[Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter

Hi all, just upgraded from CS3 to CS5. Where do I put external classes and 
libraries like TweenLite? In CS3 they were in: Adobe Flash CS3  Configuration 
 Actionscript 3.0  Classes  ... but that path doesn't exist in CS5. Anyone 
upgraded and can help? Cheers.
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Eric E. Dolecki
Keep one spot someplace where you keep all your packages (yours and 3rd
party). Then link to them there. If you want to use SVN, use that same spot.
Keeps things uncluttered. For project work where you have lesser-importance
or lesser-reusable code, slap those in your project directory to keep your
main location solid.



  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote:


 Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
 libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
 Configuration  Actionscript 3.0  Classes  ... but that path doesn't exist
 in CS5. Anyone upgraded and can help? Cheers.
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Henrik Andersson

That's the answer to the wrong question.


The truth is that the option is exactly where you are looking, just look 
again.

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RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Merrill, Jason
Wherever you want.  You need to specify class paths for projects in the Flash 
IDE.  Eric gave some good advice.  Probably wasn't a good thing you had those 
classes in an Adobe folder anyway.  When you pass projects around, all the 
associated code should travel with it, so create a project folder and put it in 
there.  Tools like FlashDevelop and Flashbuilder are great at organizing 
projects.  

 Jason Merrill
 Instructional Technology Architectb
 Bank of America  Global Learning 



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter
Sent: Thursday, September 30, 2010 2:10 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] CS5 where to put tween engines etc?


Hi all, just upgraded from CS3 to CS5. Where do I put external classes and 
libraries like TweenLite? In CS3 they were in: Adobe Flash CS3  Configuration 
 Actionscript 3.0  Classes  ... but that path doesn't exist in CS5. Anyone 
upgraded and can help? Cheers.
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Nathan Mynarcik
This should work in CS5 as well: http://screenr.com/EK4

Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com


On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote:


 Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
 libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
 Configuration  Actionscript 3.0  Classes  ... but that path doesn't exist
 in CS5. Anyone upgraded and can help? Cheers.
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter

thanks for all your prompt advice. i'm ok with keeping my own classes and 
packages local to the project. but i don't want to clog up my drive 
unnecessarily with the same tween engine over and over. i have tried putting a 
folder Flash_Packages in my Documents folder and linking to it in the 
Actionscript 3.0 preferences, like your video but code hinting isn't 
recognising import org what could be wrong?

 Date: Thu, 30 Sep 2010 14:26:22 -0400
 Subject: Re: [Flashcoders] CS5 where to put tween engines etc?
 From: nat...@mynarcik.com
 To: flashcoders@chattyfig.figleaf.com
 
 This should work in CS5 as well: http://screenr.com/EK4
 
 Nathan Mynarcik
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com
 
 
 On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote:
 
 
  Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
  libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
  Configuration  Actionscript 3.0  Classes  ... but that path doesn't exist
  in CS5. Anyone upgraded and can help? Cheers.
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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RE: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread David Hunter

got it working. forgot to package my test class properly! idiot. thanks for all 
the speedy and responses.

 From: davehunte...@hotmail.com
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] CS5 where to put tween engines etc?
 Date: Thu, 30 Sep 2010 18:39:11 +
 
 
 thanks for all your prompt advice. i'm ok with keeping my own classes and 
 packages local to the project. but i don't want to clog up my drive 
 unnecessarily with the same tween engine over and over. i have tried putting 
 a folder Flash_Packages in my Documents folder and linking to it in the 
 Actionscript 3.0 preferences, like your video but code hinting isn't 
 recognising import org what could be wrong?
 
  Date: Thu, 30 Sep 2010 14:26:22 -0400
  Subject: Re: [Flashcoders] CS5 where to put tween engines etc?
  From: nat...@mynarcik.com
  To: flashcoders@chattyfig.figleaf.com
  
  This should work in CS5 as well: http://screenr.com/EK4
  
  Nathan Mynarcik
  nat...@mynarcik.com
  254.749.2525
  www.mynarcik.com
  
  
  On Thu, Sep 30, 2010 at 2:09 PM, David Hunter 
  davehunte...@hotmail.comwrote:
  
  
   Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
   libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
   Configuration  Actionscript 3.0  Classes  ... but that path doesn't 
   exist
   in CS5. Anyone upgraded and can help? Cheers.
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Zeh Fernando
It's much better if you keep all classes and libraries local to the project,
even if it means 'clogging' up drive space with copies of the same thing.
This ensures that

A) projects are portable, as you can pack/move them all from the same source
without having to care about dependencies; and
B) you don't depend on library versioning, where one update in project X can
break project Y silently

Zeh

On Thu, Sep 30, 2010 at 2:39 PM, David Hunter davehunte...@hotmail.comwrote:


 thanks for all your prompt advice. i'm ok with keeping my own classes and
 packages local to the project. but i don't want to clog up my drive
 unnecessarily with the same tween engine over and over. i have tried putting
 a folder Flash_Packages in my Documents folder and linking to it in the
 Actionscript 3.0 preferences, like your video but code hinting isn't
 recognising import org what could be wrong?

  Date: Thu, 30 Sep 2010 14:26:22 -0400
  Subject: Re: [Flashcoders] CS5 where to put tween engines etc?
  From: nat...@mynarcik.com
  To: flashcoders@chattyfig.figleaf.com
 
  This should work in CS5 as well: http://screenr.com/EK4
 
  Nathan Mynarcik
  nat...@mynarcik.com
  254.749.2525
  www.mynarcik.com
 
 
  On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.com
 wrote:
 
  
   Hi all, just upgraded from CS3 to CS5. Where do I put external classes
 and
   libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
   Configuration  Actionscript 3.0  Classes  ... but that path doesn't
 exist
   in CS5. Anyone upgraded and can help? Cheers.
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Nathan Mynarcik
is the class you are trying to import inside the Flash_Packages/org folder?

Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com


On Thu, Sep 30, 2010 at 2:39 PM, David Hunter davehunte...@hotmail.comwrote:


 thanks for all your prompt advice. i'm ok with keeping my own classes and
 packages local to the project. but i don't want to clog up my drive
 unnecessarily with the same tween engine over and over. i have tried putting
 a folder Flash_Packages in my Documents folder and linking to it in the
 Actionscript 3.0 preferences, like your video but code hinting isn't
 recognising import org what could be wrong?

  Date: Thu, 30 Sep 2010 14:26:22 -0400
  Subject: Re: [Flashcoders] CS5 where to put tween engines etc?
  From: nat...@mynarcik.com
  To: flashcoders@chattyfig.figleaf.com
 
  This should work in CS5 as well: http://screenr.com/EK4
 
  Nathan Mynarcik
  nat...@mynarcik.com
  254.749.2525
  www.mynarcik.com
 
 
  On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.com
 wrote:
 
  
   Hi all, just upgraded from CS3 to CS5. Where do I put external classes
 and
   libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 
   Configuration  Actionscript 3.0  Classes  ... but that path doesn't
 exist
   in CS5. Anyone upgraded and can help? Cheers.
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Dave Watts
 It's much better if you keep all classes and libraries local to the project,
 even if it means 'clogging' up drive space with copies of the same thing.
 This ensures that

 A) projects are portable, as you can pack/move them all from the same source
 without having to care about dependencies; and
 B) you don't depend on library versioning, where one update in project X can
 break project Y silently

This sounds like a job for symlinks.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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