Re: [IxDA Discuss] IxDA iPhone users straw poll
Top 3 different things: 1) being on time for meetings at work, knowing who I'm meeting, and knowing how to contact them if plans change. The Exchange service makes all of this possible. 2) another aspect of Exchange is that I can now get my work email on my phone, and have it integrated to my calendar etc. That means I can actually use boring/unproductive time in long meetings for something useful - like catch up on responding to unread mail. One of my staff says he knows I'm in a boring meeting when I start responding to questions he had 3 days ago. ;) 3) I find that I'm using twitter far more on the iPhone than I did via the web site before. I now know more about what random people I distantly know are up to. I'm still finding out if this is actually useful, but it's more interesting than watching TV. -Jeff ____ Jeff Axup, Ph.D. Principal Consultant, User Design LLC, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling On Thu, Aug 14, 2008 at 8:45 PM, Shaun Bergmann <[EMAIL PROTECTED]>wrote: > Unfortunately, being Canadian I don't own an iPhone yet. > However, I've been watching these responses and one of the things that I've > really caught from this list (as well as talking to other iPhone users) is > that the GPS functionality has really made an impact on the users ability > to > navigate accurately while driving. > > So many of the responses are expectedly referencing how the iPhone has > changed the immediate personal lives and actions of the device owner, ("I > don't miss the turnpike exit anymore") but on a much bigger scale, think > about how a device like this is actually making an impact when the sheer > number of users is taken into account. The GPS functionality seems to be > really well designed and heavily used. > > I am completely enamoured with the idea of sustainable interaction design, > and although a pretty much disposable device such as the iPhone misses the > mark in many ways, I love the fact that it has most likely reduced fuel > consumption and emission when its global scale is taken into account. > > I would hope that we as a group can always start with the "user's needs", > and then take a step back and picture how our work will affect ALL the > "users" over time. > > Shaun > > > On Wed, Aug 13, 2008 at 6:35 PM, Todd Zaki Warfel <[EMAIL PROTECTED] > >wrote: > > > In order of use: > > 1. Use of GPS on things like Google maps, Yelp, and other search related > > things. > > > > 2. Surfing web and email more often > > > > 3. Twitterrific to view and update status, whereas previously I just > texted > > to 404-40 or whatever the number is > > > > 4. Playing Texas Hold 'em (games) > > > > Cheers! > > > > Todd Zaki Warfel > > President, Design Researcher > > Messagefirst | Designing Information. Beautifully. > > -- > > Contact Info > > Voice: (215) 825-7423 > > Email: [EMAIL PROTECTED] > > AIM:[EMAIL PROTECTED] > > Blog: http://toddwarfel.com > > Twitter:zakiwarfel > > -- > > In theory, theory and practice are the same. > > In practice, they are not. > > > > > > > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ... [EMAIL PROTECTED] > > Unsubscribe http://www.ixda.org/unsubscribe > > List Guidelines http://www.ixda.org/guidelines > > List Help .. http://www.ixda.org/help > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job: User Experience (UX) Design Engineer - San Diego, CA - Websense
*Title: User Experience (UX) Design Engineer* Do you have a passion for making complex pieces of technology easier to use? Do you think that good design is a product of research and testing activities with a target audience? If this is you, come join our UX team and work to improve a suite of world-class security products and help improve the experience of millions of users. Websense, Inc. (NASDAQ: WBSN), a global leader in integrated Web, email and data protection technologies, provides Essential Information Protection(TM) for more than 42 million employees at more than 50,000 organizations worldwide. Distributed through its global network of channel partners, Websense software and hosted security solutions help organizations block malicious code, prevent the loss of confidential information and enforce Internet use and security policies. For more information, visit www.websense.com. *Duties and Responsibilities:* As a User Experience (UX) Design Engineer, you will be engaged in a variety of development activities. These activities may include site visits, interviews, task analysis, sketching, low-fidelity prototyping, high-fidelity prototyping, functional spec writing, running usability tests, writing up test results, and conducting heuristic and expert reviews. Most projects are collaborative and there are regular opportunities to gain skills in new areas from other team members. *Requirements:* * College degree in Cognitive Science, Human Computer Interaction (HCI), Interactive Design (IxD, Psychology, Software Engineering, Design or other applicable area or equivalent work experience. * Experience independently running and writing up task-based usability tests, either in school or in a work environment. You should be familiar with standard protocols for how to conduct a usability test. * Experience interviewing and/or observing users in their normal work environment for the purposes of informing a design process. * Experience writing high quality, structured reports and papers. * Experience sketching an idea for a product on a whiteboard or paper. * Strong interpersonal skills. * Must be available for minimal travel (less than 5%) as necessary *Preferred Qualifications:* * Familiarity with Nielsen's Heuristics and experience conducting reviews using them. * Sound Computer Science knowledge, preferably with security and/or networking products. * CSS / Javascript / HTML skills and ability to interact with technically advanced software development team. * Prior work experience with Enterprise class products. * Experience using Visio, Axure, Omnigraffle or other software tool to design product interfaces. * Experience designing information architectures. *To apply: * To be considered for this position, please apply online at www.websense.com/careers and type 'user experience' into the keywords search box. Websense offers a comprehensive compensation and benefits package which includes Medical / Dental / Vision Insurance Plan options, Flexible Spending Accounts, 401K Retirement Plan with Employer Match, Employee Stock Purchase Plan, Vacation, Sick and Holiday Paid Time Off, Tuition Reimbursement, a Commuter Program including Public Transit and Coaster Subsidy, Gym Discounts and more. ____ Jeff Axup, Ph.D. Principal Consultant, User Design LLC, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Tablet PC & annotation system
I just purchased a Fujitsu U810 ( http://www.engadget.com/2008/01/07/hands-on-with-the-fujitsu-u810-tablet/) pre-installed with OneNote, and I am still experimenting with it. I will probably be writing a blog review shortly, but here's a few thoughts on the tablet and OneNote: - This tablet runs a full version of Vista - which makes it slow to boot, slow to come out of hybernate, and slow to switch screen orientations and slow to get ready for a fingerprint scan to let you in. Acquisition time for a paper and pencil is definitely *much* smaller. - Batter life is reasonable. - The size is nice. I can't stand larger tablets (this is roughly the size of a bound A6 journal). - Fujitsu really doesn't understand aesthetics unfortunately. =( It's big, black, and looks like military hardware. This thing could be beautiful. - OneNote is needlessly complex and isn't optimized for primary use cases. They also drop you into excessive categorization methods instead of gradually letting you create them as needed. - One Note doesn't work as well on the small screen of this device. Clearly it was designed with 8.5x11" "paper" in mind. - It has a 'convert writing to text' feature, which inexplicably deletes your previous writing after conversion. (it appears you can't save both, and I want to be able to switch back and forth as they contain different semantics). - There are a lot of different modes, with little toolbar buttons to switch between them. This is clearly not app designed for use while walking, or with finger tips - which would seem like obvious things to support. - It does have the audio and video record feature, but in spending 5 mins with it I was unable to figure out how to get it to play back. - OneNote has a lot of functions that seem pretty pointless, without really getting the primary functions down pat first. It also feels like a desktop app, not a tablet app, in terms of how you interact with it. my 2 cents, Jeff On Sat, Jun 14, 2008 at 2:24 PM, dave malouf <[EMAIL PROTECTED]> wrote: > Office 2003 & 2007 both offer a piece of software specifically > designed for tablet called OneNote. It does what you are looking for > in terms of annotation and audio recording. > > Nice stuff! > > -- dave > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=30252 > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The Continuing Saga of OLPC
ntum. But their initial model was simply out of touch > with both how aid and assistance gets pushed out and how governmental > institutions make decisions. It almost seems like they presumed that the > dynamics of microfinance and small-scale capitalism had something to do with > these organization and big institutions. I'm by no means an expert but in my > limited experience with organizations like this nothing could be further > from the truth. The market they were actually trying to engage (The people > that were going to write > the checks) function much more like a traditional IT customer or public > sector enterprise than many of the bottom of the pyramid efforts we might be > familiar with. > > 3.) But by far the biggest issue was this. They tried to ascribe > constructivist learning to the idea of actually maintaining these devices. > This utopian thought is what ultimately caused this effort to go off the > rails. Who was going to fix the 100 million of these things out the wild? > Windows is still (for better or worse depending on where you sit) a defacto > standard with over a billion installations all over the world. There are > tens of millions of people (even in the emerging world) that are well > equipped to work with it, that even might prefer to work with it. This > ecosystem means that Windows on OLPC might be its salvation in fulfilling > its original mission of being a tool for constructivist learning versus a > harbinger of its demise. > > > > > Chris Bernard > Microsoft > User Experience Evangelist > [EMAIL PROTECTED] > 630.530.4208 Office > 312.925.4095 Mobile > > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Dan Saffer > Sent: Wednesday, May 21, 2008 9:11 AM > To: IXDA list > Subject: [IxDA Discuss] The Continuing Saga of OLPC > > It's been a weird week for the One Laptop Per Child project, and I'm > surprised we didn't discuss it here. > > First was the news that: > > Nicholas Negroponte's One Laptop Per Child organization admitted > defeat in its effort to sell millions of open-source computers in > Asia, Africa and Latin America by joining with Microsoft to load > Windows XP onto its green and white laptops. The decision marks the > end of the effort to spread Constructionist learning pedagogy-learning > by doing-to tens of millions of poor children in villages around the > world. > > < > http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/05/the_end_of_the.html > > > <http://news.bbc.co.uk/2/hi/technology/7094695.stm> > > > Now comes the news of OLPC 2.0. And check it out: dual touchscreens. > No keyboard, just two touchscreens that fold together like a book: > > < > http://gizmodo.com/392060/olpc-xo-laptop-20-has-dual-touchscreens-looks-amazing-and-future+y > > > <http://blog.laptopmag.com/first-look-olpc-xo-generation-20> > > > Is this the end of the Sugar UI? (See the previous IxDA discussion on > it: <http://www.ixda.org/discuss.php?post=23928> ) > > > Dan > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Iron Man
I'm sure many of us enjoy watching sci-fi movies and reading fiction which explores the future of UI design and technologies. I must admit feeling very inspired by the Iron Man concept of having the ability to design and produce advanced technologies in one's own home. To a large extent, web entrepreneurs can already do that, so it can be a reality now - with the right skills. However, something to bear in mind with film and book depictions of technologies: They are not designed to work for real people. They are not designed to be feasible. They are not designed to be cost-effective. What they are designed to do is to have visual appeal, or to sound exciting. Bruce Sterling (an author of such books) makes this point clearly here: http://www.vimeo.com/769193 VR and gestural interfaces and anything 3D certainly do have some application in the real world, but more importantly, they look really good flashing up from a designer desk in a mansion in Malibu. =) -Jeff On Thu, May 8, 2008 at 9:58 AM, Evan K. Stone < [EMAIL PROTECTED]> wrote: > It's highly coincidental that this topic came up, since I too was > greatly impressed by the user interface ideas presented in Iron Man. > Immediately afterward, that's all I could think and talk about. I'm glad > I'm not the only one who had that kind of reaction... > > [spoiler] > > I was intrigued with the manipulation of the suit design model in 3D > holographic space (and the trash can. nice touch.). I had this > anticipatory excitement come over me, since what appeared in Minority > Report became reality (to a some degree) in Perceptive Pixel, and > because just over the last week or so there have been discussions on > this list regarding free hand gestures, so perhaps we will see the > holographic 3D interactions in the not too distant future... very > exciting to think about. > > [/spoiler] > > Film sure can be great inspiration. > > Thanks for bringing up the topic! > > /// eks > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:discuss- > > [EMAIL PROTECTED] On Behalf Of Michael > Micheletti > > Sent: Thursday, May 08, 2008 9:31 AM > > To: Kim Bieler > > Cc: [EMAIL PROTECTED] list > > Subject: Re: [IxDA Discuss] Iron Man > > > > Warning, potential spoilers... > > > > The assembled teens at our house took us along and we all had a good > time. > > There were two thought-provoking things for me: > > > > 1. Most unrealistic moment in the film: when Jeff Bridges plugs the > stolen > > power supply into the Evil Robot and it works first off, without > needing to > > shim, rewire the connector, configure the IP address, etc. I laughed > aloud. > > Flying robots and 3-D talking holograms seem much more likely somehow. > > > > 2. Thing I was surprised and delighted by: the giant fighting robots > in the > > film could be operated by adults. Many of the mechas among my anime > > favorites can only, inexplicably, be operated by middle school > students. > > > > Michael Micheletti > > > > Welcome to the Interaction Design Association (IxDA)! > > To post to this list ... [EMAIL PROTECTED] > > Unsubscribe http://www.ixda.org/unsubscribe > > List Guidelines http://www.ixda.org/guidelines > > List Help .. http://www.ixda.org/help > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPhone 2.0 Game Over? I think not!
Regarding the Verizon comment, here is the source: "At one point, Jobs met with some executives from Verizon, who promptly turned him down. It was hard to blame them. For years, carriers had charged customers and suppliers for using and selling services over their proprietary networks." http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPage=3 It is probably safe to say that Apple pushed the limits of telco/manufacturer contractual agreements with this deal. The upside is that Apple did get to call the shots on a lot of the customer experience and inter-company functionality. The downside is the network and the 2 year lock-ins. This is hopefully just a small first step towards an environment with more flexible telco contracts/networks. It was probably too early to have a bidding war, since only ATT was smart enough to take the risk of this type of contract. Next time around it may be different. -Jeff On Sun, May 4, 2008 at 1:16 PM, Kontra <[EMAIL PROTECTED]> wrote: > Jared M. Spool: > > > Apple had hoped to get the telcos in a bidding war. > > Is there any evidence to this at all, beyond mere pundit speculation? > > Apple's AT&T partnership is not the result of 'losing' in a telco 'bidding > war.' > > I'm sure Apple tried many scenarios and talked to many providers. > Heck, they even filed for elaborate MVNO patents. Talking to telcos > isn't the same thing as a bidding war on a finished product. Bidding > war would have likely implied non-GSM *and* GSM phones, inability to > affect things like visual voice mail, iTunes activation, etc. It's > important to note that telco bidding war may be Apple's second (or > perhaps third) round strategy, starting with the next version of the > iPhone. > > -- > Kontra > http://counternotions.com > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help ...... http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persuasion Strategies
Hi Kunal, Chauncey has kindly listed most of the references on this topic I'm aware of. As it happens I recently had a request for a blog article which I had written on this topic, but which had gone offline. I have reposted it on my current blog, and it may be of interest: Why we might want to build technologies to influence societal behavior http://mobilecommunitydesign.com/2008/04/why-we-might-want-to-build-technologies.html Regarding your iPhone question: most technologies are socio-technical (they come in contact with humans), and are sold, traded, possessed etc. How that occurs is typically manipulated in some fashion by other humans, because the technologies are part of social networks. So for example a manager might mandate use of a certain tool, or a marketing dept might make a product seem very appealing, or a store owner might place a product in a location with high-traffic by it. So, persuasion would seem to be an unavoidable aspect of technology usage in my opinion. Cheers, Jeff On Tue, Apr 15, 2008 at 11:51 PM, Kunal Kapoor <[EMAIL PROTECTED]> wrote: > All, > > Any key examples of how key persuasion methods and strategies might > influence products, work flows, sites, etc. > > I have done a little reading, and most examples talk about hypothetical > examples. > > On a side note, is iPhone a good product, period, or is there an element > of > Persuasion involved to create a hype, and make the product a success. > > Do we have any psychologists in this forum, who could give us subtle > examples in terms of Persuasion (psychology) and design, leading to > successful products? > > Sincerely, > > Kunal. > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff ____ Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Use Case / Requirements Management Tools
Thanks for the help and advice everyone! We are currently looking into Enterprise Architect<http://www.casecomplete.com/ScreenShots.aspx>and a web based tool called Gatherspace <http://gatherspace.com/>. Both are specifically oriented towards use case management and seem a little more lightweight than some of the other solutions. -Jeff On Fri, Apr 4, 2008 at 11:11 AM, Pam Migliore <[EMAIL PROTECTED]> wrote: > I've used ReqPro/Rose as well as Enterprise Architect by Sparx. I > found ReqPro to be pretty useful though it did require some > administration and occasionally encountered a few bugs. I liked the > traceability of the package. > > In EA, which I am currently using, I don't have the same > requirements management, only the UML. I have tried using it for > requirements management but its just not as powerful as the IBM tools > (cheaper though.) > > Hope this helps, > Pam > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=27682 > > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Material for my thesis
Hi Ali, Some topics related to what you mention are: light-touch or ambient interfaces, and interrupt-friendly UI design. Here's a few papers that would be roughly in that area: Hudson, J. M., Christensen, J., Kellogg, W. A., & Erickson, T. (2002). "I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 97-104): ACM Press. Ito, M., & Okabe, D. (2003, June 22-24). Mobile Phones, Japanese Youth, and the Re-placement of Social Contact. Paper presented at the Front Stage - Back Stage: Mobile Communication and the Renegotiation of the Social Sphere, Grimstad, Norway. Srivastava, L. (2005). Mobile phones and the evolution of social behaviour. In Behaviour & Information Technology (Vol. 24, 2, pp. 111 – 129). Colbert, M. (2002). A Diary Study of Rendezvousing: Group Size, Time Pressure and Connectivity. Paper presented at the Mobile HCI, Lecture Notes in Computer Science. It's definitely an interesting topic, and a lot of mobile devices haven't really explored this form of communication with the user thoroughly. Cheers, Jeff On Sat, Apr 5, 2008 at 11:50 AM, <[EMAIL PROTECTED]> wrote: > Dear respected members, > I´m currently writing my thesis with NOKIA about "Low involvement > situations with mobile phones", and would like some guidance. > Does any of you know of articles that cover "mobile interruptions"? > Í have read several articles and would love to read more. If you do have > any references please let me know. > > Ali > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Use Case / Requirements Management Tools
Hi Everyone, My company is currently looking into tools to manage use cases and requirements. Since these terms can mean a wide variety of things I'll give an example of how we're using them: *Requirement:* The product should be secure and protect the safety and privacy of the user. *Use Case:* The user logs on to the system. *Sub-use case/scenario:* The user has mistyped their password while logging in. *Associated features: *Login screen, password security feedback, lost password functionality, error feedback system. *Associated users/actors: *Child, parent, administrator We are developing a large number of these and there is a need to have them organized and be able to analyze them. We are currently looking at a number of different products: *Product* *Vendor* *Pricing* 'Caliber Analyst'<http://www.borland.com/us/products/caliber/index.html> Borland $9,000 per concurrent user. $3,000 per named user. 'Quality Center'<https://h10078.www1.hp.com/cda/hpms/display/main/hpms_content.jsp?zn=bto&cp=1-11-127-24_4000_100__>v 9.2 HP 'Rally Enterprise'<http://www.rallydev.com/requirements_management.jsp> Rally Software $35/user/month 'Gatherspace.com'<http://www.gatherspace.com/static/product2.html> Gatherspace $15-$25/user/month 'Rational RequisitePro'<http://www-306.ibm.com/software/rational/offerings/reqanalysis.html#reqpro> IBM 5 user floating license for 1 year: $21,850 + suggested consulting of $13,200 = $35K 'DevTrack' EE + 'DevSpec'<http://www.techexcel.com/solutions/alm/requirementsmgmt.html> TechExcel $45K-$50K Requirements Management<http://www.artifactsoftware.com/products/requirements.html> Lighthouse $200-300 / yr / user Jira<http://www.atlassian.com/software/jira/features/> Atlassian $1200-$4800 one time OSRMT<http://sourceforge.net/forum/forum.php?forum_id=679500> sourceforge free Contour <http://www.jamasoftware.com/contour.htm> Jama 10k + $255/user Our requirements for the product are: - Some degree of flexibility of entering different "levels of specificity" of requirements and use-cases. - Ability to link all types of objects (requirements, use cases, sub-use-cases, features, users) with each other - Ability to look for unlinked items so as not to lose them - Ability to automatically generate charts/graphs of use-cases to graphically show task flows - We don't want an "all in one" solution that tries to do defect/bug tracking, project management, business process management, etc. (we already have other tools that do these things) - We don't want a tool that prescribes a work process to us (we already have our work processes and we need this to fit into what we have) - While this is something we could invest a lot in, many of these tools seem rediculously expensive for a tool that isn't really very complex. We are currently leaning toward gatherspace.com for this reason. *Have any of you used any of these tools or any others (there are many new products in this area) that you would recommend?* Thank you, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] hover based writing for touch surfaces
I can't speak to any research on the topic, but this is one of the main reasons I never bought a tablet computer (even though I really like the concept). I found it very unintuitive to have the "pen" start "drawing" before it touched the screen. I've seen the same behavior on drawing tablets. I never figured out if this is an artifact of the technology being used or a purposeful design decision. -Jeff On Wed, Feb 20, 2008 at 9:16 PM, Kunal Kapoor <[EMAIL PROTECTED]> wrote: > I am working on the thread, 'hover based writing for touch surfaces'. > > Any initiation in terms of pointers to great (hopefully conclusive) > research, experiments, and articles will be great. > > Sincerely, > > Kunal Kapoor. > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research: Mobile Group Research Methods, Social Networks, Group Usability E-mail: axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Social app popularity begins to decline
It is fair to point out the deficiencies or differences between various online formats and F2F meetings. However, let me point out that a social network says nothing about the technology or methods being used to support communication or relationships within it. Here's a few examples of 'social networks'. - A group of friends talking in a bar in 100 AD Rome talking about people met while traveling on horseback to trade with other cities - A military commander in medieval Europe communicating by carrier pigeon to his troops - A new American immigrant in 1800 receiving mail via ship from relatives in Europe - A government employee on the US frontier communicating with the home office in New York via telegraph messages. - A group of 1950s housewives chatting on the phone during the day while they are at home working - A modern day businessperson going to a professional group to meet with business contacts who they wouldn't want to spend time with on a personal basis - An engineer working with a remote team in India via a phone connection - A shy teen using SMS to flirt with a girl from school who he otherwise wouldn't feel comfortable around - An astronaut on a space station placing a video call to talk with their new baby for the first time. Who is to say which of these is a "real" social interaction? Who is to say which of them is most useful or highest quality? They all connect people in networks, and different methods of connecting have different advantages and disadvantages. I think we are focusing a bit too much on the negative side of a very new medium (web-based-social-networking-services) without placing them in the context of many other forms of socialization which we use for different purposes and get variable results with. Cheers, Jeff On Thu, 31 Jan 2008 12:10:35, Jeff Seager <[EMAIL PROTECTED]> wrote: > Jeff Axup said (with what I perceived as a touch of irony, and I think > not too seriously): "I really like this quote - 'people are, just, > well, bored of social networks.' As if humanity will ever be bored > of social networks, considering that we have been happily using them > for thousands of years." > > Not like this. To compare this technological simulation to a true > social network is to say you've been skydiving because you watched a > video that was taped from the point of view of the guy who actually > did it. It has some value if viewed with sufficient empathy (we > supply that ourselves), but lacks the validation needed for a genuine > experience of society. > > What do Facebook, MySpace, et al *not* have that traditional social > networking has? Things like body language, eye contact, genuine > social context, validation that you are in fact talking to another > 16-year-old like yourself ... In short, they lack the element of > trust -- in part because participants have whatever degree of > anonymity they choose to have. > > Whatever other metrics are applied to assess the decline of online > social networks, I think this lack of trust will be the bottom line. > We'll have heard one too many stories about people who pretended to > be something they aren't, and others getting hurt in some way > because of it. > > I do think that online social networks can be a valuable way to > reinforce existing social interactions, but it seems unlikely to me > that they could ever stand alone. Nor should they. I can't imagine > calling any group a society when all their interactions are > superficial and transient. Anything that evaporates in a power outage > is not a society. > > Thank you, Murli and everyone, for some very thought-provoking ideas. > I'm enjoying your comments very much, in spite of my uncertainty > about your existence in real time and space. > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=25387 > > > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods,
Re: [IxDA Discuss] Social app popularity begins to decline
I really like this quote - " people are, just, well, *bored* of social networks." As if humanity will *ever* be bored of social networks, considering that we have been happily using them for thousands of years. It certainly wouldn't be surprising that there would be an upper bound on how much socialization an individual can maintain, and that the need for different types of socialization change throughout the phases of one's life. My guess is that the SNAs that offer more mature services such as finding employment may appeal to a larger audience and see longer-term usage, while those focusing on posting college party photos probably only appeal for a shorter period and see a high-turnover in their user base. I would also expect that there are high-value niche opportunities for SNAs that haven't properly been explored yet. -Jeff ____ Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling 2008/1/31 Murli Nagasundaram <[EMAIL PROTECTED]>: > Social apps are far more complex than single-user apps. I wonder to what > extent a lack of social psych research input into the design of these apps > -- the most popular ones having been designed by college undergrads -- is > causing their popularity to plateau? To me, this suggests a discontinuity > similar to the one that occurred when command line interfaces were > displaced > by GUIs. Every GUI out there can trace its origins to the the > multi-disclipinary, thoroughly grounded research conducted at Xerox PARC. > I > think it's possible to go only so far by the seat of one's pants. Without > GUIs or at least the bastardized compromises that were delivered on the > DOS > platform in the mid-1980's, PC use would have plateaued in much the way > the > social apps are slowing down now. > > The next phase of Social App development might require Sproull, Kiesler, > Turoff, Hiltz and others to re-emerge from the shadows. -murli > > http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/ > > 'Facebook fatigue' kicks in as people tire of social networksSeven Two > year > itch pokeBy Chris > Williams< > http://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/ > > > → > More by this author< > http://search.theregister.co.uk/?author=Chris%20Williams> > Published Thursday 31st January 2008 15:19 GMT > Find out how your peers are dealing with > Virtualization< > http://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink> > > *Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating > the > social networking balloon a tad. > > Whisper it, but numbers from web analytics outfit comScore have confirmed > what the chatter in bars and cafes has been saying for months - people > are, > just, well, *bored* of social networks. > > The average length of time users spend on all of the top three sites is on > the slide. Bebo, MySpace and Facebook all took double-digit percentage > hits > in the last months of 2007. December could perhaps be forgiven as a > seasonal > blip when people see their real friends and family, but the trend was > already south. > > The story year-on-year is even uglier for social networking advocates. > Bebo > and MySpace were both well down on the same period in 2006 - Murdoch's > site > by 24 per cent. Facebook meanwhile chalked up a rise, although way off its > mid-2007 hype peak when you couldn't move for zeitgeist-chasing "where's > the > Facebook angle?" stories in the press and on TV. > > You can survey the full numerical horror for youself > here< > http://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/ > >at > Creative > Capital. > > That "user engagement" is dropping off (page impression growth is merely > slowing) should be of particular concern for the sales people struggling > to > turn these free services into profit-making businesses. In the age of > tabbed > browsing, how long people stick around is particularly key for > "interactive" > sites, where people aren't attracted by useful information, but by > time-wasting opportunities. > > And as we've noted
[IxDA Discuss] Building a Path For Future Communities
Hi all, I am currently finalizing a draft of a book chapter that some of you may find interesting. I have posted it to my blog here: http://mobilecommunitydesign.com/2008/01/building-path-for-future-communities.html Please feel free to comment either on the blog or in this thread. Here is the abstract: *Building a Path For Future Communities* With mobile technologies increasingly weaving themselves into the fabric of our communities, it would be beneficial to increase our understanding of how these devices will affect our quality of life. This chapter presents a case study where a set of prototypes of future social technology concepts were generated and used by groups of backpackers in a mobile community. One of these concepts, which facilitated viewing the locations of other group members, is evaluated with regard to how it might affect community development. This and other examples illustrate that communication technologies form a social path which guides individual and emergent behavior of societies. Determination of where these paths lead can be accomplished through the creation of development projects with positive social aims. Using collaborative research methods, considering design outcome spectra, and adding features with implicit cultural values are promising strategies for influencing future communities. Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] OLPC: BBC article
Hi Murli, As it happens, I'm writing a book chapter on this topic at the moment, so I took interest when I saw this thread. The main point of the chapter will be to point out that designers (and by extension tech firms) do far too little thinking about the sociological and political impact of the technologies they build, and that they should not be afraid to specifically design technologies to encourage certain positive cultural ideals. The examples I'm specifically mentioning will be democracy, education, charity, etc. There are two points I'll try to make succinctly here: 1) Developing nations do need assistance from richer nations 2) That assistance would be better spent on solving underlying problems, than on short-term band-aids When I was doing research into the design of products for travelers/tourists I read papers by authors indicating that local cultures were being "ruined" by groups of travelers from foreign cultures who were changing the places they visited. While there is some truth to the point that travelers cause change, it is also a fact that cultures are always changing by their very nature. There is no "pure" culture, and the very emergence of culture is due to millions of people "messing around". Cell phones have been rapidly introduced into many third world countries. They chose to adopt them because they are useful, but that surely has been a case of developed nations changing the culture of undeveloped nations. Should the "bearer of gifts" as you mention not build or distribute this technology simply because they come from a technologically advanced society? Is the undeveloped nation worse-off for the gift? Dvorak has made a somewhat similar argument to yours ( http://hardware.slashdot.org/article.pl?sid=07/12/09/1845224&from=rss) where he claims that he'd prefer to spend his charity money on rice instead of the OLPC. This seems extremely short-sighted. His rice will feed a small number of people for a short time, but they still will lack proper education and opportunity, and hence will require continued support. While I don't think the OLPC is a silver-bullet, it certainly is a step towards attempting to improve the education and opportunities of disadvantaged children, which is the source of the larger problem in the first place. So the OLPC will probably have it's cultural hiccups, but at least it is a step in the right direction. I have no idea how much participatory design, or action research, or contextual design, (or similar methodology) they used while creating the OLPC, but it is possible that it's not as culturally imperialistic as you seem to think. I personally think that we have a duty as leading creators of new technologies with worldwide impact to think more about instilling values in our products that would make the world better off. Our technologies could teach people for free, enable free-speech, enable efficient collaboration, or facilitate secure voting. All of these technologies that would greatly benefit the world, will probably be created by highly-educated technologists in developed countries, and will certainly change the cultures of the societies they are used in. My main point is that we should design products to specifically to cause/enable these changes, and that we shouldn't be afraid to take the first step. If we continue to avoid initiating changes such as this, undeveloped countries will still be undeveloped for a long time in the future. When we see an admirable project such as OLPC I think we should do more to support the experiment and see where it goes. Thanks for the thoughtful discussion, Jeff ____ Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling On Dec 13, 2007 9:29 AM, Murli Nagasundaram <[EMAIL PROTECTED]> wrote: > On Thu, 13 Dec 2007 08:15:32, David Malouf <[EMAIL PROTECTED]> wrote: > > > > > > The tool itself is "great" (arguably), but it doesn't necessarily > > fit the entire eco-system. > > > Dave, this is exactly the sort of thing I worry about. > > be sure to include those you are designing for, and turn the design > > process into "designing with". > > > Precisely. And I understand this is difficult. It requires an enormous > amount of patience on both sides, and especially, perhaps, on the part of > the Bearer of Gifts [BoG]. Also, the wi
Re: [IxDA Discuss] FW: Office or Vista - That is the Question
Hi Jenni, It is certainly an interesting question. I am using Office 2007, but not Vista, which is just the way I like it. The move from [long, textual, multi-level menus with auto-hiding and cryptic icon-only toolbars] to a [tabbed arrangement of combinations of icons with text, and one level deep sub-sections, optimized around common actions] seems like a clear step toward making complex applications more usable to novice or irregular users. The toolbars were an advanced user feature, which supported very rapid activation - IF you could remember what the icon meant, and you could click the small button, and the function you wanted was there to begin with. I've often spend long periods of time (in old menu-style apps) trying to find features in menus that I knew must be there, but with several levels of embedding, and no graphical cues they can be very hard to find and remember the location of. So, in some cases the new ribbon will be slower (particular for transitioning users struggling to find the location of features they are used to using). However I think it represents a better balance between novice and advanced functions. I'm not exactly sure which "vista menus" you're referring to, but textual menus will always suffer from the usual problems of not explaining their content well, little graphical guidance, and the potential of multiple levels increasing cognitive load for the user (which is why the Start menu is so poorly designed). Also, I think any Fitt's law gains that would have been gained by not using the ribbon will be lost due to the slow response times of Vista. =) -Jeff On Dec 11, 2007 10:50 AM, Jerome Ryckborst <[EMAIL PROTECTED]> wrote: > Thanks, Jennifer, and hello, all; I've just joined your list. > > I'm wondering if the ribbon is a solution for a large (overly complex) set > of features where the speed of user performance is not a primary design > driver? > > Also, I don't yet have Vista installed on my computer, so I confess I'm > not really sure what my Dev team (which is 16 hours ahead in Australia; I'm > in Canada) means when they say "Vista menus" -- is this just a menu bar? > > My original question: > > One of my design teams is asking me: "Should we follow > the Office standard of the ribbon, the Vista standard of > the drop-down menu (menu bar), or a hybrid of the two? > > Wow, just what I always wanted: a vague question about > standards that has no right answer and huge consequences. > > -=- Jerome > > -Original Message- > From: Jenni Merrifield > Sent: Tuesday, December 11, 2007 9:30 AM > Cc: Jerome Ryckborst > Subject: Office or Vista - That is the Question > > Yesterday, the following message came in on a local, but low bandwidth, UE > list I'm on: > > One of my design teams is asking me: "Should we follow > the Office standard of the ribbon, the Vista standard of > the drop-down menu (menu bar), or a hybrid of the two? > > Wow, just what I always wanted: a vague question about > standards that has no right answer and huge consequences. > > I thought the question might get more traction here, seeing as the IxDA > list has a much larger membership. I've CC'd Jerome, the original poster, > who you might want to include on any replies as I don't know if he's on this > list. > > :-j(enni) > > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe .... http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/
Re: [IxDA Discuss] Paper Prototypes for Kids
Hi Jeff, Yes, this is certainly interesting insight into the children's world. This technique would probably fall into the camp of Participatory Design. I saw the results of a study a while back (apparently not published yet) where the researcher did a similar activity with mobile/cell phones. The results were very similar to these photos: some of the functionality was straight out of existing technologies. You could actually identify the nokia screen layout and the form factors of common phones. On the other hand you'd get wildly inventive (and somewhat impractical) ideas such as teleportation buttons. I've often thought that extremely loosely definded design exercises such as this probably tell us more about the lives of the children and the * requirements* for the device; more so than actual *designs* which would be feasible or worthwhile. Which is to say that it is a useful exercise, but you need to know why you're doing it. Early conceptual design/prototype work is fascinating in terms of methodology. Slight variations in the method can produce very different results, with different resulting value for a design process. For example, slight "framing" of the exercise can help direct results toward the area of interest. In one study I conducted, we took a variety of different shaped prototype objects, and (somewhat) randomly assigned a high-level futuristic function to each of them. (http://eprint.uq.edu.au/archive/3610/). Having a prototype or a drawing do "anything" makes it hard to do "something" because the net is cast so wide. So I guess the question is how to frame a study such that you stick primarily to features which are at least remotely feasible, roughly in the ballpark of what you're trying to build, and yet still wildly creative, and not hampered too much by status-quo knowledge of existing products. Thanks, Jeff ____ Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling On Nov 20, 2007 12:25 PM, Jeff Howard <[EMAIL PROTECTED]> wrote: > This article is about an elementary school group called "The Laptop Club" > with some great sketches of laptop computer interfaces as interpreted by > 2nd and 3rd graders in construction paper. > > http://www.themorningnews.org/archives/galleries/the_laptop_club/ > > What's interesting here is the insight into the students' world based on > what they've drawn. How their sketches reflect the social structure of > their group (friends vs best friends, etc) and what features they view as > most important for a computer in a way they might not be able to > articulate. > > Even though this wasn't the point of the article, the approach reminds me > of some of Liz Sander's techniques with her Maketools generative > prototyping kits. Very much the same sort of research principle. Rather > than listening to what potential users say, or watching what they do, > interpreting what they "make." > > http://www.maketools.com/ > > // jeff > > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Kindle
All technologies follow a path into obsolescence. The question is not *if*, but *when* the paper book will reach this point. Books do still have some advantages, but those are likely to be short lived. Major issues with paper books: - weight. when I move, half the weight of my possessions is books. it also keeps me from travelling with information I need. - static. I can't search paper books. it is often very frustrating to not be able to find information. I can't search a library card catalog and be certain a book has what I want in it. - inefficient libraries. libraries have to deal with space for large numbers of books, and having to physically go pick a book up (and find it) and track it's loaning out, etc. - durability. I went to see the dead sea scrolls recently. much of their content has been forever lost due to them falling apart. digital formats at least have the potential of being upgraded/converted. - backups. when I lose a book it's gone. - updates/errata. impossible to rapidly update a paper book. - distribution speed. if blogs had to wait a day to be delivered they wouldn't be all that useful. the inefficiency of book rental/purchase/print isn't going to work in a society that is speeding up. -Jeff On Nov 19, 2007 12:24 PM, Jorge Arango <[EMAIL PROTECTED]> wrote: > On Mon, 19 Nov 2007 11:49:54, pauric <[EMAIL PROTECTED]> wrote: > > > > If it aint super broke, why charge $400 to fix it? > > There are some situations in which books are super broken. Moving > information around in heavy blocks of mashed wood pulp is ineffective. > With the rising social, economic, and environmental costs of fossil > fuels, it is also morally dubious. > > An example: in the developing world, access to quality libraries is > rare -- the availability of books is limited by their impractical > physical form. Like cellphones, which have improved people's lives in > the developing world by bringing telecoms where copper wouldn't reach, > ebooks have the potential of helping folks in less developed parts of > the world get access to resources we take for granted. > > Cheers, > > -- Jorge > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help ...... http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Kindle
.ixda.org/help > > > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Mobile phones usability research - Advices on video recording
Miguel, Can you provide a little more detail on what the purpose of the test is? If you are doing "usability testing of software" such as watching tasks, and are interested in the detailed interaction, you are probably headed down the right track and Barbara's recommended tools are great. However, if you're looking for the higher-level behaviors of using the device in a natural social/physical context there are other more appropriate methods/tools. Also, there is a growing trend towards not using video camcorders in general for usability testing. Increasingly people are using screen capture utilities paired with audio recorders (and sometimes a web-cam in addition). This can still get a lot of usability data, but be a lot less cumbersome and less stressful for the user since they don't have a video camera in their face. Also works better for remote testing. I'm not sure if software like this is available on many mobile devices. Cheers, Jeff On 11/6/07, Barbara Ballard <[EMAIL PROTECTED]> wrote: > > On 11/6/07, Miguel <[EMAIL PROTECTED]> wrote: > > Interesting Barbara, I saw your slides and son I was looking for Elmo > > cameras :-) > > > > As you have tried them, Can you say that the cameras are able to capture > the > > mobile screen in details, with good quality? > > > > Scott Weiss can probably articulate Elmo benefits better; in my > experience they are good for flat screens (candy bar phones but not > clamshells) and they inhibit natural use of the phone. The camera > quality is plenty good for usability work. I've used them for > (surprise!) presentation work. > > -- > Barbara Ballard > [EMAIL PROTECTED] 1-785-838-3003 > > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://www.ixda.org/unsubscribe > List Guidelines http://www.ixda.org/guidelines > List Help .. http://www.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Graffiti & IXD
Hi Pedro, You bring up a very stimulating and timely topic. I think this is probably a good group to take on the question of community participation and how technologies shape what types of participation are possible/encouraged/accepted/healthy etc. When I was at a conference in Italy last year I did a brief ethnographic exploration into the topic: http://mobilecommunitydesign.com/2006/08/non-digital-public-authoring.html Please feel to respond to that post, or expand on your original question. Cheers, Jeff On 10/14/07, Pedro Neves <[EMAIL PROTECTED]> wrote: > > I'm a retired graffiti writer, pioneer of this type of manifestation > in Lisbon, Portugal, at the same time that I've graduated in > communication design (1999). > > After graduation and one year in Prague I have quitted practicing, the > mercantilist society that we live in take over graffiti in Lisbon, > cans clothes even mass media adopted the language, and the dream of 10 > young creative minds (that I was one) was drown by the incontrollable > mass of new writers that without any criteria made many mistakes > transforming Lisbon as many other cities full of visual noise that > have plasticity but associated to the drama in some sort of Nietzsche > way. http://en.wikipedia.org/wiki/Friedrich_Nietzsche > > Well I've searched answers in a Urban design PhD, in Barcelona, and in > a Master course in Rome about the theme of participation, trying to > find continuously answers to the problem created in my mind that > relates the will of participation of a teenager and the absence of > opportunities for doing something visible, collectively apprehensible, > by partners and competitors, growing this way a true relation with > places and society, always protected by anonymity. > > My (very resumed) life history enplaned here have the purpose of > putting in focus a suggestion of relation, do you see some or in fact > I'm in the wrong discussion list? > > Best regards > sevenpedro( at )gmail.com > userdesign.org > > Welcome to the Interaction Design Association (IxDA)! > To post to this list ... [EMAIL PROTECTED] > Unsubscribe http://gamma.ixda.org/unsubscribe > List Guidelines http://gamma.ixda.org/guidelines > List Help .. http://gamma.ixda.org/help > -- Thanks, Jeff Jeff Axup, Ph.D. Principal Consultant, Mobile Community Design Consulting, San Diego Research:Mobile Group Research Methods, Social Networks, Group Usability E-mail:axup userdesign.com Blog: http://mobilecommunitydesign.com Moblog: http://memeaddict.blogspot.com "Designers mine the raw bits of tomorrow. They shape them for the present day." - Bruce Sterling Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://gamma.ixda.org/unsubscribe List Guidelines http://gamma.ixda.org/guidelines List Help .. http://gamma.ixda.org/help