Re: [Flashcoders] Plssss help me: perspective illusion

2008-08-31 Thread Rajiv Seth (Pixelated)
Yeh! thanks for responding.

Problem is in Action Scripting. Actually on the stage, you will see that
there are two buttons, btn_next  btn_back.

When I click on btn_next, [btn_next.onRelease = function()] is evoked and
images move properly and when I click on btn_back, [btn_back.onRelease =
function()] is evoked, but probably I am unable to calculate the variable
newX properly, so thumb images are not coming back to original position.

All I want is to move thumb image with back  next buttons, next button will
work till all seven images keep forwarding, and only one remains, and back
button will bring them back to original position by displacing them one by
one.

Hope my problem is clear now. I am waiting for ur help.

Thanks again

Rajiv

On Sat, Aug 30, 2008 at 9:21 PM, Arka Roy [EMAIL PROTECTED] wrote:

 Can you please describe the problem in terms of something in Flash or
 ActionScript (like variables, symbols, classes, functions) not working as
 you thought it should.

 Or at least which specific part of that code you posted, doesn't work as
 expected.

 A


 On Sat, Aug 30, 2008 at 9:36 PM, Rajiv Seth (Pixelated) 
 [EMAIL PROTECTED] wrote:

  Hi there,
 
  I am working on a project, for which I have made perspective movement of
  thumbnails. My one side movement is working fine, but I am unable to
 create
  to and fro movement (back  forward), as variable values don't change as
  desired. Can anyone help me with this and tell me how to code this.
 
  file can be seen at http://www.geocities.com/cybe_r/
 
  I have put there fla download link and code too.
  --
  Regards
 
  Rajiv Seth
  Ph: 09839157388
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-- 
Regards

Rajiv Seth
Ph: 09839157388
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Re: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Lars Blåsjö
Can the list recommend any good guides or other info resources
regarding handling of Arabic text and other right to left text in
Flash (player 9) in general?

   Lars

On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote:
 Thanks four your answer Ibrahim.
 We find the solution, we just chnage the language in Windows parameters.




 2008/8/29 Ibrahim Y [EMAIL PROTECTED]

 try to use notepad
 by the way, even it's reversed it will work fine.

 --
 Ibrahim

 On Fri, Aug 29, 2008 at 1:46 PM, david costard [EMAIL PROTECTED] wrote:

  Hi list,
 
  We are having trouble to create XML files containing Arabic text. When we
  copy and paste the text from Word or Excel (Arabic is displayed correctly
  in
  theses software), the text appears reversed in the XML editor.
 
  Is there a way to write XML file with Arabic language on a European OS.
 
 
 
  Thanks
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Re: [Flashcoders] pythagoras question

2008-08-31 Thread Weyert de Boer

Merrill, Jason wrote:

A simple solution could be to create a sprite to draw the line onto, and
add a listener to the sprite to see if it was clicked on.
  
Yes, but then you still have the problem that a two pixel line is not a 
great hit area for drawn line. That's why I asked the question
to improve the experience by calculating the hit area myself. I can 
basically check if the click is within the given radius of the line.

If so, recognize the click as clicked on the line.


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Re: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Ibrahim Y
As far as i know, FP10 will support rtl text.
I will check my bookmarks and let you know

On Sun, Aug 31, 2008 at 1:42 PM, Lars Blåsjö [EMAIL PROTECTED] wrote:

 Can the list recommend any good guides or other info resources
 regarding handling of Arabic text and other right to left text in
 Flash (player 9) in general?

   Lars

 On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote:
  Thanks four your answer Ibrahim.
  We find the solution, we just chnage the language in Windows parameters.
 
 
 
 
  2008/8/29 Ibrahim Y [EMAIL PROTECTED]
 
  try to use notepad
  by the way, even it's reversed it will work fine.
 
  --
  Ibrahim
 
  On Fri, Aug 29, 2008 at 1:46 PM, david costard [EMAIL PROTECTED]
 wrote:
 
   Hi list,
  
   We are having trouble to create XML files containing Arabic text. When
 we
   copy and paste the text from Word or Excel (Arabic is displayed
 correctly
   in
   theses software), the text appears reversed in the XML editor.
  
   Is there a way to write XML file with Arabic language on a European
 OS.
  
  
  
   Thanks
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Re: [Flashcoders] pythagoras question

2008-08-31 Thread Ivan Dembicki
Hello,

 Yes, but then you still have the problem that a two pixel line is not a
 great hit area for drawn line. [...]

- also you can draw 5 pixel transparent line.
like this:
http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3

-- 
iv
http://www.bezier.ru
http://bezier.googlecode.com
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[Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Matt S.
So I have a parallelogram (
http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png )
which I need to scaleX up from 1 to 50, while maintaining the angles
of the sides . The problem of course is that just increasing scaleX
will cause the angles to distort. I cant use scale9 because the
parallelogram needs to start as a 5 pixel sliver, which means the
angled parts would overlap at the smallest state. I'm thinking I might
need to dynamically draw it on enterFrame, deleting and redrawing each
time, but perhaps someone has a better suggestion? Imagine a
parallelogram that starts out at 5 pixels wide and height=stageHeight,
and expands horizontally to a width of stageWidth, without losing the
angles on the sides. Any suggestions much appreciated.

tia,

.m
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Re: [Flashcoders] pythagoras question

2008-08-31 Thread allandt bik-elliott

yeh - that's what i did


On 30 Aug 2008, at 21:10, Merrill, Jason wrote:

A simple solution could be to create a sprite to draw the line onto,  
and

add a listener to the sprite to see if it was clicked on.

Jason Merrill
Bank of America
Enterprise Technology  Global Risk LLD
Instructional Technology  Media

Join the Bank of America Flash Platform Developer Community

Are you a Bank of America associate interested in innovative learning
ideas and technologies?
Check out our internal  Innovative Learning Blog  subscribe.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: Saturday, August 30, 2008 8:19 AM
To: Flash Coders List
Subject: Re: [Flashcoders] pythagoras question

May I ask a related question? How can I detected if a user has clicked
on a line (or later a bezier path) ? I am having the starting and  
ending


coordinates of this line and so also the distance.
Now I am would like to check if the user has clicked within this line
with/or without a specific radius. I am currently a bit clueless how  
to

solve this problem.

I know it's close what you have given earlier.

Yours,
Weyert
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[Flashcoders] Animation and Bitmap Snapshots ...

2008-08-31 Thread S0 F1
At what number of animating/moving objects do you think it's worth using
bitmap snapshot? For optimisation and fps performance.

Is there any point with a menu, say 50 items long (each item 150px wide by
50px high, containing a gradient fill, some text and a filter).

Cheers.
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Re: [Flashcoders] Plssss help me: perspective illusion

2008-08-31 Thread dr.ache

What I understand from your description is that your calculation
for forward movement is correct. Though why dont you buffer (save)
all the properties after every forward movement and rollback if you
go backward. More detailed: Save the positions in an Array 
(x,y,scaleX,scaleY)

and when you push the backward button you array.pop the last property
in your buffer array and apply them on your clips.

Applicable?

Rajiv Seth (Pixelated) schrieb:

Yeh! thanks for responding.

Problem is in Action Scripting. Actually on the stage, you will see that
there are two buttons, btn_next  btn_back.

When I click on btn_next, [btn_next.onRelease = function()] is evoked and
images move properly and when I click on btn_back, [btn_back.onRelease =
function()] is evoked, but probably I am unable to calculate the variable
newX properly, so thumb images are not coming back to original position.

All I want is to move thumb image with back  next buttons, next button will
work till all seven images keep forwarding, and only one remains, and back
button will bring them back to original position by displacing them one by
one.

Hope my problem is clear now. I am waiting for ur help.

Thanks again

Rajiv

On Sat, Aug 30, 2008 at 9:21 PM, Arka Roy [EMAIL PROTECTED] wrote:

  

Can you please describe the problem in terms of something in Flash or
ActionScript (like variables, symbols, classes, functions) not working as
you thought it should.

Or at least which specific part of that code you posted, doesn't work as
expected.

A


On Sat, Aug 30, 2008 at 9:36 PM, Rajiv Seth (Pixelated) 
[EMAIL PROTECTED] wrote:



Hi there,

I am working on a project, for which I have made perspective movement of
thumbnails. My one side movement is working fine, but I am unable to
  

create


to and fro movement (back  forward), as variable values don't change as
desired. Can anyone help me with this and tell me how to code this.

file can be seen at http://www.geocities.com/cybe_r/

I have put there fla download link and code too.
--
Regards

Rajiv Seth
Ph: 09839157388
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Re: [Flashcoders] pythagoras question

2008-08-31 Thread dr.ache

Expand the idea of Jason and draw an invisible rectangle under your
specific line. Assumed your line should be 30px long and your click radius
should be 5xp

var line:Sprite = new Sprite();
var g:Graphics = line.graphics;
g.clear();
// hit radius
*g.beginFill(0xff,0);*
g.drawRect(0,-3,30,5);
g.endFill();
// line itself
*g.beginFill(0x00,1);
g.drawRect(0,0,30,1);*
g.endFill();

Notice that the hit radius has an alpha of zero and
the line an alpha of 1. Does it work for you?


Weyert de Boer schrieb:

Merrill, Jason wrote:

A simple solution could be to create a sprite to draw the line onto, and
add a listener to the sprite to see if it was clicked on.
  
Yes, but then you still have the problem that a two pixel line is not 
a great hit area for drawn line. That's why I asked the question
to improve the experience by calculating the hit area myself. I can 
basically check if the click is within the given radius of the line.

If so, recognize the click as clicked on the line.


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Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Glen Pike

Hi,

   1, could you set your parallelogram up so that it is big enough to 
accommodate the 9-slice guides: like this:


_  --
   \ \
\ \
 \ \
  \ \
_   \ \
 --
 |  |

   (Top is line height from the top, bottom line height above bottom.  
Left  Right create 2 right angled triangles.)


   2.Failing this, could you start with a rectangle / square and 
skew the matrix property of the MovieClip's transform object depending 
on your angle?


   AS2
   Matrix  Skewing:
   
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html 
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html


   Transform:
   
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html 
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html


   AS3:
   
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/geom/Matrix.html


   
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/geom/Transform.html


   HTH
  
   Glen


Matt S. wrote:

So I have a parallelogram (
http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png )
which I need to scaleX up from 1 to 50, while maintaining the angles
of the sides . The problem of course is that just increasing scaleX
will cause the angles to distort. I cant use scale9 because the
parallelogram needs to start as a 5 pixel sliver, which means the
angled parts would overlap at the smallest state. I'm thinking I might
need to dynamically draw it on enterFrame, deleting and redrawing each
time, but perhaps someone has a better suggestion? Imagine a
parallelogram that starts out at 5 pixels wide and height=stageHeight,
and expands horizontally to a width of stageWidth, without losing the
angles on the sides. Any suggestions much appreciated.

tia,

.m
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--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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RE: [Flashcoders] change text problem

2008-08-31 Thread Eric Brito

I couldn't reproduce your error here.
I got your code, added a Dynamic TextField on the stage, named it tit_txt, 
commented the lines [mplayer.contentPath = test_0+num+.flv] and 
[gotoAndPlay(last);] and tested the movie, it worked fine.
Of course, I had to include the Key.addListener(keyListener); line so i could 
test the key input feature, but the TextField changed as I pressed the spacebar.

You could try to attribute a variable to the textFiled, and change the variable 
content. Try that!


Eric Alves Brito.


 Date: Sun, 31 Aug 2008 00:47:23 +0400
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] change text problem
 
 Hello
 I have this code to load movie and and keydown space
 movie loading fine but I have problem with change the text in tit_txt is
 dynamic  textfield
 
  _root.tit_txt.text = _root[tit+num] ;
 the text value always movie1 I don't know why I trace (_root[tit+num])
 it's change but the text movie 1 , movie2 ... but in text field not
 change please see the code and help me to solve it
 
 
 
 
 stop();
 var tit1:String = Movie1;
 var tit2:String = Movie2;
 var tit3:String = Movie3;
 var tit4:String = Movie4;
 var tit5:String = Movie5;
 var tit6:String = Movie6;
 var tit7:String = Movie7;
 var tit8:String = Movie8;
 var tit9:String = Movie9;
 var tit10:String = Movie10;
 var num:Number = 0;
 var keyListener:Object = new Object();
 keyListener.onKeyDown = function() {
  if (Key.isDown(Key.SPACE)) {
   if (num=9) {
num = num+1;
 // load movie
mplayer.contentPath = test_0+num+.flv;
 // change text
_root.tit_txt.text = _root[tit+num];
   } else {
gotoAndPlay(last);
   }
   trace(num);
  }
 };
 
 thank you
 bassam
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Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Mark Winterhalder
Matt,

if I understand you correctly, then this is only possible for
parallelograms that have sides perpendicular to the axis you want to
scale along to, i.e., parallel to the Y axis in your case. You will
always change the slope of a line that is not parallel to one of the
axis if you scale a clip to something where scaleX != scaleY, and thus
distort any angles.

/If/ the left and right edges of your parallelogram are parallel to
the Y axis, then you can cut it into three horizontal strips. So, the
upper and lower strip would contain the diagonal sides and parts of
the (strictly vertical) right and left edges. The middle strip would
only contain the middle parts of the left and right edges and no
angles.
To scale that parallelogram along the X axis, you increase the scaleX
and scaleY of the outer strips and the scaleX of the middle strip by
an equal amount, and reduce the height of the middle strip by what the
outer two gained to compensate for the vertical growth (simply set it
to desiredHeight - upperStrip.height - lowerStrip.height.) You can
avoid relocation math by having the control point of the lower strip
at the bottom left, and the one of the middle trip at center left.
That way, the total width of the parallelogram increases, the height
remains constant, and your angles are maintained.

Mark




On Sun, Aug 31, 2008 at 3:06 PM, Matt S. [EMAIL PROTECTED] wrote:
 So I have a parallelogram (
 http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png )
 which I need to scaleX up from 1 to 50, while maintaining the angles
 of the sides . The problem of course is that just increasing scaleX
 will cause the angles to distort. I cant use scale9 because the
 parallelogram needs to start as a 5 pixel sliver, which means the
 angled parts would overlap at the smallest state. I'm thinking I might
 need to dynamically draw it on enterFrame, deleting and redrawing each
 time, but perhaps someone has a better suggestion? Imagine a
 parallelogram that starts out at 5 pixels wide and height=stageHeight,
 and expands horizontally to a width of stageWidth, without losing the
 angles on the sides. Any suggestions much appreciated.

 tia,

 .m
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Re: [Flashcoders] Scaling a Parallelogram

2008-08-31 Thread Mark Winterhalder
I knew I'd find a mistake when I hit send. :|

If the upper and lower edge are parallel to the X axis, then obviously
you can use three /vertical/ strips, scale the middle part, and move
the right strip.

Mark



On Sun, Aug 31, 2008 at 6:49 PM, Mark Winterhalder [EMAIL PROTECTED] wrote:
 Matt,

 if I understand you correctly, then this is only possible for
 parallelograms that have sides perpendicular to the axis you want to
 scale along to, i.e., parallel to the Y axis in your case. You will
 always change the slope of a line that is not parallel to one of the
 axis if you scale a clip to something where scaleX != scaleY, and thus
 distort any angles.

 /If/ the left and right edges of your parallelogram are parallel to
 the Y axis, then you can cut it into three horizontal strips. So, the
 upper and lower strip would contain the diagonal sides and parts of
 the (strictly vertical) right and left edges. The middle strip would
 only contain the middle parts of the left and right edges and no
 angles.
 To scale that parallelogram along the X axis, you increase the scaleX
 and scaleY of the outer strips and the scaleX of the middle strip by
 an equal amount, and reduce the height of the middle strip by what the
 outer two gained to compensate for the vertical growth (simply set it
 to desiredHeight - upperStrip.height - lowerStrip.height.) You can
 avoid relocation math by having the control point of the lower strip
 at the bottom left, and the one of the middle trip at center left.
 That way, the total width of the parallelogram increases, the height
 remains constant, and your angles are maintained.

 Mark




 On Sun, Aug 31, 2008 at 3:06 PM, Matt S. [EMAIL PROTECTED] wrote:
 So I have a parallelogram (
 http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png )
 which I need to scaleX up from 1 to 50, while maintaining the angles
 of the sides . The problem of course is that just increasing scaleX
 will cause the angles to distort. I cant use scale9 because the
 parallelogram needs to start as a 5 pixel sliver, which means the
 angled parts would overlap at the smallest state. I'm thinking I might
 need to dynamically draw it on enterFrame, deleting and redrawing each
 time, but perhaps someone has a better suggestion? Imagine a
 parallelogram that starts out at 5 pixels wide and height=stageHeight,
 and expands horizontally to a width of stageWidth, without losing the
 angles on the sides. Any suggestions much appreciated.

 tia,

 .m
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[Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread ben gomez farrell
Hey, I'm on the papervision3D list, and was just discussing what physics 
engines to use.  A guy named Andy on there was talking about how 
Box2DAS3 is great, and orginally started out as a  C++ project.  Box2D 
then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't 
followed yet.


Then I thought back to Scott Petersens C++ to AS3 conversion utility 
they were demoing at MAX last year.  If I remember right, they took the 
Quake code and ported it over to AS3.  Does anybody know the status on 
that?  Can you and I use this conversion stuff today?


thanks!
ben
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RE: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Kerry Thompson
Lars Blåsjö wrote:

 Can the list recommend any good guides or other info resources
 regarding handling of Arabic text and other right to left text in
 Flash (player 9) in general?

Flash Player 9 doesn't support bi-di languages (Arabic is actually
bidirectional, not just right to left). Flash Player 10, which I believe is
in Beta now, will have support for bi-di languages like Arabic, Farsi, and
Hebrew.

It is possible to do bi-di in FP 9, but it takes a lot of code and
ingenuity. I know an Israeli woman in Dublin who has done it--she's on this
list, and Flash_Tiger, so she may chime in. I don't know the details, but I
know it involved several individual text fields. Also, I think it was output
only, not input.

Interestingly, there is a company in the UK that has written a bi-di input
system in Director. I haven't seen their code, but I know one of the
programmers, and he's a whiz. 

It's not easy, but it can be done. Or, depending on your time frame, it
might be worth writing to the FP10 beta. It might be out of beta by the time
you're done--I've heard October.

Cordially,

Kerry Thompson


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RE: [Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread John Dowdell
These search terms don't seem to turn up much:
http://www.google.com/search?q=%22scott+peterson%22+adobe+compile+actionscriptas_qdr=m3
http://www.google.com/search?q=site%3Alabs.adobe.com+quake  (etc)

I know some of the subsequent talk may have played it up, but that was 
definitely more a technology demo than a product demo. Maybe MAX08 timeframe, 
if there's any news coming.

jd/adobe




-Original Message-
From: [EMAIL PROTECTED] on behalf of ben gomez farrell
Sent: Sun 8/31/2008 10:06 AM
To: Flash Coders List
Subject: [Flashcoders] Whatever happened to C++ conversion?
 
Hey, I'm on the papervision3D list, and was just discussing what physics 
engines to use.  A guy named Andy on there was talking about how 
Box2DAS3 is great, and orginally started out as a  C++ project.  Box2D 
then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't 
followed yet.

Then I thought back to Scott Petersens C++ to AS3 conversion utility 
they were demoing at MAX last year.  If I remember right, they took the 
Quake code and ported it over to AS3.  Does anybody know the status on 
that?  Can you and I use this conversion stuff today?

thanks!
ben
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Re: [Flashcoders] Whatever happened to C++ conversion?

2008-08-31 Thread Claus Wahlers

I think this is the latest:
http://llvm.org/devmtg/2008-08/
See last presentation in list.

Cheers,
Claus.

ben gomez farrell wrote:

Hey, I'm on the papervision3D list, and was just discussing what physics 
engines to use.  A guy named Andy on there was talking about how 
Box2DAS3 is great, and orginally started out as a  C++ project.  Box2D 
then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't 
followed yet.


Then I thought back to Scott Petersens C++ to AS3 conversion utility 
they were demoing at MAX last year.  If I remember right, they took the 
Quake code and ported it over to AS3.  Does anybody know the status on 
that?  Can you and I use this conversion stuff today?


thanks!
ben



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