[Flashcoders] Unique array AS3
Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Android development using Flash/Flex
A recent comment from Anthony Pace reads If you would prefer I help kick off the new year by asking some stupid questions, rather than Google the answers, I will gladly accommodate you. Here's one for you guys. I'm trying to find some good literature on what the options are for developing Android apps using Flash/Flex. Are there delivery platforms other than the browser and AIR, for example are there other wrappers that will present a swf in the form of an app? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Unique array AS3
Try this: function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max); a.sort(function (a:Number, b:Number) { return Math.floor(Math.random()*3)-1; }); return a.slice(0,n); } Although a random sort is not the best means to randomize an array, it should work reasonably. The problem with your code was this line: Math.random()*2-1; Your sort function should return 3 diferent values (n 1, n = 0 and; n 0) as evenly distributed as possible. Math.random gives you a number that is great or equal to 0 and *less* than 1. It will not give you 1 back (0.9, but not 1). So if you do: Math.random() * 2 You'll either get 0 or 1 (with decimals); it's not posibble to get 2. You should instead use 3 as the multiplier and floor it; the result should be 0, 1 or 2 (this will have as much randomness as Math.random provides). Now substract 1 and you'll get -1, 0 or 1, which is what you want for your sort function. Cheers Juan Pablo Califano 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Unique array AS3
PS: I mentioned that a random sort was not the best approach. Here's a better way to randomize an array: public static function shuffle(array:Array):void { var tmp:*; var cur:int; var top:int; cur = top = array.length; if(top) { while(--top) { cur = Math.floor(Math.random() * (top + 1)); tmp = array[cur]; array[cur] = array[top]; array[top] = tmp; } } } 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com Try this: function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max); a.sort(function (a:Number, b:Number) { return Math.floor(Math.random()*3)-1; }); return a.slice(0,n); } Although a random sort is not the best means to randomize an array, it should work reasonably. The problem with your code was this line: Math.random()*2-1; Your sort function should return 3 diferent values (n 1, n = 0 and; n 0) as evenly distributed as possible. Math.random gives you a number that is great or equal to 0 and *less* than 1. It will not give you 1 back (0.9, but not 1). So if you do: Math.random() * 2 You'll either get 0 or 1 (with decimals); it's not posibble to get 2. You should instead use 3 as the multiplier and floor it; the result should be 0, 1 or 2 (this will have as much randomness as Math.random provides). Now substract 1 and you'll get -1, 0 or 1, which is what you want for your sort function. Cheers Juan Pablo Califano 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Unique array AS3
Thank you very much!! Now it works well. 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com: Try this: function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max); a.sort(function (a:Number, b:Number) { return Math.floor(Math.random()*3)-1; }); return a.slice(0,n); } Although a random sort is not the best means to randomize an array, it should work reasonably. The problem with your code was this line: Math.random()*2-1; Your sort function should return 3 diferent values (n 1, n = 0 and; n 0) as evenly distributed as possible. Math.random gives you a number that is great or equal to 0 and *less* than 1. It will not give you 1 back (0.9, but not 1). So if you do: Math.random() * 2 You'll either get 0 or 1 (with decimals); it's not posibble to get 2. You should instead use 3 as the multiplier and floor it; the result should be 0, 1 or 2 (this will have as much randomness as Math.random provides). Now substract 1 and you'll get -1, 0 or 1, which is what you want for your sort function. Cheers Juan Pablo Califano 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Unique array AS3
THANK YOU AGAIN!!! 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com: PS: I mentioned that a random sort was not the best approach. Here's a better way to randomize an array: public static function shuffle(array:Array):void { var tmp:*; var cur:int; var top:int; cur = top = array.length; if(top) { while(--top) { cur = Math.floor(Math.random() * (top + 1)); tmp = array[cur]; array[cur] = array[top]; array[top] = tmp; } } } 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com Try this: function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max); a.sort(function (a:Number, b:Number) { return Math.floor(Math.random()*3)-1; }); return a.slice(0,n); } Although a random sort is not the best means to randomize an array, it should work reasonably. The problem with your code was this line: Math.random()*2-1; Your sort function should return 3 diferent values (n 1, n = 0 and; n 0) as evenly distributed as possible. Math.random gives you a number that is great or equal to 0 and *less* than 1. It will not give you 1 back (0.9, but not 1). So if you do: Math.random() * 2 You'll either get 0 or 1 (with decimals); it's not posibble to get 2. You should instead use 3 as the multiplier and floor it; the result should be 0, 1 or 2 (this will have as much randomness as Math.random provides). Now substract 1 and you'll get -1, 0 or 1, which is what you want for your sort function. Cheers Juan Pablo Califano 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Fullscreen Hardware Acceleration and Video Player Skins
That was my first test. The old FLVPlayback component supports hardware accelerated fullscreen video (using the Stage.fullScreenSourceRect property) but does distort the skin. It also provides a skinScaleMax property but that's useless since it cuts back on the benefits of using the hardware (skinScaleMax uses the software AND the hardware, depending on the value). So I trid shrinking the controls before going to fullscreen in the FLVPlayback code. It worked like I expected but the controls are EXTREMELY fuzzy (nothing like YouTube and most definitely nothing like the Strobe Media Playback SWF. So I'm still clueless to this day. It's like one of those things in Flash that I just can't seem to figure out. --- On Thu, 1/13/11, Ben Sand b...@bensand.com wrote: From: Ben Sand b...@bensand.com Subject: Re: [Flashcoders] Fullscreen Hardware Acceleration and Video Player Skins To: Flash Coders List flashcoders@chattyfig.figleaf.com Received: Thursday, January 13, 2011, 1:34 AM Using youtube, i find the controls are distorted, but they don't seem to have been blown up as big as the video. It appears' they've shrunk the controls before they're attached and then zoomed the whole thing up. If you can detect the size of the screen and don't mind the controls being a bit pixelated you could try that. On 13 January 2011 16:34, David Bellerive david_beller...@yahoo.com wrote: Hi everyone, This question has been puzzling me forever. How is it possible, when you build a video player in Flash, to have a fullscreen button that sends the video in fullscreen mode USING HARDWARE ACCELERATION but without distorting (scaling) the video player skin with it? I know it's possible because YouTube does it, and also the new Strobe Media Playback (and associated Flash Media Playback) does it. I think even the popular JW player does it. As far as I know, there's only one method to go into fullscreen with hardware, which is the Stage.fullScreenSourceRect property. And that property doesn't seem to allow some display objects to use the hardaware rendering (like the video itself) and some display objects to use software rendering (like the skin). What am I missing? I've looked through the Strobe Media Playback code ad can't find anything. Anyone has a clue??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] from AS2 to AS3
I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] from AS2 to AS3
You may try using getChildByName(instance name); also. var mc:MovieClip=_items.getChildByName(item2); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email * On Thu, Jan 13, 2011 at 9:00 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] from AS2 to AS3
Hi, Is the item2 placed on first frame in item1? Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: It is still null 2011/1/13 Deepanjan Das deepanjan@gmail.com: You may try using getChildByName(instance name); also. var mc:MovieClip=_items.getChildByName(item2); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email On Thu, Jan 13, 2011 at 9:00 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] from AS2 to AS3
I mean item2 placed in first frame of _item? DD On Thu, Jan 13, 2011 at 9:18 PM, Deepanjan Das deepanjan@gmail.comwrote: Hi, Is the item2 placed on first frame in item1? Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: It is still null 2011/1/13 Deepanjan Das deepanjan@gmail.com: You may try using getChildByName(instance name); also. var mc:MovieClip=_items.getChildByName(item2); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email On Thu, Jan 13, 2011 at 9:00 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Unique array AS3
No problem! 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com THANK YOU AGAIN!!! 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com: PS: I mentioned that a random sort was not the best approach. Here's a better way to randomize an array: public static function shuffle(array:Array):void { var tmp:*; var cur:int; var top:int; cur = top = array.length; if(top) { while(--top) { cur = Math.floor(Math.random() * (top + 1)); tmp = array[cur]; array[cur] = array[top]; array[top] = tmp; } } } 2011/1/13 Juan Pablo Califano califa010.flashcod...@gmail.com Try this: function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max); a.sort(function (a:Number, b:Number) { return Math.floor(Math.random()*3)-1; }); return a.slice(0,n); } Although a random sort is not the best means to randomize an array, it should work reasonably. The problem with your code was this line: Math.random()*2-1; Your sort function should return 3 diferent values (n 1, n = 0 and; n 0) as evenly distributed as possible. Math.random gives you a number that is great or equal to 0 and *less* than 1. It will not give you 1 back (0.9, but not 1). So if you do: Math.random() * 2 You'll either get 0 or 1 (with decimals); it's not posibble to get 2. You should instead use 3 as the multiplier and floor it; the result should be 0, 1 or 2 (this will have as much randomness as Math.random provides). Now substract 1 and you'll get -1, 0 or 1, which is what you want for your sort function. Cheers Juan Pablo Califano 2011/1/13 natalia Vikhtinskaya natavi.m...@gmail.com Hi I use function that creates unique array function uniqueRandomInt(min:Number, max:Number, n:Number) { var a:Array = []; var i:Number = min; while (a.push(i++)max) { ; } a.sort(function (a:Number, b:Number) { return Math.random()*2-1;}); return a.slice(0, n); } It works fine for AS2. But for AS3 it gives always the same result if I ask uniqueRandomInt(1, 6, 6); I always get 4,2,3,1,5,6 What is wrong in this code for AS3? Thank you in andvance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] from AS2 to AS3
Thats why you are getting a null value as the time when the script is executing, the frame 2 of _item is not available. For this you need to execute the script once you are sure the fame 2 of _item has loaded. Warm Regards Deepanjan Das On Thu, Jan 13, 2011 at 9:24 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: it placed in frame # 2. 2011/1/13 Deepanjan Das deepanjan@gmail.com: I mean item2 placed in first frame of _item? DD On Thu, Jan 13, 2011 at 9:18 PM, Deepanjan Das deepanjan@gmail.com wrote: Hi, Is the item2 placed on first frame in item1? Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: It is still null 2011/1/13 Deepanjan Das deepanjan@gmail.com: You may try using getChildByName(instance name); also. var mc:MovieClip=_items.getChildByName(item2); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email On Thu, Jan 13, 2011 at 9:00 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] from AS2 to AS3
So you check for null before executing the script: addEventListener( Event.ENTER_FRAME, onEnterFrameHandler, false, 0, true ); var mc:MovieClip; function onEnterFrameHandler( event:Event ):void{ mc=_items.getChildByName(item2); if( mc ){ removeEventListener( Event.ENTER_FRAME, onEnterFrameHandler ); //do your code here } } -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || *Think of the environment before printing this email* On Thu, Jan 13, 2011 at 10:05 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Yes I understand. What possible to do? 2011/1/13 Deepanjan Das deepanjan@gmail.com: Thats why you are getting a null value as the time when the script is executing, the frame 2 of _item is not available. For this you need to execute the script once you are sure the fame 2 of _item has loaded. Warm Regards Deepanjan Das On Thu, Jan 13, 2011 at 9:24 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: it placed in frame # 2. 2011/1/13 Deepanjan Das deepanjan@gmail.com: I mean item2 placed in first frame of _item? DD On Thu, Jan 13, 2011 at 9:18 PM, Deepanjan Das deepanjan@gmail.com wrote: Hi, Is the item2 placed on first frame in item1? Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: It is still null 2011/1/13 Deepanjan Das deepanjan@gmail.com: You may try using getChildByName(instance name); also. var mc:MovieClip=_items.getChildByName(item2); -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email On Thu, Jan 13, 2011 at 9:00 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need to convert game from AS2 to AS3. This game has movie clip “_items” on the stage with frames. Each frame has different mc. frame 1- has mc “item1” frame 2- has mc |”item2” … _items.gotoAndStop(2) trace(_items.item2) // for AS2 it gives mc In AS3 it gives none (it works correctly only _items.gotoAndStop(1); trace(_items.item1)) I need to have variable with reference var mc:MovieClip=_items.item2 How to solve this situation in AS3? Thank you in advance. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email -- Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah || Think of the environment before printing this email ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
have you tried embedding your fonts in your css? this might help in that. http://fontsquirrel.com/fontface/generator I use the bulletproof(smiley) Best, Karl Sent from my iPhone On Jan 13, 2011, at 6:07 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
not sure why the double post.. my apologies. On Jan 13, 2011, at 6:37 PM, Karl DeSaulniers wrote: have you tried embedding your fonts in your css? this might help in that. http://fontsquirrel.com/fontface/generator I use the bulletproof(smiley) Best, Karl Sent from my iPhone On Jan 13, 2011, at 6:07 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Subtle XML/Font loading/CSS issue, limited test capabilities - looking for suggestions
No, thanks Karl, I haven't tried that... C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Friday, 14 January 2011 11:37 AM To: Flash Coders List Cc: Flash Coders List Subject: Re: [Flashcoders] Subtle XML/Font loading/CSS issue,limited test capabilities - looking for suggestions have you tried embedding your fonts in your css? this might help in that. http://fontsquirrel.com/fontface/generator I use the bulletproof(smiley) Best, Karl Sent from my iPhone On Jan 13, 2011, at 6:07 PM, Chris Foster cfos...@catalystinteractive.com.au wrote: Folks, I'm currently working on a large eLearning project... hundreds of static (ugh!) screens. We're using the Gaia framework with great success. I've built a CS4 text display component that our designers use (uses component parameters pointing to external XML, CSS and font files, displays styled HTML text in the Flash IDE and at runtime). It lets them lay out screens without needing to create or style the text (we use HTML-monkeys to build the external XML files holding the text). Recently a small number of users began reporting an issue that we can't replicate in-house... The runtime text isn't appearing. I can't replicate the issue yet. Our content is usually deployed via a 3rd party hosted LMS to users on our corporate network, but the recent issue has surfaced with users who aren't on our corporate network. Things I've tried (without success) to replicate the issue: - Matching users' OS and browser (Win7 and IE8) - Trying other OS and browser combinations (XP, Vista, Firefox, IE7) - Testing from inside our corporate network - Using a 3G USB modem to get 'outside our network' and then access the LMS - Using 'Charles' to throttle the connection speed down to ridiculous levels - Viewing the log in 'Charles' for anything unusual The SWFObject embed statement is specifying Flash Player 10.0.32.18 If you've got any suggestions about the possible source of the issue, or other steps you've found useful in isolating and replicating a tricky issue I'd love to hear them. Thanks, Chris This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any review, use, distribution, or disclosure by others is strictly prohibited. If you are not the intended recipient (or authorized to receive information for the intended recipient), please contact the sender by reply e-mail and delete all copies of this message. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AIR for Android - video on mobile problem.
Hey folks, Firstly, would anyone know if there is a list similar to flashcoders specifically for AIR for Android questions? I wouldn't want to annoy any flashcoders with my questions if this is the wrong place to ask them. I have tried out the Adobe forums, but the community there seems quite a bit smaller. Secondly, the question which might annoy! I'm trying to build a custom video player app. Initially I thought it would be a piece of cake (famous last words) to have the video reach the end, then loop back to the beginning and pause. In my previous non-mobile efforts, I would've done something like this: // on NetStream.Play.Stop netstream.pause(); netstream.seek(0); This doesn't work on the mobile, even though the video is fully loaded. I'm not sure why but my guess is that the mobile's cache is a lot smaller. In this particular example I'm testing, it seems like once netstream.time goes past approx 30 seconds (of a 1:45 video, 11MB filesize), you can't seek back to those first 30 seconds. This is a real problem for me, as one of the main purposes of the app is being able to seek all around the video once it's fully loaded. Would anyone have any pointers on how to deal with this? Is this where something like Flash Media Server would come in? Thanks very much, Con. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AIR for Android - video on mobile problem.
Firstly, would anyone know if there is a list similar to flashcoders specifically for AIR for Android questions? I don't know if there's one just for AIR on Android. But there is a good AIR list, called AIR-Tight. http://groups.google.com/group/air-tight?hl=en Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders