[Flashcoders] Paypal integration.

2009-10-24 Thread Karl DeSaulniers
Has anyone messed with paypal shopping cart code? Is there a way to  
receive the contents of your cart (not go to the paypal view cart  
page) to import into your own cart?


Karl

Sent from losPhone

On Oct 23, 2009, at 8:25 PM, Brett Artrahn brtrah...@yahoo.com.au  
wrote:


Helmut, Grant Skinner link below might help you with your event  
framework.


http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm

And you can access public static constants anywhere in your  
application as long as you import the class? Are you saying this is  
not true?




  
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Re: [Flashcoders] Paypal integration.

2009-10-24 Thread Ashim D'Silva
I would simply handle all the cart stuff myself, and send Paypal the
cart on check out via cart_upload.
You get a nice, responsive cart that way...

Cheers,

Ashim

The Random Lines
My online portfolio
www.therandomlines.com



2009/10/24 Karl DeSaulniers k...@designdrumm.com:
 Has anyone messed with paypal shopping cart code? Is there a way to receive
 the contents of your cart (not go to the paypal view cart page) to import
 into your own cart?

 Karl

 Sent from losPhone

 On Oct 23, 2009, at 8:25 PM, Brett Artrahn brtrah...@yahoo.com.au wrote:

 Helmut, Grant Skinner link below might help you with your event framework.

 http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm

 And you can access public static constants anywhere in your application as
 long as you import the class? Are you saying this is not true?




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Re: [Flashcoders] Paypal integration.

2009-10-24 Thread Karl DeSaulniers

What would be the best way to store their selections?
Database or cookies?

Thanks for the idea Ashim.

Karl

On Oct 24, 2009, at 1:28 AM, Ashim D'Silva wrote:


I would simply handle all the cart stuff myself, and send Paypal the
cart on check out via cart_upload.
You get a nice, responsive cart that way...

Cheers,

Ashim

The Random Lines
My online portfolio
www.therandomlines.com



2009/10/24 Karl DeSaulniers k...@designdrumm.com:
Has anyone messed with paypal shopping cart code? Is there a way  
to receive
the contents of your cart (not go to the paypal view cart page) to  
import

into your own cart?

Karl

Sent from losPhone

On Oct 23, 2009, at 8:25 PM, Brett Artrahn  
brtrah...@yahoo.com.au wrote:


Helmut, Grant Skinner link below might help you with your event  
framework.


http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm

And you can access public static constants anywhere in your  
application as

long as you import the class? Are you saying this is not true?




 
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[Flashcoders] localconnection speed in relation to movieframerate

2009-10-24 Thread Hans Wichman
Hi List,

I've set up a test in AS2 with a 2 channel localconnection, swf A sends a
msg to swf B, and B sends back an acknowledge signal.
If I set the movies framerate to 1 fps, this takes about 50ms for a simple
msg to get an ack signal, if I set the framerate to 30 it takes about 5ms.
Erm... my naive conclusion would be that the localconnection's execution
speed is connected to the framerate of the running movies, can anyone
confirm that?

I'm writing code that runs within a legacy shell that uses setVariable on
the swf which is no longer supported so now I'm trying to work around that
issue using an as2 swf within an as3 swf which passes on the signals using
localconnection :-S

regards,
JC
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Re: [Flashcoders] Paypal integration.

2009-10-24 Thread Ashim D'Silva
It's temporary, so I just went with a shared object, but if you add a
login and want a persistant cart, database may be the way to go.

On 24/10/2009, Karl DeSaulniers k...@designdrumm.com wrote:
 What would be the best way to store their selections?
 Database or cookies?

 Thanks for the idea Ashim.

 Karl

 On Oct 24, 2009, at 1:28 AM, Ashim D'Silva wrote:

 I would simply handle all the cart stuff myself, and send Paypal the
 cart on check out via cart_upload.
 You get a nice, responsive cart that way...

 Cheers,

 Ashim

 The Random Lines
 My online portfolio
 www.therandomlines.com



 2009/10/24 Karl DeSaulniers k...@designdrumm.com:
 Has anyone messed with paypal shopping cart code? Is there a way
 to receive
 the contents of your cart (not go to the paypal view cart page) to
 import
 into your own cart?

 Karl

 Sent from losPhone

 On Oct 23, 2009, at 8:25 PM, Brett Artrahn
 brtrah...@yahoo.com.au wrote:

 Helmut, Grant Skinner link below might help you with your event
 framework.

 http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm

 And you can access public static constants anywhere in your
 application as
 long as you import the class? Are you saying this is not true?




 
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-- 
Cheers,

Ashim

The Random Lines
My online portfolio
www.therandomlines.com
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Re: [Flashcoders] RE: Inheritance and Static properties

2009-10-24 Thread Hans Wichman
Helmut,

I might be missing the point here, but doesn't a MyButtonEvent class with
the constants defined in there solve your problem?
And what is event.target.NAME? Tried event.target.name?

regards
JC

On Sat, Oct 24, 2009 at 3:25 AM, Brett Artrahn brtrah...@yahoo.com.auwrote:

 Helmut, Grant Skinner link below might help you with your event framework.

 http://www.gskinner.com/blog/archives/2007/07/building_a_stat_1.htm

 And you can access public static constants anywhere in your application as
 long as you import the class? Are you saying this is not true?




  
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Re: [Flashcoders] localconnection speed in relation to movieframerate

2009-10-24 Thread Steven Sacks
Framerate directly affects Flash's code execution response time.  Is there a 
reason why you would find this odd or surprising?




Hans Wichman wrote:

Hi List,

I've set up a test in AS2 with a 2 channel localconnection, swf A sends a
msg to swf B, and B sends back an acknowledge signal.
If I set the movies framerate to 1 fps, this takes about 50ms for a simple
msg to get an ack signal, if I set the framerate to 30 it takes about 5ms.
Erm... my naive conclusion would be that the localconnection's execution
speed is connected to the framerate of the running movies, can anyone
confirm that?

I'm writing code that runs within a legacy shell that uses setVariable on
the swf which is no longer supported so now I'm trying to work around that
issue using an as2 swf within an as3 swf which passes on the signals using
localconnection :-S

regards,
JC

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Re: [Flashcoders] localconnection speed in relation to movieframerate

2009-10-24 Thread Hans Wichman
Hi Steven,

in this particular case I do find it odd or rather surprising, since it's a
bit unclear when the localconnection triggers the code in the other movie.
If A sends to B and B sends to A and it happens all within the timespace of
a single frame, I would expect the time taken to be equal no matter the
framerate. If it happens within the time space of multiple frames, I would
expect the time taken to be closer to the time between each frame.

Ofcourse when it's all running in a single movie it's
-codeexecution-draw-codeexecution-draw-etc so then it's pretty obvious how
it works.

It's just funny in this case my localconnection is too slow, oh well
increase the framerate.

I'll have to test though if it's simply the roundtrip that's taker longer or
if a single call from A to B is influenced by the framerate as well.

thanks
Hans




On Sat, Oct 24, 2009 at 9:35 PM, Steven Sacks flash...@stevensacks.netwrote:

 Framerate directly affects Flash's code execution response time.  Is there
 a reason why you would find this odd or surprising?




 Hans Wichman wrote:

 Hi List,

 I've set up a test in AS2 with a 2 channel localconnection, swf A sends a
 msg to swf B, and B sends back an acknowledge signal.
 If I set the movies framerate to 1 fps, this takes about 50ms for a simple
 msg to get an ack signal, if I set the framerate to 30 it takes about 5ms.
 Erm... my naive conclusion would be that the localconnection's execution
 speed is connected to the framerate of the running movies, can anyone
 confirm that?

 I'm writing code that runs within a legacy shell that uses setVariable on
 the swf which is no longer supported so now I'm trying to work around that
 issue using an as2 swf within an as3 swf which passes on the signals using
 localconnection :-S

 regards,
 JC

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[Flashcoders] DataGrid not updating after DataProvider item changes

2009-10-24 Thread Andrew Sinning

Publishing for F9 with AS3, using Flash not Flex.

I have a simple DataGrid.  I've added 9 items to its DataProvider.  They 
are simple objects of a type Candidates that doesn't extend any other 
class.


I have columns for 4 public properties of Candidate:  name, voteUnits, 
percentVote and rank.  The initial value all show up in the DataGrid as 
expected.


After changing several values in any of the items, there is no change 
registered in the DataGrid.


Do I need to send an event from the object to the DataProvider?

Everything in Flash is always passed by reference, right?

Thanks!
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Re: [Flashcoders] DataGrid not updating after DataProvider item changes

2009-10-24 Thread Karl DeSaulniers
Can you set up a function to listen for any changes to the data and  
refresh when a change happens?

J.A.T.

Karl


On Oct 24, 2009, at 4:48 PM, Andrew Sinning wrote:


Publishing for F9 with AS3, using Flash not Flex.

I have a simple DataGrid.  I've added 9 items to its DataProvider.   
They are simple objects of a type Candidates that doesn't extend  
any other class.


I have columns for 4 public properties of Candidate:  name,  
voteUnits, percentVote and rank.  The initial value all show up in  
the DataGrid as expected.


After changing several values in any of the items, there is no  
change registered in the DataGrid.


Do I need to send an event from the object to the DataProvider?

Everything in Flash is always passed by reference, right?

Thanks!
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Re: [Flashcoders] DataGrid not updating after DataProvider item changes

2009-10-24 Thread Andrew Sinning
I'm now listening for changes and then using 
dataProvider.invalidateItem(changedItem).  Works as it should. 

Is there a class that I should be extending with my Candidate object in 
order to take advantage of some built-in events.



Karl DeSaulniers wrote:
Can you set up a function to listen for any changes to the data and 
refresh when a change happens?

J.A.T.

Karl


On Oct 24, 2009, at 4:48 PM, Andrew Sinning wrote:


Publishing for F9 with AS3, using Flash not Flex.

I have a simple DataGrid.  I've added 9 items to its DataProvider.  
They are simple objects of a type Candidates that doesn't extend 
any other class.


I have columns for 4 public properties of Candidate:  name, 
voteUnits, percentVote and rank.  The initial value all show up in 
the DataGrid as expected.


After changing several values in any of the items, there is no change 
registered in the DataGrid.


Do I need to send an event from the object to the DataProvider?

Everything in Flash is always passed by reference, right?

Thanks!
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Re: [Flashcoders] DataGrid not updating after DataProvider item changes

2009-10-24 Thread Karl DeSaulniers

Try this.

myDataGrid.dataProvider=myDataGrid.dataProvider;

I found it here: http://asji-lab.blogspot.com/2005/10/datagrid- 
refresh-contents.html

HTH

Karl


On Oct 24, 2009, at 5:11 PM, Andrew Sinning wrote:

I'm now listening for changes and then using  
dataProvider.invalidateItem(changedItem).  Works as it should.
Is there a class that I should be extending with my Candidate  
object in order to take advantage of some built-in events.



Karl DeSaulniers wrote:
Can you set up a function to listen for any changes to the data  
and refresh when a change happens?

J.A.T.

Karl


On Oct 24, 2009, at 4:48 PM, Andrew Sinning wrote:


Publishing for F9 with AS3, using Flash not Flex.

I have a simple DataGrid.  I've added 9 items to its  
DataProvider.  They are simple objects of a type Candidates  
that doesn't extend any other class.


I have columns for 4 public properties of Candidate:  name,  
voteUnits, percentVote and rank.  The initial value all show up  
in the DataGrid as expected.


After changing several values in any of the items, there is no  
change registered in the DataGrid.


Do I need to send an event from the object to the DataProvider?

Everything in Flash is always passed by reference, right?

Thanks!
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