Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread tom rhodes
good idea to export it at 1 fps, that way you don't get skipped frames (even
with heavy actionscript use), then speed up the resulting mov to the
original framerate and you've got a perfect mov.


On 25 October 2010 07:25, Karl DeSaulniers k...@designdrumm.com wrote:

 @Henrik
 One possible solution for the script problem is to take the frame that the
 MC which has that script in it
 and extend that MCs frame to the same length as how long it would take to
 execute.
 Even if there is only one frame inside that MC.
 The export reads the main timeline and if you have a MC that sits on one
 frame,
 extend that frame to the execute time length in frames and it will give the
 main timeline export the room to record your script working/executing.
 Then just move frames that would come after that effect/script to the
 appropriate spot on the timeline considering this adjustment.
 Your main timeline will be super long, but It should export your particle
 effect.
 I think also, you have to export as animation to execute any scripts you
 have in your fla.
 This is just a theory and I have not tested, but if you try, let me know if
 it works or not.

 Best,
 Karl



 On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

  Hi Natalia,
 Sure, its simple. Go to file menu, select export, select QuickTime in the
 drop-down menu,
 navigate to the folder you want to save everything to,
 hit save, a dialog box will pop up, on it there should be a QuickTime
 Settings button - select it,
 Once you have gotten this far, now you must start thinking of how you want
 things exported.
 If your flash movie is just regular animations as in timeline animations,
 you can select stop export when last frame is reached or if your flash
 movie has script and other animations inside
 movieclips not on the main timeline, you can stop exporting after a
 certain time has elapsed.
 this option is a little tricky and you may have to export multiple times
 to get the desired results.
 trial and error on that.
 I think this option is what will help in a situation like what Henrik was
 suggesting could happen.
 Flash has trouble exporting scripts because they can extend past the main
 timeline, but if you
 stop export after a certain time elapsed it exports the movie more like
 a recording than an export.

 My advice is to take the script effects and remake them (to the best of
 your ability) as an actual animation.
 If you can not do that, then you would probably need a screen recorder to
 capture the action and then place it in your fla.

 But back tot he export.

 Once you have chosen the way you want to export, and you've clicked the
 QuickTime Settings button,
 in that dialog box you will see a Video Sound and Prepare for
 internet streaming.
 the first one is where you will find the Animation Codec.
 Make sure the Video check box is selected and then choose the Settings
 button.
 Under the drop-down menu, select Animation (This is the Animation Codec)
 then you will have some settings that will show, like a Motion and Data
 Rate and Compressor.
 Here is where you set things to the highest. Set the frame rate to
 current (the rate you made your flash file) or 30 fps (usually best for
 real motion)
 Data Rate Should be grayed out so don't worry about that, if it isn't,
 set it to automatic the first round, and then Compressor should be set to
 Millions of Colors+
 or what ever is the highest in your drop-down, or just drag the slider all
 the way to the right if your slider is not grayed out.
 Press ok.

 Go to the Sound check box, enable it if you have sound, don't if you
 don't. :)
 Here set your audio to the least compressed.
 Compressor : none
 Rate: 48.000
 Size: 16 bit
 Use: Stereo

 then choose your stream type. I usually use Fast start with compressed
 head
 (I believe this improves the loading of the video when served from the
 internet and deals with the buffer, but don't quote me on it)

 Now when exporting this movie, know that it will take a long time if you
 have a large movie.
 Especially if your using scripts and embedded movies with animation and
 your timing the export.
 So view and time your movie as a swf first to get a general idea of how
 long it will take.
 Literally, get a stopwatch and time it. record how long it takes for it to
 play with all the scripts and animations doing their thing.
 Take this time and put it in the box for export stop with elapsed time.
 the format is kind of weird.
 Ever looked up in the corder of your video recorder and saw those strings
 of numbers  usually looked like 00:01:35:24.
 Well that string I just typed says the track is 1 min 35 sec 24 mill-sec.
 You will need to set the time you got in this format for that export option
 to work properly.

 Once you have the file exported, then go open it with QuickTime and export
 that file to the size and settings you need for displaying on the internet
 File menu - Select Export or maybe in your case Export for web.

 NOTE:
 Do not over write 

Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread Karl DeSaulniers

I didn't even think of that.. right on rhodes. :)
Makes sense, you would even have better control to make multiple MOVs
for different media from the same file with different frame rates. if  
the frame rate doesn't matter.
But remember what frame rate you created it in for some situations  
though,

because if your Fla. is made at at 12 fps and you export it at 30fps
it will make everything move faster than the way you originally made  
it and knew it to play.
And if you have video playing in your Fla. that is set to say  
30fps, you will

have to get your export back up to 30fps for those videos to look right.

Best,
Karl

On Oct 25, 2010, at 3:17 AM, tom rhodes wrote:

good idea to export it at 1 fps, that way you don't get skipped  
frames (even

with heavy actionscript use), then speed up the resulting mov to the
original framerate and you've got a perfect mov.


On 25 October 2010 07:25, Karl DeSaulniers k...@designdrumm.com  
wrote:



@Henrik
One possible solution for the script problem is to take the frame  
that the

MC which has that script in it
and extend that MCs frame to the same length as how long it would  
take to

execute.
Even if there is only one frame inside that MC.
The export reads the main timeline and if you have a MC that sits  
on one

frame,
extend that frame to the execute time length in frames and it will  
give the
main timeline export the room to record your script working/ 
executing.

Then just move frames that would come after that effect/script to the
appropriate spot on the timeline considering this adjustment.
Your main timeline will be super long, but It should export your  
particle

effect.
I think also, you have to export as animation to execute any  
scripts you

have in your fla.
This is just a theory and I have not tested, but if you try, let  
me know if

it works or not.

Best,
Karl



On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

 Hi Natalia,
Sure, its simple. Go to file menu, select export, select  
QuickTime in the

drop-down menu,
navigate to the folder you want to save everything to,
hit save, a dialog box will pop up, on it there should be a  
QuickTime

Settings button - select it,
Once you have gotten this far, now you must start thinking of how  
you want

things exported.
If your flash movie is just regular animations as in timeline  
animations,
you can select stop export when last frame is reached or if  
your flash

movie has script and other animations inside
movieclips not on the main timeline, you can stop exporting after a
certain time has elapsed.
this option is a little tricky and you may have to export  
multiple times

to get the desired results.
trial and error on that.
I think this option is what will help in a situation like what  
Henrik was

suggesting could happen.
Flash has trouble exporting scripts because they can extend past  
the main

timeline, but if you
stop export after a certain time elapsed it exports the movie  
more like

a recording than an export.

My advice is to take the script effects and remake them (to the  
best of

your ability) as an actual animation.
If you can not do that, then you would probably need a screen  
recorder to

capture the action and then place it in your fla.

But back tot he export.

Once you have chosen the way you want to export, and you've  
clicked the

QuickTime Settings button,
in that dialog box you will see a Video Sound and Prepare for
internet streaming.
the first one is where you will find the Animation Codec.
Make sure the Video check box is selected and then choose the  
Settings

button.
Under the drop-down menu, select Animation (This is the  
Animation Codec)
then you will have some settings that will show, like a Motion  
and Data

Rate and Compressor.
Here is where you set things to the highest. Set the frame rate to
current (the rate you made your flash file) or 30 fps (usually  
best for

real motion)
Data Rate Should be grayed out so don't worry about that, if it  
isn't,
set it to automatic the first round, and then Compressor should  
be set to

Millions of Colors+
or what ever is the highest in your drop-down, or just drag the  
slider all

the way to the right if your slider is not grayed out.
Press ok.

Go to the Sound check box, enable it if you have sound, don't  
if you

don't. :)
Here set your audio to the least compressed.
Compressor : none
Rate: 48.000
Size: 16 bit
Use: Stereo

then choose your stream type. I usually use Fast start with  
compressed

head
(I believe this improves the loading of the video when served  
from the

internet and deals with the buffer, but don't quote me on it)

Now when exporting this movie, know that it will take a long time  
if you

have a large movie.
Especially if your using scripts and embedded movies with  
animation and

your timing the export.
So view and time your movie as a swf first to get a general idea  
of how

long it will take.
Literally, get a stopwatch and time it. record how long it takes  
for it to


Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread natalia Vikhtinskaya
Thank you very much! Your advices really helped to create mov file.
When I export to mov file In Compression Type I see many possible
types. My final goal is converting mov to broadcast video: 4x3 NTSC
standard definition and 16x9 1080p high definition.
I honestly say that I know nothing about those standards. Does
compression type when I export flash to mov mean something for final
proadcast video? I did not see anything about these two formats in QT
settings when I export mov to mp4. I understand that is not directly
flash question but maybe somebody can say some words about that.

Should I create fla with 30fps if I need it to export in video format?

2010/10/25 Karl DeSaulniers k...@designdrumm.com:
 I didn't even think of that.. right on rhodes. :)
 Makes sense, you would even have better control to make multiple MOVs
 for different media from the same file with different frame rates. if the
 frame rate doesn't matter.
 But remember what frame rate you created it in for some situations though,
 because if your Fla. is made at at 12 fps and you export it at 30fps
 it will make everything move faster than the way you originally made it and
 knew it to play.
 And if you have video playing in your Fla. that is set to say 30fps, you
 will
 have to get your export back up to 30fps for those videos to look right.

 Best,
 Karl

 On Oct 25, 2010, at 3:17 AM, tom rhodes wrote:

 good idea to export it at 1 fps, that way you don't get skipped frames
 (even
 with heavy actionscript use), then speed up the resulting mov to the
 original framerate and you've got a perfect mov.


 On 25 October 2010 07:25, Karl DeSaulniers k...@designdrumm.com wrote:

 @Henrik
 One possible solution for the script problem is to take the frame that
 the
 MC which has that script in it
 and extend that MCs frame to the same length as how long it would take to
 execute.
 Even if there is only one frame inside that MC.
 The export reads the main timeline and if you have a MC that sits on one
 frame,
 extend that frame to the execute time length in frames and it will give
 the
 main timeline export the room to record your script working/executing.
 Then just move frames that would come after that effect/script to the
 appropriate spot on the timeline considering this adjustment.
 Your main timeline will be super long, but It should export your particle
 effect.
 I think also, you have to export as animation to execute any scripts you
 have in your fla.
 This is just a theory and I have not tested, but if you try, let me know
 if
 it works or not.

 Best,
 Karl



 On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

  Hi Natalia,

 Sure, its simple. Go to file menu, select export, select QuickTime in
 the
 drop-down menu,
 navigate to the folder you want to save everything to,
 hit save, a dialog box will pop up, on it there should be a QuickTime
 Settings button - select it,
 Once you have gotten this far, now you must start thinking of how you
 want
 things exported.
 If your flash movie is just regular animations as in timeline
 animations,
 you can select stop export when last frame is reached or if your flash
 movie has script and other animations inside
 movieclips not on the main timeline, you can stop exporting after a
 certain time has elapsed.
 this option is a little tricky and you may have to export multiple times
 to get the desired results.
 trial and error on that.
 I think this option is what will help in a situation like what Henrik
 was
 suggesting could happen.
 Flash has trouble exporting scripts because they can extend past the
 main
 timeline, but if you
 stop export after a certain time elapsed it exports the movie more
 like
 a recording than an export.

 My advice is to take the script effects and remake them (to the best of
 your ability) as an actual animation.
 If you can not do that, then you would probably need a screen recorder
 to
 capture the action and then place it in your fla.

 But back tot he export.

 Once you have chosen the way you want to export, and you've clicked the
 QuickTime Settings button,
 in that dialog box you will see a Video Sound and Prepare for
 internet streaming.
 the first one is where you will find the Animation Codec.
 Make sure the Video check box is selected and then choose the Settings
 button.
 Under the drop-down menu, select Animation (This is the Animation
 Codec)
 then you will have some settings that will show, like a Motion and
 Data
 Rate and Compressor.
 Here is where you set things to the highest. Set the frame rate to
 current (the rate you made your flash file) or 30 fps (usually best
 for
 real motion)
 Data Rate Should be grayed out so don't worry about that, if it isn't,
 set it to automatic the first round, and then Compressor should be set
 to
 Millions of Colors+
 or what ever is the highest in your drop-down, or just drag the slider
 all
 the way to the right if your slider is not grayed out.
 Press ok.

 Go to the Sound check box, enable it if you have 

Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread Karl DeSaulniers

Hi Natalia,
First you export from flash with the animation codec the way I was  
describing,
then you open that exported file into QuickTime and re-export it in  
the mp4 format.


Yes 24 to 30 fps for video. 30fps for broadcast.

Best,
Karl


On Oct 25, 2010, at 4:55 AM, natalia Vikhtinskaya wrote:


Thank you very much! Your advices really helped to create mov file.
When I export to mov file In Compression Type I see many possible
types. My final goal is converting mov to broadcast video: 4x3 NTSC
standard definition and 16x9 1080p high definition.
I honestly say that I know nothing about those standards. Does
compression type when I export flash to mov mean something for final
proadcast video? I did not see anything about these two formats in QT
settings when I export mov to mp4. I understand that is not directly
flash question but maybe somebody can say some words about that.

Should I create fla with 30fps if I need it to export in video format?

2010/10/25 Karl DeSaulniers k...@designdrumm.com:

I didn't even think of that.. right on rhodes. :)
Makes sense, you would even have better control to make multiple MOVs
for different media from the same file with different frame rates.  
if the

frame rate doesn't matter.
But remember what frame rate you created it in for some situations  
though,

because if your Fla. is made at at 12 fps and you export it at 30fps
it will make everything move faster than the way you originally  
made it and

knew it to play.
And if you have video playing in your Fla. that is set to say  
30fps, you

will
have to get your export back up to 30fps for those videos to look  
right.


Best,
Karl

On Oct 25, 2010, at 3:17 AM, tom rhodes wrote:

good idea to export it at 1 fps, that way you don't get skipped  
frames

(even
with heavy actionscript use), then speed up the resulting mov to the
original framerate and you've got a perfect mov.


On 25 October 2010 07:25, Karl DeSaulniers k...@designdrumm.com  
wrote:



@Henrik
One possible solution for the script problem is to take the  
frame that

the
MC which has that script in it
and extend that MCs frame to the same length as how long it  
would take to

execute.
Even if there is only one frame inside that MC.
The export reads the main timeline and if you have a MC that  
sits on one

frame,
extend that frame to the execute time length in frames and it  
will give

the
main timeline export the room to record your script working/ 
executing.
Then just move frames that would come after that effect/script  
to the

appropriate spot on the timeline considering this adjustment.
Your main timeline will be super long, but It should export your  
particle

effect.
I think also, you have to export as animation to execute any  
scripts you

have in your fla.
This is just a theory and I have not tested, but if you try, let  
me know

if
it works or not.

Best,
Karl



On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

 Hi Natalia,


Sure, its simple. Go to file menu, select export, select  
QuickTime in

the
drop-down menu,
navigate to the folder you want to save everything to,
hit save, a dialog box will pop up, on it there should be a  
QuickTime

Settings button - select it,
Once you have gotten this far, now you must start thinking of  
how you

want
things exported.
If your flash movie is just regular animations as in timeline
animations,
you can select stop export when last frame is reached or if  
your flash

movie has script and other animations inside
movieclips not on the main timeline, you can stop exporting  
after a

certain time has elapsed.
this option is a little tricky and you may have to export  
multiple times

to get the desired results.
trial and error on that.
I think this option is what will help in a situation like what  
Henrik

was
suggesting could happen.
Flash has trouble exporting scripts because they can extend  
past the

main
timeline, but if you
stop export after a certain time elapsed it exports the movie  
more

like
a recording than an export.

My advice is to take the script effects and remake them (to the  
best of

your ability) as an actual animation.
If you can not do that, then you would probably need a screen  
recorder

to
capture the action and then place it in your fla.

But back tot he export.

Once you have chosen the way you want to export, and you've  
clicked the

QuickTime Settings button,
in that dialog box you will see a Video Sound and Prepare for
internet streaming.
the first one is where you will find the Animation Codec.
Make sure the Video check box is selected and then choose the  
Settings

button.
Under the drop-down menu, select Animation (This is the  
Animation

Codec)
then you will have some settings that will show, like a  
Motion and

Data
Rate and Compressor.
Here is where you set things to the highest. Set the frame rate to
current (the rate you made your flash file) or 30 fps  
(usually best

for
real motion)
Data Rate Should be grayed out so don't worry about 

Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread natalia Vikhtinskaya
Sorry, I did not understand a little. I must to have my fla with
30fps? Is mp4 format that I get from QT is broadcast ?

2010/10/25 Karl DeSaulniers k...@designdrumm.com:
 Hi Natalia,
 First you export from flash with the animation codec the way I was
 describing,
 then you open that exported file into QuickTime and re-export it in the mp4
 format.

 Yes 24 to 30 fps for video. 30fps for broadcast.

 Best,
 Karl


 On Oct 25, 2010, at 4:55 AM, natalia Vikhtinskaya wrote:

 Thank you very much! Your advices really helped to create mov file.
 When I export to mov file In Compression Type I see many possible
 types. My final goal is converting mov to broadcast video: 4x3 NTSC
 standard definition and 16x9 1080p high definition.
 I honestly say that I know nothing about those standards. Does
 compression type when I export flash to mov mean something for final
 proadcast video? I did not see anything about these two formats in QT
 settings when I export mov to mp4. I understand that is not directly
 flash question but maybe somebody can say some words about that.

 Should I create fla with 30fps if I need it to export in video format?

 2010/10/25 Karl DeSaulniers k...@designdrumm.com:

 I didn't even think of that.. right on rhodes. :)
 Makes sense, you would even have better control to make multiple MOVs
 for different media from the same file with different frame rates. if the
 frame rate doesn't matter.
 But remember what frame rate you created it in for some situations
 though,
 because if your Fla. is made at at 12 fps and you export it at 30fps
 it will make everything move faster than the way you originally made it
 and
 knew it to play.
 And if you have video playing in your Fla. that is set to say 30fps,
 you
 will
 have to get your export back up to 30fps for those videos to look right.

 Best,
 Karl

 On Oct 25, 2010, at 3:17 AM, tom rhodes wrote:

 good idea to export it at 1 fps, that way you don't get skipped frames
 (even
 with heavy actionscript use), then speed up the resulting mov to the
 original framerate and you've got a perfect mov.


 On 25 October 2010 07:25, Karl DeSaulniers k...@designdrumm.com wrote:

 @Henrik
 One possible solution for the script problem is to take the frame that
 the
 MC which has that script in it
 and extend that MCs frame to the same length as how long it would take
 to
 execute.
 Even if there is only one frame inside that MC.
 The export reads the main timeline and if you have a MC that sits on
 one
 frame,
 extend that frame to the execute time length in frames and it will give
 the
 main timeline export the room to record your script working/executing.
 Then just move frames that would come after that effect/script to the
 appropriate spot on the timeline considering this adjustment.
 Your main timeline will be super long, but It should export your
 particle
 effect.
 I think also, you have to export as animation to execute any scripts
 you
 have in your fla.
 This is just a theory and I have not tested, but if you try, let me
 know
 if
 it works or not.

 Best,
 Karl



 On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

  Hi Natalia,

 Sure, its simple. Go to file menu, select export, select QuickTime in
 the
 drop-down menu,
 navigate to the folder you want to save everything to,
 hit save, a dialog box will pop up, on it there should be a QuickTime
 Settings button - select it,
 Once you have gotten this far, now you must start thinking of how you
 want
 things exported.
 If your flash movie is just regular animations as in timeline
 animations,
 you can select stop export when last frame is reached or if your
 flash
 movie has script and other animations inside
 movieclips not on the main timeline, you can stop exporting after a
 certain time has elapsed.
 this option is a little tricky and you may have to export multiple
 times
 to get the desired results.
 trial and error on that.
 I think this option is what will help in a situation like what Henrik
 was
 suggesting could happen.
 Flash has trouble exporting scripts because they can extend past the
 main
 timeline, but if you
 stop export after a certain time elapsed it exports the movie more
 like
 a recording than an export.

 My advice is to take the script effects and remake them (to the best
 of
 your ability) as an actual animation.
 If you can not do that, then you would probably need a screen recorder
 to
 capture the action and then place it in your fla.

 But back tot he export.

 Once you have chosen the way you want to export, and you've clicked
 the
 QuickTime Settings button,
 in that dialog box you will see a Video Sound and Prepare for
 internet streaming.
 the first one is where you will find the Animation Codec.
 Make sure the Video check box is selected and then choose the
 Settings
 button.
 Under the drop-down menu, select Animation (This is the Animation
 Codec)
 then you will have some settings that will show, like a Motion and
 Data
 Rate and Compressor.
 Here is where 

Re: [Flashcoders] Converting fla to mov

2010-10-25 Thread Karl DeSaulniers

Yes 30 fps for video.
Broadcast is a term describing if your submitting the video your  
making to a TV station for instance.
Or a LIVE broadcast situation. You use a MOV for that or burn it to a  
DVD.
mp4 is not for broadcasting to a TV show (I believe) it is used for  
the internet and cell phones, etc.


Just follow the previous steps, get your export file that you made  
from flash open it in Quicktime and
export to mp4 at 30fps using the MPEG4 codec (it will be in the  
dropdown) or use the iphone or mp4 selections if you have it.

And your done.. (hopefully, like I said, lots of trial and error)
:)

Karl

On Oct 25, 2010, at 6:01 AM, natalia Vikhtinskaya wrote:


Sorry, I did not understand a little. I must to have my fla with
30fps? Is mp4 format that I get from QT is broadcast ?

2010/10/25 Karl DeSaulniers k...@designdrumm.com:

Hi Natalia,
First you export from flash with the animation codec the way I was
describing,
then you open that exported file into QuickTime and re-export it  
in the mp4

format.

Yes 24 to 30 fps for video. 30fps for broadcast.

Best,
Karl


On Oct 25, 2010, at 4:55 AM, natalia Vikhtinskaya wrote:


Thank you very much! Your advices really helped to create mov file.
When I export to mov file In Compression Type I see many possible
types. My final goal is converting mov to broadcast video: 4x3 NTSC
standard definition and 16x9 1080p high definition.
I honestly say that I know nothing about those standards. Does
compression type when I export flash to mov mean something for final
proadcast video? I did not see anything about these two formats  
in QT

settings when I export mov to mp4. I understand that is not directly
flash question but maybe somebody can say some words about that.

Should I create fla with 30fps if I need it to export in video  
format?


2010/10/25 Karl DeSaulniers k...@designdrumm.com:


I didn't even think of that.. right on rhodes. :)
Makes sense, you would even have better control to make multiple  
MOVs
for different media from the same file with different frame  
rates. if the

frame rate doesn't matter.
But remember what frame rate you created it in for some situations
though,
because if your Fla. is made at at 12 fps and you export it at  
30fps
it will make everything move faster than the way you originally  
made it

and
knew it to play.
And if you have video playing in your Fla. that is set to say  
30fps,

you
will
have to get your export back up to 30fps for those videos to  
look right.


Best,
Karl

On Oct 25, 2010, at 3:17 AM, tom rhodes wrote:

good idea to export it at 1 fps, that way you don't get skipped  
frames

(even
with heavy actionscript use), then speed up the resulting mov  
to the

original framerate and you've got a perfect mov.


On 25 October 2010 07:25, Karl DeSaulniers  
k...@designdrumm.com wrote:



@Henrik
One possible solution for the script problem is to take the  
frame that

the
MC which has that script in it
and extend that MCs frame to the same length as how long it  
would take

to
execute.
Even if there is only one frame inside that MC.
The export reads the main timeline and if you have a MC that  
sits on

one
frame,
extend that frame to the execute time length in frames and it  
will give

the
main timeline export the room to record your script working/ 
executing.
Then just move frames that would come after that effect/script  
to the

appropriate spot on the timeline considering this adjustment.
Your main timeline will be super long, but It should export your
particle
effect.
I think also, you have to export as animation to execute any  
scripts

you
have in your fla.
This is just a theory and I have not tested, but if you try,  
let me

know
if
it works or not.

Best,
Karl



On Oct 24, 2010, at 6:03 PM, Karl DeSaulniers wrote:

 Hi Natalia,


Sure, its simple. Go to file menu, select export, select  
QuickTime in

the
drop-down menu,
navigate to the folder you want to save everything to,
hit save, a dialog box will pop up, on it there should be a  
QuickTime

Settings button - select it,
Once you have gotten this far, now you must start thinking of  
how you

want
things exported.
If your flash movie is just regular animations as in timeline
animations,
you can select stop export when last frame is reached or if  
your

flash
movie has script and other animations inside
movieclips not on the main timeline, you can stop exporting  
after a

certain time has elapsed.
this option is a little tricky and you may have to export  
multiple

times
to get the desired results.
trial and error on that.
I think this option is what will help in a situation like  
what Henrik

was
suggesting could happen.
Flash has trouble exporting scripts because they can extend  
past the

main
timeline, but if you
stop export after a certain time elapsed it exports the  
movie more

like
a recording than an export.

My advice is to take the script effects and remake them (to  
the best

of
your ability) as an actual animation.

[Flashcoders] Removing movieClip from memory

2010-10-25 Thread m...@rcello
Hi Folks!

I have a doubt of how to remove a movieClip from the stage using
removeChild.
I put some sample code in this message and the mc 'ball' has a sound in it.
The process to attach a movie clip on Stage works fine! Also the process to
remove but...

Why does the sound still play without the object on Stage?
What can I do to remove it really from the memory?

var ball:MovieClip = new Ball();
ball.x = ball.y = 100;
addChild(ball);
stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
function onClick(evt:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, onClick);
this.removeChild(ball);
ball=null
trace(ball)
}

If somebody help me to fix it and continue my job, I'll be very thankful!

-- 
Marcelo
-
Email - Msn - GTalk
marcelo.tec...@gmail.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Removing movieClip from memory

2010-10-25 Thread Nathan Mynarcik
import flash.media.SoundMixer;

SoundMixer.stopAll();

Nathan Mynarcik
nat...@mynarcik.com
www.mynarcik.com

http://www.mynarcik.com/feed/rss.xml
http://www.twitter.com/NMynarcik
http://www.facebook.com/pages/Nathan-Mynarcik-Interactive-Web-Developer/265263144230
  http://www.linkedin.com/in/nathanmynarcik




On Mon, Oct 25, 2010 at 1:37 PM, m...@rcello marcelo.tec...@gmail.com wrote:

 Hi Folks!

 I have a doubt of how to remove a movieClip from the stage using
 removeChild.
 I put some sample code in this message and the mc 'ball' has a sound in it.
 The process to attach a movie clip on Stage works fine! Also the process to
 remove but...

 Why does the sound still play without the object on Stage?
 What can I do to remove it really from the memory?

 var ball:MovieClip = new Ball();
 ball.x = ball.y = 100;
 addChild(ball);
 stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
 function onClick(evt:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, onClick);
this.removeChild(ball);
ball=null
trace(ball)
 }

 If somebody help me to fix it and continue my job, I'll be very thankful!

 --
 Marcelo
 -
 Email - Msn - GTalk
 marcelo.tec...@gmail.com
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Removing movieClip from memory

2010-10-25 Thread m...@rcello
Hi Nathan. Thanks to answering me.

The sound really stoped, but if If put a EnterFrame function inside a ball
starting a trace (for example), it continue working inside a function.
But the sound was a sample. the object still working hidden in memory.
Do you have any ideia how to destroy an object with sounds, functions etc?

Thanks again!


On Mon, Oct 25, 2010 at 3:54 PM, Nathan Mynarcik nat...@mynarcik.comwrote:

 import flash.media.SoundMixer;

 SoundMixer.stopAll();

 Nathan Mynarcik
 nat...@mynarcik.com
 www.mynarcik.com

 http://www.mynarcik.com/feed/rss.xml
 http://www.twitter.com/NMynarcik
 
 http://www.facebook.com/pages/Nathan-Mynarcik-Interactive-Web-Developer/265263144230
 
  http://www.linkedin.com/in/nathanmynarcik




 On Mon, Oct 25, 2010 at 1:37 PM, m...@rcello marcelo.tec...@gmail.com
 wrote:

  Hi Folks!
 
  I have a doubt of how to remove a movieClip from the stage using
  removeChild.
  I put some sample code in this message and the mc 'ball' has a sound in
 it.
  The process to attach a movie clip on Stage works fine! Also the process
 to
  remove but...
 
  Why does the sound still play without the object on Stage?
  What can I do to remove it really from the memory?
 
  var ball:MovieClip = new Ball();
  ball.x = ball.y = 100;
  addChild(ball);
  stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);
  function onClick(evt:MouseEvent):void {
 stage.removeEventListener(MouseEvent.CLICK, onClick);
 this.removeChild(ball);
 ball=null
 trace(ball)
  }
 
  If somebody help me to fix it and continue my job, I'll be very thankful!
 
  --
  Marcelo
  -
  Email - Msn - GTalk
  marcelo.tec...@gmail.com
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Marcelo
-
Email - Msn - GTalk
marcelo.tec...@gmail.com
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Removing movieClip from memory

2010-10-25 Thread Henrik Andersson

Objects can not be destroyed explicitly.

You need to do your own cleanup work and then wait for the garbage 
collector to reclaim the memory.


The garbage collector is unpredictable and may or may not run at all. If 
you need any specific work done at a specific time, do it yourself.



Also, the stopAllSounds method is a bad hack. It really does stop all 
the sounds. Even ones that you may have wanted left alone. I never use it.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] MAX

2010-10-25 Thread Henrik Andersson
For those that missed the keynote, let me do a quick summary of the 
Flash relevant stuff:


* Hardware accelerated 3D
* Hardware accelerated Video
* The Flash platform has more devices, including settop boxes, blueray 
players and tvs.

* Game controller support

Watch the rerun on http://max.adobe.com/online/monday/ if you want to 
see the full thing.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] MAX

2010-10-25 Thread Merrill, Jason
And don't forget the free Droid 2s they gave us and Martha Stewart paying a  
visit. :)

Also, AIR for TV was awesome - I watched some You Tube and HBO content on one 
of the test TVs using an AIR app, and it was a smooth nice experience.  

The hardware accelerated 3D racing game was indeed awesome, very impressive.  
Also the Samsung Galaxy is a really nice tablet!  Got to play with one in the 
gallery. Supports Flash too.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Monday, October 25, 2010 4:22 PM
To: Flash Coders List
Subject: [Flashcoders] MAX

For those that missed the keynote, let me do a quick summary of the Flash 
relevant stuff:

* Hardware accelerated 3D
* Hardware accelerated Video
* The Flash platform has more devices, including settop boxes, blueray players 
and tvs.
* Game controller support

Watch the rerun on http://max.adobe.com/online/monday/ if you want to see the 
full thing.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

--
This message w/attachments (message) is intended solely for the use of the 
intended recipient(s) and may contain information that is privileged, 
confidential or proprietary. If you are not an intended recipient, please 
notify the sender, and then please delete and destroy all copies and 
attachments, and be advised that any review or dissemination of, or the taking 
of any action in reliance on, the information contained in or attached to this 
message is prohibited. 
Unless specifically indicated, this message is not an offer to sell or a 
solicitation of any investment products or other financial product or service, 
an official confirmation of any transaction, or an official statement of 
Sender. Subject to applicable law, Sender may intercept, monitor, review and 
retain e-communications (EC) traveling through its networks/systems and may 
produce any such EC to regulators, law enforcement, in litigation and as 
required by law. 
The laws of the country of each sender/recipient may impact the handling of EC, 
and EC may be archived, supervised and produced in countries other than the 
country in which you are located. This message cannot be guaranteed to be 
secure or free of errors or viruses. 

References to Sender are references to any subsidiary of Bank of America 
Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are 
Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a 
Condition to Any Banking Service or Activity * Are Not Insured by Any Federal 
Government Agency. Attachments that are part of this EC may have additional 
important disclosures and disclaimers, which you should read. This message is 
subject to terms available at the following link: 
http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you 
consent to the foregoing.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders