[Flashcoders] Alert window layering issue
I'm having a problem creating an Alert window instance which renders in a layer depth above all other stage elements. The Alert window consistently renders behind some other programatically instantiated movieClip elements. When creating the Alert, I've tried setting the parent parameter (using Alert.show()) to an element which is a subclass of the UIComponent class which is attached to a movieClip on a layer way on top of all other layers in the movie, but the problem persists. The Alert window is centered within this element fine, but it appears beneath it and other elements. Perhaps at the root of my problem is a misunderstanding of the parent parameter of the Alert.show() method. The documentation refers to this as the parent window which must be a subclass of the UIComponent class or the _root timeline. Is the Alert window depth truly inherited from the parent? Is there some method in the UIObject class to change the object instance depth? I'm using Flash 8, ActionScript 2.0. Here's what my Alert instantiation looks like : // test using simple button instance as parent Alert.show(Start?, Alert, Alert.YES | Alert.NO, _root.alertParent_mc.my_button, _global.myController.myAlertClick); // same depth layering as: Alert.show(Start?, Alert, Alert.YES | Alert.NO, undefined, _global.myController.myAlertClick); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alert window layering issue
It may be too late, but typically Alert's are created on _root. This is also how ComboBox's and other popups in the PopUpManager are created. If you put 1 movieclip on _root, and put you're entire app in it, you should have no problems. If you creating your own custom movieclips on _root, don't. If you still have to, investigate using PopUpManager instead and using some of DepthManager's constants. Alert.show does return an instance, so if you're brave, you can force it up. - Original Message - From: Stephen Downs [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 03, 2006 8:49 PM Subject: [Flashcoders] Alert window layering issue I'm having a problem creating an Alert window instance which renders in a layer depth above all other stage elements. The Alert window consistently renders behind some other programatically instantiated movieClip elements. When creating the Alert, I've tried setting the parent parameter (using Alert.show()) to an element which is a subclass of the UIComponent class which is attached to a movieClip on a layer way on top of all other layers in the movie, but the problem persists. The Alert window is centered within this element fine, but it appears beneath it and other elements. Perhaps at the root of my problem is a misunderstanding of the parent parameter of the Alert.show() method. The documentation refers to this as the parent window which must be a subclass of the UIComponent class or the _root timeline. Is the Alert window depth truly inherited from the parent? Is there some method in the UIObject class to change the object instance depth? I'm using Flash 8, ActionScript 2.0. Here's what my Alert instantiation looks like : // test using simple button instance as parent Alert.show(Start?, Alert, Alert.YES | Alert.NO, _root.alertParent_mc.my_button, _global.myController.myAlertClick); // same depth layering as: Alert.show(Start?, Alert, Alert.YES | Alert.NO, undefined, _global.myController.myAlertClick); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alert window layering issue
Problem solved, thanks to you! Alert.show() does return an instance (part 1 of the puzzle), which can then be forced to the top via the DepthManager (part 2 of the puzzle), a class I didn't know existed. Thanks again JesterXL. On Apr 3, 2006, at 6:05 PM, JesterXL wrote: It may be too late, but typically Alert's are created on _root. This is also how ComboBox's and other popups in the PopUpManager are created. If you put 1 movieclip on _root, and put you're entire app in it, you should have no problems. If you creating your own custom movieclips on _root, don't. If you still have to, investigate using PopUpManager instead and using some of DepthManager's constants. Alert.show does return an instance, so if you're brave, you can force it up. - Original Message - From: Stephen Downs [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 03, 2006 8:49 PM Subject: [Flashcoders] Alert window layering issue I'm having a problem creating an Alert window instance which renders in a layer depth above all other stage elements. The Alert window consistently renders behind some other programatically instantiated movieClip elements. When creating the Alert, I've tried setting the parent parameter (using Alert.show()) to an element which is a subclass of the UIComponent class which is attached to a movieClip on a layer way on top of all other layers in the movie, but the problem persists. The Alert window is centered within this element fine, but it appears beneath it and other elements. Perhaps at the root of my problem is a misunderstanding of the parent parameter of the Alert.show() method. The documentation refers to this as the parent window which must be a subclass of the UIComponent class or the _root timeline. Is the Alert window depth truly inherited from the parent? Is there some method in the UIObject class to change the object instance depth? I'm using Flash 8, ActionScript 2.0. Here's what my Alert instantiation looks like : // test using simple button instance as parent Alert.show(Start?, Alert, Alert.YES | Alert.NO, _root.alertParent_mc.my_button, _global.myController.myAlertClick); // same depth layering as: Alert.show(Start?, Alert, Alert.YES | Alert.NO, undefined, _global.myController.myAlertClick); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com