the connection to all of the expressionist design
 programs in the same school: illustration, fashion, interior, floral,
 event, etc.ID, Architecture and IxD have the commonality of having
 really conservative clients as a rule.

 BTW, another type of course that no one has mentioned that I've seen
 at ID schools are corp projects. You've got 10 weeks to do a
 corporate sponsored project. Yea you can fail, unlike a real job, but
 when done right students really can learn a lot about the real world
 and what clients expects.

 I have so much to add in this thread about curricullum but I'll just
 say that no one mentioned two anthro courses (intro to socio-cultural)
 and ethnography for anthro design.

 I do think that a degree in ID (like in Syracuse) or IxD should be a
 minimum of a 5 yr program. Basically the coursework is the equiv of a
 double major.

 As for a masters it should be treated similarly to a masters of ID
 where if you weren't a bachelor w/ that degree you need to go 3
 years so that you can do foundations, otherwise 2. Anyone who did not
 go through foundations for ID or IxD shouldn't really have a masters
 degree, b/c they probably didn't actually achieve a masters of craft
 and design thinking that that year of foundations puts you through.

 -- dave


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Christine Boese
Generally, while MFAs can be considered for full professorship and tenure,
it is not commonly awarded without a clear national reputation on par with
public gallery exhibitions, BIG awards or grants (think MacArthur genius
fellows), or, in the case of writing MFAs and others related to that, one or
more well-received books.

It's a tough case to make in most departments. The professionally-focused
journalism and radio-TV programs have an agreement with most university
administrators to give tenure to people with just master's degrees, but
generally, that is for people who have been quite high up at well-respected
places (editor level, like at Wall St Journal, or major metro dailies one
step under that).

On the other hand, there is a list of journalism programs who had that kind
of agreement with the university administration, only to have that pulled
out from under them a few years later with a president/chancellor change, as
some new ambitious administrator comes in and demands that all departments
start counting PhDs and nothing but. I know lots of people who have been
blindsided by this happening.

Chris

On Sun, Jun 22, 2008 at 8:06 PM, mark schraad [EMAIL PROTECTED] wrote:

 The great thing about an MFA is that it is still considered a terminal
 degree in design. Meaning, that is is the most you can get in design. Yes, I
 know there are few PhD's, but they are far from the norm at this point in
 time. The upshot here is that you can, if on faculty, be considered for a
 full professorship and tenure, if that is an option that speaks to you.

 I seriously considered that route, but I kind of knew that two masters in
 three years was my limit... and wanted to get back to full time work
 (thought I loved the learning and open ended nature of academia).

 Mark



 On Jun 22, 2008, at 2:02 PM, Jeff Howard wrote:

  Hi Mat,

 The only MFA in Interaction Design I know of is at the University of
 Washington. Carnegie Mellon has a Masters in Interaction Design but
 it's not an MFA, it's an M.Des.

 // jeff


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread mark schraad
Great clarification Chris. I guess the larger point was that without  
an MFA... an MA doesn't put you in that position. And the trend  
towards the PhD is growing. Most people I know have gone the route of  
design history or design education.


Mark


On Jun 22, 2008, at 8:23 PM, Christine Boese wrote:

Generally, while MFAs can be considered for full professorship and  
tenure, it is not commonly awarded without a clear national  
reputation on par with public gallery exhibitions, BIG awards or  
grants (think MacArthur genius fellows), or, in the case of writing  
MFAs and others related to that, one or more well-received books.


It's a tough case to make in most departments. The professionally- 
focused journalism and radio-TV programs have an agreement with  
most university administrators to give tenure to people with just  
master's degrees, but generally, that is for people who have been  
quite high up at well-respected places (editor level, like at Wall  
St Journal, or major metro dailies one step under that).


On the other hand, there is a list of journalism programs who had  
that kind of agreement with the university administration, only to  
have that pulled out from under them a few years later with a  
president/chancellor change, as some new ambitious administrator  
comes in and demands that all departments start counting PhDs and  
nothing but. I know lots of people who have been blindsided by this  
happening.


Chris

On Sun, Jun 22, 2008 at 8:06 PM, mark schraad [EMAIL PROTECTED]  
wrote:
The great thing about an MFA is that it is still considered a  
terminal degree in design. Meaning, that is is the most you can get  
in design. Yes, I know there are few PhD's, but they are far from  
the norm at this point in time. The upshot here is that you can, if  
on faculty, be considered for a full professorship and tenure, if  
that is an option that speaks to you.


I seriously considered that route, but I kind of knew that two  
masters in three years was my limit... and wanted to get back to  
full time work (thought I loved the learning and open ended nature  
of academia).


Mark



On Jun 22, 2008, at 2:02 PM, Jeff Howard wrote:

Hi Mat,

The only MFA in Interaction Design I know of is at the University of
Washington. Carnegie Mellon has a Masters in Interaction Design but
it's not an MFA, it's an M.Des.

// jeff



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=30524



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Re: [IxDA Discuss] [iXDA Discuss] on masters programs ..

2008-06-22 Thread Celeste 'seele' Paul

Also add:

University of Baltimore: Interaction Design  Information Architecture

University of Maryland Baltimore County: Human-Centered Computing

snip

 Univ. of Maryland has a masters of Information Systems and IxD.

Interaction design?  Not the last time I checked.  They are only recently 
embracing more design in to their curriculum via special-topics courses.  
Even their HCIL is CS-centric with little focus on design.  It is, however, a 
pretty good program for someone who wants to focus more on Information 
Architecture.



-- 
Celeste 'seele' Paul
www.obso1337.org

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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Jeff Howard
Dimitry wrote:
 Is that a realistic premise? I doubt it. It ignores 
 the reality of a fast evolving field in which the best 
 work is done by teams of T-shaped specialists  

You can also look at T-shaped people as generalists.

I think the curriculum we're talking about would result in T-shaped
people. Students would specialize in interface design but be familiar
with other design disciplines and be able to relate to people from
majors like anthropology or psychology or computer science or
engineering or technical writing...

But to do that you need time. The fundamental problem with educating
a generalist is that there's too much general information in the
world that's tangentally important to cover in eight semesters.

So what are some options?

1). More specialization. Cover fewer general subjects.
2). Extend the number of years to obtain a degree.
3). Subdivide the term duration to fit more classes into the year.
4). Start earlier. High school outreach and summer programs.

Christine's architecture example (and to some extent, Dimitry's
last paragraph) illustrates how important high school outreach could
be. It's not uncommon for design programs to have prerequisite
classes the very first semester, and if you don't know to take them
upon enrolling as a freshman you can't apply for admission into the
School of Design as a sophomore. At my alma mater anyone who came to
design even one semester late couldn't finish the degree in four
years even though it was only a four year degree. There were lots of
design seniors in their mid-twenties.

Evangelizing to high-school students early on could help build the
awareness necessary to hit the ground running once they get to
college.

// jeff



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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Dan Saffer


On Jun 22, 2008, at 5:06 PM, mark schraad wrote:

The great thing about an MFA is that it is still considered a  
terminal degree in design. Meaning, that is is the most you can get  
in design. Yes, I know there are few PhD's, but they are far from  
the norm at this point in time. The upshot here is that you can, if  
on faculty, be considered for a full professorship and tenure, if  
that is an option that speaks to you.


The Master of Design  (M.Des.) degree that is given out by both CMU  
and ID are also considered terminal degrees. Just FYI.


Dan



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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Dmitry Nekrasovski
Dave, you're absolutely correct regarding the 6 year med school
programs (as well as e.g. combined bachelors/MBA programs). Same for
the architecture programs as mentioned by Christine. A motivated high
school senior will have no problem making that commitment.

The difference is the perceived value of of the hypothetical IxD
degree. For the purpose of the comparison, it's useful to put yourself
in the shoes of the target audience - obviously, to an enthusiastic
and successful IxD practitioner, the value is quite clear.

In the eyes of a high school senior, the 6 year med school program or
the 5 year architecture program would lead them to a career in a field
that is prestigious, well-publicized, and well-compensated.

The student's parents and other adult figures, who may well be
involved in the decision making process, may also note that these
fields are regulated (hence fewer worries about outsourcing) and the
demand is not cyclical (hence fewer worries about a dot-com crash
repeat).

IxD, by contrast, is not generally known to be any of the above - or,
to be more precise, is just not generally known about, period. So I
agree with Jeff's point about the importance of high school outreach,
and would extend it to outreach to society in general. Only with a
greater level of public awareness about our profession do I see 4+
year IxD programs becoming viable.

Dmitry

On Sun, Jun 22, 2008 at 7:40 PM, dave malouf [EMAIL PROTECTED] wrote:
 dmitry, a common degree in the US is the 6yr. med program. Many
 students enter undergrad knowing they want to be doctors. Why not
 IxD's? If I can get an MD in 6 yrs (including summers I think), why
 not a Masters of IxD in 5 years including some intensive work (or
 required internships) during summers?

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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Jeff Howard
Dave wrote:
 Jeff, UW has an MFA in IxD? Really?  

I haven't really looked into the program, but I used to work with
someone who is finishing his MFA in Interaction Design there.

http://depts.washington.edu/designuw/IxD_mfa_curriculum.htm

The Division of Design offers graduate programs in Visual
Communication Design and Industrial Design. Both MFA tracks can
entail a concentration in Interaction Design, where classes and
individual studies of interaction design problems complement graduate
core seminars and studios.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread David Malouf
Ah! so we have a big marketing campaign ahead of us. Fortunately, Fast
Company already started this out for us calling IxD one of the top 10
jobs you didn't know you wanted to have. ;-)

I've been thinking about this from a different tact.

Maybe major doesn't make sense for IxD at the undergrad level. The
reason I'm swaying this direction for the point of argumentation here
is that I do believe that the medium agnostic philosophy of IxD makes
it very difficult to market to the younger crowd. The thing is well
the thing, so having concentrations in IxD for interactive, for
software product, for industrial design, for architecture (etc.) might
be a better tact and then for the really invested the masters degree
might work, no?

I think that this might speak to Andrei a bit more than some of the
others who have been discussing this sort of thing so far on the list.

-- dave


On Sun, Jun 22, 2008 at 9:18 PM, Dmitry Nekrasovski
[EMAIL PROTECTED] wrote:
 Dave, you're absolutely correct regarding the 6 year med school
 programs (as well as e.g. combined bachelors/MBA programs). Same for
 the architecture programs as mentioned by Christine. A motivated high
 school senior will have no problem making that commitment.

 The difference is the perceived value of of the hypothetical IxD
 degree. For the purpose of the comparison, it's useful to put yourself
 in the shoes of the target audience - obviously, to an enthusiastic
 and successful IxD practitioner, the value is quite clear.

 In the eyes of a high school senior, the 6 year med school program or
 the 5 year architecture program would lead them to a career in a field
 that is prestigious, well-publicized, and well-compensated.

 The student's parents and other adult figures, who may well be
 involved in the decision making process, may also note that these
 fields are regulated (hence fewer worries about outsourcing) and the
 demand is not cyclical (hence fewer worries about a dot-com crash
 repeat).

 IxD, by contrast, is not generally known to be any of the above - or,
 to be more precise, is just not generally known about, period. So I
 agree with Jeff's point about the importance of high school outreach,
 and would extend it to outreach to society in general. Only with a
 greater level of public awareness about our profession do I see 4+
 year IxD programs becoming viable.

 Dmitry

 On Sun, Jun 22, 2008 at 7:40 PM, dave malouf [EMAIL PROTECTED] wrote:
 dmitry, a common degree in the US is the 6yr. med program. Many
 students enter undergrad knowing they want to be doctors. Why not
 IxD's? If I can get an MD in 6 yrs (including summers I think), why
 not a Masters of IxD in 5 years including some intensive work (or
 required internships) during summers?




-- 
David Malouf
http://synapticburn.com/
http://ixda.org/
http://motorola.com/

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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread dave malouf
Thanx for the extra info. It looks like it is an ID (or Visual Design
Masters) with a concentration in IxD, but not an IxD program per se
like CMU or KU. (might speak to my other point about design degrees
may need to be about the thing).
-- dave


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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread kim Lenox
5 year BFA programs are not uncommon. My BFA was a 5yr program, but it
took me 6 yrs because it was a California State University. CSU's
never have enough general ed classes available, so it took that long
just to get IN to some classes. But the benefit was I had 6 full
years of art, design and theory courses as well as 6 years of gallery
exhibitions. You can't beat time for building your craft. 

Dan's list is a good one, but I agree adding in some anthro and
perhaps cog sci would be nice too.


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Re: [IxDA Discuss] slight out of topic .. which best ixda MFA programs?

2008-06-22 Thread Christine Boese
One reason the trend toward PhD is growing has more to do with the level of
preparation and lack of maturity students have across the board, coming in
from high school at the undergrad level. This only applies in the US, as
European and other international education standards are higher.

I don't mean to make anyone defensive, as it isn't personal, but anybody who
has taught college for 15+ years will tell you the same thing. It is due to
an overall decline in literacy levels, an inability to really READ and
comprehend, and think critically. So many undergrads are coming to college
these days with a sense of entitlement, like they're going to get the grades
for showing up and filling the chair. Grade inflation is WAY up, and most of
y'all have probably encountered these issues with the level of
responsibility you can give summer interns. It takes 'em a couple of years
to buckle in, learn to work, and focus, and that's time most degree programs
need, just to get students up to the level they have to be at to enter the
work force, entry level.

Companies are even beefing up their in-house training programs specifically
to address this weakness in entry level skill sets. Means more work for us,
tho, cuz they need training software interaction design.

I personally chalk it up to the dominant socialization of high school
cultures, although short attention span media and multi-tasking attitudes
don't help students master difficult material and skills very well in
undergraduate majors either. I actually think it is equal parts a deficit in
literacy and maturity. So many kids (I of course am exempting hard working
adult learners, who often suffer in classes with these folks, and frequently
lose their cool if they have to be in collaborative project groups with
them, when they can't count on group members to complete even the most
ridiculously easy tasks) come to college as precious darlings of
over-protective helicopter parents, who swoop in to protest every grade
given below a B. That's why grade inflation is up so badly, btw. Untenured
faculty just can't fight that kind of pressure. Adminstrators call students
customers, and the helicopter parents take that literally, demand whatever
they want, and get it.

So that brings us down to the masters degree becoming the equivalent of what
the undergrad degree used to be. However, many schools are having trouble
with admissions standards in their masters programs as well (perhaps less so
now, with a recession), and sometimes they lower their standards dangerously
too, just to keep their numbers up I've seen some weak grad classes at times
as well.

Across the board, tho, I usually felt sorriest for the returning adult
students who needed the credential, which is held up so high over their
heads, because they chose to have kids, or go straight to work, or are
changing careers, or it is costing them a promotion, or ding-a-ling college
grads keep getting hired above them at their current jobs (and they have to
train them--this has happened to my brother so many times it isn't funny).
It's so tough to stomach, to finally jump in and taken on that degree
barrier head on, and get in your classes, and have to sit there with
18-year-olds who think they are still in high school.

The worst thing is watching the faces of the adult learners, when they
expect to be challenged by the material in the course, as it dawns on them
how bone-headedly easy instructors have to make everything, have to spell
out every instruction, because if they didn't, the 18-year-olds would just
be lost and floundering, and then the helicopter parents would come swooping
in. I've been in that position before, and after class, apologized to the
adult students, for seemingly insulting their intelligence. It was
embarrassing for all of us.

Chris

On Sun, Jun 22, 2008 at 8:28 PM, mark schraad [EMAIL PROTECTED] wrote:

 Great clarification Chris. I guess the larger point was that without an
 MFA... an MA doesn't put you in that position. And the trend towards the PhD
 is growing. Most people I know have gone the route of design history or
 design education.
 Mark


 On Jun 22, 2008, at 8:23 PM, Christine Boese wrote:

 Generally, while MFAs can be considered for full professorship and tenure,
 it is not commonly awarded without a clear national reputation on par with
 public gallery exhibitions, BIG awards or grants (think MacArthur genius
 fellows), or, in the case of writing MFAs and others related to that, one or
 more well-received books.

 It's a tough case to make in most departments. The professionally-focused
 journalism and radio-TV programs have an agreement with most university
 administrators to give tenure to people with just master's degrees, but
 generally, that is for people who have been quite high up at well-respected
 places (editor level, like at Wall St Journal, or major metro dailies one
 step under that).

 On the other hand, there is a list of journalism programs who had that kind
 

Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Jeff Howard
Dave wrote:
 the medium agnostic philosophy of IxD makes it very 
 difficult to market to the younger crowd. The thing 
 is well the thing, so having concentrations in IxD 
 for interactive, for software product, for industrial 
 design, for architecture (etc.) might be a better 
 tact  

That's why I think interface design is an easier sell than
interaction design at the undergraduate level.

For better or worse, undergraduate design education is centered
around the act of making as a catalyst for learning about design.
Those are critical skills, but making artifacts isn't the whole
story when it comes to interaction design.

I remember a few snippits of conversations while I was at Carnegie
Mellon about why there wasn't a bachelors degree in interaction
design. Some of it might be a question of maturity (both the
discipline and the students). If you could build such a program,
would it be a good thing to have 21 year old interaction designers
running around? 

I worked with a few seniors at CMU who would have made great
interaction designers, but I think they're the exception.

// jeff


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Re: [IxDA Discuss] IxDA Curriculum (Was: Importance of Masters Degree for IxD Professionals)

2008-06-22 Thread Steve Baty
Dan,

I think it's important to distinguish between a generation practitioners
from other fields who, through experience, are capable of doing
*some*(niche - broader or narrower) IxD work really well; and
preparing a
generation of graduates with the grounding they need to approach *any* IxD
task with some reasonable chance of success.

Your course outline seems to me to provide for the latter pretty well,
whilst allowing for the former if someone sees their niche and quits after 2
or 3 years to pursue it.

Steve

2008/6/23 Dan Saffer [EMAIL PROTECTED]:


 I did include a basic Cog Psych class in there (Year 2). And Research (Year
 3).

 But honestly, I think we're smoking our own crack if we think it's
 necessary for us to need a 5 or 6 year undergraduate degree. I hate to break
 this to everyone, but what we do Isn't. That. Hard. Sure, there are a lot of
 facets to it, but many of us on the list seem to be able to do what we do
 without many years of intense preparation. I think we need to expect that a
 lot of learning and growing is going to happen on the job. And this is
 probably how it should be. Increasing the barrier to entry for new
 practitioners is not something we should strive to do.

 Dan



-- 
--
Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA
Principal Consultant
Meld Consulting
M: +61 417 061 292
E: [EMAIL PROTECTED]

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