[Flashcoders] making a set of dynamically loaded buttons to listen to each other

2009-02-21 Thread Michael Iv
I need a help !
I a working on application where i have a set of 10 buttons. I want that
when one of them is clicked the others disappear or do anything else that is
assigned to them. I cant figure out how to make each button to listen to
event of the others in a simple way
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Re[2]: [Flashcoders] OT: Pirated Books

2007-03-02 Thread Iv
Hello Andrew,

RA Piracy: The unauthorized reproduction or use of a copyrighted
RA book, [...]

- hmmm...
I understand reproduction rule, but use I don't understand.
Is libraries closed in your country?
Or you need special license to give your book to girlfriend?

Mistake of Omar is reproduction in his actions.
But for example if he have e-book on CD
and gives this CD to anybody... is he pirate too?

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Re: [Flashcoders] ActionScript syntax highlighter

2007-03-01 Thread Iv
Hello,

oops.
I has found a bug.
page is removed.
I'm sorry.

I http://www.bezier.ru/marker/
I - you can use it offline: swf only needed.



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[Flashcoders] ActionScript syntax highlighter

2007-02-28 Thread Iv
Hello,

http://www.bezier.ru/marker/
- you can use it offline: swf only needed.

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[Flashcoders] ru.bezier geom package beta

2007-02-26 Thread Iv
Hello,

beta version of bezier.ru geom package:
http://www.bezier.ru/rus/AS2/sources/ru.bezier.zip
(now comments in russian only).

please send me private bugs and requests.

good luck,
iv

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Re: [Flashcoders]problem with embeded fonts

2007-02-19 Thread Iv
Hello Esther,

short article:
http://www.sharedfont.com/eng/faq.html#include

EF I'm using Flash 8 Proffessional.
EF I have created dynamic text with the authoring tool, embeded the font
EF outlines I want to use and created a font symbol in the library (with all
EF the options I need). The dynamic text then uses this font.
EF At runtime the text is not displayed when my function gives value to my
EF dynamic text like this:

EF mytext.text='string';

EF I have set some static text in the dynamic text box to test if this only
EF happens at runtime with the generated values. I see the text then, which
EF means font outlines are being embeded, only I can't see the text generated
EF by my code, which also is there, as the code works correctly with device
EF fonts, and which I can see doing a trace like trace(mytext.text)

EF I can't figure out what is wrong. Any clues?

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Re: [Flashcoders] Art oriented uses/examples of Flash

2007-02-14 Thread Iv
Hello Roy,

http://www.conclave.ru

RP Nice to see the links that people are sharing @ best Flash projects. If
RP it's not too much OT, I'd be very interested in links that folks may have
RP to specifically art-oriented projects (e.g fine
RP art/conceptual/performance/installation type stuff).


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Re: [Flashcoders] Problem with cascading functions within a class

2007-02-14 Thread Iv
Hello Andrew,

public function grabHTML():Void {
 var html_data:LoadVars = new LoadVars();
 var grabber = this;
 html_data.onData = function():Void {
 grabber.doSomething();
 };
 html_data.load(http://somesite.ca/some.html;);
};

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Re[2]: [Flashcoders] finding out which fonts are embedded in aswfatruntime?

2007-02-07 Thread Iv
Hello Zarate,

AS1-AS2 http://www.sharedfonts.com
in AS3 it's built in future.

Z My feature list would be:

Z - Clean, easy, official way to create a swf with one/various fonts.
Z - Being able to load at run-time that swf and easily apply those fonts
Z to any TextField.
Z - Being able to query the swf to get information about the font,
Z embedded glyphs, etc.

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Re[2]: [Flashcoders] finding out which fonts are embedded in aswfatruntime?

2007-02-07 Thread Iv
Hello Zarate,

2005 Apr 22
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-April/137682.html


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[Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello,

Almost every programmer sets his own code highlighting style and gets
used to it to the point, that any other highlighting style makes it
more difficult for him to read the code.

Users of programming-related sites would be pleased to have a
possibility to set their own personal code styles.

Evidently, setting the right style for every site you read through is
annoying. What if you could set the style once and make it somehow
propagated to the code listings on every site you visit?

Here comes the solution:
(for now PC only)
- First visit http://www.bezier.ru/ei/.
  Make and save your highlighting settings there.
- Go to http://www.sharedfont.com/ei/
  and press the apply button.
  You should see your setting in effect.

The service use no server scripting and can be easily adjusted for any
programming language.

For this service to launch and spread, it must be appropriately hosted
by some well-known project or company domain.

I think, this should be interesting for Eclipse, DoxyGen etc.

Should you have anything to suggest concerning this project, please
drop me a private message.

Any thoughts and ideas are highly appreciated.

Thank you.

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Re[2]: [Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello Michael,

MS i wonder how much code can be highlighted without getting slow.
MS that is not meant to criticize your work, don't get me wrong.
- tons.
  only css changed on the fly. no more.

everybudy can get full project from his browser cache if needed.
no any server side scripts.


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Re[2]: [Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello Jason,

I think a fiels standard of code html-formatting is needed.
In this case is it possible to do many tools used one standard.
In another case no one parser can't work properly.

For create standard and make it popular big members must use and
support it. I think it's possible and very simple.

For example in our field Adobe declaration of AS code html-formatting
standard is enougth for start support this standard by big number
of developers.


JB I think what I'm getting at is that to really be useful, it ought to scan
JB the document for code elements, then parse the text of these nodes,
JB applying styles (or adding classed span tags or whatever) to the words
JB based on a look-up of keywords, and syntax checking etc. This way, it truly
JB could be used on any page that uses code to show code, and could be easily
JB extended to allow users to specify which language to use (AS, Java, etc).
JB Would make a nifty extension for Mozilla-based browsers, for instance. If
JB you don't have all the skills to put together these pieces, would be a good
JB project for SourceForge or something.

JB I think if you are relying on programmers to pretty-up their code listings
JB in HTML, you arent gonna see much use, and also if programmers wanted to go
JB to the trouble of doing this, would not be any real extra effort to write
JB the CSS.


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Re[4]: [Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello Jon,

Hello Jon,

JB Problem 1 is that the tool is re-writing the HTML content of the
JB page, which I don't particularly like.
- one CSS only. I don't see any problem here.

JB It's a great thought, but Flash projects that take text input and
JB parse and display it with a user-customizable color space are
JB already out there.
- yes. I know.
  But flash solution have much bigest minuses:
  1) forget about search engines
  2) my idea about cross-domain user settings not implemented yet :)

JB Problem 2) there are no standards. I don't like the Adobe
JB highlighting standard. Friends of mine that are colorblind have
JB their own issues to deal with when it comes to syntax
JB highlighting.
- I talk not about colors standard. I talk about list of types and
  corresponding css class names.
  something like:

CSS class name:
void

Description:
Base types 'Void'

Members:
Void

CSS class example:
.void {
  color:#FF;
  font-weight:normal;
  font-style:normal;
}

Usage:
function MyFunction ():span class=voidVoid/span {}




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Re[4]: [Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello Jon,

In any case presence of field standard is much better than lack.
Developers can use and support it in his projects if standard defined.



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Re[4]: [Flashcoders] syntax highlighting

2007-02-07 Thread Iv
Hello Jon,

JB Problem 1 is that the tool is re-writing the HTML content of the
JB page, which I don't particularly like.
- one CSS only. I don't see any problem here.

JB It's a great thought, but Flash projects that take text input and
JB parse and display it with a user-customizable color space are
JB already out there.
- yes. I know.
  But flash solution have much bigest minuses:
  1) forget about search engines
  2) my idea about cross-domain user settings not implemented yet :)

JB Problem 2) there are no standards. I don't like the Adobe
JB highlighting standard. Friends of mine that are colorblind have
JB their own issues to deal with when it comes to syntax
JB highlighting.
- I talk not about colors standard. I talk about list of types and
  corresponding css class names.
  something like:

CSS class name:
void

Description:
Base types 'Void'

Members:
Void

CSS class example:
.void {
  color:#FF;
  font-weight:normal;
  font-style:normal;
}

Usage:
function MyFunction ():span class=voidVoid/span {}




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Re[2]: [Flashcoders] Override _xscale and _yscale setter in AS2

2007-01-18 Thread Iv
Hello Patrick,

PMB Anybody has any other idea ?

owerriding or watch of properties is impossible.

Don't use extending. Use composition:

class Test1 {

 private var __mc:MovieClip;
 public function Test1(mc:MovieClip){
  this.__mc= mc
 }

 public function get _xscale ():Number {
  return this.__mc._xscale;
 }

 . etc

}



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Re: [Flashcoders] createTextField and embedding fonts

2007-01-09 Thread Iv
Hello orangeflower,

http://www.sharedfont.com/eng/faq.html#include


ohc I'm sorry to do this and I'm sure someone has an explanation here, but I'm
ohc at my wit's end.

ohc I have an empty swf that is loading another swf with all of my views, 
assets
ohc etc. I am creating
ohc a font symbol in the view swf's library to be used later by dynamic 
ohc TextFields. The font symbol
ohc is being exported for ActionScript and has a linkage identifier. From the
ohc container swf I'm
ohc dynamically creating dynamic TextFields within the view swf and setting
ohc the embedFonts and
ohc text properties appropriately like so:

ohc textTitleFormat = new TextFormat();
ohc textTitleFormat.font= AkzidenzGroteskBE;
ohc textTitleFormat.color   = 0x51433D;
ohc textTitleFormat.align   = left;
ohc textTitleFormat.underline   = true;
ohc textTitleFormat.size= 24;

ohc titleText = curProductText.createTextField(Title + _ + date.getTime(),
ohc curProductText.getNextHighestDepth(), this.View.copyBox.Title._x, 
ohc this.View.copyBox.Title._y, this.View.copyBox.Title._width, 
ohc this.View.copyBox.Title._height);
ohc titleText.text = title; // where title is a string; this is tracing out the
ohc value I expect
ohc titleText.type = dynamic;
ohc titleText.embedFonts = true;
ohc titleText.antiAliasType = normal;
ohc titleText.setTextFormat(textTitleFormat);

ohc The question I have is it possible to apply a TextFormat to a TextField
ohc using an embedded font that is NOT
ohc in the container swf's library? If not then that is my problem and I think 
I
ohc can use shared libraries to counter
ohc this behavior. Either way, I was wondering if someone could clarify some of
ohc this for me.

ohc Thanks,

ohc Thomas 

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Re: [Flashcoders] dynamic runtime sharing Q

2006-12-21 Thread Iv
Hello John,

www.sharedfonts.com

JP ie : I have 5 fonts in the library that are importing runtime shared
JP swf's. what if, based on a variable passed into the main swf, only 1 of
JP these is needed.

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Re: [Flashcoders] if logical operator

2006-12-20 Thread Iv
Hello Eduardo,


var list_arr:Array = [12, 34, 21, 46, 52];

...
a++;
var search_str:String = |+a+|;
var list_str:String = |+list_arr.join(|)+|;

if (list_str.indexOf(search_str) == -1) {
 // do something
}



EB given a list of numbers such as: (12, 34, 21, 46, 52 ... )

EB what would be the best way to achieve this:

EB a++;

EB if ( a != 12  a != 34  a != 21  a != 46  a != 52 ... ) {
EB   // do something
EB }

EB Am doing my research and trying out some solutions but i thought that in the
EB meantime someone may have a quick ready answer for this or some good hints.

EB thanks a lot!

EB Eduardo
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Re[2]: [Flashcoders] if logical operator

2006-12-20 Thread Iv
Hello Chester,

- yes, it's very good way if array is not changed.
  but testNumber method is unnecessary:

  // prepare:
var nList_array:Array = new Array(12, 34, 21, 46, 52)
var nList_object:Object = new Object();
for (var i:Number = 0, len:nList_array.length; ilen; i++){
 nList_object[nList_array[i]] = true;
}

..

  // check

a++
if (!nList_object[a]) {
  // do something
}

--
good luck,
iv



CM Why not throw another option in the mix :)

CM I think this one is more efficient because it only loops through the  
CM number array once at the beginning... but I'm not an optimization  
CM expert.

CM // define your array of bad numbers
CM var nList_array:Array = new Array(12, 34, 21, 46, 52)

CM // create an object with a boolean value for each bad number
CM var nList_object:Object = new Object();
CM for (var i:Number = 0; inList_array.length; i++){
CM var num:Number = nList_array[i];
CM nList_object[bad+num] = false;
CM }

CM // create a function to test a number;
CM function testNumber(num:Number):Boolean
CM {
CM if (nList_object[bad+num] === false){
CM return false;
CM } else {
CM return true;
CM }
CM }

CM // Now test it
CM for (var i:Number = 0; i100; i++){
CM if (testNumber(i)){
CM trace(doing something with +i);
CM } else {
CM trace(BAD NUMBER:  +i);
CM }
CM }


CM On Dec 20, 2006, at 4:42 PM, Eduardo Barbosa wrote:

 Hi all,

 given a list of numbers such as: (12, 34, 21, 46, 52 ... )

 what would be the best way to achieve this:

 a++;

 if ( a != 12  a != 34  a != 21  a != 46  a != 52 ... ) {
  // do something
 }

 Am doing my research and trying out some solutions but i thought  
 that in the
 meantime someone may have a quick ready answer for this or some  
 good hints.

 thanks a lot!

 Eduardo

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Re: [Flashcoders] MC Tween Problem - Urgent

2006-12-15 Thread Iv
Hello Berkay,

do not use Array.prototype.
you can change this code very quick:

function inArray (array:Array, what:Object):Boolean {
  for( var a = 0; a  this.length; a++ ) {
if( this[a] == what ) {
  return true;
}else if(this[a] instanceof Array) {
  return inArray(this[a], what);
}
  }
  return false;
}


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Re[2]: [Flashcoders] MC Tween Problem - Urgent

2006-12-15 Thread Iv
Hello Berkay,

- this solution is step to next problems only.

BU its resolved by adding a ASSetPropFlags(Array.prototype, inArray, 1, 0);
BU code line after the declaration of the prototype


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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Iv
Hello Jason,

public function getTriangleArea (a:Number, b:Number, c:Number):Number {
 var p:Number = (a+b+c)/2;
 return Math.sqrt(p*(p-a)*(p-b)*(p-c));
}


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Re[2]: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Iv
Hello,

TMK Actually, this does return NaN for some numbers, but it's pretty
TMK simple to realize why. For example, it returns NaN if you input side
TMK lengths of 1, 2, 4.
- it is not triangle.


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Re: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

PS var vBoiler_Obj:Boiler = new Boiler(vBoilerRef);
- this line incorrect.

use create method

public static function create (this_mc:MovieClip, name:String, depth:Number, 
init_obj:Object):Boiler {
 var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
 var current_constructor:Function =  Boiler;
 new_mc.__proto__ =  current_constructor.prototype;
 var out_mc:Boiler = Boiler(new_mc);
 for (var i:String in init_obj) {
  out_mc[i] = init_obj[i];
 }
 current_constructor.call(out_mc);
 return out_mc;
}


and call:

var depth:Number = this.getNextHighestDepth();
var vBoiler_Obj:Boiler = Boiler.create(this, vBoilerRef, depth)


PS:
Template for FDT:

public static function create (this_mc:MovieClip, name:String, depth:Number, 
init_obj:Object):${enclosing_type} {
var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
var current_constructor:Function =  ${enclosing_type};
new_mc.__proto__ =  current_constructor.prototype;
var out_mc:${enclosing_type} = ${enclosing_type}(new_mc);
for (var i:String in init_obj) {
out_mc[i] = init_obj[i];
}
current_constructor.call(out_mc);
return out_mc;
}


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Re[2]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

If you already have an instances of Boiler on the stage you can use
boiler's self-registering in your game class.

For example you have in library:
Game_mc, linkage - Game_mc, AS 2 class - Game.
Bolier_mc, linkage - Boiler_mc, AS 2 class - Boiler.

On the stage you have an instance of Game_mc contained instances of
Bolier_mc inside

in example you needn't to know instance name of your boilers

example of self-registration:

==

import Game;
 
class Boiler extends MovieClip {

private var game_mc : Game;

private function Boiler() {
this.game_mc = Game(this._parent);
this.game_mc.registerBoiler(this);
}

}


class Game extends MovieClip {

private var boilers : Array;

private function Game() {

}

/**registerBoiler (Game.registerBoiler method)
* public registerBoiler (boiler_mc:Boiler) : Void;
* pre
*   
* /pre
* @param boiler_mc:Boiler ≈ 
* @return Void ≈ 
* pre
*   
* /pre
* BExample:/B
* pre
*   import Game;
*
* /pre
**/ 
public function registerBoiler (boiler_mc:Boiler):Void {
this.boilers.push(boiler_mc);
// other actions
}

}

=


PS I do not want to create the boiler movie clips as these are already on the
PS stage.

PS Basically I want to be able to control a nested movie clip within each
PS boiler, that is called needle_mc

PS And I want the boiler object to store unique properties for each of the
PS boilers.

PS Your code looks very complex for my requirements - can I not simply
PS dynamically create the boiler movie clip path reference and pass it to the
PS boiler instance similar to how I passed the path to the Game class?

PS Thanks

PS Paul



PS -Original Message-
PS From: [EMAIL PROTECTED]
PS [mailto:[EMAIL PROTECTED] On Behalf Of Iv
PS Sent: 03 December 2006 14:30
PS To: Flashcoders mailing list
PS Subject: Re: [Flashcoders] Create movieclip path within a class

PS Hello Paul,

PS var vBoiler_Obj:Boiler = new Boiler(vBoilerRef);
PS - this line incorrect.

PS use create method

PS public static function create (this_mc:MovieClip, name:String, depth:Number,
PS init_obj:Object):Boiler {
PS  var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
PS  var current_constructor:Function =  Boiler;
PS  new_mc.__proto__ =  current_constructor.prototype;
PS  var out_mc:Boiler = Boiler(new_mc);
PS  for (var i:String in init_obj) {
PS   out_mc[i] = init_obj[i];
PS  }
PS  current_constructor.call(out_mc);
PS  return out_mc;
PS }


PS and call:

PS var depth:Number = this.getNextHighestDepth();
PS var vBoiler_Obj:Boiler = Boiler.create(this, vBoilerRef, depth)


PS PS:
PS Template for FDT:

PS public static function create (this_mc:MovieClip, name:String, depth:Number,
PS init_obj:Object):${enclosing_type} {
PS var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
PS var current_constructor:Function =  ${enclosing_type};
PS new_mc.__proto__ =  current_constructor.prototype;
PS var out_mc:${enclosing_type} = ${enclosing_type}(new_mc);
PS for (var i:String in init_obj) {
PS out_mc[i] = init_obj[i];
PS }
PS current_constructor.call(out_mc);
PS return out_mc;
PS }




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Re[2]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

opps. a little mistake.
replace game constructor:

private function Game() {
 this.boilers = [];
}



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Re[2]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

PS And I want the boiler object to store unique properties for each of the
PS boilers.

- every boiler must create his own object for store his properties.

for example:

class BoilerStore {

public var _rotation:Number;
public var _x:Number;
public var _y:Number;
// etc

}

and add to boiler class this methods:



import Game;
import BoilerStore;
 
class Boiler extends MovieClip {

private var game_mc : Game;

private var store_obj : BoilerStore ;

private function Boiler() {
this.store_obj = new BoilerStore();
this.game_mc = Game(this._parent);
this.game_mc.registerBoiler(this);
}

/**setRotation (Boiler.setRotation method)
* public setRotation (angle:Number) : Number;
* pre
*   
* /pre
* @param angle:Number ≈ 
* @return Void  ≈ 
* pre
*   
* /pre
* BExample:/B
* pre
*   import Boiler;
*
* /pre
**/ 
public function setRotation (angle:Number):Void {
 this._rotation = this.store_obj._rotation = angle;
}

/**setX (Boiler.setX method)
* public setX (x:Number) : Void;
* pre
*   
* /pre
* @param x:Number ≈ 
* @return Void ≈ 
* pre
*   
* /pre
* BExample:/B
* pre
*   import Boiler;
*
* /pre
**/ 
public function setX (x:Number):Void {
this._x = this.store_obj._x = x;
}

// etc

}



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Re[4]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

PS I am still curious though as to why I cannot dynamically create the boiler
PS movie clip reference and pass it to the boiler clip constructor - is this
PS not possible?

- it's possible.

private function Boiler () {
 ref = this;
}

:)

you can't create movieclips using new keyword.
only attachMovie or createEmptyMovieClip



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Re[6]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Iv
Hello Paul,

PS I was trying to create a Boiler object instance, not a movie clip.
- ok. now I understand.



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Re: [Flashcoders] Global sound control ...

2006-10-11 Thread Iv
Hello Stephen,

you can use stopAllSounds() function

Also sound object in flash always depended from movie clip and for
example volume works like _alpha in movie clips:
my_mc._alpha = 50;
//
var my_sound:Sound = new Sound(my_mc);
my_sound.setVolume(50);
both action will set value for all child objects.
it's inherited properties of movieclips

If you need control start and stop of sound and haven't fla files of
external swf you can try to catch calls of sound object using class
like this (AS1 hack):

this.setSoundClass = function() {
 delete this.setSoundClass;
 var IntrinsicSound = Sound;
 var Sound = function (target_mc) {
  trace(new Sound(+arguments+));
  this.init(target_mc);
 };
 var tmp = Sound.prototype;
 tmp.init = function(target_mc) {
  this.__target_mc = target_mc;
  this.__in_sound = new IntrinsicSound(target_mc);
 };
 tmp.attachSound = function(id) {
  trace(attachSound(+arguments+));
  this.__in_sound.attachSound(id);
 };
 tmp.start = function(secondOffset, loops) {
  trace(start(+arguments+));
  this.__in_sound.start(secondOffset, loops);
 };
 // ... etc
 _global.Sound = Sound;
 ASSetPropFlags(_global, 'Sound', 7, 1);
};
this.setSoundClass();
// =
var my_sound = new Sound(this);
my_sound.attachSound(my_song);
my_sound.start();

but you can't catch nothing if sound placed on timiline.

and another one way: you can stop sound in movie clip using empty
sound object:

my_sound = new Sound(any_mc)
my_sound.stop()
- its works for start and event sync
a stream sync sound you can stop by this way: any_mc.stop();

good luck!


SF I have an interactive demo that consists of one main SWF file that
SF loads in other SWF files depending on what the user clicks on in
SF the main SWFs navigation.  
SF Within this main SWF and within all the seperate SWFs are numerous
SF movies each with their own timeline doing it's own thing.
 
SF In numerous place on timelines throughout this set of SWFs, sound
SF effects have been hardcoded onto their respective timeline (i.e:
SF not loaded dynamically using the sound object).  
 
SF So is there any way to turn off sound globally regardless of where
SF it's located on whatever timeline within whatever SWF. So I can
SF just create an on/off button for the main SWF that will control  
SF sound globally ???
 
SF Thanks.___

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Re[2]: [Flashcoders] Playing video backwards kills my CPU

2006-10-10 Thread Iv
Hello Ricardo,

RS Thanks, If I do that it works, but weight goes from 560Kbs to 7Mbs!!! I
RS can't do that :(

- don't change keyframe value to 1 and try next:

create bitmaps of every frame of your video
attach bitmaps in any sequence you need. for example backward...

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Re: [Flashcoders] Q: passing flash form data with NO server side scripting

2006-09-27 Thread Iv
Hello bitstreams,

bmc I have an unusual flash form project in that the hosting provider
bmc doesn't support ANY server side scripting.
- change your provider.

bmc My goal is to simply pass name value pairs from a form...
- SharedObject possible?


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Re: [Flashcoders] LONDON: SENIOR FLASH ROLE

2006-09-27 Thread Iv
Hello Matt,

MM [...] You should have an in-depth knowledge of Flash and
MM Actionscript, with strong animation skills in terms of both code
MM driven and timeline-based motion animation.

- I'm looking for a job in London, and my technical skills are more
  than efficient to meet all of the requirements.
However, I find this sort of advertisements scaring as they imply that
one should be skilled at design and hand drawing.
Could you please clarify, whether you need a pure programmer or a
designer capable of some programming?
And if you need a strong programmer, why should he master Illustrator,
Photoshop etc? 

Thank you.


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Re: [Flashcoders] search and replace keywords in textbox with CSS, asfunction.

2006-09-21 Thread Iv
Hello Kurt,

about 2 years ago I did this:
http://www.sharedfonts.com/fla/as_highlight.fla
possible it can help you.

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Re: [Flashcoders] htmlText javascript link being ignored in Safari

2006-09-18 Thread Iv
Hello Marlon,

- use allowDomain=always in html.

MH I have a dynamic text field where I create an html link based on a
MH couple of pieces of data.

MH Here's an example of the code for the link:

MH var aTag:String = p class = 'landing'a
MH 
href=\javascript:openVidPlayer('/vidplayer.html?video=+sel.v_id+category=+sel.cat+');\
target = '_parent'+sel.ttl+/a/p;

MH My problem is that the popup works fine in Windows IE, Mac/Win Firefox
MH just fine. It won't work in Safari. It shows as link, but when you
MH click, nothing happens. Can anyone think of a reason why this wouldn't
MH work?
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Re: [Flashcoders] help with embedded fonts...

2006-07-11 Thread Iv
Hello grimmwerks,

http://www.sharedfonts.com/eng/faq.html#include


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Re: [Flashcoders] Shared Fonts puzzle (hell)

2006-07-05 Thread Iv
Hello Marcelo,

http://www.sharedfonts.com/eng/faq.html#include

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Re: [Flashcoders] Shared Fonts puzzle (hell)

2006-07-05 Thread Iv
Hello Marcelo,

- you need to separate problems.
  in first step don't use sharing.
  when your app will work fine you can
  start sharing your fonts.

MdMS In sum, I╢ve been through a hard time trying to get this shared font thing
MdMS to work with TextFields. With v2 components I got it to work by setting 
it╢s
MdMS style ( setStyle('fontFamily','fontName'); setStyle('embedFonts',true)) 
I
MdMS assume the v2 framework deals with the TextFormat issue, but with regular
MdMS TextFields... it╢s a hell confusing...


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Re[2]: [Flashcoders] Shared Fonts puzzle (hell)

2006-07-05 Thread Iv
Hello Marcelo,

MdMS The swf I╢m loading is a v7 swf and the host is v8. Could that be causing
MdMS some this issue?

http://www.sharedfonts.com/eng/faq.html
- a bit info about it in the first question.


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Re[6]: [Flashcoders] Shared fonts

2006-05-31 Thread Iv
Hello Joeri,

JvO We use font-family
JvO terms like MainFont, or BoldFont, and when letting the FontLoader
JvO parse the stylesheet, it replaces them with the actuall font name
JvO loaded linked with that identifier...
JvO So with just replacing the font libs, the entire site will have new fonts 
:).

- yep. it is in recommendation section on my site.
http://www.sharedfonts.com/eng/help.html#practice
but not many peoples want read a rules :)


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Re[6]: [Flashcoders] Shared fonts

2006-05-30 Thread Iv
Hello Zбrate,

Z I just want to understand what Ivan means with:
Z use solutions with dubious copyrights

- my congratulations. you have good and interesting solution.
  your OWN solution. Now I has seen it first time.
  I has experiments with self included libraries too but I used textfields
  for include fonts. Shared library mc was placed in second frame. In
  first frame I hase a code for avoid recursive shared libraries loading.
  In my case it was very difficult for understanding by users and hard
  for create and debug font libraries.
  I think you know and understand this problems very good.

- In your articles I don't understand text, sorry, but I has found a
  link to sharedfonts.com and my name. Thank you.
  I'm glad if I made something for find you your solution.
  And again: it's your own solution.

Thank you.

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Re[8]: [Flashcoders] Shared fonts

2006-05-30 Thread Iv
Hello Zбrate,

Z you cannot blame someone else for using a similar approach to solve
Z the same problem.
- similar and the same - is different things.

Z I cannot blame someone using my one-file-per-font approach as well.
- now yes. because you share it. But if you has invest a money to your own
  unique solution based on your discoveries I think you can expect
  from community respect for your interests.
  


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Re: [Flashcoders] Shared fonts

2006-05-29 Thread Iv
Hello Bernard,

- thank you!


BV Last weeks/months I see more and more questions about shared fonts.
BV I've used the following for about a year now and it works for me.
BV The basic is the same as sharedfonts (2 swf's to load the fonts), I'm sorry
BV for all the people behind sharedfonts for this.

BV Example: http://www.debit.nl/flashcoders/fonts/
BV FontLoader.as : http://www.debit.nl/flashcoders/FontLoader.txt
BV Source of the example: http://www.debit.nl/flashcoders/FontLoader.zip

BV Good luck with the code.

BV Bernard

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Re[2]: [Flashcoders] Shared fonts

2006-05-29 Thread Iv
Hello Bernard,

- really it isn't a problem: SFM work principles was published many
  times but sales not stopped yet.
  Trere are many companies and peoples which can't allow himself to
  use solutions with dubious copyrights.
  Of course many companies and peoples don't think about it. In any
  case it isn't my clients.
  Also SFM is free for web site developers and if developer can't add
  SFM to project budget for client he can receive it free from me. I
  understand situation: I'm developer too.

  I hope my english is understandable,

  good luck!

BV I believe we had the discussion about this more than a year ago ;)
BV You know the code is different from the sahredfonts code and there is no AS
BV involved in the lib's
BV I'm sorry..


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Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Iv
Hello Bernard,

BV In my opinion SFM is too old and can't be successfully used in
BV an FAME (or other) enviroment.
- SFM is AS2 class compatible for the most hard parser settings in FDT.
  But for licensed users only :)
  

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Re[4]: [Flashcoders] Shared fonts

2006-05-29 Thread Iv
Hello Bernard,

- and.. I'm sorry, but your code have imperfections.
  It's works, but you need support experiance with many languages and
  different situations for find a problems in your code.
  It's one more reason for use original solution.


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Re: [Flashcoders] Accessing the Color Picker in an application.

2006-04-24 Thread Iv
Hello artkast,

http://www.dembicki.org/GradientAndSafePalette.as


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Re: [Flashcoders] Linked font from class

2006-04-10 Thread Iv
Hello Michael,

http://www.sharedfonts.com/eng/faq.html#include


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Re: [Flashcoders] _global is _global or what?

2006-03-21 Thread Iv
Hello Jason,

MJ Say clip A is the main _level0 clip where the _global.myVar is defined.
MJ Clip B is an external .swf references the _global myVar.

- http://www.sharedfonts.com/eng/faq.html
  a bit about it read the first anhswer.


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Re: [Flashcoders] Problem: Bold, italic, normal text style in a dynamic textfield

2006-03-21 Thread Iv
Hello Ramon,

RMMT I embedded all characters, for testing purposes.
- incorrect embedding.
  read the article:
  http://www.sharedfonts.com/eng/faq.html#include

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Re[3]: [Flashcoders] AS2 Vs. AS1

2006-03-21 Thread Iv
Hello,

I try convert this code to AS2 [...]

oops. my code is incorrect.
but main is not in my code.
main in principle: always use path to variables (or var declaration)
if you needn't scope missunderstanding.


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Re[5]: [Flashcoders] AS2 Vs. AS1

2006-03-21 Thread Iv
Hello stone,

- yes. a little trick needed:

import mx.utils.Delegate;

class EmailForm extends MovieClip {
  
  private var submit_btn:Button;
  private var new_lv : LoadVars;
  private var email : TextField;
  // private var request_url : String = emailSubmit.php;
  private var request_url : String = emailSubmit.txt;
  
  
  private function EmailForm () {
this.submit_btn.onRelease =  Delegate.create(this, this.onReleaseHandler);
  }
  
  private function onReleaseHandler() : Void {
this.sendEmail();
  }

  private function sendEmail() : Void {
trace(sendEmail+this);
var lv:LoadVars = new LoadVars();
this.new_lv = new LoadVars();
lv[email] = this.email.text;
this.new_lv.onData = Delegate.create(this, this.getResponse);
lv.sendAndLoad(this.request_url, this.new_lv);
// , POST
  }
  
  private function getResponse (loaded_data:String):Void {
if (loaded_data == null) {
  trace(Error);
  return;
}
trace(EmailForm.getResponse(+[arguments]+));
// trick
var lv:LoadVars = new LoadVars();
lv.onData(loaded_data);
for (var i : String in lv) {
  trace(i+=+lv[i]);
}
  }

}

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Re[7]: [Flashcoders] AS2 Vs. AS1

2006-03-21 Thread Iv
Hello stone,

sl I'm etting an error on the class says it needs to be
sl external?
- wow! of course.

sl Is there a reason this works in AS1 and not AS2?
- possible I understand you incorrect...


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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Iv
Hello Hypno,

HJ Is there a way to keep fonts in an external movie and load them
HJ dynamically into a movie when needed?
- yep. www.sharedfonts.com


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Re: [Flashcoders] Can't reference a library font from inside a static class (?)

2006-03-10 Thread Iv
Hello Jason,

http://www.sharedfonts.com/eng/faq.html#include


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Re[2]: [Flashcoders] Can't reference a library font from inside a staticclass (?)

2006-03-10 Thread Iv
Hello Jason,

From reading that article, what is SFM?
- Shared Fonts Manager www.sharedfonts.com about it.

MJ Also, this is recommending using text fields placed off-stage which show
MJ all the characters?  I wanted to just do this from a class and have
MJ minimal interaction with the .fla - the article also seems written for
MJ an older version of Flash.  Is this really the only way to reference a
MJ font in the library from a static class?

In AS2 you can use special class for access to formats instead
_level0.fmt_container object

for example:

class FontsLibrary {

  private static var container:Object;

  public static function registerFormat (from_text_field:TextField):Void {
container = container || {};
if (!from_text_field.embedFonts) {
  return;
}
var t_fmt = from_text_field.getNewTextFormat();
var name:String = t_fmt.font;
if (t_fmt.bold) {
  name += _bold;
}
if (t_fmt.italic) {
 name += _italic;
}
container[name] = t_fmt;
  }

  public static function isRegistered (font:String, bold:Boolean, 
italic:Boolean):TextFormat {
var name:String = t_fmt.font;
if (t_fmt.bold) {
  name += _bold;
}
if (t_fmt.italic) {
 name += _italic;
}

if (container[name]) {
  return true;
}
return false;
  }

}

your class:

class com.icfconsulting.objects.SimpleTextField{
public static function create(target_mc:MovieClip):TextField{
//(Note:I just want a simple text field, so values are hard coded for
now)
  var my_fmt:TextFormat = new TextFormat();
  my_fmt.font = Swis;
  my_fmt.color = 0x00;
  my_fmt.size = 16;
  target_mc.createTextField(tf_txt,0,20,20,200,20);
  target_mc.tf_txt.embedFonts = FontsLibrary.isRegistered(Swis, false, false);
..


and in the FLA you need register formats, possible using class:


import FontsLibrary;
class TextFormatsHolder extends MovieClip {

  function TextFormatsHolder () {
for (var i:String in this) {
  var text_field:TextField = TextField(this[i])
  FontsLibrary.registerFormat(text_field);
}
this.swapDepths(this._parent.getNextHighestDepth());
this.removeMovieClip();
  }

}


add to library in FLA TextFormatsHolder class movieclip and add
textfields with embeded fonts.
don't set export in first frame and add this movieclip to timeline
after preloader.

it's just a principle of solution. script not checked.


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Re[4]: [Flashcoders] Can't reference a library font from inside astaticclass (?)

2006-03-10 Thread Iv
Hello Jason,

http://www.sharedfonts.com/fonts.zip


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Re: [Flashcoders] What's your job title?

2006-03-10 Thread Iv
Hello Kirk,

KR Here's a non-technical question: what is your job title?

- Flasher
hehe


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Re[6]: [Flashcoders] Can't reference a library font from insideastaticclass (?)

2006-03-10 Thread Iv
Hello Jason,

http://www.sharedfonts.com/fonts.zip
MJ I tried that and couldn't get it to work.  Thanks though.

- It's works. Tested.
  Possible you haven't fonts used in example.
  Just set your fonts in textfields and set embeded character set.
  Look at registered array and trace your fonts names.
  

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Re[2]: [Flashcoders] RE: getDepth: highest depth, middle depth, lowest depth

2006-03-09 Thread Iv
Hello Flash,

FM I am not allowed to use Flash 8 for this project.
FM They want it published in Flash 6.  From what I was reading the new
FM DepthManager class only works with Flash 8.

http://proto.layer51.com/d.aspx?f=834
use property below main code.


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Re[2]: [Flashcoders] RE: getDepth: highest depth, middle depth, lowest depth

2006-03-09 Thread Iv
Hello,

example of pyramidal depth management:

MovieClip.prototype.addProperty(topDepth, function () {
   var mc, mcd, d;
   for (mcd in this) {
  if ((mc=this[mcd])._name == mcd  mc instanceof MovieClip  mc._parent == 
this) {
 return (d=this[mcd].getDepth()+1)1 ? 1 : d;
  }
   }
   return 1;
}, null);

// ---
this.onReleaseHandler = function() {
this.pyramiDepth(false);
};
this.pyramiDepth = function(depth, direction) {
if (depth === false) {
depth = this._parent.topDepth-1;
this.swapDepths(depth);
this.next_mc.pyramiDepth(depth-2, 1);
this.prev_mc.pyramiDepth(depth-3, -1);
} else {
this.swapDepths(depth);
if (direction == 1) {
this.next_mc.pyramiDepth(depth-2, 1);
} else if (direction == -1) {
this.prev_mc.pyramiDepth(depth-2, -1);
}
}
};
this.createAnyMc = function(this_obj, name, depth, prev_mc) {
var mc = this_obj.createEmptyMovieClip(name, depth);
mc.prev_mc = prev_mc;
prev_mc.next_mc = mc;
mc._x = (prev_mc._x+30) || 20;
mc.lineStyle(0, 0xFF, 100);
mc.beginFill(0xCC, 100);
mc.lineTo(40, 0);
mc.lineTo(45, 20);
mc.lineTo(40, 40);
mc.lineTo(0, 40);
mc.lineTo(-5, 20);
mc.lineTo(0, 0);
mc.endFill();
mc.onRelease = this.onReleaseHandler;
mc.pyramiDepth = this.pyramiDepth;
trace(mc.prev_mc);
return mc;
};
//
var prev_mc = undefined;
for (var i = 0; i6; i++) {
prev_mc = this.createAnyMc(this, mc+i, i, prev_mc);
}



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Re: [Flashcoders] FP8 AS2 color picker and comboBox

2006-03-07 Thread Iv
Hello Martin,

MW i seek for color picker component (tried many, Illogiz, not
MW working in as2), please doeas anyone have some really good?

- try this:
  http://www.dembicki.org/GradientAndSafePalette.as


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Re: [Flashcoders] loading swf with embedded fonts.

2006-02-28 Thread Iv
Hello Magnus,

MA been searching (both in this list and on google) for a way to load an
MA swf at runtime (with embedded fonts) and access them font within the 
MA mother clip.
MA Anyone knows if this is possible, and if so point me in the right direction?

http://www.sharedfonts.com



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Re: [Flashcoders] Exporting embeded fonts on frame other than 1

2006-02-21 Thread Iv
Hello Lee,

http://www.sharedfonts.com/eng/faq.html#include


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Re: [Flashcoders] Simulating a rope

2006-02-20 Thread Iv
Hello Luca,

LC Hi to all, how do I simulate a rope in ActionScript?

- try this:

/**
* author Ivan Dembicki,BR/
* version 1.0BR/
* Availability: ActionScript 1.0; Flash Player 6BR/
* usage example below the code
*/
class org.dembicki.ElasticCord {
// public variables
/**
* gravity value
*/
public var gravity:Number = 10;
/**
* elasticity value
*/
public var elasticity:Number = .2;
/**
* friction value
*/
public var friction:Number = .2;
//  private variables
private var __start_point:Object;
private var __end_point:Object;
private var __segments:Number = 0;
// CONSTRUCTOR
/** 
* ElasticCord class constructor 
*
* @param segments Number. Number of segments
* @param start_x x position of cord beginning 
* @param start_y y position of cord beginning
* @param end_x x position of cord end
* @param end_y y position of cord end
*/
function ElasticCord(segments:Number, start_x:Number, start_y:Number, 
end_x:Number, end_y:Number) {
this.initCord(segments, start_x, start_y, end_x, end_y);
}
// PROPERTIES
// _segments
public function get _segments():Number {
return this.__segments;
}
// PUBLIC
// setStartPoint
public function setStartPoint(x:Number, y:Number):Void {
this.__start_point.x = x || 0;
this.__start_point.y = y || 0;
}
// setEndPoint
public function setEndPoint(x:Number, y:Number):Void {
this.__end_point.x = x || 0;
this.__end_point.y = y || 0;
}
// reDraw
public function reDraw(mc:MovieClip):Void {
// -- recalc --
var segments:Number = (this.__segments*2+1);
var elasticity:Number = this.elasticity;
var friction:Number = 1-this.friction;
var gravity:Number = this.gravity/segments;
//
mc.moveTo(this.__start_point.x, this.__start_point.y);
var current_point:Object = this.__start_point.next_point;
while (current_point.next_point) {
// target is middlepoint between previous and next 
points
var target_x:Number = 
(current_point.prev_point.x+current_point.next_point.x)/2;
var target_y:Number = 
(current_point.prev_point.y+current_point.next_point.y)/2;
// step
current_point.x_step += 
(target_x-current_point.x)*elasticity;
current_point.y_step += 
(target_y-current_point.y)*elasticity+gravity;
current_point.x_step *= friction;
current_point.y_step *= friction;
// move point
current_point.x += current_point.x_step;
current_point.y += current_point.y_step;
// calc next point
current_point = current_point.next_point;
}
// -- redraw --
if (mc) {
var control_point:Object = 
this.__start_point.next_point;
while (control_point.next_point) {
mc.curveTo(control_point.x, control_point.y, 
(control_point.next_point.x+control_point.x)/2, 
(control_point.next_point.y+control_point.y)/2);
control_point = control_point.next_point;
}
mc.lineTo(control_point.x, control_point.y);
}
}
// PRIVATE
private function initCord(segments:Number, start_x:Number, 
start_y:Number, end_x:Number, end_y:Number):Void {
if (!segments || segments1) {
segments = 1;
}
this.__segments = segments;
this.__start_point = {x:start_x || 0, y:start_y || 0};
//
var x_step:Number = (end_x-start_x)/segments || 0;
var y_step:Number = (end_y-start_y)/segments || 0;
var current_point:Object = this.__start_point;
while ((--segments)0) {
current_point = this.addPoint(current_point, x_step, 
y_step);
}
current_point = this.addPoint(current_point, x_step, y_step);
this.__end_point = {x:end_x || 0, y:end_y || 0, 
prev_point:current_point};
current_point.next_point = this.__end_point;
_global.ASSetPropFlags(this.__start_point, next_point, 7);
_global.ASSetPropFlags(this.__end_point, prev_point, 7);
}
private function addPoint(prev_point:Object, 

Re[2]: [Flashcoders] Detecting the dominating colour in a rectangle of a bitmap

2006-01-12 Thread Iv
Hello elibol,

Perhaps, you could use scaling BitmapData instance to the size of 1
pixel. The color of that pixel should be the mean color value of all
pixels in scaled BitmapData instance.


 I would like to ask if anyone already have some sort method that
 calculates which colour in a rectangle is the dominating colou in a
 BitmapData instance.


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Re: [Flashcoders] lightweight flash7 color picker?

2006-01-11 Thread Iv
Hello Rajat,

http://www.dembicki.org/GradientAndSafePalette.as

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Re: [Flashcoders] Drawing dotted lines

2005-12-21 Thread Iv
Hello Йric,

http://www.dembicki.org/index-eng.html

try this:
http://www.dembicki.org/FreeSelector.as
http://www.dembicki.org/RectangularSelector.as




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