Re: [Flashcoders] Open PPT/WMV files from SWF?
Thanks for your replies Kevin and John. Unfortunately it seems that neither of your solutions will work for me. Director I don't have Director and would rather try and use a current technology if it is available and compile my application from Flash or using the Flex command-line compiler. fscommand As far as I can see using this route requires that the application to be launched must exist in a specific folder on the DVD. I need to be able to open WMVs and I don't believe there is a free viewer for this file type. Any other suggestions very gratefully received, surely this is a pretty common action? Thanks :) Ali On 3 Nov 2008, at 17:55, Kevin Newman wrote: If you are using a Projector, you could look into fscommand - that has the ability to execute applications: http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary372.html Kevin N. Ali Drongo wrote: Hiya, I'm building a DVD that will allow the user to open powerpoint and wmv files on their computer by clicking on buttons. The user will already have Windows Media Player and Powerpoint installed and the files will exist on the DVD. How can I trigger the actions to launch these files? Thanks in advance for any help, Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flex Builder: AS Application files outside of /src root?
Hmm I haven't had the time to check this one. But, content in the src folder doesn't need to be 'added' as an individual source path to your application. So, for other application files (AS) you may want to add explicitly the source path of it's parent folder to the project properties (ie, src/com/yourcompany/ applicationname/). Then, you might be able to add that file as a separate application. Otherwise, I'm not 100% certain. - jon On Nov 4, 2008, at 7:13 AM, Henry Cooke wrote: Something that's been bugging me for a while: why can only AS files in the root of a Flex Builder project's source folder be nominated as an application? Like, I've got a bunch of classes all neatly packaged up in packages inside /src, but in the Project / Properties / Actionscript Properties dialog, upon clicking Add, these files do not appear in the tree view of possible files to add. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] grey line around ComboBox?
Firstly I would like to thank everyone who has replied to my previous questions, if your answers have not solved my problem they have definitely led me in the right direction. I have a ComboBox that is completely styled with _global.styles.ComboBox.etc. and I have a custom RectBorder class set up. I am working on a mac, in as2 , exporting for as2 and flashplayer 8. When I export and run in the browser, and then tab to the drop downs, everything works correctly. When I open up the same swf on a windows machine, a grey border outlining the drop down fully opened appears when I tab. What is this border? why is it only showing up on a pc, and more importantly how can I get rid of it? just changing the theme color, or bordercolor does not work. thank you. -- Preston Parris [EMAIL PROTECTED] cell: 704.450.9299 www.modevisual.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Force include of unreferenced classes in swf when compiled with mxmlc
I have a set of classes that are used at runtime and not referenced at compile time. I am using mxmlc.exe to compile from an mxml doc. I want to able to specify a set of classes to include into the swf for use only at runtime. Mxml.exe is excluding these classes as they are not being used. Does anyone know how to get around this? Thanks Eamonn This email (including any attachments) is confidential, protected by copyright and may be privileged. It is for the exclusive use of the intended recipient(s). If you have received it in error, please notify the sender immediately by emailing a response before deleting the email completely from your computer, and note that any storage, copying or dissemination is prohibited. Where the content of this email is personal or otherwise unconnected with business of the Group's Companies, we accept no responsibility or liability for such content. We accept no responsibility for viruses that we may have unintentionally transmitted to you within this email and you should check for viruses before opening any attachment. Those communicating with us by email will be deemed to have consented to us intercepting and monitoring those communications. Gamesys Ltd is registered in England Wales, company registration number 04042931. The registered office is at 54-62 Regent St ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] MP4
Hello ! - just wondering what is the lowest version of flash that plays MP4?... Kind regards Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] MP4
I don't think any version of Flash can play MP4. Jason Merrill Bank of America Instructional Technology Media · GCIB Staff Support LLD Interested in Flash Platform technologies? Join the Bank of America Flash Platform Developer Community Interested in innovative ideas in Learning? Check out the Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karim Beyrouti Sent: Tuesday, November 04, 2008 12:19 PM To: 'Flash Coders List' Subject: [Flashcoders] MP4 Hello ! - just wondering what is the lowest version of flash that plays MP4?... Kind regards Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MP4
H.264 playback capability was added in Flash Player 9 Update 3, Version 9.0.115.0 - a.k.a. MovieStar Kenneth Kawamoto http://www.materiaprima.co.uk/ Karim Beyrouti wrote: Hello ! - just wondering what is the lowest version of flash that plays MP4?... Kind regards Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Error playing flash
Hello, I have a client who is having difficulty playing all of our courses that contain flash 8. She is running flash 9. When she accesses the course, the source code for the page displays. This happens for both SCORM and non-SCORM courses. Have any of you seen anything like this happen? If so, how did you fix it? Thanks! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Force include of unreferenced classes in swf whencompiled with mxmlc
Thanks for your response but that doesn't seem to work. I get unknown configuration variable 'Includes' I am using sdk 3. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 04 November 2008 16:53 To: Flash Coders List Subject: Re: [Flashcoders] Force include of unreferenced classes in swf whencompiled with mxmlc Use the -Includes option on the command line to mxmlc. e.g. mxmlc MyApp.as -Includes com.mycompany.Class1 com.mycompany.Class2 -output MyApp.swf HTH, Ian On Tue, Nov 4, 2008 at 4:43 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: I have a set of classes that are used at runtime and not referenced at compile time. I am using mxmlc.exe to compile from an mxml doc. I want to able to specify a set of classes to include into the swf for use only at runtime. Mxml.exe is excluding these classes as they are not being used. Does anyone know how to get around this? Thanks Eamonn This email (including any attachments) is confidential, protected by copyright and may be privileged. It is for the exclusive use of the intended recipient(s). If you have received it in error, please notify the sender immediately by emailing a response before deleting the email completely from your computer, and note that any storage, copying or dissemination is prohibited. Where the content of this email is personal or otherwise unconnected with business of the Group's Companies, we accept no responsibility or liability for such content. We accept no responsibility for viruses that we may have unintentionally transmitted to you within this email and you should check for viruses before opening any attachment. Those communicating with us by email will be deemed to have consented to us intercepting and monitoring those communications. Gamesys Ltd is registered in England Wales, company registration number 04042931. The registered office is at 54-62 Regent St ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Force include of unreferenced classes in swfwhencompiled with mxmlc
Sweet, that worked a charm. I had tried lowercase i already but there was an error in my ant script too! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 04 November 2008 17:54 To: Flash Coders List Subject: Re: [Flashcoders] Force include of unreferenced classes in swfwhencompiled with mxmlc Sorry, shouldn't have been a capital 'i'. -includes Class1 Class2 is correct. The manual page is here: http://livedocs.adobe.com/flex/3/html/compilers_14.html Definitely works with SDK3, that's what we're using. HTH, Ian On Tue, Nov 4, 2008 at 5:46 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: Thanks for your response but that doesn't seem to work. I get unknown configuration variable 'Includes' I am using sdk 3. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 04 November 2008 16:53 To: Flash Coders List Subject: Re: [Flashcoders] Force include of unreferenced classes in swf whencompiled with mxmlc Use the -Includes option on the command line to mxmlc. e.g. mxmlc MyApp.as -Includes com.mycompany.Class1 com.mycompany.Class2 -output MyApp.swf HTH, Ian On Tue, Nov 4, 2008 at 4:43 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: I have a set of classes that are used at runtime and not referenced at compile time. I am using mxmlc.exe to compile from an mxml doc. I want to able to specify a set of classes to include into the swf for use only at runtime. Mxml.exe is excluding these classes as they are not being used. Does anyone know how to get around this? Thanks Eamonn This email (including any attachments) is confidential, protected by copyright and may be privileged. It is for the exclusive use of the intended recipient(s). If you have received it in error, please notify the sender immediately by emailing a response before deleting the email completely from your computer, and note that any storage, copying or dissemination is prohibited. Where the content of this email is personal or otherwise unconnected with business of the Group's Companies, we accept no responsibility or liability for such content. We accept no responsibility for viruses that we may have unintentionally transmitted to you within this email and you should check for viruses before opening any attachment. Those communicating with us by email will be deemed to have consented to us intercepting and monitoring those communications. Gamesys Ltd is registered in England Wales, company registration number 04042931. The registered office is at 54-62 Regent St ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] MP4
Thanks... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: 04 November 2008 17:33 To: Flash Coders List Subject: Re: [Flashcoders] MP4 H.264 playback capability was added in Flash Player 9 Update 3, Version 9.0.115.0 - a.k.a. MovieStar Kenneth Kawamoto http://www.materiaprima.co.uk/ Karim Beyrouti wrote: Hello ! - just wondering what is the lowest version of flash that plays MP4?... Kind regards Karim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
/*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Open PPT/WMV files from SWF?
Hi Ali, Director is a current technology Director 11 is being sold today. WMV files open natively in Window Media Player and Mac's with OSX usually have Flip4Mac to read WMV through Quicktime. You are correct, fscommand exec want to call into a specific folder, hence why I suggested Director. Best of luck, John on 11/4/08 3:23 AM, Ali Drongo at [EMAIL PROTECTED] wrote: Director I don't have Director and would rather try and use a current technology if it is available and compile my application from Flash or using the Flex command-line compiler. fscommand As far as I can see using this route requires that the application to be launched must exist in a specific folder on the DVD. I need to be able to open WMVs and I don't believe there is a free viewer for this file type. Any other suggestions very gratefully received, surely this is a pretty common action? Thanks :) Ali === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Authortime vs Runtime children
Hi, If I create my AppScreens dynamically and add them - the added to stage event handler for the AppScreen sub-class is called. I am not calling addChild() for the components in the AppScreen sub-class because they are placed at authortime inside the clip - I should not have to call addChild for these surely? Glen sebastian wrote: forget to addChild()? The problem I have run into is that when I instanciate an AppScreen symbol from my library - it's not on stage - and add it to the stage I handle the ADDED_TO_STAGE event for wiring the components up. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MP4
I've done 4 projects, using tons of H.264 videos and they work great and look beautiful. ;) on 11/4/08 11:33 AM, Kenneth Kawamoto at [EMAIL PROTECTED] wrote: H.264 playback capability was added in Flash Player 9 Update 3, Version 9.0.115.0 - a.k.a. MovieStar === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Authortime vs Runtime children
Hi, Using automatically declare stage instances rather than instance variables / programmatic naming. Flash moaned about the latter - said I could not set the .name variable on something that had been added to the stage at authortime, which is why I assumed (maybe wrongly) that I could access the components from my parent using the on stage instance names - they all traced as null at ADDED_TO_STAGE for the parent. The only thing I can think here is that the load order may have something to do with it, which sounds wrong because I thought I had read ADDED_TO_STAGE is supposed to be called when everything is ready in a clip - including children. Thanks Glen jonathan howe wrote: Hi, Glen, It would be interesting to know for triage: How are you referring to the components in your main class, i.e. - are your contributors using the automatically declare stage instances or - you are creating matching variables in the main class or - not even giving them instance names and relying on the ADDED_TO_STAGE handler to fire to 'make themselves known'? -jonathan On Mon, Nov 3, 2008 at 10:17 PM, sebastian [EMAIL PROTECTED] wrote: forget to addChild()? The problem I have run into is that when I instanciate an AppScreen symbol from my library - it's not on stage - and add it to the stage I handle the ADDED_TO_STAGE event for wiring the components up. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MP4
You ARE the Movie Star, John. Kenneth Kawamoto http://www.materiaprima.co.uk/ John R. Sweeney Jr wrote: I've done 4 projects, using tons of H.264 videos and they work great and look beautiful. ;) on 11/4/08 11:33 AM, Kenneth Kawamoto at [EMAIL PROTECTED] wrote: H.264 playback capability was added in Flash Player 9 Update 3, Version 9.0.115.0 - a.k.a. MovieStar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Hi, I don't think you can go fullscreen automatically in the browser - it has to be in response to a Click event / user interaction - this is definitely the case for FP10 as it's one of the new Security Issues - not the one that Wordpress and others AJAXians are throwing their toys out of the pram about :) Again, don't think you can ever get rid of the message Press Esc to exit either - again, it's a system thing. For non-browser, do the fscommand fullscreen thing - I had to do this for AS3 standalone as well as the StageDisplayState before it worked. Glen Cor wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Thanks Glen! I have to launch my apps from Moodle (LMS). So it opens the apps in the browser. Is it possible to start the app from a startpage.html and then fullscreen without any browser things? Kind regards Cor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: dinsdag 4 november 2008 19:43 To: Flash Coders List Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Hi, I don't think you can go fullscreen automatically in the browser - it has to be in response to a Click event / user interaction - this is definitely the case for FP10 as it's one of the new Security Issues - not the one that Wordpress and others AJAXians are throwing their toys out of the pram about :) Again, don't think you can ever get rid of the message Press Esc to exit either - again, it's a system thing. For non-browser, do the fscommand fullscreen thing - I had to do this for AS3 standalone as well as the StageDisplayState before it worked. Glen Cor wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Hi, Make a call from javascript; it has worked fine in past. I seem to remember being able to do it without user interaction in FP10; while in beta; yet, if things have changed like you said, (been under a rock..see my postings on job hell) then that code probably no longer works. Thanks, Anthony Pace Glen Pike wrote: Hi, I don't think you can go fullscreen automatically in the browser - it has to be in response to a Click event / user interaction - this is definitely the case for FP10 as it's one of the new Security Issues - not the one that Wordpress and others AJAXians are throwing their toys out of the pram about :) Again, don't think you can ever get rid of the message Press Esc to exit either - again, it's a system thing. For non-browser, do the fscommand fullscreen thing - I had to do this for AS3 standalone as well as the StageDisplayState before it worked. Glen Cor wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Fullscreen can only be activated on certain events, so you cannot hijack the user browser to set the fullscreen mode. Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change Stage.displayState without user input http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displayState If you want the site to work on fullscreen only, then make it in a way that when displayState is set to normal, it displays a warning message and a button that when clicked will get back to fullscreen. You cannot get rid of the ESC message either. Zeh On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Thanks Zeh. I noticed the displayState description, but it didn't do the trick for me. Is it possible to attach a fullscreen function to the ESC message, so when a user pushes ESC the app will stay in fullscreen? Kind regards Cor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: dinsdag 4 november 2008 20:00 To: Flash Coders List Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Fullscreen can only be activated on certain events, so you cannot hijack the user browser to set the fullscreen mode. Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change Stage.displayState without user input http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displ ayState If you want the site to work on fullscreen only, then make it in a way that when displayState is set to normal, it displays a warning message and a button that when clicked will get back to fullscreen. You cannot get rid of the ESC message either. Zeh On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Is it possible to attach a fullscreen function to the ESC message, so when a user pushes ESC the app will stay in fullscreen? Why? That's evil! :) Unless it's a kiosk or something? Jason Merrill Bank of America Instructional Technology Media · GCIB Staff Support LLD Interested in Flash Platform technologies? Join the Bank of America Flash Platform Developer Community Interested in innovative ideas in Learning? Check out the Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Now you have me wanting to experiment with this again... I have done this before for trapping keys for use in fullscreen for FP9... again not sure about FP10 ... Create a container and capture all events all events | based on event details javascript calls a function in flash | flash gets call and performs function .. However, considering the restrictions with fullscree, you may want to simulate a user interaction and send that to the contained element in JS. Does anyone think this might work? or am I of base. Thanks, Anthony Pace Zeh Fernando wrote: Fullscreen can only be activated on certain events, so you cannot hijack the user browser to set the fullscreen mode. Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change Stage.displayState without user input http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displayState If you want the site to work on fullscreen only, then make it in a way that when displayState is set to normal, it displays a warning message and a button that when clicked will get back to fullscreen. You cannot get rid of the ESC message either. Zeh On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Open PPT/WMV files from SWF?
Adobe AIR? Or one of the Flash2EXE projector technologies: SWFStudio: http://www.northcode.com/swfstudio.php SWHX: http://screenweaver.org/doku.php or its wrapper, HippoHX: http://hippohx.com/ (For completeness, Zinc also exists, but I'd never recommend it to anyone.) Additionally, I thought - and it is only a distant memory - that using fscommand you could open/exec a _document_ and that the operating system would open the appropriate viewer. Have you actually tried it? (It should be a one-line test. :-) ) HTH, Ian On Tue, Nov 4, 2008 at 9:23 AM, Ali Drongo [EMAIL PROTECTED] wrote: Thanks for your replies Kevin and John. Unfortunately it seems that neither of your solutions will work for me. Director I don't have Director and would rather try and use a current technology if it is available and compile my application from Flash or using the Flex command-line compiler. fscommand As far as I can see using this route requires that the application to be launched must exist in a specific folder on the DVD. I need to be able to open WMVs and I don't believe there is a free viewer for this file type. Any other suggestions very gratefully received, surely this is a pretty common action? Thanks :) Ali On 3 Nov 2008, at 17:55, Kevin Newman wrote: If you are using a Projector, you could look into fscommand - that has the ability to execute applications: http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary372.html Kevin N. Ali Drongo wrote: Hiya, I'm building a DVD that will allow the user to open powerpoint and wmv files on their computer by clicking on buttons. The user will already have Windows Media Player and Powerpoint installed and the files will exist on the DVD. How can I trigger the actions to launch these files? Thanks in advance for any help, Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Hi: I use two html pages to do that, the main page only has the information to open the fullscreen, the second page has the swf link. I hope it be useful for you. main page: script language=JavaScript type=text/JavaScript !-- function MachakFull(Ie,other){ //Copyright © 1999 m.milicevic [EMAIL PROTECTED] [EMAIL PROTECTED] x=screen.availWidth; y=screen.availHeight; target = parseFloat(navigator.appVersion.substring(navigator.appVersion.indexOf('.')-1,navigator.appVersion.length)); if((navigator.appVersion.indexOf(Mac)!=-1) (navigator.userAgent.indexOf(MSIE)!=-1) (parseInt(navigator.appVersion)==4)) window.open(other,sub,'scrollbars=yes'); if (target = 4){ if (navigator.appName==Netscape){ var MachakFull=window.open(other,MachakFull,'scrollbars=yes','width='+x+',height='+y+',top=0,left=0'); MachakFull.moveTo(0,0); MachakFull.resizeTo(x,y);} if (navigator.appName==Microsoft Internet Explorer) window.open(Ie,MachakFull,fullscreen=yes); } else window.open(other,sub,'scrollbars=yes'); } function Close_Window() { var mywindow=window.self; mywindow.opener=window.self; mywindow.close(); } //-- /script /head body onLoad=MachakFull('index_01.htm','') body onBlur=Close_Window(); - Original Message - From: Cor [EMAIL PROTECTED] To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Tuesday, November 04, 2008 2:04 PM Subject: RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Thanks Zeh. I noticed the displayState description, but it didn't do the trick for me. Is it possible to attach a fullscreen function to the ESC message, so when a user pushes ESC the app will stay in fullscreen? Kind regards Cor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: dinsdag 4 november 2008 20:00 To: Flash Coders List Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Fullscreen can only be activated on certain events, so you cannot hijack the user browser to set the fullscreen mode. Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change Stage.displayState without user input http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displ ayState If you want the site to work on fullscreen only, then make it in a way that when displayState is set to normal, it displays a warning message and a button that when clicked will get back to fullscreen. You cannot get rid of the ESC message either. Zeh On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flex Builder: AS Application files outside of /src root?
Hello all, Something that's been bugging me for a while: why can only AS files in the root of a Flex Builder project's source folder be nominated as an application? Like, I've got a bunch of classes all neatly packaged up in packages inside /src, but in the Project / Properties / Actionscript Properties dialog, upon clicking Add, these files do not appear in the tree view of possible files to add. Is there something I'm missing? A bug in FB, perhaps? I'm on a Mac, if that makes any difference. Cheers, h. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3
Thank you. I am not familiair with Javascript, but I will try this. Kind regards. Cor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Carolina Avila Coral Sent: dinsdag 4 november 2008 20:38 To: Flash Coders List Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Hi: I use two html pages to do that, the main page only has the information to open the fullscreen, the second page has the swf link. I hope it be useful for you. main page: script language=JavaScript type=text/JavaScript !-- function MachakFull(Ie,other){ //Copyright C 1999 m.milicevic [EMAIL PROTECTED] [EMAIL PROTECTED] x=screen.availWidth; y=screen.availHeight; target = parseFloat(navigator.appVersion.substring(navigator.appVersion.indexOf('.')- 1,navigator.appVersion.length)); if((navigator.appVersion.indexOf(Mac)!=-1) (navigator.userAgent.indexOf(MSIE)!=-1) (parseInt(navigator.appVersion)==4)) window.open(other,sub,'scrollbars=yes'); if (target = 4){ if (navigator.appName==Netscape){ var MachakFull=window.open(other,MachakFull,'scrollbars=yes','width='+x+',heig ht='+y+',top=0,left=0'); MachakFull.moveTo(0,0); MachakFull.resizeTo(x,y);} if (navigator.appName==Microsoft Internet Explorer) window.open(Ie,MachakFull,fullscreen=yes); } else window.open(other,sub,'scrollbars=yes'); } function Close_Window() { var mywindow=window.self; mywindow.opener=window.self; mywindow.close(); } //-- /script /head body onLoad=MachakFull('index_01.htm','') body onBlur=Close_Window(); - Original Message - From: Cor [EMAIL PROTECTED] To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Tuesday, November 04, 2008 2:04 PM Subject: RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Thanks Zeh. I noticed the displayState description, but it didn't do the trick for me. Is it possible to attach a fullscreen function to the ESC message, so when a user pushes ESC the app will stay in fullscreen? Kind regards Cor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: dinsdag 4 november 2008 20:00 To: Flash Coders List Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3 Fullscreen can only be activated on certain events, so you cannot hijack the user browser to set the fullscreen mode. Full-screen mode is initiated in response to a mouse click or key press by the user; the movie cannot change Stage.displayState without user input http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displ ayState If you want the site to work on fullscreen only, then make it in a way that when displayState is set to normal, it displays a warning message and a button that when clicked will get back to fullscreen. You cannot get rid of the ESC message either. Zeh On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote: /*My goal: I want to start my apps fullscreen whitout giving a user the possibility to scale or to encounter the app within a browser. When I CLICK it goes to FULL_SCREEN, but it doesn't work when I try to do this with other events. Back to NORMAL does work on MOUSE_MOVE but not going back to FULL_SCREEN. How can I set it to FULL_SCREEN automatically? And I also would like to get ride of the message Press Esc to exit fullscreen mode? Every help is welcome! */ //My code in the first and only frame var screenCheck:Boolean = false; // Prevent scaling items on the stage var swfStage:Stage = this.stage; swfStage.scaleMode = StageScaleMode.NO_SCALE; swfStage.align = StageAlign.TOP; // / //container is a movieclip with a textfield and a shape in it. container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP); container.addEventListener(MouseEvent.CLICK, fullScreenUP); function fullScreenUP(e:MouseEvent):void { test.text = fullScreenUP triggered!; if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN; screenCheck = true; } else { stage.displayState = StageDisplayState.NORMAL; screenCheck = false; } } /* Kind regards Cor */ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Masks when Zooming in I.E. 7
I created a swf that has several layers of translucent clouds moving beneath masks. The masks are set with ActionScript 2.0 and the cloud motion is also AS2. When this movie is zoomed larger than 100% in I.E. 7, the clouds become nearly opaque. Anyone know what it is about zooming in I.E. 7 that would cause masked translucent objects to become nearly opaque? TIA, Marc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Force include of unreferenced classes in swf when compiled with mxmlc
Use the -Includes option on the command line to mxmlc. e.g. mxmlc MyApp.as -Includes com.mycompany.Class1 com.mycompany.Class2 -output MyApp.swf HTH, Ian On Tue, Nov 4, 2008 at 4:43 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: I have a set of classes that are used at runtime and not referenced at compile time. I am using mxmlc.exe to compile from an mxml doc. I want to able to specify a set of classes to include into the swf for use only at runtime. Mxml.exe is excluding these classes as they are not being used. Does anyone know how to get around this? Thanks Eamonn This email (including any attachments) is confidential, protected by copyright and may be privileged. It is for the exclusive use of the intended recipient(s). If you have received it in error, please notify the sender immediately by emailing a response before deleting the email completely from your computer, and note that any storage, copying or dissemination is prohibited. Where the content of this email is personal or otherwise unconnected with business of the Group's Companies, we accept no responsibility or liability for such content. We accept no responsibility for viruses that we may have unintentionally transmitted to you within this email and you should check for viruses before opening any attachment. Those communicating with us by email will be deemed to have consented to us intercepting and monitoring those communications. Gamesys Ltd is registered in England Wales, company registration number 04042931. The registered office is at 54-62 Regent St ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Authortime vs Runtime children
Hi, Glen, It would be interesting to know for triage: How are you referring to the components in your main class, i.e. - are your contributors using the automatically declare stage instances or - you are creating matching variables in the main class or - not even giving them instance names and relying on the ADDED_TO_STAGE handler to fire to 'make themselves known'? -jonathan On Mon, Nov 3, 2008 at 10:17 PM, sebastian [EMAIL PROTECTED] wrote: forget to addChild()? The problem I have run into is that when I instanciate an AppScreen symbol from my library - it's not on stage - and add it to the stage I handle the ADDED_TO_STAGE event for wiring the components up. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Force include of unreferenced classes in swf whencompiled with mxmlc
Sorry, shouldn't have been a capital 'i'. -includes Class1 Class2 is correct. The manual page is here: http://livedocs.adobe.com/flex/3/html/compilers_14.html Definitely works with SDK3, that's what we're using. HTH, Ian On Tue, Nov 4, 2008 at 5:46 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: Thanks for your response but that doesn't seem to work. I get unknown configuration variable 'Includes' I am using sdk 3. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 04 November 2008 16:53 To: Flash Coders List Subject: Re: [Flashcoders] Force include of unreferenced classes in swf whencompiled with mxmlc Use the -Includes option on the command line to mxmlc. e.g. mxmlc MyApp.as -Includes com.mycompany.Class1 com.mycompany.Class2 -output MyApp.swf HTH, Ian On Tue, Nov 4, 2008 at 4:43 PM, Eamonn Faherty [EMAIL PROTECTED] wrote: I have a set of classes that are used at runtime and not referenced at compile time. I am using mxmlc.exe to compile from an mxml doc. I want to able to specify a set of classes to include into the swf for use only at runtime. Mxml.exe is excluding these classes as they are not being used. Does anyone know how to get around this? Thanks Eamonn This email (including any attachments) is confidential, protected by copyright and may be privileged. It is for the exclusive use of the intended recipient(s). If you have received it in error, please notify the sender immediately by emailing a response before deleting the email completely from your computer, and note that any storage, copying or dissemination is prohibited. Where the content of this email is personal or otherwise unconnected with business of the Group's Companies, we accept no responsibility or liability for such content. We accept no responsibility for viruses that we may have unintentionally transmitted to you within this email and you should check for viruses before opening any attachment. Those communicating with us by email will be deemed to have consented to us intercepting and monitoring those communications. Gamesys Ltd is registered in England Wales, company registration number 04042931. The registered office is at 54-62 Regent St ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Authortime vs Runtime children
If you don't do addChild() it won't actually be on the stage - even if you add it to an array or a variable inside of the clip. Consider: public class Tree blabla () { private var apple:Apple;//where 'Apple' is some item you want to attach to this class public function Tree () { apple = new Apple(); addChild(apple); } } If I don't do an 'addChild' the Apple class will simply be assigned to the variable apple but it will NOT be opn the stage until I add it via addChild(); Make sense? Google it otherwise, it's a basic AS3 concept that differs from AS2. :) Seb. Glen Pike wrote: Hi, If I create my AppScreens dynamically and add them - the added to stage event handler for the AppScreen sub-class is called. I am not calling addChild() for the components in the AppScreen sub-class because they are placed at authortime inside the clip - I should not have to call addChild for these surely? Glen sebastian wrote: forget to addChild()? The problem I have run into is that when I instanciate an AppScreen symbol from my library - it's not on stage - and add it to the stage I handle the ADDED_TO_STAGE event for wiring the components up. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Authortime vs Runtime children
I don't think this is really Glen's problem. You should not have to addChild() an object placed on the stage via the authoring environment. On Tue, Nov 4, 2008 at 6:27 PM, sebastian [EMAIL PROTECTED] wrote: If you don't do addChild() it won't actually be on the stage - even if you add it to an array or a variable inside of the clip. Consider: public class Tree blabla () { private var apple:Apple;//where 'Apple' is some item you want to attach to this class public function Tree () { apple = new Apple(); addChild(apple); } } If I don't do an 'addChild' the Apple class will simply be assigned to the variable apple but it will NOT be opn the stage until I add it via addChild(); Make sense? Google it otherwise, it's a basic AS3 concept that differs from AS2. :) Seb. Glen Pike wrote: Hi, If I create my AppScreens dynamically and add them - the added to stage event handler for the AppScreen sub-class is called. I am not calling addChild() for the components in the AppScreen sub-class because they are placed at authortime inside the clip - I should not have to call addChild for these surely? Glen sebastian wrote: forget to addChild()? The problem I have run into is that when I instanciate an AppScreen symbol from my library - it's not on stage - and add it to the stage I handle the ADDED_TO_STAGE event for wiring the components up. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Masks when Zooming in I.E. 7
[Please excuse if this comes through twice -- it's been over 8 hours since I sent, but did not see posted, my original message.] I created a swf that has several layers of translucent clouds moving beneath masks. The masks are set with ActionScript 2.0 and the cloud motion is also AS2. When this movie is zoomed larger than 100% in I.E. 7, the clouds become nearly opaque. Anyone know what it is about zooming in I.E. 7 that would cause masked translucent objects to become nearly opaque? TIA, Marc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders