Re: [Flashcoders] Apple developing flash-like alternative
Don't bother :) Apple is doing its own playground in its own special island + walled gardens how could they develop a flash concurrent that would sit on the 'ubiquitous' side of things ?? The same ubiquity than with Quicktime Player or Safari ? :D (sorry, but ... these only work on Macs, again ) I'd rather not go negative, especially on this list which is so valuable to me, but this Flash Alternative news simply disgusts me. It's as underhanded as a business can get. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Re: Producing a random list with no repeats
Alan Neilsen wrote: Thanks to all the suggestions re my random list problem. Particular thanks to Gerry Beauregard for this suggestion: It's probably best just to create an Array or Vector containing numbers 1 to 40. (Vectors are only available in AS3, not sure about Array). Shuffle the array, then choose the first 10 elements.. The following method of shuffling an array works fine in AS2: var numArray:Array = new Array(); numArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40]; shuffle(numArray); function shuffle(arr:Array) { var i:Number; for (i in arr) { var tmp = arr[i]; var rNr:Number = Math.floor(Math.random()*arr.length); arr[i] = arr[rNr]; arr[rNr] = tmp; } } I doubt the quality of that algorithm. If you do some tests, it probably has a bias of some sort. You have forced a sorting algorithm to act as a randomization algorithm. I prefer to just use the hat picking algorithm instead. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
one of the best comments on digg: [quote] iTunes and Quicktime are absolute piles of shit. People talk about Flash crashing a browser? Quicktime is just as bad. Complete shit. iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true On 10 May 2010 08:02, Cedric Muller flashco...@benga.li wrote: Don't bother :) Apple is doing its own playground in its own special island + walled gardens how could they develop a flash concurrent that would sit on the 'ubiquitous' side of things ?? The same ubiquity than with Quicktime Player or Safari ? :D (sorry, but ... these only work on Macs, again ) I'd rather not go negative, especially on this list which is so valuable to me, but this Flash Alternative news simply disgusts me. It's as underhanded as a business can get. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
ah just re-read the article - this is a javascript framework so nothing to see i guess? a On 10 May 2010 10:19, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: one of the best comments on digg: [quote] iTunes and Quicktime are absolute piles of shit. People talk about Flash crashing a browser? Quicktime is just as bad. Complete shit. iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true On 10 May 2010 08:02, Cedric Muller flashco...@benga.li wrote: Don't bother :) Apple is doing its own playground in its own special island + walled gardens how could they develop a flash concurrent that would sit on the 'ubiquitous' side of things ?? The same ubiquity than with Quicktime Player or Safari ? :D (sorry, but ... these only work on Macs, again ) I'd rather not go negative, especially on this list which is so valuable to me, but this Flash Alternative news simply disgusts me. It's as underhanded as a business can get. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] debugging Flash apps
i use flashdevelop, the debugger plugin for firefox and a console logging class that i wrote which i pick up using firebug in firefox a On 8 May 2010 09:01, Jim Andrews j...@vispo.com wrote: I tend to use MonsterDebugger a lot. It is easy to debug stuff in almost any setting outside of mobile devices. I use that and a combo of trace statements and the IDE Debugger. http://www.demonsterdebugger.com/ Ktu I installed DeMonster debugger a while ago, and it seems great for run-time debugging. But I'm such a noobie at ActionScript that what I currently need are good compilation error texts--which the Flash IDE does offer, sometimes. I'm not quite at the stage where run-time debugging is an issue, so mired am I in the writing mechanics of compilable code in ActionScript. But the Flash IDE is just too slow to be anything but deadly dull concerning coding and debugging. So I think I will give FDT a try. And use DeMonster for run-time debugging, possibly, depending on how it stacks up against FDT run-time debugging. Many thanks for the suggestions. ja http://vispo.com ps: here is some generative art i did in director (shockwave): http://vispo.com/dbcinema/londonhypotrochoid http://vispo.com/dbcinema/newyork http://vispo.com/dbcinema/vancouver ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
Yes, this blog post http://www.uza.lt/blog/2010/05/gianduia-vs-flash/ gives two examples: http://concierge.apple.com/reservations/R002 http://iphone-reserve.apple.com/WebObjects/RPRCustomer.woa/wo/0. beware, these are extremely horrible proof of concept. The static forms loading is way too long ... and somewhat seems abnormal :| Cedric ah just re-read the article - this is a javascript framework so nothing to see i guess? a On 10 May 2010 10:19, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: one of the best comments on digg: [quote] iTunes and Quicktime are absolute piles of shit. People talk about Flash crashing a browser? Quicktime is just as bad. Complete shit. iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true On 10 May 2010 08:02, Cedric Muller flashco...@benga.li wrote: Don't bother :) Apple is doing its own playground in its own special island + walled gardens how could they develop a flash concurrent that would sit on the 'ubiquitous' side of things ?? The same ubiquity than with Quicktime Player or Safari ? :D (sorry, but ... these only work on Macs, again ) I'd rather not go negative, especially on this list which is so valuable to me, but this Flash Alternative news simply disgusts me. It's as underhanded as a business can get. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
nice find cedric On 10 May 2010 10:58, Cedric Muller flashco...@benga.li wrote: Yes, this blog post http://www.uza.lt/blog/2010/05/gianduia-vs-flash/ gives two examples: http://concierge.apple.com/reservations/R002 http://iphone-reserve.apple.com/WebObjects/RPRCustomer.woa/wo/0. beware, these are extremely horrible proof of concept. The static forms loading is way too long ... and somewhat seems abnormal :| Cedric ah just re-read the article - this is a javascript framework so nothing to see i guess? a On 10 May 2010 10:19, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: one of the best comments on digg: [quote] iTunes and Quicktime are absolute piles of shit. People talk about Flash crashing a browser? Quicktime is just as bad. Complete shit. iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true On 10 May 2010 08:02, Cedric Muller flashco...@benga.li wrote: Don't bother :) Apple is doing its own playground in its own special island + walled gardens how could they develop a flash concurrent that would sit on the 'ubiquitous' side of things ?? The same ubiquity than with Quicktime Player or Safari ? :D (sorry, but ... these only work on Macs, again ) I'd rather not go negative, especially on this list which is so valuable to me, but this Flash Alternative news simply disgusts me. It's as underhanded as a business can get. - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Apple developing flash-like alternative
I can understand the Quicktime complaints, but what are the common complaints about iTunes? - MM one of the best comments on digg: [quote] iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Sound
Say I have a sound that lasts 1.7 seconds. Is there a way to control what plays - for example. if I want to start it .4 seconds in and stop it .2 seconds before the end ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound
On 10/05/2010 15:24, Lehr, Theodore wrote: Say I have a sound that lasts 1.7 seconds. Is there a way to control what plays - for example. if I want to start it .4 seconds in and stop it .2 seconds before the end ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Hi, you should be able to specify an offset to start from in the play command. To stop at some point before the end, you would have to monitor the position with an enter-frame handler or a timer. Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
Don't remember seeing this linked up this weekend. Not a flash replacement, just another JS lib with cocoa-like syntax: http://ajaxian.com/archives/gianduia Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Slightly OT: Xpath select a section of nodes from a list with offset - e.g paging
Hi, Am doing some PHP work using the DOM XML and I want to be able to pull a chunk of nodes out of a list a section at a time using some kind of offset amount thing. Does anyone have any pointers / ideas about this. Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
i find that (even on a mac) iTunes slowly drains the machine of clocks and memory (i don't use it on the pc - if only i could avoid quicktime in the same way) A On 10 May 2010 13:08, Mendelsohn, Michael michael.mendels...@fmglobal.comwrote: I can understand the Quicktime complaints, but what are the common complaints about iTunes? - MM one of the best comments on digg: [quote] iTunes is just as bad as Outlook when it comes to bloatware. Not to mention a horrible to use piece of software. [/quote] amazingly true ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
I can understand the Quicktime complaints, but what are the common complaints about iTunes? I've been using iTunes for years (on a PC) and without a doubt I have more problems with it than anything else I use. Actually, I'm not sure it's all iTunes' fault - every so often my iPod locks up during a sync - but iTunes itself is slow, bloated, unresponsive, and ignores every UI convention on Windows. I'm half convinced it's intentionally so bad to convince people to get a Mac to run it. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
- but iTunes itself is slow, bloated, unresponsive, and ignores every UI convention on Windows. I'm half convinced it's intentionally so bad to convince people to get a Mac to run it. Oh, the irony :-D ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Apple developing flash-like alternative
And, if you have to happen to use it for any serious email contact or content synching with sayoutlook, watch out! ~b -Original Message- From: Dave Watts dwa...@figleaf.com Sent: May 10, 2010 11:31 AM To: Flash Coders List flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Apple developing flash-like alternative I can understand the Quicktime complaints, but what are the common complaints about iTunes? I've been using iTunes for years (on a PC) and without a doubt I have more problems with it than anything else I use. Actually, I'm not sure it's all iTunes' fault - every so often my iPod locks up during a sync - but iTunes itself is slow, bloated, unresponsive, and ignores every UI convention on Windows. I'm half convinced it's intentionally so bad to convince people to get a Mac to run it. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html The above URL is the main page to acquaint yourself with concerning the Sound class in ActionScript 3.0, apparently. If you scroll through it, you'll see some example code. You'll also see the 'play' method under 'Public Methods' and, in the documentation of the 'play' method, you see that it takes a 'startTime' parameter. This one is what you use to start the sound not at the beginning of the Sound. The 'play' method, in Director, also can take an 'endTime' parameter, and there is a 'stop' method. Not in Flash, though. Also, in Director, there is an 'elapsedTime' property for the sound. Not in Flash, though. So if you want to end the sound before it ends, erm, I guess you have to use a timer to monitor where we are in the playing of the sound and then end the sound how? erm by using the 'close' method? Which also cancels any downloading. ja http://vispo.com Say I have a sound that lasts 1.7 seconds. Is there a way to control what plays - for example. if I want to start it .4 seconds in and stop it .2 seconds before the end ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound
Hi, The Sound play method returns a SoundChannel instance, which you can call stop() on to stop the sound. Glen Jim Andrews wrote: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html The above URL is the main page to acquaint yourself with concerning the Sound class in ActionScript 3.0, apparently. If you scroll through it, you'll see some example code. You'll also see the 'play' method under 'Public Methods' and, in the documentation of the 'play' method, you see that it takes a 'startTime' parameter. This one is what you use to start the sound not at the beginning of the Sound. The 'play' method, in Director, also can take an 'endTime' parameter, and there is a 'stop' method. Not in Flash, though. Also, in Director, there is an 'elapsedTime' property for the sound. Not in Flash, though. So if you want to end the sound before it ends, erm, I guess you have to use a timer to monitor where we are in the playing of the sound and then end the sound how? erm by using the 'close' method? Which also cancels any downloading. ja http://vispo.com Say I have a sound that lasts 1.7 seconds. Is there a way to control what plays - for example. if I want to start it .4 seconds in and stop it .2 seconds before the end ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound
Calling play() with a startPosition, and then calling stop() on the SoundChannel instance will work fine as long as the timing doesn't need to be too precise, and you don't mind slight glitches (pops or clicks) at the start and end. If you want sample accurate start/end times, you can use a couple of new capabilities in FlashPlayer 10, namely the ability to extract audio sample data from an mp3, and the ability to send arbitrary audio data to the output in response to a SampleData event. Using these APIs, plus lots of other code, you can do some pretty sophisticated audio processing (see for example, http://labs.sonoport.com/audiostretch/). In response to the original query, using Sound.extract and SampleData event, plus a bit of additional code, you could play an mp3 from any sample position to any sample position, and even apply a smooth ramp-in and ramp-out to prevent any glitching. Andre Michelle's blog has some great examples of how to use the FP 10 audio API, for example: http://blog.andre-michelle.com/2010/playback-mp3-loop-gapless/ -Gerry Beauregard Lead Software Architect Sonoport.com On 2010-05-11 , at 03:45 , Glen Pike wrote: Hi, The Sound play method returns a SoundChannel instance, which you can call stop() on to stop the sound. Glen Jim Andrews wrote: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html The above URL is the main page to acquaint yourself with concerning the Sound class in ActionScript 3.0, apparently. If you scroll through it, you'll see some example code. You'll also see the 'play' method under 'Public Methods' and, in the documentation of the 'play' method, you see that it takes a 'startTime' parameter. This one is what you use to start the sound not at the beginning of the Sound. The 'play' method, in Director, also can take an 'endTime' parameter, and there is a 'stop' method. Not in Flash, though. Also, in Director, there is an 'elapsedTime' property for the sound. Not in Flash, though. So if you want to end the sound before it ends, erm, I guess you have to use a timer to monitor where we are in the playing of the sound and then end the sound how? erm by using the 'close' method? Which also cancels any downloading. ja http://vispo.com Say I have a sound that lasts 1.7 seconds. Is there a way to control what plays - for example. if I want to start it .4 seconds in and stop it .2 seconds before the end ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Random Sort of Array
Last year I created a small timeline based intro of products for a client that used Math.random to produce a random start of the animation sequence. This year they would like two specific product animations to always start in the #1 and #2 position and the remaining 7 products to play in a random order. I have given this some thought and am not sure how to go about it. Any ideas out there? If I contain the two specific products to the # 1 and # 2 positions, and procede randomly to the rest, how might I get all 7 remaining products to play before replaying #1 and #2? Last years code below: stop(); var minList:Array = [mmPretzel, 3Musketeers_truffle, MilkyWay_Caramel, mmCO, mmCherry, Twix_java, VOTE, mmPB, NASCAR]; var minStart:Number = Math.floor(Math.random()*9); trace(minStart); trace(minList[minStart]); function goOn(){ gotoAndPlay(minList[minStart]); }; setTimeout(goOn,+8); Don Talcott 316 Greenwood Ave Decatur, GA 30030 404 538-1642 dtalc...@mindspring.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] A query into advanced printing
Hi all, Other than the building of a MC and then printing that is there a way to make a more sophisticated looking, formatted printing? With indenting, bold/stylizing/etc. Similar (to those that have done Director stuff) to Print-o-matic. Where you can literally build your pages line by line with all the formatting necessary. I'm finding that Flash is very limited in its printing ability, or I'm looking in the wrong places. :) Thanks, John John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders