Re: [Flashcoders] Passing Call To Child

2010-03-15 Thread Susan Day
On Sat, Mar 13, 2010 at 7:02 PM, David Hunter davehunte...@hotmail.comwrote:


 why are you creating more nav's when you mouseover or click an instance of
 nav? that seems unnecessary and quite possibly the source of the problem.


It isn't the source of the problem, but perhaps you could help me understand
what you mean and what I should do to make the code cleaner.


 i might be wrong but are you using it to try and change the color of the
 button? if so this should be done a different way.
 so i notice with this that when you first create the menu you pass
 Contact.html but in the rollover and click functions you only pass
 Contact.


THAT was the problem. Thank you!


 hope i've helped!


Indeed you have. Thank you!
Susan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Passing Call To Child

2010-03-15 Thread Susan Day
On Sat, Mar 13, 2010 at 10:47 PM, Keith Reinfeld
keithreinf...@comcast.netwrote:

 This would be the most straight forward means (given the context):

 private function onMouseOverHandler(e:MouseEvent):void{
e.currentTarget.getChildAt(0).backgroundColor = 0x97F9EC;
 }

 private function onMouseOutHandler(e:MouseEvent):void{
e.currentTarget.getChildAt(0).backgroundColor = 0x0E778A;
 }

 private function onPressHandler(e:MouseEvent):void{
e.currentTarget.getChildAt(0).backgroundColor = 0xFF;
 }

 private function onMouseUpHandler(e:MouseEvent):void{
e.currentTarget.getChildAt(0).backgroundColor = 0x0E778A;
// Navigate.to(e.currentTarget.linkURL);
 }


Thank you for helping me learn how this is done. That worked well with a few
minor modifications.
Susan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] mxml to AS3

2010-03-15 Thread Anthony Pace

Wow... I just noticed I actually got a response to this question.

Thank you very much Paul.  I will be looking into that for sure.

On 3/13/2010 10:05 AM, Paul Andrews wrote:

On 12/03/2010 18:29, Anthony Pace wrote:
I only do this after using catalyst (beta 2) and there is a ton of 
mxml over a thousand lines or so, that I just don't want to have to 
filter through, but so far, what I have been doing is publishing the 
project as an swf, and the using a decompiler to convert it and its 
embedded elements to readable AS3 with class structure intact, and 
then output to a folder that contains the fla and all used classes in 
the usual subfolder tree style.


Using this method makes it so some variables are referred to by their 
location instead of their friendly name, and going after the embedded 
elements can sometimes be time consuming; thus, I am wondering if 
there any other commercial converters out there? or if someone has 
figured out how to use the flex sdk to just do a conversion instead 
of publishing?

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



It sounds like you are using catalyst and trying to avoid flex - 
doesn't seem like a viable workflow to me, but anyway..


From the docs:

http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_14.html

keep-generated-actionscript=true|false

Determines whether to keep the generated ActionScript class files.

The generated class files include stubs and classes that are generated 
by the compiler and used to build the SWF file.


When using the application compiler, the default location of the files 
is the /generated subdirectory, which is directly below the target 
MXML file. If the /generated directory does not exist, the compiler 
creates one. When using the compc component compiler, the default 
location of the /generated directory is relative to the output of the 
SWC file. When using Flex Builder, the default location of the 
generated files is the /bin/generated directory.


The default names of the primary generated class files are 
filename-generated.as and filename-interface.as.


The default value is false.

This is an advanced option.


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] AS3 LipSync Engine?

2010-03-15 Thread Eric E. Dolecki
Hey all,

I'd like to produce lip syncing for dynamic audio that I have. I could try
and roll my own (based on computeSpectrum results) but saw AS3 LipSync
mentioned on Google. But I have yet to find it anywhere. Does anyone have a
working link I could check out? Or do you have a bit of code I could slap
into my computeSpectrum code that would approximate mouth representation?
Otherwise I'll just have to roll my own.

Thanks,
Eric
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Anyone else having issues with the latest version of the flash plug in?

2010-03-15 Thread Lord, Susan, CIV, DSS
We are having issues with some of our Flash courses, where certain pages
won't play using the latest plug in.  The majority of the pages are
fine, but, one or two pages within various courses begin to load, start
playing then stop after a few seconds. When we click next and back, the
page is blank from that point forward.

The coding on all of our pages is exactly the same, so I am baffled.
Does anyone know what in particular the latest flash security update
affected.  We are currently at 10.0.45.2. We tested the course on prior
versions and they work fine.

Any input is greatly appreciated!
Susan

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Anyone else having issues with the latest version of the flash plug in?

2010-03-15 Thread Merrill, Jason
No issues here. That could be anything - you'll need to isolate what the
differences are between the pages.  And also what you mean by playing
exactly.  Are you having the timeline play, playing a movie?  Have
nested animations?  Is this all in the same .fla project file?
Actionscript is different in different parts of your project?  There's
really not much to go on here to answer your question.


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lord,
Susan, CIV, DSS
Sent: Monday, March 15, 2010 10:48 AM
To: Flash Coders List
Subject: [Flashcoders] Anyone else having issues with the latest version
of the flash plug in?

We are having issues with some of our Flash courses, where certain pages
won't play using the latest plug in.  The majority of the pages are
fine, but, one or two pages within various courses begin to load, start
playing then stop after a few seconds. When we click next and back, the
page is blank from that point forward.

The coding on all of our pages is exactly the same, so I am baffled.
Does anyone know what in particular the latest flash security update
affected.  We are currently at 10.0.45.2. We tested the course on prior
versions and they work fine.

Any input is greatly appreciated!
Susan

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] AS3 LipSync Engine?

2010-03-15 Thread Henrik Andersson

Eric E. Dolecki wrote:

Hey all,

I'd like to produce lip syncing for dynamic audio that I have. I could try
and roll my own (based on computeSpectrum results) but saw AS3 LipSync
mentioned on Google. But I have yet to find it anywhere. Does anyone have a
working link I could check out? Or do you have a bit of code I could slap
into my computeSpectrum code that would approximate mouth representation?
Otherwise I'll just have to roll my own.


This will not work very well if there is anything but the speech playing.

Honestly, the best way of doing this is just to animate it for real. Use 
a few stock lips and it should be data entry work.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] AS3 LipSync Engine?

2010-03-15 Thread Eric E. Dolecki
This is dynamic audio - it will be speech only. It's just use my own magic
to make a mouth move. Anything will be better than nothing.

On Mon, Mar 15, 2010 at 11:47 AM, Henrik Andersson he...@henke37.cjb.netwrote:

 Eric E. Dolecki wrote:

 Hey all,

 I'd like to produce lip syncing for dynamic audio that I have. I could try
 and roll my own (based on computeSpectrum results) but saw AS3 LipSync
 mentioned on Google. But I have yet to find it anywhere. Does anyone have
 a
 working link I could check out? Or do you have a bit of code I could slap
 into my computeSpectrum code that would approximate mouth representation?
 Otherwise I'll just have to roll my own.


 This will not work very well if there is anything but the speech playing.

 Honestly, the best way of doing this is just to animate it for real. Use a
 few stock lips and it should be data entry work.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
http://ericd.net
Interactive design and development
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] faster work flows?

2010-03-15 Thread Anthony Pace
I currently use a few methods based on who I am working with or if I am 
on my own

0.pure timeline based animation with some simple scripting
1.Positioning by code of imported assets, after taking all x,y data from 
illustrator or flash (one frame or no frames because I am using 
flashdevelop or the flex IDE)
(I wanted to work with catalyst, but it is proving not to be all that 
useful right now; thus, I am toying with the idea of making my own basic 
tool to do something similar for simple code gen purposes.  I have heard 
a lot of hardcore pros talk about how they did this, so I am hoping it 
will work out for me.)
2.frames on the timeline using the flash IDE to position assets; yet, 
this makes doing transitions between frames more difficult.


Is there a faster way?  Right now everything seems so tedious.  Time I 
should be coding is being spent working with the design to figure out 
x,y, so everything is pixel perfect.


Any tips?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] faster work flows?

2010-03-15 Thread Piers Cowburn
You might want to take a look at FlashCamo: http://flashcamo.flashartofwar.com/

It's a framework for simplifying the type of work you're talking about, by 
letting you use a much more complete CSS than Flash supports by default 
(FlashCamo supports inheritance, etc), and set up sheets of decals for various 
images in your app so you don't have to have a million slice files all over the 
place. If you're thinking about making your own tool, it might be advantageous 
to write something that generates your decals, CSS etc for FlashCamo to then 
read in – you'll have your parser built for you, so you'll just have to write 
the generator.

Piers


On 15 Mar 2010, at 16:19, Anthony Pace wrote:

 I currently use a few methods based on who I am working with or if I am on my 
 own
 0.pure timeline based animation with some simple scripting
 1.Positioning by code of imported assets, after taking all x,y data from 
 illustrator or flash (one frame or no frames because I am using flashdevelop 
 or the flex IDE)
 (I wanted to work with catalyst, but it is proving not to be all that useful 
 right now; thus, I am toying with the idea of making my own basic tool to do 
 something similar for simple code gen purposes.  I have heard a lot of 
 hardcore pros talk about how they did this, so I am hoping it will work out 
 for me.)
 2.frames on the timeline using the flash IDE to position assets; yet, this 
 makes doing transitions between frames more difficult.
 
 Is there a faster way?  Right now everything seems so tedious.  Time I should 
 be coding is being spent working with the design to figure out x,y, so 
 everything is pixel perfect.
 
 Any tips?
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] faster work flows?

2010-03-15 Thread Nathan Mynarcik
I think it depends on the design. Its good to be pixel perfect and pay very 
close attention to detail if your design calls for that. If your layout is more 
fluid I think that this would be a little less tedious than a design that calls 
for the pixel perfect look and feel. 

Regardless, the tedious work is sometimes what we as developers get paid for. 
If your rate justifies your time spent on such tasks, then hopefully the 
feeling of needing a better way is less intense. 

Again, personally, it boils down to the design of the layout. Sometimes the 
best way is the tedious way. 


--Original Message--
From: Anthony Pace
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] faster work flows?
Sent: Mar 15, 2010 11:19 AM

I currently use a few methods based on who I am working with or if I am 
on my own
0.pure timeline based animation with some simple scripting
1.Positioning by code of imported assets, after taking all x,y data from 
illustrator or flash (one frame or no frames because I am using 
flashdevelop or the flex IDE)
(I wanted to work with catalyst, but it is proving not to be all that 
useful right now; thus, I am toying with the idea of making my own basic 
tool to do something similar for simple code gen purposes.  I have heard 
a lot of hardcore pros talk about how they did this, so I am hoping it 
will work out for me.)
2.frames on the timeline using the flash IDE to position assets; yet, 
this makes doing transitions between frames more difficult.

Is there a faster way?  Right now everything seems so tedious.  Time I 
should be coding is being spent working with the design to figure out 
x,y, so everything is pixel perfect.

Any tips?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Facebok Flash API

2010-03-15 Thread Mattheis, Erik (MIN - WSW)
I much prefer the FBJS bridge over the AS 3 Client Library. Much simplter. This 
is based on a day and a half working with the client library to wrap my head 
around it and come up with a single working example - I was up and running with 
the whole FB API through the FBJS bridge in an hour tops.

What do you mean the FBJS bridge breaks down at times? I've had no trouble 
outside the endless FB bugs that there's no getting around no matter how you 
access the API.

_ _ _
Erik Mattheis
Senior Web Developer

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter
Sent: Sunday, March 14, 2010 3:55 AM
To: Flash Coders List
Subject: [Flashcoders] Facebook Flash API

Hi,

I have been using FBJS bridge to communicate with facebook in one of our
applications. But sadly it breaks down at times causing a lot of mess. I was
thinking to start working with the facebook API provided by adobe. Does
anyone have any experience with that? Because I have heard it causes a lot
of mess sometimes.

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Passing Call To Child

2010-03-15 Thread Mattheis, Erik (MIN - WSW)
   Navigation(' Home ', 'index', 235, 0x97f9ec); // What does this do? Please 
post function.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Susan Day
Sent: Saturday, March 13, 2010 9:03 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Passing Call To Child

On Sat, Mar 13, 2010 at 10:36 AM, David Hunter davehunte...@hotmail.comwrote:


 hi susan. you can paste this directly into a new FLA and it should work. it
 works for me: http://pastebin.org/111702
 i've passed it two parameters one for the actual url to navigate to and one
 without the http://...; junk for display in the textfield. but you could
 add or remove the http... stuff at different parts of the process if you
 only wanted to pass it one parameter but you might into problems later down
 the line with urls that use www and urls that don't let alone what is
 appended to the back .com,.co.uk,.biz,.info etc. i don't know
 where you are getting the urls from but if you are storing them in an array
 then you could just pass a number and grab the value from the array. you can
 always add extra parameters for x and y or any other attributes. there are
 many ways to skin a cat.
 hope i've helped,
 david


Thank you, however, I don't think this addresses my problem. My problem is
that I have an onMouseOver eventHandler that's running interference with the
onClick eventHandler. For some reason I can't figure out, that mouse-over
one mangles the on-click one. Here's the code for the mouse-over, and it's
pretty benign:

function onMouseOverHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ')
{
e.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN,
onMouseOverHandler);
e.currentTarget.removeEventListener(MouseEvent.CLICK,
onPressHandler);
Navigation(' Home ', 'index', 235, 0x97f9ec);
...

I added the removeEventListeners to try and resolve the problem, but that
didn't help. Here's the code for the other one:

function onPressHandler(e:MouseEvent)
{
if (e.currentTarget.name == ' Home ')
{
Navigation(' Home ', 'index', 235, 0xff);
e.currentTarget.removeEventListener(MouseEvent.MOUSE_OVER,
onMouseOverHandler);
Navigate.to(e.currentTarget.getChildAt(1).text + '.html');
...

I shouldn't have to add that .html...that's what gets mangled. The rest of
the url is fine, underscores and all (where applicable), so it's not just a
duplication of the name property. I can't figure the silly thing out. Are
there other examples of where one event handler can mangle another?
TIA,
Susan
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Anyone else having issues with the latest version of the flash plug in?

2010-03-15 Thread Mattheis, Erik (MIN - WSW)
About the time of that update a project stopped working when exported from 
CS3 unless flash.text.TextField was explicitly imported - worked fine without 
it when exported from CS4. I chalked it up to a difference between CS3 and CS4, 
but the problem did occur around the time of the last Player update.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lord, Susan, 
CIV, DSS
Sent: Monday, March 15, 2010 9:48 AM
To: Flash Coders List
Subject: [Flashcoders] Anyone else having issues with the latest version of the 
flash plug in?

We are having issues with some of our Flash courses, where certain pages
won't play using the latest plug in.  The majority of the pages are
fine, but, one or two pages within various courses begin to load, start
playing then stop after a few seconds. When we click next and back, the
page is blank from that point forward.

The coding on all of our pages is exactly the same, so I am baffled.
Does anyone know what in particular the latest flash security update
affected.  We are currently at 10.0.45.2. We tested the course on prior
versions and they work fine.

Any input is greatly appreciated!
Susan

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Variables in E4X ?

2010-03-15 Thread Steven Loe
In E4X we use dot notation to access a node in an XML:


var foo = customxml.config.backgrou...@url

Is it possible to substitute variables in portions of the path above? Something 
like this:

var myNode = background;
var myAttr = @url;

var foo = customXML.config.[myNode].[myAttr];

Possible?

Thanks very much

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Variables in E4X ?

2010-03-15 Thread Glen Pike

Hi,

   You can use:

   var myNode:String = background;
   var myAttr:String = url;

   var foo:XML = customXML.config.child(myNode).attribute(myAttr);
  
   Or similar.  You should possibly handle exceptions - e.g. if config 
does not have any background nodes, that will go pear shaped, etc.


   e.g.
  
   var foo:XMLList = customXML.config.child(myNode);

   if(0 == foo.length()) {
  trace(no XML nodes with type ' + myNode + ');
  return;
   }
   var bar:XMLList = foo[0].attribute(myAttr);
   if(0 == bar.length()) {
  trace(no XML nodes with attr ' + myAttr + ');
  return;
   }

   trace(found  + bar.length() +  nodes of  + myNode +  with attr 
 + myAttr  + bar.toXMLString());
  
   Have a play with some of the tools online:
  
   http://www.linkwerk.com/pub/javascript/e4x/e4x-tester/


   Works quite nicely and seems to support most queries.
  
   http://blog.betabong.com/2008/09/23/e4x-string-parser/
  
   Only supports parsing some e4x queries, but is okay for testing 
basic stuff.


   I keep turning to this article, which is really helpful for e4x 
stuff time-and-time again:


   http://dispatchevent.org/roger/as3-e4x-rundown/

   These might be helpful for info about filtering e4x:
  
   http://joshblog.net/2007/05/17/filter-xml-data-with-e4x-in-flash-part-2/

   http://joshblog.net/2007/06/29/getting-advanced-with-e4x/
   http://keith-hair.net/blog/2008/05/31/using-e4x-with-xml-in-as3/  


   HTH
  
   Glen


   
http://www.google.co.uk/search?hl=enclient=firefox-ahs=aWxrls=org.mozilla%3Aen-US%3Aofficialchannel=sq=as3+e4x+filtering+comparisonmeta=aq=faqi=aql=oq=


Steven Loe wrote:

In E4X we use dot notation to access a node in an XML:


var foo = customxml.config.backgrou...@url

Is it possible to substitute variables in portions of the path above? Something 
like this:

var myNode = background;
var myAttr = @url;

var foo = customXML.config.[myNode].[myAttr];

Possible?

Thanks very much

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Variables in E4X ?

2010-03-15 Thread Kenneth Kawamoto

You can also do:

var myNode:String = background;
var myAttr:String = url;
var foo:XMLList = customxml.config[mynod...@[myattr];

You almost got it ;)

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Steven Loe wrote:

In E4X we use dot notation to access a node in an XML:


var foo = customxml.config.backgrou...@url

Is it possible to substitute variables in portions of the path above? Something 
like this:

var myNode = background;
var myAttr = @url;

var foo = customXML.config.[myNode].[myAttr];

Possible?

Thanks very much

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders