Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread Glen Pike
It's scary, but not that scary when you get into it...  ... I posted a 
rough outline for someone a week or so ago on the Osflash list - there 
is a basic recording application in the examples...


http://www.mail-archive.com/osfl...@osflash.org/msg15410.html

Don't forget to ask Red5 specific questions on the Red5 list - 
Osflashers sometimes get a bee in their bonnet about this one :)


Glen

confustic...@gmail.com wrote:

Thanks for your reply Glen. That is really handy to know.

Now to plunge into what looks like the terrifying world of Red5. *shiver*

Cheers,
CB.

On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike g...@engineeredarts.co.ukwrote:

  

Hi,

  You can capture the microphone sound in Flash by publishing it to a
server via a Netstream connected to Flash Media Server or Red5 (OS media
server).

  You can't get the sound from the microphone and save it to an mp3 on your
machine without sending it to be recorded by the server first...

  HTH

  Glen


confustic...@gmail.com wrote:



 Hello List,

I wonder if I could get this sorted out once and for all.

A colleague is convinced that you can capture a SWF's sound input
(possibly
through the Microphone class) and save it as an MP3. However, said
colleague
has not yet provided any proof or examples.

I meanwhile have been trying to find examples / tutorials / documentation
regarding this and have come up empty.

Would anyone know if this is / isn't possible? We would love for our users
to be able to record their speech onto a server or their local hard
drives.

Cheers,
CB.
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Re: [Flashcoders] RegExp headache

2009-03-06 Thread Jiri

Everybody thank you!

Jiri

Merrill, Jason wrote:

Seriously, just play with RegExr / Regex Buddy, get the cheat sheets:


Am now - love it!  Can't I still be in awe?  :) 



Jason Merrill 


Bank of  America   |  Learning Performance Solutions Instructional
Technology  Media   
Learn about the Adobe Flash platform for rich media experiences - join
the Bank of America Flash Platform Community 


Anyone can follow my nonsense on Twitter: jmerrill_2001.  If you know me
personally, follow more nonsense on Facebook. 



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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread BOYD SPEER

After getting the oflaDemo to work one solution is to use ffmpeg to change the 
file type from .flv to .mp3 using a php script that has a 'shell_exec()' line. 
I placed the ffmpeg.exe in the same 'streams' folder as the .flv files and then 
after the conversion has taken place the php script moves and renames the .mp3 
file to its final location.

-
Boyd
- Original Message -
From: Glen Pike g...@engineeredarts.co.uk
Date: Friday, March 6, 2009 3:14 am
Subject: Re: [Flashcoders] Capture sound input in Flash as MP3?
To: Flash Coders List flashcoders@chattyfig.figleaf.com

 It's scary, but not that scary when you get into it...  ... 
 I posted a 
 rough outline for someone a week or so ago on the Osflash list - 
 there 
 is a basic recording application in the examples...
 
 http://www.mail-archive.com/osfl...@osflash.org/msg15410.html
 
 Don't forget to ask Red5 specific questions on the Red5 list - 
 Osflashers sometimes get a bee in their bonnet about this one :)
 
 Glen
 
 confustic...@gmail.com wrote:
  Thanks for your reply Glen. That is really handy to know.
 
  Now to plunge into what looks like the terrifying world of 
 Red5. *shiver*
 
  Cheers,
  CB.
 
  On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike 
 g...@engineeredarts.co.ukwrote:
    
  Hi,
 
    You can capture the microphone sound in Flash 
 by publishing it to a
  server via a Netstream connected to Flash Media Server or 
 Red5 (OS media
  server).
 
    You can't get the sound from the microphone and 
 save it to an mp3 on your
  machine without sending it to be recorded by the server first...
 
    HTH
 
    Glen
 
 
  confustic...@gmail.com wrote:
 
  
   Hello List,
 
  I wonder if I could get this sorted out once and for all.
 
  A colleague is convinced that you can capture a SWF's sound input
  (possibly
  through the Microphone class) and save it as an MP3. 
 However, said
  colleague
  has not yet provided any proof or examples.
 
  I meanwhile have been trying to find examples / tutorials / 
 documentation regarding this and have come up empty.
 
  Would anyone know if this is / isn't possible? We would love 
 for our users
  to be able to record their speech onto a server or their 
 local hard
  drives.
 
  Cheers,
  CB.
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

 The include directive is just plain text inclusion from an external source.
 Once included it's as though it were inline.

 I think that if you are using the timeline and having lots of includes all
 over the place to replace all of the inline code, it would be a nightmare to
 work out what's going on.

 I rarely use the include directive. Better to use classes.

 Paul


 - Original Message - From: SJF sjf...@gmail.com
 To: flashcoders@chattyfig.figleaf.com
 Sent: Thursday, March 05, 2009 2:37 AM
 Subject: [Flashcoders] include directive ...



  Looking for clarity on the include directive in a CS3 FLA file.

 Technically, does anyone know if pound-for-pound, having code on a
 movieclip's timeline is EXACTLY the same as having it's code in an
 external
 .as file and using the include directive?

 Here are more details:

 1) The code being externalised contains imports, variable declarations,
 numerous functions and runtime code (approx. 150-250 lines of code)
 2) The movieclip is dynamic and created on the fly by the application,
 putting the movieclip within various other movieclips deep in the display
 stack
 3) Multiple other movieclips (approx. 30) also contain code with imports,
 variable declarations, functions and runtime code

 So the question I ask:

 Is it technically possible to externalise all code in a CS3 FLA document
 by
 exporting all code from all timelines and using the include directive?

 Are there issues with instantiation of objects/classes or problems with
 import paths, etc?

 Thoughts?
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Re: [Flashcoders] Capture sound input in Flash as MP3?

2009-03-06 Thread Glen Pike

Not 100%, but I think ffmpeg might support this now.

Juan Pablo Califano wrote:

Cool, I thought ffmpeg didn't support the nelly moser codec used by the
player to publish audio data.

Cheers
Juan Pablo Califano


2009/3/6, BOYD SPEER bsp...@shaw.ca:
  

After getting the oflaDemo to work one solution is to use ffmpeg to change
the file type from .flv to .mp3 using a php script that has a 'shell_exec()'
line. I placed the ffmpeg.exe in the same 'streams' folder as the .flv files
and then after the conversion has taken place the php script moves and
renames the .mp3 file to its final location.

-
Boyd
- Original Message -
From: Glen Pike g...@engineeredarts.co.uk
Date: Friday, March 6, 2009 3:14 am
Subject: Re: [Flashcoders] Capture sound input in Flash as MP3?
To: Flash Coders List flashcoders@chattyfig.figleaf.com



It's scary, but not that scary when you get into it...  ...
I posted a
rough outline for someone a week or so ago on the Osflash list -
there
is a basic recording application in the examples...

http://www.mail-archive.com/osfl...@osflash.org/msg15410.html

Don't forget to ask Red5 specific questions on the Red5 list -
Osflashers sometimes get a bee in their bonnet about this one :)

Glen

confustic...@gmail.com wrote:
  

Thanks for your reply Glen. That is really handy to know.

Now to plunge into what looks like the terrifying world of


Red5. *shiver*
  

Cheers,
CB.

On Thu, Mar 5, 2009 at 11:10 PM, Glen Pike


g...@engineeredarts.co.ukwrote:
  

Hi,

  You can capture the microphone sound in Flash
  

by publishing it to a
  

server via a Netstream connected to Flash Media Server or
  

Red5 (OS media
  

server).

  You can't get the sound from the microphone and
  

save it to an mp3 on your
  

machine without sending it to be recorded by the server first...

  HTH

  Glen


confustic...@gmail.com wrote:


  

 Hello List,

I wonder if I could get this sorted out once and for all.

A colleague is convinced that you can capture a SWF's sound input
(possibly
through the Microphone class) and save it as an MP3.


However, said
  

colleague
has not yet provided any proof or examples.

I meanwhile have been trying to find examples / tutorials /


documentation regarding this and have come up empty.
  

Would anyone know if this is / isn't possible? We would love


for our users
  

to be able to record their speech onto a server or their


local hard
  

drives.

Cheers,
CB.
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
P.O.S. Actions panel 4 LIFE!!!


:) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

 The include directive is just plain text inclusion from an external
source.
 Once included it's as though it were inline.

 I think that if you are using the timeline and having lots of includes 
 all over the place to replace all of the inline code, it would be a 
 nightmare to work out what's going on.

 I rarely use the include directive. Better to use classes.

 Paul


 - Original Message - From: SJF sjf...@gmail.com
 To: flashcoders@chattyfig.figleaf.com
 Sent: Thursday, March 05, 2009 2:37 AM
 Subject: [Flashcoders] include directive ...



  Looking for clarity on the include directive in a CS3 FLA file.

 Technically, does anyone know if pound-for-pound, having code on a 
 movieclip's timeline is EXACTLY the same as having it's code in an 
 external .as file and using the include directive?

 Here are more details:

 1) The code being externalised contains imports, variable 
 declarations, numerous functions and runtime code (approx. 150-250 
 lines of code)
 2) The movieclip is dynamic and created on the fly by the 
 application, putting the movieclip within various other movieclips 
 deep in the display stack
 3) Multiple other movieclips (approx. 30) also contain code with 
 imports, variable declarations, functions and runtime code

 So the question I ask:

 Is it technically possible to externalise all code in a CS3 FLA 
 document by exporting all code from all timelines and using the 
 include directive?

 Are there issues with instantiation of objects/classes or problems 
 with import paths, etc?

 Thoughts?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers whispers...@hotmail.com wrote:

 P.O.S. Actions panel 4 LIFE!!!


 :)

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
 Stransky
 Sent: Friday, March 06, 2009 11:58 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] include directive ...

 Technically, Yes, it's the exact same thing. include merely allows you use
 an external text editor instead of the p.o.s. actions panel.


 On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

  The include directive is just plain text inclusion from an external
 source.
  Once included it's as though it were inline.
 
  I think that if you are using the timeline and having lots of includes
  all over the place to replace all of the inline code, it would be a
  nightmare to work out what's going on.
 
  I rarely use the include directive. Better to use classes.
 
  Paul
 
 
  - Original Message - From: SJF sjf...@gmail.com
  To: flashcoders@chattyfig.figleaf.com
  Sent: Thursday, March 05, 2009 2:37 AM
  Subject: [Flashcoders] include directive ...
 
 
 
   Looking for clarity on the include directive in a CS3 FLA file.
 
  Technically, does anyone know if pound-for-pound, having code on a
  movieclip's timeline is EXACTLY the same as having it's code in an
  external .as file and using the include directive?
 
  Here are more details:
 
  1) The code being externalised contains imports, variable
  declarations, numerous functions and runtime code (approx. 150-250
  lines of code)
  2) The movieclip is dynamic and created on the fly by the
  application, putting the movieclip within various other movieclips
  deep in the display stack
  3) Multiple other movieclips (approx. 30) also contain code with
  imports, variable declarations, functions and runtime code
 
  So the question I ask:
 
  Is it technically possible to externalise all code in a CS3 FLA
  document by exporting all code from all timelines and using the
  include directive?
 
  Are there issues with instantiation of objects/classes or problems
  with import paths, etc?
 
  Thoughts?
  ___
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Taka Kojima
Keep it on the timeline, don't switch to external AS files unless you
want to give yourself suicide thoughts ;)

If you wanted to switch over to using classes, that's a different
story, but for only 10-30 lines per movieclip on the timeline, I'd say
just keep going with how you're doing it. It is working right?

In terms of the Flash AS editor -- I agree, it is a POS, but I set my
own color scheme and everything so mine's all tricked out and it's not
half as bad as it is with default settings ;)

- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky stranskydes...@gmail.com wrote:
 Hahaha. FlashDevelop pwns you!

 On Fri, Mar 6, 2009 at 1:55 PM, whispers whispers...@hotmail.com wrote:

 P.O.S. Actions panel 4 LIFE!!!


 :)

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
 Stransky
 Sent: Friday, March 06, 2009 11:58 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] include directive ...

 Technically, Yes, it's the exact same thing. include merely allows you use
 an external text editor instead of the p.o.s. actions panel.


 On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

  The include directive is just plain text inclusion from an external
 source.
  Once included it's as though it were inline.
 
  I think that if you are using the timeline and having lots of includes
  all over the place to replace all of the inline code, it would be a
  nightmare to work out what's going on.
 
  I rarely use the include directive. Better to use classes.
 
  Paul
 
 
  - Original Message - From: SJF sjf...@gmail.com
  To: flashcoders@chattyfig.figleaf.com
  Sent: Thursday, March 05, 2009 2:37 AM
  Subject: [Flashcoders] include directive ...
 
 
 
   Looking for clarity on the include directive in a CS3 FLA file.
 
  Technically, does anyone know if pound-for-pound, having code on a
  movieclip's timeline is EXACTLY the same as having it's code in an
  external .as file and using the include directive?
 
  Here are more details:
 
  1) The code being externalised contains imports, variable
  declarations, numerous functions and runtime code (approx. 150-250
  lines of code)
  2) The movieclip is dynamic and created on the fly by the
  application, putting the movieclip within various other movieclips
  deep in the display stack
  3) Multiple other movieclips (approx. 30) also contain code with
  imports, variable declarations, functions and runtime code
 
  So the question I ask:
 
  Is it technically possible to externalise all code in a CS3 FLA
  document by exporting all code from all timelines and using the
  include directive?
 
  Are there issues with instantiation of objects/classes or problems
  with import paths, etc?
 
  Thoughts?
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

Hi there,

I know this is an actionscript list; yet, I hope that the below helps a 
php newbie out there, as for some reason I see this issue a lot in 
people's code.


An i/nclude/ in most languages means the code will be brought inline, 
and it will throw an error during compilation if the file is not 
present; thus, when I first started with php several years back, I 
didn't realize that if the server gets too many requests, or the file is 
not present for whatever reason, the server will just run the page 
without it. I was very lucky to have not followed the many online 
tutorials suggesting I use the /include/ preprocessor directive when 
creating password protected areas, and instead decided to read the 
documentation to ensure I actually understood, at least to some degree, 
what I was doing. 


Use:
require()-  fatal exception if file not available and execution stops
require_once()-  same as require; yet, checks the rest of the code 
to ensure it has not already been loaded


There are a lot of pages, and password protected areas out there on the 
web, that are totally hackable because many people just assume that the 
include directive should work the same in php as it does almost 
everywhere else.


Take care,
Anthony

P.S.  The flash ide actions panel sucks turd particles off a donkey's 
nut sack.


whispers wrote:

P.O.S. Actions panel 4 LIFE!!!


:) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

  

The include directive is just plain text inclusion from an external


source.
  

Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes 
all over the place to replace all of the inline code, it would be a 
nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: SJF sjf...@gmail.com
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.

Technically, does anyone know if pound-for-pound, having code on a 
movieclip's timeline is EXACTLY the same as having it's code in an 
external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 150-250 
lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other movieclips 
deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or problems 
with import paths, etc?


Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace
Maybe I have been working with merchants too long; yet, all I can think 
of in reference to P.O.S is that it means point of sale.


Joel Stransky wrote:

Technically, Yes, it's the exact same thing. include merely allows you use
an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com wrote:

  

The include directive is just plain text inclusion from an external source.
Once included it's as though it were inline.

I think that if you are using the timeline and having lots of includes all
over the place to replace all of the inline code, it would be a nightmare to
work out what's going on.

I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: SJF sjf...@gmail.com
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.


Technically, does anyone know if pound-for-pound, having code on a
movieclip's timeline is EXACTLY the same as having it's code in an
external
.as file and using the include directive?

Here are more details:

1) The code being externalised contains imports, variable declarations,
numerous functions and runtime code (approx. 150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the application,
putting the movieclip within various other movieclips deep in the display
stack
3) Multiple other movieclips (approx. 30) also contain code with imports,
variable declarations, functions and runtime code

So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA document
by
exporting all code from all timelines and using the include directive?

Are there issues with instantiation of objects/classes or problems with
import paths, etc?

Thoughts?
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Joel Stransky
I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:

 Keep it on the timeline, don't switch to external AS files unless you
 want to give yourself suicide thoughts ;)

 If you wanted to switch over to using classes, that's a different
 story, but for only 10-30 lines per movieclip on the timeline, I'd say
 just keep going with how you're doing it. It is working right?

 In terms of the Flash AS editor -- I agree, it is a POS, but I set my
 own color scheme and everything so mine's all tricked out and it's not
 half as bad as it is with default settings ;)

 - Taka

 On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky stranskydes...@gmail.com
 wrote:
  Hahaha. FlashDevelop pwns you!
 
  On Fri, Mar 6, 2009 at 1:55 PM, whispers whispers...@hotmail.com
 wrote:
 
  P.O.S. Actions panel 4 LIFE!!!
 
 
  :)
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
  Stransky
  Sent: Friday, March 06, 2009 11:58 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] include directive ...
 
  Technically, Yes, it's the exact same thing. include merely allows you
 use
  an external text editor instead of the p.o.s. actions panel.
 
 
  On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com
 wrote:
 
   The include directive is just plain text inclusion from an external
  source.
   Once included it's as though it were inline.
  
   I think that if you are using the timeline and having lots of includes
   all over the place to replace all of the inline code, it would be a
   nightmare to work out what's going on.
  
   I rarely use the include directive. Better to use classes.
  
   Paul
  
  
   - Original Message - From: SJF sjf...@gmail.com
   To: flashcoders@chattyfig.figleaf.com
   Sent: Thursday, March 05, 2009 2:37 AM
   Subject: [Flashcoders] include directive ...
  
  
  
Looking for clarity on the include directive in a CS3 FLA file.
  
   Technically, does anyone know if pound-for-pound, having code on a
   movieclip's timeline is EXACTLY the same as having it's code in an
   external .as file and using the include directive?
  
   Here are more details:
  
   1) The code being externalised contains imports, variable
   declarations, numerous functions and runtime code (approx. 150-250
   lines of code)
   2) The movieclip is dynamic and created on the fly by the
   application, putting the movieclip within various other movieclips
   deep in the display stack
   3) Multiple other movieclips (approx. 30) also contain code with
   imports, variable declarations, functions and runtime code
  
   So the question I ask:
  
   Is it technically possible to externalise all code in a CS3 FLA
   document by exporting all code from all timelines and using the
   include directive?
  
   Are there issues with instantiation of objects/classes or problems
   with import paths, etc?
  
   Thoughts?
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RE: [Flashcoders] include directive ...

2009-03-06 Thread whispers
:P

Oh..and P.O.S. = Piece of .  ;) 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:

 Keep it on the timeline, don't switch to external AS files unless you 
 want to give yourself suicide thoughts ;)

 If you wanted to switch over to using classes, that's a different 
 story, but for only 10-30 lines per movieclip on the timeline, I'd say 
 just keep going with how you're doing it. It is working right?

 In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
 own color scheme and everything so mine's all tricked out and it's not 
 half as bad as it is with default settings ;)

 - Taka

 On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
 stranskydes...@gmail.com
 wrote:
  Hahaha. FlashDevelop pwns you!
 
  On Fri, Mar 6, 2009 at 1:55 PM, whispers whispers...@hotmail.com
 wrote:
 
  P.O.S. Actions panel 4 LIFE!!!
 
 
  :)
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
  Joel Stransky
  Sent: Friday, March 06, 2009 11:58 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] include directive ...
 
  Technically, Yes, it's the exact same thing. include merely allows 
  you
 use
  an external text editor instead of the p.o.s. actions panel.
 
 
  On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com
 wrote:
 
   The include directive is just plain text inclusion from an 
   external
  source.
   Once included it's as though it were inline.
  
   I think that if you are using the timeline and having lots of 
   includes all over the place to replace all of the inline code, it 
   would be a nightmare to work out what's going on.
  
   I rarely use the include directive. Better to use classes.
  
   Paul
  
  
   - Original Message - From: SJF sjf...@gmail.com
   To: flashcoders@chattyfig.figleaf.com
   Sent: Thursday, March 05, 2009 2:37 AM
   Subject: [Flashcoders] include directive ...
  
  
  
Looking for clarity on the include directive in a CS3 FLA file.
  
   Technically, does anyone know if pound-for-pound, having code on 
   a movieclip's timeline is EXACTLY the same as having it's code 
   in an external .as file and using the include directive?
  
   Here are more details:
  
   1) The code being externalised contains imports, variable 
   declarations, numerous functions and runtime code (approx. 
   150-250 lines of code)
   2) The movieclip is dynamic and created on the fly by the 
   application, putting the movieclip within various other 
   movieclips deep in the display stack
   3) Multiple other movieclips (approx. 30) also contain code with 
   imports, variable declarations, functions and runtime code
  
   So the question I ask:
  
   Is it technically possible to externalise all code in a CS3 FLA 
   document by exporting all code from all timelines and using the 
   include directive?
  
   Are there issues with instantiation of objects/classes or 
   problems with import paths, etc?
  
   Thoughts?
   ___
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   Flashcoders@chattyfig.figleaf.com 
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
 
 
 
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  stranskydesign.com
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Re: [Flashcoders] include directive ...

2009-03-06 Thread Anthony Pace

lol... hahahahahahaha

I totally agree

whispers wrote:

:P

Oh..and P.O.S. = Piece of .  ;) 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Joel
Stransky
Sent: Friday, March 06, 2009 2:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

I was the exact same way Taka until I started using FD. So many things that
speed up development it's no contest.

On Fri, Mar 6, 2009 at 3:00 PM, Taka Kojima t...@gigafied.com wrote:

  
Keep it on the timeline, don't switch to external AS files unless you 
want to give yourself suicide thoughts ;)


If you wanted to switch over to using classes, that's a different 
story, but for only 10-30 lines per movieclip on the timeline, I'd say 
just keep going with how you're doing it. It is working right?


In terms of the Flash AS editor -- I agree, it is a POS, but I set my 
own color scheme and everything so mine's all tricked out and it's not 
half as bad as it is with default settings ;)


- Taka

On Fri, Mar 6, 2009 at 11:34 AM, Joel Stransky 
stranskydes...@gmail.com

wrote:


Hahaha. FlashDevelop pwns you!

On Fri, Mar 6, 2009 at 1:55 PM, whispers whispers...@hotmail.com
  

wrote:


P.O.S. Actions panel 4 LIFE!!!


:)

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
Joel Stransky

Sent: Friday, March 06, 2009 11:58 AM
To: Flash Coders List
Subject: Re: [Flashcoders] include directive ...

Technically, Yes, it's the exact same thing. include merely allows 
you


use


an external text editor instead of the p.o.s. actions panel.


On Wed, Mar 4, 2009 at 10:27 PM, Paul Andrews p...@ipauland.com


wrote:

The include directive is just plain text inclusion from an 
external
  

source.


Once included it's as though it were inline.

I think that if you are using the timeline and having lots of 
includes all over the place to replace all of the inline code, it 
would be a nightmare to work out what's going on.


I rarely use the include directive. Better to use classes.

Paul


- Original Message - From: SJF sjf...@gmail.com
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 05, 2009 2:37 AM
Subject: [Flashcoders] include directive ...



 Looking for clarity on the include directive in a CS3 FLA file.
  
Technically, does anyone know if pound-for-pound, having code on 
a movieclip's timeline is EXACTLY the same as having it's code 
in an external .as file and using the include directive?


Here are more details:

1) The code being externalised contains imports, variable 
declarations, numerous functions and runtime code (approx. 
150-250 lines of code)
2) The movieclip is dynamic and created on the fly by the 
application, putting the movieclip within various other 
movieclips deep in the display stack
3) Multiple other movieclips (approx. 30) also contain code with 
imports, variable declarations, functions and runtime code


So the question I ask:

Is it technically possible to externalise all code in a CS3 FLA 
document by exporting all code from all timelines and using the 
include directive?


Are there issues with instantiation of objects/classes or 
problems with import paths, etc?


Thoughts?
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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Flashcoders@chattyfig.figleaf.com 
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Re: [Flashcoders] advice to ms word/xml

2009-03-06 Thread Bob Wohl
The thing I loved about Aptana back in the good ol AS2 days is that it would
give you your xpath and node paths for actionscript use. Such a time saver
back then :)
B.

On Thu, Mar 5, 2009 at 5:32 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 If aptana had flash develops capabilities, that would be awesome.
  (salivating at the thought)


 Bob Wohl wrote:

 or Aptana!
 /*ducks*/

 On Thu, Mar 5, 2009 at 3:31 PM, Cor c...@chello.nl wrote:



 Or FlashDevelop

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan
 Anzaldo
 Sent: donderdag 5 maart 2009 22:14
 To: Flash Coders List
 Subject: Re: [Flashcoders] advice to ms word/xml

 You can use dreamweaver in code view

  Ing. Juan Anzaldo
 Tel Cel.614 427-6523
 Nextel.  72*8*29809
 Blog : http://janzaldo.wordpress.com




 
 From: Joel Stransky stranskydes...@gmail.com
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, March 5, 2009 1:51:44 PM
 Subject: Re: [Flashcoders] advice to ms word/xml

 ah didn't read it that way.


 On Thu, Mar 5, 2009 at 3:37 PM, Fabio Pinatti fpina...@gmail.com
 wrote:



 you didn't get it. Clients send content in word. My problem was


 copy/paste


 that content.

 On Thu, Mar 5, 2009 at 4:58 PM, Joel Stransky stranskydes...@gmail.com


 wrote:
why on earth would you use Word to edit xml?

 On Thu, Mar 5, 2009 at 8:13 AM, Fabio Pinatti fpina...@gmail.com


 wrote:


 Hello list,

 not a question, just an advice with a problem I was fighting here and


 to


 help the ones that can have it too.. When populating a xml content,


 never


 paste directly the text from word or other editor that preserves any


 extra


 formatting. For any reason, some chars (invisible) were breaking my


 text


 only in browser, but into flash it worked now... I stay hours to see


 that


 the problem wasn't my code... =) So, first copy the text to notepad,


 and


 then to your xml, in case you don't use notepad as xml editor.

 Hope I help some XML souls,

 Best

 --
 Fábio Pinatti
 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130
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 stranskydesign.com
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 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
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 07:54:00


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Re: [Flashcoders] advice to ms word/xml

2009-03-06 Thread Joel Stransky
So did SE|PY

On Fri, Mar 6, 2009 at 4:13 PM, Bob Wohl bob.w...@gmail.com wrote:

 The thing I loved about Aptana back in the good ol AS2 days is that it
 would
 give you your xpath and node paths for actionscript use. Such a time saver
 back then :)
 B.

 On Thu, Mar 5, 2009 at 5:32 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:

  If aptana had flash develops capabilities, that would be awesome.
   (salivating at the thought)
 
 
  Bob Wohl wrote:
 
  or Aptana!
  /*ducks*/
 
  On Thu, Mar 5, 2009 at 3:31 PM, Cor c...@chello.nl wrote:
 
 
 
  Or FlashDevelop
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com
  [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan
  Anzaldo
  Sent: donderdag 5 maart 2009 22:14
  To: Flash Coders List
  Subject: Re: [Flashcoders] advice to ms word/xml
 
  You can use dreamweaver in code view
 
   Ing. Juan Anzaldo
  Tel Cel.614 427-6523
  Nextel.  72*8*29809
  Blog : http://janzaldo.wordpress.com
 
 
 
 
  
  From: Joel Stransky stranskydes...@gmail.com
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, March 5, 2009 1:51:44 PM
  Subject: Re: [Flashcoders] advice to ms word/xml
 
  ah didn't read it that way.
 
 
  On Thu, Mar 5, 2009 at 3:37 PM, Fabio Pinatti fpina...@gmail.com
  wrote:
 
 
 
  you didn't get it. Clients send content in word. My problem was
 
 
  copy/paste
 
 
  that content.
 
  On Thu, Mar 5, 2009 at 4:58 PM, Joel Stransky 
 stranskydes...@gmail.com
 
 
  wrote:
 why on earth would you use Word to edit xml?
 
  On Thu, Mar 5, 2009 at 8:13 AM, Fabio Pinatti fpina...@gmail.com
 
 
  wrote:
 
 
  Hello list,
 
  not a question, just an advice with a problem I was fighting here
 and
 
 
  to
 
 
  help the ones that can have it too.. When populating a xml content,
 
 
  never
 
 
  paste directly the text from word or other editor that preserves any
 
 
  extra
 
 
  formatting. For any reason, some chars (invisible) were breaking my
 
 
  text
 
 
  only in browser, but into flash it worked now... I stay hours to see
 
 
  that
 
 
  the problem wasn't my code... =) So, first copy the text to notepad,
 
 
  and
 
 
  then to your xml, in case you don't use notepad as xml editor.
 
  Hope I help some XML souls,
 
  Best
 
  --
  Fábio Pinatti
  :: web.developer
   www.pinatti.com.br
  :: 19. 9184.3745 / 3342.1130
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  stranskydesign.com
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
  --
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  :: web.developer
   www.pinatti.com.br
  :: 19. 9184.3745 / 3342.1130
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
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  stranskydesign.com
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  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 8.0.237 / Virus Database: 270.11.8/1985 - Release Date:
 03/05/09
  07:54:00
 
 
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