Re: [Flashcoders] Flash CS3 an Mac - compiler errors with SVN-folders
Yeah, seems all greater projects are moving towards Flex as compiler. Sad thing is, with the usual Flash-update strategy (how many fixes were released for Flash 8?) we'll likely have to live with this problem. That's annoying. Bit of: Flash really is for designers, Flex is for coders. On the other hand i'm sure even designers use SVN... Enough rumbling, gotta set up some ant-targets for mxmcl. Mathis Am 31.08.2007 um 08:34 schrieb [EMAIL PROTECTED]: Hi, I have the same problem and it's not a GUI issue ... The problem is that Flash CS 3 doesn't find any classes - i.e. the document class of the FLA or classes imported in the timeline. Nobody using the IDE anymore? ;-) Best, Christian Am 31.08.2007 um 07:29 schrieb Nick Johnston: You can filter out the .svn files using gProject (http:// gskinner.com/products/gProject/). In the settings you can filter out single character strings (such as the . in .svn) I hope this helps, as it has helped me in development. Cheers, Nick mathis wrote: Hi there, anybody found a workaround for the following scenario? When checking out larger svn-projects, Flash CS3 on Mac OSX seems to get confused by the .svn-folders. E.g. it doesn't find classes. When removing those .svn-folders, everything works fine - but this isn't an option for working professionally... :) Any help would be greatly appreciated. Thanks, Mathis Btw. - is there a bugzilla for the Adobe Suite? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Mathis Moder Berlin, Germany # http://mathis.komplex3.de # mailto: [EMAIL PROTECTED] # pgp: http://www.komplex3.de/gpg/mathis-public.key ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Importing illustrator files
I am creating some vector based illustration in Adobe illustrator, exporting them to SWFs and the importing them into Flash. The problem is that the lines of text come in separate text fields and even now and again some characters are separate fields. Does anyone have a good routine to overcome this? Cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Site effect
What? No takers on this? WOW i think it's amazing as well. Love some idea of the origins cheers Ian On 30/08/2007, at 3:28 AM, eric e. dolecki wrote: http://www.checklandkindleysides.com/ those paper things are amazing looking... think they were done via 3D? or what? Incredibly nice... - eric ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Importing illustrator files
Hello :) The best way... use FlashCS3 and Illustrator CS3 with a full compatibility and an import tools to import AI, EPS and PSD files in Flash and keep the TextField behaviours between all softwares. EKA+ :) 2007/9/2, Lee Marshall [EMAIL PROTECTED]: I am creating some vector based illustration in Adobe illustrator, exporting them to SWFs and the importing them into Flash. The problem is that the lines of text come in separate text fields and even now and again some characters are separate fields. Does anyone have a good routine to overcome this? Cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] as3 code!!
greetings experts! way back in the days of as2 you could do something like this... this[somevarname+someIndex] = new Something(); ...and i'm wondering how you do something like this in as3i've extended the sprite class and need to create items similar to this, but it won't let me cheers p ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3 code!!
Hello :) In AS3 in your main class who extends the Sprite class... if you use the flash.utils.describeType function you can see the Sprite class isn't dynamic : package { import flash.utils.describeType; public class Test extends Sprite { public function Test() { trace( describeType( this ) ) ; } } } result in the output console : type name=vegas base=flash.display::Sprite isDynamic=false isFinal=false isStatic=false.. If the class isn't dynamic you can't use the dynamic keyword : package { import flash.utils.describeType; public dynamic class Test extends Sprite { public function Test() { for (var i:uint = 0 ; i10 ; i++) { this[somevarname+i] = i; } trace( this.somevarname2 ) ; // 2 } } } EKA+ :) 2007/9/1, [p e r c e p t i c o n] [EMAIL PROTECTED]: greetings experts! way back in the days of as2 you could do something like this... this[somevarname+someIndex] = new Something(); ...and i'm wondering how you do something like this in as3i've extended the sprite class and need to create items similar to this, but it won't let me cheers p ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Events, Delegates and passing parameters
Hello :) it's not a problem ;) only a supplement to highlight this feature. For me i think the clone() method call alway in the dispatch event isn't the better fast solution to dispatch the events ... but it's an other story ;) EKA+ :) 2007/9/1, Muzak [EMAIL PROTECTED]: I don't see why this is a problem as it's properly documented: http://livedocs.adobe.com/flash/9.0/main/0138.html quote Event class utility methods There are two utility methods in the Event class. The clone() method allows you to create copies of an event object. The toString() method allows you to generate a string representation of the properties of an event object along with their values. Both of these methods are used internally by the event model system, but are exposed to developers for general use. For advanced developers creating subclasses of the Event class, you must override and implement versions of both utility methods to ensure that the event subclass will work properly. /quote quote when creating an Event subclass you must override the clone() and toString() methods to provide functionality specific to the subclass. /quote I've read about it first in the Flex 2 docs though (which is alot better than the Flash docs IMO): http://livedocs.adobe.com/flex/201/html/createevents_140_5.html quote You are required to override the Event.clone() method in your subclass. The clone() method returns a cloned copy of the event object by setting the type property and any new properties in the clone. Typically, you define the clone() method to return an event instance created with the new operator. /quote regards, Muzak - Original Message - From: eka [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Saturday, September 01, 2007 8:54 AM Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters Hello :) The events are cloned the second time in the dispatchEvent method. My article about this problem in french : http://www.ekameleon.net/blog/index.php?2007/08/25/75--as3-event-class-and-the-clone-method EKA+ :) 2007/9/1, T. Michael Keesey [EMAIL PROTECTED]: On 8/31/07, Mark Carolin [EMAIL PROTECTED] wrote: I believe you could pass a custom Event with all the properties you want. Yes, but one word of warning about extending Event: be sure you override Event.clone() so that it returns an instance of your class! (Events are cloned when they are dispatched.) -- T. Michael Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Applying easing effect to type effect
Hi, i got the following code: effect = function (txt) { string = txt; total = string.length; var ta:Array =[] for (i=0;itotal;i++) { ta.push(string.substr(0, i+1)) } i=0; onEnterFrame = function () { if(itotal-1) { i++ text.text = ta[i] +_; }else{ text.text = txt; delete this.onEnterFrame; }; }; }; effect(blah blah blah blah); This writes in a dynamic text field a string with a typewriter effect I saw, by the way, in some websites, that the typewrite effect is performed with an easeOut effect and i guess it can be achieved by using the tweener class by Zeh, but I have no idea about how to implement in my code. Any help??? Hasta... -- Omar M. Fouad - Digital Emotions http://www.omarfouad.net This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash SC3 and Windows 2000?
Hi Will Flash SC3 work under Windows 2000? Had anybody this experiment? Thanks in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Site effect
I'll agree with you...it is amazing, good transitions. Gerry On Sep 2, 2007, at 7:35 AM, 2lakes wrote: What? No takers on this? WOW i think it's amazing as well. Love some idea of the origins cheers Ian On 30/08/2007, at 3:28 AM, eric e. dolecki wrote: http://www.checklandkindleysides.com/ those paper things are amazing looking... think they were done via 3D? or what? Incredibly nice... - eric ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3 code!!
On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote: greetings experts! way back in the days of as2 you could do something like this... this[somevarname+someIndex] = new Something(); Even in AS2, it seems that this would be better done with an array. var somethings:Array = []; something[someIndex] = new Something(); (Same syntax in AS3.) Come to think of it, even in AS1 it would be better done with an array. The last time I would have used such a structure was in Flash 4 Actions. One exception might be for MovieClip/Button/TextField instances in AS2. Often in AS2 it was handy to grab those by their name, since they are often made through the IDE rather than through code. The new way of retrieving a composed display object by its name is the getChildByName() function of the DisplayObjectContainer class (which Sprite, among others, extends). So you could do something like this within some class that extends DisplayObjectContainer: var currentObject:DisplayObject = getChildByName(someVarName + someIndex); I'm still not sure if that would be the most elegant solution in most situations, though. It still seems to me that in most cases an array should be somehow involved. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Site effect
Really nice! I'm pretty sure those were done in some 3D program and then imported as image sequences.(I'd guess video, but they don't seem to have any artifacts, and playing video backwards doesn't look that smooth.) On 9/2/07, 2lakes [EMAIL PROTECTED] wrote: What? No takers on this? WOW i think it's amazing as well. Love some idea of the origins cheers Ian On 30/08/2007, at 3:28 AM, eric e. dolecki wrote: http://www.checklandkindleysides.com/ those paper things are amazing looking... think they were done via 3D? or what? Incredibly nice... - eric ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Events, Delegates and passing parameters
Hello :) for me it's exist three developpers : 1 - the beginners ... all informations it's important for it. 2 - The AS1/AS2 developper who read the list to understand the AS3 and not develop with AS3 for the moment... All discussion over all difference with the AS2 can be important. 3 - The developpers who develop in AS3 and read the reference ;) For the 3 developpers the discussion about a problem or not it's always important :) The event model concept it's not very for a newbee POO developper and don't forget... we can't should be aware of all :) EKA+ :) 2007/9/2, T. Michael Keesey [EMAIL PROTECTED]: On 9/1/07, Muzak [EMAIL PROTECTED] wrote: I don't see why this is a problem as it's properly documented: http://livedocs.adobe.com/flash/9.0/main/0138.html I wasn't saying it was a problem, just that a developer should be aware of it. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3 code!!
Hello :) Yes an Array can be better :) But in my experience i prefere use the native flash.utils.Dictionnary class or a custom HashMap implementation based on the Java Collections like it : http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/src/vegas/data/map/HashMap.as http://vegas.ekameleon.net/docs/vegas/data/map/HashMap.html PS : You can use my AS3 opensource abstract data type (ADT) library in the vegas.data.* package : http://code.google.com/p/vegas/ EKA+ :) 2007/9/2, T. Michael Keesey [EMAIL PROTECTED]: On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote: greetings experts! way back in the days of as2 you could do something like this... this[somevarname+someIndex] = new Something(); Even in AS2, it seems that this would be better done with an array. var somethings:Array = []; something[someIndex] = new Something(); (Same syntax in AS3.) Come to think of it, even in AS1 it would be better done with an array. The last time I would have used such a structure was in Flash 4 Actions. One exception might be for MovieClip/Button/TextField instances in AS2. Often in AS2 it was handy to grab those by their name, since they are often made through the IDE rather than through code. The new way of retrieving a composed display object by its name is the getChildByName() function of the DisplayObjectContainer class (which Sprite, among others, extends). So you could do something like this within some class that extends DisplayObjectContainer: var currentObject:DisplayObject = getChildByName(someVarName + someIndex); I'm still not sure if that would be the most elegant solution in most situations, though. It still seems to me that in most cases an array should be somehow involved. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3 code!!
thanks guys! the array idea is exactly what i didi just don't know why it took so long to come to me...i just got stuck in this one way of thinking, but thanks so much for the suggestions...i'm trying to learn as3 and flex and fms and air while i'm in-between jobs and my old bad habits (that as1/as2 let me form) have to be done away with in favor of new ones :) cheers p On 9/2/07, T. Michael Keesey [EMAIL PROTECTED] wrote: On 9/1/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote: greetings experts! way back in the days of as2 you could do something like this... this[somevarname+someIndex] = new Something(); Even in AS2, it seems that this would be better done with an array. var somethings:Array = []; something[someIndex] = new Something(); (Same syntax in AS3.) Come to think of it, even in AS1 it would be better done with an array. The last time I would have used such a structure was in Flash 4 Actions. One exception might be for MovieClip/Button/TextField instances in AS2. Often in AS2 it was handy to grab those by their name, since they are often made through the IDE rather than through code. The new way of retrieving a composed display object by its name is the getChildByName() function of the DisplayObjectContainer class (which Sprite, among others, extends). So you could do something like this within some class that extends DisplayObjectContainer: var currentObject:DisplayObject = getChildByName(someVarName + someIndex); I'm still not sure if that would be the most elegant solution in most situations, though. It still seems to me that in most cases an array should be somehow involved. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash SC3 and Windows 2000?
yes, i've tried...cs3 doesn't work using windows 2000 you need xp or vista best p On 9/1/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote: Hi Will Flash SC3 work under Windows 2000? Had anybody this experiment? Thanks in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AS3 Events, Delegates and passing parameters
EKA+ wrote: The event model concept it's not very for a newbee POO developper I understand your point, and agree. I must have been asleep at the switch, though. What is a POO developer? Cordially, Kerry Thompson ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com