[Flashcoders] CS5 where to put tween engines etc?
Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
Keep one spot someplace where you keep all your packages (yours and 3rd party). Then link to them there. If you want to use SVN, use that same spot. Keeps things uncluttered. For project work where you have lesser-importance or lesser-reusable code, slap those in your project directory to keep your main location solid. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
That's the answer to the wrong question. The truth is that the option is exactly where you are looking, just look again. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] CS5 where to put tween engines etc?
Wherever you want. You need to specify class paths for projects in the Flash IDE. Eric gave some good advice. Probably wasn't a good thing you had those classes in an Adobe folder anyway. When you pass projects around, all the associated code should travel with it, so create a project folder and put it in there. Tools like FlashDevelop and Flashbuilder are great at organizing projects. Jason Merrill Instructional Technology Architectb Bank of America Global Learning -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter Sent: Thursday, September 30, 2010 2:10 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] CS5 where to put tween engines etc? Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] CS5 where to put tween engines etc?
thanks for all your prompt advice. i'm ok with keeping my own classes and packages local to the project. but i don't want to clog up my drive unnecessarily with the same tween engine over and over. i have tried putting a folder Flash_Packages in my Documents folder and linking to it in the Actionscript 3.0 preferences, like your video but code hinting isn't recognising import org what could be wrong? Date: Thu, 30 Sep 2010 14:26:22 -0400 Subject: Re: [Flashcoders] CS5 where to put tween engines etc? From: nat...@mynarcik.com To: flashcoders@chattyfig.figleaf.com This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] CS5 where to put tween engines etc?
got it working. forgot to package my test class properly! idiot. thanks for all the speedy and responses. From: davehunte...@hotmail.com To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] CS5 where to put tween engines etc? Date: Thu, 30 Sep 2010 18:39:11 + thanks for all your prompt advice. i'm ok with keeping my own classes and packages local to the project. but i don't want to clog up my drive unnecessarily with the same tween engine over and over. i have tried putting a folder Flash_Packages in my Documents folder and linking to it in the Actionscript 3.0 preferences, like your video but code hinting isn't recognising import org what could be wrong? Date: Thu, 30 Sep 2010 14:26:22 -0400 Subject: Re: [Flashcoders] CS5 where to put tween engines etc? From: nat...@mynarcik.com To: flashcoders@chattyfig.figleaf.com This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.comwrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
It's much better if you keep all classes and libraries local to the project, even if it means 'clogging' up drive space with copies of the same thing. This ensures that A) projects are portable, as you can pack/move them all from the same source without having to care about dependencies; and B) you don't depend on library versioning, where one update in project X can break project Y silently Zeh On Thu, Sep 30, 2010 at 2:39 PM, David Hunter davehunte...@hotmail.comwrote: thanks for all your prompt advice. i'm ok with keeping my own classes and packages local to the project. but i don't want to clog up my drive unnecessarily with the same tween engine over and over. i have tried putting a folder Flash_Packages in my Documents folder and linking to it in the Actionscript 3.0 preferences, like your video but code hinting isn't recognising import org what could be wrong? Date: Thu, 30 Sep 2010 14:26:22 -0400 Subject: Re: [Flashcoders] CS5 where to put tween engines etc? From: nat...@mynarcik.com To: flashcoders@chattyfig.figleaf.com This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.com wrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
is the class you are trying to import inside the Flash_Packages/org folder? Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:39 PM, David Hunter davehunte...@hotmail.comwrote: thanks for all your prompt advice. i'm ok with keeping my own classes and packages local to the project. but i don't want to clog up my drive unnecessarily with the same tween engine over and over. i have tried putting a folder Flash_Packages in my Documents folder and linking to it in the Actionscript 3.0 preferences, like your video but code hinting isn't recognising import org what could be wrong? Date: Thu, 30 Sep 2010 14:26:22 -0400 Subject: Re: [Flashcoders] CS5 where to put tween engines etc? From: nat...@mynarcik.com To: flashcoders@chattyfig.figleaf.com This should work in CS5 as well: http://screenr.com/EK4 Nathan Mynarcik nat...@mynarcik.com 254.749.2525 www.mynarcik.com On Thu, Sep 30, 2010 at 2:09 PM, David Hunter davehunte...@hotmail.com wrote: Hi all, just upgraded from CS3 to CS5. Where do I put external classes and libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 Configuration Actionscript 3.0 Classes ... but that path doesn't exist in CS5. Anyone upgraded and can help? Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5 where to put tween engines etc?
It's much better if you keep all classes and libraries local to the project, even if it means 'clogging' up drive space with copies of the same thing. This ensures that A) projects are portable, as you can pack/move them all from the same source without having to care about dependencies; and B) you don't depend on library versioning, where one update in project X can break project Y silently This sounds like a job for symlinks. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders