[Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)
ActionScript 3 API PDF at Flex.org www.flex.org/download/AS3API_01.pdf print dimensions 40x28 fyi ... Acrobat Drawing Error has been reported by some on opening the pdfs also ... Flex 2 Framework API PDF at Flex.org www.flex.org/download/FX2API_01.pdf print dimensions 48x36 For sale onsite at MAX. Details at: www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
You should be able to get Eclipse and asdt working pretty easily. osflash.org is the place to look for open source tools for Actionscript programming. Ron Andy Herrman wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote: If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to buy an IDE for me to use. :( Is there anything out there I can use, or am I out of luck? Right now I'm just using Vim for editing the files themselves and switching to Flash 8 for building, but the lack of any kind of project management is getting annoying. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)
Yeah, Drawing Error is true, how can I do? Jason - Original Message - From: greg h [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 2:07 PM Subject: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org) ActionScript 3 API PDF at Flex.org www.flex.org/download/AS3API_01.pdf print dimensions 40x28 fyi ... Acrobat Drawing Error has been reported by some on opening the pdfs also ... Flex 2 Framework API PDF at Flex.org www.flex.org/download/FX2API_01.pdf print dimensions 48x36 For sale onsite at MAX. Details at: www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: [osflash] OpenSource Data Charting frameworkwanted ?
Can you offer me your sourcecode? thanks! - Original Message - From: Darren Cook [EMAIL PROTECTED] To: Open Source Flash Mailing List osflash@osflash.org Cc: flashcoders@chattyfig.figleaf.com Sent: Tuesday, October 17, 2006 8:00 PM Subject: [Flashcoders] Re: [osflash] OpenSource Data Charting frameworkwanted ? I'm currently search for an OpenSource Data charting framework,... I've been working on such a library for a long time, with the intention to release as open source. I've a sourceforge page set up ( http://dcflash.sf.net/ ) and some demos (links and screenshots on the SF page), and am in the process of preparing the code for a first release. There is also some code for statistics (with a financial charting emphasis), and also client code that ties in with a PHP XML server (also open source) that eases the pushing of financial data for charting (though is more general than that). Nagging me to get the release out the door will probably be effective, so let me know if you are interested :-). Darren ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] doLater not working
I think... You have to be attentive about the fact that flash execute the code from the upper layer to the lower layer. So if your _root.panelBG.sp.doLater(_root, displayCorrectFrame); is written on a layer witch is upper layer of the one where is created your scrollPlane, this last one doesn't exist when the function is called... Try to write tour _root.panelBG.sp.doLater(_root, displayCorrectFrame); on the frame 2, if it works, it's because you don't do the things in wright order... David Buff - Original Message - From: Mendelsohn, Michael [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tuesday, October 17, 2006 9:56 PM Subject: [Flashcoders] doLater not working Hi list... I have a line of code on frame 1 of the _root: _root.panelBG.sp.doLater(_root, displayCorrectFrame); ...where sp is a scrollPane component inited in the panelBG mc. My doLater function is also on frame 1 of the _root, but it never gets fired. I can't figure out why. I think it might be a scope issue, but it's all only on frame 1 of the _root timeline. Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] doLater not working
i think it might be a case that the component is not yet intialized when you are assigning the doLaterso you might need to wait a frame for the component to initialize. you can also just do an onEnterFrame that runs just once: this.onEnterFrame = function(){ this.displayCorrectFrame(); delete this.onEnterFrame; } On 10/18/06, David Buff [EMAIL PROTECTED] wrote: I think... You have to be attentive about the fact that flash execute the code from the upper layer to the lower layer. So if your _root.panelBG.sp.doLater(_root, displayCorrectFrame); is written on a layer witch is upper layer of the one where is created your scrollPlane, this last one doesn't exist when the function is called... Try to write tour _root.panelBG.sp.doLater(_root, displayCorrectFrame); on the frame 2, if it works, it's because you don't do the things in wright order... David Buff - Original Message - From: Mendelsohn, Michael [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tuesday, October 17, 2006 9:56 PM Subject: [Flashcoders] doLater not working Hi list... I have a line of code on frame 1 of the _root: _root.panelBG.sp.doLater(_root, displayCorrectFrame); ...where sp is a scrollPane component inited in the panelBG mc. My doLater function is also on frame 1 of the _root, but it never gets fired. I can't figure out why. I think it might be a scope issue, but it's all only on frame 1 of the _root timeline. Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org)
Problem seems to be that there is some weird encryption on the file. Try these fixed versions: http://davr.org/flash/posters.rar Note: I had to change the page size, but it still looks ok to me. The fixed versions even open in xpdf, so it should be ok. -David R On 10/17/06, Jason Jiang [EMAIL PROTECTED] wrote: Yeah, Drawing Error is true, how can I do? Jason - Original Message - From: greg h [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 2:07 PM Subject: [Flashcoders] ActionScript 3 API Poster (PDF download @ Flex.org) ActionScript 3 API PDF at Flex.org www.flex.org/download/AS3API_01.pdf print dimensions 40x28 fyi ... Acrobat Drawing Error has been reported by some on opening the pdfs also ... Flex 2 Framework API PDF at Flex.org www.flex.org/download/FX2API_01.pdf print dimensions 48x36 For sale onsite at MAX. Details at: www.onflex.org/ted/2006/10/cube-wallpaper-as3-and-flex-api.php ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flashsql component
Hello I use flashsql component a component to manage database I meet a bug with it and impossible to make it works at another level than _level0 If you are at _level0 its ok with : on (release) { flashsql.Execute(SELECT * FROM client, pros, , , , myComboBox); } If you lad the swf at _level40 it doesnt work ... I try this without success : on (release) { _level40.flashsql.Execute(SELECT * FROM client, pros, , , , _level40.myComboBox); } Yhanks for your reply ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] draggable mc with buttons in it?
hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
okay, it`s not possible to attach files to this mailinglist, here you can find the test file... http://nano.machfeld.net/download/test.zip cheers, m. hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Bitmap filters
Having a hard time understanding the new bitmap filters, specifically the color matrix filter. We want to programmatically invert an image's colors. Is there any documentation that explains the color matrix properties succintctly? Or provides step-by-step instructions on it's application? Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: LoadVars to XML object
Thanks Jack! On Oct 17, 2006, at 6:28 PM, Jack Doyle wrote: This may be overkill, but feel free to use the XMLParser class I wrote which handles a bunch of stuff related to getting XML into and out of Flash without all the headaches. For example, you can: - Throw any object at the objectToXML() function and it'll translate it into XML. - Use the load() function to load any XML document, parse it into intuitive ActionScript-friendly objects/arrays, and call a function of your choice when it's finished. - Use the sendAndLoad() function to (you'll never guess...) send an object or XML to a server-side script and get the results, parsing them into ActionScript-friendly objects/arrays and calling a function of your choice when it's finished. Download the class and a simple example at: http://www.greensock.com/ActionScript/XMLParser.zip Hope it's helpful. Jack Doyle -Original Message- Date: Tue, 17 Oct 2006 12:16:51 -0400 From: Chip Moeser [EMAIL PROTECTED] Subject: [Flashcoders] LoadVars to XML object Hello All, I am trying to convert the return string of a loadvars to an XML object. Does anyone know a simple way of doing this? Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
ASDT is dead... :/ I would rather buy FDT or search for alternatives if I were on a mac of linux.. as I'm on windows, there's FlashDevelop, of course! On 10/18/06, Ron Wheeler [EMAIL PROTECTED] wrote: You should be able to get Eclipse and asdt working pretty easily. osflash.org is the place to look for open source tools for Actionscript programming. Ron Andy Herrman wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote: If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to buy an IDE for me to use. :( Is there anything out there I can use, or am I out of luck? Right now I'm just using Vim for editing the files themselves and switching to Flash 8 for building, but the lack of any kind of project management is getting annoying. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe
RE: [Flashcoders] Flash Projectors - mProjector vs. Zinc
The problem I found with Director is you have to go out and buy a bunch of Xtras to really achieve anything notable. Have you considered ScreenweaverHX? M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slangeberg Sent: 17 October 2006 17:58 To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc Peter, I had considered Director, as we have that here. What did you find in Director that was lacking in these other projector tools? Scott On 10/17/06, Blumenthal, Peter [EMAIL PROTECTED] wrote: I know there's a *big* difference in price, but lately I've been coming back around to using Director for Flash based apps that need decent OS level capability... Pete This email may contain confidential material. If you were not an intended recipient, please notify the sender and delete all copies. We may monitor email to and from our network. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
Your drag code on your toolbox takes over the button events inside it Place an invisible button inside your toolbox (like a drag bar...) and attach your drag code to it... inside your toolbox... drag_btn.onPress = function() { startDrag(this._parent); this._parent.swapDepths(1000); } drag_btn.onRelease = function() { stopDrag(); if (this._parent._droptarget == /silute) { this._parent._x = _root.silute._x; this._parent._y = _root.silute._y } } A+ mastro a écrit : okay, it`s not possible to attach files to this mailinglist, here you can find the test file... http://nano.machfeld.net/download/test.zip cheers, m. hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
Mastro, For your information, you can't attach files to the emails you send to the list. You'd better put your .fla file online somewhere and provide us with the corresponding URL... Cheers, Julien Vignali - Message d'origine - De: mastro [EMAIL PROTECTED] Date: Wed, 18 Oct 2006 10:42:32 +0200 Sujet: [Flashcoders] draggable mc with buttons in it? À: flashcoders@chattyfig.figleaf.com hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
That's the one I tried, but I couldn't get it to function. For instance, when I went to try and add my files it couldn't see my filesystem for some very strange reason. There were a couple other problems as well, but I don't remember them off the top of my head. So far FlashDevelop seems to be pretty good, but I've only used it briefly so far (working on AS 1.0 code at the moment). It doesn't have some features I'd like (like in Netbeans where I can Ctrl-click on something and have it go to that function/object's definition or find usages) but it's much better than anything else. Now if only I could figure out how to change the syntax highlighting color scheme to match what I use in everything else... -Andy On 10/18/06, Ron Wheeler [EMAIL PROTECTED] wrote: You should be able to get Eclipse and asdt working pretty easily. osflash.org is the place to look for open source tools for Actionscript programming. Ron Andy Herrman wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler [EMAIL PROTECTED] wrote: If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to
RE: [Flashcoders] hello, and interval management question
I've got a class here that manages intervals as well. It can be used to create intervals that fire off once (after a delay), continuously or a specified number of times. The events can then be applied to the parent object or another target object. Cheers, Karina /** * Delay class - executes callbacks, broadcasts messages and events the parent (or a passed target) after a set delay. * * @author Karina Steffens * @version 1.0 * @usage * @class */ class com.neoarchaic.util.Delay { public var parent:Object; private var events:Object; private var index:Number; function Delay (aparent:Object) { parent = aparent; index = 0; events = new Object (); } /**Broadcast the message to the parent after the delay. * @param target Object * @param evt String * @param delay Number */ public function doLater ():String { //target:Object, evt:String, delay:Number //_global.tt (doLater, arguments) return storeMessage (doLater, arguments); } /**Broadcast the message to the parent after the delay. * @param target Object * @param evt String * @param delay Number */ public function doLoop ():String { return storeMessage (doLoop, arguments); } /**Broadcast the message to the parent after the delay. * @param target Object * @param evt String * @param delay Number * @param times Number */ public function doRepeat ():String { return storeMessage (doRepeat, arguments); } /**Broadcast the EventListener to listeners after the delay. * @param target Object * @param evt String * @param delay Number */ public function dispatchEvent ():String { return storeMessage (dispatchEvent, arguments); } /**Broadcast the EventListener to listeners after the delay. * @param target Object * @param evt String * @param delay Number */ public function broadcastEvent ():String { return storeMessage (broadcastEvent, arguments); } /**Broadcast the message to listeners after the delay. * @param target Object * @param evt String * @param delay Number */ public function broadcastMessage ():String { return storeMessage (broadcastMessage, arguments); } /**Interrupt the event before the interval. * @param id String */ public function interrupt (id:String) { var myEvent:Object; if (id == all) { for (var i in events) { myEvent = events[i]; clearInterval (myEvent.interval); } events = new Object (); return; } myEvent = events[id]; if (myEvent == undefined) { for (var i in events) { if (events[i].evt == id || events[i].evtType == id) { myEvent = events[i]; break; } } } clearInterval (myEvent.interval); delete events[id]; } private function storeMessage (evtType:String, args:Array):String { //_global.tt (storeMessage, evtType, args, typeof (args[0])) var myEvent:Object = new Object (); if (typeof (args[0]) != string) { var target:Object = args.shift (); myEvent.target = target; } else { myEvent.target = parent; } var id:String = evtType + index++; var evt:String = String (args.shift ()); var delay:Number = Number (args.shift ()); switch (evtType){ case doRepeat: myEvent.times = args.shift (); break; case doLoop: myEvent.times = unlimited; break; default: myEvent.times = 1; } if (evtType.indexOf (do) == -1) { //AbstractBroadcaster or EventDispatcher methods myEvent.evt = evtType; args.unshift (evt); } else { myEvent.evt = evt;
Re: [Flashcoders] LocalConnection and Media Components?
Have you put any logging in place to see if the communication itself is working, or are you just not seeing it change the media? Looking at the code you have there it looks like you're trying to load a file from the local FS, which I don't think will work if the movie is loaded in a browser over HTTP (though I may be wrong. I'm still new at this). It's possible the communication is working but the action it's taking isn't. Try something simple first, like having one movie send a string to another one to display. I find it's always best to start with something simple so that there are less things that could be broken, and then add more stuff onto it once it works. -Andy On 10/17/06, Martin Scott Goldberg [EMAIL PROTECTED] wrote: Hey all, I'm trying to use LocalConnection to allow communication between two flash movies on the same page. One movie is a basic media player and the other one is a simple button that is being used to trigger the player (which will be expanded to actually send the location of the file). I started with working code for the media player movie, and tried expanding it to use LocalConnection. As the code stands right now, the button doesn't appear to be communicating with the player or causing it to load the desired music file. Are there any issues with dynamically loading a target using setMedia? Here's the code for the player: initialize(); receiving_lc.connect(myConnections); function initialize() { my_display.associateController(my_controller); my_controller.controllerPolicy = on; var receiving_lc:LocalConnection = new LocalConnection(); receiving_lc.methodToExecute = function(param1:String, param2:String) { my_display.setMedia(C:/inmylife.mp3, MP3); } } Here's the code for the button movie: var sending_lc:LocalConnection = new LocalConnection(); play_button.onRelease = function() { sending_lc.send(myConnections, methodToExecute, C:/inmylife.mp3, MP3); } Any help would be appreciated. Marty ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
On Oct 18, 2006, at 10:22 AM, Marcelo de Moraes Serpa wrote: ASDT is dead... :/ I would rather buy FDT or search for alternatives if I were on a mac of linux.. as I'm on windows, there's FlashDevelop, of course! As far as I can tell, there really is only FDT for Mac users. Everything else is either very incomplete, out of date, or broken. I've heard that Sepy works for some Mac users, but it has been very unstable on every system I've tried it with. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc
On Oct 18, 2006, at 5:21 AM, Mike Mountain wrote: The problem I found with Director is you have to go out and buy a bunch of Xtras to really achieve anything notable. Have you considered ScreenweaverHX? Interesting. I hadn't seen that. Is anyone using this? http://haxe.org/swhx -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flashcoders Emails
You should also avoid subscribing with the digest option, because your email won't be recognized as a follow-up to a thread. (So far I haven't seen an email client that gives you control over the message-id header of email messages, because that's how messages are recognized as follow-ups) On 10/18/06, Count Schemula [EMAIL PROTECTED] wrote: Get a gmail account just for this (and other) lists. It's perfect for this stuff. On 10/17/06, Darren Cline [EMAIL PROTECTED] wrote: Am I missing something or is there not a way to link the titles at the top of the page to the actual e-mail? I am using Outlook (go figure) and can't seem to find a setting on the e-mail list home page. It's just that some of these are getting really long (especially when people leave in the reply copy) and finding the e-mail you want to read can take forever. - darren -- count_schemula a href=http://www.thelargeglass.com/flashNo0b/;files for No0bs/a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Cheers, Ray Chuan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
What you are seeing is that assigning an onPress and/or onRelease handler to a MC means that an contained subclips do not receive mouse events. What you need to do is create a movieclip at the same level as your buttons to be the clickable area, and assign the mouse functionality to that. It can be just a drag bar up top like a normal OS window, or it can be a solid rectangle BEHIND your buttons.. On Oct 18, 2006, at 4:42 AM, mastro wrote: hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flashsql component
hate to be offtopic here but I have to say this. are you sure you want to have your sql selects in flash ? one quick decompile and the whole database structure is exposed. Laurent CUCHET [EMAIL PROTECTED] wrote: Hello I use flashsql component a component to manage database I meet a bug with it and impossible to make it works at another level than _level0 If you are at _level0 its ok with : on (release) { flashsql.Execute(SELECT * FROM client, pros, , , , myComboBox); } If you lad the swf at _level40 it doesnt work ... I try this without success : on (release) { _level40.flashsql.Execute(SELECT * FROM client, pros, , , , _level40.myComboBox); } Yhanks for your reply ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Yahoo! Messenger with Voice. Make PC-to-Phone Calls to the US (and 30+ countries) for 2¢/min or less. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] draggable mc with buttons in it?
mastro, You must remove any button behaviors that are assigned to your draggable mc. Such button behaviors will intercept mouse actions and effectively disable your three buttons. The code below should give you an idea of how to accomplish your goal. This list does not support e-mail attachments, so I have not seen your test.fla. // code stop(); this.onUnload = function(){ cleanUp(); } function cleanUp():Void{ Mouse.removeListener(mLstnr); } var mLstnr:Object = {}; mLstnr.onMouseDown = doHitTest; mLstnr.onMouseUp = endDrag; Mouse.addListener(mLstnr); function doHitTest():Void{ if(buttonPallet.hitTest(_xmouse, _ymouse, true)){ buttonPallet.startDrag(); } } function endDrag():Void{ buttonPallet.stopDrag(); } buttonPallet.button.onRelease = function(){ // onRelease actions here } HTH -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mastro Sent: Wednesday, October 18, 2006 3:43 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] draggable mc with buttons in it? hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
That's odd. Ben Jackson uses it exclusively and has it tied to MTASC and Subversion. He never has to open the Flash IDE. Have you seen some of the macros videos out there? I know firsthand that the learning curve can be a little steep, but if you take the time to learn the program in and out, the benefits are outstanding. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash Projectors - mProjector vs. Zinc
The problem I found with Director is you have to go out and buy a bunch of Xtras to really achieve anything notable. All you need with Director for OS level control is BuddyAPI. There is another extra to disable certain key combos (like CTRL+ALT+DEL, etc.) for kiosk purposes but the name of the xtra escapes me; it's been awhile. Other than those two, what else do you need? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] doLater not working
Hi Rich and Dave... Thanks for the responses. Rich, your solution worked. I needed a combination of delaying a one frame *and* a doLater. I was doing just either or, but it was needing both, although I have no idea why. I would have thought the doLater was automatically scheduled to fire without any onEnterFrame. I suppose the component needs a frame to even be able to register a doLater. _root.panelBG.onEnterFrame = function() { _root.panelBG.sp.doLater(_root, displayCorrectFrame); delete _root.panelBG.onEnterFrame; }; Thanks! - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] scrollable dynamic text field
I handle scrolling in the simplest, most straightforward way possible. First, I get the percentage of where the scrollbar is along its track from and have it dispatch that percentage. var perc = (BTN_Shuttle._y - orgShuttleY) / range; dispatchEvent({type:change, data:perc}); The listener then moves whatever needs to scroll by its negative height times the percentage. var newY = -MC_Content._height * perc; MC_Content._y = newY; HTH, Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] draggable mc with buttons in it?
mastro, You must remove any button behaviors that are assigned to your draggable mc. Such button behaviors will intercept mouse actions and effectively disable your three buttons. The code below should give you an idea of how to accomplish your goal. This list does not support e-mail attachments, so I have not seen your test.fla. // code stop(); this.onUnload = function(){ cleanUp(); } function cleanUp():Void{ Mouse.removeListener(mLstnr); } var mLstnr:Object = {}; mLstnr.onMouseDown = doHitTest; mLstnr.onMouseUp = endDrag; Mouse.addListener(mLstnr); function doHitTest():Void{ if(buttonPallet.hitTest(_xmouse, _ymouse, true)){ buttonPallet.startDrag(); } } function endDrag():Void{ buttonPallet.stopDrag(); } buttonPallet.button.onRelease = function(){ // onRelease actions here } HTH -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mastro Sent: Wednesday, October 18, 2006 3:43 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] draggable mc with buttons in it? hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scrollable dynamic text field
Hi Doug, I would recommend looking up and using scrollRect especially if there is a chance you will be scrolling through large amounts of text. i recall there being a nice scrolling example on ifbin (free and open now), created by guy watson, if i'm not mistaken. It involved scrollRect and filters... http://www.ifbin.com/ hope this helps some, Dunc On 10/17/06, Doug Tangren [EMAIL PROTECTED] wrote: Can I here some opinions on what all of your experiences have been with creating scrolling dynamic text fields and what are the suggested best techniques that don't involve using the default flash ui scrollbar? Doug Tangren [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Bitmap filters
hi randy, in this article, (which is in french but i guess you could try to translate it) http://www.tweenpix.net/blog/index.php?2005/09/21/532-colormatrixfilter there's really good stuff ciao On 10/18/06, Randy Tinfow [EMAIL PROTECTED] wrote: Having a hard time understanding the new bitmap filters, specifically the color matrix filter. We want to programmatically invert an image's colors. Is there any documentation that explains the color matrix properties succintctly? Or provides step-by-step instructions on it's application? Thanks, Randy Tinfow IMAGE PLANT ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Projectors - mProjector vs. Zinc
http://haxe.org/swhx While I think it's probably a decent OS product, it seems a little behind the curve at this point. When I inquired as to how I could change the icon for the executable, I was directed to hack the .EXE in a resource editor. Not that that is a deal breaker, but leads me to think that if such an essential feature of a system application tool is missing, what else was left out? ps. Editing the icon for the .EXE was a failure for me! I believe that ResEditor told me that I needed an XX-bit icon, which i was unable to create. Sorry - too much troubles. I like quick and easy!! Scott On 10/18/06, Troy Rollins [EMAIL PROTECTED] wrote: On Oct 18, 2006, at 5:21 AM, Mike Mountain wrote: The problem I found with Director is you have to go out and buy a bunch of Xtras to really achieve anything notable. Have you considered ScreenweaverHX? Interesting. I hadn't seen that. Is anyone using this? http://haxe.org/swhx -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] RE: LoadVars to XML object
// XML2AS - DO NOT AUTO FORMAT! _global.XML2AS = function(n, r) { var a, d, k; if (r[k=n.nodeName] == null) r = ((a=r[k]=[{}]))[d=0]; else r = (a=r[k])[d=r[k].push({})-1]; if (n.hasChildNodes()) { if ((k=n.firstChild.nodeType) == 1) { r.attributes = n.attributes; for (var i in k=n.childNodes) XML2AS(k[i], r); } else if (k == 3) { a[d] = new String(n.firstChild.nodeValue); a[d].attributes = n.attributes; } }else r.attributes = n.attributes; } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flashsql component
Even though you probably don't want to be using _level##, you can create a global reference. _global.flashsql = _root.flashsql; !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Laurent CUCHET Sent: Wednesday, October 18, 2006 2:32 AM To: Flashcoders mailing list Subject: [Flashcoders] Flashsql component Hello I use flashsql component a component to manage database I meet a bug with it and impossible to make it works at another level than _level0 If you are at _level0 its ok with : on (release) { flashsql.Execute(SELECT * FROM client, pros, , , , myComboBox); } If you lad the swf at _level40 it doesnt work ... I try this without success : on (release) { _level40.flashsql.Execute(SELECT * FROM client, pros, , , , _level40.myComboBox); } Yhanks for your reply ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
Hi, dont use the onPress etc for the draggable clip, but implement something using hitTest. greetz JC On 10/18/06, mastro [EMAIL PROTECTED] wrote: hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] Alternative IDE for Flash Devel
FDT has been the best thing that I've been able to find for coding AS2 on the Mac. I like Eclipse as I use it for Java development as well. Anyway, auto completion, some minor refactoring features and integration with Ant and version control make it a hell of a tool. It does cost money though and does have a few bugs, but overall it has been totally worth it. Just my two cents. Take it or leave it. -Chris On 10/17/06, Troy Rollins [EMAIL PROTECTED] wrote: On Oct 17, 2006, at 3:14 PM, Steven Sacks | BLITZ wrote: If you're a Mac user you should really check out TextMate. It's by and large the best coding tool out there and until FlashDevelop came out, it was better than any windows text editor. I don't know any coders on the mac who are without it whether they code Java, Rails, PHP, C++, HTML, Javascript, Actionscript what have you. It's quite simply an unbelievable application and worth the paltry $35 or whatever it costs. It has customizable code completion and insanely cool macros you can create that make coding a breeze. On the downside for TextMate, the out-of-the-box experience is not very good. The built-in bundle seems compelling, however its features are broken, and as it is a third-party bundle, it does not appear to be maintained. Sometimes I mess with the bundle to see if I can make it work better, but haven't had much luck. I don't program perl, for one thing. I don't think that should be a requirement for improving AS development workflows. This makes TextMate a better-than-average text editor, but not much to rave over regarding an improved actionscript workflow under OSX. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re: [Flashcoders] Alternative IDE for Flash Devel
FDT is great, no doubt. But it's way too, and I mean too expensive :( At least for us poor third-world human-beings, the price in euros turns out to become a fortune on our currency... Just my $ 0,02 cents On 10/18/06, Chris Allen [EMAIL PROTECTED] wrote: FDT has been the best thing that I've been able to find for coding AS2 on the Mac. I like Eclipse as I use it for Java development as well. Anyway, auto completion, some minor refactoring features and integration with Ant and version control make it a hell of a tool. It does cost money though and does have a few bugs, but overall it has been totally worth it. Just my two cents. Take it or leave it. -Chris On 10/17/06, Troy Rollins [EMAIL PROTECTED] wrote: On Oct 17, 2006, at 3:14 PM, Steven Sacks | BLITZ wrote: If you're a Mac user you should really check out TextMate. It's by and large the best coding tool out there and until FlashDevelop came out, it was better than any windows text editor. I don't know any coders on the mac who are without it whether they code Java, Rails, PHP, C++, HTML, Javascript, Actionscript what have you. It's quite simply an unbelievable application and worth the paltry $35 or whatever it costs. It has customizable code completion and insanely cool macros you can create that make coding a breeze. On the downside for TextMate, the out-of-the-box experience is not very good. The built-in bundle seems compelling, however its features are broken, and as it is a third-party bundle, it does not appear to be maintained. Sometimes I mess with the bundle to see if I can make it work better, but haven't had much luck. I don't program perl, for one thing. I don't think that should be a requirement for improving AS development workflows. This makes TextMate a better-than-average text editor, but not much to rave over regarding an improved actionscript workflow under OSX. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
If you've made your parent movie clip draggable by catching the onMouseDown, onMouseUp events etc., then you can't use the same events on your child movie clip (the buttons). You need to have logic in your parent movieclip to figure out which of the children gets affected by the mousedown (or mouseup, if you prefer). You can use the hittest() function for this. and then you need to chain the event to the respective movieclip. By the way, I don't think your test.fla came through in the email. Did you forget to attach it, or does the list drop attachements? Ujjwal On 10/18/06, mastro [EMAIL PROTECTED] wrote: hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
Don't know if you know how to impliment what Ujjwal was talking about...so if you don't, here is how I do it: // create listener for mouseDown mouseListener = new Object(); // when mouseDown occurs run the mouse_down func mouseListener.onMouseDown = Delegate.create(this,mouse_down); // add listener Mouse.addListener(mouseListener); // private function mouse_down():Void{ trace(MOUSE DOWN) } // remember to import the Delegate Class import mx.utils.Delegate; // if you need the code for hitTest: if(movieClip1.hitTest(movieClip2)){ trace(movieClip1 hit movieClip2) } If there is a better way to do it then I am sure someone will chime in. But what I put above does work. Victor - Original Message - From: Ujjwal Kabra [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 8:12 AM Subject: Re: [Flashcoders] draggable mc with buttons in it? If you've made your parent movie clip draggable by catching the onMouseDown, onMouseUp events etc., then you can't use the same events on your child movie clip (the buttons). You need to have logic in your parent movieclip to figure out which of the children gets affected by the mousedown (or mouseup, if you prefer). You can use the hittest() function for this. and then you need to chain the event to the respective movieclip. By the way, I don't think your test.fla came through in the email. Did you forget to attach it, or does the list drop attachements? Ujjwal On 10/18/06, mastro [EMAIL PROTECTED] wrote: hello ! i made a draggable mc and include 3 buttons in it. how can i make the buttons working? i include a test.fla in this e-mail. thanx for helping !! m. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS 3.0 - Loader.load() a .swf and than control it
I am a little confused with loading media into the loader object. I can load a swf in fine but than how do you control that swf's timline? I think that the swf gets loaded into a loader object, that has a display container? Im a little lost with the loader object concept. I assumend it would be loader.getChildAt(0) i saw loader.content in there but not sure what that does. --- var introLoader:Loader = new Loader(); var request:URLRequest = new URLRequest(intro.swf); introLoader.load(request); trace(introLoader.content); --- Intro loads fine and starts playing Trace returns null Another question is can you load in a .swf that was compiled in 2.0 even if it has no AS in it and control its timeline? thanks for your time! -Dave ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] draggable mc with buttons in it?
Or you could skip the mouse listener and delegate and just in your movieclip put the following: onMouseDown = function() {}; onMouseUp = function() {}; No listener or delegate needed. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
See? Told you someone would chime in with a way to do it better. LOL. I used Delegate beacuse I was having scope issues. V - Original Message - From: Steven Sacks | BLITZ [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 1:33 PM Subject: RE: [Flashcoders] draggable mc with buttons in it? Or you could skip the mouse listener and delegate and just in your movieclip put the following: onMouseDown = function() {}; onMouseUp = function() {}; No listener or delegate needed. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Flash Developer: Domani Studios, Brooklyn
Domani Studios seeks an inspired and motivated Flash developer to join our team. Responsibilities include creating and building experiential projects guided by a creative and technical lead. You will create games, animations, banners, sites, videos, and tons of other interactive components. Requirements - 3+ years of professional Flash development - Expert knowledge of AS 2.0+ - Experience with design patterns (OOP) - Experience with version control systems - Experience with database/Flash communication - Experience with video inside of Flash - Knowledge of HTML, CSS, and Javascript Bonus Points: - knowledge of databases and content management tools - experience instrumenting sites with Omniture or WebTrends - active participation in the Flash community - 3D or AfterEffects experience Additionally, the developer will be directly involved in concepting, evolving, and pitching marketing concepts - both viral and traditional that help push clients in exciting new directions. While this is predominantly a developer's position, design knowledge is a huge plus. Locals only please. No agencies. Please email your resume and a list or URLS (or portfolio site) clearly explaining your involvement on each project to: workwithus (at) domanistudios.com with FLASH DEVELOPER as the subject. Salary commensurate with experience. About Domani Studios Domani Studios is an award-winning 20-person interactive design firmin Brooklyn's Dumbo neighborhood. We focus on luxury, lifestyle and entertainment clients such as W Hotels, Volkswagon, Nikon, Anheuser-Busch, Mini Cooper and many others. We're a passionate and committed group of professionals looking for others like us. Check our site for examples of our work: http://www.domanistudios.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] OT: job posting in netherlands (dutch)
Hi list, the remainder of this post will be in dutch, and it will be a job posting. If you are from outside of the Netherlands and would like a translated copy, let me know:). greetz JC --- *Gezocht: Ervaren Flash programmeur (40 uur)* -- TriMM is op zoek naar een *Ervaren Flash programmeur (40 uur)* met een sterke OO achtergrond. Je blinkt uit in het achterhalen van de functionele eisen, het vertalen van deze eisen in een technisch ontwerp en het uitprogrammeren ervan in object georienteerde actionscript 2 projecten. Daarbij weet je je werk op een juiste manier te documenteren volgens de laatste standaarden, en weet je wanneer je wel en niet design patterns toe moet passen en welke. Je bent een zelfstandig teamplayer, met minimaal 5 jaar ervaring en HBO/WO werk en denkniveau. Technieken en tools die jou bekend in de oren klinken: Flash 8, ActionScript 2, FlashDevelop/Eclipse, MTASC, Xray, CVS, Webservices, Remoting, XML. *Mooi meegenomen:* - Flash Media Server Ervaring - JSFL ervaring - Director kennis - ervaring met component ontwikkeling - kennis van charactersets, localisatie etc. *Interesse?* Stuur dan je reactie en CV naar [EMAIL PROTECTED][EMAIL PROTECTED] . *Waar zit TriMM?* TriMM interactieve media zit in Enschede. Meer informatie over TriMM vind je op *www.trimm.nl* http://www.trimm.nl ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] draggable mc with buttons in it?
If you use mouseDown - clicking the buttons will generate the mouseUp/ mouseDown and onPress/onRelease events, which seems at best overkill, and at worst could cause complications. Its much better to use a subclip to be the draggable area. On Oct 18, 2006, at 4:38 PM, Victor Gaudioso wrote: See? Told you someone would chime in with a way to do it better. LOL. I used Delegate beacuse I was having scope issues. V - Original Message - From: Steven Sacks | BLITZ [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 1:33 PM Subject: RE: [Flashcoders] draggable mc with buttons in it? Or you could skip the mouse listener and delegate and just in your movieclip put the following: onMouseDown = function() {}; onMouseUp = function() {}; No listener or delegate needed. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it
info on loader: http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/Loader.html or http://livedocs.macromedia.com/flex/2/langref/flash/display/Loader.html http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/LoaderInfo.html If you load a v8 swf in v9 it becomes an AVM1Movie http://livedocs.macromedia.com/labs/as3preview/langref/flash/display/AVM1Movie.html You do not have full control over an AVM1Movie, control is very limited. If I'm not mistaken, you can't control its timeline. The reason the trace returns null, is because nothing is loaded yet. You'll need to use events to determine when content is loaded (see examples in the docs) regards, Muzak - Original Message - From: Dave Geurts [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 18, 2006 10:31 PM Subject: [Flashcoders] AS 3.0 - Loader.load() a .swf and than control it I am a little confused with loading media into the loader object. I can load a swf in fine but than how do you control that swf's timline? I think that the swf gets loaded into a loader object, that has a display container? Im a little lost with the loader object concept. I assumend it would be loader.getChildAt(0) i saw loader.content in there but not sure what that does. --- var introLoader:Loader = new Loader(); var request:URLRequest = new URLRequest(intro.swf); introLoader.load(request); trace(introLoader.content); --- Intro loads fine and starts playing Trace returns null Another question is can you load in a .swf that was compiled in 2.0 even if it has no AS in it and control its timeline? thanks for your time! -Dave ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] draggable mc with buttons in it?
Well yes. That is the best way. I was just responding to using a mouse listener delegate. You definitely want to keep it simple and just put a clickable area behind the buttons in the clip. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalConnection and Media Components?
Hi Andy, I started with a working player, meaning I had a working flash movie that played the local mp3 in the web browser window. So the locality shouldn't be an issue. I then tried extending it with the LocalConnection material. I've been trying to do some things to check out what's being called and what isn't, and it looks like my processing function in the player never gets called. Is it a possibility of an html problem? I'm publishing the player movie, publishing the button movie, and then clipping and pasting the object definition from the button movie html in to the player movie html. The other issue is I don't know if the MediaDisplay component can have its associated file changed midstream? Marty ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Fuse Kit Sequence
I usually do it like this... mport com.mosesSupposes.fuse.*; ZigoEngine.register(PennerEasing, Fuse); this.mcOne._alpha = 0; this.mcTwo._alpha = 0; var dur=3; var delay=.5; var ease=easeOutQuad this.mcOne.tween([_alpha,_x],[100,400],dur,ease,delay); this.mcTwo.tween([_alpha,_x],[100,300],dur,ease,delay); Your end property value(s) are supposed to be a number or array of numbers. doh, should've realised that :) thanks, Jon -- jon bennett t: +44 (0) 1225 341 039 w: http://www.jben.net/ iChat (AIM): jbendotnet Skype: jon-bennett ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com