[Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Fahim Akhter
Hi,

I have say 10 items in a particular space, If I apply glows and drop shadows
to all of them and all of these items are usually static.
Other characters do move around them too. So I'm just wondering would it be
wise to use vectors with actionscript blurs and glows. Or to have a PNG? and
if I cannot have a PNG and have to work with vectors with
glows/blurs/shadows. Would they be too heavy on the processor?

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
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RE: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Cor
No.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter
Sent: zaterdag 22 mei 2010 15:23
To: Flash Coders List
Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor?

Hi,

I have say 10 items in a particular space, If I apply glows and drop shadows
to all of them and all of these items are usually static.
Other characters do move around them too. So I'm just wondering would it be
wise to use vectors with actionscript blurs and glows. Or to have a PNG? and
if I cannot have a PNG and have to work with vectors with
glows/blurs/shadows. Would they be too heavy on the processor?

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/
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Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Henrik Andersson

Cor wrote:

No.


Extremely clear what question you are answering there.

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RE: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Cor
This one:
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim Akhter
Sent: zaterdag 22 mei 2010 15:23
To: Flash Coders List
Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor?

Hi,

I have say 10 items in a particular space, If I apply glows and drop shadows
to all of them and all of these items are usually static.
Other characters do move around them too. So I'm just wondering would it be
wise to use vectors with actionscript blurs and glows. Or to have a PNG? and
if I cannot have a PNG and have to work with vectors with
glows/blurs/shadows. Would they be too heavy on the processor?

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/



Regards,
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
Andersson
Sent: zaterdag 22 mei 2010 15:59
To: Flash Coders List
Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the
processor?

Cor wrote:
 No.

Extremely clear what question you are answering there.

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Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Fahim Akhter
Consider this scenario :

30 Items one room. I scroll the room , all have drop shadows and glows,
recommended?

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Sat, May 22, 2010 at 7:01 PM, Cor c...@chello.nl wrote:

 This one:
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fahim
 Akhter
 Sent: zaterdag 22 mei 2010 15:23
 To: Flash Coders List
 Subject: [Flashcoders] Drop shadows and blurs how heavy on the processor?

 Hi,

 I have say 10 items in a particular space, If I apply glows and drop
 shadows
 to all of them and all of these items are usually static.
 Other characters do move around them too. So I'm just wondering would it be
 wise to use vectors with actionscript blurs and glows. Or to have a PNG?
 and
 if I cannot have a PNG and have to work with vectors with
 glows/blurs/shadows. Would they be too heavy on the processor?

 Fahim Akhter
 Game Developer | White Rabbit Studios |
 http://apps.facebook.com/feline-frenzy/

 

 Regards,
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
 Andersson
 Sent: zaterdag 22 mei 2010 15:59
 To: Flash Coders List
 Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the
 processor?

 Cor wrote:
  No.

 Extremely clear what question you are answering there.

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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 Gecontroleerd door AVG - www.avg.com
 Versie: 9.0.819 / Virusdatabase: 271.1.1/2878 - datum van uitgifte:
 05/21/10
 20:26:00

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Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Nathan Mynarcik
If you are not scaling the items, PNGs might work.  However, they might
bloat your swf size.  Might be a trial and error thing that you would want
to try and test.  Not sure how bad blurs and glows/shadows are on the
processor.  I would probably still go the vector route.


On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.comwrote:

 Hi,

 I have say 10 items in a particular space, If I apply glows and drop
 shadows
 to all of them and all of these items are usually static.
 Other characters do move around them too. So I'm just wondering would it be
 wise to use vectors with actionscript blurs and glows. Or to have a PNG?
 and
 if I cannot have a PNG and have to work with vectors with
 glows/blurs/shadows. Would they be too heavy on the processor?

 Fahim Akhter
 Game Developer | White Rabbit Studios |
 http://apps.facebook.com/feline-frenzy/
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Fahim Akhter
Well I would be using scaling, thats the only reason I'm using vectors for
now. so I need to satisfy my designer with his needs and not over process
things.

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik nat...@mynarcik.comwrote:

 If you are not scaling the items, PNGs might work.  However, they might
 bloat your swf size.  Might be a trial and error thing that you would want
 to try and test.  Not sure how bad blurs and glows/shadows are on the
 processor.  I would probably still go the vector route.


 On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.com
 wrote:

  Hi,
 
  I have say 10 items in a particular space, If I apply glows and drop
  shadows
  to all of them and all of these items are usually static.
  Other characters do move around them too. So I'm just wondering would it
 be
  wise to use vectors with actionscript blurs and glows. Or to have a PNG?
  and
  if I cannot have a PNG and have to work with vectors with
  glows/blurs/shadows. Would they be too heavy on the processor?
 
  Fahim Akhter
  Game Developer | White Rabbit Studios |
  http://apps.facebook.com/feline-frenzy/
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Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

2010-05-22 Thread Nathan Mynarcik
If your scaling, PNGs are going to look like kaka (this probably isn't 
something new to you). I would use the blurs and shadows and play with the 
quality settings. 

If its too processor intensive, perhaps the designer needs to rethink the 
design to be more processor friendly. 

-Original Message-
From: Fahim Akhter akhter.fa...@gmail.com
Date: Sat, 22 May 2010 20:35:08 
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Drop shadows and blurs how heavy on the processor?

Well I would be using scaling, thats the only reason I'm using vectors for
now. so I need to satisfy my designer with his needs and not over process
things.

Fahim Akhter
Game Developer | White Rabbit Studios |
http://apps.facebook.com/feline-frenzy/


On Sat, May 22, 2010 at 8:31 PM, Nathan Mynarcik nat...@mynarcik.comwrote:

 If you are not scaling the items, PNGs might work.  However, they might
 bloat your swf size.  Might be a trial and error thing that you would want
 to try and test.  Not sure how bad blurs and glows/shadows are on the
 processor.  I would probably still go the vector route.


 On Sat, May 22, 2010 at 9:23 AM, Fahim Akhter akhter.fa...@gmail.com
 wrote:

  Hi,
 
  I have say 10 items in a particular space, If I apply glows and drop
  shadows
  to all of them and all of these items are usually static.
  Other characters do move around them too. So I'm just wondering would it
 be
  wise to use vectors with actionscript blurs and glows. Or to have a PNG?
  and
  if I cannot have a PNG and have to work with vectors with
  glows/blurs/shadows. Would they be too heavy on the processor?
 
  Fahim Akhter
  Game Developer | White Rabbit Studios |
  http://apps.facebook.com/feline-frenzy/
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  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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[Flashcoders] Blocking multiple logins on one computer

2010-05-22 Thread Karl DeSaulniers

Hello Gurus,
Is there a way to block multiple logins on one computer?


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] Blocking multiple logins on one computer

2010-05-22 Thread Cor
On Windows:
Delete all local accounts, but one and keep that password to yourself.
Also be sure to disable the Guest account.


HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zondag 23 mei 2010 5:38
To: Flash List
Subject: [Flashcoders] Blocking multiple logins on one computer

Hello Gurus,
Is there a way to block multiple logins on one computer?


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Gecontroleerd door AVG - www.avg.com 
Versie: 9.0.819 / Virusdatabase: 271.1.1/2888 - datum van uitgifte: 05/21/10
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