Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

Thank you very much for help. I used this for two different flv
videos.Ichecked status for both:
For one I have this trace

NetStream.Play.Start

NetStream.Buffer.Full

NetStream.Buffer.Flush
NetStream.Buffer.Empty

and for another

NetStream.Play.Start

NetStream.Buffer.Full

NetStream.Buffer.Flush

NetStream.Play.Stop



I am not big expert in video. Can anybody explain why one video has status
NetStream.Play.Stop and another not? And how to write script that find that
video is finished for any video.



2007/1/18, Matthias Dittgen [EMAIL PROTECTED]:


use this:

myNetStream.onStatus = function(infoObject:Object):Void {
   if (debug==true)
   {
   status_txt.text += status ( + this.time +  seconds)\n;
   status_txt.text += \t Level:  + infoObject.level + \n;
   status_txt.text += \t Code:  + infoObject.code + \n\n;
   }
   if (infoObject.code==NetStream.Play.Stop)
   {
   // VIDEO FINISHED..
   // use some Delegate.create(...) here
   }
}

HTH,
Matthias
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[Flashcoders] Information about speed connection in Japan

2007-01-18 Thread Flap Flap

Hi there,

Did some one know where to find the average speed connection in Japan (and
other countries).

Thanks for any clue.

--
Flapflap
http://www.kilooctet.net (Dev Blog Flash Fr)
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[Flashcoders] OpenSource System layer for FlashPlayer7 for PocketPC

2007-01-18 Thread Matthias Dittgen

Hello,

does someone know of a systemlayer api for the Flashplayer7 that
exists for PocketPC (Windows mobile 2003 and WindowsCE 5)?

I am looking for something like what Screenweaver is for
Actionscript/FlashPlayer on Windows, that makes it possible to
a) run applications standalone (not in pocketIE)
b) have filesystem access
c) (not a MUST) has access to other system related things like battery
status, phone etc.

Thanks,
Matthias
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RE: [Flashcoders] OpenSource System layer for FlashPlayer7 for PocketPC

2007-01-18 Thread Nick Weekes
Bit of a guess Matthias, but what about the .net compact framework?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: 18 January 2007 10:37
To: Flashcoders mailing list; Open Source Flash Mailing List
Subject: [Flashcoders] OpenSource System layer for FlashPlayer7 for PocketPC

Hello,

does someone know of a systemlayer api for the Flashplayer7 that exists for
PocketPC (Windows mobile 2003 and WindowsCE 5)?

I am looking for something like what Screenweaver is for
Actionscript/FlashPlayer on Windows, that makes it possible to
a) run applications standalone (not in pocketIE)
b) have filesystem access
c) (not a MUST) has access to other system related things like battery
status, phone etc.

Thanks,
Matthias
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Re: [Flashcoders] OpenSource System layer for FlashPlayer7 for PocketPC

2007-01-18 Thread Matthias Dittgen

Hello Nick,

seems like I hava to take a closer look at .NET.
I was hoping, someone has done that before. ;-)

Thanks,
Matthias

2007/1/18, Nick Weekes [EMAIL PROTECTED]:

Bit of a guess Matthias, but what about the .net compact framework?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: 18 January 2007 10:37
To: Flashcoders mailing list; Open Source Flash Mailing List
Subject: [Flashcoders] OpenSource System layer for FlashPlayer7 for PocketPC

Hello,

does someone know of a systemlayer api for the Flashplayer7 that exists for
PocketPC (Windows mobile 2003 and WindowsCE 5)?

I am looking for something like what Screenweaver is for
Actionscript/FlashPlayer on Windows, that makes it possible to
a) run applications standalone (not in pocketIE)
b) have filesystem access
c) (not a MUST) has access to other system related things like battery
status, phone etc.

Thanks,
Matthias
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RE: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Karina Steffens
 
Privyet Natasha,

Here's how I solved it:

Private var movie_flv:mx.controls.MediaDisplay;
private var t:Number;
private var lastCheck:Number;
Private var play_btn   //ToggleButton


Private function checkStatus(){
if (play_btn.selected  movie_flv.playheadTime 
movie_flv.playheadTime == lastCheck){
stopMovie() 
}else{
lastCheck = movie_flv.playheadTime;
}   
}

public function stopMovie(){
//This is where you execute you stop movie code, sent from
checkStatus or remotely
clearInterval(t)
play_btn.selected = false;
movie_flv.stop()
lastCheck = 0;
  //Etc...
}

//And when you start playing:
t = setInterval(this, checkStatus, 2000)


--


And  of course, this code can modified to suit your needs. You can also
replace the setInterval with onEnterFrame=checkStatus;  and delete
enterFrame; in the stopMovie() handler or equivalent.  The play_btn in my
code refers to a custom ToggleButton that switches between
playing(selected) and paused(deselected) states. You might still be able to
use that check with a different toggle button control, or alternatively, set
a flag variable to check if the movie is currently paused. 

Hope this helps,

Karina





 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED] 
 Sent: 18 January 2007 10:00
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?
 
 Thank you very much for help. I used this for two different 
 flv videos.Ichecked status for both:
 For one I have this trace
 
 NetStream.Play.Start
 
 NetStream.Buffer.Full
 
 NetStream.Buffer.Flush
 NetStream.Buffer.Empty
 
 and for another
 
 NetStream.Play.Start
 
 NetStream.Buffer.Full
 
 NetStream.Buffer.Flush
 
 NetStream.Play.Stop
 
 
 
 I am not big expert in video. Can anybody explain why one 
 video has status NetStream.Play.Stop and another not? And how 
 to write script that find that video is finished for any video.
 
 
 
 2007/1/18, Matthias Dittgen [EMAIL PROTECTED]:
 
  use this:
 
  myNetStream.onStatus = function(infoObject:Object):Void {
 if (debug==true)
 {
 status_txt.text += status ( + this.time +  seconds)\n;
 status_txt.text += \t Level:  + infoObject.level + \n;
 status_txt.text += \t Code:  + infoObject.code + \n\n;
 }
 if (infoObject.code==NetStream.Play.Stop)
 {
 // VIDEO FINISHED..
 // use some Delegate.create(...) here
 }
  }
 
  HTH,
  Matthias
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RE: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Karina Steffens
Isn't it amazing that Adobe/MM never bothered setting up a simple
onStopMovie event?...

 -Original Message-
 From: Hans Wichman [mailto:[EMAIL PROTECTED] 
 Sent: 18 January 2007 12:12
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?
 
 Hi,
 the video might not be correctly encoded, ie from meta data 
 etc. And I think that in some player version (might still be 
 the case), the stop is triggered before the buffer empty. In 
 other words if you have a buffer set to 5 seconds, the video 
 will play on for 5 seconds after receiving a stop signal.
 
 In the end we preprocessed all our vids with a 
 metadatainjector such as burak's and check the time against 
 the duration.
 
 greetz
 JC
 
 
 
 On 1/18/07, Karina Steffens [EMAIL PROTECTED] wrote:
 
 
  Privyet Natasha,
 
  Here's how I solved it:
 
  Private var movie_flv:mx.controls.MediaDisplay;
  private var t:Number;
  private var lastCheck:Number;
  Private var play_btn   //ToggleButton
  
 
  Private function checkStatus(){
 if (play_btn.selected  movie_flv.playheadTime  
  movie_flv.playheadTime == lastCheck){
 stopMovie()
 }else{
 lastCheck = movie_flv.playheadTime;
 }
  }
 
  public function stopMovie(){
 //This is where you execute you stop movie code, sent from 
  checkStatus or remotely
 clearInterval(t)
 play_btn.selected = false;
 movie_flv.stop()
 lastCheck = 0;
   //Etc...
  }
 
  //And when you start playing:
  t = setInterval(this, checkStatus, 2000)
 
 
  --
 
 
  And  of course, this code can modified to suit your needs. You can 
  also replace the setInterval with onEnterFrame=checkStatus;  and 
  delete enterFrame; in the stopMovie() handler or equivalent.  The 
  play_btn in my code refers to a custom ToggleButton that switches 
  between
  playing(selected) and paused(deselected) states. You might still be 
  able to use that check with a different toggle button control, or 
  alternatively, set a flag variable to check if the movie is 
 currently 
  paused.
 
  Hope this helps,
 
  Karina
 
 
 
 
 
   -Original Message-
   From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
   Sent: 18 January 2007 10:00
   To: Flashcoders mailing list
   Subject: Re: [Flashcoders] how to know that thae video is 
 finished?
  
   Thank you very much for help. I used this for two different flv 
   videos.Ichecked status for both:
   For one I have this trace
  
   NetStream.Play.Start
  
   NetStream.Buffer.Full
  
   NetStream.Buffer.Flush
   NetStream.Buffer.Empty
  
   and for another
  
   NetStream.Play.Start
  
   NetStream.Buffer.Full
  
   NetStream.Buffer.Flush
  
   NetStream.Play.Stop
  
  
  
   I am not big expert in video. Can anybody explain why one 
 video has 
   status NetStream.Play.Stop and another not? And how to 
 write script 
   that find that video is finished for any video.
  
  
  
   2007/1/18, Matthias Dittgen [EMAIL PROTECTED]:
   
use this:
   
myNetStream.onStatus = function(infoObject:Object):Void {
   if (debug==true)
   {
   status_txt.text += status ( + this.time +  
 seconds)\n;
   status_txt.text += \t Level:  + 
 infoObject.level + \n;
   status_txt.text += \t Code:  + infoObject.code 
 + \n\n;
   }
   if (infoObject.code==NetStream.Play.Stop)
   {
   // VIDEO FINISHED..
   // use some Delegate.create(...) here
   }
}
   
HTH,
Matthias
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Muzak
Flash 8 has a new (and improved) Video component
mx.controls.MediaDisplay no longer exists in Flash 8 and is replaced with 
mx.video.FLVPlayback
http://livedocs.macromedia.com/flash/8/main/3477.html

FLVPlayback component has a complete event:
http://livedocs.macromedia.com/flash/8/main/3537.html

regards,
Muzak

- Original Message - 
From: Karina Steffens [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 1:23 PM
Subject: RE: [Flashcoders] how to know that thae video is finished?


 Isn't it amazing that Adobe/MM never bothered setting up a simple
 onStopMovie event?...



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Re: [Flashcoders] XML.onLoad peculiarity - SOLVED

2007-01-18 Thread Miles Thompson
It is always tempting to blame the software that displays the error, or 
appears to misbehave, namely Flash.


That was not the case in this instance. The new hosting company had a 
configuration different than the old one, and some browsers were not 
accepting the stream of data correctly.


The clue came from another member of this list, who is having similar 
problems and suspected http compression at the web server level.


We had the compression modules for our site disabled, and also had DOM 
related options turned on. The hosting company's tech support doubted they 
were
part of the problem, but turned them on anyway. (Given that this is a 
subscriber pays for it news site, we could not mess about with too many 
experiments, carefully isolating each in turn.)


That resolved the problem - next day all subscribers who were having 
problems could read the news and no additional problems were created. Not a 
Flash problem, really a browser problem that was resolved at the server end.


Just for the record, the previous host essentially turned on all of 
Apache's options, the new host takes a more minimalist approach, only 
switching on options as needed. This problem only afflicted some 
subscribers, and those few were using Internet Explorer.


Regards - Miles Thompson


At 01:29 PM 1/7/2007, Ray Chuan wrote:


Quote XML.onLoad docs from FMX2004:

Event handler; invoked by Flash Player when an XML document is
received from the server. If the XML document is received
successfully, the success parameter is true. If the document was not
received, or if an error occurred in receiving the response from the
server, the success parameter is false...

So yes i think the end of a data stream could trigger it.

On 1/7/07, Miles Thompson [EMAIL PROTECTED] wrote:


So it's most likely that ii) - nothing to parse - is most likely, how long
does Flash wait / what triggers XML.onLoad?
Just the end of a data stream?

Miles

At 08:12 PM 1/5/2007, Ray Chuan wrote:

Hi,

a status code of '0' could either mean

i) no errors parsing
ii) no XML parsed -- no errors parsing (since there's nothing to parse)


snip



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Checked by AVG Free Edition.
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Re: [Flashcoders] how to know that thae video is finished? using FLVPlayback

2007-01-18 Thread Helen Triolo
The MediaPlayback components do still exist -- they're just listed in 
the Flash 6-7 folder in the components window.  I wanted to use 
FLVPlayback for a recent video project but I can't get it to display the 
streamed videos that are working fine with the MediaPlayback component.  
For the latter, I use


setMedia(rtmp:/LT/myfile.flv)

but there is no setMedia command for FLVPlayback, only contentPath, and 
setting it to the above doesn't work, nor did setting contentPath = 
rtmp://server address/LT/myfile.flv  or rtmp://server 
address/LT/stream/_definst_/myfile.flv  -- any suggestions?


Helen

Muzak wrote:


Flash 8 has a new (and improved) Video component
mx.controls.MediaDisplay no longer exists in Flash 8 and is replaced with 
mx.video.FLVPlayback
http://livedocs.macromedia.com/flash/8/main/3477.html

FLVPlayback component has a complete event:
http://livedocs.macromedia.com/flash/8/main/3537.html

regards,
Muzak

- Original Message - 
From: Karina Steffens [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 1:23 PM
Subject: RE: [Flashcoders] how to know that thae video is finished?


 


Isn't it amazing that Adobe/MM never bothered setting up a simple
onStopMovie event?...

   




 




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RE: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Karina Steffens
Hi Muzak,

Sounds like this new component might be a better option for Natalia's
problem.

Karina

 -Original Message-
 From: Muzak [mailto:[EMAIL PROTECTED] 
 Sent: 18 January 2007 12:43
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?
 
 Flash 8 has a new (and improved) Video component 
 mx.controls.MediaDisplay no longer exists in Flash 8 and is 
 replaced with mx.video.FLVPlayback 
 http://livedocs.macromedia.com/flash/8/main/3477.html
 
 FLVPlayback component has a complete event:
 http://livedocs.macromedia.com/flash/8/main/3537.html
 
 regards,
 Muzak
 
 - Original Message -
 From: Karina Steffens [EMAIL PROTECTED]
 To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
 Sent: Thursday, January 18, 2007 1:23 PM
 Subject: RE: [Flashcoders] how to know that thae video is finished?
 
 
  Isn't it amazing that Adobe/MM never bothered setting up a simple
  onStopMovie event?...
 
 
 
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

Sorry,  maybe I do something wrong but I can not get playheadTime



var movie_flv:mx.controls.MediaDisplay;



var nc:NetConnection=new NetConnection();

nc.connect(null);

var ns:NetStream=new NetStream(nc);

ns.setBufferTime(3);

ns.onStatus=function(info){

   if (info.code==NetStream.Buffer.Full){

   bufferClip._visible=false;

   }

   if (info.code==NetStream.BufferEmpty){

   bufferClip._visible=true;

   }

   if (info.code==NetStream.Play.Stop){  //this place
not always works/ So when video finished

   ns.seek(0);

   }



}

theVideo.attachVideo(ns);

ns.play(video/shoeshdmaster_vp6520.flv);





var videoInterval=setInterval(videoStatus,10);



ns[onMetaData]=function(obj){

   duration=obj.duration;

}

function videoStatus(){

   trace(movie_flv.playheadTime)   ///trace undefined

   }





2007/1/18, Karina Steffens [EMAIL PROTECTED]:



Privyet Natasha,

Here's how I solved it:

Private var movie_flv:mx.controls.MediaDisplay;
private var t:Number;
private var lastCheck:Number;
Private var play_btn   //ToggleButton


Private function checkStatus(){
   if (play_btn.selected  movie_flv.playheadTime 
movie_flv.playheadTime == lastCheck){
   stopMovie()
   }else{
   lastCheck = movie_flv.playheadTime;
   }
}

public function stopMovie(){
   //This is where you execute you stop movie code, sent from
checkStatus or remotely
   clearInterval(t)
   play_btn.selected = false;
   movie_flv.stop()
   lastCheck = 0;
 //Etc...
}

//And when you start playing:
t = setInterval(this, checkStatus, 2000)


--


And  of course, this code can modified to suit your needs. You can also
replace the setInterval with onEnterFrame=checkStatus;  and delete
enterFrame; in the stopMovie() handler or equivalent.  The play_btn in my
code refers to a custom ToggleButton that switches between
playing(selected) and paused(deselected) states. You might still be able
to
use that check with a different toggle button control, or alternatively,
set
a flag variable to check if the movie is currently paused.

Hope this helps,

Karina





 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
 Sent: 18 January 2007 10:00
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?

 Thank you very much for help. I used this for two different
 flv videos.Ichecked status for both:
 For one I have this trace

 NetStream.Play.Start

 NetStream.Buffer.Full

 NetStream.Buffer.Flush
 NetStream.Buffer.Empty

 and for another

 NetStream.Play.Start

 NetStream.Buffer.Full

 NetStream.Buffer.Flush

 NetStream.Play.Stop



 I am not big expert in video. Can anybody explain why one
 video has status NetStream.Play.Stop and another not? And how
 to write script that find that video is finished for any video.



 2007/1/18, Matthias Dittgen [EMAIL PROTECTED]:
 
  use this:
 
  myNetStream.onStatus = function(infoObject:Object):Void {
 if (debug==true)
 {
 status_txt.text += status ( + this.time +  seconds)\n;
 status_txt.text += \t Level:  + infoObject.level + \n;
 status_txt.text += \t Code:  + infoObject.code + \n\n;
 }
 if (infoObject.code==NetStream.Play.Stop)
 {
 // VIDEO FINISHED..
 // use some Delegate.create(...) here
 }
  }
 
  HTH,
  Matthias
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

Sorry,  maybe I do something wrong but I can not get PlayHead Time



var movie_flv:mx.controls.MediaDisplay;



var nc:NetConnection=new NetConnection();

nc.connect(null);

var ns:NetStream=new NetStream(nc);

ns.setBufferTime(3);

ns.onStatus=function(info){

   if (info.code==NetStream.Buffer.Full ){

   bufferClip._visible=false;

   }

   if (info.code==NetStream.BufferEmpty){

   bufferClip._visible=true;

   }

   if (info.code==NetStream.Play.Stop){  //this place
not always works. So for some video


//it just stops at the end. I want it goes to the


//start position and paused.

   ns.seek(0);

   }



}

theVideo.attachVideo(ns);

ns.play(video/shoeshdmaster_vp6520.flv);



var videoInterval=setInterval(videoStatus,10);



ns[onMetaData]=function(obj){

   duration=obj.duration;

}

function videoStatus(){

   trace(movie_flv.playheadTime)  //show undefined

   }



2007/1/18, Muzak [EMAIL PROTECTED]:


Flash 8 has a new (and improved) Video component
mx.controls.MediaDisplay no longer exists in Flash 8 and is replaced with
mx.video.FLVPlayback
http://livedocs.macromedia.com/flash/8/main/3477.html

FLVPlayback component has a complete event:
http://livedocs.macromedia.com/flash/8/main/3537.html

regards,
Muzak

- Original Message -
From: Karina Steffens [EMAIL PROTECTED] 
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 1:23 PM
Subject: RE: [Flashcoders] how to know that thae video is finished?


 Isn't it amazing that Adobe/MM never bothered setting up a simple
 onStopMovie event?...



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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Helen Triolo
If you're using a NetStream object, then I believe you want ns.time, not 
playheadTime.


Helen

natalia Vikhtinskaya wrote:


Sorry,  maybe I do something wrong but I can not get playheadTime



var movie_flv:mx.controls.MediaDisplay;



var nc:NetConnection=new NetConnection();

nc.connect(null);

var ns:NetStream=new NetStream(nc);

ns.setBufferTime(3);

ns.onStatus=function(info){

   if (info.code==NetStream.Buffer.Full){

   bufferClip._visible=false;

   }

   if (info.code==NetStream.BufferEmpty){

   bufferClip._visible=true;

   }

   if (info.code==NetStream.Play.Stop){  //this 
place

not always works/ So when video finished

   ns.seek(0);

   }



}

theVideo.attachVideo(ns);

ns.play(video/shoeshdmaster_vp6520.flv);





var videoInterval=setInterval(videoStatus,10);



ns[onMetaData]=function(obj){

   duration=obj.duration;

}

function videoStatus(){

   trace(movie_flv.playheadTime)   ///trace undefined

   }




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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

ok I tryed
function videoStatus(){
  trace(ns.time==duration)
  }

it is always false even when video is finished.


2007/1/18, Helen Triolo [EMAIL PROTECTED]:


If you're using a NetStream object, then I believe you want ns.time, not
playheadTime.

Helen

natalia Vikhtinskaya wrote:

 Sorry,  maybe I do something wrong but I can not get playheadTime



 var movie_flv:mx.controls.MediaDisplay;



 var nc:NetConnection=new NetConnection();

 nc.connect(null);

 var ns:NetStream=new NetStream(nc);

 ns.setBufferTime(3);

 ns.onStatus=function(info){

if (info.code==NetStream.Buffer.Full){

bufferClip._visible=false;

}

if (info.code==NetStream.BufferEmpty){

bufferClip._visible=true;

}

if (info.code==NetStream.Play.Stop){  //this
 place
 not always works/ So when video finished

ns.seek(0);

}



 }

 theVideo.attachVideo(ns);

 ns.play(video/shoeshdmaster_vp6520.flv);





 var videoInterval=setInterval(videoStatus,10);



 ns[onMetaData]=function(obj){

duration=obj.duration;

 }

 function videoStatus(){

trace(movie_flv.playheadTime)   ///trace
undefined

}



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RE: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Karina Steffens
Sorry, it's bee a while since I wrote that script, so I forgot to mention
that movie_flv in my code is an AS2 Video Playback component that has the
movie attached to it instead of a simple movie clip. It's located in the
components panel.  You might want to try theVideo.playheadTime instead, but
if that doesn't work, you could try using this component instead. Or better
yet, if you're using Flash 8, try the new video component that Muzak
mentioned (Flv Playback) which has a complete event.

PS: I just saw Helen's post - that's definitely worth a try.

Karina
 

 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED] 
 Sent: 18 January 2007 13:35
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?
 
 Sorry,  maybe I do something wrong but I can not get PlayHead Time
 
 
 
 var movie_flv:mx.controls.MediaDisplay;
 
 
 
 var nc:NetConnection=new NetConnection();
 
 nc.connect(null);
 
 var ns:NetStream=new NetStream(nc);
 
 ns.setBufferTime(3);
 
 ns.onStatus=function(info){
 
 if (info.code==NetStream.Buffer.Full ){
 
 bufferClip._visible=false;
 
 }
 
 if (info.code==NetStream.BufferEmpty){
 
 bufferClip._visible=true;
 
 }
 
 if 
 (info.code==NetStream.Play.Stop){  //this place not always 
 works. So for some video
 
 
 //it just stops at the end. I want it goes to the
 
 
 //start position and paused.
 
 ns.seek(0);
 
 }
 
 
 
 }
 
 theVideo.attachVideo(ns);
 
 ns.play(video/shoeshdmaster_vp6520.flv);
 
 
 
  var videoInterval=setInterval(videoStatus,10);
 
 
 
 ns[onMetaData]=function(obj){
 
 duration=obj.duration;
 
 }
 
 function videoStatus(){
 
 trace(movie_flv.playheadTime)  //show 
 undefined
 
 }
 
 
 
 2007/1/18, Muzak [EMAIL PROTECTED]:
 
  Flash 8 has a new (and improved) Video component 
  mx.controls.MediaDisplay no longer exists in Flash 8 and is 
 replaced 
  with mx.video.FLVPlayback 
  http://livedocs.macromedia.com/flash/8/main/3477.html
 
  FLVPlayback component has a complete event:
  http://livedocs.macromedia.com/flash/8/main/3537.html
 
  regards,
  Muzak
 
  - Original Message -
  From: Karina Steffens [EMAIL PROTECTED] 
  To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
  Sent: Thursday, January 18, 2007 1:23 PM
  Subject: RE: [Flashcoders] how to know that thae video is finished?
 
 
   Isn't it amazing that Adobe/MM never bothered setting up a simple 
   onStopMovie event?...
  
 
 
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[Flashcoders] AS3 embedded assets and preloading?

2007-01-18 Thread Sascha
Can somebody enlighten me?
How do you use AS3 embedded assets with a preloader (without the Flash IDE)?
In AS2/Flash8 and below we could put a preloader on frame1 of the main
timeline and put all the heavy assets from the library on frame2 or beyond.

In AS3 I wrote a custom Preloader class that extends MovieClip so if it's
done loading it can proceed to frame2 but how do I get the embedded assets
into frame2? I guess it doesn't work like that in AS3 anymore?!

But in Flex the preloader works and it seems it does it without using frames
(the Preloader class extends Sprite).

Are there any tricks to get this done in an AS3 project and without using
Flash IDE?

Thanks in advance,
Sascha


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[Flashcoders] GlowFilter and masks

2007-01-18 Thread Niclas Åberg

Hi,

I want to use the GlowFilter on a movie clip containing a mask. However, 
when I apply it he filter behaves very weirdly and crops the mask out 
of the clip. It works fine for move clips without masks inside them.


Does anyone know what I'm talking about, and know of a workaround or a 
custom class that would produce the same result as the GlowFilter?


Cheers,

Niclas


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[Flashcoders] JOB TORONTO ON. CANADA - fulltime flash developer

2007-01-18 Thread Tim Arney
Dashboard is currently seeking fulltime flash developer(s).  If your
interested or would like more info contact me with your resume and
links.
 
//Tim Arney
Studio Manager
 
[EMAIL PROTECTED]
www.dashboard.ca
 
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Re: [Flashcoders] OT: Flex instances

2007-01-18 Thread Farid Shahlavi
Jason,

Well looks like this Reflection class can only handle components but if you 
wanted to use your own, you could get a handle on the image once its loaded by 
listening to the complete event like so:

mx:Image id=theImg   source={imgSource}   
complete=onImageLoadComplete(event)  /

private function onImageLoadComplete(event:Event):void {
  
 Alert.show(content is: +event.target);
 
  }

Cheers,

Farid
- Original Message 
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 17, 2007 4:34:47 PM
Subject: RE: [Flashcoders] OT: Flex  instances


Thank very much, that got me to a point, but that is an example of
targeting the id to class addded as a component - how would you do it if
your class was not a component?  I plugged in their example code, and
did it the same way (at least I thought), and I don't get any errors in
Flex, but I also don't see any Reflection applied to the image. 

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness







-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Farid Shahlavi
Sent: Wednesday, January 17, 2007 2:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Flex  instances

This example should help you: 
http://www.drisgill.com/index.cfm/2006/10/19/Flex-Fancy-Gallery

hth

Farid

- Original Message 
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 17, 2007 1:27:47 PM
Subject: [Flashcoders] OT: Flex  instances


Excuse the OT, but the Flexcoders list keeps failing me - 
meaning, I subscribe, it works for a few days, then I get 
automatically unsubscribed - other times, I post a question, 
and it doesn't appear for hours and hours, and even then 
nobody responds sometimes.  With the high traffic on the 
list, it seems a lot of questions get lost.  Is there another 
Flex list I can try instead?

If this is too OT, feel free to respond offlist. 

How do I access the sprite/movieClip instance (not sure which 
it is, since this is in the image class) of an image loaded 
into image tag and then pass that to an actionscript method?

Basically, I have a repeater that loads dynamic images (based on XML
data) into an mx:Image tag.  That works fine.  I also have 
a Reflection class (currently porting it from AS 2.0 to 3.0) 
which applys a reflection effect to a movie clip's bitmap 
data, which also works fine in plain old Flash.  However in 
Flex, I know how to import the class, but not how to tie the 
rendering of the different dynamic images in my MXML with the 
Reflection class.  I read the help docs on mx.controls.image, 
and it seems like the image might be loaded into a sprite 
instance, but how to I send that sprite instance to my 
actionscript method right after the image loads?  

Any ideas?  Also, in general, how to do you access sprites or 
movie clips on the stage created with MXML from Actionscript? 

Thanks.


Jason Merrill
Bank of America
Learning  Organizational Effectiveness



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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

So as I understand no way to determine that video is finished with NetStream
object?

2007/1/18, Karina Steffens [EMAIL PROTECTED]:


Sorry, it's bee a while since I wrote that script, so I forgot to mention
that movie_flv in my code is an AS2 Video Playback component that has the
movie attached to it instead of a simple movie clip. It's located in the
components panel.  You might want to try theVideo.playheadTime instead,
but
if that doesn't work, you could try using this component instead. Or
better
yet, if you're using Flash 8, try the new video component that Muzak
mentioned (Flv Playback) which has a complete event.

PS: I just saw Helen's post - that's definitely worth a try.

Karina


 -Original Message-
 From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
 Sent: 18 January 2007 13:35
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] how to know that thae video is finished?

 Sorry,  maybe I do something wrong but I can not get PlayHead Time



 var movie_flv:mx.controls.MediaDisplay;



 var nc:NetConnection=new NetConnection();

 nc.connect(null);

 var ns:NetStream=new NetStream(nc);

 ns.setBufferTime(3);

 ns.onStatus=function(info){

 if (info.code==NetStream.Buffer.Full ){

 bufferClip._visible=false;

 }

 if (info.code==NetStream.BufferEmpty){

 bufferClip._visible=true;

 }

 if
 (info.code==NetStream.Play.Stop){  //this place not always
 works. So for some video


 //it just stops at the end. I want it goes to the


 //start position and paused.

 ns.seek(0);

 }



 }

 theVideo.attachVideo(ns);

 ns.play(video/shoeshdmaster_vp6520.flv);



  var videoInterval=setInterval(videoStatus,10);



 ns[onMetaData]=function(obj){

 duration=obj.duration;

 }

 function videoStatus(){

 trace(movie_flv.playheadTime)  //show
 undefined

 }



 2007/1/18, Muzak [EMAIL PROTECTED]:
 
  Flash 8 has a new (and improved) Video component
  mx.controls.MediaDisplay no longer exists in Flash 8 and is
 replaced
  with mx.video.FLVPlayback
  http://livedocs.macromedia.com/flash/8/main/3477.html
 
  FLVPlayback component has a complete event:
  http://livedocs.macromedia.com/flash/8/main/3537.html
 
  regards,
  Muzak
 
  - Original Message -
  From: Karina Steffens [EMAIL PROTECTED] 
  To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
  Sent: Thursday, January 18, 2007 1:23 PM
  Subject: RE: [Flashcoders] how to know that thae video is finished?
 
 
   Isn't it amazing that Adobe/MM never bothered setting up a simple
   onStopMovie event?...
  
 
 
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Helen Triolo
Does ns.time trace something close to duration, just not exactly equal 
at the end?  If so, just check for = duration - somesmallamount (maybe 
to do with the buffer size) instead of ==.  Is this a progressive or 
streamed flv, btw?


I dug up this old flashcomm post from Brandon Krakowsky in case it's any 
use:


I noticed that as well.  I've never had good luck with 
NetStream.Play.Stop.  I think part of the problem is that 
some FLVs never get to the very end of the file - maybe .5 
seconds before the end. 
The other part of the problem might be the encoder you're 
using.  Flash 8 Encoder vs. Riva vs. Flix.


I avoid the whole thing by monitoring the playhead inside of 
a setInterval or onEnterFrame, and comparing it to the 
totalTime.  This way, I never have to worry about those 
objects not firing.  Once again, I DO run into the problem 
where the playhead doesn't get all the way to the end, so 
tend to look for the playhead to be .5 seconds from the end, 
or more.  Seems to do the trick everytime.  Of course, if you 
can, make sure the videos have a little extra something at 
the end so they don't get cut off.



Helen

natalia Vikhtinskaya wrote:

So as I understand no way to determine that video is finished with 
NetStream

object?

2007/1/18, Karina Steffens [EMAIL PROTECTED]:



Sorry, it's bee a while since I wrote that script, so I forgot to 
mention
that movie_flv in my code is an AS2 Video Playback component that has 
the

movie attached to it instead of a simple movie clip. It's located in the
components panel.  You might want to try theVideo.playheadTime instead,
but
if that doesn't work, you could try using this component instead. Or
better
yet, if you're using Flash 8, try the new video component that Muzak
mentioned (Flv Playback) which has a complete event.

PS: I just saw Helen's post - that's definitely worth a try.

Karina




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Re: [Flashcoders] AS2 best practice question - attachMovie or static create method

2007-01-18 Thread Andy Herrman

My preference is actually:
 e) Don't extend Movie Clip.
:)

Basically, I prefer to have a class encapsulate a movie clip.  Either
have the constructor take a reference to an empty movie clip for it to
use as its UI area, or have it take in a reference to the MC that
should be its parent and have it create its own empty movie clip.

The reason I like this is that when you're extending a movie clip a
lot of times you may want to restrict some of the interaction with it
(to keep internal state valid, etc).  You don't necessarily want
someone (or even you, accidentally) playing with the MC itself, but
have your class completely manage it.  By encapsulating it inside
another class instead of simply extending it I feel it's a bit
cleaner.

But that's just me, and some claim I'm crazy. :)

  -Andy

On 1/17/07, Matthias Dittgen [EMAIL PROTECTED] wrote:

Hello,

beside the many AS3 questions, IMHO most of the current real-world
projects are still based on FlashPlayer 7 and 8 and thus on AS2,
because of the player penetration.
This was probably asked before, but I want to know which workflow
works best for you guys:

Do you prefer
a) the attachMovie method
b) the use of a static create method
c) a GUI toolkit like ASWING and extend from JComponent
d) some other workflow

Here's a class to illustrate (a) and (b):

/**
 * SomeMovieClip
 */
import net.lizu.*

class net.lizu.SomeMovieClip extends MovieClip
{
// register class
public static var SymbolName:String = 
__Packages.net.lizu.SomeMovieClip;
public static var SymbolOwner:Function = SomeMovieClip;
public static var SymbolLinked = 
Object.registerClass(SymbolName,SymbolOwner);

public var _some:String;

// constructor
public function SomeMovieClip()
{
}

// alternative to attachMovie call
public static function create(target:MovieClip, name:String,
initObject:Object):SomeMovieClip
{
return 
SomeMovieClip(target.attachMovie(SomeMovieClip.SymbolName,
name, target.getNextHighestDepth(), initObject));
}

// entrypoint
static function main()
{

_root.attachMovie(SomeMovieClip.SymbolName,clipId1,_root.getNextHighestDepth(),
{_x: 30, _some: Hello 1});
SomeMovieClip.create(_root, clipId2, {_x: 30, _some: Hello 
2});
}

}

And is there a way to automate the writing of SymbolName,SymbolLinked
and create for all my classes which extend MovieClip?

Thanks,
Matthias
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

yes very close
When the video is finished
ns.time=228.528
and duration=228.66;
So ns.time=duration-0.5 give me good result.
I don't know how flv was created. So this way allow me to find what I need.
Thank you very much.


2007/1/18, Helen Triolo [EMAIL PROTECTED]:


Does ns.time trace something close to duration, just not exactly equal
at the end?  If so, just check for = duration - somesmallamount (maybe
to do with the buffer size) instead of ==.  Is this a progressive or
streamed flv, btw?

I dug up this old flashcomm post from Brandon Krakowsky in case it's any
use:

 I noticed that as well.  I've never had good luck with
 NetStream.Play.Stop.  I think part of the problem is that
 some FLVs never get to the very end of the file - maybe .5
 seconds before the end.
 The other part of the problem might be the encoder you're
 using.  Flash 8 Encoder vs. Riva vs. Flix.

 I avoid the whole thing by monitoring the playhead inside of
 a setInterval or onEnterFrame, and comparing it to the
 totalTime.  This way, I never have to worry about those
 objects not firing.  Once again, I DO run into the problem
 where the playhead doesn't get all the way to the end, so
 tend to look for the playhead to be .5 seconds from the end,
 or more.  Seems to do the trick everytime.  Of course, if you
 can, make sure the videos have a little extra something at
 the end so they don't get cut off.


Helen

natalia Vikhtinskaya wrote:

 So as I understand no way to determine that video is finished with
 NetStream
 object?

 2007/1/18, Karina Steffens [EMAIL PROTECTED]:


 Sorry, it's bee a while since I wrote that script, so I forgot to
 mention
 that movie_flv in my code is an AS2 Video Playback component that has
 the
 movie attached to it instead of a simple movie clip. It's located in
the
 components panel.  You might want to try theVideo.playheadTime instead,
 but
 if that doesn't work, you could try using this component instead. Or
 better
 yet, if you're using Flash 8, try the new video component that Muzak
 mentioned (Flv Playback) which has a complete event.

 PS: I just saw Helen's post - that's definitely worth a try.

 Karina



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Re: [Flashcoders] AS2 best practice question - attachMovie or static create method

2007-01-18 Thread Ian Thomas

On 1/17/07, Matthias Dittgen [EMAIL PROTECTED] wrote:



And is there a way to automate the writing of SymbolName,SymbolLinked
and create for all my classes which extend MovieClip?




Personally, I use b) (for clips which aren't in the library). There's no way
to automate the writing of symbolName etc. (unless you start looking at
preprocessors), but you can get rid of symbolName etc. completely to make
life easier. For example:

class com.mycompany.MyClip extends MovieClip
{
   public static function
create(parent:MovieClip,initObj:Object,depth:Number,inst:String):MyClip
   {
   return MyClip(ClipUtils.createCodeClip(com.mycompany
,MyClip,parent,initObj,depth,inst));
   }
}

where ClipUtils looks like this:

class ClipUtils
{
   public static function
createCodeClip(classPath:String,parent:MovieClip,initObj:Object,depth:Number,inst:String):MovieClip
   {
   if (depth===undefined)
   depth=parent.getNextHighestDepth();
   if (inst===undefined)
   inst=inst+depth;
   var constructor:Function=getConstructorFromPath(classPath);
   Object.registerClass(__Packages.+classPath,constructor);
   return parent.attachMovie
(__Packages.+classPath,inst,depth,initObj);
   }

   public static function getConstructorFromPath(classPath:String):Function
   {
   var arr:Array=classPath.split(.);
   var obj:Object=_global;
   for(var i:Number=0;iarr.length;i++)
   {
   obj=obj[arr[i]];
   }
   return Function(obj);
   }
}


In case it's not clear, you can then write:

var clip:MyClip=MyClip.create(parentMovie);

and everything else will default to something appropriate.

Hope that makes sense,
  Ian
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Re: [Flashcoders] AS2 best practice question - attachMovie or static create method

2007-01-18 Thread Ian Thomas

*sigh* The line:

return MyClip(ClipUtils.createCodeClip( com.mycompany
,MyClip,parent,initObj,depth,inst));

should of course have read:

return MyClip(ClipUtils.createCodeClip(com.mycompany.MyClip
,parent,initObj,depth,inst));

Sorry!
 Ian

On 1/18/07, Ian Thomas [EMAIL PROTECTED] wrote:


On 1/17/07, Matthias Dittgen [EMAIL PROTECTED] wrote:


 And is there a way to automate the writing of SymbolName,SymbolLinked
 and create for all my classes which extend MovieClip?



Personally, I use b) (for clips which aren't in the library). There's no
way to automate the writing of symbolName etc. (unless you start looking at
preprocessors), but you can get rid of symbolName etc. completely to make
life easier. For example:

class com.mycompany.MyClip extends MovieClip
{
public static function
create(parent:MovieClip,initObj:Object,depth:Number,inst:String):MyClip
{
return MyClip(ClipUtils.createCodeClip( com.mycompany
,MyClip,parent,initObj,depth,inst));
}
}

where ClipUtils looks like this:

class ClipUtils
{
public static function
createCodeClip(classPath:String,parent:MovieClip,initObj:Object,depth:Number,inst:String):MovieClip

{
if (depth===undefined)
depth=parent.getNextHighestDepth();
if (inst===undefined)
inst=inst+depth;
var constructor:Function=getConstructorFromPath(classPath);
Object.registerClass(__Packages.+classPath,constructor);
return parent.attachMovie
(__Packages.+classPath,inst,depth,initObj);
}

public static function
getConstructorFromPath(classPath:String):Function
{
var arr:Array=classPath.split(.);
var obj:Object=_global;
for(var i:Number=0;iarr.length;i++)
{
obj=obj[arr[i]];
}
return Function(obj);
}
}


In case it's not clear, you can then write:

var clip:MyClip=MyClip.create(parentMovie);

and everything else will default to something appropriate.

Hope that makes sense,
   Ian


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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Duncan Reid

I think the onComplete is only available via FMS, i think.  There are a
bunch of threads in the archives about this scenario but they can be
difficult to find.  Brian Lesser has some really good information on his
site:
http://echo.ryerson.ca/textPublisher/index.html

/**
* This function is assigned to the playing stream onStatus in place
* of the default onStatus handler above.
* It writes all info.code messages to the text window as well
* but also detects when the stream ends and
* changes the button back to Play and closes the stream.
* A stream has ended when two things happen in order:
*   1. NetStream.Play.Stop, followed by
*   2. NetStream.Buffer.Empty
*/
NetStreamPlay_onStatus = function(info){
  writeln(NetStream.onStatus info.code:  + info.code);
  if (info.code == NetStream.Play.Stop){
 this.seenStop = true;
  }
  else if (info.code == NetStream.Buffer.Empty  this.seenStop){
 this.close();
 play_btn.setLabel(Play);
 publish_btn.setEnabled(true);
 this.seenStop = false;
  }
  else if (info.code == NetStream.Play.Start){
 this.seenStop = false;
  }


}


Hank Williams takes a different approach:
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2005-February/131759.html

if you have set a buffer for the video, the first approach doesn't always
seem to work.

Dunc

On 1/18/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:


yes very close
When the video is finished
ns.time=228.528
and duration=228.66;
So ns.time=duration-0.5 give me good result.
I don't know how flv was created. So this way allow me to find what I
need.
Thank you very much.


2007/1/18, Helen Triolo [EMAIL PROTECTED]:

 Does ns.time trace something close to duration, just not exactly equal
 at the end?  If so, just check for = duration - somesmallamount (maybe
 to do with the buffer size) instead of ==.  Is this a progressive or
 streamed flv, btw?

 I dug up this old flashcomm post from Brandon Krakowsky in case it's any
 use:

  I noticed that as well.  I've never had good luck with
  NetStream.Play.Stop.  I think part of the problem is that
  some FLVs never get to the very end of the file - maybe .5
  seconds before the end.
  The other part of the problem might be the encoder you're
  using.  Flash 8 Encoder vs. Riva vs. Flix.
 
  I avoid the whole thing by monitoring the playhead inside of
  a setInterval or onEnterFrame, and comparing it to the
  totalTime.  This way, I never have to worry about those
  objects not firing.  Once again, I DO run into the problem
  where the playhead doesn't get all the way to the end, so
  tend to look for the playhead to be .5 seconds from the end,
  or more.  Seems to do the trick everytime.  Of course, if you
  can, make sure the videos have a little extra something at
  the end so they don't get cut off.


 Helen

 natalia Vikhtinskaya wrote:

  So as I understand no way to determine that video is finished with
  NetStream
  object?
 
  2007/1/18, Karina Steffens [EMAIL PROTECTED]:
 
 
  Sorry, it's bee a while since I wrote that script, so I forgot to
  mention
  that movie_flv in my code is an AS2 Video Playback component that has
  the
  movie attached to it instead of a simple movie clip. It's located in
 the
  components panel.  You might want to try theVideo.playheadTimeinstead,
  but
  if that doesn't work, you could try using this component instead. Or
  better
  yet, if you're using Flash 8, try the new video component that Muzak
  mentioned (Flv Playback) which has a complete event.
 
  PS: I just saw Helen's post - that's definitely worth a try.
 
  Karina
 
 

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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Burak KALAYCI
Hi,

ns.time returns only timestamps of actual tags in a FLV, which means it will
never return the duration but only the timestamp of the last tag:
http://www.asvguy.com/2005/03/position_of_the.html

Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

- Original Message -
From: Helen Triolo [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 4:51 PM
Subject: Re: [Flashcoders] how to know that thae video is finished?


 Does ns.time trace something close to duration, just not exactly equal
 at the end?  If so, just check for = duration - somesmallamount (maybe
 to do with the buffer size) instead of ==.  Is this a progressive or
 streamed flv, btw?

 I dug up this old flashcomm post from Brandon Krakowsky in case it's any
 use:

  I noticed that as well.  I've never had good luck with
  NetStream.Play.Stop.  I think part of the problem is that
  some FLVs never get to the very end of the file - maybe .5
  seconds before the end.
  The other part of the problem might be the encoder you're
  using.  Flash 8 Encoder vs. Riva vs. Flix.
 
  I avoid the whole thing by monitoring the playhead inside of
  a setInterval or onEnterFrame, and comparing it to the
  totalTime.  This way, I never have to worry about those
  objects not firing.  Once again, I DO run into the problem
  where the playhead doesn't get all the way to the end, so
  tend to look for the playhead to be .5 seconds from the end,
  or more.  Seems to do the trick everytime.  Of course, if you
  can, make sure the videos have a little extra something at
  the end so they don't get cut off.


 Helen

 natalia Vikhtinskaya wrote:

  So as I understand no way to determine that video is finished with
  NetStream
  object?
 

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[Flashcoders] Eclipse and CVS

2007-01-18 Thread Matthew Ganz
hi.

i'm having a problem with CVS in Eclipse. when i choose a project and 'tag as 
version', i can see it in my versions folder. the problem is that other members 
of my team cannot. 

we use the same connection type, our own usernames and passwords, the same 
host, and the same repository paths. 

anyone else experience something like this?

any tips are greatly appreciated. thank you.

matt.
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[Flashcoders] Specifying contentPath for FLVPlayer

2007-01-18 Thread Helen Triolo

Realized this should have its own thread instead of hijacking natalia's:

I can't get the FLVPlayback component to display the streamed videos 
that are working fine with the MediaPlayback component.  For the latter, 
I use


setMedia(rtmp:/LT/myfile.flv)

but there is no setMedia command for FLVPlayback, only contentPath, and 
setting it to the above doesn't work, nor did setting contentPath = 
rtmp://server address/LT/myfile.flv  or rtmp://server 
address/LT/stream/_definst_/myfile.flv  -- the video never shows up.  
Any suggestions?


Helen





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Re: [Flashcoders] GlowFilter and masks

2007-01-18 Thread slangeberg

I think I had luck fixing this by setting the mask through code, rather than
in the timeline.

-Scott

On 1/18/07, Niclas Åberg [EMAIL PROTECTED] wrote:


Hi,

I want to use the GlowFilter on a movie clip containing a mask. However,
when I apply it he filter behaves very weirdly and crops the mask out
of the clip. It works fine for move clips without masks inside them.

Does anyone know what I'm talking about, and know of a workaround or a
custom class that would produce the same result as the GlowFilter?

Cheers,

Niclas


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--

: : ) Scott
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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread natalia Vikhtinskaya

All these codes work well if ns.onStatus==NetStream.Play.Start. But I have
example of video that plays and has the end but never show this status.
I checked and for example function endOfVideoDetector always give me false
even if the video is over. So only withinNSecondsOfEnd work correctly.


2007/1/18, Burak KALAYCI [EMAIL PROTECTED]:


Hi,

ns.time returns only timestamps of actual tags in a FLV, which means it
will
never return the duration but only the timestamp of the last tag:
http://www.asvguy.com/2005/03/position_of_the.html

Best regards,
Burak
www.asvguy.com

Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com

- Original Message -
From: Helen Triolo [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 4:51 PM
Subject: Re: [Flashcoders] how to know that thae video is finished?


 Does ns.time trace something close to duration, just not exactly equal
 at the end?  If so, just check for = duration - somesmallamount (maybe
 to do with the buffer size) instead of ==.  Is this a progressive or
 streamed flv, btw?

 I dug up this old flashcomm post from Brandon Krakowsky in case it's any
 use:

  I noticed that as well.  I've never had good luck with
  NetStream.Play.Stop.  I think part of the problem is that
  some FLVs never get to the very end of the file - maybe .5
  seconds before the end.
  The other part of the problem might be the encoder you're
  using.  Flash 8 Encoder vs. Riva vs. Flix.
 
  I avoid the whole thing by monitoring the playhead inside of
  a setInterval or onEnterFrame, and comparing it to the
  totalTime.  This way, I never have to worry about those
  objects not firing.  Once again, I DO run into the problem
  where the playhead doesn't get all the way to the end, so
  tend to look for the playhead to be .5 seconds from the end,
  or more.  Seems to do the trick everytime.  Of course, if you
  can, make sure the videos have a little extra something at
  the end so they don't get cut off.


 Helen

 natalia Vikhtinskaya wrote:

  So as I understand no way to determine that video is finished with
  NetStream
  object?
 

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Re: [Flashcoders] how to know that thae video is finished?

2007-01-18 Thread Burak KALAYCI
Whatever works for you is good.

My point was this: Instead of duration, you can compare ns.time to the exact
timestamp of the last tag (Of course you need to have that value first).

Best regards,
Burak
www.asvguy.com

- Original Message -
From: natalia Vikhtinskaya [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 6:21 PM
Subject: Re: [Flashcoders] how to know that thae video is finished?


 All these codes work well if ns.onStatus==NetStream.Play.Start. But I have
 example of video that plays and has the end but never show this status.
 I checked and for example function endOfVideoDetector always give me false
 even if the video is over. So only withinNSecondsOfEnd work correctly.


 2007/1/18, Burak KALAYCI [EMAIL PROTECTED]:
 
  Hi,
 
  ns.time returns only timestamps of actual tags in a FLV, which means it
  will
  never return the duration but only the timestamp of the last tag:
  http://www.asvguy.com/2005/03/position_of_the.html
 
  Best regards,
  Burak
  www.asvguy.com
 
  Burak KALAYCI, Manitu Group
  http://www.buraks.com
  http://www.manitugroup.com
 
  - Original Message -
  From: Helen Triolo [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, January 18, 2007 4:51 PM
  Subject: Re: [Flashcoders] how to know that thae video is finished?
 
 
   Does ns.time trace something close to duration, just not exactly equal
   at the end?  If so, just check for = duration - somesmallamount
(maybe
   to do with the buffer size) instead of ==.  Is this a progressive or
   streamed flv, btw?

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[Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread August Gresens

With the Flash IDE, one can publish a standalone projector - native
executable.

This seems to me to just be the standalone player with a SWF file embedded
in it.

Does anyone know how one would accomplish the same thing with Flex? Can this
be done from the Flex IDE or is there a special tool?

Also, is there a way to configure Flex to run builds in the standalone
player rather than launching the default web browser?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread Troy Rollins


On Jan 18, 2007, at 12:04 PM, August Gresens wrote:

Does anyone know how one would accomplish the same thing with Flex?  
Can this

be done from the Flex IDE or is there a special tool?


Zinc can create executables from Flex swfs. Not sure what other tools  
do.


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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RE: [Flashcoders] Specifying contentPath for FLVPlayer

2007-01-18 Thread Karina Steffens
Helen, have you set the FlvPlayback to autoPlay, or told it to play
manually? 
I'm looking at the docs and there seem to be a few ways to load the videos:

my_FLVPlybk.contentPath = rtmp://my_servername/my_application/stream.flv;

my_FLVplybk.load(contentPath:String[, totalTime:Number, isLive:Boolean])

my_FLVplybk.play ([contentPath:String, totalTime:Number, isLive:Boolean]) 

Mind you, I haven't tried any yet...

Karina




 

 -Original Message-
 From: Helen Triolo [mailto:[EMAIL PROTECTED] 
 Sent: 18 January 2007 15:46
 To: Flashcoders Mailing List
 Subject: [Flashcoders] Specifying contentPath for FLVPlayer
 
 Realized this should have its own thread instead of hijacking 
 natalia's:
 
 I can't get the FLVPlayback component to display the streamed 
 videos that are working fine with the MediaPlayback 
 component.  For the latter, I use
 
 setMedia(rtmp:/LT/myfile.flv)
 
 but there is no setMedia command for FLVPlayback, only 
 contentPath, and setting it to the above doesn't work, nor 
 did setting contentPath = rtmp://server 
 address/LT/myfile.flv  or rtmp://server 
 address/LT/stream/_definst_/myfile.flv  -- the video never 
 shows up.  
 Any suggestions?
 
 Helen
 
 
 
 
 
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Re: [Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread R�kos Attila

In the player folder of your Flex install there is a stand-alone Flash
player, which can create projectors (File|Create Projector). And there
are some more options including Zinc and Screenweaver HX.

 Attila

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Re: [Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread Derek Vadneau
Just like the Flash Players before 9, you can create a standalone 
projector EXE using the Flash standalone player. Double-click your SWF 
file. When it opens in the standalone player, click File  Create 
Projector... Then select the name and location to where you want to save 
the EXE file.

The standalone player is the debug version. Afaik, Adobe has not released 
a non-debug standalone player 9 yet.

To open the SWF in the standalone player, in Flex Builder 2 open the 
Properties for your project (right-click on the project folder and click 
Properties, or choose Project  Properties from the root menu). Click on 
the ActionScript Compiler leaf and de-select the checkbox Generate HTML 
wrapper file. Click OK. You'll get a warning that all files in the 
html-template directory will be deleted, just say yes.

Any HTML (and associated) files in the bin directory will remain. To clear 
them out as well, click Project  Clean...


Derek Vadneau

- Original Message - 
From: August Gresens [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 12:04 PM
Subject: [Flashcoders] Deploying Standalone Apps with Flex2


With the Flash IDE, one can publish a standalone projector - native
executable.

This seems to me to just be the standalone player with a SWF file embedded
in it.

Does anyone know how one would accomplish the same thing with Flex? Can 
this
be done from the Flex IDE or is there a special tool?

Also, is there a way to configure Flex to run builds in the standalone
player rather than launching the default web browser?

Thanks,

August


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Re: [Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread August Gresens

That's it! Thanks, August

On 1/18/07, Rákos Attila [EMAIL PROTECTED] wrote:



In the player folder of your Flex install there is a stand-alone Flash
player, which can create projectors (File|Create Projector). And there
are some more options including Zinc and Screenweaver HX.

Attila

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--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Deploying Standalone Apps with Flex2

2007-01-18 Thread August Gresens

Thanks again, just what I was looking for.. AG

On 1/18/07, Derek Vadneau [EMAIL PROTECTED] wrote:


Just like the Flash Players before 9, you can create a standalone
projector EXE using the Flash standalone player. Double-click your SWF
file. When it opens in the standalone player, click File  Create
Projector... Then select the name and location to where you want to save
the EXE file.

The standalone player is the debug version. Afaik, Adobe has not released
a non-debug standalone player 9 yet.

To open the SWF in the standalone player, in Flex Builder 2 open the
Properties for your project (right-click on the project folder and click
Properties, or choose Project  Properties from the root menu). Click on
the ActionScript Compiler leaf and de-select the checkbox Generate HTML
wrapper file. Click OK. You'll get a warning that all files in the
html-template directory will be deleted, just say yes.

Any HTML (and associated) files in the bin directory will remain. To clear
them out as well, click Project  Clean...


Derek Vadneau

- Original Message -
From: August Gresens [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 12:04 PM
Subject: [Flashcoders] Deploying Standalone Apps with Flex2


With the Flash IDE, one can publish a standalone projector - native
executable.

This seems to me to just be the standalone player with a SWF file embedded
in it.

Does anyone know how one would accomplish the same thing with Flex? Can
this
be done from the Flex IDE or is there a special tool?

Also, is there a way to configure Flex to run builds in the standalone
player rather than launching the default web browser?

Thanks,

August


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--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Specifying contentPath for FLVPlayer

2007-01-18 Thread Helen Triolo

Hi Karina,

Thanks for the suggestions.  I saw those different options and can't 
even get the video to show up (let alone play or pause).  I just don't 
know what the right contentPath could be.  This is my simplest test 
case, with input textfield filepath, movieclip go, FLVPlayback component 
flvplayer, and dynamic textfield msg:


go.onRelease = function() {
   flvplayer.play(filepath.text);
   msg.text = 'Trying to play ' + filepath.text + ' in ' + flvplayer;
}

No matter what I type into filepath, I can't get a video showing up in 
flvplayer.  But I could get it to play in MediaPlayback with 
setMedia(rtmp:/LT/myfile.flv) (because the webserver and FCS are on 
the same machine, so no absolute path to fcs necessary).  I think it 
must be some very simple thing, but I can't find the right contentPath 
to make it work.


Helen

Karina Steffens wrote:


Helen, have you set the FlvPlayback to autoPlay, or told it to play
manually? 
I'm looking at the docs and there seem to be a few ways to load the videos:


my_FLVPlybk.contentPath = rtmp://my_servername/my_application/stream.flv;

my_FLVplybk.load(contentPath:String[, totalTime:Number, isLive:Boolean])

my_FLVplybk.play ([contentPath:String, totalTime:Number, isLive:Boolean]) 


Mind you, I haven't tried any yet...

Karina




 


-Original Message-
From: Helen Triolo [mailto:[EMAIL PROTECTED] 
Sent: 18 January 2007 15:46

To: Flashcoders Mailing List
Subject: [Flashcoders] Specifying contentPath for FLVPlayer

Realized this should have its own thread instead of hijacking 
natalia's:


I can't get the FLVPlayback component to display the streamed 
videos that are working fine with the MediaPlayback 
component.  For the latter, I use


setMedia(rtmp:/LT/myfile.flv)

but there is no setMedia command for FLVPlayback, only 
contentPath, and setting it to the above doesn't work, nor 
did setting contentPath = rtmp://server 
address/LT/myfile.flv  or rtmp://server 
address/LT/stream/_definst_/myfile.flv  -- the video never 
shows up.  
Any suggestions?


Helen

   




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[Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread moveup
Ok, don't normally go 'oh' when seeing flash sites, but I like the novel 
way that vector graphics have been used within a 3d environment.

This is great stuff...can anyone tell me how?

Is there a 3d rendering engine behind everything?

http://lab.mathieu-badimon.com/



[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread eka

Hello :)

i don't know the 3D engine used in this application but

1 - you can try to test the openSource 3D framework Sandy for example :
http://www.flashsandy.org/

2 - You can search in the robertpenner web site (3D example) :
http://robertpenner.com/index2.html

3 - You can search in the lab of Andre Mitchelle :
http://lab.andre-michelle.com/

All example can explain you how this web site is do.

EKA+ :)

2007/1/18, [EMAIL PROTECTED] [EMAIL PROTECTED]:


Ok, don't normally go 'oh' when seeing flash sites, but I like the
novel way that vector graphics have been used within a 3d environment.

This is great stuff...can anyone tell me how?

Is there a 3d rendering engine behind everything?

http://lab.mathieu-badimon.com/



[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread haVana

On 1/18/07, eka [EMAIL PROTECTED] wrote:



1 - you can try to test the openSource 3D framework Sandy for example :
http://www.flashsandy.org/

2 - You can search in the robertpenner web site (3D example) :
http://robertpenner.com/index2.html

3 - You can search in the lab of Andre Mitchelle :
http://lab.andre-michelle.com/



right but don't forget the (imho) best one

http://blog.noventaynueve.com/papervision
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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread eka

Hello :)

The warped text used the technik of Peter Hall (
http://www.peterjoel.com/blog/) with this tools to creates fx on a movieclip
draw api :)

EKA+ :)



2007/1/18, eka [EMAIL PROTECTED]:


Hello :)

i don't know the 3D engine used in this application but

1 - you can try to test the openSource 3D framework Sandy for example :
http://www.flashsandy.org/

2 - You can search in the robertpenner web site (3D example) :
http://robertpenner.com/index2.html

3 - You can search in the lab of Andre Mitchelle :
http://lab.andre-michelle.com/

All example can explain you how this web site is do.

EKA+ :)

2007/1/18, [EMAIL PROTECTED]  [EMAIL PROTECTED]:

 Ok, don't normally go 'oh' when seeing flash sites, but I like the
 novel way that vector graphics have been used within a 3d environment.

 This is great stuff...can anyone tell me how?

 Is there a 3d rendering engine behind everything?

 http://lab.mathieu-badimon.com/



 [e] jbach at bitstream.ca
 [c] 416.668.0034
 [w] www.bitstream.ca
 
 ...all improvisation is life in search of a style.
  - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread eka

Hello :)

the best ? it's a very good project yes but the best ? ;) For the moment
this framework is in a private beta... for me an openSource library must be
public between the version 0 and the final version ;) For the moment i have
not read the scripts... i prefere wait to speak about this library :)

PS : sorry for my english... ;)


EKA+ :)

2007/1/18, eka [EMAIL PROTECTED]:


Hello :)

The warped text used the technik of Peter Hall (
http://www.peterjoel.com/blog/) with this tools to creates fx on a
movieclip draw api :)

EKA+ :)



2007/1/18, eka [EMAIL PROTECTED]:

 Hello :)

 i don't know the 3D engine used in this application but

 1 - you can try to test the openSource 3D framework Sandy for example :
 http://www.flashsandy.org/

 2 - You can search in the robertpenner web site (3D example) : 
http://robertpenner.com/index2.html


 3 - You can search in the lab of Andre Mitchelle :
 http://lab.andre-michelle.com/

 All example can explain you how this web site is do.

 EKA+ :)

 2007/1/18, [EMAIL PROTECTED]  [EMAIL PROTECTED]:
 
  Ok, don't normally go 'oh' when seeing flash sites, but I like the
  novel way that vector graphics have been used within a 3d environment.
 
  This is great stuff...can anyone tell me how?
 
  Is there a 3d rendering engine behind everything?
 
  http://lab.mathieu-badimon.com/
 
 
 
  [e] jbach at bitstream.ca
  [c] 416.668.0034
  [w] www.bitstream.ca
  
  ...all improvisation is life in search of a style.
   - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread haVana

On 1/18/07, eka [EMAIL PROTECTED] wrote:



the best ? it's a very good project yes but the best ? ;)



didn't want to offend anybody :)


For the moment

this framework is in a private beta... for me an openSource library must
be
public between the version 0 and the final version ;) For the moment i
have
not read the scripts... i prefere wait to speak about this library :)



man :)

here it is!

http://svn1.cvsdude.com/osflash/papervision3d/
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[Flashcoders] RE: FLVPLAYBACK COMPONENT

2007-01-18 Thread Dan Styles

I had a problem like this recently
Try without the .flv part... you may not need the extension when using Flash
Media Server

also check this:
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=15catid=578threadid=1228512enterthread=y
and this:
http://livedocs.macromedia.com/flash/8/main/3495.html

QUOTE:
I recently went through this difficulty with Flash Media Server 2 (not the
earlier FCS), in order to get the FLV Playback component to stream videos
using FMS2 from another folder not under the default applications folder,
you'll need to map a virtual directory by altering vHost.xml kept in this
location: Flash Media Server 2/conf/_defaultRoot_/_defaultVHost_/vHost.xml

In vHost.xml there is a tag VirtualDirectory and under that Streams.

When you add a virtual directory to FMS2 you should add to the streams tag
something like this:

VirtualDirectory
Streamsbar;C:\streams/Streams
VirtualDirectory

Then you'll need to add a folder under the default applications directory of
FMS (or whatever custom applications directory you're using) with whatever
name you choose (say for example foo), then make sure you place the
main.asc for the FLVPlayback component which ships with Flash 8 in this new
folder, you can find this main.asc file in the location given in the doc
above. No streams should go in this foo folder, and no extra subfolders
are needed here, but your streams (in this example) should be located at
c:\streams

Then when playing back a .flv (called, for example yourVid.flv) using the
FLVPlayback component, the contentPath should be something like this:

rtmp://localhost/foo/bar/yourVid.flv

FMS connects first to localhost (or whatever IP the streaming server is
located), then checks the app name foo,finding it, it then looks for a
virtual mapping, if any, in this case bar, then finding the path mapped
out in the vHost.xml to C:\streams it gets the flv file yourVid.flv from
the folder c:\streams.

END QUOTE


YOU WROTE:
I can't get the FLVPlayback component to display the streamed videos
that are working fine with the MediaPlayback component.  For the latter,
I use

setMedia(rtmp:/LT/myfile.flv)

but there is no setMedia command for FLVPlayback, only contentPath, and
setting it to the above doesn't work, nor did setting contentPath =
rtmp://server address/LT/myfile.flv  or rtmp://server
address/LT/stream/_definst_/myfile.flv  -- the video never shows up.
Any suggestions?

Helen
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Re: [Flashcoders] how to know that thae video is finished? usingFLVPlayback

2007-01-18 Thread Muzak
Heya Helen,

You're correct, they're still there ;-)
I was looking in the Classes directory for the as files themselves, without 
checking the components panel in the Flash IDE so 
assumed mx.controls.MediaDisplay was replaced by the FLVPlayback.

Have you tried setting the isLive property to true before setting the 
contentPath?

Also make sure to install the FLVPlayback update as it fixes some issues with 
streaming FLV's from FMS.
http://www.adobe.com/support/flash/downloads.html
http://download.macromedia.com/pub/flash/updates/flvplayback/flvplayback_1_0_1.zip

technote (mostly goes on about SMIL though):
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=3acdb2ff

And one last thing, try leaving off the extension (.flv) when streaming from 
FMS.
Haven't done anything with streaming video in a long time, so not sure about 
that one..

regards,
Muzak

- Original Message - 
From: Helen Triolo [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 2:12 PM
Subject: Re: [Flashcoders] how to know that thae video is finished? 
usingFLVPlayback


 The MediaPlayback components do still exist -- they're just listed in the 
 Flash 6-7 folder in the components window.  I wanted to 
 use FLVPlayback for a recent video project but I can't get it to display the 
 streamed videos that are working fine with the 
 MediaPlayback component.  For the latter, I use

 setMedia(rtmp:/LT/myfile.flv)

 but there is no setMedia command for FLVPlayback, only contentPath, and 
 setting it to the above doesn't work, nor did setting 
 contentPath = rtmp://server address/LT/myfile.flv  or rtmp://server 
 address/LT/stream/_definst_/myfile.flv  -- any 
 suggestions?

 Helen

 Muzak wrote:

Flash 8 has a new (and improved) Video component
mx.controls.MediaDisplay no longer exists in Flash 8 and is replaced with 
mx.video.FLVPlayback
http://livedocs.macromedia.com/flash/8/main/3477.html

FLVPlayback component has a complete event:
http://livedocs.macromedia.com/flash/8/main/3537.html

regards,
Muzak

- Original Message - 
From: Karina Steffens [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 1:23 PM
Subject: RE: [Flashcoders] how to know that thae video is finished?



Isn't it amazing that Adobe/MM never bothered setting up a simple
onStopMovie event?...



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Re: [Flashcoders] Using XRay

2007-01-18 Thread slangeberg

John,

I spoke too soon. I do still have an Fla where things are not displaying
correctly in the .swf.

I followed these directions and have the following output:

(45) Connections: true | true
(78) Connections: false | false

Things only look correct when I do not 'export to first frame' (instance in
library). Of course, the connection doesn't work, though!

I'm guessing the following is generated in your code, as I don't see it in
your class package?:

_global.com.blitzagency.xray.Xray

-Scott


On 1/16/07, John Grden [EMAIL PROTECTED] wrote:


ifyou get true|true, that means the logger and controller LC connections
were made successfully.

Are you using it in an FLA by chance?  If so, find Xray in the library,
right click and choose linkageID - don't have hit export in first frame.
Then, if it's not on stage, put it on stage.

Then, in frame one, use:

_global.com.blitzagency.xray.Xray.initConnections();

That might do it.

On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:

 So, anyone ever see the XRay Connector component kill their app? I get
the
 following message, but nothing else:

 (75) Connections: true | true

 This application is a bit complex, loads external swf modules and
 associates
 classes with those.

 Thanks,

 -Scott

 On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
 
  all downloads:
  http://www.osflash.org/xray#downloads
 
  Latest interface:
 
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
 
  Connector:
 
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
 
  Just doubleclick to install the mxp, then you'll see xray in your
  components
  panel. You can drag it into your library and leave it or put it on
stage
  for
  a quick/dirty FPS meter
 
  hth,
 
  jpg
 
  On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
  
   I've seen lots of people posting about XRay lately, but I haven't
had
  luck
   with it, yet.
  
   I do have the executable running, but I don't have the Connector to
 the
   Flash IDE. Can anyone post a link to download that? I have not been
 able
   to
   find it!
  
   : : ) Scott
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  --
  [  JPG  ]
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 --

 : : ) Scott
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--
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--

: : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

ok, now add this to your timeline/class :

_global.com.blitzagency.xray.Xray.initConnections();

this will init the connections and you should be up and running

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


John,

I spoke too soon. I do still have an Fla where things are not displaying
correctly in the .swf.

I followed these directions and have the following output:

(45) Connections: true | true
(78) Connections: false | false

Things only look correct when I do not 'export to first frame' (instance
in
library). Of course, the connection doesn't work, though!

I'm guessing the following is generated in your code, as I don't see it in
your class package?:

_global.com.blitzagency.xray.Xray

-Scott


On 1/16/07, John Grden [EMAIL PROTECTED] wrote:

 ifyou get true|true, that means the logger and controller LC connections
 were made successfully.

 Are you using it in an FLA by chance?  If so, find Xray in the library,
 right click and choose linkageID - don't have hit export in first frame.
 Then, if it's not on stage, put it on stage.

 Then, in frame one, use:

 _global.com.blitzagency.xray.Xray.initConnections();

 That might do it.

 On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
 
  So, anyone ever see the XRay Connector component kill their app? I get
 the
  following message, but nothing else:
 
  (75) Connections: true | true
 
  This application is a bit complex, loads external swf modules and
  associates
  classes with those.
 
  Thanks,
 
  -Scott
 
  On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
  
   all downloads:
   http://www.osflash.org/xray#downloads
  
   Latest interface:
  
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
  
   Connector:
  
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
  
   Just doubleclick to install the mxp, then you'll see xray in your
   components
   panel. You can drag it into your library and leave it or put it on
 stage
   for
   a quick/dirty FPS meter
  
   hth,
  
   jpg
  
   On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
   
I've seen lots of people posting about XRay lately, but I haven't
 had
   luck
with it, yet.
   
I do have the executable running, but I don't have the Connector
to
  the
Flash IDE. Can anyone post a link to download that? I have not
been
  able
to
find it!
   
: : ) Scott
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Re: [Flashcoders] Using XRay

2007-01-18 Thread slangeberg

Now it's printing (still not publishing correctly):

(39) Connections: true | true
(71) Connections: false | false

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:


ok, now add this to your timeline/class :

_global.com.blitzagency.xray.Xray.initConnections();

this will init the connections and you should be up and running

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:

 John,

 I spoke too soon. I do still have an Fla where things are not displaying
 correctly in the .swf.

 I followed these directions and have the following output:

 (45) Connections: true | true
 (78) Connections: false | false

 Things only look correct when I do not 'export to first frame' (instance
 in
 library). Of course, the connection doesn't work, though!

 I'm guessing the following is generated in your code, as I don't see it
in
 your class package?:

 _global.com.blitzagency.xray.Xray

 -Scott


 On 1/16/07, John Grden [EMAIL PROTECTED] wrote:
 
  ifyou get true|true, that means the logger and controller LC
connections
  were made successfully.
 
  Are you using it in an FLA by chance?  If so, find Xray in the
library,
  right click and choose linkageID - don't have hit export in first
frame.
  Then, if it's not on stage, put it on stage.
 
  Then, in frame one, use:
 
  _global.com.blitzagency.xray.Xray.initConnections();
 
  That might do it.
 
  On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
  
   So, anyone ever see the XRay Connector component kill their app? I
get
  the
   following message, but nothing else:
  
   (75) Connections: true | true
  
   This application is a bit complex, loads external swf modules and
   associates
   classes with those.
  
   Thanks,
  
   -Scott
  
   On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
   
all downloads:
http://www.osflash.org/xray#downloads
   
Latest interface:
   
   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
   
Connector:
   
   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
   
Just doubleclick to install the mxp, then you'll see xray in your
components
panel. You can drag it into your library and leave it or put it on
  stage
for
a quick/dirty FPS meter
   
hth,
   
jpg
   
On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:

 I've seen lots of people posting about XRay lately, but I
haven't
  had
luck
 with it, yet.

 I do have the executable running, but I don't have the Connector
 to
   the
 Flash IDE. Can anyone post a link to download that? I have not
 been
   able
 to
 find it!

 : : ) Scott
 ___
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

?? 2 x's that's weird.  Do you have Xray connector loading 2x's (one in the
library, another in an external SWF)?

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


Now it's printing (still not publishing correctly):

(39) Connections: true | true
(71) Connections: false | false

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:

 ok, now add this to your timeline/class :

 _global.com.blitzagency.xray.Xray.initConnections();

 this will init the connections and you should be up and running

 On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
 
  John,
 
  I spoke too soon. I do still have an Fla where things are not
displaying
  correctly in the .swf.
 
  I followed these directions and have the following output:
 
  (45) Connections: true | true
  (78) Connections: false | false
 
  Things only look correct when I do not 'export to first frame'
(instance
  in
  library). Of course, the connection doesn't work, though!
 
  I'm guessing the following is generated in your code, as I don't see
it
 in
  your class package?:
 
  _global.com.blitzagency.xray.Xray
 
  -Scott
 
 
  On 1/16/07, John Grden [EMAIL PROTECTED] wrote:
  
   ifyou get true|true, that means the logger and controller LC
 connections
   were made successfully.
  
   Are you using it in an FLA by chance?  If so, find Xray in the
 library,
   right click and choose linkageID - don't have hit export in first
 frame.
   Then, if it's not on stage, put it on stage.
  
   Then, in frame one, use:
  
   _global.com.blitzagency.xray.Xray.initConnections();
  
   That might do it.
  
   On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
   
So, anyone ever see the XRay Connector component kill their app? I
 get
   the
following message, but nothing else:
   
(75) Connections: true | true
   
This application is a bit complex, loads external swf modules and
associates
classes with those.
   
Thanks,
   
-Scott
   
On 9/28/06, John Grden [EMAIL PROTECTED] wrote:

 all downloads:
 http://www.osflash.org/xray#downloads

 Latest interface:


   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw

 Connector:


   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw

 Just doubleclick to install the mxp, then you'll see xray in
your
 components
 panel. You can drag it into your library and leave it or put it
on
   stage
 for
 a quick/dirty FPS meter

 hth,

 jpg

 On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
 
  I've seen lots of people posting about XRay lately, but I
 haven't
   had
 luck
  with it, yet.
 
  I do have the executable running, but I don't have the
Connector
  to
the
  Flash IDE. Can anyone post a link to download that? I have not
  been
able
  to
  find it!
 
  : : ) Scott
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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--
   
: : ) Scott
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  --
 
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Re: [Flashcoders] Using XRay

2007-01-18 Thread slangeberg

I am loading an external swf, but that one does not contain the Xray
connector.

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:


?? 2 x's that's weird.  Do you have Xray connector loading 2x's (one in
the
library, another in an external SWF)?

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:

 Now it's printing (still not publishing correctly):

 (39) Connections: true | true
 (71) Connections: false | false

 -Scott

 On 1/18/07, John Grden [EMAIL PROTECTED] wrote:
 
  ok, now add this to your timeline/class :
 
  _global.com.blitzagency.xray.Xray.initConnections();
 
  this will init the connections and you should be up and running
 
  On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
  
   John,
  
   I spoke too soon. I do still have an Fla where things are not
 displaying
   correctly in the .swf.
  
   I followed these directions and have the following output:
  
   (45) Connections: true | true
   (78) Connections: false | false
  
   Things only look correct when I do not 'export to first frame'
 (instance
   in
   library). Of course, the connection doesn't work, though!
  
   I'm guessing the following is generated in your code, as I don't see
 it
  in
   your class package?:
  
   _global.com.blitzagency.xray.Xray
  
   -Scott
  
  
   On 1/16/07, John Grden [EMAIL PROTECTED] wrote:
   
ifyou get true|true, that means the logger and controller LC
  connections
were made successfully.
   
Are you using it in an FLA by chance?  If so, find Xray in the
  library,
right click and choose linkageID - don't have hit export in first
  frame.
Then, if it's not on stage, put it on stage.
   
Then, in frame one, use:
   
_global.com.blitzagency.xray.Xray.initConnections();
   
That might do it.
   
On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:

 So, anyone ever see the XRay Connector component kill their app?
I
  get
the
 following message, but nothing else:

 (75) Connections: true | true

 This application is a bit complex, loads external swf modules
and
 associates
 classes with those.

 Thanks,

 -Scott

 On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
 
  all downloads:
  http://www.osflash.org/xray#downloads
 
  Latest interface:
 
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
 
  Connector:
 
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
 
  Just doubleclick to install the mxp, then you'll see xray in
 your
  components
  panel. You can drag it into your library and leave it or put
it
 on
stage
  for
  a quick/dirty FPS meter
 
  hth,
 
  jpg
 
  On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
  
   I've seen lots of people posting about XRay lately, but I
  haven't
had
  luck
   with it, yet.
  
   I do have the executable running, but I don't have the
 Connector
   to
 the
   Flash IDE. Can anyone post a link to download that? I have
not
   been
 able
   to
   find it!
  
   : : ) Scott
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
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   --
  
   : : ) Scott
   

[Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Patrick Matte | BLITZ
In AS2, is it possible to override the _xscale and _yscale setter in a
subclass of MovieClip ?
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RE: [Flashcoders] Restoring class from .aso

2007-01-18 Thread Mike Pearce
Thanks Thomas.

Mike

Mike Pearce
Nectarine  +61 3 9687 7820
www.nectarine.com.au

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas
Fowler
Sent: Wednesday, 17 January 2007 4:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Restoring class from .aso

This last post may help you... might be worth a look...

http://www.actionscript.org/forums/showthread.php3?t=96538

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Re: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Thomas Fowler
Why not just make a getter and setter called XScale and a getter and setter 
called YScale in your subclass each returning and setting their respective 
values?


- Original Message -
From: Patrick Matte | BLITZ [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 5:33 PM
Subject: [Flashcoders] Override _xscale and _yscale  setter in AS2

In AS2, is it possible to override the _xscale and _yscale setter in a
subclass of MovieClip ?
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Re: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread eka

Hello :)

Yes you can :) Try this code (not tested)


class Test1 extends MovieClip
{

/**
 * Constructor
 */
function Test1()
{

}

   public function get _xscale ():Number
   {
return _xscale_ ;
   }

   public function set _yscale( value:Number ):Void
   {
  __xscale__ = value ;
 // your code :)
   }

   private var _xscale_ = MovieClip.prototype._xscale ;

}

I use this technik in LUnAS the extension of VEGAS my framework OpenSource
with the enabled property... it's possible it's work with the _xscale
property.

NB 1 : Vegas project : http://vegas.riaforge.org/
NB 2 : the AbstractComponent class in LunAS with this hack over the enabled
property :
http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/components/AbstractComponent.as



EKA+ :)




2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:


In AS2, is it possible to override the _xscale and _yscale setter in a
subclass of MovieClip ?
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Re: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread eka

if you overrides the properties the problem is to keep the resize effect on
the movieclip ?

EKA+ :)

2007/1/19, Thomas Fowler [EMAIL PROTECTED]:


Why not just make a getter and setter called XScale and a getter and
setter
called YScale in your subclass each returning and setting their respective
values?

- Original Message -
From: Patrick Matte | BLITZ [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 18, 2007 5:33 PM
Subject: [Flashcoders] Override _xscale and _yscale  setter in AS2

In AS2, is it possible to override the _xscale and _yscale setter in a
subclass of MovieClip ?
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RE: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Patrick Matte | BLITZ
See I have a component which sets some movieClips _xscale and _yscale.

It works fine with MovieClip that contain vector graphics because they
scale nicely.

But with bitmap Graphics, scaling looks bad.

So I wanted to extend the movieClip class and override the _xscale and
_yscale setters so that instead of having the actual clip scale, a
smooth bimapData would be drawn at the new scale.



BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte | BLITZ
Sent: Thursday, January 18, 2007 3:33 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Override _xscale and _yscale setter in AS2

In AS2, is it possible to override the _xscale and _yscale setter in a
subclass of MovieClip ?
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RE: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Steven Sacks | BLITZ
You can do it with enabled, but you can't with _xscale or _yscale.

You have to use a watcher to catch it and return oldVal.


BLITZ | Steven Sacks - 310-551-0200 x209
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of eka
 Sent: Thursday, January 18, 2007 3:50 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Override _xscale and _yscale setter in AS2
 
 Hello :)
 
 Yes you can :) Try this code (not tested)
 
 
 class Test1 extends MovieClip
 {
 
  /**
   * Constructor
   */
  function Test1()
  {
 
  }
 
 public function get _xscale ():Number
 {
  return _xscale_ ;
 }
 
 public function set _yscale( value:Number ):Void
 {
__xscale__ = value ;
   // your code :)
 }
 
 private var _xscale_ = MovieClip.prototype._xscale ;
 
 }
 
 I use this technik in LUnAS the extension of VEGAS my 
 framework OpenSource with the enabled property... it's 
 possible it's work with the _xscale property.
 
 NB 1 : Vegas project : http://vegas.riaforge.org/ NB 2 : the 
 AbstractComponent class in LunAS with this hack over the 
 enabled property :
 http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/comp
 onents/AbstractComponent.as
 
 
 
 EKA+ :)
 
 
 
 
 2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:
 
  In AS2, is it possible to override the _xscale and _yscale 
 setter in a 
  subclass of MovieClip ?
  ___
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RE: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Patrick Matte | BLITZ
No I've tried that but it doesn't work unfortunately, I've also
overridden the enabled setter before but the _xscale and _yscale setters
seem to be different from the enabled setter.

What I want to do is not scale the movieClip at all and scale redraw a
bitmapData inside of it.

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: Thursday, January 18, 2007 3:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Override _xscale and _yscale setter in AS2

Hello :)

Yes you can :) Try this code (not tested)


class Test1 extends MovieClip
{

 /**
  * Constructor
  */
 function Test1()
 {

 }

public function get _xscale ():Number
{
 return _xscale_ ;
}

public function set _yscale( value:Number ):Void
{
   __xscale__ = value ;
  // your code :)
}

private var _xscale_ = MovieClip.prototype._xscale ;

}

I use this technik in LUnAS the extension of VEGAS my framework
OpenSource
with the enabled property... it's possible it's work with the _xscale
property.

NB 1 : Vegas project : http://vegas.riaforge.org/
NB 2 : the AbstractComponent class in LunAS with this hack over the
enabled
property :
http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/components/Abs
tractComponent.as



EKA+ :)




2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:

 In AS2, is it possible to override the _xscale and _yscale setter in a
 subclass of MovieClip ?
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Patrick Matte | BLITZ
It seems like you can't watch _xscale and _yscale

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Sacks | BLITZ
Sent: Thursday, January 18, 2007 4:16 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Override _xscale and _yscale setter in AS2

You can do it with enabled, but you can't with _xscale or _yscale.

You have to use a watcher to catch it and return oldVal.


BLITZ | Steven Sacks - 310-551-0200 x209
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of eka
 Sent: Thursday, January 18, 2007 3:50 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Override _xscale and _yscale setter in AS2
 
 Hello :)
 
 Yes you can :) Try this code (not tested)
 
 
 class Test1 extends MovieClip
 {
 
  /**
   * Constructor
   */
  function Test1()
  {
 
  }
 
 public function get _xscale ():Number
 {
  return _xscale_ ;
 }
 
 public function set _yscale( value:Number ):Void
 {
__xscale__ = value ;
   // your code :)
 }
 
 private var _xscale_ = MovieClip.prototype._xscale ;
 
 }
 
 I use this technik in LUnAS the extension of VEGAS my 
 framework OpenSource with the enabled property... it's 
 possible it's work with the _xscale property.
 
 NB 1 : Vegas project : http://vegas.riaforge.org/ NB 2 : the 
 AbstractComponent class in LunAS with this hack over the 
 enabled property :
 http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/comp
 onents/AbstractComponent.as
 
 
 
 EKA+ :)
 
 
 
 
 2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:
 
  In AS2, is it possible to override the _xscale and _yscale 
 setter in a 
  subclass of MovieClip ?
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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RE: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Patrick Matte | BLITZ
Anybody has any other idea ?

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte | BLITZ
Sent: Thursday, January 18, 2007 4:19 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Override _xscale and _yscale setter in AS2

No I've tried that but it doesn't work unfortunately, I've also
overridden the enabled setter before but the _xscale and _yscale setters
seem to be different from the enabled setter.

What I want to do is not scale the movieClip at all and scale redraw a
bitmapData inside of it.

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: Thursday, January 18, 2007 3:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Override _xscale and _yscale setter in AS2

Hello :)

Yes you can :) Try this code (not tested)


class Test1 extends MovieClip
{

 /**
  * Constructor
  */
 function Test1()
 {

 }

public function get _xscale ():Number
{
 return _xscale_ ;
}

public function set _yscale( value:Number ):Void
{
   __xscale__ = value ;
  // your code :)
}

private var _xscale_ = MovieClip.prototype._xscale ;

}

I use this technik in LUnAS the extension of VEGAS my framework
OpenSource
with the enabled property... it's possible it's work with the _xscale
property.

NB 1 : Vegas project : http://vegas.riaforge.org/
NB 2 : the AbstractComponent class in LunAS with this hack over the
enabled
property :
http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/components/Abs
tractComponent.as



EKA+ :)




2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:

 In AS2, is it possible to override the _xscale and _yscale setter in a
 subclass of MovieClip ?
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
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[Flashcoders] FLASH REMOTING HELP!!!

2007-01-18 Thread [p e r c e p t i c o n]

I've been struggling with this all week and really need some help...

i'm trying to call a method in a servlet (java) and can't seen to call that
method nor get a response back into flashi know it can be done, but
don't know the nuances of remoting enough to pull it off...can anyone point
me in the right direction?

thanks in advance
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[Flashcoders] advantages of EventDispatcher over AsBroadcaster

2007-01-18 Thread Reuben Stanton
I have used both extensively and find that AsBroadcaster allows me to  
do the same thing in fewer lines of code, yet there seems to be a  
general preference in the flash community to use EventDispatcher.


Is there any particular reason to use one or the other?


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Re: [Flashcoders] advantages of EventDispatcher over AsBroadcaster

2007-01-18 Thread T. Michael Keesey

The two are pretty much the same, except for one big thing:
EventDispatcher allows you to distinguish between types of events.
AsBroadcaster just says, Hey, there's been an update, while
EventDispatcher gives detailed information (in an Event object) about
exactly what that event was and only notifies the listeners which are
listening to that type of event.

Another advantage to using EventDispatcher is that EventDispatcher is
heavily integrated into ActionScript 3.0, to the point that at least
half the classes you'll encounter are dispatchers. Every single
display object (movie clips, buttons, components, etc.) is a
dispatcher, some with dozens of types of events (mouseMove, load,
enterFrame, etc.). AsBroadcaster, on the other hand, is deprecated.

On 1/18/07, Reuben Stanton [EMAIL PROTECTED] wrote:

I have used both extensively and find that AsBroadcaster allows me to
do the same thing in fewer lines of code, yet there seems to be a
general preference in the flash community to use EventDispatcher.

Is there any particular reason to use one or the other?


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--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
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Parry  Carney: http://parryandcarney.com
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Re: [Flashcoders] FLASH REMOTING HELP!!!

2007-01-18 Thread John VanHorn

yes i can...

http://kevinlangdon.com/serviceCapture/

On 1/18/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:


I've been struggling with this all week and really need some help...

i'm trying to call a method in a servlet (java) and can't seen to call
that
method nor get a response back into flashi know it can be done, but
don't know the nuances of remoting enough to pull it off...can anyone
point
me in the right direction?

thanks in advance
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--
John Van Horn
[EMAIL PROTECTED]
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Re: [Flashcoders] Using XRay

2007-01-18 Thread John Grden

can you send me the project offlist to look at?

On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:


I am loading an external swf, but that one does not contain the Xray
connector.

-Scott

On 1/18/07, John Grden [EMAIL PROTECTED] wrote:

 ?? 2 x's that's weird.  Do you have Xray connector loading 2x's (one in
 the
 library, another in an external SWF)?

 On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
 
  Now it's printing (still not publishing correctly):
 
  (39) Connections: true | true
  (71) Connections: false | false
 
  -Scott
 
  On 1/18/07, John Grden [EMAIL PROTECTED] wrote:
  
   ok, now add this to your timeline/class :
  
   _global.com.blitzagency.xray.Xray.initConnections();
  
   this will init the connections and you should be up and running
  
   On 1/18/07, slangeberg [EMAIL PROTECTED] wrote:
   
John,
   
I spoke too soon. I do still have an Fla where things are not
  displaying
correctly in the .swf.
   
I followed these directions and have the following output:
   
(45) Connections: true | true
(78) Connections: false | false
   
Things only look correct when I do not 'export to first frame'
  (instance
in
library). Of course, the connection doesn't work, though!
   
I'm guessing the following is generated in your code, as I don't
see
  it
   in
your class package?:
   
_global.com.blitzagency.xray.Xray
   
-Scott
   
   
On 1/16/07, John Grden [EMAIL PROTECTED] wrote:

 ifyou get true|true, that means the logger and controller LC
   connections
 were made successfully.

 Are you using it in an FLA by chance?  If so, find Xray in the
   library,
 right click and choose linkageID - don't have hit export in
first
   frame.
 Then, if it's not on stage, put it on stage.

 Then, in frame one, use:

 _global.com.blitzagency.xray.Xray.initConnections();

 That might do it.

 On 1/16/07, slangeberg [EMAIL PROTECTED] wrote:
 
  So, anyone ever see the XRay Connector component kill their
app?
 I
   get
 the
  following message, but nothing else:
 
  (75) Connections: true | true
 
  This application is a bit complex, loads external swf modules
 and
  associates
  classes with those.
 
  Thanks,
 
  -Scott
 
  On 9/28/06, John Grden [EMAIL PROTECTED] wrote:
  
   all downloads:
   http://www.osflash.org/xray#downloads
  
   Latest interface:
  
  
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/interface/Flex/Xray.zip?format=raw
  
   Connector:
  
  
 

   
  
 

http://mirror1.cvsdude.com/trac/osflash/xray/browser/downloads/connector/xray_conn_1.6.1.mxp?format=raw
  
   Just doubleclick to install the mxp, then you'll see xray in
  your
   components
   panel. You can drag it into your library and leave it or put
 it
  on
 stage
   for
   a quick/dirty FPS meter
  
   hth,
  
   jpg
  
   On 9/28/06, slangeberg [EMAIL PROTECTED] wrote:
   
I've seen lots of people posting about XRay lately, but I
   haven't
 had
   luck
with it, yet.
   
I do have the executable running, but I don't have the
  Connector
to
  the
Flash IDE. Can anyone post a link to download that? I have
 not
been
  able
to
find it!
   
: : ) Scott
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   --
   [  JPG  ]
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  --
 
  : : ) Scott
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Re: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Shang

Interesting question!

I've tried a bit.

class MyMc extends MovieClip{
public function MyMc(){
trace(I'm on!);
}
public function set _xscale(xs){
super(xs);
_root.doBitmap(this);
}
public function set _yscale(ys){
super(ys);
_root.doBitmap(this);
}
}

My idea is that you only need to capture the setter part, that's when
the movieclip changes size. Then you call you bitmap function. The
super calls keeps the movilip scales intact.

Cheers!

/*
http://www.flashrevolution.net
*/

On 1/19/07, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote:

Anybody has any other idea ?

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte | BLITZ
Sent: Thursday, January 18, 2007 4:19 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Override _xscale and _yscale setter in AS2

No I've tried that but it doesn't work unfortunately, I've also
overridden the enabled setter before but the _xscale and _yscale setters
seem to be different from the enabled setter.

What I want to do is not scale the movieClip at all and scale redraw a
bitmapData inside of it.

BLITZ | Patrick Matte - 310-551-0200 x214


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eka
Sent: Thursday, January 18, 2007 3:50 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Override _xscale and _yscale setter in AS2

Hello :)

Yes you can :) Try this code (not tested)


class Test1 extends MovieClip
{

/**
 * Constructor
 */
function Test1()
{

}

   public function get _xscale ():Number
   {
return _xscale_ ;
   }

   public function set _yscale( value:Number ):Void
   {
  __xscale__ = value ;
 // your code :)
   }

   private var _xscale_ = MovieClip.prototype._xscale ;

}

I use this technik in LUnAS the extension of VEGAS my framework
OpenSource
with the enabled property... it's possible it's work with the _xscale
property.

NB 1 : Vegas project : http://vegas.riaforge.org/
NB 2 : the AbstractComponent class in LunAS with this hack over the
enabled
property :
http://svn.riaforge.org/vegas/AS2/trunk/src/lunas/display/components/Abs
tractComponent.as



EKA+ :)




2007/1/19, Patrick Matte | BLITZ [EMAIL PROTECTED]:

 In AS2, is it possible to override the _xscale and _yscale setter in a
 subclass of MovieClip ?
 ___
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Re: [Flashcoders] mc preloader

2007-01-18 Thread JOR

Take a look at the MovieClipLoader class in the help docs.


James O'Reilly  —  Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train



Mike Dunlop wrote:

Hi everyone,

I have a question that is probably easy for you guys. How can i get a  
preloader into the following ?



mc.createEmptyMovieClip(img, 10);
mc.img.loadMovie(some_image_path);
mc.onEnterFrame = function() {
 

// want to put a preloader bar/circle/something to show the load  
progress on
// on the image loading into mc.img   


}

Thanks a bunch as always!
   


.
Mike Dunlop
// Droplab
[ e ] [EMAIL PROTECTED]


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Re[2]: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Iv
Hello Patrick,

PMB Anybody has any other idea ?

owerriding or watch of properties is impossible.

Don't use extending. Use composition:

class Test1 {

 private var __mc:MovieClip;
 public function Test1(mc:MovieClip){
  this.__mc= mc
 }

 public function get _xscale ():Number {
  return this.__mc._xscale;
 }

 . etc

}



-- 
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com

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Re: [Flashcoders] Q;3D vector based site...how done?

2007-01-18 Thread haVana

On 1/18/07, eka [EMAIL PROTECTED] wrote:



For the moment I begin an little extension in VEGAS my OpenSource
framework
with geometric tools ... i don't compare my work with the other 3D
libraries. PEGAS my drawing extension of VEGAS it's just a tool to creates
rich applications but it's possible i insert 3D tools in the future in the
AS3 version.

Vegas project page http://vegas.riaforge.org/ or
http://code.google.com/p/vegas/ or http://www.osflash.org/vegas




Great  work, thank you!!!
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