[Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)

2006-10-18 Thread greg h

ActionScript 3 API PDF at Flex.org
www.flex.org/download/AS3API_01.pdf
print dimensions 40x28

fyi ... Acrobat Drawing Error has been reported by some on opening the
pdfs

also ...
Flex 2 Framework API PDF at Flex.org
www.flex.org/download/FX2API_01.pdf
print dimensions 48x36

For sale onsite at MAX.
Details at:
www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php
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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Ron Wheeler
You should be able to get Eclipse and asdt working pretty easily. 
osflash.org is the place to look for open source tools for Actionscript 
programming.


Ron

Andy Herrman wrote:

So, I haven't used Eclipse at all for Java.  I've been using Netbeans
for the last year or so, and before that stuck with Vim and command
line tools.  From what I hear, Eclipse/Netbeans is the new Emacs/Vim
debate. :)

I found a free Eclipse plugin for AS but I couldn't get it to work.  I
couldn't get it to see any of my code, and I think there were other
problems I ran into but I don't remember.

I'm looking at FlashDevelop right now, but I probably won't be able to
use it much at the moment as the current stuff I need to work on is AS
1.0.  Other than the lack of options (like changing the color scheme,
I'm one of those crazies who likes a black background with white text)
it looks pretty good.

  -Andy

On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote:

If you are a Java programmer, you will probably find the Eclipse IDE the
most comfortable place to work..
You might also be able to make some good suggestions about how to add
the Java tools that are available under Eclipse to the Flash tools.

IMHO while it may be true that Flash is the only IDE for Flash
animation, Eclipse is the best IDE for developing Actionscript 
applications.


Ron

The Helmsman wrote:
 I think I've used all alternative editors to write AS files.
 I don't understand why you call them IDEs, because currently there 
is only one IDE which is Flash.


 Now, I found that there are no editors which supports an AS 1.0 as 
well as AS 2.0 and is free. Here is a list of editors I used 
according in order as I've used them:


 Scite - absolutely great one to write AS 1.0, it's free and don't 
use a lot of CPU resources even if you open a lot of files.


 FlashDevelop - for most of people it's a favorite choice, but it 
lacks a lot of futures opposite to other ones which are older. It's a 
freeware and great to write AS 2.0 only.


 PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some 
of features that FDT have and it's commercial not free.


 FDT - must be the choice for all who write a code using AS 2.0, in 
any other cases - don't use it! It is commercial and quite expensive. 
As far as I know there is no AS 3.0 support and it is quite difficult 
to set it up for the very first time for a newbie. The number of 
features it has for AS 2.0 is amazing!


 Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I 
use the last experimental version and it's really stable on my PC. 
Due to this time there is lack of updates and it seems that the 
developers in some kind of an idle :) Once they made a new version 
each week. Personally I prefer to use this editor because it is 
located in the middle regarding the features and have a great support 
of both versions of AS, it's free and because I have a lot of old 
projects in both versions I prefer to work with it.



 Igor Vasiliev

 Atidim 2, Tel-Aviv, Israel
 phone: +972-36471884
 fax: +972-36472722

 web: www.mixtv.tv
 email: [EMAIL PROTECTED]


 -Original Message-
 From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Andy 
Herrman

 Sent: Thursday, October 12, 2006 4:46 PM
 To: Flashcoders
 Subject: [Flashcoders] Alternative IDE for Flash Devel

 Forgive me if this has already been asked, but I didn't see anything
 in the archives.

 I'm new to Flash development and am working on both server and client
 side code (FMS 2.0 and Flash 7+).  As someone who's used to doing Java
 development using Netbeans I find the Flash IDE very lacking for
 client side development, and there doesn't seem to be any IDE for FMS.

 Does anyone on this list know of a good alternative IDE for Flash?
 I've found a lot of references to using Eclipse but I haven't been
 able to get the plugin to work correctly.

 I'm specifically looking for something that can handle both
 Actionscript 1 and 2 and can still use the Flash 8 devel environment
 for the actual builds (I can't use MTASC).  Unfortunately it will also
 have to be free, as I don't think I'll be able to get the company to
 buy an IDE for me to use. :(

 Is there anything out there I can use, or am I out of luck?  Right now
 I'm just using Vim for editing the files themselves and switching to
 Flash 8 for building, but the lack of any kind of project management
 is getting annoying.

 Thanks!

   -Andy
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Re: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)

2006-10-18 Thread Jason Jiang
Yeah, Drawing Error is true, how can I do?

Jason

- Original Message - 
From: greg h [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 2:07 PM
Subject: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)


 ActionScript 3 API PDF at Flex.org
 www.flex.org/download/AS3API_01.pdf
 print dimensions 40x28
 
 fyi ... Acrobat Drawing Error has been reported by some on opening the
 pdfs
 
 also ...
 Flex 2 Framework API PDF at Flex.org
 www.flex.org/download/FX2API_01.pdf
 print dimensions 48x36
 
 For sale onsite at MAX.
 Details at:
 www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php
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Re: [Flashcoders] Re: [osflash] OpenSource Data Charting frameworkwanted ?

2006-10-18 Thread Jason Jiang
Can you offer me your sourcecode? thanks!

- Original Message - 
From: Darren Cook [EMAIL PROTECTED]
To: Open Source Flash Mailing List osflash@osflash.org
Cc: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 17, 2006 8:00 PM
Subject: [Flashcoders] Re: [osflash] OpenSource Data Charting frameworkwanted ?


 I'm currently search for an OpenSource Data charting framework,...
 
 I've been working on such a library for a long time, with the intention
 to release as open source. I've a sourceforge page set up (
 http://dcflash.sf.net/ ) and some demos (links and screenshots on the SF
 page), and am in the process of preparing the code for a first release.
 
 There is also some code for statistics (with a financial charting
 emphasis), and also client code that ties in with a PHP XML server (also
 open source) that eases the pushing of financial data for charting
 (though is more general than that).
 
 Nagging me to get the release out the door will probably be effective,
 so let me know if you are interested :-).
 
 Darren
 
 
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Re: [Flashcoders] doLater not working

2006-10-18 Thread David Buff

I think...

You have to be attentive about the fact that flash execute the code from the 
upper layer to the lower layer. So if your _root.panelBG.sp.doLater(_root, 
displayCorrectFrame); is written on a layer witch is upper layer of the 
one where is created your scrollPlane, this last one doesn't exist when the 
function is called... Try to write tour _root.panelBG.sp.doLater(_root, 
displayCorrectFrame); on the frame 2, if it works, it's because you don't 
do the things in wright order...


David Buff


- Original Message - 
From: Mendelsohn, Michael [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 17, 2006 9:56 PM
Subject: [Flashcoders] doLater not working


Hi list...

I have a line of code on frame 1 of the _root:
_root.panelBG.sp.doLater(_root, displayCorrectFrame);
...where sp is a scrollPane component inited in the panelBG mc.

My doLater function is also on frame 1 of the _root, but it never gets
fired.  I can't figure out why.  I think it might be a scope issue, but
it's all only on frame 1 of the _root timeline.

Thanks,
- Michael M.

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Re: [Flashcoders] doLater not working

2006-10-18 Thread Rich Rodecker

i think it might be a case that the component is not yet intialized when you
are assigning the doLaterso you might need to wait a frame for the
component to initialize.  you can also just do an onEnterFrame that runs
just once:

this.onEnterFrame = function(){
   this.displayCorrectFrame();
   delete this.onEnterFrame;
}

On 10/18/06, David Buff [EMAIL PROTECTED] wrote:


I think...

You have to be attentive about the fact that flash execute the code from
the
upper layer to the lower layer. So if your _root.panelBG.sp.doLater(_root,
displayCorrectFrame); is written on a layer witch is upper layer of the
one where is created your scrollPlane, this last one doesn't exist when
the
function is called... Try to write tour _root.panelBG.sp.doLater(_root,
displayCorrectFrame); on the frame 2, if it works, it's because you
don't
do the things in wright order...

David Buff


- Original Message -
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 17, 2006 9:56 PM
Subject: [Flashcoders] doLater not working


Hi list...

I have a line of code on frame 1 of the _root:
_root.panelBG.sp.doLater(_root, displayCorrectFrame);
...where sp is a scrollPane component inited in the panelBG mc.

My doLater function is also on frame 1 of the _root, but it never gets
fired.  I can't figure out why.  I think it might be a scope issue, but
it's all only on frame 1 of the _root timeline.

Thanks,
- Michael M.

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Re: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)

2006-10-18 Thread David Rorex

Problem seems to be that there is some weird encryption on the file. Try
these fixed versions:
http://davr.org/flash/posters.rar

Note: I had to change the page size, but it still looks ok to me. The fixed
versions even open in xpdf, so it should be ok.

-David R

On 10/17/06, Jason Jiang [EMAIL PROTECTED] wrote:


Yeah, Drawing Error is true, how can I do?

Jason

- Original Message -
From: greg h [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 2:07 PM
Subject: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)


 ActionScript 3 API PDF at Flex.org
 www.flex.org/download/AS3API_01.pdf
 print dimensions 40x28

 fyi ... Acrobat Drawing Error has been reported by some on opening the
 pdfs

 also ...
 Flex 2 Framework API PDF at Flex.org
 www.flex.org/download/FX2API_01.pdf
 print dimensions 48x36

 For sale onsite at MAX.
 Details at:
 www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php


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[Flashcoders] Flashsql component

2006-10-18 Thread Laurent CUCHET
Hello

I use flashsql component a component to manage database

I meet a bug with it and impossible to make it works at another level than
_level0

If you are at _level0 its ok with :

on (release) {
flashsql.Execute(SELECT * FROM client, pros, , , ,
myComboBox);
}

If you lad the swf at _level40 it doesnt work ...

I try this without success :

on (release) {
_level40.flashsql.Execute(SELECT * FROM client, pros, , , ,
_level40.myComboBox);
}

Yhanks for your reply
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[Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread mastro

hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.

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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread mastro


okay, it`s not possible to attach files to this mailinglist,

here you can find the test file...

http://nano.machfeld.net/download/test.zip

cheers,
m.


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.

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[Flashcoders] Bitmap filters

2006-10-18 Thread Randy Tinfow
Having a hard time understanding the new bitmap filters, specifically
the color matrix filter.  We want to programmatically invert an image's
colors.  Is there any documentation that explains the color matrix
properties succintctly?  Or provides step-by-step instructions on it's
application?

Thanks,

Randy Tinfow
IMAGE PLANT
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Re: [Flashcoders] RE: LoadVars to XML object

2006-10-18 Thread Chip Moeser

Thanks Jack!

On Oct 17, 2006, at 6:28 PM, Jack Doyle wrote:

This may be overkill, but feel free to use the XMLParser class I  
wrote which

handles a bunch of stuff related to getting XML into and out of Flash
without all the headaches. For example, you can:

- Throw any object at the objectToXML() function and it'll  
translate it into

XML.

- Use the load() function to load any XML document, parse it into  
intuitive
ActionScript-friendly objects/arrays, and call a function of your  
choice

when it's finished.

- Use the sendAndLoad() function to (you'll never guess...) send an  
object

or XML to a server-side script and get the results, parsing them into
ActionScript-friendly objects/arrays and calling a function of your  
choice

when it's finished.

Download the class and a simple example at:
http://www.greensock.com/ActionScript/XMLParser.zip

Hope it's helpful.

Jack Doyle


-Original Message-
Date: Tue, 17 Oct 2006 12:16:51 -0400
From: Chip Moeser [EMAIL PROTECTED]
Subject: [Flashcoders] LoadVars to XML object

Hello All,
I am trying to convert the return string of a loadvars to an XML
object. Does anyone know a simple way of doing this?
Thanks!




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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Marcelo de Moraes Serpa

ASDT is dead... :/ I would rather buy FDT or search for alternatives if I
were on a mac of linux.. as I'm on windows, there's FlashDevelop, of course!

On 10/18/06, Ron Wheeler [EMAIL PROTECTED] wrote:


You should be able to get Eclipse and asdt working pretty easily.
osflash.org is the place to look for open source tools for Actionscript
programming.

Ron

Andy Herrman wrote:
 So, I haven't used Eclipse at all for Java.  I've been using Netbeans
 for the last year or so, and before that stuck with Vim and command
 line tools.  From what I hear, Eclipse/Netbeans is the new Emacs/Vim
 debate. :)

 I found a free Eclipse plugin for AS but I couldn't get it to work.  I
 couldn't get it to see any of my code, and I think there were other
 problems I ran into but I don't remember.

 I'm looking at FlashDevelop right now, but I probably won't be able to
 use it much at the moment as the current stuff I need to work on is AS
 1.0.  Other than the lack of options (like changing the color scheme,
 I'm one of those crazies who likes a black background with white text)
 it looks pretty good.

   -Andy

 On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote:
 If you are a Java programmer, you will probably find the Eclipse IDE
the
 most comfortable place to work..
 You might also be able to make some good suggestions about how to add
 the Java tools that are available under Eclipse to the Flash tools.

 IMHO while it may be true that Flash is the only IDE for Flash
 animation, Eclipse is the best IDE for developing Actionscript
 applications.

 Ron

 The Helmsman wrote:
  I think I've used all alternative editors to write AS files.
  I don't understand why you call them IDEs, because currently there
 is only one IDE which is Flash.
 
  Now, I found that there are no editors which supports an AS 1.0 as
 well as AS 2.0 and is free. Here is a list of editors I used
 according in order as I've used them:
 
  Scite - absolutely great one to write AS 1.0, it's free and don't
 use a lot of CPU resources even if you open a lot of files.
 
  FlashDevelop - for most of people it's a favorite choice, but it
 lacks a lot of futures opposite to other ones which are older. It's a
 freeware and great to write AS 2.0 only.
 
  PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some
 of features that FDT have and it's commercial not free.
 
  FDT - must be the choice for all who write a code using AS 2.0, in
 any other cases - don't use it! It is commercial and quite expensive.
 As far as I know there is no AS 3.0 support and it is quite difficult
 to set it up for the very first time for a newbie. The number of
 features it has for AS 2.0 is amazing!
 
  Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I
 use the last experimental version and it's really stable on my PC.
 Due to this time there is lack of updates and it seems that the
 developers in some kind of an idle :) Once they made a new version
 each week. Personally I prefer to use this editor because it is
 located in the middle regarding the features and have a great support
 of both versions of AS, it's free and because I have a lot of old
 projects in both versions I prefer to work with it.
 
 
  Igor Vasiliev
 
  Atidim 2, Tel-Aviv, Israel
  phone: +972-36471884
  fax: +972-36472722
 
  web: www.mixtv.tv
  email: [EMAIL PROTECTED]
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andy
 Herrman
  Sent: Thursday, October 12, 2006 4:46 PM
  To: Flashcoders
  Subject: [Flashcoders] Alternative IDE for Flash Devel
 
  Forgive me if this has already been asked, but I didn't see anything
  in the archives.
 
  I'm new to Flash development and am working on both server and client
  side code (FMS 2.0 and Flash 7+).  As someone who's used to doing
Java
  development using Netbeans I find the Flash IDE very lacking for
  client side development, and there doesn't seem to be any IDE for
FMS.
 
  Does anyone on this list know of a good alternative IDE for Flash?
  I've found a lot of references to using Eclipse but I haven't been
  able to get the plugin to work correctly.
 
  I'm specifically looking for something that can handle both
  Actionscript 1 and 2 and can still use the Flash 8 devel environment
  for the actual builds (I can't use MTASC).  Unfortunately it will
also
  have to be free, as I don't think I'll be able to get the company to
  buy an IDE for me to use. :(
 
  Is there anything out there I can use, or am I out of luck?  Right
now
  I'm just using Vim for editing the files themselves and switching to
  Flash 8 for building, but the lack of any kind of project management
  is getting annoying.
 
  Thanks!
 
-Andy
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RE: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-18 Thread Mike Mountain
The problem I found with Director is you have to go out and buy a bunch
of Xtras to really achieve anything notable.

Have you considered ScreenweaverHX?

M
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of slangeberg
 Sent: 17 October 2006 17:58
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc
 
 Peter,
 
 I had considered Director, as we have that here.
 
 What did you find in Director that was lacking in these other 
 projector tools?
 
 Scott
 
 On 10/17/06, Blumenthal, Peter [EMAIL PROTECTED] wrote:
 
 
 
  I know there's a *big* difference in price, but lately I've been 
  coming back around to using Director for Flash based apps that need 
  decent OS level capability...
 
  Pete
 
  This email may contain confidential material.  If you were not an 
  intended recipient, please notify the sender and delete all copies.
  We may monitor email to and from our network.
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 -- 
 
 : : ) Scott
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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Éric Thibault

Your drag code on your toolbox takes over the button events inside it

Place an invisible button inside your toolbox (like a drag bar...) and 
attach your drag code to it...


inside your toolbox...

drag_btn.onPress = function() {
   startDrag(this._parent);

   this._parent.swapDepths(1000);
  
   }


drag_btn.onRelease = function() {
   stopDrag();
   if (this._parent._droptarget == /silute) {
   this._parent._x = _root.silute._x;
   this._parent._y = _root.silute._y
   }
   }

A+

mastro a écrit :


okay, it`s not possible to attach files to this mailinglist,

here you can find the test file...

http://nano.machfeld.net/download/test.zip

cheers,
m.


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.

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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Julien V.
Mastro,
For your information, you can't attach files to the emails you send to the 
list. You'd better put your .fla file online somewhere and provide us with the 
corresponding URL...

Cheers,
Julien Vignali

- Message d'origine -
De: mastro [EMAIL PROTECTED]
Date: Wed, 18 Oct 2006 10:42:32 +0200
Sujet: [Flashcoders] draggable mc with buttons in it?
À: flashcoders@chattyfig.figleaf.com

hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.


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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Andy Herrman

That's the one I tried, but I couldn't get it to function.  For
instance, when I went to try and add my files it couldn't see my
filesystem for some very strange reason.  There were a couple other
problems as well, but I don't remember them off the top of my head.

So far FlashDevelop seems to be pretty good, but I've only used it
briefly so far (working on AS 1.0 code at the moment).  It doesn't
have some features I'd like (like in Netbeans where I can Ctrl-click
on something and have it go to that function/object's definition or
find usages) but it's much better than anything else.  Now if only I
could figure out how to change the syntax highlighting color scheme to
match what I use in everything else...

  -Andy

On 10/18/06, Ron Wheeler [EMAIL PROTECTED] wrote:

You should be able to get Eclipse and asdt working pretty easily.
osflash.org is the place to look for open source tools for Actionscript
programming.

Ron

Andy Herrman wrote:
 So, I haven't used Eclipse at all for Java.  I've been using Netbeans
 for the last year or so, and before that stuck with Vim and command
 line tools.  From what I hear, Eclipse/Netbeans is the new Emacs/Vim
 debate. :)

 I found a free Eclipse plugin for AS but I couldn't get it to work.  I
 couldn't get it to see any of my code, and I think there were other
 problems I ran into but I don't remember.

 I'm looking at FlashDevelop right now, but I probably won't be able to
 use it much at the moment as the current stuff I need to work on is AS
 1.0.  Other than the lack of options (like changing the color scheme,
 I'm one of those crazies who likes a black background with white text)
 it looks pretty good.

   -Andy

 On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote:
 If you are a Java programmer, you will probably find the Eclipse IDE the
 most comfortable place to work..
 You might also be able to make some good suggestions about how to add
 the Java tools that are available under Eclipse to the Flash tools.

 IMHO while it may be true that Flash is the only IDE for Flash
 animation, Eclipse is the best IDE for developing Actionscript
 applications.

 Ron

 The Helmsman wrote:
  I think I've used all alternative editors to write AS files.
  I don't understand why you call them IDEs, because currently there
 is only one IDE which is Flash.
 
  Now, I found that there are no editors which supports an AS 1.0 as
 well as AS 2.0 and is free. Here is a list of editors I used
 according in order as I've used them:
 
  Scite - absolutely great one to write AS 1.0, it's free and don't
 use a lot of CPU resources even if you open a lot of files.
 
  FlashDevelop - for most of people it's a favorite choice, but it
 lacks a lot of futures opposite to other ones which are older. It's a
 freeware and great to write AS 2.0 only.
 
  PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some
 of features that FDT have and it's commercial not free.
 
  FDT - must be the choice for all who write a code using AS 2.0, in
 any other cases - don't use it! It is commercial and quite expensive.
 As far as I know there is no AS 3.0 support and it is quite difficult
 to set it up for the very first time for a newbie. The number of
 features it has for AS 2.0 is amazing!
 
  Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I
 use the last experimental version and it's really stable on my PC.
 Due to this time there is lack of updates and it seems that the
 developers in some kind of an idle :) Once they made a new version
 each week. Personally I prefer to use this editor because it is
 located in the middle regarding the features and have a great support
 of both versions of AS, it's free and because I have a lot of old
 projects in both versions I prefer to work with it.
 
 
  Igor Vasiliev
 
  Atidim 2, Tel-Aviv, Israel
  phone: +972-36471884
  fax: +972-36472722
 
  web: www.mixtv.tv
  email: [EMAIL PROTECTED]
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andy
 Herrman
  Sent: Thursday, October 12, 2006 4:46 PM
  To: Flashcoders
  Subject: [Flashcoders] Alternative IDE for Flash Devel
 
  Forgive me if this has already been asked, but I didn't see anything
  in the archives.
 
  I'm new to Flash development and am working on both server and client
  side code (FMS 2.0 and Flash 7+).  As someone who's used to doing Java
  development using Netbeans I find the Flash IDE very lacking for
  client side development, and there doesn't seem to be any IDE for FMS.
 
  Does anyone on this list know of a good alternative IDE for Flash?
  I've found a lot of references to using Eclipse but I haven't been
  able to get the plugin to work correctly.
 
  I'm specifically looking for something that can handle both
  Actionscript 1 and 2 and can still use the Flash 8 devel environment
  for the actual builds (I can't use MTASC).  Unfortunately it will also
  have to be free, as I don't think I'll be able to get the company to
 

RE: [Flashcoders] hello, and interval management question

2006-10-18 Thread Karina Steffens
I've got a class here that manages intervals as well. It can be used to
create intervals that fire off once (after a delay), continuously or a
specified number of times. The events can then be applied to the parent
object or another target object.

Cheers,
Karina



/**
 * Delay class - executes callbacks, broadcasts messages and events the
parent (or a passed target) after a set delay.
 *
 * @author  Karina Steffens
 * @version 1.0
 * @usage
 * @class
 */
class com.neoarchaic.util.Delay {
public var parent:Object;
private var events:Object;
private var index:Number;
function Delay (aparent:Object) {
parent = aparent;
index = 0;
events = new Object ();
}
/**Broadcast the message to the parent after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 */
public function doLater ():String {
//target:Object, evt:String, delay:Number
//_global.tt (doLater, arguments)
return storeMessage (doLater, arguments);
}
/**Broadcast the message to the parent after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 */
public function doLoop ():String {
return storeMessage (doLoop, arguments);
}
/**Broadcast the message to the parent after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 * @param   times Number
 */
public function doRepeat ():String {
return storeMessage (doRepeat, arguments);
}
/**Broadcast the EventListener to listeners after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 */
public function dispatchEvent ():String {
return storeMessage (dispatchEvent, arguments);
}
/**Broadcast the EventListener to listeners after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 */
public function broadcastEvent ():String {
return storeMessage (broadcastEvent, arguments);
}
/**Broadcast the message to listeners after the delay.
 * @param   target Object
 * @param   evt String
 * @param   delay Number
 */
public function broadcastMessage ():String {
return storeMessage (broadcastMessage, arguments);
}
/**Interrupt the event before the interval.
 * @param   id String
 */
public function interrupt (id:String) {
var myEvent:Object;
if (id == all) {
for (var i in events) {
myEvent = events[i];
clearInterval (myEvent.interval);
}
events = new Object ();
return;
}
myEvent = events[id];
if (myEvent == undefined) {
for (var i in events) {
if (events[i].evt == id || events[i].evtType
== id) {
myEvent = events[i];
break;
}
}
}
clearInterval (myEvent.interval);
delete events[id];
}
private function storeMessage (evtType:String, args:Array):String {
//_global.tt (storeMessage, evtType, args, typeof
(args[0]))
var myEvent:Object = new Object ();
if (typeof (args[0]) != string) {
var target:Object = args.shift ();
myEvent.target = target;
} else {
myEvent.target = parent;
}
var id:String = evtType + index++;
var evt:String = String (args.shift ());
var delay:Number = Number (args.shift ());
switch (evtType){
case doRepeat:
myEvent.times = args.shift ();
break;
case doLoop:
myEvent.times = unlimited;
break;
default: 
myEvent.times = 1;  
}
if (evtType.indexOf (do) == -1) {
//AbstractBroadcaster or EventDispatcher methods
myEvent.evt = evtType;
args.unshift (evt);
} else {
myEvent.evt = evt;

Re: [Flashcoders] LocalConnection and Media Components?

2006-10-18 Thread Andy Herrman

Have you put any logging in place to see if the communication itself
is working, or are you just not seeing it change the media?

Looking at the code you have there it looks like you're trying to load
a file from the local FS, which I don't think will work if the movie
is loaded in a browser over HTTP (though I may be wrong.  I'm still
new at this).  It's possible the communication is working but the
action it's taking isn't.  Try something simple first, like having one
movie send a string to another one to display.  I find it's always
best to start with something simple so that there are less things that
could be broken, and then add more stuff onto it once it works.

  -Andy

On 10/17/06, Martin Scott Goldberg [EMAIL PROTECTED] wrote:

Hey all, I'm trying to use LocalConnection to allow communication between
two flash movies on the same page. One movie is a basic media player and
the other one is a simple button that is being used to trigger the
player (which will be expanded to actually send the location of the file).

I started with working code for the media player movie, and tried
expanding it to use LocalConnection.

As the code stands right now, the button doesn't appear to be
communicating with the player or causing it to load the desired music
file. Are there any issues with dynamically loading a target using
setMedia?

Here's the code for the player:

initialize();
receiving_lc.connect(myConnections);
function initialize()
{

my_display.associateController(my_controller);
my_controller.controllerPolicy = on;

var receiving_lc:LocalConnection = new LocalConnection();
receiving_lc.methodToExecute = function(param1:String, param2:String)
{
  my_display.setMedia(C:/inmylife.mp3, MP3);
}

}


Here's the code for the button movie:

var sending_lc:LocalConnection = new LocalConnection();
play_button.onRelease = function()
{
sending_lc.send(myConnections, methodToExecute, C:/inmylife.mp3,
MP3);
}




Any help would be appreciated.



Marty


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Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Troy Rollins


On Oct 18, 2006, at 10:22 AM, Marcelo de Moraes Serpa wrote:

ASDT is dead... :/ I would rather buy FDT or search for  
alternatives if I
were on a mac of linux.. as I'm on windows, there's FlashDevelop,  
of course!


As far as I can tell, there really is only FDT for Mac users.  
Everything else is either very incomplete,  out of date, or broken.  
I've heard that Sepy works for some Mac users, but it has been very  
unstable on every system I've tried it with.


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-18 Thread Troy Rollins


On Oct 18, 2006, at 5:21 AM, Mike Mountain wrote:

The problem I found with Director is you have to go out and buy a  
bunch

of Xtras to really achieve anything notable.

Have you considered ScreenweaverHX?


Interesting. I hadn't seen that. Is anyone using this?

http://haxe.org/swhx

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Flashcoders Emails

2006-10-18 Thread Ray Chuan

You should also avoid subscribing with the digest option, because
your email won't be recognized as a follow-up to a thread.

(So far I haven't seen an email client that gives you control over the
message-id header of email messages, because that's how messages are
recognized as follow-ups)

On 10/18/06, Count Schemula [EMAIL PROTECTED] wrote:

Get a gmail account just for this (and other) lists.

It's perfect for this stuff.

On 10/17/06, Darren Cline [EMAIL PROTECTED] wrote:
 Am I missing something or is there not a way to link the titles at the
 top of the page to the actual e-mail? I am using Outlook (go figure) and
 can't seem to find a setting on the e-mail list home page. It's just
 that some of these are getting really long (especially when people leave
 in the reply copy) and finding the e-mail you want to read can take
 forever.

 - darren
--
count_schemula

a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a
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--
Cheers,
Ray Chuan
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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Michael Bedar
What you are seeing is that assigning an onPress and/or onRelease  
handler to a MC means that an contained subclips do not receive mouse  
events. What you need to do is create a movieclip at the same level  
as your buttons to be the clickable area, and assign the mouse  
functionality to that. It can be just a drag bar up top like a normal  
OS window, or it can be a solid rectangle BEHIND your buttons..




On Oct 18, 2006, at 4:42 AM, mastro wrote:


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.

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Re: [Flashcoders] Flashsql component

2006-10-18 Thread Adrian Ionut Beschea
hate to be offtopic here but I have to say this. 
are you sure you want to have your sql selects in flash ? one quick decompile 
and the whole database structure is exposed. 

Laurent CUCHET [EMAIL PROTECTED] wrote: Hello

I use flashsql component a component to manage database

I meet a bug with it and impossible to make it works at another level than
_level0

If you are at _level0 its ok with :

on (release) {
flashsql.Execute(SELECT * FROM client, pros, , , ,
myComboBox);
}

If you lad the swf at _level40 it doesnt work ...

I try this without success :

on (release) {
_level40.flashsql.Execute(SELECT * FROM client, pros, , , ,
_level40.myComboBox);
}

Yhanks for your reply
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-
Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ 
countries) for 2¢/min or less.
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RE: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Keith Reinfeld
mastro, 

You must remove any button behaviors that are assigned to your draggable mc.
Such button behaviors will intercept mouse actions and effectively disable
your three buttons. 

The code below should give you an idea of how to accomplish your goal. 
 
This list does not support e-mail attachments, so I have not seen your
test.fla. 
 
// code
stop(); 
 
this.onUnload = function(){ 
cleanUp();
} 
 
function cleanUp():Void{ 
Mouse.removeListener(mLstnr);
} 

var mLstnr:Object = {};
mLstnr.onMouseDown = doHitTest;
mLstnr.onMouseUp = endDrag;
Mouse.addListener(mLstnr); 
 
function doHitTest():Void{ 
if(buttonPallet.hitTest(_xmouse, _ymouse, true)){ 
buttonPallet.startDrag(); 
}
} 
 
function endDrag():Void{ 
buttonPallet.stopDrag();
} 
 
buttonPallet.button.onRelease = function(){ 
// onRelease actions here
} 
 
 
HTH 


-Keith 
http://home.mn.rr.com/keithreinfeld 
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mastro
Sent: Wednesday, October 18, 2006 3:43 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] draggable mc with buttons in it?

hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.


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RE: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Steven Sacks | BLITZ
That's odd.  Ben Jackson uses it exclusively and has it tied to MTASC
and Subversion.  He never has to open the Flash IDE.  Have you seen some
of the macros videos out there?  I know firsthand that the learning
curve can be a little steep, but if you take the time to learn the
program in and out, the benefits are outstanding.

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RE: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-18 Thread Steven Sacks | BLITZ
 The problem I found with Director is you have to go out and
 buy a bunch of Xtras to really achieve anything notable.

All you need with Director for OS level control is BuddyAPI.  There is
another extra to disable certain key combos (like CTRL+ALT+DEL, etc.)
for kiosk purposes but the name of the xtra escapes me; it's been
awhile.  Other than those two, what else do you need?

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RE: [Flashcoders] doLater not working

2006-10-18 Thread Mendelsohn, Michael
Hi Rich and Dave...

Thanks for the responses.  Rich, your solution worked.  I needed a
combination of delaying a one frame *and* a doLater.  I was doing just
either or, but it was needing both, although I have no idea why.  I
would have thought the doLater was automatically scheduled to fire
without any onEnterFrame.  I suppose the component needs a frame to even
be able to register a doLater.

_root.panelBG.onEnterFrame = function() {
_root.panelBG.sp.doLater(_root, displayCorrectFrame);
delete _root.panelBG.onEnterFrame;
};


Thanks!
- Michael M.

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RE: [Flashcoders] scrollable dynamic text field

2006-10-18 Thread Steven Sacks | BLITZ
I handle scrolling in the simplest, most straightforward way possible. 

First, I get the percentage of where the scrollbar is along its track
from and have it dispatch that percentage.

var perc = (BTN_Shuttle._y - orgShuttleY) / range;
dispatchEvent({type:change, data:perc});


The listener then moves whatever needs to scroll by its negative height
times the percentage.

var newY = -MC_Content._height * perc;
MC_Content._y = newY;


HTH,
Steven
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RE: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Keith Reinfeld
mastro, 

You must remove any button behaviors that are assigned to your draggable mc.
Such button behaviors will intercept mouse actions and effectively disable
your three buttons. 

The code below should give you an idea of how to accomplish your goal. 
 
This list does not support e-mail attachments, so I have not seen your
test.fla. 
 
// code 
stop(); 
 
this.onUnload = function(){ 
cleanUp(); 
} 
 
function cleanUp():Void{ 
Mouse.removeListener(mLstnr); 
} 

var mLstnr:Object = {}; 
mLstnr.onMouseDown = doHitTest; 
mLstnr.onMouseUp = endDrag; 
Mouse.addListener(mLstnr); 
 
function doHitTest():Void{ 
if(buttonPallet.hitTest(_xmouse, _ymouse, true)){ 
buttonPallet.startDrag(); 
} 
} 
 
function endDrag():Void{ 
buttonPallet.stopDrag(); 
} 
 
buttonPallet.button.onRelease = function(){ 
// onRelease actions here 
} 
 
 
HTH 

-Keith 
http://home.mn.rr.com/keithreinfeld 
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mastro
Sent: Wednesday, October 18, 2006 3:43 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] draggable mc with buttons in it?

hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.


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Re: [Flashcoders] scrollable dynamic text field

2006-10-18 Thread Duncan Reid

Hi Doug,

I would recommend looking up and using scrollRect especially if
there is a chance you will be scrolling through large amounts of text.

i recall there being a nice scrolling example on ifbin (free and open
now), created by guy watson, if i'm not mistaken.  It involved
scrollRect and filters...

http://www.ifbin.com/

hope this helps some,
Dunc


On 10/17/06, Doug Tangren [EMAIL PROTECTED] wrote:

Can I here some opinions on what all of your experiences have been
with creating scrolling dynamic text fields and what are the
suggested best techniques that don't involve using the default flash
ui scrollbar?

Doug Tangren
[EMAIL PROTECTED]



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Re: [Flashcoders] Bitmap filters

2006-10-18 Thread julien castelain

hi randy,

in this article, (which is in french but i guess you could try to
translate it) 
http://www.tweenpix.net/blog/index.php?2005/09/21/532-colormatrixfilter
there's really good stuff

ciao

On 10/18/06, Randy Tinfow [EMAIL PROTECTED] wrote:

Having a hard time understanding the new bitmap filters, specifically
the color matrix filter.  We want to programmatically invert an image's
colors.  Is there any documentation that explains the color matrix
properties succintctly?  Or provides step-by-step instructions on it's
application?

Thanks,

Randy Tinfow
IMAGE PLANT
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Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc

2006-10-18 Thread slangeberg

http://haxe.org/swhx


While I think it's probably a decent OS product, it seems a little behind
the curve at this point. When I inquired as to how I could change the icon
for the executable, I was directed to hack the .EXE in a resource editor.
Not that that is a deal breaker, but leads me to think that if such an
essential feature of a system application tool is missing, what else was
left out?

ps. Editing the icon for the .EXE was a failure for me! I believe that
ResEditor told me that I needed an XX-bit icon, which i was unable to
create. Sorry - too much troubles. I like quick and easy!!

Scott


On 10/18/06, Troy Rollins [EMAIL PROTECTED] wrote:



On Oct 18, 2006, at 5:21 AM, Mike Mountain wrote:

 The problem I found with Director is you have to go out and buy a
 bunch
 of Xtras to really achieve anything notable.

 Have you considered ScreenweaverHX?

Interesting. I hadn't seen that. Is anyone using this?

http://haxe.org/swhx

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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--

: : ) Scott
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RE: [Flashcoders] RE: LoadVars to XML object

2006-10-18 Thread Steven Sacks | BLITZ
// XML2AS - DO NOT AUTO FORMAT!
_global.XML2AS = function(n, r) {
var a, d, k;
if (r[k=n.nodeName] == null) r = ((a=r[k]=[{}]))[d=0];
else r = (a=r[k])[d=r[k].push({})-1];
if (n.hasChildNodes()) {
if ((k=n.firstChild.nodeType) == 1) {
r.attributes = n.attributes;
for (var i in k=n.childNodes) XML2AS(k[i], r);
} else if (k == 3) {
a[d] = new String(n.firstChild.nodeValue);
a[d].attributes = n.attributes;
}
}else r.attributes = n.attributes;
}
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RE: [Flashcoders] Flashsql component

2006-10-18 Thread Kevin Aebig
Even though you probably don't want to be using _level##, you can create a
global reference.

_global.flashsql = _root.flashsql;

!k

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Laurent
CUCHET
Sent: Wednesday, October 18, 2006 2:32 AM
To: Flashcoders mailing list
Subject: [Flashcoders]  Flashsql component

Hello

I use flashsql component a component to manage database

I meet a bug with it and impossible to make it works at another level than
_level0

If you are at _level0 its ok with :

on (release) {
flashsql.Execute(SELECT * FROM client, pros, , , ,
myComboBox);
}

If you lad the swf at _level40 it doesnt work ...

I try this without success :

on (release) {
_level40.flashsql.Execute(SELECT * FROM client, pros, , , ,
_level40.myComboBox);
}

Yhanks for your reply
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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Hans Wichman

Hi,
dont use the onPress etc for the draggable clip, but implement something
using hitTest.

greetz
JC


On 10/18/06, mastro [EMAIL PROTECTED] wrote:


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.



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Re: Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Chris Allen

FDT has been the best thing that I've been able to find for coding AS2
on the Mac. I like Eclipse as I use it for Java development as well.
Anyway, auto completion, some minor refactoring features and
integration with Ant and version control make it a hell of a tool.

It does cost money though and does have a few bugs, but overall it has
been totally worth it.

Just my two cents. Take it or leave it.

-Chris

On 10/17/06, Troy Rollins [EMAIL PROTECTED] wrote:


On Oct 17, 2006, at 3:14 PM, Steven Sacks | BLITZ wrote:

 If you're a Mac user you should really check out TextMate.  It's by
 and large the best coding tool out there and until FlashDevelop
 came out, it was better than any windows text editor.  I don't know
 any coders on the mac who are without it whether they code Java,
 Rails, PHP, C++, HTML, Javascript, Actionscript what have you.
 It's quite simply an unbelievable application and worth the paltry
 $35 or whatever it costs.  It has customizable code completion and
 insanely cool macros you can create that make coding a breeze.

On the downside for TextMate, the out-of-the-box experience is not
very good. The built-in bundle seems compelling, however its features
are broken, and as it is a third-party bundle, it does not appear to
be maintained.

Sometimes I mess with the bundle to see if I can make it work better,
but haven't had much luck. I don't program perl, for one thing. I
don't think that should be a requirement for improving AS development
workflows.

This makes TextMate a better-than-average text editor, but not much
to rave over regarding an improved actionscript workflow under OSX.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: Re: [Flashcoders] Alternative IDE for Flash Devel

2006-10-18 Thread Marcelo de Moraes Serpa

FDT is great, no doubt. But it's way too, and I mean too expensive :(

At least for us poor third-world human-beings, the price in euros turns
out to become a fortune on our currency...

Just my $ 0,02 cents

On 10/18/06, Chris Allen [EMAIL PROTECTED] wrote:


FDT has been the best thing that I've been able to find for coding AS2
on the Mac. I like Eclipse as I use it for Java development as well.
Anyway, auto completion, some minor refactoring features and
integration with Ant and version control make it a hell of a tool.

It does cost money though and does have a few bugs, but overall it has
been totally worth it.

Just my two cents. Take it or leave it.

-Chris

On 10/17/06, Troy Rollins [EMAIL PROTECTED] wrote:

 On Oct 17, 2006, at 3:14 PM, Steven Sacks | BLITZ wrote:

  If you're a Mac user you should really check out TextMate.  It's by
  and large the best coding tool out there and until FlashDevelop
  came out, it was better than any windows text editor.  I don't know
  any coders on the mac who are without it whether they code Java,
  Rails, PHP, C++, HTML, Javascript, Actionscript what have you.
  It's quite simply an unbelievable application and worth the paltry
  $35 or whatever it costs.  It has customizable code completion and
  insanely cool macros you can create that make coding a breeze.

 On the downside for TextMate, the out-of-the-box experience is not
 very good. The built-in bundle seems compelling, however its features
 are broken, and as it is a third-party bundle, it does not appear to
 be maintained.

 Sometimes I mess with the bundle to see if I can make it work better,
 but haven't had much luck. I don't program perl, for one thing. I
 don't think that should be a requirement for improving AS development
 workflows.

 This makes TextMate a better-than-average text editor, but not much
 to rave over regarding an improved actionscript workflow under OSX.

 --
 Troy
 RPSystems, Ltd.
 http://www.rpsystems.net


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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Ujjwal Kabra

If you've made your parent movie clip draggable by catching the onMouseDown,
onMouseUp events etc., then you can't use the same events on your child
movie clip (the buttons).

You need to have logic in your parent movieclip to figure out which of the
children gets affected by the mousedown (or mouseup, if you prefer). You can
use the hittest() function for this. and then you need to chain the event to
the respective movieclip.

By the way, I don't think your test.fla came through in the email. Did you
forget to attach it, or does the list drop attachements?

Ujjwal

On 10/18/06, mastro [EMAIL PROTECTED] wrote:


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.



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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Victor Gaudioso
Don't know if you know how to impliment what Ujjwal was talking about...so 
if you don't, here is how I do it:


// create listener for mouseDown
 mouseListener = new Object();
 // when mouseDown occurs run the mouse_down func
 mouseListener.onMouseDown = Delegate.create(this,mouse_down);
 // add listener
 Mouse.addListener(mouseListener);

//
private function mouse_down():Void{
trace(MOUSE DOWN)
}
//
remember to import the Delegate Class

import mx.utils.Delegate;
//
if you need the code for hitTest:

if(movieClip1.hitTest(movieClip2)){
   trace(movieClip1 hit movieClip2)
}

If there is a better way to do it then I am sure someone will chime in.  But 
what I put above does work.


Victor
- Original Message - 
From: Ujjwal Kabra [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 8:12 AM
Subject: Re: [Flashcoders] draggable mc with buttons in it?


If you've made your parent movie clip draggable by catching the 
onMouseDown,

onMouseUp events etc., then you can't use the same events on your child
movie clip (the buttons).

You need to have logic in your parent movieclip to figure out which of the
children gets affected by the mousedown (or mouseup, if you prefer). You 
can
use the hittest() function for this. and then you need to chain the event 
to

the respective movieclip.

By the way, I don't think your test.fla came through in the email. Did you
forget to attach it, or does the list drop attachements?

Ujjwal

On 10/18/06, mastro [EMAIL PROTECTED] wrote:


hello !

i made a draggable mc and include 3 buttons in it.
how can i make the buttons working?

i include a test.fla in this e-mail.

thanx for helping !!

m.



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[Flashcoders] AS 3.0 - Loader.load() a .swf and than control it

2006-10-18 Thread Dave Geurts
I am a little confused with loading media into the loader object.

I can load a swf in fine but than how do you control that swf's timline? I 
think that the swf gets loaded into a loader object, that has a display 
container? Im a little lost with the loader object concept.


I assumend it would be loader.getChildAt(0)

i saw loader.content in there but not sure what that does.

---
var introLoader:Loader = new Loader();

var request:URLRequest = new URLRequest(intro.swf);
introLoader.load(request);


trace(introLoader.content);
---
Intro loads fine and starts playing
Trace returns null

Another question is can you load in a .swf that was compiled in 2.0 even if it 
has no AS in it and control its timeline?


thanks for your time!

-Dave
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RE: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Steven Sacks | BLITZ
Or you could skip the mouse listener and delegate and just in your
movieclip put the following:

onMouseDown = function() {};
onMouseUp = function() {};

No listener or delegate needed.
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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Victor Gaudioso
See?  Told you someone would chime in with a way to do it better. LOL.  I 
used Delegate beacuse I was having scope issues.


V
- Original Message - 
From: Steven Sacks | BLITZ [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 1:33 PM
Subject: RE: [Flashcoders] draggable mc with buttons in it?


Or you could skip the mouse listener and delegate and just in your
movieclip put the following:

onMouseDown = function() {};
onMouseUp = function() {};

No listener or delegate needed.
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[Flashcoders] [JOB] Flash Developer: Domani Studios, Brooklyn

2006-10-18 Thread Domani Jobs
Domani Studios seeks an inspired and motivated Flash developer to  
join our team. Responsibilities include creating and building  
experiential projects guided by a creative and technical lead. You  
will create games, animations, banners, sites, videos, and tons of  
other interactive components.


Requirements
-   3+ years of professional Flash development
-   Expert knowledge of AS 2.0+
-   Experience with design patterns (OOP)
-   Experience with version control systems
-   Experience with database/Flash communication
-   Experience with video inside of Flash
-   Knowledge of HTML, CSS, and Javascript

Bonus Points:
-   knowledge of databases and content management tools
-   experience instrumenting sites with Omniture or WebTrends
-   active participation in the Flash community
-   3D or AfterEffects experience

Additionally, the developer will be directly involved in concepting,  
evolving, and pitching marketing concepts - both viral and  
traditional that help push clients in exciting new directions. While  
this is predominantly a developer's position, design knowledge is a  
huge plus. Locals only please. No agencies.


Please email your resume and a list or URLS (or portfolio site)  
clearly explaining your involvement on each project to: workwithus  
(at) domanistudios.com with FLASH DEVELOPER as the subject.


Salary commensurate with experience.

About Domani Studios

Domani Studios is an award-winning 20-person interactive design  
firmin Brooklyn's Dumbo neighborhood. We focus on luxury, lifestyle  
and entertainment clients such as W Hotels, Volkswagon, Nikon,  
Anheuser-Busch, Mini Cooper and many others. We're a passionate and  
committed group of professionals looking for others like us.


Check our site for examples of our work: http://www.domanistudios.com


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[Flashcoders] OT: job posting in netherlands (dutch)

2006-10-18 Thread Hans Wichman

Hi list,

the remainder of this post will be in dutch, and it will be a job posting.
If you are from outside of the Netherlands and would like a translated
copy, let me know:).

greetz
JC

---

*Gezocht: Ervaren Flash programmeur (40 uur)*
--
TriMM is op zoek naar een

*Ervaren Flash programmeur (40 uur)*

met een sterke OO achtergrond. Je blinkt uit in het achterhalen van de
functionele eisen, het vertalen van deze eisen in een technisch ontwerp en
het uitprogrammeren ervan in object georienteerde actionscript 2 projecten.

Daarbij weet je je werk op een juiste manier te documenteren volgens de
laatste standaarden, en weet je wanneer je wel en niet design patterns toe
moet passen en welke.

Je bent een zelfstandig teamplayer, met minimaal 5 jaar ervaring en HBO/WO
werk en denkniveau.

Technieken en tools die jou bekend in de oren klinken:
Flash 8, ActionScript 2, FlashDevelop/Eclipse, MTASC, Xray, CVS,
Webservices, Remoting, XML.

*Mooi meegenomen:*
- Flash Media Server Ervaring
- JSFL ervaring
- Director kennis
- ervaring met component ontwikkeling
- kennis van charactersets, localisatie etc.

*Interesse?*
Stuur dan je reactie en CV naar
[EMAIL PROTECTED][EMAIL PROTECTED]
.

*Waar zit TriMM?*
TriMM interactieve media zit in Enschede. Meer informatie over TriMM vind je
op *www.trimm.nl* http://www.trimm.nl
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Re: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Michael Bedar
If you use mouseDown - clicking the buttons will generate the mouseUp/ 
mouseDown and onPress/onRelease events, which seems at best overkill,  
and at worst could cause complications.  Its much better to use a  
subclip to be the draggable area.


On Oct 18, 2006, at 4:38 PM, Victor Gaudioso wrote:

See?  Told you someone would chime in with a way to do it better.  
LOL.  I used Delegate beacuse I was having scope issues.


V
- Original Message - From: Steven Sacks | BLITZ  
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 1:33 PM
Subject: RE: [Flashcoders] draggable mc with buttons in it?


Or you could skip the mouse listener and delegate and just in your
movieclip put the following:

onMouseDown = function() {};
onMouseUp = function() {};

No listener or delegate needed.
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Re: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it

2006-10-18 Thread Muzak
info on loader:
http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/Loader.html
or
http://livedocs.macromedia.com/flex/2/langref/flash/display/Loader.html

http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/LoaderInfo.html

If you load a v8 swf in v9 it becomes an AVM1Movie
http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/AVM1Movie.html
You do not have full control over an AVM1Movie, control is very limited.
If I'm not mistaken, you can't control its timeline.

The reason the trace returns null, is because nothing is loaded yet.
You'll need to use events to determine when content is loaded (see examples in 
the docs)

regards,
Muzak

- Original Message - 
From: Dave Geurts [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 18, 2006 10:31 PM
Subject: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it


I am a little confused with loading media into the loader object.

I can load a swf in fine but than how do you control that swf's timline? I 
think that the swf gets loaded into a loader object, that 
has a display container? Im a little lost with the loader object concept.


I assumend it would be loader.getChildAt(0)

i saw loader.content in there but not sure what that does.

---
var introLoader:Loader = new Loader();

var request:URLRequest = new URLRequest(intro.swf);
introLoader.load(request);


trace(introLoader.content);
---
Intro loads fine and starts playing
Trace returns null

Another question is can you load in a .swf that was compiled in 2.0 even if it 
has no AS in it and control its timeline?


thanks for your time!

-Dave




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RE: [Flashcoders] draggable mc with buttons in it?

2006-10-18 Thread Steven Sacks | BLITZ
Well yes.  That is the best way.  I was just responding to using a mouse
listener delegate.  You definitely want to keep it simple and just put a
clickable area behind the buttons in the clip.
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Re: [Flashcoders] LocalConnection and Media Components?

2006-10-18 Thread Martin Scott Goldberg
Hi Andy,

I started with a working player, meaning I had a working flash movie that
played the local mp3 in the web browser window.  So the locality shouldn't
be an issue. I then tried extending it with the LocalConnection material.

I've been trying to do some things to check out what's being called and
what isn't, and it looks like my processing function in the player never
gets called.

Is it a possibility of an html problem?  I'm publishing the player movie,
publishing the button movie, and then clipping and pasting the object
definition from the button movie html in to the player movie html.

The other issue is I don't know if the MediaDisplay component can have its
associated file changed midstream?

Marty
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Re: [Flashcoders] Fuse Kit Sequence

2006-10-18 Thread Jon Bennett

I usually do it like this...

mport com.mosesSupposes.fuse.*;
ZigoEngine.register(PennerEasing, Fuse);

this.mcOne._alpha = 0;
this.mcTwo._alpha = 0;

var dur=3;
var delay=.5;
var ease=easeOutQuad

this.mcOne.tween([_alpha,_x],[100,400],dur,ease,delay);
this.mcTwo.tween([_alpha,_x],[100,300],dur,ease,delay);

Your end property value(s) are supposed to be a number or array of numbers.


doh, should've realised that :)

thanks,

Jon

--


jon bennett
t: +44 (0) 1225 341 039 w: http://www.jben.net/
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