Re: [Flashcoders] Fwd: Looking for Flash/Web Designer! Great
Nice to see such a measured, mature response from the president of an LCC. If the crappy salary didn't warn people off the job, this kind of response certainly should. On 8 September 2010 12:05, dcichanow...@innovativemarketingllc.com wrote: Such drama queens. Grow up. Sent from my Verizon Wireless BlackBerry ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
what henrik said, or stick them in sprites first and mask the sprites... On 7 September 2010 21:16, Henrik Andersson he...@henke37.cjb.net wrote: Mask the Bitmap, not the BitmapData. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Impossible?
From: tom.rho...@gmail.com Date: Wed, 8 Sep 2010 11:01:21 +0200 Subject: Re: [Flashcoders] Impossible? To: flashcoders@chattyfig.figleaf.com what henrik said, or stick them in sprites first and mask the sprites... I'm a little lost. I've followed your suggestion and it *appears* I've correctly added my sprites to stage, but nothing shows up, which either means the sprites are not correctly added or, more probably I think, that the mask is masking everything. Here's my code: if (_bitmapFlag == false) { _fire = new BitmapData(865, 92, _bitmapFlag, 0xff); _fireSprite.addChild(new Bitmap(_fireMask)); addChild(_fireSprite); _fireSprite.mask = _fireMaskSprite; trace(_fireSprite.mask); _fireSprite.cacheAsBitmap = true; } else { _fireMask = new BitmapData(865, 92, _bitmapFlag, 0xff); _fireMaskSprite.addChild(new Bitmap(_fireMask)); addChild(_fireMaskSprite); _fireMaskSprite.cacheAsBitmap = true; } _createCooling(0.16); _createPalette(_currentFireColor = 0, _bitmapFlag); ... private function _createPalette(idx:int, _bitmapFlag:Boolean):void { _redArray = []; _greenArray = []; _blueArray = []; _alphaArray = []; for (var i:int = 0; i 256; i++) { var gp:int = new int(); gp = _fireColor.getPixel(i, 0); if (gp 1050112) { _redArray.push(0); _alphaArray.push(255); _greenArray.push(0); _blueArray.push(255); } else if (_bitmapFlag == false) { _redArray.push(gp); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } else { _redArray.push(0); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } } } The trace traces that there is a sprite there, so that would indicate that both sprites have successfully been added to the stage. Again, the if statement where the var gp is less than 1050112 indicates that which should appear transparent. Presuming it is a problem of masking too much, what do? TIA, George ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] startDrag stopDrag problem
I have loadbar with scrub point that I want to drag within loadbar It works fine with onPress and onRelease events in AS2 I try to convert that in AS3 and use Mouse Down and Mouse Up events. It starts to drag well with Mouse Down but not always stops with Mouse Up. Sometimes that happened sometimes not. This event not always appears. How to get it works stable in AS3. var loadBar_w:Number=loader.loadBar.width; startScrubIt=function(e:MouseEvent):void{ var loaderRect:Rectangle = new Rectangle(0,loader.scrub.y,loadBar_w,loader.scrub.y); loader.scrub.startDrag(false,loaderRect); loader.scrub.addEventListener( MouseEvent.MOUSE_MOVE, handleDrag ) } stopScrubIt=function(e:MouseEvent):void{ loader.scrub.stopDrag(); loader.scrub.removeEventListener( MouseEvent.MOUSE_MOVE, handleDrag ); } handleDrag= function ( event:MouseEvent ):void { event.updateAfterEvent(); } loader.scrub.addEventListener(MouseEvent.MOUSE_DOWN, startScrubIt ); loader.scrub.addEventListener(MouseEvent.MOUSE_UP, stopScrubIt); Thank you in advance for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] startDrag stopDrag problem
Have your mouseUp listener on the stage and not on the scrubber. Or else, you would have to release on the scrubber for your function to be called. Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Wed, Sep 8, 2010 at 9:46 AM, natalia Vikhtinskaya natavi.m...@gmail.comwrote: I have loadbar with scrub point that I want to drag within loadbar It works fine with onPress and onRelease events in AS2 I try to convert that in AS3 and use Mouse Down and Mouse Up events. It starts to drag well with Mouse Down but not always stops with Mouse Up. Sometimes that happened sometimes not. This event not always appears. How to get it works stable in AS3. var loadBar_w:Number=loader.loadBar.width; startScrubIt=function(e:MouseEvent):void{ var loaderRect:Rectangle = new Rectangle(0,loader.scrub.y,loadBar_w,loader.scrub.y); loader.scrub.startDrag(false,loaderRect); loader.scrub.addEventListener( MouseEvent.MOUSE_MOVE, handleDrag ) } stopScrubIt=function(e:MouseEvent):void{ loader.scrub.stopDrag(); loader.scrub.removeEventListener( MouseEvent.MOUSE_MOVE, handleDrag ); } handleDrag= function ( event:MouseEvent ):void { event.updateAfterEvent(); } loader.scrub.addEventListener(MouseEvent.MOUSE_DOWN, startScrubIt ); loader.scrub.addEventListener(MouseEvent.MOUSE_UP, stopScrubIt); Thank you in advance for any help. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Isometric Graphics Libraries
Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] startDrag stopDrag problem
Check out the AS3 onReleaseOutside hacks, that should fix it for you: http://www.google.com/search?client=safarirls=enq=as3+onreleaseoutsideie=UTF-8oe=UTF-8 .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] startDrag stopDrag problem
THANK YOU!! 2010/9/8 Matt S. mattsp...@gmail.com: Check out the AS3 onReleaseOutside hacks, that should fix it for you: http://www.google.com/search?client=safarirls=enq=as3+onreleaseoutsideie=UTF-8oe=UTF-8 .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask property, but leave the mask shape added, it will show what parts the mask will apply to. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 18:16:44 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Impossible? When in doubt about masking, skip the step where you assign the mask property, but leave the mask shape added, it will show what parts the mask will apply to. I did that. I commented out this line: _fireSprite.mask = _fireMaskSprite; and nothing prints to screen. Therefore, it would appear that the mask is applying to all of it. This is where I get confused. I'm thinking I must have a problem in where I'm assigning my various values: for (var i:int = 0; i 256; i++) { var gp:int = new int(); gp = _fireColor.getPixel(i, 0); if (gp 1050112) { _redArray.push(0); _alphaArray.push(255); _greenArray.push(0); _blueArray.push(255); } else if (_bitmapFlag == false) { _redArray.push(gp); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } else { _redArray.push(0); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } } When _bitmapFlag = true it's the mask; otherwise, that which is masked. When gp 1050112 it's that which should be transparent. Any thoughts? TIA, George ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FLAR: accessing the marker rotation properties
Hello, I'm working on a flAR project and I would like to have control over marker's rotation (actually I want the app. to detect the marker, and after that, stop detecting it and the code would tween its rotation properties) I don't need actually to rotate the marker, I could rotate the object that is added to the marker. I could add an object outside of the marker, directly into the display list, but I would then need to get the marker's rotation properties. Does anyone knows how to do it? Does anyone know a good forum focused on Augmented Reality in Flash ? Thanks in advance! Isaac ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] How do I debug an Actionscript project in Flex builder?
I am trying to use Flex builder for the first time in years. I haven't used the Run Application option before, and when I do that now it tells me Errors exist in required projects and whether I should proceed. I would like to debug those errors. Does anyone know how I can do that? PS: When I click the Debug button, it does exactly the same thing. I don't see error output in the console views. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
George Jones skriver: Date: Wed, 8 Sep 2010 18:16:44 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Impossible? When in doubt about masking, skip the step where you assign the mask property, but leave the mask shape added, it will show what parts the mask will apply to. I did that. I commented out this line: _fireSprite.mask = _fireMaskSprite; and nothing prints to screen. Therefore, it would appear that the mask is applying to all of it. Incorrect, the mask isn't even added to the screen. And I doubt that the content is visible either. The mask clearly isn't the issue here, since it's not even used. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 18:46:52 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Impossible? Incorrect, the mask isn't even added to the screen. And I doubt that the content is visible either. _fire = new BitmapData(865, 92, _bitmapFlag, 0xff); _fireSprite.addChild(new Bitmap(_fireMask)); addChild(_fireSprite); This code executes. It doesn't add the mask to the stage? Please advise. TIA. George ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do I debug an Actionscript project in Flex builder?
So you cant compile at all because you have errors? If so, there should be a problems tab or icon, depending on your workspace setup. The icon looks like the top of a stop light - red circle on top of a yellow circle. Mine is on the bottom along with the progress icon. This can be different per user setup/view. Location aside, there will be a list of problems in the problem panel. Also, you should be able to see these problems in your code view as well - indicated by a red X next to your line numbers on the left side marking a line of problematic code. hth, Bob On Wed, Sep 8, 2010 at 9:41 AM, Volkan Unsal spockspla...@gmail.com wrote: I am trying to use Flex builder for the first time in years. I haven't used the Run Application option before, and when I do that now it tells me Errors exist in required projects and whether I should proceed. I would like to debug those errors. Does anyone know how I can do that? PS: When I click the Debug button, it does exactly the same thing. I don't see error output in the console views. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
George Jones skriver: This code executes. It doesn't add the mask to the stage? Please advise. Forget about the mask until you get the output to work without it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 19:20:05 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Impossible? Forget about the mask until you get the output to work without it. There was a fundamental error, now corrected. However, now what I get is black fire against a blue background: if (_bitmapFlag == false) { _fire = new BitmapData(865, 92, _bitmapFlag, 0xff); addChild(new Bitmap(_fire)); _fireSprite.addChild(new Bitmap(_fireMask)); addChild(_fireSprite); _fireSprite.mask = _fireMaskSprite; _fireSprite.cacheAsBitmap = true; } else { _fireMask = new BitmapData(865, 92, _bitmapFlag, 0xff); _fireMaskSprite.addChild(new Bitmap(_fireMask)); addChild(_fireMaskSprite); _fireMaskSprite.cacheAsBitmap = true; } ... private function _createPalette(idx:int, _bitmapFlag:Boolean):void { _redArray = []; _greenArray = []; _blueArray = []; _alphaArray = []; for (var i:int = 0; i 256; i++) { var gp:int = new int(); gp = _fireColor.getPixel(i, 0); if (gp 1050112) { _redArray.push(0); _alphaArray.push(255); _greenArray.push(0); _blueArray.push(255); } else if (_bitmapFlag == false) { _redArray.push(gp); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } else { _redArray.push(0); _alphaArray.push(0); _greenArray.push(0); _blueArray.push(0); } } } Most important is masking out the blue background. Please advise. TIA, George ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Best (fastest/memory efficient) way to animate bitmaps
What is the fastest way to animate a series of bitmaps (say 20 frames). Here's a couple of ideas: A single big image behind a frame sized mask, move it one frame onEnterFrame. A series of memory cached Bitmap objs, swap them using addChild/removeChild (or set visible?) onEnterFrame. A series of memory cached BitmapData objs swap them by resetting bmp.bitmapData onEnterFrame. Anything faster is nice too - particularly on mobile. Thanks! Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] parsing multi-dimensional array
Dave Jason, THANKS !! -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts Sent: dinsdag 7 september 2010 23:42 To: Flash Coders List Subject: Re: [Flashcoders] parsing multi-dimensional array I think I still don't understand the big trick of value objects. :-( There really isn't any trick. Maybe that's the trick! Simply put, a value object is just a container for a bunch of related properties. Say you wanted to talk about people in your program. You'd define the properties of a person, and incorporate those properties within a class that contains nothing but those properties. You'd use the appropriate data types for each property, of course: [Bindable] public class Person { public var firstName:String; public var lastName:String; public var age:Number; } Then, when you wanted to talk about a group of people, you'd create one instance of Person for each person in the group, and store it in an Array or ArrayCollection. The advantage of this over just using multidimensional arrays is that you get strict typing and easier-to-read code. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3120 - datum van uitgifte: 09/07/10 20:43:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Best (fastest/memory efficient) way to animate bitmaps
Just have them all on stage and set visible on and off. No crazy setup needed. Zeh On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote: What is the fastest way to animate a series of bitmaps (say 20 frames). Here's a couple of ideas: A single big image behind a frame sized mask, move it one frame onEnterFrame. A series of memory cached Bitmap objs, swap them using addChild/removeChild (or set visible?) onEnterFrame. A series of memory cached BitmapData objs swap them by resetting bmp.bitmapData onEnterFrame. Anything faster is nice too - particularly on mobile. Thanks! Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Isometric Graphics Libraries
You might want to check the Adobe Exchange. There's probably some free downloads there. Search under Illustrator. - MM -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom Gooding Sent: Wednesday, September 08, 2010 10:43 AM To: Flash Coders List Subject: [Flashcoders] Isometric Graphics Libraries Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Impossible?
On Sep 8, 2010, at 1:15 PM, George Jones wrote: if (gp 1050112) { _redArray.push(0); _alphaArray.push(255); _greenArray.push(0); _blueArray.push(255); Shouldn't this be _blueArray.push(0); and only alphaArray should be set to 255? That may be why your getting a blue background. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Isometric Graphics Libraries
Assuming that you're after AS3 libraries, go here: http://fluxdb.fluxusproject.org/ and type 'Isometric' into the 'Search' box in the top-right corner. C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Tom Gooding Sent: Thursday, 9 September 2010 12:43 AM To: Flash Coders List Subject: [Flashcoders] Isometric Graphics Libraries Hi - is anyone aware of any pre-existing free or commercial isometric graphic libraries - for characters and props? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders