[Flashcoders] Scaleform Gfx brings Flash to the Unreal engine

2010-04-21 Thread John McCormack

From a post by vicmcvc titled [Papervision3D] unreal engine +flash 3d =

Topic: Scaleform Gfx brings Flash to the Unreal engine:
http://www.blog.mpcreation.pl/scaleform-gfx-bringings-flash-to-the-unreal-engine/

For Flash and C++.

Objective-C?
iPhone?

John




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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Glen Pike
Can we keep the technicalities of iPhone SDK discussions on some Apple 
fanboi list please.


On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that as 
a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's a 
block on the use of the SDK. Of course, you can agree and still do it, 
but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the technicalities of iPhone SDK discussions on some 
Apple fanboi list please.


No. I am actually looking to see if there is a loophole for using Flash 
on an iWhatever in a limited set of circumstances, either as prototyping 
tool or as a limited distribution application. I really don't know if an 
alternative open SDK yet exists or some kind of alternative open 
toolset exists that could make Adobes cross-compilation efforts at all 
usable.


It's not about being a fanboi, it's about recognising the iWhatever as a 
commercial opportunity and trying to leverage flash with that.


I don't like what Jobs has done, but it doesn't mean we can't be 
pragmatic and search out ways of using flash with the device 
particularly since adobe has gone to all that trouble.


I'm just interested in seeing if Flash developers on the Mac know of 
alternative tooling that might make that route possible in a limited way.


If you don't like the subject, don't read the thread. It is entirely 
relevant to Flash.


Paul.



On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't 
even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that 
as a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's a 
block on the use of the SDK. Of course, you can agree and still do 
it, but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Glen Pike

Hi,

Apologies if you thought I was calling you a fanboi - that was not 
the intention, but the endless discussion about the meaning of the 
iPhone SDK is better left to lawyers who can split legal hairs with 
surgical precision.  For the rest of us a sensible way would be to think 
about the spirit of the SDK as Apple would intend it.


Pragmatically, it's your phone, you can do what you like with it.  If 
you break the SDK agreement, that's on your head.  If you find a 
loophole in the SDK agreement, then you can exploit that, but if Apple 
don't like what you have done they will change the agreement and 
probably apply it retroactively.


IMHO, Apple think the device is theirs, the developer tend to think the 
customer owns the device, but the power is in the hands of Apple and the 
market place.  The customer just wants a pretty phone that does nice 
things well and I can sort of see Apple's point in wanting to control 
what goes on the device and gives the customer that impression, although 
I do take this with a big pinch of salt when the bottom line is money...


There is a very good article I read at home - can post the URL later if 
you want, but basically it says you can do what you like with your 
phone, but you have to be prepared to accept the consequences of your 
actions if you go against what Apple intends you to do with it.


I am sure if you exploited any loophole, Apple will close that too 
because the spirit of the SDK is to prevent anyone developing for the 
iPhone using tools other than the ones they intended.  The power is in 
their hands and the only way it is going to be wrested from them is if 
people stop buying Apple products amd as much as I hate their stance and 
wish they would FOAD that ain't going to happen anytime soon.


Glen

On 21/04/2010 09:34, Paul Andrews wrote:

On 21/04/2010 09:13, Glen Pike wrote:
Can we keep the technicalities of iPhone SDK discussions on some 
Apple fanboi list please.


No. I am actually looking to see if there is a loophole for using 
Flash on an iWhatever in a limited set of circumstances, either as 
prototyping tool or as a limited distribution application. I really 
don't know if an alternative open SDK yet exists or some kind of 
alternative open toolset exists that could make Adobes 
cross-compilation efforts at all usable.


It's not about being a fanboi, it's about recognising the iWhatever as 
a commercial opportunity and trying to leverage flash with that.


I don't like what Jobs has done, but it doesn't mean we can't be 
pragmatic and search out ways of using flash with the device 
particularly since adobe has gone to all that trouble.


I'm just interested in seeing if Flash developers on the Mac know of 
alternative tooling that might make that route possible in a limited way.


If you don't like the subject, don't read the thread. It is entirely 
relevant to Flash.


Paul.



On 20/04/2010 20:39, Paul Andrews wrote:

On 20/04/2010 20:06, jonathan howe wrote:

Paul,

That's an interesting distinction. Does the agreement say you can't 
even
test locally those kind of prototypes? I thought the blocking was 
just for

distribution through the store.

-jonathan

As I understand it the new developer agreement makes you agree that 
as a licensed Apple developer you will not develop applications that 
include links to other libraries (or words to that effect). So it's 
a block on the use of the SDK. Of course, you can agree and still do 
it, but that's a violation.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 10:00, Glen Pike wrote:

Hi,

Apologies if you thought I was calling you a fanboi - that was not 
the intention, but the endless discussion about the meaning of the 
iPhone SDK is better left to lawyers who can split legal hairs with 
surgical precision.  For the rest of us a sensible way would be to 
think about the spirit of the SDK as Apple would intend it.


If I develop for windows or linux I have a choice of comilers and IDEs 
and I can get by without using Microsoft tooling. The main reason for my 
question was  to investigate if an alternative development route 
avoiding the Apple tools had emerged.


It looks like Apple have it completely locked down.
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Re: [Flashcoders] Flash Google

2010-04-21 Thread allandt bik-elliott (thefieldcomic.com)
does google still ignore the fragment identifiers used in swfaddress urls?
if so do you do any .htaccess redirecting to get around this as otherwise,
even with a set of links in your no flash div, you'll still only end up with
a set of links into the index

a

On 21 April 2010 01:21, tom rhodes tom.rho...@gmail.com wrote:

 google bots follow links. like i said before look at the swfaddress SEO
 stuff to get started. as long as what google finds at
 yoursite.com/section/is the same content you deliver in your flash
 when you go directly to
 yoursite.com/section/ then there is no foul play going on.

 it's not doubling up either really, if your flash content is coming from
 outside flash, when a bot comes to the site you just cut out the flash
 stuff
 and give it the content to index. bots could care less about tweens.


 On 21 April 2010 00:09, Paul Andrews p...@ipauland.com wrote:

  On 20/04/2010 22:51, Dave Watts wrote:
 
  In the case that Flash is driven by dynamic content dependent on user
  interaction, I don't see how such a criteria of similar content can
  reasonably be applied.
 
 
  Most web applications that I work on, that have HTML interfaces, also
  have dynamic content. Presumably, you'd have the same dynamic content
  whether you're delivering it via Flash or AJAX.
 
 
  Not everyone doubles up their websites with two versions, but my main
  point was that getting at that content would require user interaction and
  I'm not sure how a google bot can do that.
 
  Paul
 
   Dave Watts, CTO, Fig Leaf Software
  http://www.figleaf.com/
  http://training.figleaf.com/
 
  Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
  GSA Schedule, and provides the highest caliber vendor-authorized
  instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Flash Google

2010-04-21 Thread tom rhodes
the links that get served up to the bots have no #. and with mod_rewrite a
deep link like yoursite.com/section/subsection/ can tell your flash exactly
what it should be doing. when a user navigates from there then you'll see a
#, google never will though.


On 21 April 2010 13:50, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 does google still ignore the fragment identifiers used in swfaddress urls?
 if so do you do any .htaccess redirecting to get around this as otherwise,
 even with a set of links in your no flash div, you'll still only end up
 with
 a set of links into the index

 a

 On 21 April 2010 01:21, tom rhodes tom.rho...@gmail.com wrote:

  google bots follow links. like i said before look at the swfaddress SEO
  stuff to get started. as long as what google finds at
  yoursite.com/section/is the same content you deliver in your flash
  when you go directly to
  yoursite.com/section/ then there is no foul play going on.
 
  it's not doubling up either really, if your flash content is coming from
  outside flash, when a bot comes to the site you just cut out the flash
  stuff
  and give it the content to index. bots could care less about tweens.
 
 
  On 21 April 2010 00:09, Paul Andrews p...@ipauland.com wrote:
 
   On 20/04/2010 22:51, Dave Watts wrote:
  
   In the case that Flash is driven by dynamic content dependent on user
   interaction, I don't see how such a criteria of similar content can
   reasonably be applied.
  
  
   Most web applications that I work on, that have HTML interfaces, also
   have dynamic content. Presumably, you'd have the same dynamic content
   whether you're delivering it via Flash or AJAX.
  
  
   Not everyone doubles up their websites with two versions, but my main
   point was that getting at that content would require user interaction
 and
   I'm not sure how a google bot can do that.
  
   Paul
  
Dave Watts, CTO, Fig Leaf Software
   http://www.figleaf.com/
   http://training.figleaf.com/
  
   Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
   GSA Schedule, and provides the highest caliber vendor-authorized
   instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Hello Everyone!!

2010-04-21 Thread John McCormack

I use Mozilla's ThunderBird for my mail.
It can sort emails by topic.
This is a great feature because I hide all emails for a subject under 
one line and expand only the subject(s) of interest.


But if you reply to subject and change the subject line, it's not a 
reply but the threads are combined and mixed up.


So start a new subject with a new thread by choosing:
To Flash Coders List
not:
Reply-To Flash Coders List

That would be a great help.

Also, sometimes no one can help or they may be too busy to help. Don't 
be put off. There are a lot of helpful people here.

Try to keep questions short.
Because code gets mangled a bit I try to replace tabs with double 
spaces. Watch out for that.


John


Henrik Andersson wrote:

Ryan P wrote:
I am kinda new to this listing thing. I am on here cause a friend of 
my uses

this for help with AS3. Is there a faq about how this works, so I don't
waste anyones time..

Thanks!!



Just one rule: don't do like the ignorant people bellow and reply when 
you mean to create a new topic. It annoys me.

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RE: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Mattheis, Erik (MIN - WSW)
The word from other cross-compilers is Apple says they are in compliance with 
the new terms, or the new terms won't be enforced, or something. Example: 
http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/

I believe that Corona will be fine, and we are committed to delivering the 
best tool for multi-platform game and app creation for Apple and Android 
devices, and we will continue to add new features to Corona and to make it 
better every time we put a new release out.

I, along with my co-founder Walter Luh, have reached out to Apple both 
officially and unofficially, and we continue to do our diligence in regards to 
the new TOS. We have also been in touch with other companies that are in the 
same situation we are.

To this day, Apple has never officially or unofficially mentioned anything to 
us regarding non-compliance. The fact that Apple approved several Corona 
powered apps for the grand opening of the iPad store on April 3rd reaffirms our 
belief that we continue to be compliant and offer tremendous value to the 
iPhone/iPad ecosystem 

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Wednesday, April 21, 2010 4:27 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash and iThingammybob

If I develop for windows or linux I have a choice of comilers and IDEs 
and I can get by without using Microsoft tooling. The main reason for my 
question was  to investigate if an alternative development route 
avoiding the Apple tools had emerged.

It looks like Apple have it completely locked down.
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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Matt S.
Aka, selective enforcement is in full effect.

On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
 The word from other cross-compilers is Apple says they are in compliance with 
 the new terms, or the new terms won't be enforced, or something. Example: 
 http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/

 I believe that Corona will be fine, and we are committed to delivering the 
 best tool for multi-platform game and app creation for Apple and Android 
 devices, and we will continue to add new features to Corona and to make it 
 better every time we put a new release out.

 I, along with my co-founder Walter Luh, have reached out to Apple both 
 officially and unofficially, and we continue to do our diligence in regards 
 to the new TOS. We have also been in touch with other companies that are in 
 the same situation we are.

 To this day, Apple has never officially or unofficially mentioned anything 
 to us regarding non-compliance. The fact that Apple approved several Corona 
 powered apps for the grand opening of the iPad store on April 3rd reaffirms 
 our belief that we continue to be compliant and offer tremendous value to the 
 iPhone/iPad ecosystem 


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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Dave Watts
 No. I am actually looking to see if there is a loophole for using Flash on
 an iWhatever in a limited set of circumstances, either as prototyping tool
 or as a limited distribution application. I really don't know if an
 alternative open SDK yet exists or some kind of alternative open toolset
 exists that could make Adobes cross-compilation efforts at all usable.

It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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[Flashcoders] Set items in carousel based on item width

2010-04-21 Thread natalia Vikhtinskaya
Hi to all
Can anybody help me with calculation? AS2. I am trying to set items in
carousel depending on item size.

for(var i=0;inumOfItems;i++)   {
var t = home.attachMovie(pic+i,item+i,i+1);
t.angle = i * ((Math.PI*2)/numOfItems);
t.mover();

}

MovieClip.prototype.mover=function(){
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = (this._y - perspective) /(centerY+radiusY-perspective);
this._xscale = this._yscale = s*100;
}
Items set in not even pitch because item width is different. How to do
correct calculation based on item width?
Thanks in advance.
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[Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread natalia Vikhtinskaya
Another question about better arrangement in circle.
If I place items in circle  and scale them like this
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = (this._y ) /(centerY+radiusY);
this._xscale = this._yscale = s*100;
Is it possible to have equal distance between items? I should change
angle depending on real scale that they have but I don’t understand
how to do that.
Thank you if anybody can explain this mathematics.

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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Paul Andrews

On 21/04/2010 17:25, Dave Watts wrote:

No. I am actually looking to see if there is a loophole for using Flash on
an iWhatever in a limited set of circumstances, either as prototyping tool
or as a limited distribution application. I really don't know if an
alternative open SDK yet exists or some kind of alternative open toolset
exists that could make Adobes cross-compilation efforts at all usable.
 

It appears that Adobe is pulling their iPxx tools:
http://www.geek.com/articles/mobile/adobe-throws-in-the-towel-on-flash-for-iphone-20100421/
   

Thanks Dave.

I guess that's the final nail in that coffin.

Paul

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread Matt S.
If the objects you  were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
distanced. There might be other reasons why you cant center them of
course but that would be the quick fix...

.m

On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
 Another question about better arrangement in circle.
 If I place items in circle  and scale them like this
 this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y ) /(centerY+radiusY);
        this._xscale = this._yscale = s*100;
 Is it possible to have equal distance between items? I should change
 angle depending on real scale that they have but I don’t understand
 how to do that.
 Thank you if anybody can explain this mathematics.

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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread natalia Vikhtinskaya
Here is a result
http://www.mightybook.com/test/test.html
I want they don't overlap each other. Is that possible?

2010/4/22 Matt S. mattsp...@gmail.com:
 If the objects you  were placing were centered rather than positioned
 at 0/0, you could scale them and they would automatically be properly
 distanced. There might be other reasons why you cant center them of
 course but that would be the quick fix...

 .m

 On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
 natavi.m...@gmail.com wrote:
 Another question about better arrangement in circle.
 If I place items in circle  and scale them like this
 this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y ) /(centerY+radiusY);
        this._xscale = this._yscale = s*100;
 Is it possible to have equal distance between items? I should change
 angle depending on real scale that they have but I don’t understand
 how to do that.
 Thank you if anybody can explain this mathematics.

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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread Nathan Mynarcik


If you want the dots to be on top of all the items, the dots need to  
be in separate MCs of the items and need to be added to the stage  
after all the other item MCs have been added.



Quoting natalia Vikhtinskaya natavi.m...@gmail.com:


Here is a result
http://www.mightybook.com/test/test.html
I want they don't overlap each other. Is that possible?

2010/4/22 Matt S. mattsp...@gmail.com:

If the objects you  were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
distanced. There might be other reasons why you cant center them of
course but that would be the quick fix...

.m

On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:

Another question about better arrangement in circle.
If I place items in circle  and scale them like this
this._x = Math.cos(this.angle) * radiusX + centerX;
       this._y = Math.sin(this.angle) * radiusY + centerY;
       var s = (this._y ) /(centerY+radiusY);
       this._xscale = this._yscale = s*100;
Is it possible to have equal distance between items? I should change
angle depending on real scale that they have but I don’t understand
how to do that.
Thank you if anybody can explain this mathematics.

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[Flashcoders] AS3 FLVPlayback buffering state never ends bug

2010-04-21 Thread patrick [insert last name here]

Ok, so I've spent a lot of time trying to figure this one out but so far 
nothing. It seems like it should be a known issue but I can't find any 
documentation on it. Any insight you might be able to give me would be greatly 
appreciated. Here's the problem:
 
I'm using the FLVPlayback to load a streaming video from a FMS. The bug that 
I'm running into is with the buffering state. Most of the time it works fine, 
but certain times the video will enter a buffering state that never ends. The 
last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED 
and then the video will start playing again but it won't fire the 
PLAYING_STATE_ENTERED event, and to go even further the video.state won't even 
change at all. My back up was to check on an interval if the video.state is 
buffering or not but even the video.state says buffering constantly at this 
point. The video is clearly playing but since the state is buffering it's 
causing me huge problems in my application. Is this something you have ever 
heard of? Like I said, I can't seem to find any information on this and it's 
becoming a huge problem for me. Any info you can give me would be greatly 
appreciated.
 
Thanks,
Patrick   
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Re: [Flashcoders] AS3 FLVPlayback buffering state never ends bug

2010-04-21 Thread Kenneth Kawamoto
If you set up a listener for playheadUpdate when bufferingStateEntered 
occurs, do you receive playheadUpdate event when the video starts 
playing again?


Kenneth Kawamoto
http://www.materiaprima.co.uk/

patrick [insert last name here] wrote:

Ok, so I've spent a lot of time trying to figure this one out but so far 
nothing. It seems like it should be a known issue but I can't find any 
documentation on it. Any insight you might be able to give me would be greatly 
appreciated. Here's the problem:
 
I'm using the FLVPlayback to load a streaming video from a FMS. The bug that I'm running into is with the buffering state. Most of the time it works fine, but certain times the video will enter a buffering state that never ends. The last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED and then the video will start playing again but it won't fire the PLAYING_STATE_ENTERED event, and to go even further the video.state won't even change at all. My back up was to check on an interval if the video.state is buffering or not but even the video.state says buffering constantly at this point. The video is clearly playing but since the state is buffering it's causing me huge problems in my application. Is this something you have ever heard of? Like I said, I can't seem to find any information on this and it's becoming a huge problem for me. Any info you can give me would be greatly appreciated.
 
Thanks,

Patrick

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RE: [Flashcoders] AS3 FLVPlayback buffering state never ends bug

2010-04-21 Thread Mattheis, Erik (MIN - WSW)
In the interest of just getting another pair of eyeballs on the problem, some 
obvious things I'd check for:

- Are you testing with different videos, maybe it's a problem with the video?
- Have you reproduced the problem with a video served from another FMS? Maybe 
it's a problem on the server?
- Sometimes just quitting the IDE and restarting makes bizarre problems go away 
for me.

Similar to your idea about polling the video.state, could you poll playheadTime 
and assume it's not buffering depending on what it returns?

From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kenneth Kawamoto 
[kennethkawam...@gmail.com]
Sent: Wednesday, April 21, 2010 5:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 FLVPlayback buffering state never ends bug

If you set up a listener for playheadUpdate when bufferingStateEntered
occurs, do you receive playheadUpdate event when the video starts
playing again?

Kenneth Kawamoto
http://www.materiaprima.co.uk/

patrick [insert last name here] wrote:
 Ok, so I've spent a lot of time trying to figure this one out but so far 
 nothing. It seems like it should be a known issue but I can't find any 
 documentation on it. Any insight you might be able to give me would be 
 greatly appreciated. Here's the problem:

 I'm using the FLVPlayback to load a streaming video from a FMS. The bug that 
 I'm running into is with the buffering state. Most of the time it works fine, 
 but certain times the video will enter a buffering state that never ends. The 
 last video event that's fired in this scenario is the BUFFERING_STATE_ENTERED 
 and then the video will start playing again but it won't fire the 
 PLAYING_STATE_ENTERED event, and to go even further the video.state won't 
 even change at all. My back up was to check on an interval if the video.state 
 is buffering or not but even the video.state says buffering constantly at 
 this point. The video is clearly playing but since the state is buffering 
 it's causing me huge problems in my application. Is this something you have 
 ever heard of? Like I said, I can't seem to find any information on this and 
 it's becoming a huge problem for me. Any info you can give me would be 
 greatly appreciated.

 Thanks,
 Patrick
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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread natalia Vikhtinskaya
Red dots I put to show points where items are attached. As you see
space between points are equal. Some items are scaled and space
between them is not equal. That what I try to change. Space should be
equal between each item.

2010/4/21 Nathan Mynarcik nat...@mynarcik.com:

 If you want the dots to be on top of all the items, the dots need to be in
 separate MCs of the items and need to be added to the stage after all the
 other item MCs have been added.


 Quoting natalia Vikhtinskaya natavi.m...@gmail.com:

 Here is a result
 http://www.mightybook.com/test/test.html
 I want they don't overlap each other. Is that possible?

 2010/4/22 Matt S. mattsp...@gmail.com:

 If the objects you  were placing were centered rather than positioned
 at 0/0, you could scale them and they would automatically be properly
 distanced. There might be other reasons why you cant center them of
 course but that would be the quick fix...

 .m

 On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
 natavi.m...@gmail.com wrote:

 Another question about better arrangement in circle.
 If I place items in circle  and scale them like this
 this._x = Math.cos(this.angle) * radiusX + centerX;
        this._y = Math.sin(this.angle) * radiusY + centerY;
        var s = (this._y ) /(centerY+radiusY);
        this._xscale = this._yscale = s*100;
 Is it possible to have equal distance between items? I should change
 angle depending on real scale that they have but I don’t understand
 how to do that.
 Thank you if anybody can explain this mathematics.

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