Re: [Flashcoders] Flash CS3 an Mac - compiler errors with SVN-folders

2007-09-02 Thread Mathis Moder

Yeah,

seems all greater projects are moving towards Flex as compiler. Sad  
thing is, with the usual Flash-update strategy (how many fixes were  
released for Flash 8?) we'll likely have to live with this problem.  
That's annoying. Bit of: Flash really is for designers, Flex is for  
coders. On the other hand i'm sure even designers use SVN...


Enough rumbling, gotta set up some ant-targets for mxmcl.

Mathis

Am 31.08.2007 um 08:34 schrieb [EMAIL PROTECTED]:



Hi,

I have the same problem and it's not a GUI issue ... The problem is  
that Flash CS 3 doesn't find any classes - i.e. the document class  
of the FLA or classes imported in the timeline. Nobody using the  
IDE anymore? ;-)


Best,
Christian

Am 31.08.2007 um 07:29 schrieb Nick Johnston:

You can filter out the .svn files using gProject (http:// 
gskinner.com/products/gProject/). In the settings you can filter  
out single character strings (such as the . in .svn)


I hope this helps, as it has helped me in development.

Cheers,
Nick

mathis wrote:

Hi there,

anybody found a workaround for the following scenario? When  
checking out larger svn-projects, Flash CS3 on Mac OSX seems to  
get confused by the .svn-folders. E.g. it doesn't find classes.  
When removing those .svn-folders, everything works fine - but  
this isn't an option for working professionally... :)


Any help would be greatly appreciated.
Thanks,
Mathis

Btw. - is there a bugzilla for the Adobe Suite?

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--
Mathis Moder
Berlin, Germany

#  http://mathis.komplex3.de

#  mailto: [EMAIL PROTECTED]
#  pgp: http://www.komplex3.de/gpg/mathis-public.key


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[Flashcoders] Importing illustrator files

2007-09-02 Thread Lee Marshall
I am creating some vector based illustration in Adobe illustrator, exporting 
them to SWFs and the importing them into Flash. The problem is that the lines 
of text come in separate text fields and even now and again some characters are 
separate fields.
 
Does anyone have a good routine to overcome this?
 
 
Cheers 
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Re: [Flashcoders] Site effect

2007-09-02 Thread 2lakes

What?
No takers on this? WOW i think it's amazing as well. Love some idea  
of the origins

cheers Ian

On 30/08/2007, at 3:28 AM, eric e. dolecki wrote:


http://www.checklandkindleysides.com/

those paper things are amazing looking... think they were done via  
3D? or

what? Incredibly nice...

- eric
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Re: [Flashcoders] Importing illustrator files

2007-09-02 Thread eka
Hello :)

The best way... use FlashCS3 and Illustrator CS3 with a full compatibility
and an import tools to import AI, EPS and PSD files in Flash and keep the
TextField behaviours between all softwares.

EKA+ :)

2007/9/2, Lee Marshall [EMAIL PROTECTED]:

 I am creating some vector based illustration in Adobe illustrator,
 exporting them to SWFs and the importing them into Flash. The problem is
 that the lines of text come in separate text fields and even now and again
 some characters are separate fields.

 Does anyone have a good routine to overcome this?


 Cheers

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[Flashcoders] as3 code!!

2007-09-02 Thread [p e r c e p t i c o n]
greetings experts!

way back in the days of as2 you could do something like this...

this[somevarname+someIndex] = new Something();


...and i'm wondering how you do something like this in as3i've extended
the sprite class and need to create items similar to this, but it won't let
me

cheers

p
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Re: [Flashcoders] as3 code!!

2007-09-02 Thread eka
Hello :)

In AS3 in your main class who extends the Sprite class... if you use the
flash.utils.describeType function you can see the Sprite class isn't
dynamic :

package
{
import flash.utils.describeType;

public class Test extends Sprite
{
public function Test()
{
trace( describeType( this ) ) ;
}
   }
}

result in the output console :
type name=vegas base=flash.display::Sprite isDynamic=false
isFinal=false isStatic=false..

If the class isn't dynamic you can't use the dynamic keyword :

package
{
import flash.utils.describeType;

public dynamic class Test extends Sprite
{
public function Test()
{
for (var i:uint = 0 ; i10 ; i++)
{
this[somevarname+i] = i;
}
trace( this.somevarname2 ) ; // 2
}
   }
}

EKA+ :)


2007/9/1, [p e r c e p t i c o n] [EMAIL PROTECTED]:

 greetings experts!

 way back in the days of as2 you could do something like this...

 this[somevarname+someIndex] = new Something();


 ...and i'm wondering how you do something like this in as3i've
 extended
 the sprite class and need to create items similar to this, but it won't
 let
 me

 cheers

 p
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Re: [Flashcoders] AS3 Events, Delegates and passing parameters

2007-09-02 Thread eka
Hello :)

it's not a problem ;) only a supplement to highlight this feature.

For me i think the clone() method call alway in the dispatch event isn't the
better fast solution to dispatch the events ... but it's an other story ;)

EKA+ :)



2007/9/1, Muzak [EMAIL PROTECTED]:

 I don't see why this is a problem as it's properly documented:

 http://livedocs.adobe.com/flash/9.0/main/0138.html

 quote
 Event class utility methods

 There are two utility methods in the Event class. The clone() method
 allows you to create copies of an event object. The toString()
 method allows you to generate a string representation of the properties of
 an event object along with their values. Both of these
 methods are used internally by the event model system, but are exposed to
 developers for general use.
 For advanced developers creating subclasses of the Event class, you must
 override and implement versions of both utility methods to
 ensure that the event subclass will work properly.
 /quote

 quote
 when creating an Event subclass you must override the clone() and
 toString() methods to provide functionality specific to the
 subclass.
 /quote

 I've read about it first in the Flex 2 docs though (which is alot better
 than the Flash docs IMO):
 http://livedocs.adobe.com/flex/201/html/createevents_140_5.html

 quote
 You are required to override the Event.clone() method in your subclass.
 The clone() method returns a cloned copy of the event object
 by setting the type property and any new properties in the clone.
 Typically, you define the clone() method to return an event
 instance created with the new operator.

 /quote

 regards,
 Muzak

 - Original Message -
 From: eka [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Sent: Saturday, September 01, 2007 8:54 AM
 Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters


  Hello :)
 
  The events are cloned the second time in the dispatchEvent method.
 
  My article about this problem in french :
 
 http://www.ekameleon.net/blog/index.php?2007/08/25/75--as3-event-class-and-the-clone-method
 
  EKA+ :)
 
  2007/9/1, T. Michael Keesey [EMAIL PROTECTED]:
 
  On 8/31/07, Mark Carolin [EMAIL PROTECTED] wrote:
   I believe you could pass a custom Event with all the properties you
  want.
 
  Yes, but one word of warning about extending Event: be sure you
  override Event.clone() so that it returns an instance of your class!
  (Events are cloned when they are dispatched.)
 
  --
  T. Michael Keesey


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[Flashcoders] Applying easing effect to type effect

2007-09-02 Thread Omar Fouad
Hi,
i got the following code:

effect = function (txt) {
 string = txt;
 total = string.length;
 var ta:Array =[]
 for (i=0;itotal;i++) {
  ta.push(string.substr(0, i+1))
 }
 i=0;
 onEnterFrame = function () {
   if(itotal-1) {
   i++
   text.text = ta[i] +_;
  }else{
   text.text = txt;
   delete this.onEnterFrame;
  };
 };
};
effect(blah blah blah blah);
This writes in a dynamic text field a string with a typewriter effect
I saw, by the way, in some websites, that the typewrite effect is performed
with an easeOut effect and i guess
it can be achieved by using the tweener class by Zeh, but I have no idea
about how to implement in my code.
Any help???

Hasta...

-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

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[Flashcoders] Flash SC3 and Windows 2000?

2007-09-02 Thread natalia Vikhtinskaya
Hi
Will Flash SC3 work under Windows 2000? Had anybody  this experiment?
Thanks in advance.
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Re: [Flashcoders] Site effect

2007-09-02 Thread Gerry Creighton

I'll agree with you...it is amazing, good transitions.

Gerry

On Sep 2, 2007, at 7:35 AM, 2lakes wrote:


What?
No takers on this? WOW i think it's amazing as well. Love some idea  
of the origins

cheers Ian

On 30/08/2007, at 3:28 AM, eric e. dolecki wrote:


http://www.checklandkindleysides.com/

those paper things are amazing looking... think they were done via  
3D? or

what? Incredibly nice...

- eric
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Re: [Flashcoders] as3 code!!

2007-09-02 Thread T. Michael Keesey
On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
 greetings experts!

 way back in the days of as2 you could do something like this...

 this[somevarname+someIndex] = new Something();

Even in AS2, it seems that this would be better done with an array.

var somethings:Array = [];
something[someIndex] = new Something();

(Same syntax in AS3.)

Come to think of it, even in AS1 it would be better done with an
array. The last time I would have used such a structure was in Flash 4
Actions.

One exception might be for MovieClip/Button/TextField instances in
AS2. Often in AS2 it was handy to grab those by their name, since they
are often made through the IDE rather than through code. The new way
of retrieving a composed display object by its name is the
getChildByName() function of the DisplayObjectContainer class (which
Sprite, among others, extends). So you could do something like this
within some class that extends DisplayObjectContainer:

var currentObject:DisplayObject = getChildByName(someVarName + someIndex);

I'm still not sure if that would be the most elegant solution in most
situations, though. It still seems to me that in most cases an array
should be somehow involved.

-- 
Mike Keesey
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Re: [Flashcoders] Site effect

2007-09-02 Thread T. Michael Keesey
Really nice!

I'm pretty sure those were done in some 3D program and then imported
as image sequences.(I'd guess video, but they don't seem to have any
artifacts, and playing video backwards doesn't look that smooth.)

On 9/2/07, 2lakes [EMAIL PROTECTED] wrote:
 What?
 No takers on this? WOW i think it's amazing as well. Love some idea
 of the origins
 cheers Ian

 On 30/08/2007, at 3:28 AM, eric e. dolecki wrote:

  http://www.checklandkindleysides.com/
 
  those paper things are amazing looking... think they were done via
  3D? or
  what? Incredibly nice...
 
  - eric
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-- 
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Re: [Flashcoders] AS3 Events, Delegates and passing parameters

2007-09-02 Thread eka
Hello :)

for me it's exist three developpers :

1 - the beginners ... all informations it's important for it.

2 - The AS1/AS2 developper who read the list to understand the AS3 and not
develop with AS3 for the moment... All discussion over all difference with
the AS2 can be important.

3 - The developpers who develop in AS3 and read the reference ;)

For the 3 developpers the discussion about a problem or not it's always
important :) The event model concept it's not very for a newbee POO
developper and don't forget... we can't should be aware of all :)

EKA+ :)



2007/9/2, T. Michael Keesey [EMAIL PROTECTED]:

 On 9/1/07, Muzak [EMAIL PROTECTED] wrote:
  I don't see why this is a problem as it's properly documented:
 
  http://livedocs.adobe.com/flash/9.0/main/0138.html

 I wasn't saying it was a problem, just that a developer should be aware of
 it.

 --
 Mike Keesey
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Re: [Flashcoders] as3 code!!

2007-09-02 Thread eka
Hello :)

Yes an Array can be better :) But in my experience i prefere use the native
flash.utils.Dictionnary class or a custom HashMap implementation based on
the Java Collections like it :

http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/map/HashMap.as
http://vegas.ekameleon.net/docs/vegas/data/map/HashMap.html

PS : You can use my AS3 opensource abstract data type (ADT) library in the
vegas.data.* package : http://code.google.com/p/vegas/

EKA+ :)


2007/9/2, T. Michael Keesey [EMAIL PROTECTED]:

 On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
  greetings experts!
 
  way back in the days of as2 you could do something like this...
 
  this[somevarname+someIndex] = new Something();

 Even in AS2, it seems that this would be better done with an array.

 var somethings:Array = [];
 something[someIndex] = new Something();

 (Same syntax in AS3.)

 Come to think of it, even in AS1 it would be better done with an
 array. The last time I would have used such a structure was in Flash 4
 Actions.

 One exception might be for MovieClip/Button/TextField instances in
 AS2. Often in AS2 it was handy to grab those by their name, since they
 are often made through the IDE rather than through code. The new way
 of retrieving a composed display object by its name is the
 getChildByName() function of the DisplayObjectContainer class (which
 Sprite, among others, extends). So you could do something like this
 within some class that extends DisplayObjectContainer:

 var currentObject:DisplayObject = getChildByName(someVarName +
 someIndex);

 I'm still not sure if that would be the most elegant solution in most
 situations, though. It still seems to me that in most cases an array
 should be somehow involved.

 --
 Mike Keesey
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Re: [Flashcoders] as3 code!!

2007-09-02 Thread [p e r c e p t i c o n]
thanks guys!

the array idea is exactly what i didi just don't know why it took so
long to come to me...i just got stuck in this one way of thinking, but
thanks so much for the suggestions...i'm trying to learn as3 and flex and
fms and air while i'm in-between jobs and my old bad habits (that as1/as2
let me form) have to be done away with in favor of new ones :)

cheers
p


On 9/2/07, T. Michael Keesey [EMAIL PROTECTED] wrote:

 On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:
  greetings experts!
 
  way back in the days of as2 you could do something like this...
 
  this[somevarname+someIndex] = new Something();

 Even in AS2, it seems that this would be better done with an array.

 var somethings:Array = [];
 something[someIndex] = new Something();

 (Same syntax in AS3.)

 Come to think of it, even in AS1 it would be better done with an
 array. The last time I would have used such a structure was in Flash 4
 Actions.

 One exception might be for MovieClip/Button/TextField instances in
 AS2. Often in AS2 it was handy to grab those by their name, since they
 are often made through the IDE rather than through code. The new way
 of retrieving a composed display object by its name is the
 getChildByName() function of the DisplayObjectContainer class (which
 Sprite, among others, extends). So you could do something like this
 within some class that extends DisplayObjectContainer:

 var currentObject:DisplayObject = getChildByName(someVarName +
 someIndex);

 I'm still not sure if that would be the most elegant solution in most
 situations, though. It still seems to me that in most cases an array
 should be somehow involved.

 --
 Mike Keesey
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Re: [Flashcoders] Flash SC3 and Windows 2000?

2007-09-02 Thread [p e r c e p t i c o n]
yes, i've tried...cs3 doesn't work using windows 2000 you need xp or vista
best
p

On 9/1/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:

 Hi
 Will Flash SC3 work under Windows 2000? Had anybody  this experiment?
 Thanks in advance.
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RE: [Flashcoders] AS3 Events, Delegates and passing parameters

2007-09-02 Thread Kerry Thompson
EKA+ wrote:

 The event model concept it's not very for a newbee POO
 developper 

I understand your point, and agree.

I must have been asleep at the switch, though. What is a POO developer?

Cordially,

Kerry Thompson


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