Re: [Flashcoders] flash.media.Camera.setMode Freeze SWF

2007-03-14 Thread Anthony Lee

Hi Luciano,

It sets the pixel width, pixel height and framerate for the camera
it's called on. ie. What the data is grabbed at. How you choose to
preset it is something else.

For example:

var cam:Camera = Camera.get();
cam.setMode(320, 240, 20);

But it's a bit more complicated than that because the camera generally
has preset modes so Flash attempts to find the one closest to your
request, giving preference to the framerate.

Does it freeze your machine? What are your specs?

Anthony
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RE: [Flashcoders] correct way to set onRease of an arbitrary button

2007-03-14 Thread Nimrod Huberman
You can set pointer to the question class in the button, and use it later in
function .
Use this code in the your question class:
answerButton.handleBy = this;
answerButton.onRelease = function() { handleBy.GiveAnswer(aNum);}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent: Monday, March 12, 2007 8:14 PM
To: Flash Coders
Subject: [Flashcoders] correct way to set onRease of an arbitrary button

(Putting aside whether or not this is best practice design, as I'm just 
trying to get my head around this.)

I've put three buttons in _root.questionInterface called button_1, 
button_2, etc.  Elsewhere I have defined a class Question.  When an 
instance of Question is displayed, it needs to modify the onRelease of 
the three buttons so that the Question gets notified when each button 
gets released.

Within the Display method of the Question, I want to do something like

for (var aNum=1; aNum=5; aNum++) {

var answerButton = _root.questionInterface[button_+aNum];
// pseudo code:
make the onRelease of answerButton make a call to the function 
AnswerSelected(aNum) inside of this
//

// I have tried the following, but it's not right
answerButton.onRelease = function() { this.GiveAnswer(aNum);};


}


Any help greatly appreciated.  Thanks!


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RE: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Allent99
Please unsubscribe me, you are flooding my email box. I did the unsubscribe
but its not working. 

Please send me email when you have the problem fixed.

Cmiuc

Do not worry about your difficulties in mathematics; I can assure you mine
are still greater -Albert Einstein

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anggie
Bratadinata
Sent: Wednesday, March 14, 2007 1:55 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] ISOMETRIC GAME ENGINE

have you tried www.flashsandy.org ?

--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A

gilles wrote:
 Hi all,
 
 we are currently looking for a tile iso game engine for one of our 
 projects.
 
 Does anybody knows some good engine with the new flash 8 enhancement 
 even commercial we are interessed.
 
 Don't hesitate to contact me.
 
 It doesn't need to be multi-player but we must have the source to adapt 
 it to our use.
 
 PS: maybe pixlib but we didn't find much over the iso game
 
 BERTRAND Gilles
 B-services sprl
 248, rue des canadiens
 7022 HYON
 BELGIUM
 
 BERTRAND Gilles
 B-services sprl
 248, rue des canadiens
 7022 HYON
 BELGIUM
 PHONE +32 499 529229
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[Flashcoders] :: numbers as exponents ::

2007-03-14 Thread Arindam Dhar
trace( 0.45);  // traces  0.45
   
  trace( 0.045); //  traces 4.5e-6
   
  Looks like flash  give exponential values if there are more than four zeroes 
after decimal. Anyone has any solution where I will get 0.045 from flash, 
instead of 4.5e-6. 
   
  Thanks,
   
  Arindam


-
 Yahoo! Movies - Search movie info and celeb profiles and photos.
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Re: [Flashcoders] flash.media.Camera.setMode Freeze SWF

2007-03-14 Thread Dennis - I Sioux

Hey Luciano,

Actually the .names only returns an array with cam's.. flash makes that 
array at the start of the swf.


But like Anthony Lee said.. setMode is a method to give the preffered size 
and framerate you want to grab the video.
Although the result might differ a bit because it will be compared with the 
native modes the cam offers.
Only add is: When given another argument of true you will prefer searching 
the right size over framerate.


For info check : 
http://www.flash-communications.net/technotes/setMode/index.html


This shouldn't give any troubles.. you first have to do a Camera.get(); 
though... just for is the plug in question :-D

Tested with different browsers, computers, cams?

Best regards,

Dennis
Isioux

- Original Message - 
From: l u c h y x [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com; red5@osflash.org
Sent: Tuesday, March 13, 2007 8:08 PM
Subject: [Flashcoders] flash.media.Camera.setMode Freeze SWF



Hi list!.
Does anybody here know why calling Camera.setMode freeze the movie ?
I know that calling Camera.names will trigger a new scan for camera 
devices

on the machine but what Camera.setMode really do ?
Any idea to make this action run smoothly ??.

Thank's

--
Luciano Bustos - Luchyx

r i a e v o l u t i o n (r)
[EMAIL PROTECTED]
http://www.riaevolution.com
Phone: +54 (11) 4931-7006
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[Flashcoders] Make a connection between a TextField and an array

2007-03-14 Thread Johan Nyberg
Anyone know how to make a connection between a TextField and an array 
with the variable property when creating TextFields dynamically?


Now I'm doing a work around where I create a variables on the fly, fill 
it with values from the array (winnerPercentPayout), and then connect 
the variable with the TextField.


for(var i:Number=0; i=100; i++){
   mc = 
settings_mc.winner_mc.container_mc.attachMovie(txt30DynDark,col0_+i+_mc,100+i);

   _root[winner+i+PercentPayout] = winnerPercentPayout[i];
   mc.txt.variable = _root.winner+i+PercentPayout;
}

mc.txt is the instance name of the textfield. What I would like to do is 
to connect the TextFields with the array directly, like this (which 
doesn't work):


for(var i:Number=0; i=100; i++){
   mc = 
settings_mc.winner_mc.container_mc.attachMovie(txt30DynDark,col0_+i+_mc,100+i);

   _root[winner+i+PercentPayout] = _root.winnerPercentPayout[+i+];
}

Grateful for help with this.

--
Johan Nyberg

Web Guide Partner
Sergels Torg 12, 8 tr
111 57 Stockholm 
070 - 407 83 00


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[Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying first.

Here is the code for my simplified test file: 

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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[Flashcoders] page scrolling problem

2007-03-14 Thread Kerem İŞERİ

Hi everyone,

I have finished a flash website which dynamically changes it's height by 
the help of small javascript.
the idea was to resize the height by the content's height and to use 
only browsers scrollbar.  you can check the demo version on  
http://demo.trafo.com.tr/drbackup . 

now the problem is when you start an interaction on the flash, and try 
to scroll down the page by the mouse wheel,,,  its not scrolling down. 
because the page height is longer then the browser size, scrolling up 
and down by the mouse wheel supposed to be happened naturally. 

the whole page is left aligned and there is an empty space on the right 
side, which is not a flash area,.
in order to scroll down by mouse wheel, you are being have to click on 
that empty part of the page and its so unfriendly.


anybody has an idea about this problem??

i tried to make the flash transparent, then a bug occured on flash.. 
because the page is in turkish, special letters like  ı ş ç  didnt 
worked in my dynamic text fields, even they are embedded. i think thats 
an another another issue to talk about anyways.


thanx for your help.

kerem iseri.

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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread nox

you can solve it with reverse ordering:

...
object2 = attachMovie(ball_mc,ball_mc2,2);
object1 = attachMovie(ball_mc,ball_mc,1);
...






- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 11:53
Subject: [Flashcoders] Order of events for function call



This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say 
object1

and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying 
first.


Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Mauricio Furtado Massaia

Paul,

I dont know why it happens but if u change the order of the attach the
object1.onEnterFrame will work first :


object2 = attachMovie(ball_mc,ball_mc2,2);
object1 = attachMovie(ball_mc,ball_mc,1);

object1.onEnterFrame = function() {

  trace (Object1 enter frame);

}
object2.onEnterFrame = function() {

  trace (Object2 enter frame);

}

I hope it help

MauricioMassaia

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:


This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say
object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying
first.

Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Johannes Nel

i understand that its a example, but using an enterframe beacon rather than
multiple enterframe handlers is better and might make this kind of thing
much easier to manage

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:


This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say
object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying
first.

Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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--
j:pn
http://www.lennel.org
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RE: [Flashcoders] is flash still alive?

2007-03-14 Thread Karina Steffens
And yet you manage to find time to perform more miracles - Papervision3D
looks amazing...! ;)



 -Original Message-
 From: John Grden [mailto:[EMAIL PROTECTED] 
 Sent: 13 March 2007 15:28
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] is flash still alive?
 
 LOL no doubt - I can barely keep up with the work I've taken 
 on and Flash Developers are very hard to find.  I must get 1 
 call a week at least from Recruiters looking for Flash Devs.
 
 Business is good.
 
 On 1/21/07, Patrick Lemiuex [EMAIL PROTECTED] wrote:
 
  You're joking right?
 
 
  On Mar 12, 2007, at 3:51 PM, ottocid wrote:
 
   This may sound a stupid question.
  
   But I've been away from flash developing for one year. 
 And I need to 
   know if there is still the same request of flash actionscript 
   programmers of last year of flash is becoming obsolete, 
 in favour 
   of Flex or simply in favour of classical html/serverside 
   applications, that are google friendly / accessible etc...
  
   In next months I will leave italy to go in London searching for a 
   job, and I need to know if being a STRONG actionscript 
 developer is 
   still a good reference.
  
   Thanks in advance
  
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 [  JPG  ]
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Re: [Flashcoders] correct way to set onRease of an arbitrary button

2007-03-14 Thread Mauricio Furtado Massaia

Andrew,

try this :

function GiveAnswer( id:Number ):Void
{
   trace( answer id:  + id );
}

for( var aNum = 1 ; aNum = 5 ; aNum++ )
{
  var answerButton = questionInterface[button_+aNum];
  answerButton.id = aNum;
  answerButton.onRelease = function(){GiveAnswer(this.id); }
}

i hope it helps

MauricioMassaia



On 3/14/07, Nimrod Huberman [EMAIL PROTECTED] wrote:


You can set pointer to the question class in the button, and use it later
in
function .
Use this code in the your question class:
answerButton.handleBy = this;
answerButton.onRelease = function() { handleBy.GiveAnswer(aNum);}
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent: Monday, March 12, 2007 8:14 PM
To: Flash Coders
Subject: [Flashcoders] correct way to set onRease of an arbitrary button

(Putting aside whether or not this is best practice design, as I'm just
trying to get my head around this.)

I've put three buttons in _root.questionInterface called button_1,
button_2, etc.  Elsewhere I have defined a class Question.  When an
instance of Question is displayed, it needs to modify the onRelease of
the three buttons so that the Question gets notified when each button
gets released.

Within the Display method of the Question, I want to do something like

for (var aNum=1; aNum=5; aNum++) {

var answerButton = _root.questionInterface[button_+aNum];
// pseudo code:
make the onRelease of answerButton make a call to the function
AnswerSelected(aNum) inside of this
//

// I have tried the following, but it's not right
answerButton.onRelease = function() { this.GiveAnswer(aNum);};


}


Any help greatly appreciated.  Thanks!


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RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
Thanks Paul

Basically it is a collapse style game - where when the user clicks on a ball
that has 2 similar balls adjacent, all 3 balls disappear and the other
surrounding balls will move to fill any spaces created from the removed
balls.

Here is the basic approach I am taking:

I have a 2 dimensional array storing the game grid, each array element
stores the contents of the grid square. So the content of each square will
be either a ball object or have the value none.

After a cluster of balls are removed, I first loop through each of the
columns, and within this column loop through all the balls in this column
and check if there is a ball below it.

If there is no ball, then I attach an onEnterFrame function to make this
ball start falling. I also set the value of this grid square to none. The
onEnterFrame function will adjust the y position of the ball. It will also
check if the ball is at a node - if so then it checks the contents of the
square below it to see if it can fall further or if it needs to stop. If it
stops then I set the value of this grid square in the grid array to this
ball object.

Once all the columns have been checked for falling balls, I then loop
through all the columns again and check if any columns can move horizontally
to fill any gaps that may have appeared.

Due to this problem of the onEnterFrame not being called in the order I
assigned it, I am getting the problem where a grid square is not being
recorded as full until too late so a ball is able to move into a square that
another ball has just moved into.

I think as you suggest, I need to first create a list of all objects that
are going to move and then iterate through this loop so that the balls move
in the correct order. 

Any advice much appreciated!

Paul





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews
Sent: 14 March 2007 11:42
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call

It doesn't really matter which you assign first, it's all determined by the 
order in which flash decides to call the functions which has no relationship

to the assignment order. I suspect you would be better advised to use an 
independent enterframe function that is not attached to the objects for any 
processing that requires a specific order.

Perhaps you can elaborate on what you are trying to do?

Paul

- Original Message - 
From: Paul Steven [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 10:53 AM
Subject: [Flashcoders] Order of events for function call


 This may be really basic but I can't understand.

 The following is a simplified version of what I am trying to achieve.

 Basically I am attaching an onEnterFrame function to 2 objects, say 
 object1
 and object2.

 I am attaching it to object1 first however it is calling the onEnterFrame
 function for object2 first.

 I would appreciate any advice on why this is happening.

 When I test the movie, the Object2 enter frame trace is displaying 
 first.

 Here is the code for my simplified test file:

 object1 = attachMovie(ball_mc,ball_mc,1);
 object2 = attachMovie(ball_mc,ball_mc2,2);

 object1.onEnterFrame = function() {

 trace (Object1 enter frame);

 }

 object2.onEnterFrame = function() {

 trace (Object2 enter frame);

 }

 Many thanks

 Paul

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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
I believe you, but it's not a good way to build your project. As your 
project gets more complicated it'll suddenly stop working as you expected. 
What happens if you change the order?


Much better to have a single independent enterframe handler where the order 
is important, there you can execute the functions in a clear unambiguous 
order.


Paul

- Original Message - 
From: Mauricio Furtado Massaia [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 12:03 PM
Subject: Re: [Flashcoders] Order of events for function call



Paul,

I dont know why it happens but if u change the order of the attach the
object1.onEnterFrame will work first :


object2 = attachMovie(ball_mc,ball_mc2,2);
object1 = attachMovie(ball_mc,ball_mc,1);

object1.onEnterFrame = function() {

  trace (Object1 enter frame);

}
object2.onEnterFrame = function() {

  trace (Object2 enter frame);

}

I hope it help

MauricioMassaia

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:


This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say
object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying
first.

Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Pedro Taranto

well, sandy is just an API to work with 3D in flash
and pixlib is not a game engine, it is a generic as2 framework with a 
lot of classes and design patterns that you can use to develop your own 
isometric engine


--Pedro Taranto


Anggie Bratadinata escreveu:

have you tried www.flashsandy.org ?

--
Anggie Bratadinata
www.masputih.com
I N D O N E S I A

gilles wrote:

Hi all,

we are currently looking for a tile iso game engine for one of our 
projects.


Does anybody knows some good engine with the new flash 8 enhancement 
even commercial we are interessed.


Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to 
adapt it to our use.


PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM
PHONE +32 499 529229

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RE: [Flashcoders] correct way to set onRease of an arbitrary button

2007-03-14 Thread Merrill, Jason
You can set pointer to the question class in the button, and 
use it later in function .
Use this code in the your question class:
answerButton.handleBy = this;
answerButton.onRelease = function() { 
handleBy.GiveAnswer(aNum);}

That method works,  - I used to do it that way before I discovered
Delegate, but IMO is kludgier than using Delegate, as it requires the
function called to always be publically exposed, whereas Delegate does
not.

Jason Merrill
Bank of America  
Global Technology  Operations
Learning  Leadership Development 
eTools  Multimedia Team


 
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Re: [Flashcoders] page scrolling problem

2007-03-14 Thread Tuna Ciner
kerem
 
işin çok şık, eline sağlık.
türkçe harflerle ilgili sıkıntılarının çözümünde 
yardımcı olabileceğimi sanıyorum.
istersen bir ara. Tel. 0533 438 48 06

Kolay gelsin

Tuna çiner

P.S. sorry folks - it is only about turkish characters 
thats why my answer is in turkish
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RE: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Mike Mountain
http://oos.moxiecode.com/

You may find something here...

M


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000 
Fax: 01964 671102
Registered in England no. 01646471 
The information contained within this email expresses the views of the sender 
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Re: [Flashcoders] page scrolling problem

2007-03-14 Thread Muzak
When the flash movie has focus, it captures the mouse actions instead of the 
browser and vice versa

You can tell the browser, through javascript, to scroll from within you flash 
movie, using the ExternalInterface API.

=
in html page
=

script language=javascript
!--
function doScroll(delta) {
 // alert('doScroll: ' + delta);
 window.scrollBy(0, delta*10);
}
//--
/script


in flash


import flash.external.*;

function onMouseWheel(delta:Number, target:String) {
 trace(Application ::: onMouseWheel);
 // only call JS if target is undefined
 if (target == undefined) {
  var reverseDelta:Number = (delta0) ? Math.abs(delta) : 0-delta;
  ExternalInterface.call(doScroll, reverseDelta);
 }
}
Mouse.addListener(this);


Note that you have to reverse the delta (the amount to scroll).
For some reason flash uses the opposite from what the browser uses (scroll 
direction).

Also only perform the Javascript call if nothing else in the Flash movie is 
selected (target == undefined).
If you have a TextArea instance that has focus, you don't want to scroll the 
browser ;-)

regards,
Muzak

- Original Message - 
From: Kerem ISERI [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 12:45 PM
Subject: [Flashcoders] page scrolling problem


 Hi everyone,

 I have finished a flash website which dynamically changes it's height by the 
 help of small javascript.
 the idea was to resize the height by the content's height and to use only 
 browsers scrollbar.  you can check the demo version on 
 http://demo.trafo.com.tr/drbackup .
 now the problem is when you start an interaction on the flash, and try to 
 scroll down the page by the mouse wheel,,,  its not 
 scrolling down. because the page height is longer then the browser size, 
 scrolling up and down by the mouse wheel supposed to be 
 happened naturally.
 the whole page is left aligned and there is an empty space on the right side, 
 which is not a flash area,.
 in order to scroll down by mouse wheel, you are being have to click on that 
 empty part of the page and its so unfriendly.

 anybody has an idea about this problem??

 i tried to make the flash transparent, then a bug occured on flash.. because 
 the page is in turkish, special letters like  
 didnt worked in my dynamic text fields, even they are embedded. i think thats 
 an another another issue to talk about anyways.

 thanx for your help.

 kerem iseri.



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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
I think you just need a single enterframe function that will update the 
array/animate the balls as required. There's no need to add a separate 
enterframe function to make a particular ball start falling, just control 
the falling ball in the single function, just as you would in a separate 
enterframe function.


Good luck,

Paul
- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 12:32 PM
Subject: RE: [Flashcoders] Order of events for function call



Thanks Paul

Basically it is a collapse style game - where when the user clicks on a 
ball

that has 2 similar balls adjacent, all 3 balls disappear and the other
surrounding balls will move to fill any spaces created from the removed
balls.

Here is the basic approach I am taking:

I have a 2 dimensional array storing the game grid, each array element
stores the contents of the grid square. So the content of each square will
be either a ball object or have the value none.

After a cluster of balls are removed, I first loop through each of the
columns, and within this column loop through all the balls in this column
and check if there is a ball below it.

If there is no ball, then I attach an onEnterFrame function to make this
ball start falling. I also set the value of this grid square to none. 
The

onEnterFrame function will adjust the y position of the ball. It will also
check if the ball is at a node - if so then it checks the contents of the
square below it to see if it can fall further or if it needs to stop. If 
it

stops then I set the value of this grid square in the grid array to this
ball object.

Once all the columns have been checked for falling balls, I then loop
through all the columns again and check if any columns can move 
horizontally

to fill any gaps that may have appeared.

Due to this problem of the onEnterFrame not being called in the order I
assigned it, I am getting the problem where a grid square is not being
recorded as full until too late so a ball is able to move into a square 
that

another ball has just moved into.

I think as you suggest, I need to first create a list of all objects that
are going to move and then iterate through this loop so that the balls 
move

in the correct order.

Any advice much appreciated!

Paul





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul 
Andrews

Sent: 14 March 2007 11:42
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call

It doesn't really matter which you assign first, it's all determined by 
the
order in which flash decides to call the functions which has no 
relationship


to the assignment order. I suspect you would be better advised to use an
independent enterframe function that is not attached to the objects for 
any

processing that requires a specific order.

Perhaps you can elaborate on what you are trying to do?

Paul

- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 10:53 AM
Subject: [Flashcoders] Order of events for function call



This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say
object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying
first.

Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Pedro Taranto

http://www.theoworlds.com/ == this is a commercial one

--Pedro Taranto


Mike Mountain escreveu:

http://oos.moxiecode.com/

You may find something here...

M


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000 
Fax: 01964 671102
Registered in England no. 01646471 
The information contained within this email expresses the views of the sender and not necessarily those of the company. It is private and confidential and may be legally privileged. It is intended solely for those authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or action taken in reliance on its contents is strictly prohibited and may be unlawful. If you have received this email in error, please telephone us immediately on 01964 672000 or email a reply to highlight the error and then delete it from your system. This email may contain links to web-sites, the contents of which ECM Systems Ltd have no control over and can accept no responsibility for. Any attachments have been virus-checked before transmission; however, recipients are strongly advised to carry out their own virus checking as ECM Systems Ltd do not warrant that such attachments are virus-free. Please note that this email has been created in the knowledge that Internet email is not a secure communications medium. We advise that you understand and observe this lack of security when emailing us.

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[Flashcoders] Fluid Hiring FLash / Flex Engineer

2007-03-14 Thread Andrew Guldman
Fluid http://www.fluid.com designs and develops award-winning 
interactive digital retail experiences. Our clients include Reebok, 
Timberland, JanSport, Design Within Reach, and The North Face.


We are looking for skilled, experienced, and passionate engineers to 
work on projects built using Flash and Flex. Successful candidates need 
to be able to:

 * Architect complex applications using UML and design patterns.
 * Lead teams of 2-3 engineers.
 * Write superior code, primarily ActionScript.
 * Communicate clearly with team members, partners, and clients.

In addition to Flash and Flex, you would be likely to interact with the 
following technologies: JavaScript, Java, .NET, Apache, IIS, XML, Linux, 
Windows, ecommerce platforms, CMS systems, and web traffic analytics 
packages. Experience with any of them would be helpful. Artistic, 
information design, and project management skills are also valued.


Please email your resume, a cover letter, and sample ActionScript code 
to [EMAIL PROTECTED] Thanks for your time.


Best regards
--
Andrew Guldman, Principal Engineer
Fluid Inc, http://www.fluid.com
530-582-5143 (voice)
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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Martin Tremblay
Bonjour Gilles,

 

We built a very simple iso grid class for our latest games.
It's in French tho. (http://kaboum.telequebec.com
http://kaboum.telequebec.com/ ). We are interested in open-sourcing it
in the next few month (along the rest of our game framework, but we need
to create some documentation before we do), but we could share our
IsoGrid class right now since it's pretty easy to use.

 

Martin Tremblay

Lead Developper

Lvl

 

ps: you can reach me directly at  mtremblay lvlstudio com

 

we are currently looking for a tile iso game engine for one of our  

projects.

 

 

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Re: [Flashcoders] page scrolling problem

2007-03-14 Thread Kerem İŞERİ
thanx man .. it completely solved my problem.. but I needed to call  
doScroll Js function everytime, not only target was eq to undefined , so 
I removed the if statement and now it works perfectly!!


respect!! :)

kerem.

Muzak wrote:

When the flash movie has focus, it captures the mouse actions instead of the 
browser and vice versa

You can tell the browser, through javascript, to scroll from within you flash 
movie, using the ExternalInterface API.

=
in html page
=

script language=javascript
!--
function doScroll(delta) {
 // alert('doScroll: ' + delta);
 window.scrollBy(0, delta*10);
}
//--
/script


in flash


import flash.external.*;

function onMouseWheel(delta:Number, target:String) {
 trace(Application ::: onMouseWheel);
 // only call JS if target is undefined
 if (target == undefined) {
  var reverseDelta:Number = (delta0) ? Math.abs(delta) : 0-delta;
  ExternalInterface.call(doScroll, reverseDelta);
 }
}
Mouse.addListener(this);


Note that you have to reverse the delta (the amount to scroll).
For some reason flash uses the opposite from what the browser uses (scroll 
direction).

Also only perform the Javascript call if nothing else in the Flash movie is 
selected (target == undefined).
If you have a TextArea instance that has focus, you don't want to scroll the 
browser ;-)

regards,
Muzak

- Original Message - 
From: Kerem ISERI [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 12:45 PM
Subject: [Flashcoders] page scrolling problem


  

Hi everyone,

I have finished a flash website which dynamically changes it's height by the 
help of small javascript.
the idea was to resize the height by the content's height and to use only browsers scrollbar.  you can check the demo version on 
http://demo.trafo.com.tr/drbackup .
now the problem is when you start an interaction on the flash, and try to scroll down the page by the mouse wheel,,,  its not 
scrolling down. because the page height is longer then the browser size, scrolling up and down by the mouse wheel supposed to be 
happened naturally.

the whole page is left aligned and there is an empty space on the right side, 
which is not a flash area,.
in order to scroll down by mouse wheel, you are being have to click on that 
empty part of the page and its so unfriendly.

anybody has an idea about this problem??

i tried to make the flash transparent, then a bug occured on flash.. because the page is in turkish, special letters like  
didnt worked in my dynamic text fields, even they are embedded. i think thats an another another issue to talk about anyways.


thanx for your help.

kerem iseri.





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Re: [Flashcoders] swf2jpg conversion

2007-03-14 Thread info dehash

Prob too late but for the record Flirt does swf2png and it lives here:
http://flirt.sourceforge.net and the blurb starts thus: Flirt
contains a parser for reading SWF format files, a rasterizer for
rendering the vector shapes into bitmap...  which is pretty clear but
using it may not be for the faint hearted as the author says Flirt
suffered the fate of 99% of open source projects: I didn't get it
feature complete before I decided I didn't have enough time for it...
but when I last tried it it did work something like this: you give it
some fancy Actionscript and frame # and it spat out a PNG of what the
movie would look like on that frame.

-gary
http://www.dehash.com

On 2/6/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:

is there any chance you could put it somewhere publicly accessible?

im sure there are quite a few people who would like to use it (myself included)

thanks,

Martin

 Firstpixel wrote:
 There is some PHP that does it.

 email me and I will send you the php Classes.

 Gil Beyruth
 Criação e Desenv. Flash
 {FP}Firstpixel.com
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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread T. Michael Keesey

You can't rely on the order of events for two movies in the same
timeline. Instead, why not have an onEnterFrame in the parent clip
that calls functions in ball_mc and ball2_mc in the proper order?

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:

This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say object1
and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying first.

Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
The Dinosauricon: http://dino.lm.com
Parry  Carney: http://parryandcarney.com
ISPN Forum: http://www.phylonames.org/forum/
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Re: [Flashcoders] flash.media.Camera.setMode Freeze SWF

2007-03-14 Thread l u c h y x

Hi guy's.
I´m doing a component CameraDisplay. and other componente
CameraSettings, wich enable you to change few settings of the camera. (in
beta)
With this component I test the capabilities and limitations of me webcam,
and under the test process I noticed the freeze behavior.
I know that change size and aspect ratio settings will force the camera to
display in non-native size.
But I just wondering if exist any technique to do it smoother
Here is the component :
http://www.riaevolution.com/development/red5samples/main.swf

Feedback are welcome.!
;)


Luciano Bustos - Luchyx

r i a e v o l u t i o n (r)
[EMAIL PROTECTED]
http://www.riaevolution.com
Phone: +54 (11) 4931-7006
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[Flashcoders] Flash player and pop-up blockers

2007-03-14 Thread Perdue, Blake
We've gotten a lot of complaints lately that popup windows spawned by a
SWF are getting blocked by pop-up blockers, even though they are user
initiated. It seems the newer flash players (v8, v9) or perhaps the new
pop-up blockers (Firefox, Google, etc) have changed the way they operate
- this didn't used to be a problem for us.

We're making calls such as this:

getURL(javascript:CNN_openPopup('http://sportsillustrated.cnn.com/mysi/
?eref=side_article','si','toolbar=yes,scrollbars=yes,location=yes,status
bar=0,menubar=yes,resizable=yes,width=800,height=600'););

or 

getURL(javascript:cnnVideo('play','/video/seth_davis/2007/03/12/madness
1.SportsIllustrated'););

Does anyone have any suggestions on how to prevent these windows from
being blocked, or any explanation as to why this problem seems so
prevalent now? Thanks.

-Blake

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RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
Thanks to everyone for the great advice. I have now taken your advice and
got rid of all the multiple onEnterFrames and it now works a treat.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. Michael
Keesey
Sent: 14 March 2007 14:44
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call

You can't rely on the order of events for two movies in the same
timeline. Instead, why not have an onEnterFrame in the parent clip
that calls functions in ball_mc and ball2_mc in the proper order?

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:
 This may be really basic but I can't understand.

 The following is a simplified version of what I am trying to achieve.

 Basically I am attaching an onEnterFrame function to 2 objects, say
object1
 and object2.

 I am attaching it to object1 first however it is calling the onEnterFrame
 function for object2 first.

 I would appreciate any advice on why this is happening.

 When I test the movie, the Object2 enter frame trace is displaying
first.

 Here is the code for my simplified test file:

 object1 = attachMovie(ball_mc,ball_mc,1);
 object2 = attachMovie(ball_mc,ball_mc2,2);

 object1.onEnterFrame = function() {

 trace (Object1 enter frame);

 }

 object2.onEnterFrame = function() {

 trace (Object2 enter frame);

 }

 Many thanks

 Paul

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Re: [Flashcoders] correct way to set onRease of an arbitrary button

2007-03-14 Thread Andrew Sinning
Thanks so much to everyone weighing in on this topic.  It's been a long 
time since I got to do any significant work in Flash.  Now that we're 
finally starting to put the maintenance and updating of our existing 
(Director) products behind us, I'm really looking forward to becoming 
proficient with AS.  Anyway, I can see that this list has really 
evolved.  Thanks!


Andrew

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Re: [Flashcoders] Flash player and pop-up blockers

2007-03-14 Thread opto-type

Hello,

You just need to use:
onRelease = function(){
getURL(javascript:CNN_openPopup('http://sportsillustrated.cnn.com/mysi/
?eref=side_article','si','toolbar=yes,scrollbars=yes,location=yes,status
bar=0,menubar=yes,resizable=yes,width=800,height=600');http://sportsillustrated.cnn.com/mysi/?eref=side_article%27,%27si%27,%27toolbar=yes,scrollbars=yes,location=yes,statusbar=0,menubar=yes,resizable=yes,width=800,height=600%27%29;
);
}
I don't know why but with onRelease it's ok !


Patrick


2007/3/14, Perdue, Blake [EMAIL PROTECTED]:


We've gotten a lot of complaints lately that popup windows spawned by a
SWF are getting blocked by pop-up blockers, even though they are user
initiated. It seems the newer flash players (v8, v9) or perhaps the new
pop-up blockers (Firefox, Google, etc) have changed the way they operate
- this didn't used to be a problem for us.

We're making calls such as this:

getURL(javascript:CNN_openPopup('http://sportsillustrated.cnn.com/mysi/
?eref=side_article','si','toolbar=yes,scrollbars=yes,location=yes,status
bar=0,menubar=yes,resizable=yes,width=800,height=600'););

or

getURL(javascript:cnnVideo('play','/video/seth_davis/2007/03/12/madness
1.SportsIllustrated'););

Does anyone have any suggestions on how to prevent these windows from
being blocked, or any explanation as to why this problem seems so
prevalent now? Thanks.

-Blake

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[Flashcoders] Site Check

2007-03-14 Thread Adrian Lynch
Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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[Flashcoders] Re: [flexcoders] Re: Caching problem

2007-03-14 Thread slangeberg

That'll work with any cache-busting you need to do. I use it in testing, to
un-cache the swf file itself, when viewed on server. Ie: send rand var in
url and if it's present, pass it in to swf call (swfobject + php, here):

var so = new SWFObject( ProductBuilder.swf?rand=?=$rand?,
product_builder, 100%, 100%, 9, #FF);

Saves me the 'pain' of going through some menu to clear browser's cache, not
to mention losing your browser's cache, in order to update one element!

-Scott

On 14 Mar 2007 08:44:42 -0700, Alex [EMAIL PROTECTED] wrote:


  Wow! O_O' Works flawlessly!! :-D

Many thanks for that trick dude!

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
slangeberg [EMAIL PROTECTED] wrote:

 With Flash, I've learned to do the lo-tech method of attaching
random
 numbers to the path. Simple, but it's been effective!:

 url:String = resource + ?rand= + Math.floor(Math.random() *
10);

 -Scott

 On 14 Mar 2007 08:07:52 -0700, Alex [EMAIL PROTECTED] wrote:
 
  Hi there!
 
  I have an xml file that needs to be loaded eventually using a
  URLRequest. I'm trying to avoid loading a cached file using these
  headers:
 
  urlRequest.requestHeaders.push(new URLRequestHeader(Cache-
  Control, no-cache, no-store, max-age=0, must-revalidate));
  urlRequest.requestHeaders.push(new URLRequestHeader
  (Expires, Fri, 30 Oct 1998 14:19:41 GMT));
  urlRequest.requestHeaders.push(new URLRequestHeader
  (Pragma, no-cache));
 
  It works ok in firefox and IE6.0.2900, but I still obtain a
cached file
  in IE6.0.3790+ and IE7.
 
  Do I need to add any more headers? or what's the problem here?
 
  Thanks in advance
 
 
 



 --

 : : ) Scott


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Re: [Flashcoders] Site Check

2007-03-14 Thread haVana

2007/3/14, Adrian Lynch [EMAIL PROTECTED]:

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm

this?




33%
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[Flashcoders] Local XML parsing?

2007-03-14 Thread Shaun Aunchman

Is it possible to parse through a local XML document using a standalone
player? I have a project that calls for a 'dynamic' way to load in images
and descriptions based on the contents of a CDrom. I've always used a php
document that acts as XML to do this on the net. However i'm seeing that
Flash's security features prohibit it from parsing through a local doc. Any
input would be amazing.
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Re: [Flashcoders] Site Check

2007-03-14 Thread Shaun Aunchman

stuck at 14%
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Re: [Flashcoders] Site Check

2007-03-14 Thread Gustavo Duenas
stuck after 89% in my machine and then when I refreshed the browser,  
i din't load anything it is still in 0% loading...

regards


On Mar 14, 2007, at 11:37 AM, Adrian Lynch wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?

Cheers.

Adrian Lynch

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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Site Check

2007-03-14 Thread Chris Tague

works for menice photos!

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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Re: [Flashcoders] Site Check

2007-03-14 Thread Ben Cline

got stuck at 78% for me.  6.4 / 8.1 meg.  Mac OSX Safari browser.


On Mar 14, 2007, at 11:55 AM, haVana wrote:


2007/3/14, Adrian Lynch [EMAIL PROTECTED]:

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?




33%
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RE: [Flashcoders] Local XML parsing?

2007-03-14 Thread Merrill, Jason
Flash's security when running in a standaline projector .exe does not
restrict you from loading in a local XML doc as far as I know.  Are you
publishing as a standalone projector .exe from Flash?  No PHP required.
Even on the .net, no PHP required to read XML.

Jason Merrill
Bank of America  
Global Technology  Operations
Learning  Leadership Development 
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Shaun Aunchman
Sent: Wednesday, March 14, 2007 11:57 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Local XML parsing?

Is it possible to parse through a local XML document using a 
standalone player? I have a project that calls for a 
'dynamic' way to load in images and descriptions based on the 
contents of a CDrom. I've always used a php document that 
acts as XML to do this on the net. However i'm seeing that 
Flash's security features prohibit it from parsing through a 
local doc. Any input would be amazing.
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[Flashcoders] 3D Text Flythrough

2007-03-14 Thread eric e. dolecki

I am looking for example AS2 code that allows for a perspective text
flythrough - items in back blurred until brought up closer in perspective.
Don't need anything like Papervision3D... this is kinda simple that I could
probably code something that looked okay, but there might be a system out
there already to save time.

I remember seeing a series of 3D prototype stuff on a site, but cant
remember the link - had items as blocks and a simple scrollbar on the right
side to adjust the position of a 3D camera...

- eric
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Re: [Flashcoders] Local XML parsing?

2007-03-14 Thread Antonio Estevez
i had the same problem, so i used php to write a txt file instead.  
made the extension on the file .xml instead of .txt and it worked great.


tony

On Mar 14, 2007, at 11:57 AM, Shaun Aunchman wrote:

Is it possible to parse through a local XML document using a  
standalone
player? I have a project that calls for a 'dynamic' way to load in  
images
and descriptions based on the contents of a CDrom. I've always used  
a php
document that acts as XML to do this on the net. However i'm seeing  
that
Flash's security features prohibit it from parsing through a local  
doc. Any

input would be amazing.
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Re: [Flashcoders] Local XML parsing?

2007-03-14 Thread John Axel Eriksson
There should be no problem loading a local file with the standalone  
player...


/John


14 mar 2007 kl. 16.57 skrev Shaun Aunchman:

Is it possible to parse through a local XML document using a  
standalone
player? I have a project that calls for a 'dynamic' way to load in  
images
and descriptions based on the contents of a CDrom. I've always used  
a php
document that acts as XML to do this on the net. However i'm seeing  
that
Flash's security features prohibit it from parsing through a local  
doc. Any

input would be amazing.
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RE: [Flashcoders] Site Check

2007-03-14 Thread Blumenthal, Peter

Loaded fine for me:

Win2K
Firefox 1.5.0.9
FP 9.0.28



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Re: [Flashcoders] swf2jpg conversion

2007-03-14 Thread Mick G

All Flash 8 solutions.

http://www.sephiroth.it/tutorials/flashPHP/print_screen/

http://www.quasimondo.com/archives/000572.php

http://www.5etdemi.com/blog/archives/2006/06/saving-bitmaps-in-flash-a-fast-solution/

The PHP flash2jpg solutions that most people talk of are only for
rendering elements created with the drawing API from flash to JPG via the
PHP GD library like this...

http://jerryscript.hostrocket.com/flash/draw/basic/SWFDrawing2JPEG.html




On 3/14/07, info dehash [EMAIL PROTECTED] wrote:


Prob too late but for the record Flirt does swf2png and it lives here:
http://flirt.sourceforge.net and the blurb starts thus: Flirt
contains a parser for reading SWF format files, a rasterizer for
rendering the vector shapes into bitmap...  which is pretty clear but
using it may not be for the faint hearted as the author says Flirt
suffered the fate of 99% of open source projects: I didn't get it
feature complete before I decided I didn't have enough time for it...
but when I last tried it it did work something like this: you give it
some fancy Actionscript and frame # and it spat out a PNG of what the
movie would look like on that frame.

-gary
http://www.dehash.com

On 2/6/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:
 is there any chance you could put it somewhere publicly accessible?

 im sure there are quite a few people who would like to use it (myself
included)

 thanks,

 Martin

  Firstpixel wrote:
  There is some PHP that does it.
 
  email me and I will send you the php Classes.
 
  Gil Beyruth
  Criação e Desenv. Flash
  {FP}Firstpixel.com
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Re: [Flashcoders] Site Check

2007-03-14 Thread nelson ramirez

Worked fine here for both Safari and Firefox on a mac.

On 3/14/07, Shaun Aunchman [EMAIL PROTECTED] wrote:


stuck at 14%
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Re: [Flashcoders] Site Check

2007-03-14 Thread hank williams

got all the way through.

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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Re: [Flashcoders] Site Check

2007-03-14 Thread Donald Desloge
The site works for me every single time.

- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 11:37:02 AM
Subject: [Flashcoders] Site Check

Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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[Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-14 Thread Alexander Farber

Hello Flash coders,

I'm trying to create a component representing a comic-like
chat bubble and while it mostly functions fine,
I have a problem, that the 2 parameters here are ignored
(full source code: http://preferans.de/flash/Bubble.as ):

class Bubble extends UIComponent {
...
private var __padding:Number = 8;
public var text_txt:TextField;
...
private function createChildren():Void {
...
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 200, 20);
with (text_txt) {
multiline = true;
autoSize = true;
//text = 'Only this works as default?';
}
size();
}
...
[Inspectable(defaultValue=8)]
function set padding(val:Number):Void {
__padding = val;
text_txt._x = text_txt._y = __padding / 2;
invalidate();
}

function get padding():Number {
return __padding;
}

[Inspectable(defaultValue='Set in Bubble.as')]
function set text(str:String):Void {
text_txt.text = str;

if (interval != 0)
clearInterval(interval);
interval = setInterval(this, 'hide', timeout * 1000);

_visible = true;
invalidate();
}

function get text():String {
return text_txt.text;
}
}

What I mean by ignored is that regardless of which
values  I enter into the Component Inspector (Alt+F7)
for padding and text - only the values from Bubble.as
will be taken (please see above):

private var __padding:Number = 8;

//text = 'Only this works as default?';

Does anybody have an idea what am I doing wrong here?
All files are at http://preferans.de/flash/  Thank you.

Regards
Alex
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Re: [Flashcoders] Site Check

2007-03-14 Thread Anton Kindblad

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?




Works perfectly fine for me atleast... :)

/Anton
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Re: [Flashcoders] Site Check

2007-03-14 Thread Alexander Farber

Works for me, nice fotos

On 3/14/07, white song [EMAIL PROTECTED] wrote:

it's ok it's working :)

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:

 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
 this?


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Re: [Flashcoders] Site Check

2007-03-14 Thread Jon

Works ok for me too - FF 2.02 Flash player 8.

-Jon

- Original Message - 
From: Sherif Elshazly [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 4:13 PM
Subject: Re: [Flashcoders] Site Check


works fine with me... went over 9% before i closed the window. IE 7 flash 
player 9


- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 3:37:02 PM
Subject: [Flashcoders] Site Check


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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We won't tell. Get more on shows you hate to love
(and love to hate): Yahoo! TV's Guilty Pleasures list.
http://tv.yahoo.com/collections/265
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Re: [Flashcoders] Site Check

2007-03-14 Thread Gustavo Duenas

stuck on osx 10.4 mac

On Mar 14, 2007, at 12:13 PM, Sherif Elshazly wrote:

works fine with me... went over 9% before i closed the window. IE 7  
flash player 9


- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 3:37:02 PM
Subject: [Flashcoders] Site Check


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?

Cheers.

Adrian Lynch

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__ 
__

We won't tell. Get more on shows you hate to love
(and love to hate): Yahoo! TV's Guilty Pleasures list.
http://tv.yahoo.com/collections/265
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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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[Flashcoders] flash / ajax

2007-03-14 Thread bruce
hi...

looking at implementing an ajax widget and wanted to know if anybody's
combined ajax and flash to be able to implement a cross-domain solution?

thanks

-bruce

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[Flashcoders] question about txt files and flash

2007-03-14 Thread Gustavo Duenas
Hi, there is a limit height that flash can process or read from a  
text file?, because I have something with xml tags, the file reads  
well till the
item4, so far i didn't read anything...there is a way to tell flash  
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic  
text));



Regards



Gustavo Duenas

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RE: [Flashcoders] Site Check

2007-03-14 Thread Rost, Andrew
Stuck at 33%

XP Pro SP2
2.2 Ghz
2 GB Ram
IE7
FP 9,0,28,0

-Original Message-
From: Adrian Lynch [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 14, 2007 10:37 AM
To: Flashcoders
Subject: [Flashcoders] Site Check

Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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RE: [Flashcoders] Site Check

2007-03-14 Thread Adrian Lynch
Thank for that people.

It's not my site, just about to help a friend fix the problem. I spotted the
email too. I have no idea why but I agree, it's a little odd.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Andrews
Sent: 14 March 2007 16:17
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Site Check


Good for me. Nice work.

On the site itself I found it odd to have a dedicated domain, yet the
contact email was virgin.net.

Paul

- Original Message -
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 3:37 PM
Subject: [Flashcoders] Site Check


 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
 this?

 Cheers.

 Adrian Lynch

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[Flashcoders] no problem with txt on flash

2007-03-14 Thread Gustavo Duenas
Hi, Its me, forget my last thread, I didn't noticed that the sign   
reads in the txt file rendered as html with xml tags as the end of  
the file...I just erase one and voila!!!

thanks anyway.


Regards


Gustavo Duenas

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Re: [Flashcoders] Site Check

2007-03-14 Thread promo+biboune.net

works for me too..

Le 07-03-14, à 12:23, Chris Tague a écrit :

works for menice photos!

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone 
confirm

this?

Cheers.

Adrian Lynch

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RE: [Flashcoders] Local XML parsing?

2007-03-14 Thread Merrill, Jason
i had the same problem, so i used php to write a txt file instead.  
made the extension on the file .xml instead of .txt and it 
worked great.


Actually, he didn't ask about writing out XML, just reading it.

Jason Merrill
Bank of America  
Global Technology  Operations
Learning  Leadership Development 
eTools  Multimedia Team


 
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[Flashcoders] Resizing sw, dependently on screen resolution

2007-03-14 Thread Nicola Alexander Schlup - LuniLogic

Hi,

I want to extend a gallery slideshow script 
(http://flash-creations.com/notes/dynamic_slidingviewer.php). It should 
just contain the slide thumbs, but bigger. This is not the problem. The 
problem is, that I want to have different swf width values, dependently 
on the users screen resolution.


The container for the images should change. For examples, with a screen 
resolution of 1024*768 Pixel, the container for the images should be 
900*300 Pixel. With a bigger resolution, the width value would increase. 
The images itself should not change in size. So with a bigger 
resolution, I see more images on screen. With a lower resolution, I have 
to scroll more as I seee just 2 or 3 images.


My problem: How can I change the swf width size dynamically? Of yourse I 
could set the object tag values dynamically, but this would just stretch 
it. I would like to avoid using a swf file for every screen resolution.


Do you know a smarter solution?

Kind regards,
Nicola
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RE: [Flashcoders] simple math question...

2007-03-14 Thread Rebecca Roberts
An easy way to do this is to build your movieClip so that the graphics
inside align in the upper left corner at (0, 0). Then take the width of
your movie and divide it in half. If you take this half-width value and
subtract it from your _xmouse then it should center your movieClip over
the mouse horizontally. Do the same for the half the height of your
movieClip subtracted from the _ymouse and your movieClip should be
centered vertically.

Here is the equation, but you'll need to fiddle with the code a bit.

mc._x = _xmouse - (mc._width/2);
mc._y = _ymouse - (mc._height/2);

Good Luck.

Becky

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c
e p t i c o n]
Sent: Thursday, March 01, 2007 6:57 PM
To: flashcoders
Subject: [Flashcoders] simple math question...

good people,

how do i move a moviClip to center itself at (_xmouse, _ymouse)...i have
the
onPress part down...i just need to center it on those coordinates

thanks
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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Gustavo Duenas
man that is awesome congratulations!!! if you are developing game  
for flash with that quality and textures...it is going to be nice.


Maybe in future I'd tell you some of my ideas about create a  
particular game for the internet with that engine.


good to meet you.

Regards


On Mar 14, 2007, at 12:13 PM, matt zb wrote:



Hi,

I've been working on an AS3 isometric game engine for a few months  
now.


http://www.zenbullets.com/isometric/

It's not finished, and it's not open source (yet), but may be of  
interest if

you are developing along similar lines.


matt



gilles wrote:

Hi all,

we are currently looking for a tile iso game engine for one of our
projects.

Does anybody knows some good engine with the new flash 8  
enhancement

even commercial we are interessed.

Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to
adapt it to our use.

PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM


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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Site Check

2007-03-14 Thread Gustavo Duenas
looks like it doesn't work properly on macs with safari or firefox 
(which I have)... why?


On Mar 14, 2007, at 12:25 PM, Ben Cline wrote:


got stuck at 78% for me.  6.4 / 8.1 meg.  Mac OSX Safari browser.


On Mar 14, 2007, at 11:55 AM, haVana wrote:


2007/3/14, Adrian Lynch [EMAIL PROTECTED]:

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?




33%
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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Local XML parsing?

2007-03-14 Thread Shaun Aunchman

Thanks jason for the reply,

I believe i've figured out why my project wasn't working properly. I was
using an onRelease handler for a movie clip to trigger the loading of an XML
doc. It seems the onLoad handler for my xml instance wan't getting triggered
as a result. All i had to do was put xml.load() outside of that handler.
worked like a charm.
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Re: [Flashcoders] Site Check

2007-03-14 Thread John laPlante
It loads. But, at 1% per every 3 seconds, I think no one will stay long 
enough to see the content. 



Anton Kindblad wrote:

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone 
confirm

this?




Works perfectly fine for me atleast... :)

/Anton
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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread Pedro Taranto

its a nice work, do you pretend to share the as2 code too ??

--Pedro Taranto


matt zb escreveu:

Hi,

I've been working on an AS3 isometric game engine for a few months now.

http://www.zenbullets.com/isometric/

It's not finished, and it's not open source (yet), but may be of interest if
you are developing along similar lines.


matt


  

gilles wrote:
  

Hi all,

we are currently looking for a tile iso game engine for one of our
projects.

Does anybody knows some good engine with the new flash 8 enhancement
even commercial we are interessed.

Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to
adapt it to our use.

PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM



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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread gilles

Bonjour Martin,

je serais enchanté si je pouvais bénéficier de votre proposition et  
me propose par la suite de mettre mes évolution a la disposition de  
la communauté.


Bien à vous
BERTRAND gilles
Le 14-mars-07 à 15:14, Martin Tremblay a écrit :


Bonjour Gilles,



We built a very simple iso grid class for our latest  
games.

It's in French tho. (http://kaboum.telequebec.com
http://kaboum.telequebec.com/ ). We are interested in open- 
sourcing it
in the next few month (along the rest of our game framework, but we  
need

to create some documentation before we do), but we could share our
IsoGrid class right now since it's pretty easy to use.



Martin Tremblay

Lead Developper

Lvl



ps: you can reach me directly at  mtremblay lvlstudio com




we are currently looking for a tile iso game engine for one of our



projects.






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B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM
PHONE +32 499 529229


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[Flashcoders] Internet Explorer Problem

2007-03-14 Thread Juan Anzaldo
Hi I am using the  swfobject  object from deconcept, and I have a strange 
behavior in some Internet Explorer web browsers, in
some navigators everything works correctly, but in others it appears
the message that or this not installed or does not accept Javascript, but
the configurations of the navigator in those machines are the correct
one, have correctly qualified the Javascript options (enable),
What can i do to see where is the problem? 
thanks
Ing. Juan Anzaldo
Tel Cel. 614 427-6523
Blog : http://janzaldo.wordpress.com

- Original Message 
From: hank williams [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 9:38:45 AM
Subject: Re: [Flashcoders] Site Check

got all the way through.

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:

 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
 this?

 Cheers.

 Adrian Lynch

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Re: [Flashcoders] Site Check

2007-03-14 Thread Gustavo Duenas

I don't get it stuck on 2%...I don't know what do I might need...

On Mar 14, 2007, at 12:39 PM, Donald Desloge wrote:


The site works for me every single time.

- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 11:37:02 AM
Subject: [Flashcoders] Site Check

Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?

Cheers.

Adrian Lynch

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Re: [Flashcoders] Inspectable parameters ignored in my 1st component

2007-03-14 Thread Johannes Nel

[Inspectable(defaultValue=8, type=Number)]

On 3/14/07, Alexander Farber [EMAIL PROTECTED] wrote:


Hello Flash coders,

I'm trying to create a component representing a comic-like
chat bubble and while it mostly functions fine,
I have a problem, that the 2 parameters here are ignored
(full source code: http://preferans.de/flash/Bubble.as ):

class Bubble extends UIComponent {
...
private var __padding:Number = 8;
public var text_txt:TextField;
...
private function createChildren():Void {
...
text_txt = this.createTextField('text_txt',
this.getNextHighestDepth(), 0, 0, 200, 20);
with (text_txt) {
multiline = true;
autoSize = true;
//text = 'Only this works as default?';
}
size();
}
...
[Inspectable(defaultValue=8)]
function set padding(val:Number):Void {
__padding = val;
text_txt._x = text_txt._y = __padding / 2;
invalidate();
}

function get padding():Number {
return __padding;
}

[Inspectable(defaultValue='Set in Bubble.as')]
function set text(str:String):Void {
text_txt.text = str;

if (interval != 0)
clearInterval(interval);
interval = setInterval(this, 'hide', timeout * 1000);

_visible = true;
invalidate();
}

function get text():String {
return text_txt.text;
}
}

What I mean by ignored is that regardless of which
values  I enter into the Component Inspector (Alt+F7)
for padding and text - only the values from Bubble.as
will be taken (please see above):

private var __padding:Number = 8;

//text = 'Only this works as default?';

Does anybody have an idea what am I doing wrong here?
All files are at http://preferans.de/flash/  Thank you.

Regards
Alex
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[Flashcoders] Split text field for multi-page print job

2007-03-14 Thread Marc Hoffman

Before I re-invent the wheel:

Has anyone come up with a method to split a long text field into 
shorter ones that can each print on a new page? Some of my text 
fields should probably be broken into 3 or 4 pages so the text is 
large enough to read easily. This needs to be done dynamically, as 
the text length varies depending on an xml file and I don't want to 
have to manually define where the text should break.


Thanks,

Marc Hoffman


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[Flashcoders] Pause button behaviour

2007-03-14 Thread Glen Pike

Hi,

  I have implemented a pause / restart mechanism in my Animation class 
as shown below.  unpause is supposed to make the animation jump back a 
few frames before it starts.


  function pause() {
  Log.info(pause  + this);
  mPlaying = false;
  dispatchEvent( { type:pause, frame:_currentframe } );
  this.stop();
  }
function unpause() {
  var frm:Number = _currentframe - 12;
  if(1  frm) {
  frm = 1;
  }
  Log.info(unpause  + frm +  was  + _currentframe +  total  + 
_totalframes);
  trace(unpause  + frm +  was  + _currentframe +  total  + 
_totalframes);

  this.gotoAndStop(frm);
  this.play();
  }

  play()  stop() are overridden in the class too and work fine.

  Externally loaded swf's are cast as Animations by meddling with the 
prototype
  
(http://chattyfig.figleaf.com/mailman/private/flashcoders/2006-October/174431.html) 



  The problem I am having is that unpause jumps back correctly if I 
test in the IDE, but not in the browser from a website - localhost  
live.  My trace  logger outputs correlate, but gotoAndStop sends the 
movie back to the first frame when using the browser.


  Have cleared cache, deleted ASO files, etc.

  Can anyone shed some light on this?

  Thanks

  Glen


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Re: [Flashcoders] Site Check

2007-03-14 Thread Chad Mefferd

Works here but loading was slow even on a T1.

Chad Mefferd - Director of Digital Media
Morris Printing Group

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notify the sender, delete or destroy all copies of the original message.



On Mar 14, 2007, at 12:19 PM, Jon wrote:


Works ok for me too - FF 2.02 Flash player 8.

-Jon

- Original Message - From: Sherif Elshazly  
[EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 4:13 PM
Subject: Re: [Flashcoders] Site Check


works fine with me... went over 9% before i closed the window. IE 7  
flash player 9


- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 3:37:02 PM
Subject: [Flashcoders] Site Check


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?

Cheers.

Adrian Lynch

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Re: [Flashcoders] Site Check

2007-03-14 Thread Wendy Marino
WORKS HERE. MAC OX (10.4.8) SAFARI


-- 
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Digital Media 
Operations Specialist
The Journal News
1 Gannett Drive
White Plains, NY 10604
914-694-5288
E-mail:  [EMAIL PROTECTED]
www.lohud.com



On 3/14/07 11:37 AM, Adrian Lynch [EMAIL PROTECTED] wrote:

 Could I get some of you to check this site:
 
 http://www.simon-mills.co.uk/test/
 
 Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
 this?
 
 Cheers.
 
 Adrian Lynch
 
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[Flashcoders] Internet Explorer problem

2007-03-14 Thread Juan Anzaldo
Hi I am using the  swfobject  object from deconcept, and I have a strange 
behavior in some Internet Explorer web browsers, in
some navigators everything works correctly, but in others it appears
the message that or this not installed or does not accept Javascript, but
the configurations of the navigator in those machines are the correct
one, have correctly qualified the Javascript options (enable),
What can i do to see where is the problem? 
thanks 
Ing. Juan Anzaldo
Tel Cel. 614 427-6523
Blog : http://janzaldo.wordpress.com

- Original Message 
From: Jon [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 10:19:49 AM
Subject: Re: [Flashcoders] Site Check

Works ok for me too - FF 2.02 Flash player 8.

-Jon

- Original Message - 
From: Sherif Elshazly [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 4:13 PM
Subject: Re: [Flashcoders] Site Check


works fine with me... went over 9% before i closed the window. IE 7 flash 
player 9

- Original Message 
From: Adrian Lynch [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 3:37:02 PM
Subject: [Flashcoders] Site Check


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone confirm
this?

Cheers.

Adrian Lynch

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Re: [Flashcoders] Flash player and pop-up blockers

2007-03-14 Thread John Dowdell

Perdue, Blake wrote:

We've gotten a lot of complaints lately that popup windows spawned by a
SWF are getting blocked by pop-up blockers, even though they are user
initiated. It seems the newer flash players (v8, v9) or perhaps the new
pop-up blockers (Firefox, Google, etc) have changed the way they operate
- this didn't used to be a problem for us.


Yes, this can be a problem -- different browser extensions work in 
different ways, and respond to different JavaScript events, so it's hard 
to make a one-size-fits-all solution.


One bit of consolation: someone who installs a rogue window-blocker will 
be visiting more sites than just yours, so they would become familiar 
with any feedback the blocker and/or browser offer about windows the 
browser didn't open.


Another tack you might try, to give visitors consistent feedback about 
what their browser isn't doing, might be to try a localConnection test 
from the original SWF to the popup SWF, after waiting a suitable 
interval... if the second SWF never opened, then the first SWF can 
advise that there may be a window-blocker in the visitor's browser.


jd








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Re: [Flashcoders] Site Check - Seems Fine

2007-03-14 Thread Paul V.
Anton,
Loading site.  It at 15% and still going...I can wait till it loads
complete.  ...18%.   I am on line speed here. But I will wait.  But
certainly past 1 or 2 % uploaded.I am working on a photo / art work site
as well.  I have a question for you, are you loading in the galleries or
images in separate  swf's? with loadMovie.  I haven't decided which way to
do that.  Because like yours my site loads slowly, and it isn't near fully
weighed with images yet.  I would love to get an answer.
25%...60%...alright now I want to wait around to see the photos , I am
sure it loads fine.

Paul
Vdst.
- Original Message - 
From: Anton Kindblad [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 10:42 AM
Subject: Re: [Flashcoders] Site Check


 On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:
 
  Could I get some of you to check this site:
 
  http://www.simon-mills.co.uk/test/
 
  Some people are saying that it gets stuck at 1% or 2%. Can anyone
confirm
  this?
 
 

 Works perfectly fine for me atleast... :)

 /Anton
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RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
I have another related question about this collapse game.

Every few seconds, all the rows of balls on the game screen move up one row
and are replaced with a new row of random balls.

I have a problem whereby this may occur immediately after I have just
assigned the falling balls their new destinations. Hence the falling balls
think that the bottom row was empty and are heading to fill this gap but now
the new line of balls has filled this gap and shifted all the tile data up
by one row.

I would appreciate any advice on how to prevent this problem. 

Thanks

Paul



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 14 March 2007 15:23
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Order of events for function call

Thanks to everyone for the great advice. I have now taken your advice and
got rid of all the multiple onEnterFrames and it now works a treat.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. Michael
Keesey
Sent: 14 March 2007 14:44
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call

You can't rely on the order of events for two movies in the same
timeline. Instead, why not have an onEnterFrame in the parent clip
that calls functions in ball_mc and ball2_mc in the proper order?

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:
 This may be really basic but I can't understand.

 The following is a simplified version of what I am trying to achieve.

 Basically I am attaching an onEnterFrame function to 2 objects, say
object1
 and object2.

 I am attaching it to object1 first however it is calling the onEnterFrame
 function for object2 first.

 I would appreciate any advice on why this is happening.

 When I test the movie, the Object2 enter frame trace is displaying
first.

 Here is the code for my simplified test file:

 object1 = attachMovie(ball_mc,ball_mc,1);
 object2 = attachMovie(ball_mc,ball_mc2,2);

 object1.onEnterFrame = function() {

 trace (Object1 enter frame);

 }

 object2.onEnterFrame = function() {

 trace (Object2 enter frame);

 }

 Many thanks

 Paul

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Re: [Flashcoders] question about txt files and flash

2007-03-14 Thread Pedro Taranto

if you are reading a xml file, you shold use the XML API
loadVariables is deprecated

--Pedro Taranto


Gustavo Duenas escreveu:
Hi, there is a limit height that flash can process or read from a text 
file?, because I have something with xml tags, the file reads well 
till the
item4, so far i didn't read anything...there is a way to tell flash 
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic 
text));



Regards



Gustavo Duenas

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Re: [Flashcoders] question about txt files and flash

2007-03-14 Thread Mick G

How big are we talking? I've loaded 150K text files before (which is
something like 5 pages of text).

Are you sure there's not some type of invalid node or incorrectly formatted
element in your xml file? Does the XML file load properly in a browser?


On 3/14/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


Hi, there is a limit height that flash can process or read from a
text file?, because I have something with xml tags, the file reads
well till the
item4, so far i didn't read anything...there is a way to tell flash
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic
text));


Regards



Gustavo Duenas

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Re: [Flashcoders] question about txt files and flash

2007-03-14 Thread Marc Hoffman
You might try using the XML Object to load and parse the xml. And of 
course make sure your xml is properly formatted (drag it into I.E. 
for a quick check).


- Marc

At 10:28 AM 3/14/2007, you wrote:

Hi, there is a limit height that flash can process or read from a
text file?, because I have something with xml tags, the file reads
well till the
item4, so far i didn't read anything...there is a way to tell flash
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic
text));


Regards



Gustavo Duenas



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Re: [Flashcoders] Re: [flexcoders] Re: Caching problem

2007-03-14 Thread Thomas Fowler
I'm sure someone has already mentioned this but you could always append the 
date in milliseconds to the query string as well.


Like so:

var date : Date = new Date();

url:String = resource + ?d= + date.UTC();

- Original Message -
From: slangeberg [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com; Flashcoders mailing list 
flashcoders@chattyfig.figleaf.com

Sent: Wednesday, March 14, 2007 10:52 AM
Subject: [Flashcoders] Re: [flexcoders] Re: Caching problem

That'll work with any cache-busting you need to do. I use it in testing, 
to

un-cache the swf file itself, when viewed on server. Ie: send rand var in
url and if it's present, pass it in to swf call (swfobject + php, here):

var so = new SWFObject( ProductBuilder.swf?rand=?=$rand?,
product_builder, 100%, 100%, 9, #FF);

Saves me the 'pain' of going through some menu to clear browser's cache, 
not

to mention losing your browser's cache, in order to update one element!

-Scott

On 14 Mar 2007 08:44:42 -0700, Alex [EMAIL PROTECTED] wrote:


  Wow! O_O' Works flawlessly!! :-D

Many thanks for that trick dude!

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
slangeberg [EMAIL PROTECTED] wrote:

 With Flash, I've learned to do the lo-tech method of attaching
random
 numbers to the path. Simple, but it's been effective!:

 url:String = resource + ?rand= + Math.floor(Math.random() *
10);

 -Scott

 On 14 Mar 2007 08:07:52 -0700, Alex [EMAIL PROTECTED] wrote:
 
  Hi there!
 
  I have an xml file that needs to be loaded eventually using a
  URLRequest. I'm trying to avoid loading a cached file using these
  headers:
 
  urlRequest.requestHeaders.push(new URLRequestHeader(Cache-
  Control, no-cache, no-store, max-age=0, must-revalidate));
  urlRequest.requestHeaders.push(new URLRequestHeader
  (Expires, Fri, 30 Oct 1998 14:19:41 GMT));
  urlRequest.requestHeaders.push(new URLRequestHeader
  (Pragma, no-cache));
 
  It works ok in firefox and IE6.0.2900, but I still obtain a
cached file
  in IE6.0.3790+ and IE7.
 
  Do I need to add any more headers? or what's the problem here?
 
  Thanks in advance
 
 
 



 --

 : : ) Scott


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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread gilles

Ok it's great , but i have to di it in AS 2 FOR NOW

so anybody got some idea's for an iso engine for large screens in AS2

gilels
Le 14-mars-07 à 19:54, Pedro Taranto a écrit :


its a nice work, do you pretend to share the as2 code too ??

--Pedro Taranto


matt zb escreveu:

Hi,

I've been working on an AS3 isometric game engine for a few months  
now.


http://www.zenbullets.com/isometric/

It's not finished, and it's not open source (yet), but may be of  
interest if

you are developing along similar lines.


matt




gilles wrote:


Hi all,

we are currently looking for a tile iso game engine for one of our
projects.

Does anybody knows some good engine with the new flash 8  
enhancement

even commercial we are interessed.

Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to
adapt it to our use.

PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM



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BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM
PHONE +32 499 529229


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Re: [Flashcoders] Site Check

2007-03-14 Thread Eric Walton

Other than taking a long time to load it's a beautiful site.
That being said why not load the gallery and other pages as external swf's
you could even load the images into the gallery from a seperate folder.
Maybe even load the rotating images from the front page  from an external
folder  as well.
It would take you longer dev time to do these things but in the end your
site would speed
up considerably and not turn away clients. The photography is beautiful by
the way.

Just some ideas,

Eric Walton 9 / Edub9

To view more about
The Artwork of Eric Walton 9 / Edub9
please visit the following:
www.hollywoodfineart.com
www.myspace.com/ericwalton9_edub9
Providentia Marketing LLC
754-246-7620 Cel





On 3/14/07, John laPlante [EMAIL PROTECTED] wrote:


It loads. But, at 1% per every 3 seconds, I think no one will stay long
enough to see the content.


Anton Kindblad wrote:
 On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:

 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone
 confirm
 this?



 Works perfectly fine for me atleast... :)

 /Anton
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Providentia Marketing LLC
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RE: [Flashcoders] Site Check

2007-03-14 Thread Tom Gooding
Seems to load OK - massive dload tho!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: 14 March 2007 19:10
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Site Check


I don't get it stuck on 2%...I don't know what do I might need...

On Mar 14, 2007, at 12:39 PM, Donald Desloge wrote:

 The site works for me every single time.

 - Original Message 
 From: Adrian Lynch [EMAIL PROTECTED]
 To: Flashcoders flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 14, 2007 11:37:02 AM
 Subject: [Flashcoders] Site Check

 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone
 confirm
 this?

 Cheers.

 Adrian Lynch

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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Internet Explorer Problem

2007-03-14 Thread Geoff Stearns

this might help you out:

http://blog.deconcept.com/2006/12/08/corrupt-flash-player-install- 
after-ie-7-upgrade/




On Mar 14, 2007, at 3:03 PM, Juan Anzaldo wrote:

Hi I am using the  swfobject  object from deconcept, and I have a  
strange behavior in some Internet Explorer web browsers, in

some navigators everything works correctly, but in others it appears
the message that or this not installed or does not accept  
Javascript, but

the configurations of the navigator in those machines are the correct
one, have correctly qualified the Javascript options (enable),
What can i do to see where is the problem?
thanks
Ing. Juan Anzaldo
Tel Cel. 614 427-6523
Blog : http://janzaldo.wordpress.com

- Original Message 
From: hank williams [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 9:38:45 AM
Subject: Re: [Flashcoders] Site Check

got all the way through.

On 3/14/07, Adrian Lynch [EMAIL PROTECTED] wrote:


Could I get some of you to check this site:

http://www.simon-mills.co.uk/test/

Some people are saying that it gets stuck at 1% or 2%. Can anyone  
confirm

this?

Cheers.

Adrian Lynch

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[Flashcoders] Split text field for multi-page print job

2007-03-14 Thread Marc Hoffman
[This seems not to have gone through the first time. Forgive me if 
you get it twice.]


Before I re-invent the wheel:

Has anyone come up with a method to split a long text field into 
shorter ones that can each print on a new page? Some of my text 
fields should probably be broken into 3 or 4 pages so the text is 
large enough to read easily. This needs to be done dynamically, as 
the text length varies depending on an xml file and I don't want to 
have to manually define where the text should break.


Thanks,

Marc Hoffman


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Re: [Flashcoders] flash / ajax

2007-03-14 Thread Geoff Stearns
I have an example I never officially released, and i remember seeing  
another example on another blog somewhere.


it's pretty easy to set up, just do a loadvars and pass the raw data  
back to js and it works very similarly to the native xmlhttprequest.




On Mar 14, 2007, at 1:28 PM, bruce wrote:


hi...

looking at implementing an ajax widget and wanted to know if anybody's
combined ajax and flash to be able to implement a cross-domain  
solution?


thanks

-bruce

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Re: [Flashcoders] I have small doubt

2007-03-14 Thread Omar Fouad

Yes the only way to do it is using server side scripts as you cannot alter
and save xml files

On 3/13/07, Mick G [EMAIL PROTECTED] wrote:


If you're using CFM, just do a standard POST to a CFM script that updates
the XML. It's more of an issue of how you can do this in Cold Fusion
(which
this list is probably not the best place to get help).

If you create a form that has this functionality you need then flash will
be
able to post data to this form the same way a standard HTML page will post
data.




On 3/13/07, Teresa Hardy [EMAIL PROTECTED] wrote:

 We just covered this last week in another thread.

 Omar recommended PHP
  it is a very simple php function called write(). look for it at
 www.php.net

 but I had already written it in Python using the minidom module. It
makes
 for a nice little cgi bin script.


 Teresa




 On 3/13/07, Merrill, Jason [EMAIL PROTECTED] wrote:
 
  I have the files in a web server, a coldfusion serverso I
  need the server language in order to write this data into a
  xml...right?
  I was wondering if I just send the data over a flash form
  directly to the xml...and that's it...tell me if I wrong.
  because If I don't ask, I wouldn't learn.
 
  Sorry, no way  - it's a security thing - you have to use server-side
  scripts to edit server-side files.  If we could write scripts on web
  pages that could directly alter files on remote servers, imagine the
  havok hackers could unleash doing the same.
 
  Jason Merrill
  Bank of America
  Global Technology  Operations
  Learning  Leadership Development
  eTools  Multimedia Team
 
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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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RE: [Flashcoders] Site Check

2007-03-14 Thread Merrill, Jason
WORKS HERE. MAC OX (10.4.8) SAFARI

I think we covered the site check pretty thouroughly by now - or if not,
could we maybe just e-mail the requestor offlist - it's not really
beneficial to the rest of us to hear how well the site works for you.
:) 

Thanks.

Jason Merrill
Bank of America  
Global Technology  Operations
Learning  Leadership Development 
eTools  Multimedia Team


 
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RE: [Flashcoders] Site Check

2007-03-14 Thread Hsieh, Tony C
It worked here on a WinXp but it is really really slow to load on my T1.
Might consider dynamically loading each pic?
  -- Tony

Enterprise Architecture - Senior integration Architect  - [EMAIL PROTECTED] -
(vox) 415.973.2173  (fax) 415.973-6713 



On 3/14/07 11:37 AM, Adrian Lynch [EMAIL PROTECTED] wrote:

 Could I get some of you to check this site:
 
 http://www.simon-mills.co.uk/test/
 
 Some people are saying that it gets stuck at 1% or 2%. Can anyone 
 confirm this?
 
 Cheers.
 
 Adrian Lynch
 
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Re: [Flashcoders] flash / ajax

2007-03-14 Thread fla coder

hello, see haXe : haxe.org
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[Flashcoders] checking .flv encoding settings

2007-03-14 Thread undersound
Hello everybody, 

 

Does anybody know how you can detect the encoding settings that were used
when the .flv was created?

 

I need to re-encode a movie with the same settings that were used then.

 

Thanx in advance

Undersound

 

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Re: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Andrews
Without thinking about this too much, I might have a count of the balls in 
transit. When a ball reaches it's destination, the count is decremented. I 
would only add a new row when the count is zero. Does that do the trick?


Paul
- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 8:00 PM
Subject: RE: [Flashcoders] Order of events for function call



I have another related question about this collapse game.

Every few seconds, all the rows of balls on the game screen move up one 
row

and are replaced with a new row of random balls.

I have a problem whereby this may occur immediately after I have just
assigned the falling balls their new destinations. Hence the falling balls
think that the bottom row was empty and are heading to fill this gap but 
now

the new line of balls has filled this gap and shifted all the tile data up
by one row.

I would appreciate any advice on how to prevent this problem.

Thanks

Paul



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul 
Steven

Sent: 14 March 2007 15:23
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Order of events for function call

Thanks to everyone for the great advice. I have now taken your advice and
got rid of all the multiple onEnterFrames and it now works a treat.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of T. Michael
Keesey
Sent: 14 March 2007 14:44
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call

You can't rely on the order of events for two movies in the same
timeline. Instead, why not have an onEnterFrame in the parent clip
that calls functions in ball_mc and ball2_mc in the proper order?

On 3/14/07, Paul Steven [EMAIL PROTECTED] wrote:

This may be really basic but I can't understand.

The following is a simplified version of what I am trying to achieve.

Basically I am attaching an onEnterFrame function to 2 objects, say

object1

and object2.

I am attaching it to object1 first however it is calling the onEnterFrame
function for object2 first.

I would appreciate any advice on why this is happening.

When I test the movie, the Object2 enter frame trace is displaying

first.


Here is the code for my simplified test file:

object1 = attachMovie(ball_mc,ball_mc,1);
object2 = attachMovie(ball_mc,ball_mc2,2);

object1.onEnterFrame = function() {

trace (Object1 enter frame);

}

object2.onEnterFrame = function() {

trace (Object2 enter frame);

}

Many thanks

Paul

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--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
--
The Dinosauricon: http://dino.lm.com
Parry  Carney: http://parryandcarney.com
ISPN Forum: http://www.phylonames.org/forum/
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Re: [Flashcoders] question about txt files and flash

2007-03-14 Thread Paul Andrews

I've managed to load a 500K file using LoadVars..

Paul
- Original Message - 
From: Mick G [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 8:19 PM
Subject: Re: [Flashcoders] question about txt files and flash



How big are we talking? I've loaded 150K text files before (which is
something like 5 pages of text).

Are you sure there's not some type of invalid node or incorrectly 
formatted

element in your xml file? Does the XML file load properly in a browser?


On 3/14/07, Gustavo Duenas [EMAIL PROTECTED] wrote:


Hi, there is a limit height that flash can process or read from a
text file?, because I have something with xml tags, the file reads
well till the
item4, so far i didn't read anything...there is a way to tell flash
that there is something way beyond that ...?
I'm using loadVariables(url, this.content(the name of the dinamic
text));


Regards



Gustavo Duenas

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Re: [Flashcoders] Site Check

2007-03-14 Thread Muzak
First things first :-)
http://osflash.org/flashcoders/etiquette#no_sitechecks

For basic Flash stuff:
http://chattyfig.figleaf.com/mailman/listinfo/flashnewbie

With an 8mb site it's no surprise that some (most?) people can not view the 
site properly.
Since it's all images, look into loading images dynamically instead of 
including them in the swf.
If you're not familiar with loading external assets, join the flashnewbie 
mailing list.

regards,
Muzak

 - Original Message 
 From: Adrian Lynch [EMAIL PROTECTED]
 To: Flashcoders flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, March 14, 2007 3:37:02 PM
 Subject: [Flashcoders] Site Check


 Could I get some of you to check this site:

 http://www.simon-mills.co.uk/test/

 Some people are saying that it gets stuck at 1% or 2%. Can anyone  confirm
 this?

 Cheers.

 Adrian Lynch



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[Flashcoders] xml parse question

2007-03-14 Thread Carl Welch

Hi coders,

I just started working on a new project that is requiring me to handle
an xml format that I haven't had to deal with yet.

Here is an example of what it looks like:

image imageID=halLogin img=hal.png text=
Font=Black,8,Regular,AlignLeft onPanel=true xPos=0.25
yPos=0.112 /

I'm used to parsing xml that looks like this:

something
blahfoo/blah
/something

How do I parse xml that looks like the first example with multiple
values inside of a single node?

Thanks.
--
Carl Welch
http://www.carlwelch.com
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] xml parse question

2007-03-14 Thread Muzak
check the docs for

XMLNode.attributes


- Original Message - 
From: Carl Welch [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 15, 2007 2:11 AM
Subject: [Flashcoders] xml parse question


 Hi coders,

 I just started working on a new project that is requiring me to handle
 an xml format that I haven't had to deal with yet.

 Here is an example of what it looks like:

 image imageID=halLogin img=hal.png text=
 Font=Black,8,Regular,AlignLeft onPanel=true xPos=0.25
 yPos=0.112 /

 I'm used to parsing xml that looks like this:

 something
 blahfoo/blah
 /something

 How do I parse xml that looks like the first example with multiple
 values inside of a single node?

 Thanks.
 -- 
 Carl Welch
 http://www.carlwelch.com
 [EMAIL PROTECTED]
 805.403.4819
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 http://www.figleaf.com
 http://training.figleaf.com
 


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