[Flashcoders] Drop shadows and blurs how heavy on the processor?
Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Drop shadows and blurs how heavy on the processor?
No. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter Sent: zaterdag 22 mei 2010 15:23 To: Flash Coders List Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor? Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.819 / Virusdatabase: 271.1.1/2878 - datum van uitgifte: 05/21/10 20:26:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?
Cor wrote: No. Extremely clear what question you are answering there. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Drop shadows and blurs how heavy on the processor?
This one: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter Sent: zaterdag 22 mei 2010 15:23 To: Flash Coders List Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor? Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ Regards, Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: zaterdag 22 mei 2010 15:59 To: Flash Coders List Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the processor? Cor wrote: No. Extremely clear what question you are answering there. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.819 / Virusdatabase: 271.1.1/2878 - datum van uitgifte: 05/21/10 20:26:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?
Consider this scenario : 30 Items one room. I scroll the room , all have drop shadows and glows, recommended? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Sat, May 22, 2010 at 7:01 PM, Cor c...@chello.nl wrote: This one: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter Sent: zaterdag 22 mei 2010 15:23 To: Flash Coders List Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor? Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ Regards, Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: zaterdag 22 mei 2010 15:59 To: Flash Coders List Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the processor? Cor wrote: No. Extremely clear what question you are answering there. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.819 / Virusdatabase: 271.1.1/2878 - datum van uitgifte: 05/21/10 20:26:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?
If you are not scaling the items, PNGs might work. However, they might bloat your swf size. Might be a trial and error thing that you would want to try and test. Not sure how bad blurs and glows/shadows are on the processor. I would probably still go the vector route. On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.comwrote: Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?
Well I would be using scaling, thats the only reason I'm using vectors for now. so I need to satisfy my designer with his needs and not over process things. Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik nat...@mynarcik.comwrote: If you are not scaling the items, PNGs might work. However, they might bloat your swf size. Might be a trial and error thing that you would want to try and test. Not sure how bad blurs and glows/shadows are on the processor. I would probably still go the vector route. On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.com wrote: Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?
If your scaling, PNGs are going to look like kaka (this probably isn't something new to you). I would use the blurs and shadows and play with the quality settings. If its too processor intensive, perhaps the designer needs to rethink the design to be more processor friendly. -Original Message- From: Fahim Akhter akhter.fa...@gmail.com Date: Sat, 22 May 2010 20:35:08 To: Flash Coders Listflashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the processor? Well I would be using scaling, thats the only reason I'm using vectors for now. so I need to satisfy my designer with his needs and not over process things. Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik nat...@mynarcik.comwrote: If you are not scaling the items, PNGs might work. However, they might bloat your swf size. Might be a trial and error thing that you would want to try and test. Not sure how bad blurs and glows/shadows are on the processor. I would probably still go the vector route. On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.com wrote: Hi, I have say 10 items in a particular space, If I apply glows and drop shadows to all of them and all of these items are usually static. Other characters do move around them too. So I'm just wondering would it be wise to use vectors with actionscript blurs and glows. Or to have a PNG? and if I cannot have a PNG and have to work with vectors with glows/blurs/shadows. Would they be too heavy on the processor? Fahim Akhter Game Developer | White Rabbit Studios | http://apps.facebook.com/feline-frenzy/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Blocking multiple logins on one computer
Hello Gurus, Is there a way to block multiple logins on one computer? Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Blocking multiple logins on one computer
On Windows: Delete all local accounts, but one and keep that password to yourself. Also be sure to disable the Guest account. HTH Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: zondag 23 mei 2010 5:38 To: Flash List Subject: [Flashcoders] Blocking multiple logins on one computer Hello Gurus, Is there a way to block multiple logins on one computer? Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.819 / Virusdatabase: 271.1.1/2888 - datum van uitgifte: 05/21/10 20:26:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders