[IxDA Discuss] JOB: Senior Mobile UI / Interaction Designer; West Coast US; Recruiter; Full Time
£££Excellent salary Benefits Ideal skills: Mobile Interaction Design, UI Design, UX, Usability / HCI background Global design agency is seeking a tried and tested Interaction Designer with proven experience working on mobile UIs for several years. You'll be joining a global work force where international collaboration is a daily activity. Strong communication skills and a desire to work with international teams is necessary. Relaxed atmosphere, where career development is definitely on the cards - this would be a strong move for any mobile UX professional wishing to bolster their experience at the senior level. Sean Pook D +44 (0)118 988 1156 [EMAIL PROTECTED] __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email __ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] New Gmail themes
I went back to the original setting. Some, I outright hated; with some, I found that I took much longer to finish scanning and getting through my unread email. I liked one, but will wait till they let me customize themes, if not letting me create a new one. Abhi Abhijith Rao On 11/22/08, Pelin Atasoy [EMAIL PROTECTED] wrote: I liked this move, since I found Gmail's standart colors very light for me to focus on some areas. One of the never themes fit quite well to my preferences, so I think that will be my classic setting from now on. But I also think that some of the themes have very light contrast scheme, which I find (again) a little hard to differentiate between some areas However I suppose contrast levels differ depending on screen settings, to an extent. Lastly, I always find optional image-based background schemes such a vain efffort since these kind of preferences are subtle to change even with your own mood. So if you are an 'excitement' seeker type of user it wont satisfy you anyway. If Google aims to provide some enjoyment, they would make it customizable by letting people to add their own pictures at the background, (may be with some transparency added for visibility) and have a fully personalized image background. Just think of how many people would prefer to use default desktop images that Microsoft provided on their desktop, and feel that they 'personalized' their computer... Providing customizable images may put some demand on system performance, but in my opinion this is the way it should be. cheers.. -- Pelin ATASOY PhD Student, Research Assistant Middle East Technical University Faculty of Architecture Department of Industrial Design www.id.metu.edu.tr METU-BILTIR-UTEST Product Usability Unit www.utest.metu.edu.tr tel: +90 312 210 4220 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Sent from my mobile device Abhijith Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
One possibility is to perform a pilot and see which questions co-vary. This can help identify questions which are perceived to answer the same thing and reduce them down to one. Having said that, there might be times when repeating a question (e.g., an L-score) is necessary. In terms of examples, try Eysenck's EPQ questionnaire - the full version has lots of questions and is frankly a bore to go through so maybe it's not so good. Another strategy might be to break questions down into sections so that users can pace themselves. Sometimes a terse explanation about each section's purpose might be useful if that doesn't compromise the design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35980 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work
This is a great resource! Thanks for sharing...(running to email to coworkers now). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35950 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Graphical User Interface Designer - Huntsville, AL - Teledyne Brown Engineering - Full Time
Job Title: Graphical User Interface Designer Location: Huntsville, Alabama Education: Bachelor Experience:1+ years Other: U.S. Citizenship is required and selected applicants will be subject to a government security investigation and must meet eligibility requirements for access to classified information. Description: We are looking for an interface or interaction designer to research and design graphical user interfaces (UI) for military and other systems. You will apply usability and human factors principles to the creative design of software user interfaces and prototype UI solutions with Illustrator/Photoshop, HTML, JavaScript, and/or Flash. Skills: Knowledge of human-computer interaction, usability and/or interaction design principles and the ability to apply them to design solutions. Illustrator/Photoshop, Web scripting, and Flash design and scripting are desired. Experience with Adobe Flex is a plus. Responsibilities: * Perform academic, military and commercial research to aid in interface design * Use graphics and web tools to create interface prototypes * Work with a team to conduct usability tests with the interface prototypes * Interview operators to gather information about interface needs * Document designs and work closely with programmers To apply: Option 1: Go to https://jobs.tbe.com/ and click on View Our Job Openings. Look for job F-2485, add it to your cart and follow application instructions. Option 2: Email your resume and/or portfolio to [EMAIL PROTECTED], with a Subject of IXDA job ad Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interesting article about finding new music
Thought provoking piece.. my first article so be kind, and please excuse the self promotion. http://www.digital-web.com/articles/Is_The_Web_Really_Helping_Us_Find_New_Music/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
Thanks for your responses, everyone. Turns out, though, that while writing down the design criteria for the survey design, the solution magically presented itself. Need to run it by a few users, but I think I have a winner. Cheers! -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Career Path
Stay Hungry. Stay Foolish. On Tue, Nov 25, 2008 at 12:13 AM, allison [EMAIL PROTECTED] wrote: In really large companies, at some point you sort of make a decision to either go the specialist route or the generalist route. Does this phenomenon exist in the IxD career path? If so, what are the generalist options? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35603 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Flash Catalyst
We've been playing with it a fair bit since we got hold of it at Max, and the only issues we've had so far is not knowing which trick is required in illustrator in order to get the right output in Catalyst. Purely just the lack of a tutorial / training material. Initial reactions however are mixed (I know this is very very pre-release!), and we couldn't honestly make a judgement until the full application comes out. I'm still really interested to see how modal dialogs are going to be represented. Gk. Gregor Kiddie Senior Developer INPS Tel: 01382 564343 Registered address: The Bread Factory, 1a Broughton Street, London SW8 3QJ Registered Number: 1788577 Registered in the UK Visit our Internet Web site at www.inps.co.uk The information in this internet email is confidential and is intended solely for the addressee. Access, copying or re-use of information in it by anyone else is not authorised. Any views or opinions presented are solely those of the author and do not necessarily represent those of INPS or any of its affiliates. If you are not the intended recipient please contact [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Stewart Sent: 18 November 2008 21:16 To: David Malouf; [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] Flash Catalyst Sorry it took me a day to chime in. We didn't try to slight the Windows folks at all, we just wanted to give people something to play with at MAX and the Mac build was further along than the Windows build. When we do a public beta, which should be early next year, we'll have both Mac and Windows. If you're interested in being on the prerelease, feel free to drop me a note - [EMAIL PROTECTED] I'd love to hear what you're hoping to do with Flash Catalyst. =Ryan Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Event] An Arctic UX conference that will contribute to peace?
Hi there! We know you are interested in User Experience. But, have you ever wondered: · How YOU can contribute to world peace? · Why the UX conferences have to be so passive and similar? · How the best UX companies do their job, and if you can beat them at designing great User Experiences? · What the Arctic island of Svalbard at 78° North looks like? Visit www.uxchallenge.com as the first step to get a once in a lifetime experience and at the same time be part of something bigger. Warm regards from the cold north, Andreas, Lillian, Even, Synve and Jostein The UX challenge team From NetLife Research, Oslo, Norway www.netliferesearch.com http://www.netliferesearch.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing a boolean search interface
Hello Vishal, You're facing an interesting problem indeed. The short answer is take a look at JSTOR and copy the advanced search interface. It includes several text fields and for each one, two list boxes with the what to search and the other one for the logical connector. This is a pretty basic one (a textual form interface) and the most popular way to implement this kind of UI (if you don't have access to JSTOR, try a search using the TheBat e-mail client). But if your users are domain experts, in your example librarians, they would rarely search using a massive concatenation of logic connectors with ANDs, ORs, NOTs, etc, because searching in itself is an activity that nobody wants to put too much effort (well, this could be an exception with librarians :) and experts already know what to search. Big exception : this do not apply for researchers in the area of linguistics and other very specific areas. So, if the information is well conceptualizated in the system - i.e. permits operations of user collections so the logical connectives can be applied easily - you should end with one field for each of the most popular kind of searches like ISSN number, Title, MARC Record, Editor, and so on. That would be the indexed fields in the database. If you really want to go beyond, and have the possibility of design a WIMP (Window, Icon, Menu, Pointer) interface, you can explore some visual queries systems ranging from diagrammatic interfaces including 3D capabilities like Winona or Amaze, iconic ones like IconicBrowser or hybrid ones like X-VIQU. Including metaphors like search trees, relevance spheres, would be an interesting experience too. Regards Hernán 2008/11/25 Vishal Iyer [EMAIL PROTECTED] This is a part Computer Science question, part Design question (apologies if some of the logic doesn't make sense) So, I need to design a search interface that would eventually spit out a boolean query without typing it out. For Eg: D= Data Field D1 AND D2 OR D3 AND D4 (D1 OR D2) AND (D3 OR D4) D1 AND (D2 OR D3) AND D4 To put it in context, assume its a library search and the user wants to search books by Author A OR Author B that have Keywords A AND Keywords B and are published between a certain date range. Is anyone aware of design patterns for such an interface. -Vishal Reply to this thread at ixda.org http://www.ixda.org/discuss?post=35964 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Regional user testing techniques
Think aloud can be especially problematic in high-context cultures, since the tester may be seen as higher status, and people are less likely to voice criticism of them. I've read that for testing in these kinds of countries (think it was Japan, but I'm not 100% at the moment), it can work better for the user to be asked what they think others will think of about the system being tested as opposed to asking what they themselves think. This is an interesting claim. On one hand, yes, I agree and I know about Hofstede and culture dimensions and high-context cultures. I can see how the testing results might be skewed because the subject is disinclined to voice criticism. So if you take the same system, and a person from a high-context and low-context culture, and you perform the same kind of test, with other factors being equal, you might get a different result because of culture contextuality effects. On the other hand, if you take the view on think-aloud protocols which I personally consider to be classic/academic/correct, a think-aloud test means that the user cannot rationalize their use of the system. They should merely verbally report their actions as they go about using the system but not try to rationalize. Think of it as another instance of what users say vs what they do being different things. Even though think-aloud encompasses verbal communication, your objective is to mainly see what the user does and get some verbalized support for it, but not hear a more elaborate explanation/rationalization because it is likely to be wrong and inconsistent with what you actually witness. And to accomplish this, you need to condition the user the right way. In my view, this leaves no space for higher dimensions of context and power relations to interfere with the interaction between the user and the system. I have not actually done think-aloud tests outside the US to be able to support this with experience, but it would be interesting to hear from someone who has. rgds, Jaanus jaanuskase.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35326 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Interaction Designer, Santa Barbara, CA, AppFolio, Inc., Full Time
*UX Interaction Designer at AppFolio* Santa Barbara, Ca Full Time: Permanent Want the best of both worlds: stability but with a start-up? How about the opportunity to make a huge impact within a dedicated and experienced team? Appfolio is looking for an Interaction Designer to firmly establish user centered design as a foundational element of all our products. The Interaction Designer will take on a position of leadership within a fast paced, hungry team working to bring the power of well designed SaaS products to a multitude of vertical industries. You will work closely and collaboratively with Customers, the Product Owner and the Engineering team to scope, construct flows and wireframe user stories, and then act as the champion of the user experience during development and iteration. The ideal candidate will be a tireless advocate for the customer. *Qualifications: * - Able to lead and be primary advocate for all aspects of the user centered design process - Expertise in Web 2.0 concepts and core principles of compelling web design and methods are essential - Can integrate the needs and perspectives of engineers, product managers and end users into product designs - Able to simplify complicated data interactions and flows - Focus on creating and delivering a consistent and compelling user experience across the entire product - Experience working as a key member of an Agile development team - Ability to create clickable prototypes a plus - Interested in participating in usability tests with customers and prospects - Experience with accounting subject matter or reporting on large data sets a plus - Bachelor Degree with 3 plus years of industry experience Interested in being a key member of team dedicated to quality and success? Email your resume and portfolio to Jason Randall at [EMAIL PROTECTED] Headquartered in Santa Barbara, California, AppFolio, Inc. was founded by a team of technology leaders with proven backgrounds in creating revolutionary software that businesses love to use. With investors including Cisco Systems, BV Capital and the Investment Group of Santa Barbara, AppFolio has secured $22 million in funding to date. AppFolio released its first product, Property Manager, in Q2, 2008. We offer competitive salaries, stock options, and great benefits. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Examples of sites w/ dashboard info
Here's an interesting example of a dashboard: http://dashboard.imamuseum.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Google SearchWiki
Only a small percent of searchers will use this feature though. Is not distracting for me till now, but I don't use it at all... till now. Is a good idea, hope the results are getting better this way. my2cents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35875 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Creative Director - BarkleyREI, Pittsburgh, PA - Full-time
BarkleyREI, a subsidiary of Barkley, the nation's largest employee owned agency, is looking for a Creative Director. Responsibilities: Ensuring that BarkleyREI creative concepts and designs are strategic, effective and cutting-edge. Driving BarkleyREI creative concepts and designs that are consistently fresh and unique - Accomplishes this through leadership of the creative department. Contribute designs when appropriate or necessary. Interact with other company management and participate in business planning, budgeting, and policy. Ensure smooth departmental integration within the organization. Leadership and management of day-to-day department operations. Create and implement department rules and procedures Ensure staff has adequate information and resources to conduct business in an efficient, quality-oriented manner. Assures all reports adhere to BarkleyREI policies and procedures, track time and conduct themselves in a professional and productive manner. HR responsibility for department including job descriptions, development/training, hiring/firing, daily direction, coaching, and reviews. Qualifications / Requirements: 5+ years interactive design experience, preferably with an agency. Personnel management experience is required. Strong communication skills necessary for both company interaction as well as client presentations and strategy sessions. Ability to lead and inspire creatives. Ability to participate in strategy and concept discussions. To be considered, please submit your resume and portfolio/blog, etc to: careers at BarkleyREI dot com Jodi Przybysz Administration Manager BARKLEYREI 2840 Liberty Ave. Suite 100 Pittsburgh, PA 15222 Ripple Effects Interactive is now BarkleyREI. Learn more at www.barkleyrei.com http://www.barkleyrei.comhttp://www.barkleyrei.com/ . NOTE: The information contained in this e-mail message, including any attachments, may be privileged or confidential. Use or dissemination of this message is prohibited by anyone other than the intended recipient. Although our computer system is supposed to scan incoming e-mail and any attachments for viruses or other defects that might harm computer systems, BARKLEYREI disclaims any responsibility for any resulting loss or damage. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [EVENT] IxDA Shanghai Face-to-Face Meeting: NOVEMBER 25th, 7:30PM
Hi, It was the first time I attended the event last night and thought it was very useful - thanks for organizing. See you at the next event. J. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35638 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] New Gmail themes
In my opinion, Gmail stepped back in its interface. I was happy with its old default theme and it is still my preference. I find its new default theme very unattractive. I tried minimalist for a few days, it is nice in theory but so faded. And its picture based backgrounds... Almost all of them are childish, but only Pebble. Although I don't use, it serves a very stylish image. However I don't prefer using image based backgrounds, like Pelin Atasoy. Because fistly as she explained, user's mood changes frequently, and second they decrease the simplicity drastically. Regards, Alkin Izmir University of Economics Design Studies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35848 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] Usability in mobile interaction design London, 8th jan 2009
Found this event on meetup.com and thought it might be of interest to fellow London IxDAers: http://www.meetup.com/uxcorner/calendar/9200276/ A look at the changing world of the mobile design from the user experience professional's perspective. Experts in the field discuss: How to create engaging mobile application's across multiple platforms How to factor in user involvement actives How the increase in smart phone creates new challenge for the user experience professional. Speakers: Scott Weiss - Human Factors International. Author Handheld usability Tom Hume - Future Platforms (Confirmed) Antony Ribot - Ribot (Confirmed) Andrew Harder – Nokia (To be confirmed) Join the Meetup group or follow http://twitter.com/ux_media for updates. Seeya there, Tamlyn. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Event] Jan 08 2009 - Beyond the browser: Usability in mobile interaction design
A look at the changing world of the mobile design from the user experience professional's perspective. *Experts in the field discuss:* - How to create engaging mobile application's across multiple platforms - How to factor in user involvement actives - How the increase in smart phone creates new challenge for the user experience professional. Speakers: - *Scott Weiss* - Human Factors International. Author Handheld usability - *Tom Hume* - Future Platforms (Confirmed) - *Antony Ribot* - Ribot (Confirmed) - Andrew Harder – Nokia (To be confirmed) Beyond the Browser *starts at 6.30pm* on *Thursday 8 January 2009*: - 6.30pm - 7pm - Check-in - 7.30pm - 9.30pm - Speakers - 9.30pm+ - Networking Venue to be confirmed, Check http://www.meetup.com/uxcorner/ to sign up and to receive further details. -- Matthew Goddard UX Media - Designed for people, built for business Registered in England. Company Number: 5228128 UX Media is a trading name of UX Consultancy Ltd Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Kindle Love concept prototype: www.youtube.com/watch?v=f_uVLg9UxRw
Given soundings of a new 2nd generation Kindle on the way, thought you might get a kick out this short concept prototype (Kindle Love) video sketch by a small group of students in my recent Scenarios Simulations course at Kansas. Credits at end. Product designers learning grammar of story-telling and film– contextual, not deadly serious. Earlier such vid sketches at: www.youtube.com/watch?v=_gGvKF2MXEYv3 ; youtube.com/watch?v=1byqqWioRTw Enjoy, Michael Michael Eckersley, PhD | Principal HumanCentered [EMAIL PROTECTED] 801.891.6259 Professor | Interaction Design, Design Management University of Kansas [EMAIL PROTECTED] Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building UX Teams
When I learned to drive (many) years ago and I got nervous about the long trail of vehicles building up behind me as I struggled along, my driving instructor would say tell me not to worry about them, for they had all been learners at one time. Same goes for junior UX folks: everyone has been at that level at some point in the past. When I was a junior designer, I often had to work crazy hours, was often given little opportunity to contribute (other than getting the coffees) and the credit for a couple of the good ideas I was allowed to have were stolen by a design director who had little understanding of online issues. At the time, they told me that's how things are, your time will come. I'm not sure if that particular golden panacea has arrived as yet, but I don't agree at all with that attitude. In terms of UX awareness, I personally have plenty of respect for the generation born closer to the current technology and whose intuitions are sometimes more insightful than my Punchcard-Spectrum-Atari contemporaries ;-) Of course, junior doesn't always equate to younger, but whatever its composition, this particular cadre of designers is too often undervalued. As I mentioned in my last post, it's probably better to encourage junior team members to develop consulting expertise sooner rather than later so that a) they can get out there and earn some confidence, respect and fees (or else they will become competitors) and b) they have the savoir faire for Technology X when it comes to be the norm for your org. This is a matter of skills and mentoring, which I know can be scarce qualities these days. In return, you nurture a hard-working, enquiring and hopefully bright individual who will move from supporting to leading in just a short while. If the team (and that's a team, not a dictatorship) can break down tasks in a project properly, then it can easily involve a junior team member properly. Thx, Mike Padgett www.mikepadgett.com Mike Padgett wrote: I like to work in the tried-and-tested law firm format: a senior who provides leadership and also operates on a strategic level, a number of associates each with their specialities (interaction design, usability testing, requirements gathering) with some overlapping of course, and junior members who preferably rotate their duties to gain exposure to all parts of the process. I'd like to know what you guys think about junior interaction designer. In my opinion it's really hard to have the chance to express yourself without real decisional power. Morever, an ixd designer should aim to establish strong relations with all the team: how do you think this can happen if your senior is very capable and everybody refers to him? Junior ixd designers seem a little bit contradictory for the role that this professional figure should represent... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from ixda.org (via iPhone) http://www.ixda.org/discuss?post=35869 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building UX Teams
I like the track that Jay is on here. So at the risk of stating the obvious, my experience has so far been that those organisations that have recognised the intrinsic value of (online) UX in helping to differentiate them from the competition will input the most resources. To illustrate that, online banking - in which I have been heavily involved in the last few years - is a particular area in which I have noted some of the most sophisticated in-house UX operations. In-house is in many ways more interesting to me, because a) all decent agencies should be capable of being considered UX experts anyway and b) orgs have to make a considerable effort to integrate such an alien species into their business cultures in a way that demands considerable creativity when thinking about how to achieve accountability, measurability and billability (sic). As I mentioned in a previous post on this subject, building a UX team to fit organisational expectations, including a quality standard such as ISO9001:2000 or recognised process models (e.g. RUP), can be real challenges for design managers. This sort of integration can and should be encouraged and I consider myself fortunate to have been involved in initiatives like these because they're a two-way street. Artefacts that might seem at first glance fairly unrelated to our field (e.g. feedback loops, sales paths and iterative business modelling) are capable of being adapted and used in UX work itself, indeed they often already inform it. And while much of our work is experimental, these are things that will help us with our daily management responsibilities. Put simply, you can learn a lot from accountants, lawyers and salespeople because their roles have been around a lot longer than ours and we can generally learn a lot from their experience. Or to borrow from Dean Gooderham Acheson, it's not good policy to be an isolationist. Besides, anyone who has run or is running a consultancy will know that you can no longer consider yourself exclusively a designer or whatever. In fact, you're a Photoshop composite of all of the above and you will be a better professional for it. Thx, Mike Padgett www.mikepadgett.com Great inputs from all. Another item I want to throw into the mix here, is, where in the organization are you and how much sponsorship for UX ? That alone would set the tone to how the team should be created and the kind of skills you need etc...etc...etc Are you a cost center or a revenue center? , that is another major differentiator which would lead to what a good team should be made up off. Cost centers revenues centers in my experience needs different types of experience and skill levels .. Regards, Jay Kumar On Fri, Nov 21, 2008 at 5:02 PM, Linda Yoon [EMAIL PROTECTED] wrote: Hello everyone, I am interested in learning / hearing about building UX teams. What makes a ³good² UX team? Have you been part of a ³great² UX design department? How would you go about building an ³excellent² UXD team? If you will share your stories and ideas, I¹d appreciate it greatly. Thank you in advance!! Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Menu IA tools
Well, I'd be interested to hear the opinion of others since I'm doing the same thing as you right now and sometimes I wonder if there's a better way to do it. I was thinking about writing something on this for my site but I'll tell you the story here. It's important to remember that navigation is not the same as a content structure because the former often looks different to the latter. I have about 2000 units of content to remodel and since this is a policy/publishing environment, the decisionmaking process is especially involved! Firstly we hammered out labels for the new themes and categories to be used using a card sorting exercise. One task after that has been to migrate existing content over to the new structure, which sounds similar to what you're doing. We had some page crawler software (no idea what that was, sorry) create an Excel spreadsheet which I converted to a flat XML file. Using a web page interface that I wrote (it uses a Javascript library to enable drag-and-drop functionality), I drag and drop each unit into the correct section and flag it with a fixed set of options including things like [REDISTRIBUTE], [DELETE], [DISCUSS]. Then I sort the results to create a report which can be put in front of the business. Thx, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alinta Thornton Sent: 27 November 2008 03:19 To: IxDA Subject: [IxDA Discuss] Menu IA tools I'm wondering what tools people use to create large scale menu structures. For instance, if you were asked to work with a hierarchical menu for a 1 page site, how would you manipulate the menu? Currently, I use Word's outlining feature, which lets me see structure easily, expand and contract categories, promote and demote, and so on. I use a style called Note to write notes to myself about a particular section or item, which I can later delete or keep to show in the documentation later. To create pages I either type them in myself (sigh) or (brightens!) import them after creating a sitemap list with a spider or client sitemap. Does anyone have something better? I've seen people working in Excel but I find that clunky. Axure has a sitemapping tool which seems to be more about linking to pages inside Axure, ditto Visio. Intuitect has something but I'm not familiar with it, and it seemed when I looked at the demo that you couldn't export it out afterwards or import pages in, forcing you to create each one yourself. Alinta Thornton User Experience Lead independent digital media web publishing | marketing+technology services | publisher solutions Westside, Level 2 Suite C, 83 O'Riordan Street, Alexandria NSW Australia 2015 PO Box 7160, Alexandria, NSW 2015 W www.idmco.com.au B http://eezia.blogspot.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.10/1811 - Release Date: 25/11/2008 8:29 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Type or select?
We're asking for the user's birhtday in our profile editor, and are currently discussing if we should use a) dropdowns for day, month and year b) text fields for day, month and year c) one free text field The advantages as we see it for b and c are - the user is in typing mode, and in most cases a dropdown would mean switching from keyboard to mouse - text fields resemble natural language more than a dropdown Disadvantages would be - higher requirements for form validation - the user will be able to provoke a (validation) error, and that is just bad Poka Yoke (http://en.wikipedia.org/wiki/Poka-yoke) Personally, I see UI heading towards a conversational paradigm that resembles a real-life situation with all its self-correctingness. That would call for solution c with proper parsing and validation. I wrote a bit about that subject here http://blog.genstart.dk/2008/11/25/what-would-reality-do/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Localization of keyboard shortcuts
Do you think it is good to localize (or allow customization of) keyboard shortcuts? I am referring to the context of an application, not a web site. For instance, in Spain, to save, the Ctrl + G (Guardar) key combination is used pervasively instead of Ctrl + S (Save). However, across the board there is little consistency as for example the Spanish Ubuntu operating system uses Ctrl + S and Spanish Microsoft Windows uses Ctrl + P for printing whereas printing is imprimir in Spanish. I have been trying to find some logic but it seems all a bit arbitrary. My initial take was that standards should prevail, but isn´t that similar to all of us being forced to speak English? Maybe you can point me to best practices, data on user preferences or plain good advice? Thanks Rob Goris Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
Hi Robert, Attached is a screen shot of a word document. It's a likert-scale survey of the Revised Learning Process Questionnaire (R-LPQ) I used for some teaching research. I have adapted this kind of layout many times for online versions. Instead of just a grid, I use radio buttons. One proviso: 100 questions for a survey will end up with invalid results. If it's online (which I'm assuming it is) you have about 15 minutes of attention span from your user. After this time, they tend to engage in what they call acquiescence bias, or simply answering the same way repeatedly. I'm sure we've all done that -- simply putting in a whole whack of 5's after we get bored. I would recommend either breaking it up into several sections, with several grids (a strategy I've used repeatedly), or attempt multiple surveys. If you do the several grid option, you can pack in about 10 questions per grid. They can follow the same theme, such as online behaviour (10 questions) and then demographics (another 10), etc. And I'd also question why you need 100 questions. Very few questionnaires have this many, and those that do often are done through structured interviewing, where you're answering an actual person. Cheers, -- ~ Sam Ladner, PhD Sociologist Toronto attachment: Picture 8.png Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Designers Review of Books
Hi all I've posted a list of my reads here: http://www.pixelthread.co.uk/reading-list/ Lots of overlaps, and my list steers towards the less academic end of the UE spectrum. I have to say that About Face has been the most influential book I've read. Cheers Sam Disclaimer: a couple of the links on there are Amazon affiliates links which I added last year when my blog had lots of traffic. However I've never had enough clicks to get over the $10 threshold to get a cheque from Amazon! 2008/11/19 Andy Polaine [EMAIL PROTECTED] I might have to do a IxDA booklist post before I manage to review all of these. About 2/3 are on my bookshelf already, the others on the wishlist... Best, Andy On 19 Nov 2008, at 10:37, David Malouf wrote: Most influential book: Digital Ground by Malcolm McCullough Important IxD books: Sketching User Experience - B. Buxton Design of Everyday Things - D. Norman Designing Interactions - B. Moggridge Designing for Interaction - D. Saffer Inmates are Running the Asylum - A. Cooper Elements of User Experience Design - J.J. Garrett -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35729 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building UX Teams
Catching up with all the emails. Im not sure if this was mentioned yet by anyone... the following is a presented by Ms. Leah Buley at the IA Summit 08: http://www.adaptivepath.com/blog/2008/05/07/ia-summit-08-slidecast-how-to-be-a-ux-team-of-one/ hope that gives you some insight.. Fabian On Nov 21, 2008, at 4:02 AM, Linda Yoon wrote: Hello everyone, I am interested in learning / hearing about building UX teams. What makes a “good” UX team? Have you been part of a “great” UX design department? How would you go about building an “excellent” UXD team? If you will share your stories and ideas, I’d appreciate it greatly. Thank you in advance!! Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [local][EVENT] IxDA Berlin :: December Meeting
IxDA Berlin Meeting on Dec. 3rd: When: 7pm - 9pm Wednesday, December 3, 2008 Where: newthinking store GmbH, Tucholskystr. 48, 10117 Berlin Last IxDA Berlin meeting in 2008, but certainly not the least: Dr. Steffen Klein, Head of User Interface/Usability of Immobilienscout 24 is going to give a short presentation on how the interaction design process is handled and rolled out in his work and with his team. We are as always at Berlin`s hotspot for the open-source community, the new thinking store (www.newthinkingstore.de) and be heading for a drink after 9pm to some bar nearby. Feel free to bring along anyone interested and I hope to meet you in a week. If you want to know more about Berlin`s local IxDA chapter and connect the Berlin folks online feel free to join us at: http://ixdaberlin.collectivex.com cheers! thomas Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Multi-select on the web
Even more technical persons don't know the CTRL KLICK action. But why should a user want to select 95 pictures? Maybe we could give better tips if we knew what the user wants to do. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35348 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Google SearchWiki
Yep, you address on interesting issue, the new feature dont attract while it's not distract ( of use user's action flow). At least, it dont make things worse ( i'm not sure if this make the loading of search result slower than before, :)) Regards, Jarod On Mon, Nov 24, 2008 at 7:25 PM, Jose E. [EMAIL PROTECTED] wrote: Only a small percent of searchers will use this feature though. Is not distracting for me till now, but I don't use it at all... till now. Is a good idea, hope the results are getting better this way. my2cents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35875 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- http://designforuse.blogspot.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
I have adapted this kind of layout many times for online versions. Instead of just a grid, I use radio buttons. This is exactly what I want to avoid—row after row of radio button groups. Very tedious, not the least bit enjoyable, and in a survey with 100 questions, it means bombarding the user with multiple pages containing lots of questions. As I said, it can be demotivating. One proviso: 100 questions for a survey will end up with invalid results. If it's online (which I'm assuming it is) you have about 15 minutes of attention span from your user. I'd be amazed if I got that much time out of a user. I'm aiming for 3-4 minutes tops. And I'd also question why you need 100 questions. It's a personality analysis survey. It's actually the most widely-recognized questionnaire there is, and changing it is not really an option, because shortening it would sacrifice far too much accuracy in the analysis. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
Here's what I designed http://rhjr.net/tests/LikertScale.gif. I'd love any and all feedback. It's obviously an unconventional design, so I'd like to run it by some users, and I'd love to hear the impressions of other designers. The task flow: 1. User clicks a response to the current active statement (blue, bold, larger font) 2. List of statements auto-scrolls and the next statement becomes active 3. To change a previous answer, user clicks the arrows to navigate back and forth Here was my criteria for the design: 1. Minimal mouse movements (the answer buttons don't move—the statements do) 2. Keep the user motivated (the design shows upcoming statements, but not enough to overwhelm) 3. Provide large hit areas for responses (something radio buttons don't have) 4. Track progress (the counter in the upper-right) 5. Allow user to change his/her mind (the arrows to go back/forward to change answers or review) 6. Set clear expectations (the text about typical survey duration, and the counter) 7. To avoid tedium, it has to feel fast (hopefully, the design as a whole achieves this) 8. Avoid making the user memorize the responses, as well as the order of the responses (used a color scale for the buttons to help the user infer their meaning without reading explicitly each time) Thoughts? Thanks, everyone. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
On 27 Nov 2008, at 17:02, Robert Hoekman Jr wrote: Here's what I designed http://rhjr.net/tests/LikertScale.gif. I'd love any and all feedback. It's obviously an unconventional design, so I'd like to run it by some users, and I'd love to hear the impressions of other designers. [snip] I like it. Feels much more like a game / quiz machine than a questionnaire. Niggles that immediately occurred to me on a first viewing * I initially thought green-is-good/red-is-bad... I expect that will bias some folk from the actual accurate/inaccurate scale. * Why does neutral have a smaller clickable areas? Again - bias folk away from picking it. * For some reason my eyes are drawn to the next active question (#6 in the mock up) - I'm guessing that (despite the numbering) that it looks like the content under a heading. Might just be me. Might not happen when you see it in real life. Might go away if the display was symmetric so the current question was centred... * Would be nice to have an indication of how you answered questions in the preview area. Would help when scanning for questions you didn't answer. Would help verify that you actually did hit the button you thought you did on the last question. I imagine that once folk are into the flow of the task they'll just focus on the question text - so may miss button feedback that would cue them they miss-clicked. Neat concept! Cheers, Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
* I initially thought green-is-good/red-is-bad... I expect that will bias some folk from the actual accurate/inaccurate scale. Good point. I was thinking, Red = negative as in disagree, Green = positive as in agree. Trying to make use of that existing mental model. Perhaps there are other ways. * Why does neutral have a smaller clickable areas? Again - bias folk away from picking it. In reality, the buttons will probably be all the same size, but yeah, thanks for pointing that out. * Would be nice to have an indication of how you answered questions in the preview area. Would help when scanning for questions you didn't answer. Would help verify that you actually did hit the button you thought you did on the last question. I imagine that once folk are into the flow of the task they'll just focus on the question text - so may miss button feedback that would cue them they miss-clicked. In my storyboard for the design, I show that after you click your response, the other buttons turn gray and there's a 1-second delay before the auto-advance kicks in. Haven't decided yet if I'm going to keep it that way, but it does help address the mis-click possibility, because at least you'd be able to see what you clicked for a second before moving on. If you mis-clicked, you can use the arrows to go back one question and change your response. On another note, this design also gets you through an entire survey without the possibility of seeing a single error message. As in, click wrong button go back change it. Can't advance until you've answered the current question. No validation needed. I'm very happy about that. I'm a big advocate of eliminating errors. Regardless, I love coming up with new approaches to things, but unconventional designs definitely bring up challenges. :) -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
Cool design! Looks less intimidating than a huge form, too. Feedback: * Agree with Adrian that finished questions should have some indicator of whether you answered them or not in the preview. And, they need to show what answer you gave, so that you can decide to go back and change it if needed. * The I... and the actual question aren't grouped very well (only via color / font). Why not have the question scroll up and land directly to the right of the I...? Seems like it would be possible. OR, simply place the I... at the front of every question, instead of separating it out like that. Happy Thanksgiving, Loren - http://acleandesign.com On Thu, Nov 27, 2008 at 9:59 AM, Robert Hoekman Jr [EMAIL PROTECTED] wrote: * I initially thought green-is-good/red-is-bad... I expect that will bias some folk from the actual accurate/inaccurate scale. Good point. I was thinking, Red = negative as in disagree, Green = positive as in agree. Trying to make use of that existing mental model. Perhaps there are other ways. * Why does neutral have a smaller clickable areas? Again - bias folk away from picking it. In reality, the buttons will probably be all the same size, but yeah, thanks for pointing that out. * Would be nice to have an indication of how you answered questions in the preview area. Would help when scanning for questions you didn't answer. Would help verify that you actually did hit the button you thought you did on the last question. I imagine that once folk are into the flow of the task they'll just focus on the question text - so may miss button feedback that would cue them they miss-clicked. In my storyboard for the design, I show that after you click your response, the other buttons turn gray and there's a 1-second delay before the auto-advance kicks in. Haven't decided yet if I'm going to keep it that way, but it does help address the mis-click possibility, because at least you'd be able to see what you clicked for a second before moving on. If you mis-clicked, you can use the arrows to go back one question and change your response. On another note, this design also gets you through an entire survey without the possibility of seeing a single error message. As in, click wrong button go back change it. Can't advance until you've answered the current question. No validation needed. I'm very happy about that. I'm a big advocate of eliminating errors. Regardless, I love coming up with new approaches to things, but unconventional designs definitely bring up challenges. :) -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Google SearchWiki
I find it distracting and I don't see much benefit for myself as an individual user - I hardly ever perform the same search more than once, so why put in the effort to improve it? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Type or select?
Supporting multiple date formats is a great idea and reduces errors. I'd suggest looking into the flexible date/time picker used in iCal ( http://is.gd/9hPY) which is an array of date/time fields masquerading as one text field. Arrow up/down lets you step the number up/down and arrow left/right (and tab/shirt+tab) provides navigation inside the field. The calendar pattern found Yahoo Pattern Library http://is.gd/9hQp is perhaps even better suited to this task if the user is not already looking at a calendar. I'll be so bold as to suggest that using individual drop-downs for year, month and day is inflexible and should now be considered an outdated practice. - Fredrik Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
On 27 Nov 2008, at 17:59, Robert Hoekman Jr wrote: [snip] In my storyboard for the design, I show that after you click your response, the other buttons turn gray and there's a 1-second delay before the auto-advance kicks in. Haven't decided yet if I'm going to keep it that way, but it does help address the mis-click possibility, because at least you'd be able to see what you clicked for a second before moving on. If you mis-clicked, you can use the arrows to go back one question and change your response. [snip] I'm guessing (I'd try it out with some users) that folk would would find that pause annoying. On a happy path the user has correctly answered the question - so the pause only prevents them moving on to the next question. A less annoying version of a you pressed button A window that appeared then faded away... unless you make a mistake you're always thinking I know I pressed A - that's what I just did!. Feels more like a place for an undo... But I might be over thinking it :) Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
I'd agree with that. A proposed flow: - click an answer button - immediately get the next question - next question page includes a spot (top or bottom?) that confirms the previous answer and offer to undo/go back That way I can just ignore the confirmation unless I actually need to change my answer. On Thu, Nov 27, 2008 at 2:42 PM, Adrian Howard [EMAIL PROTECTED] wrote: On 27 Nov 2008, at 17:59, Robert Hoekman Jr wrote: [snip] In my storyboard for the design, I show that after you click your response, the other buttons turn gray and there's a 1-second delay before the auto-advance kicks in. Haven't decided yet if I'm going to keep it that way, but it does help address the mis-click possibility, because at least you'd be able to see what you clicked for a second before moving on. If you mis-clicked, you can use the arrows to go back one question and change your response. [snip] I'm guessing (I'd try it out with some users) that folk would would find that pause annoying. On a happy path the user has correctly answered the question - so the pause only prevents them moving on to the next question. A less annoying version of a you pressed button A window that appeared then faded away... unless you make a mistake you're always thinking I know I pressed A - that's what I just did!. Feels more like a place for an undo... But I might be over thinking it :) Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Matt Nish-Lapidus -- personal: [EMAIL PROTECTED] twitter: emenel Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
1) Can you move the scroll buttons from the right of the question panel to the bottom - between the bottom of the questions panel and the response buttons? I appreciate the thoughts, but I'm confused by this. I put the arrows in the same position a scrollbar would go in a textbox, browser, or app window of any kind, to leverage the design pattern. Putting them between the questions and answers — wouldn't that then break (or at least interrupt) the relationship between questions and answers? 2) Is there a need for users to go back to questions they have already answered? Yes, but cool idea. :) -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Likert scale survey designs
I really like it, especially if you incorporate the feedback that everyone has given. I don't have much to add that hasn't already been said, but I am curious about what you're using to create the survey. Flash? Something else? Mike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35980 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help