RE: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?

2008-09-05 Thread Sunil Jolly
Great post!

I've spent many hours searching through the Adobe site trying to find
things. For a company trying to spearhead web development it's a poor
show.

Sunil

-Original Message-
From: Radley Marx [mailto:[EMAIL PROTECTED] 
Sent: 04 September 2008 20:50
To: Flash Coders List
Subject: [Flashcoders] SOT: (Rant) Why is Adobe.com such a bad website?




As a designer and developer, I *envied* the design of macromedia.com.  
I studied it. Other companies copied it.

I remember what a beautiful website MM once had, and at the time how  
Adobe's was the exact opposite - ugly, hard to use, thoughtless. When  
Adobe bought Macromedia, they immediately adopted the MM site.  
Brilliant move! But over the past couple of years, Adobe has really  
beat it down with the ugly stick.

With the demise of Flashpaper, I came across this page:

http://www.adobe.com/products/flashpaper/eod_faq/

This is probably one of the ugliest, thoughtless pages from a serious  
source I've ever experienced in my career.

Aesthetically, it's depressing. Depression-era-chic depressing.

As a utility, it's restrictive. I must click on each question to  
discover the facts, with many simply answering No.

Functionality, it's ridiculously ironic. Topic: Flashpaper  
discontinued. First link: Buy online.


Other rants / examples:

1) How does a developer download the debug player via the download  
page? There's no link!


http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=Sho
ckwaveFlash

Answer? It's actually down in Support / Flash Player. But most  
developers find it via a better source: Google search.


2) Link icons on the debugger download page have been wrong for  
*years*. The text links are right, but check out what happens if you  
use the actual download arrows. You may accidently get Flash 8, or  
Windows .exe instead of .dmg for Mac downloads.

http://www.adobe.com/support/flashplayer/downloads.html

(Note that I even managed to get an Adobe team member to forward these  
bugs to the web team. Was never fixed.)


3) Look at this product page:

http://www.adobe.com/products/

Why does it look like an abandoned store? It looks like a outsourced  
Drupal project. Where's the flair? The edge?



Adobe.com makes me want to submit a bid to fix it.

What happened? I *REALLY* want to know! I just don't get it.

My apologies to the list for this rant. I really hope this gets the  
attention of someone significant @ Adobe.

thank you.

-radley



--
Radley Marx
www.radleymarx.com
[EMAIL PROTECTED]

--






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RE: [Flashcoders] Flash CMS

2008-07-03 Thread Sunil Jolly
I've used Drupal with the AMFPHP module very successfully.

S

-Original Message-
From: Paul Andrews [mailto:[EMAIL PROTECTED] 
Sent: 02 July 2008 11:05
To: Flash Coders List
Subject: Re: [Flashcoders] Flash  CMS

Interesting - thank you.
- Original Message - 
From: SJM [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 02, 2008 10:36 AM
Subject: Re: [Flashcoders] Flash  CMS


there are a few I like this one...
http://www.flashden.net/item/strongflashstrong-xml-editor/7588

Some others...
http://www.flashloaded.com/flashcomponents/fcms/

http://fcmspro.com/

http://flashblocks.com/

http://www.flashden.net/item/simple-website-strongcmsstrong/1074
  - Original Message - 
  From: Paul Andrews
  To: Flash Coders List
  Sent: Wednesday, July 02, 2008 9:50 AM
  Subject: [Flashcoders] Flash  CMS


  I just wondered if there was a favourite CMS that was popular for use
with
  Flash applications, or (as I suspect) do most developers just roll
their 
own
  with MySQL?

  Paul

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RE: [Flashcoders] Exclude classes

2008-06-18 Thread Sunil Jolly
Hi Steven,

I've joined this conversation half-way through so sorry if this has
already been said:

If you're wanted to exclude some classes because you want to load them
at runtime, then you can create an SWC with the classes in them and put
that in your classpath in the Flash IDE. Classes in the SWC will be used
for compile time checking but will not be included.

If you are compiling using the Flex Compiler then you can use the
external-library-path option to use SWCs in the same way.

Sunil

-Original Message-
From: Steven Sacks [mailto:[EMAIL PROTECTED] 
Sent: 17 June 2008 18:51
To: Flash Coders List
Subject: Re: [Flashcoders] Exclude classes

In AS3, there is no exclude.xml.  Whether this was an oversight or, for 
some reason, not possible, you cannot do this in AS3.  You can, however,

use the Bridge pattern.

http://www.stevensacks.net/2008/01/23/update-gaia-bridge-pattern-api/

In a nutshell, you:

1. Make an Interface for the class you want to share between swfs (the 
implementation), but only want to be compiled in one.

2. Make a class to Bridge the gap that contains a static getter that 
returns the Interface, but really returns the Implementation.  You could

also just make it a public static var if you really want.  I used an 
internal namespace because I don't want developers overwriting the 
implementation.

3. Set the Implementation in your primary swf to make it available to 
all the other swfs.

4. Import the Bridge class in your other swfs and now you can access the

implementation.

Here is a trivial example that would work.

package
{
import IClass;

public class Bridge
{
public static var api:IClass;
}
}

///
import Bridge;

Bridge.api.yourMethod();

///

AFAIK, this is easiest way to overcome the lack of exclude.xml in AS3.  
There are other ways, but they are complicated and difficult.

HTH,
Steven


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RE: [Flashcoders] Using FlexBuilder3 profiler with FlashCS3

2008-04-28 Thread Sunil Jolly
If you enable debugging in your SWF and use a debug version of the flash
player, then you can use the Profile external application option.
After selecting that, select Launch the application manually outside
Flex Builder and hit Launch.

If you have trouble, try using a different browser and/or changing the
port number under preferences-Flex-Profiler-Connections.

Hope that helps!

Sunil

-Original Message-
From: Jon Bradley [mailto:[EMAIL PROTECTED] 
Sent: 25 April 2008 18:07
To: Flash Coders List
Subject: Re: [Flashcoders] Using FlexBuilder3 profiler with FlashCS3

Good question. I haven't tried that yet.

What you could try to do, off the top of my head, is use the  
SWFLoader and load up the SWF file into a simple Flex application. I  
believe the profiler will also profile the content loaded through  
SWFLoader, but I'm not certain of it.

good luck!

jon

On Apr 25, 2008, at 12:59 PM, Martin Tremblay wrote:


 Hello,

 Is there a way to use the Flexbuilder3 profiler with a FlashCS3  
 file? I
 just want to take a swf and run it through the profiler. Is it  
 possible?

 Martin t.
 LVL



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RE: [Flashcoders] [AS3] Memory leaks unloading

2008-03-13 Thread Sunil Jolly
Hi Henry,

I've found that even if items are garbage collected in the Flash Player
memory will be necessarily be freed in the browser.

If you want to check for garbage collection you can use the Flex
Profiler (In Flex Builder 3) to check whether items are collected or
not.

What you will most likely find is that your items are being gc'd but
Flash is unable to free up the memory.

We had an application loading in a large game and trying to unload it.
Although the game was garbage collected most of the memory was not freed
up.

In the end we gave up trying to get Flash to load/unload large amounts
of data since we didn't believe it was able to release memory well
enough.

Hope that helps!

Sunil

-Original Message-
From: Henry Cooke [mailto:[EMAIL PROTECTED] 
Sent: 12 March 2008 17:25
To: Flash Coders List
Subject: Re: [Flashcoders] [AS3] Memory leaks  unloading

Wow, thanks for all the tips, guys. I forgot to mention that I was
removing all my listeners, too, but weak referencing definitely looks
useful, as does the rest of the stuff that Mr Skinner's written on
resource management. And I'll dig into my copy of Moock as soon as I
get the chance.

Thanks again! Any more suggestions welcome, of course ;)

On 12/03/2008, Matthew James Poole
[EMAIL PROTECTED] wrote:
 True, but its sounds like Henry has lots of stuff not marked for GC so
  he still has references somewhere, just a case of finding them...
Easier
  said than done


  -Original Message-
  From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of
Allandt
  Bik-Elliott (Receptacle)
  Sent: 12 March 2008 16:30
  To: Flash Coders List
  Subject: Re: [Flashcoders] [AS3] Memory leaks  unloading

  as far as i know, there is no way of dumping the garbage manually -
you
  have to wait for the flash plugin to dump it once it has been marked

  you can check chapter 14 of essential actionscript 3.0 (moock) for
more
  info about that


  On 12 Mar 2008, at 15:54, Henry Cooke wrote:

   Hey all,
  
   I'm currently working on a Flash module to sit inside a larger
Flash
   site being developed by another agency. This module needs to be
loaded

   and unloaded as needed, and has a fair few library assets, quite
   substantial codebase and will be running PV3D or Away3D, so I need
to
   be very careful about destroying everything when my module is
finished

   with; the container site is pretty resource-hungry too.
  
   So, my current problem: I've built initialisation and destruction
   routines that run on Event.ADDED_TO_STAGE and
   Event.REMOVED_FROM_STAGE, and a test loader which loads and removes
my

   module. However, watching the test loader unload my module in the
   Flash Player shows no noticeable drop in memory after my
destructors
   have been called in the module and $loader.unload() has been called
in

   the test loader, so it seems like a lot o stuff is gettign stuck in
   memory.
  
   Basically, my destructors set any class variables which reference
   objects to null, which I believe should mark them for garbage
   collection, if nothing else points to them? I also do things like
   removeChild() and bitmapData.dispose() where relevant.
  
   I've compiled in XRay, which shows what you'd expect: various bits
   present on stage while my module is loaded, all gone when it's not.
  
   So I guess my questions are: does anyone know any secret voodoo
   techniques to track down memory use in the Flash player? Is there
   anything better I can be doing than just setting pointers to null?
   Back in the AS2 day, I'd suspect the _global namespace of becoming
   cluttered and just try and nuke _global[ package_name ], but dirty
   hacks like that don't exist in our shiny new AS3 world, do they?
  
   I'd be grateful if anyone can offer any advice about how to
properly
   clear up memory after unloading my module. This is my first AS3
   project, and none of my old tricks work :(
  
   Cheers,
   Henry
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RE: [Flashcoders] mc code still runs after being removed...Huh?!?

2008-01-30 Thread Sunil Jolly
Hi Boyd,

I don't fully understand your example. Does this article help at all?
http://gskinner.com/blog/archives/2006/07/as3_resource_ma_1.html

Sunil

-Original Message-
From: BOYD SPEER [mailto:[EMAIL PROTECTED] 
Sent: 29 January 2008 18:06
To: Flash Coders List
Subject: [Flashcoders] mc code still runs after being removed...Huh?!?

Another problem:
code from a movieclip that has been removed from the DisplayList with
removeChild(sparkle) and then nulled by using sparkle= null or
sparkle = void .

how can I turn off the repetition of the try-catch code (which tells the
main class to kill sparkle) after the clip should be totally out of
the movie?

Thanks
-Boyd
 


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RE: [Flashcoders] How do you tell if an Object is dynamic?

2008-01-07 Thread Sunil Jolly
Have you got an example Jamie?

Sunil

-Original Message-
From: Jamie S [mailto:[EMAIL PROTECTED] 
Sent: 05 January 2008 01:51
To: Flash Coders List
Subject: [Flashcoders] How do you tell if an Object is dynamic?

I ran into a particular situation where i had a function that took an
Object as a parameter. I needed that Object to be an actual Object
i.e. dynamic because the function was going to add properties to it.
But since everything in ActionScript is an Object I had trouble
enforcing this.

Is there a way to check to see if an Object is dynamic? Or is there a
way to enforce something as an Object rather than a subclass of in
Object (which is everthing else)?

Jamie


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RE: [Flashcoders] flash contact form backend

2007-09-13 Thread Sunil Jolly
Hi Robert,

You'll need to post your form data to a URL which contains a script
which will grab the posted variables and then will email out the
information.

If you're using PHP it's quite simple and there are lots of scripts.
This is the first Google result for php emailer. I haven't tried it
but it sounds like what you need.
http://www.bellonline.co.uk/web-services/free/scripts/php-mailer-script/

Your server will need to be configured to send out emails, but I believe
this is a pretty basic function that most should have enabled.

Hope that helps.

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of robert
nikolic
Sent: 13 September 2007 14:01
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] flash contact form backend

I have a flash contact form, and I'm struggling to implement a proper 
backend code to be able to send it to an email recipient.

Could anyone help with an example, many thanks,
Robert

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RE: [Flashcoders] Q:flashInspector/luminicBox not working in browser

2007-09-06 Thread Sunil Jolly
That *is* strange!

Is something interfering with the localconnection? Another luminicbox
hidden away somewhere or another app in the browser?

Any app config settings that are different in the IDE to the browser?

Sunil 
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 05 September 2007 17:12
To: flashcoders
Subject: [Flashcoders] Q:flashInspector/luminicBox not working in
browser


For some reason I'm not getting any of my log calls from the
browserworks fine when testing in the IDE though

Anyone have an idea on how to get back my log calls?

Strange...this hasn't happened before and I use luminicbox all the
time...

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube effect

2007-07-30 Thread Sunil Jolly
Hi J.Bach,

It would be interesting to see/hear how you get along with this if you
can post a link back here when it's done?

Thanks,

Sunil
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: 30 July 2007 17:35
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube
effect

Use PV3D. Just create a couple of planes, place them on the correct 
position, rotate them, and you're done. Works with AS2 and AS3 and 
should be something pretty simple as long as you understand the concept 
of 3d space and cameras.

Zeh

[EMAIL PROTECTED] wrote:
 I am trying to achieve an effect similar to the 3D User switching
effect in OSX.
 
 Would implementing Papervision 3D be overkill for something like this?
 
 Or is there an 'open source' solution available somewhere that uses
matrix transformations, etc.
 
 My concerns for implementing this in order of priority are:
 1) Must be AS2 compatible (but ideally easilly upgraded to AS3)
 2) File size, don't want to add 80k in code to achieve this!
 3) Learning curve, I need to implement within 2 days!!
 
 
 Thanks for any advice!
 
 
 [e] jbach at bitstream.ca
 [c] 416.668.0034
 [w] www.bitstream.ca
 
 ...all improvisation is life in search of a style.
  - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] AS3 Events

2007-07-25 Thread Sunil Jolly
Hi Ian, back at the start of this you asked:

 - Why, in AS3, is my equivalent of using Delegate Not The Done Thing?
 (Someone mentioned type-safety; and yes, at compile time, you'll lose
 type safety)

Does anyone know why Delegate is frowned upon? Seems like a simple and
elegant solution to the problem to me!

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: 25 July 2007 11:04
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3 Events

Hi Ian,

Been thinking about this a bit more and you're correct, contextInfo
doesn't belong in class A and I'd go for storing a list of 
contextInfos in class B.

regards,
Muzak

- Original Message - 
From: Ian Thomas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 25, 2007 10:14 AM
Subject: Re: [Flashcoders] AS3 Events


 On 7/25/07, Muzak [EMAIL PROTECTED] wrote:
 Well, alot depends on the context of the whole thing (the bigger
picture).
 If contextInfo isn't used/part of class A or B, it shouldn't even be
there.

 But since you said:
  object B wraps it and wants to do something context specific once
  A has finished loading

 Then contextInfo should probably be a property of A or B.
 IMO that doesn't break encapsulation but rather enforces it.

 contextInfo is relevant to B, not A; and I agree, that doesn't break
 encapsulation (it does if contextInfo is placed in A).

 However, because there might be multiple outstanding requests through
 B, B can't simply have a property called contextInfo (because each
 request has a different contextInfo). It could conceivably have a
 _map_ of contextInfos, keyed in some way to each request.

 But this just seems like overkill, particularly when a simply
 Delegate(handler,contextInfo) solves the problem and is a lot easier
 to read.

 I honestly can't understand why other people aren't tripping over this
 situation; it seems an obvious problem in an environment like Flash,
 where you have lots of asynchronous requests kicking around. I was
 hoping there'd be a standard approach to the issue; it looks like
 there isn't.

 Ian

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RE: [Flashcoders] AS3 Events

2007-07-25 Thread Sunil Jolly
Hi Ian,

It seems like the proper way would be to create the extra
functions/classes to handle this. That would solve those two issues
which aren't major, but would make your code cleaner.

Its more effort/work I guess but it might pay off in the long run!
(Which is what clean code is all about isn't it?) :)

If you were doing a quick knock-out job then Delegate/Proxy might be the
solution for that situation though. ;)

Sunil

PS - There are more discussions at
http://stimpson.flashvacuum.net/mt/archives/2006/08/as_30_delegate.html
(you've probably see that already)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: 25 July 2007 12:33
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3 Events

Oh - and off the top of my head I can think of two fairly obvious
objections/complications:
i) Not type safe at compile time (but should(?) complain at runtime if
the wrong argument types are sent, at least in the debug player)
ii) Potential memory leakage with creating a closure - you'll have to
remember to remove the Callback object as a listener (unless you're
using weak references).

Ian

On 7/25/07, Ian Thomas [EMAIL PROTECTED] wrote:
 On 7/25/07, Sunil Jolly [EMAIL PROTECTED] wrote:
  Does anyone know why Delegate is frowned upon? Seems like a simple
and
  elegant solution to the problem to me!

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RE: [Flashcoders] AS3 Events

2007-07-25 Thread Sunil Jolly
Hi Ian,

I didn't fully understand your reply to Muzak's suggestion, but this is
based on that and seems to fit the bill.

Sorry it's a bit messy but you get the idea...

Are there still issues with this one?

---

//call class b passing extra param
var b:B = new B();
b.addEventListener(Event.COMPLETE, onBComplete);
b.loadSomethingAndProcessIt(url.swf, someParameter);

function onBComplete(event:Event) {
var thingYouWant:Object = event.customEventValue;
}

//Class B based on Muzak's(thanks!)
 class B {

private var contextInfo:Object;

public function loadSomethingAndProcessIt(url:String,
ontextInfo:Object):void{
contextInfo = contectInfo;
  r a:A = new A();
  a.addEventListener(Event.COMPLETE,onALoaded);
  a.loadSomething(url);
}

function onALoaded(event:Event):void {
   dispatchEvent(new CustomEvent(contextInfo));
}

 }

//Custom Event to be fired from Class B
package etc...
public class CustomEvent extends Event
{
private var customEventValue:Object;
Function CustomEvent(contextInfo) {
super(etc...)
customEventValue = contextInfo;
}
}

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: 25 July 2007 14:16
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3 Events

Oh, and reading the link you supplied, the only concrete suggestion is
from Aral Balkan, who suggests (as someone did in an earlier thread)
that you subclass the Event class.

How would that help in my case? Any suggestions? To go back to my
original example, if you assume class A is a black box that fires an
event of class Event (Event.COMPLETE), we have no way (to the best of
my knowledge) to make class A produce subclasses of Event instead;
unless the suggestion is to subclass A to produce different events,
which (depending on A's implementation) could be very difficult.

Ian

(Getting frustrated!)

On 7/25/07, Ian Thomas [EMAIL PROTECTED] wrote:
 On 7/25/07, Sunil Jolly [EMAIL PROTECTED] wrote:
  Hi Ian,
 
  It seems like the proper way would be to create the extra
  functions/classes to handle this. That would solve those two issues
  which aren't major, but would make your code cleaner.
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RE: [Flashcoders] AS3 Events

2007-07-25 Thread Sunil Jolly
Hi Ian,

Sorry, it's not very clear in all that garbled code.

If you make a new instance of B each time then only 1 request would be
made to each instance. The event could then be sent to the same listener
for each instance but with the appropriate parameter as part of the
(custom) event.

If you think about it, it's very similar to how Delegate works by
creating a holding area but now you have a (custom) event dispatched
which is fully typed. 

I suppose you have to decide if it's worth the extra time or not based
on what you're doing. :)

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: 25 July 2007 16:10
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3 Events

Hi Sunil,
   That won't work if multiple requests are filtering through the same
B - which is where the whole problem starts from. :-) Because request
2 overwrites the contextInfo written by request 1 - which is why both
Muzak (and I) suggested B has an internal list of contextInfos. But
that gets more tricky...

But thanks!

Ian

On 7/25/07, Sunil Jolly [EMAIL PROTECTED] wrote:
 Hi Ian,

 I didn't fully understand your reply to Muzak's suggestion, but this
is
 based on that and seems to fit the bill.

 Sorry it's a bit messy but you get the idea...

 Are there still issues with this one?

 ---

 //call class b passing extra param
 var b:B = new B();
 b.addEventListener(Event.COMPLETE, onBComplete);
 b.loadSomethingAndProcessIt(url.swf, someParameter);

 function onBComplete(event:Event) {
 var thingYouWant:Object = event.customEventValue;
 }

 //Class B based on Muzak's(thanks!)
  class B {
 
 private var contextInfo:Object;

 public function loadSomethingAndProcessIt(url:String,
 ontextInfo:Object):void{
 contextInfo = contectInfo;
   r a:A = new A();
   a.addEventListener(Event.COMPLETE,onALoaded);
   a.loadSomething(url);
 }
 
 function onALoaded(event:Event):void {
dispatchEvent(new CustomEvent(contextInfo));
 }
 
  }

 //Custom Event to be fired from Class B
 package etc...
 public class CustomEvent extends Event
 {
 private var customEventValue:Object;
 Function CustomEvent(contextInfo) {
 super(etc...)
 customEventValue = contextInfo;
 }
 }

 Sunil

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ian
 Thomas
 Sent: 25 July 2007 14:16
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] AS3 Events

 Oh, and reading the link you supplied, the only concrete suggestion is
 from Aral Balkan, who suggests (as someone did in an earlier thread)
 that you subclass the Event class.

 How would that help in my case? Any suggestions? To go back to my
 original example, if you assume class A is a black box that fires an
 event of class Event (Event.COMPLETE), we have no way (to the best of
 my knowledge) to make class A produce subclasses of Event instead;
 unless the suggestion is to subclass A to produce different events,
 which (depending on A's implementation) could be very difficult.

 Ian

 (Getting frustrated!)

 On 7/25/07, Ian Thomas [EMAIL PROTECTED] wrote:
  On 7/25/07, Sunil Jolly [EMAIL PROTECTED] wrote:
   Hi Ian,
  
   It seems like the proper way would be to create the extra
   functions/classes to handle this. That would solve those two
issues
   which aren't major, but would make your code cleaner.
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RE: [Flashcoders] Object Detection AS3

2007-07-19 Thread Sunil Jolly

This works for me:

-

var myObject:Object;

if (myObject) {
removeChild(myObject);
} 

---

Another method would be to catch the error:

-

try {
removeChild(myObject);
} catch (e:Error) {
//do nothing
}

--

Or you can compare it to null:

--

if (myObject != null) {
removeChild(myObject);
}

--

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Trim
Sent: 19 July 2007 13:58
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Object Detection AS3

Hi Flashcoders,

Learning AS3 in the deep end at the moment, so excuse the questions if
too newb for this list.

In AS2 I may have done something like the following.

_1___

if(myObject){

 myObject.removeMovieClip();

}

this.attachMovie(MyObject,myObject,1);
_


What would similar code look like in AS3? As 


_2

removeChild(myObject); 
_

fails if myObject doesn't exist yet as does 


_3___

if(myObject) 
_

Which I don't think you can do anyway?

It's the last one I'm really interested in, how do you detect if
something exists?

Thanks

Michael
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RE: [Flashcoders] Object Detection AS3

2007-07-19 Thread Sunil Jolly
If you use the try, catch method that shouldn't be a problem.

---
try {
removeChild(myObject);
} catch (e:Error) {
//object doesn't exist as a child, do nothing
}
-

That should fail unless myObject has been added to the stage.

Or am I missing something here?

Sunil


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes
Nel
Sent: 19 July 2007 15:40
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Object Detection AS3

the problem with your approach is that if the object does exist but is
not
on the display tree it will fail


On 7/19/07, Sunil Jolly [EMAIL PROTECTED] wrote:


 This works for me:

 -

 var myObject:Object;

 if (myObject) {
 removeChild(myObject);
 }

 ---

 Another method would be to catch the error:

 -

 try {
 removeChild(myObject);
 } catch (e:Error) {
 //do nothing
 }

 --

 Or you can compare it to null:

 --

 if (myObject != null) {
 removeChild(myObject);
 }

 --

 Sunil

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
Michael
 Trim
 Sent: 19 July 2007 13:58
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Object Detection AS3

 Hi Flashcoders,

 Learning AS3 in the deep end at the moment, so excuse the questions if
 too newb for this list.

 In AS2 I may have done something like the following.

 _1___

 if(myObject){

 myObject.removeMovieClip();

 }

 this.attachMovie(MyObject,myObject,1);
 _


 What would similar code look like in AS3? As


 _2

 removeChild(myObject);
 _

 fails if myObject doesn't exist yet as does


 _3___

 if(myObject)
 _

 Which I don't think you can do anyway?

 It's the last one I'm really interested in, how do you detect if
 something exists?

 Thanks

 Michael
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-- 
j:pn
http://www.memorphic.com/news/
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RE: [Flashcoders] Object Detection AS3

2007-07-19 Thread Sunil Jolly
That makes sense. I've always wondered if it was improper use of
try/catch.

Do you know what a better solution for this would be?

And would you say you're supposed to use try/catch? 

Just curious. :)

Thanks,

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes
Nel
Sent: 19 July 2007 16:40
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Object Detection AS3

it should be fine, but i come from a background where catching an error
is
not considered a sollution.
its an error and you should deal with it, not a very real and potential
use
case

On 7/19/07, Sunil Jolly [EMAIL PROTECTED] wrote:

 If you use the try, catch method that shouldn't be a problem.

 ---
 try {
 removeChild(myObject);
 } catch (e:Error) {
 //object doesn't exist as a child, do nothing
 }
 -

 That should fail unless myObject has been added to the stage.

 Or am I missing something here?

 Sunil


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
Johannes
 Nel
 Sent: 19 July 2007 15:40
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Object Detection AS3

 the problem with your approach is that if the object does exist but is
 not
 on the display tree it will fail


 On 7/19/07, Sunil Jolly [EMAIL PROTECTED] wrote:
 
 
  This works for me:
 
  -
 
  var myObject:Object;
 
  if (myObject) {
  removeChild(myObject);
  }
 
  ---
 
  Another method would be to catch the error:
 
  -
 
  try {
  removeChild(myObject);
  } catch (e:Error) {
  //do nothing
  }
 
  --
 
  Or you can compare it to null:
 
  --
 
  if (myObject != null) {
  removeChild(myObject);
  }
 
  --
 
  Sunil
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 Michael
  Trim
  Sent: 19 July 2007 13:58
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] Object Detection AS3
 
  Hi Flashcoders,
 
  Learning AS3 in the deep end at the moment, so excuse the questions
if
  too newb for this list.
 
  In AS2 I may have done something like the following.
 
  _1___
 
  if(myObject){
 
  myObject.removeMovieClip();
 
  }
 
  this.attachMovie(MyObject,myObject,1);
  _
 
 
  What would similar code look like in AS3? As
 
 
  _2
 
  removeChild(myObject);
  _
 
  fails if myObject doesn't exist yet as does
 
 
  _3___
 
  if(myObject)
  _
 
  Which I don't think you can do anyway?
 
  It's the last one I'm really interested in, how do you detect if
  something exists?
 
  Thanks
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RE: [Flashcoders] RE: obfuscation swf !

2007-07-18 Thread Sunil Jolly
I agree with JC that it wasn't really necessary to be quite so spiteful
about defeating his code.

I think the problem may have come from a here's my solution, try and
break it attitude instead of simply giving details of how it (was
supposed to) work.

Everyone here shares their knowledge to help other people, where in this
case it didn't seem like it.

As far as I know, any flash file (.swf) is downloaded to a client's
computer to be played, so its impossible to stop people from downloading
your swf files.

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: 18 July 2007 05:56
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] RE: obfuscation swf !

Hi,
I might be wrong but like Bart said, I think SWFEncrypt does all this
already. At least I haven't had any problems with this andits fast too
AND
usable from a build file. But I'm sure some of you will be able to crack
it.

What I do have problems with is the attitude displayed towards Jimbo by
some
of the responders for trying to come up with a nice and easy solution,
even
it isn't foolproof. Putting a donkey sign over someones head is less
than
motivating. He offered us a challenge, some of us took it and won. No
need
to get all nasty about it imo.

greetz
JC


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RE: [Flashcoders] obfuscation swf !

2007-07-17 Thread Sunil Jolly
Yeah - looks like it to me!

And what's with all the secrecy about the technique? :)

Sunil

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Priou
Sent: 17 July 2007 17:26
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] obfuscation swf !

Isn't all the swf content in that url ?
http://jimbo.us/Games/mahJongg/advert.php?data=content

so :
$ curl -LO http://jimbo.us/Games/mahJongg/advert.php?data=content
$ mv advert.php?data=content ad.swf
$ swfdump -a ad.swf

Interesting content.
Is this trick so hard to find ?
Le 17 juil. 07 à 18:06, Jim Berkey a écrit :

 If the viewer cannot get your swf, they cannot decompile it: http:// 
 jimbo.us/swf_protect/

 - Original Message - From: Bart Wttewaall  
 [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Sunday, May 07, 2006 8:10 AM
 Subject: Re: [Flashcoders] obfuscation swf !


 http://www.amayeta.com/software/swfencrypt/
 This doesn't obfuscate, but really encrypt your swf's. I've tried
 every swf decoder I could find to check if it works, and it does. All
 you get is rubbish when decompiling.

 2006/5/7, [EMAIL PROTECTED] [EMAIL PROTECTED]:
 Is there any good way or method for obfuscation a Flash file so  
 that swf
 works fine after obfuscation and also prevent any one to  
 understand the
 code easily . Few common softwares for obfuscation are just not  
 that good
 as swf stops working after using them . Of if not obfuscation is  
 there any
 other method to prevent swf to be decompiled to fla . help will be  
 really
 appreciate .

 Thx

 Max
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RE: [Flashcoders] Accessing MovieClips on a timeline from an AS3 class

2007-07-13 Thread Sunil Jolly
Muzak - I share some of your frustrations though I see why they've done
it.

So what do people think the best practice for this is?

I don't like the idea of not declaring the MCs/Buttons in the class
because it's a great help knowing what a class can deal with without
having to refer to the Flash file constantly.

Adjusting the publish settings and setting the instances to public
doesn't seem great.

Using getChildByName is a bit of a long solution too!

Also how would FDT (when the AS3 version is finally released!!) handle
this? Without declaring the instances they wouldn't have access to the
Flash stage before compilation would they? So I guess you'll have to
declare them for that functionality to work.

Thanks,

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Francis
Cheng
Sent: 13 July 2007 02:34
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class

Sorry, I wasn't clear about my theory. Let me try again. I think that
you have to declare variables that represent stage instances as public
because Flash CS3 automatically executes an assignment statement at
runtime that involves those variables. If those variables are declared
as private, they are invisible at runtime, so the assignment attempt
results in an error.

Francis 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday, July 12, 2007 6:14 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class

I'm aware of the differences, I just don't understand why it *has* to be
public.
Or put differently, I don't like that it has to be public.
If I had to guess, I'd say it has something to do with the display list.

regards,
Muzak

- Original Message - 
From: Francis Cheng [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 13, 2007 2:45 AM
Subject: RE: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class


I'm guessing that the odd reason has something to do with the behavior
of the private attribute in AS2 versus AS3. As most of you are aware,
the private attribute in AS2 only restricts access at compile time. In
AS3, however, private restricts access at both compile time and
runtime. Just a guess, though, I could be barking up the wrong tree.

Francis

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday, July 12, 2007 5:21 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class

 This means that you either have to declare the variables yourself (and
they have to be public, by the way)
 or declare the class as dynamic so that the variables can be added at
runtime (specifically, at the time the
 assignment statements are executed).

I think the has to be public thing is one of the most annoying things
that has changed between AS2 and AS3.
In AS2 you can place assets on stage and declare them as private in your
class.
In AS3 this is not allowed/possible for some odd reason.

regards,
Muzak
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RE: [Flashcoders] Application Structure - Flash Remoting MovieClipLoader

2007-07-12 Thread Sunil Jolly
Hi,

I would recommend ARP for this too. It's a bit tricky to use (at first),
but it will keep your code clean for sure and save you a lot of time.
There's a remoting example that you could adjust quite easily.

As for the moviecliploader, I try to use a single class to do all my
loading. I guess that's what you mean by a smart loader. 

Sunil
http://www.suniljolly.com

PS - Hi! I'm new to the list, I hould have joined a long time ago!

-Original Message-

Hi,

I would suggest looking at ARP or another Framework to handle your 
Service calls through a single interface which you create services for.

It is well documented with examples and OS so you should be able to 
get the hang of it quite quickly.

osflash.org/projects/arp

HTH

Glen

Richard Mueller wrote:

 I'm building an application that is going to use Flash Remoting very 
 heavily.  I'm wondering how I should structure my Service 
 connections.  Should I put them in each(several) loaded movies or in 
 the root timeline where any loaded move can access them.  The latter 
 would cause issues when trying to test each movie individually.  But 
 by putting the Service connections in each movie would require imports

 needed for FR at the top..

 Also, I'm new to using the moviecliploader.  I have a few functioning 
 properly, however, is it wise to try and create a smart loader?  
 Meaning use one loader and zip when the zip.swf is loaded and zag with

 zag.swf.  Or should I just accept, and get in the habit of using a zip

 loader and a zag loader separately, meaning each loader simply serve a

 specific function.

 Richard


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RE: [Flashcoders] Application Structure - FlashRemoting MovieClipLoader

2007-07-12 Thread Sunil Jolly
I think that if you're just starting out with classes then using MVC
would be an excellent place to start since ARP could be quite
overwhelming. 

Others might disagree. :)

I've spent many hours trying to figure out how to do some seemingly
basic things in ARP and to be honest I'm still not 100% sure I'm doing
the right thing in places!

Do you know about singletons? To make your service(s) available to all
items in Flash it would be best to use it in a singleton pattern.
(http://www.flashcoder.net/blog/?p=81).

Sunil

-Original Message-

Well, the past 24 hours have been interesting to say the least.  I've
never 
really written a class, yet I know a lot about them and understand them
for 
the most part.  Before starting the project, I knew I was going to run
into 
data access issues but didn't really have a solution.  I'd never heard
of 
mvc until yesterday so thanks for pointing me in the right direction.
I'm 
confident I can start building classes using the mvc pattern, however, I

don't think I'm quite ready for something like ARP.  I think I'd be
taking 
on too much and our development resources are almost tapped.  Or should
I 
seriously reconsider using ARP, is it something I can easily implement 
later once I'm more confident with classes?


At  7/12/2007 Thursday 04:00 AM, you wrote:
Hi,

I would recommend ARP for this too. It's a bit tricky to use (at
first),
but it will keep your code clean for sure and save you a lot of time.
There's a remoting example that you could adjust quite easily.

As for the moviecliploader, I try to use a single class to do all my
loading. I guess that's what you mean by a smart loader.

Sunil
http://www.suniljolly.com

PS - Hi! I'm new to the list, I hould have joined a long time ago!

-Original Message-

Hi,

 I would suggest looking at ARP or another Framework to handle your
Service calls through a single interface which you create services for.

 It is well documented with examples and OS so you should be able
to
get the hang of it quite quickly.

 osflash.org/projects/arp

 HTH

 Glen

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RE: [Flashcoders] Accessing MovieClips on a timeline from an AS3 class

2007-07-12 Thread Sunil Jolly
Hi Matt,

AS3 is slightly different.

You need to say:
private var fullScreen_mc:MovieClip = getChildByName(fullscreen);

Note that the reference (fullscreen_mc) can't be the same as the name on
the stage (fullscreen). Also in AS3 you can actually set instance
variables outside of functions.

I'm quite new to AS3 so I'd be interested if there's another way to do
this. I haven't really worked out a good naming convention for this yet
either - anyone have any ideas?

Sunil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans
Wichman
Sent: 12 July 2007 15:34
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Accessing MovieClips on a timeline from an
AS3 class

Hi,
reserver keyword maybe?
greetz
JC


On 7/12/07, Matt Muller [EMAIL PROTECTED] wrote:

 I feel like a bit of an idiot asking this, but I keep getting errors.
I'm
 creating some custom player skin templates and have some ui elements
which
 are MovieClips on the stage.
 Bearing in mind, this will be a swf loaded into another swf all I'm
trying
 to do is create class definitions and its throwing errors.

 in as2, it would normally be something like name your instance on
stage
 'btn_fullScreen' and then in the class just type it to have access to
it.
 private var btn_fullScreen:MovieClip;

 So in the document class I have something like this (as3) with a
MovieClip
 with a matching instance name fullScreen  thats on the
stage/timeleine
 but
 its clashing when I try and access it from the class.

 and I get this error when I try to trace it.

 1151: A conflict exists with definition fullScreen in namespace
internal.

 package com.foo.view.playerSkins {

import flash.display.MovieClip;

public class SkinInventory extends MovieClip{

private var fullScreen:MovieClip;

public function SkinInventory()
{
trace(fullScreen)
}
}
 }

 Any ideas??

 thanks

 matt
 
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RE: [Flashcoders] Accessing MovieClips on a timeline from an AS3 class

2007-07-12 Thread Sunil Jolly
Does that work? I'm getting a namespace conflict.

Sunil

-Original Message-

Thanks all, I ended up with something like this...

package com.foo.view.playerSkins {

import flash.display.MovieClip;
import com.sky.view.playerSkins.*;

public class SkinInventory extends MovieClip{

private var fullscreen:MovieClip;

public function SkinInventory()
{
_init();
}

private function _init():void
{
fullscreen = getChild(this, fullScreen);
fullscreen = (fullscreen as FullScreen);
}

public function getChild(stage, _name:String):MovieClip
{
return stage.getChildByName(_name);
}
}
}

On 7/12/07, Sunil Jolly [EMAIL PROTECTED] wrote:

 Hi Matt,

 AS3 is slightly different.

 You need to say:
 private var fullScreen_mc:MovieClip = getChildByName(fullscreen);

 Note that the reference (fullscreen_mc) can't be the same as the name
on
 the stage (fullscreen). Also in AS3 you can actually set instance
 variables outside of functions.

 I'm quite new to AS3 so I'd be interested if there's another way to do
 this. I haven't really worked out a good naming convention for this
yet
 either - anyone have any ideas?

 Sunil

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