[Flashcoders] Scaleform Gfx brings Flash to the Unreal engine
From a post by vicmcvc titled [Papervision3D] unreal engine +flash 3d = Topic: Scaleform Gfx brings Flash to the Unreal engine: http://www.blog.mpcreation.pl/scaleform-gfx-bringings-flash-to-the-unreal-engine/ For Flash and C++. Objective-C? iPhone? John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 09:13, Glen Pike wrote: Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It's not about being a fanboi, it's about recognising the iWhatever as a commercial opportunity and trying to leverage flash with that. I don't like what Jobs has done, but it doesn't mean we can't be pragmatic and search out ways of using flash with the device particularly since adobe has gone to all that trouble. I'm just interested in seeing if Flash developers on the Mac know of alternative tooling that might make that route possible in a limited way. If you don't like the subject, don't read the thread. It is entirely relevant to Flash. Paul. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Hi, Apologies if you thought I was calling you a fanboi - that was not the intention, but the endless discussion about the meaning of the iPhone SDK is better left to lawyers who can split legal hairs with surgical precision. For the rest of us a sensible way would be to think about the spirit of the SDK as Apple would intend it. Pragmatically, it's your phone, you can do what you like with it. If you break the SDK agreement, that's on your head. If you find a loophole in the SDK agreement, then you can exploit that, but if Apple don't like what you have done they will change the agreement and probably apply it retroactively. IMHO, Apple think the device is theirs, the developer tend to think the customer owns the device, but the power is in the hands of Apple and the market place. The customer just wants a pretty phone that does nice things well and I can sort of see Apple's point in wanting to control what goes on the device and gives the customer that impression, although I do take this with a big pinch of salt when the bottom line is money... There is a very good article I read at home - can post the URL later if you want, but basically it says you can do what you like with your phone, but you have to be prepared to accept the consequences of your actions if you go against what Apple intends you to do with it. I am sure if you exploited any loophole, Apple will close that too because the spirit of the SDK is to prevent anyone developing for the iPhone using tools other than the ones they intended. The power is in their hands and the only way it is going to be wrested from them is if people stop buying Apple products amd as much as I hate their stance and wish they would FOAD that ain't going to happen anytime soon. Glen On 21/04/2010 09:34, Paul Andrews wrote: On 21/04/2010 09:13, Glen Pike wrote: Can we keep the technicalities of iPhone SDK discussions on some Apple fanboi list please. No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It's not about being a fanboi, it's about recognising the iWhatever as a commercial opportunity and trying to leverage flash with that. I don't like what Jobs has done, but it doesn't mean we can't be pragmatic and search out ways of using flash with the device particularly since adobe has gone to all that trouble. I'm just interested in seeing if Flash developers on the Mac know of alternative tooling that might make that route possible in a limited way. If you don't like the subject, don't read the thread. It is entirely relevant to Flash. Paul. On 20/04/2010 20:39, Paul Andrews wrote: On 20/04/2010 20:06, jonathan howe wrote: Paul, That's an interesting distinction. Does the agreement say you can't even test locally those kind of prototypes? I thought the blocking was just for distribution through the store. -jonathan As I understand it the new developer agreement makes you agree that as a licensed Apple developer you will not develop applications that include links to other libraries (or words to that effect). So it's a block on the use of the SDK. Of course, you can agree and still do it, but that's a violation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 10:00, Glen Pike wrote: Hi, Apologies if you thought I was calling you a fanboi - that was not the intention, but the endless discussion about the meaning of the iPhone SDK is better left to lawyers who can split legal hairs with surgical precision. For the rest of us a sensible way would be to think about the spirit of the SDK as Apple would intend it. If I develop for windows or linux I have a choice of comilers and IDEs and I can get by without using Microsoft tooling. The main reason for my question was to investigate if an alternative development route avoiding the Apple tools had emerged. It looks like Apple have it completely locked down. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Google
does google still ignore the fragment identifiers used in swfaddress urls? if so do you do any .htaccess redirecting to get around this as otherwise, even with a set of links in your no flash div, you'll still only end up with a set of links into the index a On 21 April 2010 01:21, tom rhodes tom.rho...@gmail.com wrote: google bots follow links. like i said before look at the swfaddress SEO stuff to get started. as long as what google finds at yoursite.com/section/is the same content you deliver in your flash when you go directly to yoursite.com/section/ then there is no foul play going on. it's not doubling up either really, if your flash content is coming from outside flash, when a bot comes to the site you just cut out the flash stuff and give it the content to index. bots could care less about tweens. On 21 April 2010 00:09, Paul Andrews p...@ipauland.com wrote: On 20/04/2010 22:51, Dave Watts wrote: In the case that Flash is driven by dynamic content dependent on user interaction, I don't see how such a criteria of similar content can reasonably be applied. Most web applications that I work on, that have HTML interfaces, also have dynamic content. Presumably, you'd have the same dynamic content whether you're delivering it via Flash or AJAX. Not everyone doubles up their websites with two versions, but my main point was that getting at that content would require user interaction and I'm not sure how a google bot can do that. Paul Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Google
the links that get served up to the bots have no #. and with mod_rewrite a deep link like yoursite.com/section/subsection/ can tell your flash exactly what it should be doing. when a user navigates from there then you'll see a #, google never will though. On 21 April 2010 13:50, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: does google still ignore the fragment identifiers used in swfaddress urls? if so do you do any .htaccess redirecting to get around this as otherwise, even with a set of links in your no flash div, you'll still only end up with a set of links into the index a On 21 April 2010 01:21, tom rhodes tom.rho...@gmail.com wrote: google bots follow links. like i said before look at the swfaddress SEO stuff to get started. as long as what google finds at yoursite.com/section/is the same content you deliver in your flash when you go directly to yoursite.com/section/ then there is no foul play going on. it's not doubling up either really, if your flash content is coming from outside flash, when a bot comes to the site you just cut out the flash stuff and give it the content to index. bots could care less about tweens. On 21 April 2010 00:09, Paul Andrews p...@ipauland.com wrote: On 20/04/2010 22:51, Dave Watts wrote: In the case that Flash is driven by dynamic content dependent on user interaction, I don't see how such a criteria of similar content can reasonably be applied. Most web applications that I work on, that have HTML interfaces, also have dynamic content. Presumably, you'd have the same dynamic content whether you're delivering it via Flash or AJAX. Not everyone doubles up their websites with two versions, but my main point was that getting at that content would require user interaction and I'm not sure how a google bot can do that. Paul Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Hello Everyone!!
I use Mozilla's ThunderBird for my mail. It can sort emails by topic. This is a great feature because I hide all emails for a subject under one line and expand only the subject(s) of interest. But if you reply to subject and change the subject line, it's not a reply but the threads are combined and mixed up. So start a new subject with a new thread by choosing: To Flash Coders List not: Reply-To Flash Coders List That would be a great help. Also, sometimes no one can help or they may be too busy to help. Don't be put off. There are a lot of helpful people here. Try to keep questions short. Because code gets mangled a bit I try to replace tabs with double spaces. Watch out for that. John Henrik Andersson wrote: Ryan P wrote: I am kinda new to this listing thing. I am on here cause a friend of my uses this for help with AS3. Is there a faq about how this works, so I don't waste anyones time.. Thanks!! Just one rule: don't do like the ignorant people bellow and reply when you mean to create a new topic. It annoys me. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash and iThingammybob
The word from other cross-compilers is Apple says they are in compliance with the new terms, or the new terms won't be enforced, or something. Example: http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/ I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona and to make it better every time we put a new release out. I, along with my co-founder Walter Luh, have reached out to Apple both officially and unofficially, and we continue to do our diligence in regards to the new TOS. We have also been in touch with other companies that are in the same situation we are. To this day, Apple has never officially or unofficially mentioned anything to us regarding non-compliance. The fact that Apple approved several Corona powered apps for the grand opening of the iPad store on April 3rd reaffirms our belief that we continue to be compliant and offer tremendous value to the iPhone/iPad ecosystem _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: Wednesday, April 21, 2010 4:27 AM To: Flash Coders List Subject: Re: [Flashcoders] Flash and iThingammybob If I develop for windows or linux I have a choice of comilers and IDEs and I can get by without using Microsoft tooling. The main reason for my question was to investigate if an alternative development route avoiding the Apple tools had emerged. It looks like Apple have it completely locked down. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
Aka, selective enforcement is in full effect. On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW) ematth...@webershandwick.com wrote: The word from other cross-compilers is Apple says they are in compliance with the new terms, or the new terms won't be enforced, or something. Example: http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/ I believe that Corona will be fine, and we are committed to delivering the best tool for multi-platform game and app creation for Apple and Android devices, and we will continue to add new features to Corona and to make it better every time we put a new release out. I, along with my co-founder Walter Luh, have reached out to Apple both officially and unofficially, and we continue to do our diligence in regards to the new TOS. We have also been in touch with other companies that are in the same situation we are. To this day, Apple has never officially or unofficially mentioned anything to us regarding non-compliance. The fact that Apple approved several Corona powered apps for the grand opening of the iPad store on April 3rd reaffirms our belief that we continue to be compliant and offer tremendous value to the iPhone/iPad ecosystem ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It appears that Adobe is pulling their iPxx tools: http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/ Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Set items in carousel based on item width
Hi to all Can anybody help me with calculation? AS2. I am trying to set items in carousel depending on item size. for(var i=0;inumOfItems;i++) { var t = home.attachMovie(pic+i,item+i,i+1); t.angle = i * ((Math.PI*2)/numOfItems); t.mover(); } MovieClip.prototype.mover=function(){ this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y - perspective) /(centerY+radiusY-perspective); this._xscale = this._yscale = s*100; } Items set in not even pitch because item width is different. How to do correct calculation based on item width? Thanks in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Changing angle for better arrangement in circle
Another question about better arrangement in circle. If I place items in circle and scale them like this this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y ) /(centerY+radiusY); this._xscale = this._yscale = s*100; Is it possible to have equal distance between items? I should change angle depending on real scale that they have but I don’t understand how to do that. Thank you if anybody can explain this mathematics. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash and iThingammybob
On 21/04/2010 17:25, Dave Watts wrote: No. I am actually looking to see if there is a loophole for using Flash on an iWhatever in a limited set of circumstances, either as prototyping tool or as a limited distribution application. I really don't know if an alternative open SDK yet exists or some kind of alternative open toolset exists that could make Adobes cross-compilation efforts at all usable. It appears that Adobe is pulling their iPxx tools: http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/ Thanks Dave. I guess that's the final nail in that coffin. Paul Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing angle for better arrangement in circle
If the objects you were placing were centered rather than positioned at 0/0, you could scale them and they would automatically be properly distanced. There might be other reasons why you cant center them of course but that would be the quick fix... .m On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Another question about better arrangement in circle. If I place items in circle and scale them like this this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y ) /(centerY+radiusY); this._xscale = this._yscale = s*100; Is it possible to have equal distance between items? I should change angle depending on real scale that they have but I don’t understand how to do that. Thank you if anybody can explain this mathematics. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing angle for better arrangement in circle
Here is a result http://www.mightybook.com/test/test.html I want they don't overlap each other. Is that possible? 2010/4/22 Matt S. mattsp...@gmail.com: If the objects you were placing were centered rather than positioned at 0/0, you could scale them and they would automatically be properly distanced. There might be other reasons why you cant center them of course but that would be the quick fix... .m On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Another question about better arrangement in circle. If I place items in circle and scale them like this this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y ) /(centerY+radiusY); this._xscale = this._yscale = s*100; Is it possible to have equal distance between items? I should change angle depending on real scale that they have but I don’t understand how to do that. Thank you if anybody can explain this mathematics. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing angle for better arrangement in circle
If you want the dots to be on top of all the items, the dots need to be in separate MCs of the items and need to be added to the stage after all the other item MCs have been added. Quoting natalia Vikhtinskaya natavi.m...@gmail.com: Here is a result http://www.mightybook.com/test/test.html I want they don't overlap each other. Is that possible? 2010/4/22 Matt S. mattsp...@gmail.com: If the objects you were placing were centered rather than positioned at 0/0, you could scale them and they would automatically be properly distanced. There might be other reasons why you cant center them of course but that would be the quick fix... .m On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Another question about better arrangement in circle. If I place items in circle and scale them like this this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y ) /(centerY+radiusY); this._xscale = this._yscale = s*100; Is it possible to have equal distance between items? I should change angle depending on real scale that they have but I don’t understand how to do that. Thank you if anybody can explain this mathematics. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 FLVPlayback buffering state never ends bug
Ok, so I've spent a lot of time trying to figure this one out but so far nothing. It seems like it should be a known issue but I can't find any documentation on it. Any insight you might be able to give me would be greatly appreciated. Here's the problem: I'm using the FLVPlayback to load a streaming video from a FMS. The bug that I'm running into is with the buffering state. Most of the time it works fine, but certain times the video will enter a buffering state that never ends. The last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED and then the video will start playing again but it won't fire the PLAYING_STATE_ENTERED event, and to go even further the video.state won't even change at all. My back up was to check on an interval if the video.state is buffering or not but even the video.state says buffering constantly at this point. The video is clearly playing but since the state is buffering it's causing me huge problems in my application. Is this something you have ever heard of? Like I said, I can't seem to find any information on this and it's becoming a huge problem for me. Any info you can give me would be greatly appreciated. Thanks, Patrick _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 FLVPlayback buffering state never ends bug
If you set up a listener for playheadUpdate when bufferingStateEntered occurs, do you receive playheadUpdate event when the video starts playing again? Kenneth Kawamoto http://www.materiaprima.co.uk/ patrick [insert last name here] wrote: Ok, so I've spent a lot of time trying to figure this one out but so far nothing. It seems like it should be a known issue but I can't find any documentation on it. Any insight you might be able to give me would be greatly appreciated. Here's the problem: I'm using the FLVPlayback to load a streaming video from a FMS. The bug that I'm running into is with the buffering state. Most of the time it works fine, but certain times the video will enter a buffering state that never ends. The last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED and then the video will start playing again but it won't fire the PLAYING_STATE_ENTERED event, and to go even further the video.state won't even change at all. My back up was to check on an interval if the video.state is buffering or not but even the video.state says buffering constantly at this point. The video is clearly playing but since the state is buffering it's causing me huge problems in my application. Is this something you have ever heard of? Like I said, I can't seem to find any information on this and it's becoming a huge problem for me. Any info you can give me would be greatly appreciated. Thanks, Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 FLVPlayback buffering state never ends bug
In the interest of just getting another pair of eyeballs on the problem, some obvious things I'd check for: - Are you testing with different videos, maybe it's a problem with the video? - Have you reproduced the problem with a video served from another FMS? Maybe it's a problem on the server? - Sometimes just quitting the IDE and restarting makes bizarre problems go away for me. Similar to your idea about polling the video.state, could you poll playheadTime and assume it's not buffering depending on what it returns? From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kenneth Kawamoto [kennethkawam...@gmail.com] Sent: Wednesday, April 21, 2010 5:11 PM To: Flash Coders List Subject: Re: [Flashcoders] AS3 FLVPlayback buffering state never ends bug If you set up a listener for playheadUpdate when bufferingStateEntered occurs, do you receive playheadUpdate event when the video starts playing again? Kenneth Kawamoto http://www.materiaprima.co.uk/ patrick [insert last name here] wrote: Ok, so I've spent a lot of time trying to figure this one out but so far nothing. It seems like it should be a known issue but I can't find any documentation on it. Any insight you might be able to give me would be greatly appreciated. Here's the problem: I'm using the FLVPlayback to load a streaming video from a FMS. The bug that I'm running into is with the buffering state. Most of the time it works fine, but certain times the video will enter a buffering state that never ends. The last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED and then the video will start playing again but it won't fire the PLAYING_STATE_ENTERED event, and to go even further the video.state won't even change at all. My back up was to check on an interval if the video.state is buffering or not but even the video.state says buffering constantly at this point. The video is clearly playing but since the state is buffering it's causing me huge problems in my application. Is this something you have ever heard of? Like I said, I can't seem to find any information on this and it's becoming a huge problem for me. Any info you can give me would be greatly appreciated. Thanks, Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Changing angle for better arrangement in circle
Red dots I put to show points where items are attached. As you see space between points are equal. Some items are scaled and space between them is not equal. That what I try to change. Space should be equal between each item. 2010/4/21 Nathan Mynarcik nat...@mynarcik.com: If you want the dots to be on top of all the items, the dots need to be in separate MCs of the items and need to be added to the stage after all the other item MCs have been added. Quoting natalia Vikhtinskaya natavi.m...@gmail.com: Here is a result http://www.mightybook.com/test/test.html I want they don't overlap each other. Is that possible? 2010/4/22 Matt S. mattsp...@gmail.com: If the objects you were placing were centered rather than positioned at 0/0, you could scale them and they would automatically be properly distanced. There might be other reasons why you cant center them of course but that would be the quick fix... .m On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Another question about better arrangement in circle. If I place items in circle and scale them like this this._x = Math.cos(this.angle) * radiusX + centerX; this._y = Math.sin(this.angle) * radiusY + centerY; var s = (this._y ) /(centerY+radiusY); this._xscale = this._yscale = s*100; Is it possible to have equal distance between items? I should change angle depending on real scale that they have but I don’t understand how to do that. Thank you if anybody can explain this mathematics. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders