Re: [-empyre-] Videogames of the oppressed / oppressive games

2013-03-17 Thread Julian Oliver
--empyre- soft-skinned space--

An oldie but perhaps worth throwing into the thread. Escape From Woomera was a
game developed by a group of us around 10 years ago as a direct response to the
detention and subsequent mistreatment of refugees arriving by boat to Australia.
It was federally funded, which particularly pissed off the Immigration Minister,
when the game went live.

http://julianoliver.com/escapefromwoomera/
http://news.bbc.co.uk/2/hi/asia-pacific/2987745.stm
https://en.wikipedia.org/wiki/Escape_From_Woomera
http://www.youtube.com/watch?v=BYRJmQvXWSs
http://www.acmi.net.au/39695E5C2A19442BA67A9D296612A1B6.htm
http://www.theage.com.au/articles/2003/04/29/1051381948773.html

Cheers,

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Re: [-empyre-] social media as revolutionary technology?

2012-05-13 Thread Julian Oliver
:

http://www.washington.edu/lst/help/computing_fundamentals/networking/osi

A final example, giving a glimpse at the innate geo-political, material and
deeply corporatised substrate upon which the Internet is implemented..

Below are all the computers that my HTTP request traverses to resource any data
at http://www.subtle.net/empyre, the parent site of this mailing list, from here
in Berlin. Each machine belongs to a company, resides in a different place
(sometimes even different country), with varying laws on data retention, deep
packet inspection, encryption, content filtering, etc. 

We see machines in Germany, Spain, UK, USA and Australia. 

Each necessarily makes a copy to local physical memory in the process of reading
and writing that underpins computer networking along a route..

julian@splinter:~$ traceroute www.subtle.net
traceroute to www.subtle.net (203.170.81.33), 30 hops max, 60 byte packets
 1  192.168.1.1 (192.168.1.1)  3.940 ms  4.768 ms  5.620 ms
 2  lo1.br12.ber.de.hansenet.net (213.191.64.23)  39.556 ms  40.498 ms  41.640ms
 3  ae1-102.cr01.ber.de.hansenet.net (62.109.108.125)  42.912 ms  44.009 ms 
44.737 ms
 4  so-0-1-0-0.cr01.weham.de.hansenet.net (213.191.87.217)  51.522 ms  52.733 
ms 54.299 ms
 5  ae0-0.xd01.weham.de.hansenet.net (62.109.67.242)  55.090 ms  56.292 ms 
57.697 ms
 6  ae1-0.pr02.weham.de.hansenet.net (213.191.66.181)  58.508 ms  39.655 ms 
42.777 ms
 7  ae0-0-grtdusix1.red.telefonica-wholesale.net.7.16.84.in-addr.arpa 
(84.16.7.233)  51.085 ms  54.452 ms  53.534 ms
 8  Xe-5-0-8-0-grtlontl3.red.telefonica-wholesale.net.120.142.94.in-addr.arpa 
(94.142.120.242)  63.284 ms  66.146 ms  67.384 ms
 9  xe-0-4-0-3.r02.londen03.uk.bb.gin.ntt.net (129.250.9.129)  68.685 ms  
69.937 ms  71.939 ms
10  ae-4.r23.londen03.uk.bb.gin.ntt.net (129.250.5.40)  73.192 ms  71.132 ms 
74.684 ms
11  ae-3.r22.amstnl02.nl.bb.gin.ntt.net (129.250.5.198)  82.095 ms  77.867 ms 
76.830 ms
12  as-0.r25.tokyjp01.jp.bb.gin.ntt.net (129.250.3.79)  344.571 ms  332.329 ms 
376.900 ms
13  ae-7.r23.tokyjp01.jp.bb.gin.ntt.net (129.250.3.164)  354.715 ms  337.709 ms 
340.529 ms
14  p16-2-0-0.r05.sydnau01.au.bb.gin.ntt.net (129.250.5.29)  414.284 ms  
425.399 ms  419.056 ms
15  xe-1-1-0.a00.sydnau02.au.ra.gin.ntt.net (202.68.64.163)  412.916 ms  
416.319 ms  417.047 ms
16  202.68.67.142 (202.68.67.142)  417.795 ms  415.052 ms  407.951 ms
17  180.148.64.106.static.amnet.net.au (180.148.64.106)  411.969 ms  409.738 ms 
410.703 ms
18  180.148.64.113.static.amnet.net.au (180.148.64.113)  400.470 ms  412.528 ms 
407.805 ms
19  te3-3.br02.wa.amcom.net.au (203.161.65.85)  620.757 ms  481.446 ms  467.667 
ms
20  te7-2.cr01.wa.amcom.net.au (203.161.65.66)  464.867 ms  472.877 ms  468.424 
ms
21  116.212.203.62 (116.212.203.62)  461.889 ms  465.786 ms  473.687 ms
22  acc-jcore-vl101-ge-0-0-0.per.syra.net.au (203.170.86.6)  482.157 ms  
476.909 ms  477.957 ms

Cheers!

Julian

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Re: [-empyre-] Death of the Curator

2012-04-12 Thread Julian Oliver

The Death of the Curator comes with the Death of the Cursor. In a time of opaque
infrastructure and corporate (re)mediation of social life a productive paranoia
is seeded. We grope for a Command Line such that we may operate below that which
points, frames and mediates. The Curator is that which comes between points,
Network Address Translators, Booking Faces, in what is otherwise tending toward
a point-to-point, p2p, socio-political economy.

With that said I know, and greatly value, fucking good curators.

Greetings from Madrid,

-- 
Julian Oliver
http://julianoliver.com
http://criticalengineering.org


..on Thu, Apr 12, 2012 at 02:13:00PM +0100, Johannes Birringer wrote:
 dear all
 
 
 regarding writers,
 
 Ana schreibt
 
 But writers need to make the transition to next level of work, to the 
 collective creation of spaces where cooperation and support substitute 
 individual infatuation and rediscover the power of the words as revulsive.
 We wordmakers are the heirs of Socrates, poisoned by the State for his words 
 and his teachings and his ability to subvert the minds, we are the heirs of 
 Ovidius, in exile far from Rome because his words were far to critical for 
 the ruling class, we are the heirs of Hildegarde von Bingen, accused for 
 being a heretical, we are the heirs of Emile Zola, who wrote one of the most 
 emotionally powerful alegate of our times, we are the heirs of Primo Levi and 
 Simone Weil and Victor Frankl and Miguel Hernandez and Federico García Lorca 
 and Haroldo Conti and Rodolfo Walsh and so many others showing than words are 
 indeed powerful tools to perform changes...
 But there is a challenge, again, how to jump to the next level and redefine 
 all these roles, the role of the artist, of the curator, of the writer...
 
 
 And currently visiting the quiet German countryside, i read the papers there, 
  and the daily outpouring of commentary on the bad poem that Günter Grass 
 published/released worldwide last week. 
 What a curious event, a storm in a waterglass caused by a badly written 
 ideological poem by a well known  writer, touching on some wounds, 
 nevertheless, predictably.  The media and the papers now act as collectors, 
 curating the national and international response and reactions to this poem. 
 
 Indeed interesting to ask what happened to languages in the larger context 
 of new media arts and the discussion here on curating; and issue of other 
 kinds of writing (in the digital age) have certainly come up, I am sure,
 also on this list (empyre June 2010 on publishing?) - it's a short step, 
 then, to include the question of curating electronic writing or multimedia 
 writing. 
 At the university in  London where i work, they recently hired a writer to be 
 a professor of contemporary thought, and he began working in the english 
 department with an interesting proposal, a gesture towards
 collaborative production on a literary essay on Kafka  (Kafka's Wound) he 
 got invited to produce to be hosted later on the BBC online platform, and 
 writer and BBC had the idea to make the essay multimedia-ready for the 
 digital age, thus my colleague is now suggesting others can participate in 
 the cross-media generation of audio-visual or other sensorial mediatable 
 hypertextual dimensions of a literary text.   Not an interactive collective 
 writing experiment, but something similar yet different, where the 
 paratextual or paramedial dimensions can emerge without a curator or director 
 but in solidarity with the idea for the project.  I am quite intrigued by 
 this. And by Kafka's Wound.
 
 with regards
 
 Johannes Birringer
 dap-lab
 http://www.brunel.ac.uk/dap
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Re: [-empyre-] postponement - Ioana Jucan

2012-02-15 Thread Julian Oliver
I would also like to apologise for not responding to the insights of Ben Bogart
and Marc Garrett regarding the tocic at hand. I've been between 2 robotic hands,
a microcontoller and an interesting place.

Julian

..on Wed, Feb 15, 2012 at 09:33:35PM +, Gabriel Menotti wrote:
 Hello, all!
 
 Just to let you know that Ioana Jucan apologizes, but she had some
 trouble that forced her to postpone the participation in the debate
 until next week.
 
 Best!
 Menotti
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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-11 Thread Julian Oliver
   empyre@lists.cofa.unsw.edu.au
   http://www.subtle.net/empyre
  ___
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 Simon Biggs
 si...@littlepig.org.uk http://www.littlepig.org.uk/ @SimonBiggsUK skype: 
 simonbiggsuk
 
 s.bi...@ed.ac.uk Edinburgh College of Art, University of Edinburgh
 http://www.eca.ac.uk/circle/ http://www.elmcip.net/ 
 http://www.movingtargets.co.uk/
 
 
 
 

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Re: [-empyre-] glitch device/divide

2011-12-13 Thread Julian Oliver
..on Thu, Dec 08, 2011 at 08:49:37PM +0100, Rosa Menkman wrote:
 Dear Julian, 
 Although I like some of the examples you gave and you made some engaging
 arguments, I feel like the way you end your email kind of shuts down a door
 for real engagement. Are you really just taking issue with the term 'glitch
 art' this movement has appropriated?  Visual glitch art has been using the
 term glitch art for 10 years - Beflix was the first to coin it and since then
 a wide array of practices, works and shattered, side ways and full frontal
 movements have come and celebrated it. What is the point in going back 10
 years and trying to rename history?  Also: what about psychedelic art, or net
 art, or … conversations around the names of these movements could be had as
 well, but is that really what is interesting about them - I think it would be
 interesting to have content based conversation than these semiotics/name
 call-based ones.

I prefer 'limiting' (or at least retaining) a glitch to be an unexpected
outcomes from any System we have designed. This is the beautiful thing about
glitch! Those systems may indeed be social, economic or political, borrowed from
the original German term later adopted by electrical engineers. 

However, expanding glitch to unanticipated events or symptoms in biological,
neurological, neurochemical, meterological processes, for instance, assumes that
such contexts can be neatly described as discrete systems at all; a very recent
idea made prevalent with the popularisation of Cybernetics and the consequent
invention of the Ecosystem. In reality we don't know enough about the brain, or
much of the world's biological entities for them to produce much other than the
unexpected.

That something as magical as the unexpected can occur in a discrete electrical
circuit however, a network of traffic lights, a navigation system, a thermal
sensor network in a data center or in a video codec/player version
incompatibility... these are themselves too wonderous to lump in with all the
unexpected that existed before such abstraction. 

Life is already the frame of the unanticipated. We are ourselves unanticipated.
That which we know enough to engineer, to make, is not. 

Glitch art, in itself, may have some or nothing to do with any of this, rather
seemingly quite often fetishisation of very particular visual or auditory
outcomes of such events, when perceptible at all. That's fine in itself but it
would seem that much, not all, of what is called Glitch Art has gone a bit the
way of Punk, a culture with aesthetic links to a politic, rather than political
links to an aesthetic.

I'm all for bringing it around, as it seems John Cates is doing.

Cheers!

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Re: [-empyre-] human glitches

2011-12-13 Thread Julian Oliver
..on Tue, Dec 13, 2011 at 12:03:56PM -0500, Renate Ferro wrote:
 Funny you should write about limiting our glitchy discussion to
 hardware and software because I was thinking about my early days as an
 art undergraduate student when I did quite a bit of weaving, tapestry
 and fibers installation.  To authenticate the fact that the piece was
 actually hand made and not machine made my classmates and I would
 leave one thread of a woven design mis-threaded on purpose or a couple
 of stitches in a tapestry left awry.  That one unobtrusive glitch was
 to authenticate the trace and touch of the human hand.  Our mentor
 encouraged us to follow this tradition of many early weavers.  If my
 memory is serving me well this glitch was referred to it as a lazy
 thread.though I may be wrong!
 
 Thanks all for  interesting discussion on the glitchI have been
 enjoying it. Renate Ferro

Incidentally I'm not limiting it to hardware and software at all, this is a
misreading. Rather I'm 'limiting' it to systems, in other words anything
Engineered. They need not be software or hardware. This is a far more fruitful
reading of glitch and one that doesn't require migrating it from the culture
from which it originally came.

It seems my post of yesterday morning has yet to be moderated through - it
unpacks this a bit further!

Cheers,

Julian

 On Thu, Dec 8, 2011 at 10:39 AM, Julian Oliver jul...@julianoliver.com 
 wrote:
 
  Hi Curt,
 
  ..on Thu, Dec 08, 2011 at 05:34:05AM -0500, Curt Cloninger wrote:
  
   It seems like you are wanting to limit the discussion of glitches to
   occurrences that happen at the hardware and software level, within
   machines. But humans can (and frequently do) glitch as well,
   particularly in response to media which their bodies receive as
   glitched. In one sense, phenomenological sculpture, op art, and
   structural film are all about trying to get a human body to have a
   glitched experience. I don't have to read binary to have a glitched
   experience. I don't have to be a programmer (although I myself
   occasionally program) to receive an affective, bodily or linguistic
   glitch effect from media sent to me via a machine. I don't have to
   understand compression schemes at the binary level in order to
   affectively eperience the phenomenological differences between various
   compression schemes as my body is exposed to them.
 
  I'm not limiting the breadth of the term, I'm leaving it just as it is; 
  'glitch'
  is a term derived from the culture of electronics, circuitry in particular. 
  Only
  recently has it come to be applied to software at all, possibly by way of 
  errors
  writing and reading from bad physical or temporary memory.
 
  Glitches specifically relate to systems and machines, things we have 
  designed.
  They express something we don't yet know about something we've made, a 
  potential
  born of failure.
 
  Positioning glitch outside of Engineering seems unproductive and/or
  opportunistic; animal kind like us don't experience bodily, cognitive or
  behavioural 'glitches', rather lapses of judgement, unintended behaviour 
  due to
  nervous stimuli (confusion or stress) and illness due to mutation or 
  failure of
  organic parts.
 
  A glitch is a brief, sometimes recoverable fault in a circuit, system or
  machine. We are only any of these things if you yield entirely to Cybernetic
  metaphor. Most importantly however, we are not systems of our own design.
 
   It's a bit like talking about a Rothko painting in terms of whether he
   used horsehair or synthetic brushes. Such discussions are always
   possible, but they  are only obliquely related to the things which are
   most interesting about art, and they usually dead-end fairly quickly. He
   either did or he didn't use horsehair brushes. It either is or isn't a
   true glitch.
  
   Mez Breeze's new book is called Human Readable Messages. So perhaps a
   distinction needs to be made between human-readable glitches and
   machine-readable glitches. Human-readable glitches are media glitches --
   they occur when humans are communicating to humans through machines which
   mediate this communication. Human-readable glitches don't freak machines
   out. But neither do machine-readable glitches. Machine-readable glitches
   may crash machines, but that doesn't freak machines out, because machines
   have no sentient expectation of normal. Machines lack the ability to
   have an uncanny experience. So to limit the discussion of glitches to
   events that only happen within machinic systems, glitches which never run
   on or involve human bodies, is to talk about something quite limited.
   Because a machine can't know or experience a glitch. Only a human can.
 
  A phenomenological refactoring of glitch as being only existent within
  experience, therefore dependent upon -and expressed through the human- seems
  pretty hairy and/or confusing to me. What would be gained by glitching out

Re: [-empyre-] glitch device/divide

2011-12-12 Thread Julian Oliver
..on Mon, Dec 12, 2011 at 12:15:24PM +0100, IR3ABF wrote:
 
 A glitch or a rupture should or can reveal the contents through the package,
 whether the package is an art/philosophical societal/political or an otherwise
 rigid authoritarian systemic world constructing machinic device

Hehe super. Can you explain how your own glitch art, or glitch art you like,
achieves this? 

Or does it just point to this, as a sort of a signification of intended rupture
(if ever given the chance)?

Curious,

Julian

 
 On 9 dec. 2011, at 21:52, Curt Cloninger c...@lab404.com wrote:
 
  Hi Eduardo (Andreas, and all),
  
  The apparant paradox of The void is all there is merely reveals the 
  prejudice toward presence which is built into predicative language 
  systems. It doesn't really prove anything other than language is unable to 
  access The Artist Formerly Known As The Void (which seems to be Andreas' 
  point).
  
  Just because a concensus of post-post-structuralist people have agreed to 
  use language to reduce the entire world to language, that doesn't mean all 
  contemporary people have to drink that same flavor of cool aid. There are 
  other plateaus of immanence besides language (that exists in realms 
  other than ascii-centric listservs). Yes, a romantic quest ideed (but 
  hopefully rigorous); within and without language.
  
  Way Off and/or On Topic,
  Curt
  
  
  
  At 10:11 PM -0500 12/8/11, Eduardo Navas wrote:
  Dear Andreas,
  
  I think others have moved past my comment on to more complex ground, but I 
  should follow up to a couple of points you make.
  
  On discourse: the very fact that we are communicating about the 
  specificity of glitch as an art form is proof enough that we are dealing 
  within a specialized field.  This is all my statement means.
  
  Regarding your statement on the pre-discursive, it is safe to say that 
  in our times, it is common knowledge, at least based on what is left to us 
  after poststructuralism, that it is impossible to function outside the 
  symbolic.  There is no such thing as pre-discursive.  A search for such 
  an element may closely appear to be romantic.
  
  To this effect, your statement: The void is *all* there *is* exposes 
  that through negation existence is confirmed.  
  Best,
  
  Eduardo Navas
  
  On 12/8/11 6:19 AM, Andreas Maria Jacobs aj...@xs4all.nl wrote:
  
  hmm
  
  I wonder why discourse should have relevance at all, I think what matters 
  is to uncover a field which is *inherently* pre-discursive and *existent 
  but not known* and consequently *before* any possibility of interpretation.
  
  Artists task is to observe - from their own subjectivities - a *probable* 
  - because not yet commonly perceived - future understanding of the 
  phenomenal appearances of perceived/sensual *reality*
  
  Also I do think that just that makes it possible to (re)gain *truthful* 
  insight in *reality*, wether technological, political, societal or 
  personal and where aesthetics plays no role. (i.e. whether it is boring or 
  not, does not matter, because that again is discursive and supposedly 
  based on previous knowledgeability of the mental gestalts of being bored, 
  surprised, touched etc etc )
  
  The conservative - literary - *art worlds* collect, maintain and indeed 
  conserve quasi-religious fetishized material forms, which are but 
  indicators of what lies beyond them
  
  Andreas Maria Jacobs
  
  The void is *all* there *is*
  
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Re: [-empyre-] glitch device/divide

2011-12-09 Thread Julian Oliver
 boring to behold. To most, they'd probably go unnoticed.

 Cheers,

 Julian
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Re: [-empyre-] glitch device/divide

2011-12-08 Thread Julian Oliver
 of these historically transformative 
 glitches specifically.

There are many examples out on the internet, here are a few that are quite
famous.

On February 25, 1991 the system clock on a patriot missile glitched, putting it
out of step by 1/3rd of a second. It crashed into a compound in Dhahran, killing
28 Americans.

The 'smart ship' USS Yorktown simply stopped out in the ocean in 1997 due to a
divide by zero error. This glitch itself wasn't seen, no one knew what had
happened, but analysis of the issue triggered deep inspection of seaborne
auto-piloting systems world wide. 

5 people died due to excessive X-Ray exposure in the 80s due to a bug in the
Therac-25 radiation machine.

In 1996 the European Space Agency's Ariane 5 Flight 501 self destructed due to a
glitch in the guidance software.

Again, a glitch itself doesn't have to be seen for it to have been highly
significant. No one saw the glitch at work in Flight 501, buried deep in the
guidance software subsystem. They saw the craft explode as a consequence of the
glitch.  Perhaps no one even saw the explosion, but a statistical representation
of it a second after all their comms went down.

 Also, I'm curious to hear your response to Jon Cates' previous post  
 regarding John Cage's prepared systems. Can prepared aleatoric systems, 
 oulipian (constraint-based) systems, and other human-orchestrated systems 
 still lead to uncanny outcomes? It seems to me they can, for humans. 
 Perhaps the outcomes are not uncanny to the systems themselves; but 
 again, a system can't experience itself as normal or uncanny.

I'm not sure really. I most certainly don't think one can design glitches,
merely encourage them or work with them. Parametric control of a glitch would be
an oxymoron in that one cannot choreograph an accident, only create conditions
such that one is likely to occur. 

For me a great glitch is unanticipated, devastating, wild.

Cheers,

Julian

 Julian:

 Indeed it is what is relevant, as it is with any cultural trope. It's here
 however that software developers like myself find ourselves cynical  
 about Glitch
 Art precisely because we know that what we're often looking at/listening to 
 is
 not a glitch, rather an event designed to have the appearance of one.

 A glitch-concert using Max MSP is not glitch, rather the application  
 of digital
 synthesis to mimic sounds that sound like what we understand to be glitch,
 namely electrical sparks, servos breaking under load, etc.  Similarly, 
 someone
 playing with GTK or Quartz Composer to manipulate a desktop interface 
 such that
 it performs unexpectedly isn't glitch, it's UX/UI design.

 This leads us to the question Can you design a glitch?. Perhaps you can 
 only
 design /with/ glitches, not glitches themselves..

 If glitches are political at all it's in because they represent a possible
 entry-point within an otherwise closed system, a 'de-punctualisation' (from
 Latour) of the Black Box. What many call glitches are in fact just the 
 beginning
 of what later becomes an exploit (whether that be jailbreaking a device or
 injecting malicious code into a process running on a server). In this way
 glitches signal the possibility of further action; an opening, they express
 freedom of movement.

 Purely aesthetic fetishising of glitch depreciates this potential, I think.
 After all, some of the most potent and transformative glitches in  
 technological
 history are quite boring to behold. To most, they'd probably go unnoticed.

 Cheers,

 Julian
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Re: [-empyre-] glitch device/divide

2011-12-07 Thread Julian Oliver
..on Wed, Dec 07, 2011 at 09:34:18AM -0500, Eduardo Navas wrote:
 About what you write below,
 
 Your observation is a summary of what informs contemporary art practice, no
 matter the medium. The need for context that you point out is what makes all
 art discourse, no matter the form of delivery.  This is also what allows
 artists to worry about what they want to say rather than sticking to a
 specific form.  This brought about the concept of ³interdisciplinarity.²
 Duchamp figured this out a while back.
 
 
 However, it is because glitches are the result of a material occurrence that
 can be reproduced within a certain range of error once a person understands
 the process why they need to be discussed with a specific understanding of
 the context in which they take place, in direct relation to the material
 elements that make glitches ³glitches.²  This enables glitch artists to
 develop a field of aesthetics of their own.  I think that if we really
 thinkg about the term ³intrinsic² it only functions once we accept a
 specific context in which to discuss a thing to which an extra value based
 on discourse is added.  Glitches have values that are material (before that
 are recognized as glitches) and these values once recognized within the
 field of glitch art allow people to add on their own interpretations and
 develop a discourse.  This is what is relevant.

Indeed it is what is relevant, as it is with any cultural trope. It's here
however that software developers like myself find ourselves cynical about Glitch
Art precisely because we know that what we're often looking at/listening to is
not a glitch, rather an event designed to have the appearance of one. 

A glitch-concert using Max MSP is not glitch, rather the application of digital
synthesis to mimic sounds that sound like what we understand to be glitch,
namely electrical sparks, servos breaking under load, etc.  Similarly, someone
playing with GTK or Quartz Composer to manipulate a desktop interface such that
it performs unexpectedly isn't glitch, it's UX/UI design.

This leads us to the question Can you design a glitch?. Perhaps you can only
design /with/ glitches, not glitches themselves..

If glitches are political at all it's in because they represent a possible
entry-point within an otherwise closed system, a 'de-punctualisation' (from
Latour) of the Black Box. What many call glitches are in fact just the beginning
of what later becomes an exploit (whether that be jailbreaking a device or
injecting malicious code into a process running on a server). In this way
glitches signal the possibility of further action; an opening, they express
freedom of movement.

Purely aesthetic fetishising of glitch depreciates this potential, I think.
After all, some of the most potent and transformative glitches in technological
history are quite boring to behold. To most, they'd probably go unnoticed.

Cheers,

Julian

 On 12/6/11 10:33 PM, Evan Meaney emean...@gmail.com wrote:
 
  
  
  so, my point. 
  if glitches depend on specified contexts to function in the moment
  and if they are functions of re-presentation and curatorial (or
  curator-as-artist)
  intent, then any critical work about a glitch is really critiquing the 
  context
  and
  the curator, and not the glitch itself.
  
  tl:dr - we appropriate glitches to our own purposes. let's stop pretending
  that they
  have intrinsic value when we classify them.
  
  xo. 
  evan
  
  
  
 

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Re: [-empyre-] glitch device

2011-12-05 Thread Julian Oliver
..on Sun, Dec 04, 2011 at 11:29:52PM +, James Morris wrote:
 
 i used to waver between art and programming but recently have been
 programming much more than making art.
 
 so as a programmer, a glitch is a bad thing, something to remove, we
 seek defined behaviour within expected parameters etc.
 
 the likenesses of the glitch in art aren't really glitches but
 defined behaviour within expected parameters. artistic devices for the
 telling of the story; the finger print database searching software in
 CSI where rather than being presented with a progress meter we see each
 finger print the software is attempting to match against flash before
 our eyes...
 

Very well put! I find it incredible that the emulation/fetishism of glitch is
still rampant in electronic music and electronic art; glitch-making plugins in
music sequencers, glitchy flash movies, glitch-alike PD and Max MSP
performances. It really is a great example of Baudrillard's 'Becoming Null' in
the software arts.

A glitch is not an aesthetic artifact (let alone distinctly visual or audible
phenomena) but an unanticipated rupture within a logical structure; they are
valuable because they express volatility within the inner workings of the system
in use.

Perhaps we should talk about 'glitch' (in the original sense) and 'gl1tch', in
its prepared, self-conscious sense.

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Re: [-empyre-] glitch device

2011-12-05 Thread Julian Oliver
..on Mon, Dec 05, 2011 at 04:25:25PM +0100, Rosa Menkman wrote:
 Personally I find the discussion 'real' or 'fake' glitch not a very fruitful
 discussion. A glitch refers to the moment of not knowing what causes a
 technological slip; a glitch is thus often the user not knowing
 technologically what is going wrong; he is indeed relying on his own
 parameters of knowledge. 

By your definition, to bear witness to a glitch requires knowing that a
technological slip is occuring. If you cannot know that such a slip is
happening (for instance, at an audio-visual glitch concert) but are merely told
it is, is the glitch any less important? Is it still a glitch? Does it matter if
such a 'slip' occurred at all? What's left of the glitch?

No, this isn't a forest-through-the-trees argument, rather I believe that there
is a politics to the glitch too valuable to defer to presentation alone, one
that has helped spawn interest in the phenomenon as a whole.

Producing the unexpected is easy. Producing glitches is not. Hence plug-and-play
glitch culture, the culture of gl1tch.

Cheers,

Julian
 ▌
 ▌
 ▌
  
 
 
 On Dec 5, 2011, at 12:57 PM, Julian Oliver wrote:
 
  Very well put! I find it incredible that the emulation/fetishism of glitch 
  is
  still rampant in electronic music and electronic art; glitch-making plugins 
  in
  music sequencers, glitchy flash movies, glitch-alike PD and Max MSP
  performances. It really is a great example of Baudrillard's 'Becoming Null' 
  in
  the software arts.
 

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Re: [-empyre-] Art, Funding and Politics

2011-11-30 Thread Julian Oliver
..on Wed, Nov 30, 2011 at 09:31:52PM +0200, NeMe wrote:
 
 One positive feature of an online discussion is its immense potential
 to reach a large number of people and not just network friends and
 colleagues. Unfortunately, we feel that this thread has not succeeded,
 to the extent we had hoped for, in engaging a satisfying
 representation of these voices despite the very significant
 contributions.  We also feel that, as moderators, we failed in
 engaging voices belonging to academics and cultural workers from non
 western institutions who do not have English as their first language.
 We did invite several academics from non-western universities who
 enthusiastically agreed to post but then retracted due to their
 unfamiliarity with overtly academic precis style posts. We were aware
 of this criterion when writing our posts however it does appear,
 sadly, that there is still a lot of work to be done towards the
 breaking of the dominant boundaries and notions of intellectual
 authority established by western cultural and academic hegemony,
 especially online.

One can even say the academic precis style can appear actively
counter-conversational. So endemic, it seems some academics don't even recognise
it as a rhetorical form, rather the sole approach to critically engaging
problems of a cultural, aesthetic, social or political nature.

Academic discourse, even on would-be casual mailing list, assumes habits that
many may find very bizarre - even antisocial - such as the pressing need for
discrete references to traditions and texts relative to the argument at hand.
The reader may even be familiar with these references but find the need for
placing them in the text to be contrived or self-conscious/insecure.  At this
point the initially proposed question can feel like a mere container, a prop for
the performance of a sort of a rarefying and selfish prose. 

Analogy, for instance, is a widely accepted vehicle for carrying forward a
proposition and/or critically re-positioning it. Among academics however this is
something often seen to be naiive, even lazy, evidencing both lack of experience
and critical rigour.

This is the sort of thing that'll keep many lurking on a list like Empyre,
regardless of whether they're at the periphery of a western cultural and
academic hegemony. Even the fact I felt the need to put that in quotes derives
from an academic habit built around the strategic performance of Evidence.

When you're already swimming within the language it looks quite different of
course, feeling quite natural, fluid, opening.

I enjoy reading and occassionally writing my way through problems in this way
myself but also find it slow to get back into during intensive periods of
computer programming, teaching or travel. When the case I've just carried Empyre
topics offline, inspiring several great and productive debates!

Cheers,

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Re: [-empyre-] Art Funding and Politics

2011-11-02 Thread Julian Oliver
 in the open
for the model to work at all. Some artists fear this risks the possibility of
other artists 'stealing' their ideas.

Regardless, this system could be just as readily applied to a media-arts
institution looking to develop a large project as an artist working alone on a
small project.

Production facility.
This is a model already used by several experimental and media-arts
organizations throughout the world. By designating a certain portion of their
skill-base, equipment and other resources to the paid production of third-party
projects, funding is brought in that can be used to support the core agendas of
the institution as a whole. HANGAR in Barcelona is a good example of this model
in practice. Naturally in the case of the independent artist, this would
manifest as the application of their given skills for commercial work, something
not always desirable for many artists, hence them rather seeking light-footed
philanthropists or relationships with art dealers where their work is directly
positioned as a capital commodity.

Public education platforms.
Rather than depending on the state to support free public education programs
within given or approved topics, the arts organization might host quality
workshops on a regular basis, selling tickets as required. Free seminars
targeting a diverse public should argue as to why supporting experimental arts
and research practices is a good idea in the first place. If voters cannot see
tangible value in supporting diverse experimentation, complaints directed at
elected politicians that under-represent the respective field make little sense,
in the long term.

Conclusion

It's my hope that out of the gloom of austerity -one cutting deep into the
European arts sector at the time of writing- will come a positive shift: a
commitment to the exploration and implementation of strategies that loosen
dependence upon the State and thus reducing infrastructural vulnerability in the
long term.

More so, I suspect such new directions might spur a more courageous and rigorous
critical disposition within experimental arts practices more generally, one not
shy to offend, lest of all the hands that feed.

Julian Oliver

July 2011

1 See Eleanor Heartney's Art and Money
http://www.artnet.com/magazineus/features/heartney/art-and-money-and-politics-3-28-11.asp

2 An economically positivist account of the Bilbao Effect
http://www.forbes.com/2002/02/20/0220conn.html
Whilst it has created thousands of new jobs (largely in the tourist industry) it
is important to note it has also doubled property values,
displaced immigrant populations and raised the cost of living in the area
overall (See Esteban's El Efecto Guggenheim, Editorial Anagrama 2007).

3 Rather humorously 'Khudozhnik', the word for artist in Russian, also means
'skinny' or 'unwell'.

4 The media-arts is a good case example of a burgeoning field of practice not
considered central to contemporary art history and so is
arguably more vulnerable during times of austerity.

i http://en.wikipedia.org/wiki/Art_intervention#Lord_Napier_in_red_tape.2C_2004

ii http://www.kernotart.com/artist/eleonora.html

//--

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Re: [-empyre-] can we avoid the corporate pyramid scheme model: independents

2011-09-21 Thread Julian Oliver

With high entrance fees and neither flight or accommodation covered,
'independents' such as myself will always be discouraged from attending. I know
many people that would've liked to contribute and/or visit ISEA this year but
without a university or media-lab covering costs they simply cannot justify the
personal expense.

Independent makers and thinkers are not merely those /without/ institutional
affiliation; rather they're often practitioners that consciously operate
outside an institutional frame. Such people are great in number, authoring some
of the most rigorous electronic art and theory today, celebrated in books,
festivals and museums worldwide. They may have day-jobs or merely live on a
very small budget, relying entirely on artist fees, talks and the occassional
commission. 

If ISEA's economic model cannot assist and/or make it easier for independent
contributors (let alone lower costs for attendees themselves), it is in no
place to claim canonical representation of the state of electronic art today.
Leave that to other festivals. Rather, ISEA would better be cast as an
instititional meet-and-greet or forum for pursuing professional agendas.

A little imagination wouldn't go astray here: with such stunning weather
wouldn't it have been great to have the festival under large canopies or tents
down on the water side? Perhaps it could've been smaller and more tightly
curated such that it could fit in a smaller venue.

Parallel talks and panels are always frustrating, especially given the complex
social relations and critical interests endemic to conferences and festivals.
It is sad for a conference schedule to propagate as stress within what is
otherwise a warm and stimulating gathering of minds. A festival that makes it
easy for people to meet, demonstrate and discuss is, in general, a cherished
festival.

Cheers,

-- 
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http://julianoliver.com
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Re: [-empyre-] July on empyre: Reclaiming creativity as agent of change

2011-07-19 Thread Julian Oliver
..on Tue, Jul 19, 2011 at 04:28:53PM +0100, Simon Biggs wrote:
 The Critical Engineer seems to be doing reverse engineering, a form of
 technical deconstruction. It's what most interesting artists who work with
 technology tend to do in their work, opening the black box to analysis. In
 that sense the term critical engineer seems to be a synonym for media artist
 ;)

Media Artists need not reverse engineer at all to be artists working with
'media'. I know many that use Flash on a Mac and have been successful as media
artists doing so. They couldn't tell you what a threaded process is, let alone
a kernel.  Many other Media Artists simply pay engineers to work on projects,
not being able to solder or write a line of code themselves. This is the
traditional 'Visionary and the Hired Hand' class-like separation endemic to
Fine Art. 

I've been called a Media Artist for years and frankly am pretty happy to get
away from the term. I've always thought the term Media Artist was so vague that
Culture Jammer would be a better fit! 

 Mario Biagioli writes on black boxing rendering ideas and paradigms opaque
 and unto the apparatus of industrialised culture. The challenge is to
 reverse engineer such constructs so they become (again) problematic. Once
 deconstructed they are open to re-use.

Indeed. I really like this way of framing it, especially in that it expresses
two forms of use, the un-boxed form being in knowledge through understanding
the object of study as a field of interesting problems.

Cheers,

Julian
 
 
 On 19/07/2011 15:18, Julian Oliver jul...@julianoliver.com wrote:
 
  The Critical Engineer takes black-box technology and infrastructure as
  something that must be pared back, cracked open and or re-purposed before 
  both
  the object and its engineering effects upon the user can be fully 
  understood.
 
 
 Simon Biggs | si...@littlepig.org.uk | www.littlepig.org.uk
 
 s.bi...@eca.ac.uk | Edinburgh College of Art
 www.eca.ac.uk/circle | www.elmcip.net | www.movingtargets.co.uk
 
 
 
 Edinburgh College of Art (eca) is a charity registered in Scotland, number 
 SC009201
 
 
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Re: [-empyre-] July on empyre: Reclaiming creativity as agent of change

2011-07-18 Thread Julian Oliver
..on Mon, Jul 18, 2011 at 01:23:34PM +0100, Saul Albert wrote:
 
 Your description of the workshop in Lima, Julian, sounds like you're
 taking a critical artistic approach to your materials in context. An Art
 and Language workshop might have performed a similar auto-exegesis.

There wasn't a lot of art-thinking involved at all really, rather getting down
to the technics and engineering guts of what makes a network work. From the
physical layer of metal and cable, through the link-layer of hardware
addressing, raw ethernet frames etc, and up to the networking layer (IPv4,
routes, subnets etc).

Only once understood could the network be read as itself, on its own terms, and
the relationship between network topology and corporate control structure was
clear. You don't need art or its critical devices to get you there. Some of the
18 members of the workshop had no background (or seeming interest) in art let
alone crit theory at all. All were creative and critically concerned folk
however..

Infrastructure and our dependence on it is a leveler like that, common
dependence. Art can only interpret and fork where engineering is (in this case)
already the active, creative language.

 Having started a PhD in Electrical Engineering and Computer Science,
 'Critical Engineering' sounds like an exciting oxymoron to me.

Hehe perfect. We also like it for its provocative oscillations in that regard.

Cheers,

-- 
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Re: [-empyre-] real vs. unreal

2011-04-30 Thread Julian Oliver
..on Thu, Apr 28, 2011 at 11:46:15AM +0200, Tamiko Thiel wrote:

 Is a painting real but a projection not real? Isn't visual phenomena  
 real - and therefore any AR object also real? Are perhaps these not the  
 correct terms to be using when talking about AR and VR, even though both  
 terms use the word reality and therefore bring us into discussions  
 about what is real and what is not?

That which comprises 'real' is simply what is experienced. It's very difficult
to say otherwise, of course. 'Reality' however is more a consensus of
experience. AR, as an actor of the real, has not yet reached consensus, as your
conversation with Mathias here conveys.

Much of AR is concered with targeting the visual cortex as the site of
exhibition directly. It doesn't matter what form the light-projecting object
itself takes. No one ever experiences 'Digital Art' anyway, rather the analog
symptoms of mechanical events, like photons shot from a screen, some of which
pass through a cornea, converted by the retina into electric events then ordered
and interpreted by nets of neurons which later become 'experiences'. 

No one has ever experienced a digit.

Plato put it well:

The image stands at the junction of a light which comes from the 
object 
and another which comes from the gaze

That object has merely widened in scope with screen based innovations, like
AR.

FYI Here's a short article I wrote on this topic: 

'Option Illusion Art as Radical Interface'  


http://julianoliver.com/share/text/Oliver_Optical-Illusion-Art-as-Radical-Interface.pdf

Cheers!

-- 
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home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
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Re: [-empyre-] Augmented reality as public art, mobile location based monuments and virtual memorials

2011-04-20 Thread Julian Oliver
..on Sat, Apr 16, 2011 at 09:25:46AM -0400, Alan Sondheim wrote:

 Hi - I'm not sure how to reply to this; I've been thinking about it. One  
 thing about locative art is its oddly inert quality - it's _there_ and  
 remains there, is fixed there. It's _there_ in the sense of geographic  
 location, and _there_ in the sense of specific technology needed to 
 reveal it, almost as if it's embedded in the technology, welded to it. 
 The ephemerality lies in the fact that it takes a specific, soon-to-be-  
 outdated technology to run, as well as energy; unlike a physical public  
 monument, the energy is meted out within a specific regime of capital and 
 control. So the 'We' in electracy you talk about is inextricably mixed  
 with capital, with enclaving, and with the specifics of location; only 
 the last is accessible to everyone. In this sense, what you call 'this 
 virtual public sphere' is a 'real private sphere' whose manifestation or 
 represen- tation is is virtual.

Indeed. I've mentioned this problem in a couple of talks, albeit to Dutchies who
are of course very proud of the company at large (sorry Mediamatic, V2_)!

We're seeing a real platform dependency set in the artistic AR scene, akin to
all those countless artists depending on Macromedia Director, back in the day of
CDROM art, much of which is completely unplayable now on modern systems. 

Forward compatibility will a nightmare as will archiving any of this stuff -
destined to become space-junk unless the LayAR team actively take an interest in
the problem. Naturally this is only an ethical issue if artwork deployed using
LayAR is publically funded.

In any case, AR on handhelds is still in a fairly impoverished, unconvincing
place: LayARs UX is not so good really, at least for the time being. This is one
of the issues of trying to do pose estimation using a digital compass rather
than true NFT style tracking which is concerned with things like ground plane
detection, even occlusion. These features are the difference between AR as 3D
art wobbling around on a plane of video and augmentation that truly transforms a
sense of place, of being somewhere. 

In any case, we're still not there yet on handhelds. Georg (Oxford) got pretty
close however with PTAM before working for Microsoft:

http://www.youtube.com/watch?v=pBI5HwitBX4

From:

http://www.youtube.com/watch?v=Y9HMn6bd-v8

Sadly while the source code is open (the right to read it) it's entirely
proprietary (restricted use rights, no modification).

It would certainly be good to gather together and dedicate some time writing a
free and open source alternative to LayAR but with working ground plane
detection and a better renderer (a la PTAM). Perhaps this is something that
could be kickstarted. By the end of the year I will be able to contribute quite
some code to such a project as a result of a collaboration with V2_ and
Lighthouse, Brighton. 

Regarding other proprietary AR suites, Damian Stewart and I have an alternative
to Junaio's proprietary image tracking solution. It is robust and (it seems)
more performant than their own. It allows augmenting any complex image with
images, video and 3D models:

http://selectparks.net/~julian/theartvertiser/install.html

A version for Android is on it's way thanks to the help of colleague Arturo
Castro. It may in fact use a more robust algorithm, allowing detection of images
that are very difficult to track due to having fewer feature points, like logos.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
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Re: [-empyre-] Welcome Patrick Lichty

2011-04-09 Thread Julian Oliver
..on Fri, Apr 08, 2011 at 03:28:47PM +0200, xDxD.vs.xDxD wrote:
 hello there!
 
 On Thu, Apr 7, 2011 at 3:31 PM, Julian Oliver jul...@julianoliver.comwrote:
 
 
  AR is really a modern implementation of a very old idea, one seen with
  Phantasmagoria like Pepper's Ghost, some Op Art like Perspectival
  Anamorphosis,
  of Trome-l'Oeil and work by the (rather astonishing) Varini.
 
 
 and let me add surrealists, dada etc :)
 
 as if you look at it from a broad perspective, AR is not about look through
 your iPhone and see a dinosaur where there is none in the physical world,
 but more about the idea that you can reinvent reality by creating layers of
 it.
 
 When we happily met Patrick in Rome, we went for a shopdropping run in which
 we placed a series of boxes of an Augmented Reality Drug beside ordinary
 products in the shop.
 
 http://www.youtube.com/watch?v=SXaoPPkpqUo

Ahh this is great. Bookmarked for my next lecture on the topic!

 We have been using AR a lot in both its technical/technological form and
 through the imaginaries that we can build on top of it. The AR Drug is a
 part of it: the drug is actually an open source software which people can
 plug into their wordpress blog to turn it into a full-scale AR (and cross
 media) production platform (the software is called MACME
 https://github.com/xdxdVSxdxd/MACME )
 
 And all this is done by a fake institution called REFF who is currently
 promoting a youth program for the methodological reinvention of reality
 
 http://www.youtube.com/watch?v=-CfET1YyyKs
 http://www.youtube.com/watch?v=NdD1g0fd94Q
 
 which is oriented to helping students, activists, artists and, actually,
 anyone to learn the technological and methodological tools that they can use
 to systematically reinvent reality.
 
 As you can see from this link:
 
 http://www.artisopensource.net/?s=REFF


Nice work.. 

Somewhat relatedly my colleague Danja Vasiliev and I have also taken a new
direction in tactical augmentation that doesn't deploy the traditional
camera+comuter+overlay model.   

The project is called 'Newstweek' and is a device to remotely manipulate news
read by other people on wireless hotspots (cafes, libraries, airports,
universities). 

By altering images and headlines in other people's browsers, we can literally
augment and alter world views, as read on smartphones, laptops and tablet
computers.

Here's a project video:

http://vimeo.com/21707290

Some articles/interviews:


http://vagueterrain.net/content/2011/01/newstweek-network-permeability-and-headline-hacking
http://www.imperica.com/features/newstweek

http://blogs.computerworld.com/17820/hackers_use_hidden_device_to_manipulate_news_at_wi_fi_hotspots

Project page:

http://newstweek.com

Worth mentioning that the project will appear on Arte.tv in France and Germany
in early June.

 we touched dozens of schools, universities, arts academies, festivals,
 political squats, and it is really wonderful. Because what emerges
 immediately by touching these issues, is that it is not about technology,
 but about multiplication and stratification.
 
 When we learn that there are tools and methodologies which we can use to
 efficiently craft reality (be it through an iphone or through stickers, or
 posters, or things hanging from a baloon or whatever), we feel very
 comfortable with it, as a materialization of a tension we've been feeling
 from a while, maybe, in this postmodern world in which just about everything
 multiplies, becomes fluid and polyphonic.
 
 Just a couple of links to some more actions we did that could prove to be
 interesting in the discussion:
 
 http://www.artisopensource.net/?s=squatting+supermarkets

Again, nice work! I wasn't at all aware of this.

 Squatting Supermarkets: AR used with products' logos as markers to turn
 logos into AR wikis onto which people could publish their information
 (presented at the Share Festival in Turin it used a custom AR software then
 published as open source that could be used to transform logos into AR
 markers. Hundreds of students used the software for performative actions in
 various parts of the world. Some of them even got some university credits
 for performing a stickers-based version of this as a workshop during the
 Share Festival.
 
 
 http://www.artisopensource.net/2011/04/06/leaf-leaves-nature-and-augmented-reality/
 Leaf++
 The next project about AR that we will present together with AOS and
 FakePress, at ISEA2011 in Istanbul: a platform that uses leaves as AR
 markers, allowing you to create information and art directly on top of
 leaves. The software will be ready (and released as free software) on about
 the end of May and we will both present a scientific analysis of the
 technology and an art performance using leaves
 
 
 all these software tools also to add another thing:
 
 
 
  The fact that the art can be pose-reestimated independent of viewer
  position is
  the innovation wrought by software

Re: [-empyre-] the art of forgetting

2011-03-13 Thread Julian Oliver
..on Sun, Mar 13, 2011 at 02:10:27PM +1300, simon wrote:
 Simon Biggs wrote:

 It's part of the role of artists to ensure we don't forget.

Hmm, I don't think this is true really. Donning a role of social responsibility,
whether that be for a moral project or cultural heritage, hasn't been widely
practiced by artists since the Englightenment. Unless you're from an
underprivileged background or oppressive political circumstance, it seems
assuming such a role in one's art is increasingly frowned upon, lacking rigour,
within the broader machine of self-disillusionment that is contemporary art.

Rather:

It's part of the role of artists to ensure we don't forget about them.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
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Re: [-empyre-] the art of forgetting

2011-03-13 Thread Julian Oliver
..on Sun, Mar 13, 2011 at 04:58:41PM +, Simon Biggs wrote:
 Certainly, in an art world where marketing is so much part of practice then
 your suggestion that artists should seek to ensure we don't forget them is
 the mantra. I'd rather not work that way...

Great. It's a rare attitude.

 I am not from an underprivileged background nor live in an especially
 oppressive environment (although that is debateable) but nevertheless I do
 think people (including artusts) are obliged to try and make a difference.

This is a risky imposition I think. 

Artists are, almost by contemporary definition, assigned with a social
/irresponsibility/; by escaping obligations, social utility, behavioural and
cultural norms, even laws, they supposedly widen our cultural and intellectual
scope, demanding new definitions whilst undoing others, affording greater
movement for the group as a whole. 

That's the idea, a romance still prevalent today. How many actually do - and how
transformative their efforts are - is another thing. The reality is that most
art is now made in the interests of excelling within the group rather than
excelling the group as a whole.

An obligation to make a difference is perhaps more clearly delineated and
easily asserted where public arts funding is concerned - a common polemic
between tax payers and state commissioned public artworks, for instance.. I
don't see how else making a difference as a priori for the arts can otherwise
be imposed (or whether it should). The change here should better happen with
audiences, of which and why work is valued.

I'm personally increasingly drawn to making less 'solipsistic' work, work that
reaches into the world with change in mind. At the same time I fear that art
audiences comprise a poor context for effecting change; the art world is
naturally more interested in the transformation of its own narrative than the
world around it. And so, like numerous others, I'm interested in strategies like
direct distribution and public intervention.

I do think we use the word 'art' far too often, especially to describe projects
that are not explicitly works of entertainment, politics or science and have no
overt utility, hence committing them to a frame (and culture) of reflexive
discussion and abstract value generation, limiting their reach.

The art world will tell us we're making art anyway. We don't always need to do
it ourselves!

 But that can come in many shapes and sizes. I agree a simplistic approach is
 not desirable. One reason I'm not with Badiou. Deleuze is far more
 interesting. Somebody mentioned Nietzsche, which is interesting territory in
 this respect. So is Marcuse, who seems out of fashion at the moment but
 offers a model of action that allows for a dystopian view.

Marcuse (esp Study on Authority) is great to read with this topic in mind
indeed, but far from dystopian in my opinion!

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
follow: http://twitter.com/julian0liver

 
 
 On 13/03/2011 14:01, Julian Oliver jul...@julianoliver.com wrote:
 
  ..on Sun, Mar 13, 2011 at 02:10:27PM +1300, simon wrote:
  Simon Biggs wrote:
  
  It's part of the role of artists to ensure we don't forget.
  
  Hmm, I don't think this is true really. Donning a role of social
  responsibility,
  whether that be for a moral project or cultural heritage, hasn't been widely
  practiced by artists since the Englightenment. Unless you're from an
  underprivileged background or oppressive political circumstance, it seems
  assuming such a role in one's art is increasingly frowned upon, lacking
  rigour,
  within the broader machine of self-disillusionment that is contemporary art.
  
  Rather:
  
  It's part of the role of artists to ensure we don't forget about them.
  
  Cheers,
 
 
 Simon Biggs
 si...@littlepig.org.uk
 http://www.littlepig.org.uk/
 
 s.bi...@eca.ac.uk
 http://www.elmcip.net/
 http://www.eca.ac.uk/circle/
 
 
 
 Edinburgh College of Art (eca) is a charity registered in Scotland, number 
 SC009201
 
 
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Re: [-empyre-] networking art + postmedia

2011-01-29 Thread Julian Oliver

On Sat, January 29, 2011 1:14 am, Heidi May wrote:
 I wanted to bring up one more topic for discussion as we wind down
 this last week. Joseph had mentioned that he made several pages of
 notes before preparing his ideas and questions for this week, and,
 well, I too found the previous week's discussions to be full of ideas
 to expand on. The one area I really want to revisit, if others are
 also interested, is the vibrant discussion that began from Cynthia's
 response to Simon B's question of materialist deconstruction of post-
 convergent media. I'm fascinated with the recent ideas Patrick has
 raised and do intend to respond to those as well, however, the artist-
 educator in me wants to inquire into the artistic methods we are
 choosing to work with when expressing these extremely important ideas
 related to network culture and when attempting to engage with a
 networked public.

A strategy friends and I have taken recently is to actively interrogate
the implicit trust people place in the metal and minds and vested
interests that comprise the internet by learning to manipulate the reality
it supposedly provides. This produces productively contrary or
incompatible realities, often within the same subject.

Our most recent application of this strategy was to develop a device which
allows people to manipulate the news other people consume on wireless
hotspots. Our targets are CNN, The Guardian, BBC, The Independent,
Newstweek and Fox News.

Innocuous and small, it acts as a console allowing a remote user to alter
the browser-delivered realities adopted every day by users of smartphones
and laptops, whether they be in airports, schools, libraries or cafes.

You can read an review of the project here:

http://vagueterrain.net/content/2011/01/newstweek-network-permeability-and-headline-hacking

An interview with us on the project here:

http://www.imperica.com/features/newstweek

Here is the project website:

http://newstweek.com

Video of our device functioning (intended more for networking geeks and
naysayers)

http://www.youtube.com/watch?v=xL5ljrNInpM

Greetings from Tokyo,

---
Julian Oliver
home: New Zealand
based: Berlin, Germany
currently: Tokyo, Japan
about: http://julianoliver.com


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Re: [-empyre-] Game Art as an art subculture?

2010-12-30 Thread Julian Oliver
..on Thu, Dec 30, 2010 at 01:14:11PM -0500, davin heckman wrote:
 In some ways, I think the question of games as art can be enriched by
 looking back to poiesis and techne.

I must admit to finding this entire thread largely redundant. Surely the very
attempt at discerning whether or not videogame and art can find peace is
indication that they already do.

When friends and I established the game-art collective Select Parks back in
1998, in the interests of documenting and 'archiving' game-based artistic
experiments, we certainly did not need the canonical annointment of the fine
arts to steer our judgement. Rather, we were interested in work that was merely
interested in the /possibility/ that they might be considered as such. This is
an important distinction, one that falls wide of the need for authenticity as
such.

My own early mods have themselves been exhibited in museums since 1999/2000 and
at no point was the question as to whether they were or not artistically valid
itself /intrincally/ important. Once they're there -once the question has
opened- it's already too late for qualifying discourse. 

Many of my peers share the same disinterest in this debate; 'Art' is merely the
name we give to discourse after cultural transformation, a muffled echo at best.

All the best for the new year,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
follow: http://twitter.com/julian0liver

 
 
 On Thu, Dec 30, 2010 at 5:05 AM, Rafael Trindade trirraf...@gmail.com wrote:
  Hello, folks,
 
 
  Not a few times I've prepared myself to post something and got to stop just
  because your messages did my job better :) I just regret missing this latest
  topic, for I was afraid that kind of contention would happen. I find it a
  pity, and I'll try to show you why:
 
  The Picasso instance is not - OK, is not to me - as silly as might seem to
  some of you. I didn't reply it before for the reason cited above, and - I
  believe the main motive amongst us all - vacations!
 
  Back to Picasso-gate, what Daniel meant to me is the most pretty obvious
  thing: the same thing Duchamp and the conceptual artists and lots of people
  didactically showed us - that there is no such thing as an essentially,
  trouble-free, object of art. This is not only a contemporary feat; more
  rigid systems of yore demanded - as today - lots of training, education,
  sensibility and adequation to norms, institutions, artes poeticae, and
  dialogue with past canons and coetaneous artistic circles. What is to say,
  even believing so, there was not a pure, isolated, intrinsic aesthetic value
  in any object in any era. The example can make you cringe, but carries lots
  of elementary truth. The de-corporification of art, the stress on its
  relational, institutional, ecological nature does not imply art is valueless
  or an ethereal fiction. This is a sense a whole century have striven to
  build; not only about art, but about [social] reality itself.
 
  So Gabriel Menotti's response is not in conflict with Danc's sayings. We can
  find in videogames dependence on circuits, on a whole material ecology, on
  some modes of reception (recognition of genres), and a will of tradition
  (like I said weeks ago). Most human experiences are bound to some sort of
  will-to-canonise (gaming, being part of a gang, any nostalgia), not only the
  highbrow stuff. So you can relate games and art. BUT they are realities
  crested on very different social and technological complexes.
 
  One cannot fail to notice the enormously difference of weight canons have in
  arts. As someone - I forgot, sorry! - have told us here, art is, generally,
  about to associate, to enrich, to open more and more possibilities
  (according to old prescriptions, as synthetically as possible). This depends
  on the intrinsic properties of the object, triggered by a set of apparatuses
  linking it to synchronic circuits and diachronical traditions. There's
  nothing alike in videogames, even the most complex and beatiful; even the
  most distant from the childishly-irrational, fascinatingly-creative,
  absolutely freak and impatient mobs that makes, among other reasons, artists
  interested in 4chan-ness and gaming cultures.
 
  Everybody who happen to be into so-called literary fiction is familiar to
  the formula (which I believe only in some degree): books have to do with
  books, not with real stuff to which their tales could point at.
  Heretofore, people had learnt that Romeo and Juliet are not about some
  Italian couple more than they are about, say, Pyramus and Thisbe; that you
  cannot (would say some rigid and enthusiastic Victorian teacher) understand
  Molière without reading Bocaccio (and Scachetti, and Terence, and
  Menander...). The same has gone to arts. One can say that contemporary
  painting is not the same activity the pre-Raphaelites have practised, and
  one is right. But the pre-Raphaelites did

Re: [-empyre-] empyre Digest, Vol 68, Issue 10 / is there a will to create / the social beyond the mechanisim?

2010-07-15 Thread Julian Oliver
Hi,

..on Thu, Jul 15, 2010 at 09:33:12AM +0100, Simon Biggs wrote:
 I am using agency in a sense that some might find contentious as I am
 considering it as an ontological phenomena in a context where individuals,
 whether human or animal, alive or inert, physical or virtual, are not where
 agency is located. Rather, I am entertaining the idea that agency is of (or
 is) the relationships between things (whatever those things might be). In
 this respect I am proposing a folding of agency and creativity into one
 thing which might be considered somewhat like a dark matter which binds
 everything together. 

Isn't this also the trajectory that Bergson takes ('Matter and Memory',
'Creative evolution', quasi-objects) and even the rather enigmatic Serres?
Cybernetics touches on this also, at its more abstract extents.

 The units that are bound within this prima materia (for
 want of a better term) might then be considered rather like quantum
 phenomena - the closer you look the more you realise there is nothing there
 and that it is the phenomena around the unit that give it its apparent
 properties. The subsequent question, of course, is what is the unit (here I
 include people)? Clearly there is something there - but what?

Intention. A 'will of things' one could say. 

In the case of quantum physics it is evidence of perception as a productive
subjectivity, an old idea in philosophy and folklore. Bergson's take is that
matter is so deeply bound to the perception of it - alongside actions around and
with it - that Matter, Time and Mind must be considered part of the same
creative, generating system. 

This may appear to depend on consciousness too much to satisfy your question.
His answer might be that in order to consider matter independent from agency,
from consciousness, we become immediately dependent on such abstractions as The
Universe, the very idea of matter, linear time or Numbers, none of which exist
in themselves, of course.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology

2010-07-15 Thread Julian Oliver
..on Mon, Jul 12, 2010 at 09:00:59AM -0700, { brad brace } wrote:
 My FB account with 5000 appreciative 'friends' was
 immediately disabled once I began to sell collections of
 (enhanced/enlarged) profile portraits. The hierarchical
 social network hasn't changed a bit.
 
 I've moved the project here:
 
 PROXY Gallery
 http://cart.iabrace.com

This is a great/interesting project. A clever diversion of Social Capital.

Congrats,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com

 
 On Mon, 12 Jul 2010, Julian Oliver wrote:
 
   I wonder if exclusiveness (not necessarily understood as a negative 
   feature)
   is the only necessary ingredient for intimacy... ?
 
  The very basis of a community depends on a logic of exclusion; any community
  represents a grouping around a common interest, whether that be needs, 
  fetisches
  or topics. To defend those interests - even if that requires excluding 
  others -
  is to invest in the health of the community.
 
  A society itself can be understood as an expression of exclusion; membership
  is only granted to those that prove compatibility with the existing 
  interest(s).
  For this reason, a discussion around 'Intimate networks' could be more aptly
  (but less fashionably) named 'Exclusive Networks'.
 
  The Local Area Network of your apartment or school expresses this exclusion 
  with
  (the somewhat depolitised) WEP or WPA encryption. An IRC channel excludes 
  those
  that do not demonstrate respect for the channel topic. A town in the South 
  of
  the U.S.A might do so by making the newcomers feel generally horrible about
  being there until they expressly prove a compatible interest.
 
  Exlusion has an awful name, largely due to xenophobic, classist projects
  throughout history, but we're all already practicing exclusion in the 
  interests
  of our cherished communities every day. In consideration of this topic, one
  could say any social network is the industrialisation of social exclusion
  (network anxiety) - Am I your friend or not?
 
 
 
 
 
 global islands project:
 http://bbrace.net/id.html
 
 We fill the craters left by the bombs
 And once again we sing
 And once again we sow
 Because life never surrenders.
 -- anonymous Vietnamese poem
 
 Nothing can be said about the sea.
 -- Mr Selvam, Akkrapattai, India 2004
 
 { brad brace }bbr...@eskimo.com   ~finger for pgp
 
 ---bbs: brad brace sound   ---
 ---http://69.64.229.114:8000   ---
 
 .
 The 12hr-ISBN-JPEG Projectposted since 1994 
 
 + + + serial   ftp://ftp.eskimo.com/u/b/bbrace
 + + +  eccentric  ftp://  (your-site-here!)
 + + + continuous hotline://artlyin.ftr.va.com.au
 + + +hypermodern  ftp://ftp.rdrop.com/pub/users/bbrace
 + + +imageryhttp://kunst.noemata.net/12hr/
 
 News:  alt.binaries.pictures.12hr   alt.binaries.pictures.misc
alt.binaries.pictures.fine-art.miscalt.12hr
 
 .  12hr email
 subscriptions = http://bbrace.laughingsquid.net/buy-into.html
 
 
 .  Other  |  Mirror: http://www.eskimo.com/~bbrace/bbrace.html
 Projects  |  Reverse Solidus: http://bbrace.laughingsquid.net/
   |   http://bbrace.net
 
 .  Blog |  http://bbrace.laughingsquid.net/wordpress/
 
 .  IM |  bbr...@unstable.nl
 .  IRC  |  #bbrace
 .  ICQ|  109352289
 .  SIP|  bbr...@ekiga.net
 |  registered linux user #323978
 ~
 I am not a victim Coercion is natural
 I am a messenger  Freedom is artifical
 
 /:b
 
 
 
 
 
 
 
 
 
 

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Re: [-empyre-] Creativity as a social ontology

2010-07-12 Thread Julian Oliver
..on Fri, Jul 09, 2010 at 09:32:52AM -0700, Eugenio Tisselli wrote:
 Julian,
 
  
   Can we think of an example of an intimate network?
  
  Sure, you mean a computer network right? Examples might be
  an invite only code
  repository and forum, a videogame LAN, the LAN in your
  house, an Intranet,
  darknets, IRC channels (#botany, #math, #radioastronomy,
  #security on servers
  like freenode, ircnet) etc.
 
 I wonder if exclusiveness (not necessarily understood as a negative feature)
 is the only necessary ingredient for intimacy... ?

The very basis of a community depends on a logic of exclusion; any community
represents a grouping around a common interest, whether that be needs, fetisches
or topics. To defend those interests - even if that requires excluding others -
is to invest in the health of the community. 

A society itself can be understood as an expression of exclusion; membership
is only granted to those that prove compatibility with the existing interest(s).
For this reason, a discussion around 'Intimate networks' could be more aptly
(but less fashionably) named 'Exclusive Networks'. 

The Local Area Network of your apartment or school expresses this exclusion with
(the somewhat depolitised) WEP or WPA encryption. An IRC channel excludes those
that do not demonstrate respect for the channel topic. A town in the South of
the U.S.A might do so by making the newcomers feel generally horrible about
being there until they expressly prove a compatible interest. 

Exlusion has an awful name, largely due to xenophobic, classist projects
throughout history, but we're all already practicing exclusion in the interests
of our cherished communities every day. In consideration of this topic, one
could say any social network is the industrialisation of social exclusion
(network anxiety) - Am I your friend or not?

Cheers!

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology

2010-07-09 Thread Julian Oliver
:20 -!- -  
19:20 -!- - freenode is a service of Peer-Directed Projects Center Ltd,
19:20 -!- - a not for profit organisation registered in England and Wales.
19:20 -!- -  
19:20 -!- - If you support the work we do and wish to donate to the PDPC, 
19:20 -!- - you may do so over at http://freenode.net/pdpc_donations.shtml
19:20 -!- -  
19:20 -!- - Thank you for using freenode!
19:20 -!- -  
19:20 -!- End of /MOTD command.
19:20 -!- Mode change [+i] for user julianoliver
19:20 frigg [~fr...@freenode/utility-bot/frigg] requested CTCP VERSION from 
julianoliver: 
19:33 -ChanServ(chans...@services.)- [#debian] Welcome to #Debian. This is a
discussion channel; if you have a question about Debian GNU/Linux, ask and we
will try our best to answer it. Newcomers should read the channel's guidelines
by typing /msg dpkg guidelines. Please do not paste in the channel; use #flood
instead.  Thank you.

/msg dpkg:

19:36 -!- Irssi: Starting query in freenode with dpkg
19:36 julianoliver guidelines
19:36 dpkg 1) Read the /topic, the FAQ, and google before asking us. 2) Don't
ask to ask. Just ask. 3) Don't repeat; show that you have tried to help yourself
by refining the question. 4) Reading docs (man/info pages, READMEs) is a
worthwhile skill. Practice it.  5) Use /msg to talk to the bots (not the
people). See msg. 6) Be polite and patient. 7) Paste on #flood or paster,
not here. 8) No trolls or spam.

//---

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Delft, Nederlands 
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology, ...stanza to simon biggs ----off list email

2010-07-08 Thread Julian Oliver
..on Thu, Jul 08, 2010 at 06:21:44PM +0100, Simon Biggs wrote:
 Happy to.
 
 Foucault's panopticon interprets Bentham's centralised eye of control as
 distributed throughout society. Everybody is implicated in the gaze of
 control. Foucault connects Lacan's concept of the gaze and Freud's of the
 super-ego (the social-self as controller of the Id) fixing surveillance as
 distributed agency.

Indeed. 

Social networks leverage a pre-existing social anxiety, the fear of social
irrelevance and subsequent obsolescence. A symptom of this is suspicion of those
that choose not to participate, as participation edges toward social compulsion
and then the compulsory.

Guilty until proven subscribed. 

Again, we need to remind ourselves that the most popular social networks are not
owned by their Public. Rather, they are owned by the most legally inverse form,
Private enterprises. One can reasonably consider subscribers of Facebook as
employees, without contract, whose renumeration is access to the data they
create. Subscribers encourage, patrol and regulate participation (pokes,
invites).

Cheers,

Julian

 
 
  From: stanza sta...@sublime.net
  Reply-To: sta...@sublime.net
  Date: Thu, 08 Jul 2010 12:38:35 +0100
  To: Simon Biggs s.bi...@eca.ac.uk
  Subject: Re: [-empyre-] Creativity as a social ontology,...stanza to simon
  biggs off list email
  
  Hi Simon
  
  I  just read this post of yours on...on empyre
  
  I don't suppose you have time to elaborate on this (below)  for
  me..if you do  thanks.
  
  
  
  Foucault's panopticon is an expression of
  social creativity and collective (un-)consciousness too.

  
  
  stanza
  
  
  
  www.stanza.co.uk
  
  
 
 
 
 Edinburgh College of Art (eca) is a charity registered in Scotland, number 
 SC009201
 
 
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-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology

2010-07-08 Thread Julian Oliver
..on Thu, Jul 08, 2010 at 12:02:50AM +0100, Johannes Birringer wrote:
 dear all:
 
 thanks for the clarifications, Helen, and for other comments that followed 
 today, such as Davin's post. 
 
 
 
 I think you are right to note that creativity and desire and community
 do not always move without conflict.
 
  This is an interesting portrayal of the mechanics of desire. I agree that 
  desire is a motor for creativity, both individual and collective. But how 
  do we actually move together into these commonly held futures you mention? 
  A quick view on history may show that such moves have seldom been made 
  without ruptures and conflicts. We could try to focus on the expression and 
  actualization of collective desires from the viewpoint of complex systems, 
  in which local interactions generate large scale changes. Politics, then, 
  would emerge from a creative construction of the social actors, with all 
  their common / opposed desires.
 
 I think these are the ontological stakes of consciousness.  What we
 think has implications for what do.  What we do has implications for what
 we think.  And, if we live in a true community, our ideas and actions
 are bound to modify, be modified, contradict, and/or complement the
 negotiation of being.  
 
 
 My questions were addressed precisely at these issues of conflict or
 contradiction, in a poltical and organizational sense, but also at the easy
 assumption  (a kind of idealism) that networks (communicating via mobiles
 phone or internet or cybergames) equal communication equal creativity equal
 art. 

One answer is probably just not necessarily. Art is intended, not incidental.
Even found art expresses the intent to find unintentional art objects. While all
communication is obviously a form of creative expression it's not neccessarily
art. Art doesn't happen when you increase the possibility for communication
between individuals. Communities do.

Even if we take an active position, of those making art using computer networks,
we find that few people actually use the internets to make art together. Most
use the internets to distribute artwork, connect with audiences, plan and
research how to make artwork, curate, discuss and organise artwork - not make
it.

Like offline collaboration, there are very few artists actually making art
together in large groups online. This says more about the desire for recognition
and exposure than anything else, something endemic to contemporary art in
general.  We hear of the supposed revolution that collaboration on the internet
brings, of a hyper-dividualism, a dissolution of authorship etc but I don't see
many creators flocking to be one-of-many without the promise of earning positive
and directed social rewards.

By bringing money into the picture however, creating artworks resourcing the
talents of large numbers of creators becomes very feasible. Aaron Koblin and
Daniel Massey's A bicycle built for 2000 comes to mind as one example,
leveraging the micropayment system provided by Yahoo's Mechanical Turk to
attract the sincerity of intent to create a singular work from those 2000
(unnamed) people. 

http://www.bicyclebuiltfortwothousand.com/

Anything that happens in Second Life (for instance) expresses no more about
computer networks and creativity other than that geographically separated people
/can/ collaborate on building a 'house', a sculpture, a performance. Previously
one had to be very creative with postage stamps, ink, time and the social
networks of friends in the vicinity of your collaborator (Fluxus did a lot with
this).

As you suggest it really is an idealism we're talking about here and one we'll
be a little embarrassed about in years to come. The supposed wisdom of the
crowds, with the Internets as a platform, will continue to fail to actually
contribute more than small groups, or even individuals, have acheived for aeons.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Delft, Nederlands 
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology

2010-07-08 Thread Julian Oliver
..on Thu, Jul 08, 2010 at 06:01:37PM +0200, Julian Oliver wrote:
 leveraging the micropayment system provided by Yahoo's Mechanical Turk to

Oops! Should have read Amazon's Mechanical Turk. 

https://www.mturk.com/mturk/welcome

-- 
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home: New Zealand
based: Berlin, Germany 
currently: Delft, Nederlands 
about: http://julianoliver.com
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Re: [-empyre-] Creativity as a social ontology

2010-07-07 Thread Julian Oliver
..on Wed, Jul 07, 2010 at 12:04:26AM +0100, Simon Biggs wrote:
 
 I am hoping it is possible to find another way through this maze. It would
 seem many in this discussion agree that creativity and identity are
 intrinsically linked. Some seem to accept that this is not something that
 happens in isolation but socially, a sharing. Is the most important thing we
 can create art?

Part of the attraction of making art is that it is one of the very few things
you can do that is automatically deemed by a society to be somehow 'important'.
The very carrying through of a desire to make a personal and symbollicaly
meaningful expression is protected within society - at least in the West - even
before the work itself is assigned cultural value. Art, in some way, is always
given social 'room'.

However after Duchamp it seems the making and presentation of art is also an
expression of the maker's preparedness and courage to abstract away from one's
culture, a show of independence, to abandon the known in favour of the other, to
step out and above it. That expression /becomes/ the art. If that stepping-out
is widely recognised, culture as a whole is seen to have symptomatically
progressed somehow. It is this cultural incorporation of the 'independent'
expression that leads us to believe a social negotiation has taken place
somewhere, whether it simply did well at Christies or the Venice Biennal, or
neither, we don't care as long as it's in the books. All the while artists are
seen to be social benefactors.

Despite this, it seems to me that most art is made (or 'done') in the interests
of excelling within the group rather than excelling the group as a whole. Rarely
are American artists 'competing' with European or Asian artists, let alone are
whole disciplines of art competing, between themselves. 

The desire to excell within the cultural group has little to do with social
competition directly I think, at least after art-school. Rather, I think it's
very hard to talk about art and the making of it now without considering the
impact of late capitalism on human culture, as a dis-ease that orders the social
through the internalisation of competitive interest. Every non-established
artist I know is looking for ways to gain exposure such that they can attract
interest, get shows, get sales/funding and keep making work.  It's just such a
fundamental reality for artists these days. 

So, the Market-ordered society is the group to which the culturally
transformative artist currently speaks and in which they desire to excell.

Cheers (and good thread),

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] Week Four - Design

2010-06-28 Thread Julian Oliver
Hi Femke,

..on Wed, Jun 23, 2010 at 03:34:37PM +0200, Femke Snelting wrote:

 Thank you all for three interesting weeks of discussion. It seems almost too
 much to add 'design' to the mix now, but here we go:

 As you can read from Michael Dieters introduction, both Pierre Huyghebaert and
 me are members of OSP (Open Source Publishing)[1], a graphic design collective
 using Free, Libre and Open Source Software only. We are affiliated with
 Constant, a Brussels based Foundation for Art and Media, and active since
 2006.

 To us, the part that software plays in creative work is just too interesting
 to leave with a single proprietary company. It might be the same for
 architecture, animation or writing, but in graphic design, there is not much
 to choose from if you want to play professional. Our choice for Free Software
 is therefore as much about an alliance with Free Culture, as a way to break
 with the shiny but dull surfaces of those habitual tools-of-the-trade.

Indeed this is of central importance. The question we, as creators dependent on
software, need to ask again and again is Am I designing through these tools or
are these tools designing through me?

There is a conspiracy of action in place when working with any tool - they
contain encouragements, tendencies and visual codes that ineluctably influence
how we use them. For this reason we ought to be suspicious of tools that are
designed by corporations with a mass market in mind; they represent a
generalisation of creative possibility and aesthetic interest, right down to
their branding. 

As Florian Cramer and I asked recently at Linux Week Linz, would the greats of
painting or photography have accepted the persistent presence of an OSX or
Windows logo in corner of their studio, let alone a Photoshop toolbar on their
canvas or print while they work?

While much Free Software exceeds the 'quality' of proprietary solutions, it does
offer a valuable opportunity to engage with Weird, Mutable and Porous softwares
in a market where human computer interaction is dominated by ever normalised
expectations of Intuitive, Solid and Slick interfaces. Think Similar (TM). 

Moreso, at the heart of most Free Software is a UNIX philosophy, tending toward
many connectable components rather than discrete monolithic 'suites' with unique
and closed-standard file formats.

Good to read you,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] Zone book about A2K

2010-06-23 Thread Julian Oliver
..on Wed, Jun 23, 2010 at 09:21:02AM +0200, geert lovink wrote:
 http://www.zonebooks.org/titles/KRIK_ACC.html

 Access to Knowledge in the Age of Intellectual Property
 edited by Gaëlle Krikorian and Amy Kapczynski

 Current Affairs | Information Science
 $24.95 | £18.95 orig. paperback 978-1-890951-96-2
 646 pp. | 61 illus. | 6 x 9
 Available November 2010

Yet the important knowledge in this book is itself not freely accessible?

Just kidding ;) I look forward to reading it, looks great.

Cheers, 

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

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Re: [-empyre-] Week Four - Design

2010-06-22 Thread Julian Oliver
 contributions, attracting further opportunities like
talks, lecture series', collaborations, offers of development funding, the
results of which may benefit another organisation's existing projects. It's such
'indirect renumeration' that has sustained me for the last 10 years - with no
day job, rich parents or institutional affiliation and there are many like me.

Sometimes people simply use the code I've written in their projects (despite it
being released under a pro-copy Copyright license) but it's surprising how
little this happens in general. Instead, if I was less public about my code I'd
be in greater risk of my initial contribution being too far 'under the radar' to
protect me from blatant violations of the license under which I release my work.
Artists are often very concerned with their reputation as originators and so
will rarely steal something that is publically freely available. Moreso, working
directly with the author of a given code-base is often far cheaper than hiring a
bunch of people to work out how it works and where it can be taken.

In short, the Media Arts is not supported by a cultural economy transacting
around objects, but ideas and their implementations. The money that sustains
this scene tends toward a service-based economy rather than the product-driven
economy typical to traditional arts. In any case, it's still very much a Culture
Industry, in the sense Adorno intended, and as such comes with inherent
vulnerabilities and maldistributions.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] Narrativity and Reading Regimes

2010-06-11 Thread Julian Oliver
..on Fri, Jun 11, 2010 at 02:42:56PM +1000, Michael Dieter wrote:
 
  As a literary critic, I highly value immersive reading and desire it to
  continue. I suspect, however, that the enemy here is not the internet, but
  rather the neo-liberal economic rationalism that results in
  ever-increasing
  work hours, and diminishes the free time required for people to engage in
  sustained reading practices.
 
 Great post!
 
 I wonder whether there might be something more to add from a media
 specific perspective also: the devices associated and deliberately
 engineered for informational 'hypertext' scanning are increasingly
 imbricated throughout our everyday lives as constant companions.
 Neoliberal economic rationalism cannot itself be sustained without
 rallying a material infrastructure in support of the logic of increasing
 work hours, competition and value-added knowledge work. The blurring of
 work and leisure that underpins attempts to increase productivity is
 actually facilitated by mobile networked devices, such as the iPad. I fear
 is that the problem is additionally encoded into these technical objects
 themselves, things that are privileged as central to these economic
 systems and regimes of labour.

Also a great post! And it's here that the 'gift' of social networking is an
ideal capital model; managing ourselves and our data across so many devices and
networks becomes a kind of labour regime in itself, requiring increasing hours
of attention to maintain social exposure. The hidden fruits of our
self-and-social interests are then sold on to data miners and marketeers, or
simply repurposed as a canvas for ad revenue directly.

Here's a timely remedy:

http://suicidemachine.org/

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] seeing yourself a prototype - the limits of open source

2010-03-22 Thread Julian Oliver
..on Sun, Mar 21, 2010 at 05:35:03PM -0500, christopher sullivan wrote:
 
 and Julian your definition was perfect, towering over all other possible
 attempts, you must understand the small mind I have to work with.. Chris.

Chris I liked your definitions, certainly far more fun/complex than what I came
up with. Nonetheless, you asked me for a definition and so I gave it. 

To clarify: personally I think 'prototyping' doesn't need a whole lot of
definition, it's simply (already) any process of defining something; most
commonly an idea, up until the point the prototype acheives the intended utility
and/or is ready to be copied. Sometimes that might involve developing concrete
intermediary forms (a polystyrene mock-up of an industrial design, code sketch)
other times ephemeral (a critical debate (prototyping answers) or a night club
(prototyping selves)).

In our case, on this list, we're prototyping definitions of prototyping. 

Cheers,

Julian

 
 
 Quoting Julian Oliver jul...@julianoliver.com:
 
  ..on Fri, Mar 19, 2010 at 06:07:24PM -0500, christopher sullivan wrote:
   definitions, I think we are not all talking about the same thing.
   so here are my worst case and  best case definitions of prototyping.
  
  [..]
   
   
   what is your definition?
   
  
  (earlier)
  
  Prototyping is any test of expectation
  
  or:
  
  Prototyping is practicing real.
  
  or:
  
  Prototyping is an attempt to reverse engineer the imagined.
  
  We could go on forever while forgetting that prototyping itself escapes
  definition. This is because it itself is the very process of definition, of
  'defining'.
  
  To recurse, your email was (expressly) a Prototype Definition. 
  
  Cheers,
  
  -- 
  Julian Oliver
  home: New Zealand
  based: Berlin, Germany 
  currently: Berlin, Germany
  about: http://julianoliver.com
  
   Quoting Julian Oliver jul...@julianoliver.com:
   
..on Thu, Mar 18, 2010 at 03:10:01PM -, Johannes Birringer wrote:
  Davin wrote: At one point in time, discrete objects were things
  that
were considered prototypes that could be thrown into an existing system
  and
tested. Increasingly, it seems like the prototypes are geared to test
individual and collective consciousness.  In other words, maybe we are
  the 
prototypes?  Being tested so that we can be effectively processed,
shrink-wrapped, labeled, bought and sold

Hmm, This statement from Davin confused me also. I thought it was fairly
clear
that any act of learning - or any 'attempt', which all action is at it's
  root
-
simultaneously produces the self as a prototype, even if only for the
duration
of that act. The very notion of a prototype assumes a platonic and
eventuating
objecthood, a finished thing. When are people ever so singularly
  resolved? 

Second order prototyping is the work of other people, especially
aquaintances,
marketeers and those that resource people.

Beast,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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   Christopher Sullivan
   Dept. of Film/Video/New Media
   School of the Art Institute of Chicago
   112 so michigan
   Chicago Ill 60603
   csu...@saic.edu
   312-345-3802
  
  
 
 
 Christopher Sullivan
 Dept. of Film/Video/New Media
 School of the Art Institute of Chicago
 112 so michigan
 Chicago Ill 60603
 csu...@saic.edu
 312-345-3802

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] seeing yourself a prototype - the limits of open source

2010-03-21 Thread Julian Oliver
..on Fri, Mar 19, 2010 at 06:07:24PM -0500, christopher sullivan wrote:
 definitions, I think we are not all talking about the same thing.
 so here are my worst case and  best case definitions of prototyping.

[..]
 
 
 what is your definition?
 

(earlier)

Prototyping is any test of expectation

or:

Prototyping is practicing real.

or:

Prototyping is an attempt to reverse engineer the imagined.

We could go on forever while forgetting that prototyping itself escapes
definition. This is because it itself is the very process of definition, of
'defining'.

To recurse, your email was (expressly) a Prototype Definition. 

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 Quoting Julian Oliver jul...@julianoliver.com:
 
  ..on Thu, Mar 18, 2010 at 03:10:01PM -, Johannes Birringer wrote:
Davin wrote: At one point in time, discrete objects were things that
  were considered prototypes that could be thrown into an existing system and
  tested. Increasingly, it seems like the prototypes are geared to test
  individual and collective consciousness.  In other words, maybe we are the 
  prototypes?  Being tested so that we can be effectively processed,
  shrink-wrapped, labeled, bought and sold
  
  Hmm, This statement from Davin confused me also. I thought it was fairly
  clear
  that any act of learning - or any 'attempt', which all action is at it's 
  root
  -
  simultaneously produces the self as a prototype, even if only for the
  duration
  of that act. The very notion of a prototype assumes a platonic and
  eventuating
  objecthood, a finished thing. When are people ever so singularly resolved? 
  
  Second order prototyping is the work of other people, especially
  aquaintances,
  marketeers and those that resource people.
  
  Beast,
  
  -- 
  Julian Oliver
  home: New Zealand
  based: Berlin, Germany 
  currently: Berlin, Germany
  about: http://julianoliver.com
  ___
  empyre forum
  empyre@lists.cofa.unsw.edu.au
  http://www.subtle.net/empyre
  
 
 
 Christopher Sullivan
 Dept. of Film/Video/New Media
 School of the Art Institute of Chicago
 112 so michigan
 Chicago Ill 60603
 csu...@saic.edu
 312-345-3802

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Re: [-empyre-] seeing yourself a prototype - the limits of open source

2010-03-21 Thread Julian Oliver
..on Sat, Mar 20, 2010 at 11:34:49PM -0700, adr...@cnmat.berkeley.edu wrote:
 The software might be free and the prototype might be free, but you, the
 creator are not.
 You are bound in a panopticon where anonymous others can observe and
 scrutinize your creative output. How can you not mediate your behavior
 aware of this scrutiny? Is the prototype a tentative confirmation of
 conformity that announces a productivity that funds the panoptican?

hehe ;)

Well writing Free Software tends to offer a rewarding 'panopticon' for those
that excercise their freedom to give away what they make, the courage to allow
their work be so widely peer-reviewed, the open-mindedness to allow it to be
re-purposed and the humility to allow it to be improved. 

It is a model of productivity yes, a socially productive selfishness.

If their's any behavioural alteration in having countless thousands read your
source-code, it's to get better at writing source-code.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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[-empyre-] // The Emperors new source code //

2010-03-21 Thread Julian Oliver

The reality is that very few academics and artists actually know what Open
Source is, where and why the term was introduced, the difference between Free
Software and Freeware yet are more than happy to talk about it all ad infinitum;
Open Source has been a academic cash-cow and a great cultural love-in for the
media-art scene. 'Open Source' sounds a little bit technical - a bit 'digital' -
contemporary and a lot more fashionable than the word 'participatory' which is,
in fact, the word they're looking for.. 

The result is a vast number of talks given on Open Source Architecture (what?)
the postulation of Open Source Governments (que?) and countless blogs on Open
Source Cooking (umm..) and Open Source Crochet (wass?). 

Papers given on Open Source hailing its messianic power as a design model are
given in publically-funded university conferences on closed-source operating
systems (OSX/Windows), the PDFs of which are locked up in pay-per-use services
like JSTOR under non-pro-copy-Copyright licenses.

In the absense of /actual/ source code, the term Open Source has been so widely
abused it makes little real sense anymore. It has become absurd. The term
'participatory' however has lost little of its shine. 

Who's brave enough to use it?

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] seeing yourself a prototype - the limits of open source

2010-03-20 Thread Julian Oliver
..on Fri, Mar 19, 2010 at 06:07:24PM -0500, christopher sullivan wrote:
 definitions, I think we are not all talking about the same thing.
 so here are my worst case and  best case definitions of prototyping.
 Chris
 
 dictionary, 
 
 Prototype A prototype is an original type, form, or instance of something
 serving as a typical example, basis, or standard for other things of the same
 category. The word derives from the Greek(prototypon), primitive form, 
 neutral
 of (prototypos), original, primitive, from (protos), first and (typos),
 impression.[1]
 
 my definitions.
 
 best case scenario: . a prototype in is an object, or behavior, that is an
 experimental attempt to work towards a best case scenario of application,
 validity, or volatility of an idea, or thing. there must be a concrete need,
 for the prototype to be valuable.
 
 Worst case scenario: a replacement or guinea-pig for a genuine article, so to
 make the person experiencing or using this thing, or thought system. feel that
 they are negotiating a known object or experience: a dopple ganger or 
 facsimile
 of the real. a placebo: a stunt man. 
 
 what is your definition?
 

I don't know, perhaps:

A prototype is any test of expectation.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 
 
 Quoting Julian Oliver jul...@julianoliver.com:
 
  ..on Thu, Mar 18, 2010 at 03:10:01PM -, Johannes Birringer wrote:
Davin wrote: At one point in time, discrete objects were things that
  were considered prototypes that could be thrown into an existing system and
  tested. Increasingly, it seems like the prototypes are geared to test
  individual and collective consciousness.  In other words, maybe we are the 
  prototypes?  Being tested so that we can be effectively processed,
  shrink-wrapped, labeled, bought and sold
  
  Hmm, This statement from Davin confused me also. I thought it was fairly
  clear
  that any act of learning - or any 'attempt', which all action is at it's 
  root
  -
  simultaneously produces the self as a prototype, even if only for the
  duration
  of that act. The very notion of a prototype assumes a platonic and
  eventuating
  objecthood, a finished thing. When are people ever so singularly resolved? 
  
  Second order prototyping is the work of other people, especially
  aquaintances,
  marketeers and those that resource people.
  
  Beast,
  
  -- 
  Julian Oliver
  home: New Zealand
  based: Berlin, Germany 
  currently: Berlin, Germany
  about: http://julianoliver.com
  ___
  empyre forum
  empyre@lists.cofa.unsw.edu.au
  http://www.subtle.net/empyre
  
 
 
 Christopher Sullivan
 Dept. of Film/Video/New Media
 School of the Art Institute of Chicago
 112 so michigan
 Chicago Ill 60603
 csu...@saic.edu
 312-345-3802

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Re: [-empyre-] seeing yourself a prototype - the limits of open source

2010-03-18 Thread Julian Oliver
..on Thu, Mar 18, 2010 at 03:10:01PM -, Johannes Birringer wrote:
  Davin wrote: At one point in time, discrete objects were things that 
  were considered prototypes that could be thrown into an existing system 
  and tested. Increasingly, it seems like the prototypes are geared to test 
  individual and collective consciousness.  In other words, maybe we are the 
   prototypes?  Being tested so that we can be effectively processed, 
  shrink-wrapped, labeled, bought and sold

Hmm, This statement from Davin confused me also. I thought it was fairly clear
that any act of learning - or any 'attempt', which all action is at it's root -
simultaneously produces the self as a prototype, even if only for the duration
of that act. The very notion of a prototype assumes a platonic and eventuating
objecthood, a finished thing. When are people ever so singularly resolved? 

Second order prototyping is the work of other people, especially aquaintances,
marketeers and those that resource people.

Beast,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com
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Re: [-empyre-] animation and gender

2010-03-01 Thread Julian Oliver
Hi, 

..on Mon, Mar 01, 2010 at 10:25:20AM -0500, Renate Ferro wrote:
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.

Mary has forever said this. I wonder if her statistics aren't a little old?

According to the ESA, 38% of American videogame players and 48% of gaming
parents are women. In other countries such as Korea, statistics show as much as
69.5% of women are playing video games. Even so, women's interests continue to
be grossly under-represented, leaving women as single largest untapped market
segment in the gaming industry.

Link: http://www.womengamers.com/aboutus/

In the case of animation I know many computer-based female animators, albeit at
a loose count less than men. It'd be bold to say it's a male oriented field -
I've worked closely with animation departments and studios over the years and
have seen no evidence of discrimination as such. Correlation is not causation.

It would seem however that women are less often encouraged, at an early age, by
men and other women to engage in the kind of technical cultures and communities
that might lead to a choice to study digital animation.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 
 
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
   Hello everyone:
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
   some thoughts and reflections. If it’s okay just an aside first:
   off the top of my fingertips—many of you make stuff you love and
   live for, also write about with great passion, and the animated
   worldscape is still and ever will be one of magic and wonder I hope
   (you have the romantic here), i.e., endless visual and aural
   reimagings via its ability, or definition, whether anlogue or
   digital, to do anything and everything within and beyond the
   spacetime continuum. But sometimes I miss the basic humor, wonder,
   and sheer “wow” of the simplicity of animation. I mentioned in a
   post. The blank page and the dot. We lose track, myself included,
   analyzing the life out of things sometimes and to do this with
   animation seems particularly perverse. I realize I set myself up
   for a bit of ridicule here but alas

Re: [-empyre-] animation and gender

2010-03-01 Thread Julian Oliver
Hi, 

..on Mon, Mar 01, 2010 at 10:25:20AM -0500, Renate Ferro wrote:
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.

Mary has forever said this. I wonder if her statistics aren't a little old?

According to the ESA, 38% of American videogame players and 48% of gaming
parents are women. In other countries such as Korea, statistics show as much as
69.5% of women are playing video games. Even so, women's interests continue to
be grossly under-represented, leaving women as single largest untapped market
segment in the gaming industry.

Link: http://www.womengamers.com/aboutus/

In the case of animation I know many computer-based female animators, albeit at
a loose count less than men. It'd be bold to say it's a male oriented field -
I've worked closely with animation departments and studios over the years and
have seen no evidence of discrimination as such. Correlation is not causation.

It would seem however that women are less often encouraged, at an early age, by
men and other women to engage in the kind of technical cultures and communities
that might lead to a choice to study digital animation.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 
 
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
   Hello everyone:
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
   some thoughts and reflections. If it’s okay just an aside first:
   off the top of my fingertips—many of you make stuff you love and
   live for, also write about with great passion, and the animated
   worldscape is still and ever will be one of magic and wonder I hope
   (you have the romantic here), i.e., endless visual and aural
   reimagings via its ability, or definition, whether anlogue or
   digital, to do anything and everything within and beyond the
   spacetime continuum. But sometimes I miss the basic humor, wonder,
   and sheer “wow” of the simplicity of animation. I mentioned in a
   post. The blank page and the dot. We lose track, myself included,
   analyzing the life out of things sometimes and to do this with
   animation seems particularly perverse. I realize I set myself up
   for a bit of ridicule here but alas

[-empyre-] [jul...@selectparks.net: nettime-ann Network[IN]Security workshop: 10-11 December @ moddr.net]

2009-12-07 Thread Julian Oliver
Hi all,

FYI here is a workshop a friend Danja and I are giving at moddr_lab, Rotterdam,
that somewhat relates to the topic. If any readers are local to the Rotterdam
area, we'd be very glad to see you at our Network (IN)Security workshop.

Kind regards,

Julian

- Forwarded message from Julian Oliver jul...@selectparks.net -

From: Julian Oliver jul...@selectparks.net
To: nettime-...@nettime.org
Driving: Debian GNU/Linux
X-Mailman-Approved-At: Mon, 07 Dec 2009 18:57:24 +0100
Subject: nettime-ann Network[IN]Security workshop: 10-11 December @
moddr.net

.

*Network[IN]Security workshop* with
Danja Vasiliev and Julian Oliver:

 Two day workshop
 on 10 and 11th of December,
 15.00 till 21.00 (GMT+1)
 participation fee: 30 euros
 (includes entry fee for the FOO_bar event on 11th!)
 http://agenda.wormweb.nl/agenda.php?id=2895

 Location: moddr_lab, Willem Buytewechstraat 188a, Rotterdam

The increasing dependence on wireless communication appears at odds with
notions of public space: while the air we breathe is considered public,
the signals passing through it are often not.

Borrowing tools and techniques from the field of network (in)security,
Danja and Julian will expose the otherwise invisible layer of WiFi
activity as a rich space for activism, performance, paranoia and
audiovisual practice.

Over the course of the workshop participants will prototype ideas using
a software toolkit given to participants. In parallel we welcome a
lively discussion around the ethical and political implications of this
area of study more generally.

This course is open to anyone with a healthy dose of curiosity,
creativity and paranoia.

*Topics covered include:*

- Network packet capture, analysis, creation and manipulation.
- HTML page reconstruction from network packets: what websites are
  people around me viewing?
- Spoofing remote browser sessions: how can I change the text and images
  in other peoples browsers?
- Intercepting chat sessions: how can I change what people say to each
  other?
- Image and streaming media reconstruction from network packets: what
  video and audio are people around me downloading?
- Traffic shaping/routing: changing the shape of the network in your favour.
- A creative introduction to the GNU/Linux command line.
- Network security crash course.

The Network (In)security course is open to anyone with a healthy dose of
curiosity, creativity and paranoia. No prior technical experience is
required.

-
register for this workshop by sending a short motivation to
works...@moddr.net
-

/more info at/ http://moddr.net/networkinsecurity-workshop
/more info at/ http://agenda.wormweb.nl/agenda.php?id=3102
/more info at/ http://agenda.wormweb.nl/agenda.php?id=2895

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com
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- End forwarded message -

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Re: [-empyre-] question about online writing

2009-10-28 Thread Julian Oliver
, 2009-10-28 at 12:49 +1100, Anna Munster wrote:
  I don't want to sound like a fascist here...but as  moderator I am supposed 
  to keep people on topic on the empyre list as it is a list devoted to 
  particular topics by the month.
 
  The question has been raised about whether networks involve a sustainable 
  form of future energy. This is tangentially related to the topic at hand 
  insofar as reading/writing/making online does involve consuming energy.
 
  However, I'd rather not have an explosion of comments about networks and 
  energy use etc in a topic where we are looking primarily at networked 
  writing/reading UNLESS there are salient points to be made about the 
  relation of each to the other.
 
  Just a general note about the fact that I will moderate an onslaught of 
  off-topic posts IF they come!
 
  cheers
  Anna
 
  A/Prof. Anna Munster
  Director of Postgraduate Research (Acting)
  Deputy Director Centre for Contemporary Art and Politics
  School of Art History and Art Education
  College of Fine Arts
  UNSW
  P.O. Box 259
  Paddington
  NSW 2021
  612 9385 0741 (tel)
  612 9385 0615(fax)
  a.muns...@unsw.edu.au
  
  From: empyre-boun...@lists.cofa.unsw.edu.au 
  [empyre-boun...@lists.cofa.unsw.edu.au] On Behalf Of Julian Oliver 
  [jul...@julianoliver.com]
  Sent: Wednesday, 28 October 2009 10:37 AM
  To: soft_skinned_space
  Subject: Re: [-empyre-] a Question
 
  ..on Tue, Oct 27, 2009 at 10:20:19PM +, s...@krokodile.co.uk wrote:
   I may have missed this during the past month but has anyone here
   actually talked about the cost of networks and whether the network forms
   are sustainable ?
 
  If there's something I don't grokk here it's the strangely time-less,
  willy-nilly projection of the term 'sustainable'. From when to when and 
  what to
  what is sustainable?
 
  'Sustainability' is a concept that refers to a temporary control over 
  energetic
  decay that favours one or more (inter)dependent organisms.
 
  We live on a sphere in a void and we're breeding like rabbits. Let's talk 
  about
  minimising inevitable harm (a 'sensible harm'?) rather than invoking the 
  myth of
  'sustainability' no?
 
  My 2 watts,
 
  Julian
 
  P.S For all the hair-dryers, needles, routers, castles, deep-sea probes, 
  Zaha
  Hadids, Ikea bookshelves and false teeth made, it's my suspicion that the 
  Earth
  has not grown any heavier and nor has it grown any lighter.
 
  --
  Julian Oliver
  home: New Zealand
  based: Berlin, Germany
  currently: Berlin, Germany
  about: http://julianoliver.com
 
 
  
  
   Anna Munster wrote:
I'd now like to bring Anna Gibbs and Maria Angel into the discussion, 
perhaps as 'other voices' and I've intro'd them below. They aren't 
authorial contributors to Networked but hopefully they might become 
contributors anyway!
   
I'm wondering if either of you might comment upon the question of 
reading new media/networked writing. We've had a lot of discussion the 
difficulty of reading dense theoretical writing in online environments 
and hence of people participating in the Networked project. Do either 
of you have any comments about the screen (broadly speaking) as a 
reading interface and/or the role and place of the reader in 
collaborative and participatory writing?
   
best Anna
   
BIOGRAHIES
Anna Gibbs is Associate Professor in the Writing and Society Research 
Group at the University of Western Sydney. A specialist in affect 
theory, she works across the fields of cultural, textual and media 
studies and her most recent publications are in Cultural Studies 
Review, Interrogating the War on Terror (ed Deborah Staines) and 
forthcoming in The Affect Reader (eds Greg Seigworth and Melissa 
Gregg). A writer of experimental fiction, she also collaborates with 
visual artists and has recently curated an exhibition on Art, Writing 
and the Book. She is currently working on a project about Writing in 
the Media Culture with Maria Angel, and together they have published 
essays in Literature and Sensation (ed Anthony Uhlman and Helen Groth) 
and forthcoming in Beyond the Screen (eds Joergen Schafer and Peter 
Gendolla).
   
   
Maria Angel is a Senior Lecturer in the School of Communication Arts at 
the University of Western Sydney, Australia. Current research interests 
include the transformation of literary genres in new media contexts, 
theories of writing, memory, and corporeality. She has published essays 
in the areas of literary aesthetics and visual rhetoric. More recently 
she has worked on the convergence of theories of affect with writing 
and new media. Her current collaboration with Anna Gibbs theorises the 
emergent field of literary writing in digital media and they are 
currently completing a manuscript At the Interface: Writing, Memory, 
and Motion

Re: [-empyre-] a Question

2009-10-27 Thread Julian Oliver
..on Tue, Oct 27, 2009 at 10:20:19PM +, s...@krokodile.co.uk wrote:
 I may have missed this during the past month but has anyone here 
 actually talked about the cost of networks and whether the network forms 
 are sustainable ? given that the network is currently estimated at using 
 5% of the daily energy resources. Energy which is required just to 
 enable a 'reader' to view the rather cramped screens..
 
 I'm sure that I'm missing the point of this but on the other hand since 
 the most interesting technological arguments I have come across in the 
 past few years have been for 'slow tech', technology built to last - I'm 
 simply unsure how attractive the new media and networking technologies 
 appear.

Or, a polar generalism:

A general reduction in dependence on the Internets would negatively impact upon
distribution of numbers, ideas, memes and resources aiding reduction of carbon
footprints more generally. 

As such, the carbon footprint of /not/ using the Internets may be higher than
using it.

Chicken, meet egg,

Julian

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany 
about: http://julianoliver.com

 
 
 Anna Munster wrote:
  I'd now like to bring Anna Gibbs and Maria Angel into the discussion, 
  perhaps as 'other voices' and I've intro'd them below. They aren't 
  authorial contributors to Networked but hopefully they might become 
  contributors anyway!
 
  I'm wondering if either of you might comment upon the question of reading 
  new media/networked writing. We've had a lot of discussion the difficulty 
  of reading dense theoretical writing in online environments and hence of 
  people participating in the Networked project. Do either of you have any 
  comments about the screen (broadly speaking) as a reading interface and/or 
  the role and place of the reader in collaborative and participatory writing?
 
  best Anna
 
  BIOGRAHIES
  Anna Gibbs is Associate Professor in the Writing and Society Research Group 
  at the University of Western Sydney. A specialist in affect theory, she 
  works across the fields of cultural, textual and media studies and her most 
  recent publications are in Cultural Studies Review, Interrogating the War 
  on Terror (ed Deborah Staines) and forthcoming in The Affect Reader (eds 
  Greg Seigworth and Melissa Gregg). A writer of experimental fiction, she 
  also collaborates with visual artists and has recently curated an 
  exhibition on Art, Writing and the Book. She is currently working on a 
  project about Writing in the Media Culture with Maria Angel, and together 
  they have published essays in Literature and Sensation (ed Anthony Uhlman 
  and Helen Groth) and forthcoming in Beyond the Screen (eds Joergen Schafer 
  and Peter Gendolla).
 
 
  Maria Angel is a Senior Lecturer in the School of Communication Arts at the 
  University of Western Sydney, Australia. Current research interests include 
  the transformation of literary genres in new media contexts, theories of 
  writing, memory, and corporeality. She has published essays in the areas of 
  literary aesthetics and visual rhetoric. More recently she has worked on 
  the convergence of theories of affect with writing and new media. Her 
  current collaboration with Anna Gibbs theorises the emergent field of 
  literary writing in digital media and they are currently completing a 
  manuscript At the Interface: Writing, Memory, and Motion.
 
 
  A/Prof. Anna Munster
  Director of Postgraduate Research (Acting)
  Deputy Director Centre for Contemporary Art and Politics
  School of Art History and Art Education
  College of Fine Arts
  UNSW
  P.O. Box 259
  Paddington
  NSW 2021
  612 9385 0741 (tel)
  612 9385 0615(fax)
  a.muns...@unsw.edu.au
  ___
  empyre forum
  empyre@lists.cofa.unsw.edu.au
  http://www.subtle.net/empyre
 

 ___
 empyre forum
 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre
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Re: [-empyre-] youtube VS warner bros VS the users; circuits as technical objects

2009-09-27 Thread Julian Oliver
..on Sun, Sep 27, 2009 at 07:59:06AM +0100, Gabriel Menotti wrote:
 That said, I also meant that I don't believe the concept of (an
 all-powerful and essentially a-historical) apparatus can be
 politically or aesthetically useful to analyze media systems anymore.
 Consider the relation between the engineering sectors of society and
 the cultural production ones, for example – a very stressful relation
 ever since tape recording was killing the music biz. Nowadays we see
 Sony tech department against Sony Music; Apple outdated strategies of
 controlling content-software-hardware at once. In the meanwhile, the
 French government is outlawing photoshop.

Yes Apple is certainly one of the most destructive, monopolistic players in this
space. 

To be clear however The French government isn't outlawing photoshop so much as
ensuring that any digitally modified photograph needs to be distributed with a
notice that it has been modified. Photoshop, Gimp or other editing application
is still perfectly legal in this country.

 Is it really possible to see in the negotiations between Google and
 movie companies the synergy of one “capitalist / global
 domination-diffusion system”?
 
 (btw, I don’t think that the logic going on here is that of the
 supplement, and I don’t believe it is dialectical either. Piracy still
 keeps going on the ‘tubes – trying to adapt itself to the “apparatus”
 just as the movie companies are. Is there any distinction between
 one's tactics and the other's strategies?)

Unofficially allowing the upload of pirated material has been a primary strategy
in pre-Google YouTube's peer publicity model, no different from peer-to-peer
services that later switch to a pay model once a community feels dependent on
them.

Google is however legally absolved of being an enabler or collaborator in the
'making available' of copyrighted content by pushing responsibility onto the
user wherever possible. Thus when they publically remove copyrighted content
from YouTube they are heralded as defenders of content producers/artists.

The end result is a system of mutual benefit that sacrifices the occasional user
regularly enough to give outward appearance of legal obedience. 

An 'ecology' would be a better metaphor here than 'circuit', I feel. A 'society'
even better..

Chairs,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] youtube VS warner bros VS the users; circuits as technical objects

2009-09-27 Thread Julian Oliver
..on Sun, Sep 27, 2009 at 10:36:04AM +0100, Gabriel Menotti wrote:
  To be clear however The French government isn't outlawing photoshop so much 
  as
  ensuring that any digitally modified photograph needs to be distributed 
  with a
  notice that it has been modified. Photoshop, Gimp or other editing 
  application
  is still perfectly legal in this country.
 
 Yup, sorry for not being clear about it, and thanks for explaining. =)
 
 
  Unofficially allowing the upload of pirated material has been a primary 
  strategy
  in pre-Google YouTube's peer publicity model, no different from peer-to-peer
  services that later switch to a pay model once a community feels dependent 
  on
  them.
 
 That sounds more like drug-dealing than napster downfall. =) Blogger
 in Brazil was a huge failure because of this - there were free options
 out there, once the company that managed the national version of the
 service decided to charge for it. Nevertheless, some services become
 cultural standards either way, I just think the proccess can't be seen
 as a simple result of marketing strategies

I think it is strategy and process, in turn: provide a free service in the hope
it becomes popular by leveraging content you, as provider, do not produce.  The
more popular the content the more your service is used. User-generated content
can't always compete with an episode of Mitchell and Webb or an HBO hit and so
it is in the interest of the service provider to 'turn a blind eye'. 

As the service becomes more popular it attracts the interest of third-party
investors and the virtual capital of your company increases. At the same time
the risk of legal conflict increases. A race of sorts, the goal is to have
enough liquid capital to survive these inevitable battles meanwhile securing
your service as a dominant distribution mechanism, a 'standard' as you say.

Traditionally, corporations have necessarily worked just outside of the scope of
legal definition, defining new laws in their favour through survivng and/or
winning ambiguous or complex cases against them. In a Web 2.0 context the risk
within this legal metabolism is more readily distributed to the users. 
 
  The end result is a system of mutual benefit that sacrifices the occasional 
  user
  regularly enough to give outward appearance of legal obedience.
 
 but isn't the user also benefited, in a way? after all, the service *is* 
 'free'

Yep, that's why I used the word 'mutual'..

Anyway, such services only appear to be free. In fact, they help sell bandwidth,
serve as a low-cost advertising platform for producers and generate a dependence
that is intended to be capitalised on later. Facebook is a good example here.
Facebook users are contributing to a bright future for advertisers, governments
and retailers by generously contributing to data-mines and trend-analysis that
will be used to sell products and predict population behaviour later. In this
broader sense, none of these services are at all Free, let alone standing as
acts of generosity:

http://www.guardian.co.uk/technology/2008/jan/14/facebook

  An 'ecology' would be a better metaphor here than 'circuit', I feel. A 
  'society'
  even better..
 
 'society' would suggest a too large scope for media analysis (and is
 not a very spatial metaphor! =)). i like 'circuit' because it
 highlights technical/ material aspects of the ensemble, while
 'ecology' can be dangerous for sounding 'natural'


Hehe. Well there's nothing intrinsically unnatural about YouTube, the TCP/IP
protocols or vast redundant arrays of hard disks. They've proven to be well
within our nature. 'Natural' is just an old-fashioned, artificial construct to
conveniently delimit the man-made as an object of thought - another topic
altogether of course!

All said, I see your point.

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] First Theme and Guests - the Thickness of the Screen

2009-09-03 Thread Julian Oliver
 
 But the thickness of the screen implies in a metaphor as well: it
 likewise means the space that is produced by or contained within the
 image – 

This is an interesting line for me in relation to an Augmented Reality project I
have been working on for some time. The Artvertiser positions any advertisement
in a video feed as a public 'screen', treated and considered as such, for the
purposes of exhibiting video or still images. 

Advertisements encountered in the urban environment (or even in a feature film)
are detected and substituted for art ('Artverts') in realtime on a handheld
device, like a smartphone. This I've called Product Replacement.

I'd be interested to hear how the repurposing and positioning of planar
advertisements as 'screens' (already within a handheld screen) holds up in the
context of this theme. 

Project page:

http://theartvertiser.com

Video documentation:

http://vimeo.com/3464018

Consider also Plato's 'screen' as one we all bear, the plane of visual
cognition:

The image stands at the junction of a light which comes from the object
and another which comes from the gaze.

In this sense all screens are very thin..

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Vigo, Galicia, Spain 
about: http://julianoliver.com
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Re: [-empyre-] First Theme and Guests - the Thickness of the Screen

2009-09-03 Thread Julian Oliver
..on Thu, Sep 03, 2009 at 09:56:52AM +, Pall Thayer wrote:
 Actually, I agree also that media are not necessarily material. I was 
 attempting to avoid 
 addressing this altogether for now because I wanted to clear up other things 
 regarding 
 physical media specifically. As Jose Carlos mentions, in the case of cinema, 
 the theater itself 
 is a medium. But it's not just the physical properties of the theater. It's 
 the aura of the 
 theater as well. The same thing can be said of the gallery. There is a 
 distinct immaterial 
 character that has a huge impact on our mediated experience and we can really 
 sense this 
 when we see art in non-gallery settings. It's a very different experience.

Yes, taking a Phenomenological angle on this, from Plato's synthesising plane of
cognition onward, there is no medium only mediation. All that can be discussed
falls purely within the realm of experience, of impressing effects. To follow
this trope is to place all Screens somewhere along the vector between corporeal
mechanism and the sense-making apparatus of a person.  

SciFi references to screens in a holographic context, or in the case of
Augmented Reality, could be seen as the literal manifestation of this idea: the
screen is any inset plane of representation to which content can be dynamically
written. 

Why is a mirror not considered a screen? A mirror is the world writing to
itself.

That we discuss the screen's depths, a projecting plane comprised of material
parts, is evidence that for us the screen is already fictitious: here we are
/giving/ it materiality, not taking it away!

Cheers,

Julian

  
  
  From: Pall Thayer pa...@pallit.lhi.is
  Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
  Date: Thu, 3 Sep 2009 01:18:43 +
  To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
  Subject: Re: [-empyre-] First Theme and Guests - the Thickness of the Screen
  
  Literature is not a medium. The medium of literature is
  print. Film is a medium but only if you're talking about the film that
  you wind up on spools. The wider class of film or cinema is a
  collection of various media.
  
  Simon Biggs
  Research Professor
  edinburgh college of art
  s.bi...@eca.ac.uk
  www.eca.ac.uk
  www.eca.ac.uk/circle/
  
  si...@littlepig.org.uk
  www.littlepig.org.uk
  AIM/Skype: simonbiggsuk
  
  
  
  
  
  
  Edinburgh College of Art (eca) is a charity registered in Scotland, number 
  SC009201
  
  
  
  
 
 -- 
 Pall Thayer
 artist/teacher
 http://www.this.is/pallit
 http://130.208.220.190
 http://130.208.220.190/nuharm
 http://130.208.220.190/panse
 
 ___
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 empyre@lists.cofa.unsw.edu.au
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-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] liminal screenality - a critical opera in three shots and a walking poem

2009-09-03 Thread Julian Oliver
..on Thu, Sep 03, 2009 at 04:25:21PM +0100, Simon Biggs wrote:
 The mind¹s eye made material.

Or is the AR contact lens just a hemispheric screen situated very near the eye?

Incidentally (screen-less) manipulation/stimulation of the visual cortex is the
end game for augmented reality.

Chairs!

Julian

 
 From: Ricardo Dominguez rrdoming...@ucsd.edu
 
 Peek at:
 http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-l
 ens/0
 
 I got some yesterday and I must say the world looks quiet wonderful when I
 set it for
 neo-tech-noir filters (even this e-mail seems poised for danger in the
 shadows).
 
 
 Edinburgh College of Art (eca) is a charity registered in Scotland, number 
 SC009201
 
 

 ___
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-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] Towards a theory of digital poetics

2009-03-12 Thread Julian Oliver
..on Thu, Mar 12, 2009 at 12:07:18PM -0400, Juan B. Gutierrez wrote:
 Thanks to Simon and all others for such a wonderfully catalytic 
 discussion. Simon says:
 
 «What I am seeking to do here is to separate poetics from human intent 
 and authorship and regard it instead as a phenomena of things.»

hmm, i'd also be suspicious of this direction.. reaching over Heidegger i'll
quote Heinz von Foerster Objectivity is a subject's delusion that observing can
be done without him. 

while not being a big reader of verse myself, one thing i've always appreciated
about poetry is that it appears to ask for the confession that all there is -
all provable phenomena - is bound by experience. 

the poetic is always something experienced: it simply doesn't exist without
people and therefore its 'thingness' doesn't either.

intent and authorship are not absolved from verse through automatic writing
processes, serialising or transducing verse in collaboration or competition with
a machine..

rather, that poetic intent is just given new form within experience. in the case
of technologically mediated poetic processes, that form takes on a reflexive
value that exposes the primary intention, to /read/ with poetic intent.

secondly, language is already a technology, no less essentially 'natural' or
in-human than a computer program. 

 and
 
 «Indeed, the bulk of this research is being carried out by teams of 
 computer scientists and linguists and involves artificial systems 
 interpreting and responding to body language, facial expression, vocal 
 tone, gesture and speech without building precise models of what is 
 occurring but functioning as sets of dynamic contingencies and 
 probabilities that may or may not require resolution prior to action. I 
 consider what they are seeking to do as digital poetics – which is 
 possibly why we find it easy to work together on artistic projects.»
 
 Digital has become a wildcard that loosely means through he use of a 
 computing device in colloquial language. When we ask about digital 
 poetics, there are two dimensions of these questions: (i) the aesthetics 
 of a piece of art (probably of linguistic nature) that cannot be without 
 a computing device, and (ii) the aesthetics of a piece of art (probably 
 of linguistic nature) generated by a computing device.

yes, even 'linguistics', by way of its own methodologies of interpretation, is
still within the realm of experience, formalised or not!

 
 I agree with both definitions of poetics suggested by Simon: (i) 
 creative practice of association and (ii) The motile engagement with 
 the interplay of dynamic elements. My position is that it is impossible 
 to separate poetics from a fundamental attribute of human beings 
 (intentionality -- precise definition below), and that poetics generated 
 by machines is impossible to occur unless machines have this same 
 attribute; therefore, poetics is not an intrinsic attribute of things, 
 but an elaboration, a derivative, of intentionality.

oops, there you go. you said it ;)

cheers,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain
about: http://julianoliver.com
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Re: [-empyre-] Poetry and/or poetic

2009-03-10 Thread Julian Oliver
..on Tue, Mar 10, 2009 at 10:40:17PM +, Pall Thayer wrote:
 I've been loosely following the discussion here for the past couple  
 of weeks, finding particular interest in the theme due to a  
 relatively new project of mine. The project is called Microcodes  
 (http://pallit.lhi.is/microcodes) and is described like this:
 

on this topic, here's a good (and rarely brief) introduction to a history of
artists positioning code as material and/or as a literature, in itself and for
itself. 

http://www.netzliteratur.net/cramer/programm.htm

both the X Reader and the READ_ME texts also give good coverage on
code-as-art/text:

http://x.1010.co.uk/

http://www.unipress.dk/en-gb/Item.aspx?sku=1143

hmm, your post reminds me that i have a fair few works of this ilk i ought to
dig up and publish! your idea of allowing for modifications/patches also
inspires. 

some of the pieces on your site were fun to play with today (CNN Dada
especially!)

chars,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain
about: http://julianoliver.com
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Re: [-empyre-] Gross materiality

2009-01-18 Thread Julian Oliver
..on Sat, Jan 17, 2009 at 09:55:18AM +, Simon Biggs wrote:
 
 In the same manner that visual art is effected but, paradoxically,
 unconstrained by the materiality of paint and canvas, digital art cannot be
 constrained by the materiality of computer hardware, even whilst it is
 profoundly effected by it.

perhaps i'm misunderstanding you but from my perspective i see 'digital art' to
be very much constrained by computer hardware: there's a lot of art of this kind
i can't yet make due to constraints relating to hardware, from the pipeline
architecture of CPUs, the vector processing of GPUs, bus bandwidth and so on.
moreso there's work i've made that i can't run on modern systems  - far beyond a
problem of mere emulation. in many ways software based art degrades with the
hardware (and software) on which it depends.

conversely, new hardware brings new possibilities for artistic exploration.

at it's most literal the constraining power of hardware over 'digital art' is
expressed by the fact that i cannot make art of this kind /without/ computer
hardware. to flogg a tired metaphor, the computer provides for the paint tints,
the brushes and the canvas. this is why 'digital art' is, to me, something of a
fallacy and 'computer art' is simply more critically constructive, honest. 

Intel, AMD, NVIDIA, ATI will all be figures in any serious history of computer
art. they certainly are in the history of video games just as film technologies
are in the history of cinema. software developers and operating systems (Linux,
Windows, OS X (Irix, Dos Lisa OS) on which so much computer art is based will
also be significant. consider what PD and Max MSP have contributed to computer
music.. 

put simply, the Digital Artwork doesn't exist beyond being a cultural
convenience, an object of thought. that's all very well, much of terminology is,
in fact, born of convenience. in the case of the field of art made using
computers i see 'Digital Art' as critically lazy and unneccessarily illusory.

again, it's certainly no great concern to me if the term retains value (albeit i
don't believe it will). i, and a few other artists i've shown with, have
expressed discontent at the fallacies projected by 'digital art' and so we no
longer use it.

these digital resolutions were to be personal, afterall!

cheers,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
 
 
 On 17/1/09 01:00, Julian Oliver wrote:
 
  'Digital Artwork' is very much non-digital. the metal and plastic computer, 
  in
  all it's gross materiality, is more than the frame, even the support 
  (canvas).
  it is, for the most part, a physical context that cannot be separated from 
  the
  digital content, critically, functionally and historically.
 
 
 
 Simon Biggs
 Research Professor
 edinburgh college of art
 s.bi...@eca.ac.uk
 www.eca.ac.uk
 www.eca.ac.uk/circle/
 
 si...@littlepig.org.uk
 www.littlepig.org.uk
 AIM/Skype: simonbiggsuk
 
 
 Edinburgh College of Art (eca) is a charity registered in Scotland, number 
 SC009201
 
 

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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-18 Thread Julian Oliver
..on Fri, Jan 16, 2009 at 10:26:50AM -0800, B. Bogart wrote:
 
 Computers, computation and the digital are simply extensions of (a
 subset of) our cognitive abilities. (Cognitive in relation to mind-body,
 not some aspect non-physical cognitive space.)

very much so. 

(to these ends some friends and i are planning a workshop on object-oriented
programming for artists without a single computer in the room..)

 
 I'm generally a proponent of the title Electronic Media Art, this is
 in relation to the other dominate labels (new media, information art,
 digital art). The main reason of doing so by locating my work in the
 tradition of electronics and engineering in art, which was inspired (at
 least in part) by the mechanical media arts of kinetic sculpture.

yes exactly! this is precisely where it all began. with engineering. over time
the parts have got smaller - the mechanisms less transparent - and so the
ability to 'read' the processes at work in an example of Electronic Media Art
became more difficult. at a certain point it was all just generalised into the
digital whereas in fact a huge amount of engineered physical activity is at
work just to plot and colour a single pixel.

 
 What I realized why reading Julian's deconstruction of the physicality
 of digital art is that all these terms are stuck in the realm of
 representation. Something being digital or information does not mean
 that it is dynamic and changeable. For me, it seems this is the aspect
 that is most important, the conversion, the change, the shifting of the
 representations, not the representations themselves.
 

good words.

cheers,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-16 Thread Julian Oliver
..on Fri, Jan 16, 2009 at 12:02:16AM -0500, Eduardo Navas wrote:
 
 On 1/15/09 12:48 PM, Renate Ferro , Timothy Murray
 r...@cornell.edutcm1@cornell.edu wrote:
 
  hola a todos,
  
  my Digital Resolution is to stop using the literal term Digital Art, a term
  that suggests art can exist in an entirely digital frame.
  
  while the category may have been useful some years ago, i feel it's now
  destructive and misleading - in the contexts of historisation, criticism and
  education especially.
 
 This statement is the ideological template often used to argue for total
 assimilation of a minority to a majority--often promoted by the monority.
 
 In other words, moving to cultural politics of difference, you could make
 the same argument as above for people of ethnic backgrounds other than white
 and part of the Bourgeois, or ruling class, who have been marginalized in
 the past, and who may want the whole issue of race, gender and ethnicity to
 go away. 

i was not drawing from an ideological template used to dissolve difference
within historically political diametrics. i don't want to close any gaps.
rather, the statement represents a personal recognition that the term is no
longer useful to describe my work and much of the work i see labelled as Digital
Art for reasons relating to the term's descriptive integrity.

 
 Digital is in every sense of the word a contemporary manifestation of
 difference, yet it is also becoming assimilated by the institution that is
 unable to completely be successful to say that digital is the same as any
 other field of art practice.  Consider this: we don't hear painting as a
 practice worrying about the fact that it is painting anymore... We don't
 hear sculpture denying its thingness... We don't hear conceptual art
 denying/celebrating itself as an idea...  Yet they are all different and are
 part of history according to the very names that make them identifiable as
 discourses within art practice and its history.

the 'thingness' of painting - in the sense of an unnegotiable, opaque 
corporeality
- cannot be held in the same question as the 'thingness' of Digital Art:

having learnt about operating system design, how kernels abstract over hardware,
the role of CPU assigned registers in writing data to physical memory, i realise
that what comprises the delivery (and often outward appearance/presence) of a
'Digital Artwork' is very much non-digital. the metal and plastic computer, in
all it's gross materiality, is more than the frame, even the support (canvas).
it is, for the most part, a physical context that cannot be separated from the
digital content, critically, functionally and historically.

an ingredient of Digital Art, it could be said, is fossil fuel, the liquid
bodies of things long dead. furthermore so-called Digital Art is dependent on
hardware, operating systems and often tools provided by corporations. a huge
stack of upward dependence, from state-infrastructure to private capital
entities, just to run my 1000 lines of C code in a museum. 

i'd love to get my hands on a Compaq Presario with a 19 CRT monitor running
Windows 98 Service Pack 1 so i can see the last artwork i made for Windows, as i
intended it to look and perform, before switching to Linux and free-software
entirely. i don't want to see it emulated, i don't want full-screen-antialiasing
on a modern NVIDIA card, i don't want it on a matte LCD screen or completely
out-of-context on an style-pointed iMac. i want it as it was outwardly intended
to appear, to me, the artist.

(consider a Nam June Paik video work in HDTV on a 100 plasma screen or
'archived' on YouTube)

a Painting refers to the paint and its support yet a Digital Artwork assumes
only digits comprise the work - it defies its inherent material dependence under
a pretense of transcorporeality. again, i refer to the (Euclidean) myth of the
digital as unbounded, ageless space.

again, this is a personal distinction and one that informs why i and some other
so-called 'digital artists' no longer refer to themselves as such.

 
 To worry about digital as a label is a way of defeating the strength of
 difference as a vital part of day to day production, not only in the arts,
 but even when we walk down the street.  To try to dismiss the digital, or to
 stop considering how a work of art is informed by the digital is a way of
 feeding the well established monolith of the art institution as it has been
 established prior to the rise of new media culture.
 
 The term digital should be constantly questioned for its strength and flaws.
 The term should not go away, and because it is beyond the power of anyone of
 us on this list or in global media culture, it will not go away, but will be
 considered according to its flux as discourse.

i believe the term will probably just become increasingly irrelevant. a symptom
of ubiquity is dis-appearance. the more digital in art, the less 'digital art'.

cheers (and good to read you!),

-- 
Julian Oliver