Re: [Flashcoders] Plssss help me: perspective illusion
Yeh! thanks for responding. Problem is in Action Scripting. Actually on the stage, you will see that there are two buttons, btn_next btn_back. When I click on btn_next, [btn_next.onRelease = function()] is evoked and images move properly and when I click on btn_back, [btn_back.onRelease = function()] is evoked, but probably I am unable to calculate the variable newX properly, so thumb images are not coming back to original position. All I want is to move thumb image with back next buttons, next button will work till all seven images keep forwarding, and only one remains, and back button will bring them back to original position by displacing them one by one. Hope my problem is clear now. I am waiting for ur help. Thanks again Rajiv On Sat, Aug 30, 2008 at 9:21 PM, Arka Roy [EMAIL PROTECTED] wrote: Can you please describe the problem in terms of something in Flash or ActionScript (like variables, symbols, classes, functions) not working as you thought it should. Or at least which specific part of that code you posted, doesn't work as expected. A On Sat, Aug 30, 2008 at 9:36 PM, Rajiv Seth (Pixelated) [EMAIL PROTECTED] wrote: Hi there, I am working on a project, for which I have made perspective movement of thumbnails. My one side movement is working fine, but I am unable to create to and fro movement (back forward), as variable values don't change as desired. Can anyone help me with this and tell me how to code this. file can be seen at http://www.geocities.com/cybe_r/ I have put there fla download link and code too. -- Regards Rajiv Seth Ph: 09839157388 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Regards Rajiv Seth Ph: 09839157388 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Arabic Text Problem
Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash (player 9) in general? Lars On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote: Thanks four your answer Ibrahim. We find the solution, we just chnage the language in Windows parameters. 2008/8/29 Ibrahim Y [EMAIL PROTECTED] try to use notepad by the way, even it's reversed it will work fine. -- Ibrahim On Fri, Aug 29, 2008 at 1:46 PM, david costard [EMAIL PROTECTED] wrote: Hi list, We are having trouble to create XML files containing Arabic text. When we copy and paste the text from Word or Excel (Arabic is displayed correctly in theses software), the text appears reversed in the XML editor. Is there a way to write XML file with Arabic language on a European OS. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] pythagoras question
Merrill, Jason wrote: A simple solution could be to create a sprite to draw the line onto, and add a listener to the sprite to see if it was clicked on. Yes, but then you still have the problem that a two pixel line is not a great hit area for drawn line. That's why I asked the question to improve the experience by calculating the hit area myself. I can basically check if the click is within the given radius of the line. If so, recognize the click as clicked on the line. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Arabic Text Problem
As far as i know, FP10 will support rtl text. I will check my bookmarks and let you know On Sun, Aug 31, 2008 at 1:42 PM, Lars Blåsjö [EMAIL PROTECTED] wrote: Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash (player 9) in general? Lars On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote: Thanks four your answer Ibrahim. We find the solution, we just chnage the language in Windows parameters. 2008/8/29 Ibrahim Y [EMAIL PROTECTED] try to use notepad by the way, even it's reversed it will work fine. -- Ibrahim On Fri, Aug 29, 2008 at 1:46 PM, david costard [EMAIL PROTECTED] wrote: Hi list, We are having trouble to create XML files containing Arabic text. When we copy and paste the text from Word or Excel (Arabic is displayed correctly in theses software), the text appears reversed in the XML editor. Is there a way to write XML file with Arabic language on a European OS. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] pythagoras question
Hello, Yes, but then you still have the problem that a two pixel line is not a great hit area for drawn line. [...] - also you can draw 5 pixel transparent line. like this: http://bezier.ru/wp-content/uploads/2008/06/bezier.swf?demo=3 -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Scaling a Parallelogram
So I have a parallelogram ( http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png ) which I need to scaleX up from 1 to 50, while maintaining the angles of the sides . The problem of course is that just increasing scaleX will cause the angles to distort. I cant use scale9 because the parallelogram needs to start as a 5 pixel sliver, which means the angled parts would overlap at the smallest state. I'm thinking I might need to dynamically draw it on enterFrame, deleting and redrawing each time, but perhaps someone has a better suggestion? Imagine a parallelogram that starts out at 5 pixels wide and height=stageHeight, and expands horizontally to a width of stageWidth, without losing the angles on the sides. Any suggestions much appreciated. tia, .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] pythagoras question
yeh - that's what i did On 30 Aug 2008, at 21:10, Merrill, Jason wrote: A simple solution could be to create a sprite to draw the line onto, and add a listener to the sprite to see if it was clicked on. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: Saturday, August 30, 2008 8:19 AM To: Flash Coders List Subject: Re: [Flashcoders] pythagoras question May I ask a related question? How can I detected if a user has clicked on a line (or later a bezier path) ? I am having the starting and ending coordinates of this line and so also the distance. Now I am would like to check if the user has clicked within this line with/or without a specific radius. I am currently a bit clueless how to solve this problem. I know it's close what you have given earlier. Yours, Weyert ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Animation and Bitmap Snapshots ...
At what number of animating/moving objects do you think it's worth using bitmap snapshot? For optimisation and fps performance. Is there any point with a menu, say 50 items long (each item 150px wide by 50px high, containing a gradient fill, some text and a filter). Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Plssss help me: perspective illusion
What I understand from your description is that your calculation for forward movement is correct. Though why dont you buffer (save) all the properties after every forward movement and rollback if you go backward. More detailed: Save the positions in an Array (x,y,scaleX,scaleY) and when you push the backward button you array.pop the last property in your buffer array and apply them on your clips. Applicable? Rajiv Seth (Pixelated) schrieb: Yeh! thanks for responding. Problem is in Action Scripting. Actually on the stage, you will see that there are two buttons, btn_next btn_back. When I click on btn_next, [btn_next.onRelease = function()] is evoked and images move properly and when I click on btn_back, [btn_back.onRelease = function()] is evoked, but probably I am unable to calculate the variable newX properly, so thumb images are not coming back to original position. All I want is to move thumb image with back next buttons, next button will work till all seven images keep forwarding, and only one remains, and back button will bring them back to original position by displacing them one by one. Hope my problem is clear now. I am waiting for ur help. Thanks again Rajiv On Sat, Aug 30, 2008 at 9:21 PM, Arka Roy [EMAIL PROTECTED] wrote: Can you please describe the problem in terms of something in Flash or ActionScript (like variables, symbols, classes, functions) not working as you thought it should. Or at least which specific part of that code you posted, doesn't work as expected. A On Sat, Aug 30, 2008 at 9:36 PM, Rajiv Seth (Pixelated) [EMAIL PROTECTED] wrote: Hi there, I am working on a project, for which I have made perspective movement of thumbnails. My one side movement is working fine, but I am unable to create to and fro movement (back forward), as variable values don't change as desired. Can anyone help me with this and tell me how to code this. file can be seen at http://www.geocities.com/cybe_r/ I have put there fla download link and code too. -- Regards Rajiv Seth Ph: 09839157388 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] pythagoras question
Expand the idea of Jason and draw an invisible rectangle under your specific line. Assumed your line should be 30px long and your click radius should be 5xp var line:Sprite = new Sprite(); var g:Graphics = line.graphics; g.clear(); // hit radius *g.beginFill(0xff,0);* g.drawRect(0,-3,30,5); g.endFill(); // line itself *g.beginFill(0x00,1); g.drawRect(0,0,30,1);* g.endFill(); Notice that the hit radius has an alpha of zero and the line an alpha of 1. Does it work for you? Weyert de Boer schrieb: Merrill, Jason wrote: A simple solution could be to create a sprite to draw the line onto, and add a listener to the sprite to see if it was clicked on. Yes, but then you still have the problem that a two pixel line is not a great hit area for drawn line. That's why I asked the question to improve the experience by calculating the hit area myself. I can basically check if the click is within the given radius of the line. If so, recognize the click as clicked on the line. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Scaling a Parallelogram
Hi, 1, could you set your parallelogram up so that it is big enough to accommodate the 9-slice guides: like this: _ -- \ \ \ \ \ \ \ \ _ \ \ -- | | (Top is line height from the top, bottom line height above bottom. Left Right create 2 right angled triangles.) 2.Failing this, could you start with a rectangle / square and skew the matrix property of the MovieClip's transform object depending on your angle? AS2 Matrix Skewing: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html Transform: http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1843.html AS3: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/geom/Matrix.html http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/geom/Transform.html HTH Glen Matt S. wrote: So I have a parallelogram ( http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png ) which I need to scaleX up from 1 to 50, while maintaining the angles of the sides . The problem of course is that just increasing scaleX will cause the angles to distort. I cant use scale9 because the parallelogram needs to start as a 5 pixel sliver, which means the angled parts would overlap at the smallest state. I'm thinking I might need to dynamically draw it on enterFrame, deleting and redrawing each time, but perhaps someone has a better suggestion? Imagine a parallelogram that starts out at 5 pixels wide and height=stageHeight, and expands horizontally to a width of stageWidth, without losing the angles on the sides. Any suggestions much appreciated. tia, .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] change text problem
I couldn't reproduce your error here. I got your code, added a Dynamic TextField on the stage, named it tit_txt, commented the lines [mplayer.contentPath = test_0+num+.flv] and [gotoAndPlay(last);] and tested the movie, it worked fine. Of course, I had to include the Key.addListener(keyListener); line so i could test the key input feature, but the TextField changed as I pressed the spacebar. You could try to attribute a variable to the textFiled, and change the variable content. Try that! Eric Alves Brito. Date: Sun, 31 Aug 2008 00:47:23 +0400 From: [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] change text problem Hello I have this code to load movie and and keydown space movie loading fine but I have problem with change the text in tit_txt is dynamic textfield _root.tit_txt.text = _root[tit+num] ; the text value always movie1 I don't know why I trace (_root[tit+num]) it's change but the text movie 1 , movie2 ... but in text field not change please see the code and help me to solve it stop(); var tit1:String = Movie1; var tit2:String = Movie2; var tit3:String = Movie3; var tit4:String = Movie4; var tit5:String = Movie5; var tit6:String = Movie6; var tit7:String = Movie7; var tit8:String = Movie8; var tit9:String = Movie9; var tit10:String = Movie10; var num:Number = 0; var keyListener:Object = new Object(); keyListener.onKeyDown = function() { if (Key.isDown(Key.SPACE)) { if (num=9) { num = num+1; // load movie mplayer.contentPath = test_0+num+.flv; // change text _root.tit_txt.text = _root[tit+num]; } else { gotoAndPlay(last); } trace(num); } }; thank you bassam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Scaling a Parallelogram
Matt, if I understand you correctly, then this is only possible for parallelograms that have sides perpendicular to the axis you want to scale along to, i.e., parallel to the Y axis in your case. You will always change the slope of a line that is not parallel to one of the axis if you scale a clip to something where scaleX != scaleY, and thus distort any angles. /If/ the left and right edges of your parallelogram are parallel to the Y axis, then you can cut it into three horizontal strips. So, the upper and lower strip would contain the diagonal sides and parts of the (strictly vertical) right and left edges. The middle strip would only contain the middle parts of the left and right edges and no angles. To scale that parallelogram along the X axis, you increase the scaleX and scaleY of the outer strips and the scaleX of the middle strip by an equal amount, and reduce the height of the middle strip by what the outer two gained to compensate for the vertical growth (simply set it to desiredHeight - upperStrip.height - lowerStrip.height.) You can avoid relocation math by having the control point of the lower strip at the bottom left, and the one of the middle trip at center left. That way, the total width of the parallelogram increases, the height remains constant, and your angles are maintained. Mark On Sun, Aug 31, 2008 at 3:06 PM, Matt S. [EMAIL PROTECTED] wrote: So I have a parallelogram ( http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png ) which I need to scaleX up from 1 to 50, while maintaining the angles of the sides . The problem of course is that just increasing scaleX will cause the angles to distort. I cant use scale9 because the parallelogram needs to start as a 5 pixel sliver, which means the angled parts would overlap at the smallest state. I'm thinking I might need to dynamically draw it on enterFrame, deleting and redrawing each time, but perhaps someone has a better suggestion? Imagine a parallelogram that starts out at 5 pixels wide and height=stageHeight, and expands horizontally to a width of stageWidth, without losing the angles on the sides. Any suggestions much appreciated. tia, .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Scaling a Parallelogram
I knew I'd find a mistake when I hit send. :| If the upper and lower edge are parallel to the X axis, then obviously you can use three /vertical/ strips, scale the middle part, and move the right strip. Mark On Sun, Aug 31, 2008 at 6:49 PM, Mark Winterhalder [EMAIL PROTECTED] wrote: Matt, if I understand you correctly, then this is only possible for parallelograms that have sides perpendicular to the axis you want to scale along to, i.e., parallel to the Y axis in your case. You will always change the slope of a line that is not parallel to one of the axis if you scale a clip to something where scaleX != scaleY, and thus distort any angles. /If/ the left and right edges of your parallelogram are parallel to the Y axis, then you can cut it into three horizontal strips. So, the upper and lower strip would contain the diagonal sides and parts of the (strictly vertical) right and left edges. The middle strip would only contain the middle parts of the left and right edges and no angles. To scale that parallelogram along the X axis, you increase the scaleX and scaleY of the outer strips and the scaleX of the middle strip by an equal amount, and reduce the height of the middle strip by what the outer two gained to compensate for the vertical growth (simply set it to desiredHeight - upperStrip.height - lowerStrip.height.) You can avoid relocation math by having the control point of the lower strip at the bottom left, and the one of the middle trip at center left. That way, the total width of the parallelogram increases, the height remains constant, and your angles are maintained. Mark On Sun, Aug 31, 2008 at 3:06 PM, Matt S. [EMAIL PROTECTED] wrote: So I have a parallelogram ( http://thesaurus.maths.org/mmkb/media/png/AreaofParallelogram.png ) which I need to scaleX up from 1 to 50, while maintaining the angles of the sides . The problem of course is that just increasing scaleX will cause the angles to distort. I cant use scale9 because the parallelogram needs to start as a 5 pixel sliver, which means the angled parts would overlap at the smallest state. I'm thinking I might need to dynamically draw it on enterFrame, deleting and redrawing each time, but perhaps someone has a better suggestion? Imagine a parallelogram that starts out at 5 pixels wide and height=stageHeight, and expands horizontally to a width of stageWidth, without losing the angles on the sides. Any suggestions much appreciated. tia, .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Whatever happened to C++ conversion?
Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and orginally started out as a C++ project. Box2D then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't followed yet. Then I thought back to Scott Petersens C++ to AS3 conversion utility they were demoing at MAX last year. If I remember right, they took the Quake code and ported it over to AS3. Does anybody know the status on that? Can you and I use this conversion stuff today? thanks! ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Arabic Text Problem
Lars Blåsjö wrote: Can the list recommend any good guides or other info resources regarding handling of Arabic text and other right to left text in Flash (player 9) in general? Flash Player 9 doesn't support bi-di languages (Arabic is actually bidirectional, not just right to left). Flash Player 10, which I believe is in Beta now, will have support for bi-di languages like Arabic, Farsi, and Hebrew. It is possible to do bi-di in FP 9, but it takes a lot of code and ingenuity. I know an Israeli woman in Dublin who has done it--she's on this list, and Flash_Tiger, so she may chime in. I don't know the details, but I know it involved several individual text fields. Also, I think it was output only, not input. Interestingly, there is a company in the UK that has written a bi-di input system in Director. I haven't seen their code, but I know one of the programmers, and he's a whiz. It's not easy, but it can be done. Or, depending on your time frame, it might be worth writing to the FP10 beta. It might be out of beta by the time you're done--I've heard October. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Whatever happened to C++ conversion?
These search terms don't seem to turn up much: http://www.google.com/search?q=%22scott+peterson%22+adobe+compile+actionscriptas_qdr=m3 http://www.google.com/search?q=site%3Alabs.adobe.com+quake (etc) I know some of the subsequent talk may have played it up, but that was definitely more a technology demo than a product demo. Maybe MAX08 timeframe, if there's any news coming. jd/adobe -Original Message- From: [EMAIL PROTECTED] on behalf of ben gomez farrell Sent: Sun 8/31/2008 10:06 AM To: Flash Coders List Subject: [Flashcoders] Whatever happened to C++ conversion? Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and orginally started out as a C++ project. Box2D then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't followed yet. Then I thought back to Scott Petersens C++ to AS3 conversion utility they were demoing at MAX last year. If I remember right, they took the Quake code and ported it over to AS3. Does anybody know the status on that? Can you and I use this conversion stuff today? thanks! ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Whatever happened to C++ conversion?
I think this is the latest: http://llvm.org/devmtg/2008-08/ See last presentation in list. Cheers, Claus. ben gomez farrell wrote: Hey, I'm on the papervision3D list, and was just discussing what physics engines to use. A guy named Andy on there was talking about how Box2DAS3 is great, and orginally started out as a C++ project. Box2D then went on to becoming Bullet, a 3D engine, and Box2DAS3 hasn't followed yet. Then I thought back to Scott Petersens C++ to AS3 conversion utility they were demoing at MAX last year. If I remember right, they took the Quake code and ported it over to AS3. Does anybody know the status on that? Can you and I use this conversion stuff today? thanks! ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders