Re: [Flashcoders] TweenMax subversion?

2008-09-12 Thread allandt bik-elliott (thefieldcomic.com)
cheers jack

On Thu, Sep 11, 2008 at 9:54 PM, Jack Doyle [EMAIL PROTECTED] wrote:

 No, not *YET*

 Sorry. For now, you'll need to snag updates at www.TweenMax.com or
 www.TweenLite.com

 Jack

 -Original Message-
 From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED]
 Sent: Thursday, September 11, 2008 10:45 AM
 To: Flash Coders List
 Subject: [Flashcoders] TweenMax subversion?

 Hi - does anyone know if there's a subversion link for TweenMax/Lite
 please?

 ta



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[Flashcoders] Looking To Fill 2 Positions (Flash Designer Interactive Designer)

2008-09-12 Thread Cory Hudson
Hello -

My name is Cory Hudson and I am the Design Director at Advertising.com (now 
part of AOL's Platform-A).  I currently have two positions available in our 
Baltimore office.  The first position is for an entry level Flash Designer and 
the second is for a more experienced Interactive Designer.  I am pretty much 
interested in speaking to anyone that is proficient in Flash and who also has a 
good eye for design.  If you are interested in either position, please feel 
free to contact me directly via email, phone or Aim, all of which are listed at 
the bottom of this email in my email signature.

Here are some additional details about the job openings:


1) Interactive Designer Wanted

Creativity. Stability. Air Hockey. Yes friends, you can have it all.

Advertising.com is once again on the lookout for an interactive designer to 
join the ranks of our Creative Services team. Imagine working on major online 
campaigns every day without worrying if your creative director is taking his 
medication, you'll ever have dental coverage or your agency will survive the 
next audit. There is such a place, gentle reader. And it is in Baltimore.

Here's what we need from you:
* Conceptual skills on par with your design chops. Ad agency refugees are 
welcomed openly.
* Seriously good Flash kung-fu. ActionScripting is good stuff, too.
* Strong skills in the other requisite stuff: Photoshop, Illustrator, HTML and 
so on.
* Animation and illustration skills make us smile broadly.
* Grace under pressure. Fire drills are part of the gig. Don't panic. It never 
helps.
* Good social skills. Listening, talking and the rest of it. You don't have to 
be able to tell a joke, but you should be able to take one.
* An online portfolio. Please don't send print stuff. We'd be happy to look at 
your print work once you get the job, but not before.

Here's what we provide in return:
* A cool group of coworkers, a great company to work for, and a very spiffy 
office about fifty feet from the Baltimore Harbor.
* The opportunity to do great work for great clients almost as soon as you sit 
down at your desk.
* Benefits the likes of which you won't see elsewhere. Honest to Pete, they're 
that good.
* Happy hours, softball leagues, ping-pong and all that cool dot-com stuff. Oh, 
and we just bought a Wii. Neat-o, huh?

If this sounds good to you, here's what you should do now:
* Write me an email telling us why you're just what we need.
* Include a link to your website or online portfolio.

We know you're out there somewhere. Show yourself!


2) Flash Designer Wanted

Creativity. Stability. Air Hockey. Yes friends, you can have it all.

Come work for one of the Baltimore area's most dynamic companies, 
Advertising.com, as a flash designer in our Creative Services Department. 
Imagine plying your trade without having to worry about your crazy creative 
director, your measly vacation time or your overworked, under-loved interactive 
department. Think about it. Let the smile spread slowly across your face. Now 
read on.

Here's what our next designer needs:
* Conceptual skills, not just technical chops.
* The ability to create memorable online campaigns.
* Strong skills in the requisite programs: Photoshop, Illustrator, Flash, HTML. 
If you know ActionScript, that'd be cool, too.
* Animation and Illustration skills would not go unnoticed.
* Grace under pressure. Firedrills aren't uncommon. Don't panic. It never helps.
* Good social skills. Listening, talking, the whole gamut. After all, we gotta 
work with you.
* An online portfolio.

In return, he or she will receive the following in cash and prizes:
* A cool group of coworkers, a great company to work for and a rather nice 
office space with stunning harbor views.
* The opportunity to do great work for great clients almost as soon as you sit 
down at your desk.
* Benefits the likes of which you won't see anywhere else. Honest to Pete, 
they're that good.
* Happy hours, softball leagues, foosball, all that cool dot.com workspace 
stuff... there's even an Atari 2600 around here somewhere.

Here's where you sign:
* Write me an email telling us why you should join our merry band.
* Include a link to your website or online portfolio

That's all you need to know. Now get to it!


I am looking forward to speaking with some of you soon...thanks for your time!

CORY HUDSON
Design Director, Creative Department
PLATFORM-A | Advertising.com Networks
Phone: 410.244.1370 x13777 | Email: [EMAIL PROTECTED] | AIM: coryhudson
1020 Hull Street | Baltimore, MD | 21230

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please contact the sender and permanently 

[Flashcoders] Server side Flash position open in San Francisco at Flash game platform startup

2008-09-12 Thread Moshen Chan
Hi guys, I have a position open in San Francisco.   This is more of a
'server side flash' position.   Thanks!

Work on the Mochi Media Flash ad infrastructure and developer tools.
Your code gets run millions of times a day worldwide to our network of
flash games. Write compact, efficient and reliable software from the
developer APIs down to the server delivered Flash that communicates
with our back end technologies. Understand the ins and outs of
Ã…ctionscript 1 through 3 while coming up with new and creative ways to
better deliver the user experience and tools our developers expect.
The ideal candidate will have solid overall engineering experience
from common server side technologies to client side code with the
flexibility to dive anywhere in between. They will have the tenacity
to solve problems under hard constraints and quickly understand the
impact of code and design changes in software that gets delivered
millions of times a day to
different Flash environments. If you worked on the Flash player,
you've probably got the skillset we need. Familiarity with
ActionScript 1-3 and proficiency in UNIX a plus.

If that describes you, let me now describe Mochi:
Mochi Media is a startup dedicated to fueling the creativity of the
gaming community. Through the MochiAds network of games, we reach over
60 million users each month, providing tools and services to support
the creativity of game developers and enabling advertisers to reach
their target consumers. The company has been operating for two years
and continues to grow at a phenomenal pace. Since its launch, Mochi
Media has achieved status as one of the hottest startups in the space
and is backed by Accel Partners and Shasta Ventures.

Key Stats:

* 20% impression growth every month for almost a year
* 60MM unique users every month
* Strong and rapidly growing revenues
* Small team where you can come in and have an immediate impact

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[Flashcoders] no subject

2008-09-12 Thread Andy Andersson



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[Flashcoders] Problem with ExternalInterface.call in AS2

2008-09-12 Thread Andy Andersson
Hi List,
New to the list so this is my first post!

Seem to have a problem with the ExternalInterface.call in AS2.

Here is the problem:

Have an html page that contains 2 swfObjects that loads assets into the page
as expected into 2 div id's, files are a bottom.swf and top.swf. I need to
when I have an onRelease action on mc in bottom.swf replace the top.swf
inside the div id in the html/javascript with a new swf file.

Shouldn't be a problem really, but yet it is.

So anyone had the same problem, or successfully done this before?


Please get back asap, it drives me nuts not to figure out this

Best
A


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Re: [Flashcoders] Problem with ExternalInterface.call in AS2

2008-09-12 Thread Paul Andrews

This exact same post was also crossposted on flash_tiger..

- Original Message - 
From: Andy Andersson [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, September 13, 2008 12:11 AM
Subject: [Flashcoders] Problem with ExternalInterface.call in AS2



Hi List,
New to the list so this is my first post!

Seem to have a problem with the ExternalInterface.call in AS2.

Here is the problem:

Have an html page that contains 2 swfObjects that loads assets into the 
page

as expected into 2 div id's, files are a bottom.swf and top.swf. I need to
when I have an onRelease action on mc in bottom.swf replace the top.swf
inside the div id in the html/javascript with a new swf file.

Shouldn't be a problem really, but yet it is.

So anyone had the same problem, or successfully done this before?


Please get back asap, it drives me nuts not to figure out this

Best
A


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[Flashcoders] Re: A Question that I've been asking for years!!

2008-09-12 Thread Omar Fouad
Oh my! i was in a vacation and i can't believe this thread has grown
this way. ;) many thanks i'll really check out all this books and
links. I think now i have a better idea of what really is an
interface. Thank you ppl. :)

On 9/11/08, John McCormack [EMAIL PROTECTED] wrote:
 I have most of these books and for me the ones that help the most are...

 http://www.amazon.com/Essential-ActionScript-3-0/dp/0596526946
 http://www.amazon.com/Advanced-ActionScript-3-Design-Patterns/dp/0321426568
 http://www.amazon.com/Design-Patterns-Object-Oriented-Addison-Wesley-Professional/dp/0201633612

 It's so easy to get confused by the jargon.
 An interface is just what is in-between - like the handle on a saucepan.
 The interface tells you know what the methods are.
 That's it.
 So then you know how to get hold of it, talk to it, call it, pick it up.
 And if something else has the same set of methods (same interface) then
 either one of them can be passed into some generic method (polymorphic -
 many forms, same interface) that's expecting an item with certain features.

 By the way, I am eternally grateful to you all for the thousands of
 comments of yours that enlighten me. Thank you!

 John
 (mutator)

 Ron Wheeler wrote:
 Second the recommendation.
 Great book - applies to ActionScript easily.

 Ron


 Steven Loe wrote:
 Check out Head First Design Pattens (oreilly). It's an easy to
 comprehend book on patterns and software design goodness. The book
 examples are in Java, so if you can read AS3 you'll be able to read
 sample code.
 It a great resource to learn not only what interfaces are, but why
 and when you want to use them. IMO its made EAS3 *much* easier going.
 Moock's interface / pattern explanations make much more sense after
 spending some time with Head First Design Pattens.


 -Steven Loe




 This could seem weird...
 But what the hell is an interface!!! I've

 read lots of books
 and

 posts without getting the answer. I bought

 Essential AS3 to read
 about

 interfaces and he says that helps for multi

 inheritance. In other
 places I

 read that it is a deal to ensure that a

 class has some methods and
 so on.

 But what is the real benefit that I can come out with

 using
 interfaces

 Maybe that is stupidity or I am not smart enough to

 get the concept
 but

 believe me... its is been two years now!!

 Please Help!!!

 --
 Omar M. Fouad - Digital Emotions
 http://www.omarfouad.net

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-- 
Omar M. Fouad - www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: [EMAIL PROTECTED]

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