RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Palmer, Jim

The documentation is rather lacking - but it's relatively easy once you 
struggle through your first project.
The best thing that's happening right now, beyond just the core PV3D code, are 
all the demos people are putting together with source code released.

It's really tough just doing a tweak-compile-wait-repeat especially with AS3 
taking so long to compile. I've pulled many hairs out no doubt.

Yes - you can position sprites/MCs in 3d space. You can essentially apply 
anything that is an asset in the library as a texture, bitmap at least. I've 
seen a demo or two with animated materials as well. As far as I can tell you 
can make parts of a model clickable. I've seen a couple demo's that will 
highlight the wireframe outline of the specific triangle you're mouse is 
over in 3D space, which would imply you can click on it.

Give it a try if you have the time! I'd suggest messing around with the AS3 
version.

--
Jim Palmer ! Mammoth Web Operations

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf 
 Of Merrill,
 Jason
 Sent: Monday, April 23, 2007 8:23 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Papervision3D Terrain Demo with 
 USGS SDTS DEM
 data
 
 
 Very cool - how hard was papervision to learn? The 
 documentation seems a
 little lacking.  Do you know if you can position sprites or movieClips
 in the 3-D space and/or if you can make parts of a 3-D model 
 click-able?
 
 Jason Merrill
 Bank of America  
 GTO Learning  Leadership Development
 eTools  Multimedia Team
 
 
  
 
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Palmer, Jim
 Sent: Saturday, April 21, 2007 8:01 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Papervision3D Terrain Demo with USGS 
 SDTS DEM data
 
 
 http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
 -mammoth-mountain-ski-area/
 
 Just put together a simple proof-of-concept by taking the 
 USGS D.E.M. (Digital Elevation Model) data in SDTS format, 
 converted it to a huge array of Vertex3D objects and did a 
 ghetto-fab triangulation of the vertices for the Face3D objects.
 
 I'd honestly LOVE to put together a SDTS DEM to papervision3d 
 Mesh3D conversion utility to literally load SDTS data on the 
 fly, but that will not happen too soon =[
 
 It appears to be 3080 Vertex3D objects and 5933 Face3D 
 objects with my ghetto-triangulation.
 
 The wireframe texture with doubleSided=false seems to do 
 alright in terms of performance and falls within the 15sec 
 script execution limitation. 
 We'll see how this does with a texture applied, if I can even 
 accomplish this easily.
 
 ..comments?
 
 --
 Jim Palmer ! Mammoth Web Operations
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com
 
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Jordan Snyder

jim, I haven't seen anywhere to download it readily...is it in Beta
only?  Where might I get a copy?

Cheers

On 4/24/07, Palmer, Jim [EMAIL PROTECTED] wrote:


The documentation is rather lacking - but it's relatively easy once you 
struggle through your first project.
The best thing that's happening right now, beyond just the core PV3D code, are 
all the demos people are putting together with source code released.

It's really tough just doing a tweak-compile-wait-repeat especially with AS3 
taking so long to compile. I've pulled many hairs out no doubt.

Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset 
in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as 
well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that 
will highlight the wireframe outline of the specific triangle you're mouse is 
over in 3D space, which would imply you can click on it.

Give it a try if you have the time! I'd suggest messing around with the AS3 
version.

--
Jim Palmer ! Mammoth Web Operations

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf
 Of Merrill,
 Jason
 Sent: Monday, April 23, 2007 8:23 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Papervision3D Terrain Demo with
 USGS SDTS DEM
 data


 Very cool - how hard was papervision to learn? The
 documentation seems a
 little lacking.  Do you know if you can position sprites or movieClips
 in the 3-D space and/or if you can make parts of a 3-D model
 click-able?

 Jason Merrill
 Bank of America
 GTO Learning  Leadership Development
 eTools  Multimedia Team




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Palmer, Jim
 Sent: Saturday, April 21, 2007 8:01 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Papervision3D Terrain Demo with USGS
 SDTS DEM data
 
 
 http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
 -mammoth-mountain-ski-area/
 
 Just put together a simple proof-of-concept by taking the
 USGS D.E.M. (Digital Elevation Model) data in SDTS format,
 converted it to a huge array of Vertex3D objects and did a
 ghetto-fab triangulation of the vertices for the Face3D objects.
 
 I'd honestly LOVE to put together a SDTS DEM to papervision3d
 Mesh3D conversion utility to literally load SDTS data on the
 fly, but that will not happen too soon =[
 
 It appears to be 3080 Vertex3D objects and 5933 Face3D
 objects with my ghetto-triangulation.
 
 The wireframe texture with doubleSided=false seems to do
 alright in terms of performance and falls within the 15sec
 script execution limitation.
 We'll see how this does with a texture applied, if I can even
 accomplish this easily.
 
 ..comments?
 
 --
 Jim Palmer ! Mammoth Web Operations
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com




--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-24 Thread Palmer, Jim
Jordan,

It's in bleeding-edge-beta only available through SVN repository. Check out the 
osflash landing page http://www.osflash.org/papervision3d
and subscribe to the mailing list for acquisition information.

--
Jim Palmer ! Mammoth Web Operations

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Jordan
 Snyder
 Sent: Tuesday, April 24, 2007 9:28 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Papervision3D Terrain Demo with 
 USGS SDTS DEM
 data
 
 
 jim, I haven't seen anywhere to download it readily...is it in Beta
 only?  Where might I get a copy?
 
 Cheers
 
 On 4/24/07, Palmer, Jim [EMAIL PROTECTED] wrote:
 
  The documentation is rather lacking - but it's relatively 
 easy once you struggle through your first project.
  The best thing that's happening right now, beyond just the 
 core PV3D code, are all the demos people are putting together 
 with source code released.
 
  It's really tough just doing a tweak-compile-wait-repeat 
 especially with AS3 taking so long to compile. I've pulled 
 many hairs out no doubt.
 
  Yes - you can position sprites/MCs in 3d space. You can 
 essentially apply anything that is an asset in the library as 
 a texture, bitmap at least. I've seen a demo or two with 
 animated materials as well. As far as I can tell you can make 
 parts of a model clickable. I've seen a couple demo's that 
 will highlight the wireframe outline of the specific 
 triangle you're mouse is over in 3D space, which would 
 imply you can click on it.
 
  Give it a try if you have the time! I'd suggest messing 
 around with the AS3 version.
 
  --
  Jim Palmer ! Mammoth Web Operations
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf
   Of Merrill,
   Jason
   Sent: Monday, April 23, 2007 8:23 AM
   To: flashcoders@chattyfig.figleaf.com
   Subject: RE: [Flashcoders] Papervision3D Terrain Demo with
   USGS SDTS DEM
   data
  
  
   Very cool - how hard was papervision to learn? The
   documentation seems a
   little lacking.  Do you know if you can position sprites 
 or movieClips
   in the 3-D space and/or if you can make parts of a 3-D model
   click-able?
  
   Jason Merrill
   Bank of America
   GTO Learning  Leadership Development
   eTools  Multimedia Team
  
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf
   Of Palmer, Jim
   Sent: Saturday, April 21, 2007 8:01 PM
   To: flashcoders@chattyfig.figleaf.com
   Subject: [Flashcoders] Papervision3D Terrain Demo with USGS
   SDTS DEM data
   
   
   http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
   -mammoth-mountain-ski-area/
   
   Just put together a simple proof-of-concept by taking the
   USGS D.E.M. (Digital Elevation Model) data in SDTS format,
   converted it to a huge array of Vertex3D objects and did a
   ghetto-fab triangulation of the vertices for the 
 Face3D objects.
   
   I'd honestly LOVE to put together a SDTS DEM to papervision3d
   Mesh3D conversion utility to literally load SDTS data on the
   fly, but that will not happen too soon =[
   
   It appears to be 3080 Vertex3D objects and 5933 Face3D
   objects with my ghetto-triangulation.
   
   The wireframe texture with doubleSided=false seems to do
   alright in terms of performance and falls within the 15sec
   script execution limitation.
   We'll see how this does with a texture applied, if I can even
   accomplish this easily.
   
   ..comments?
   
   --
   Jim Palmer ! Mammoth Web Operations
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
   
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com http://training.figleaf.com
   
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 
 
 -- 
 Jordan Snyder
 Applications Developer
 Image Action LLC
 http://www.imageaction.com
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software

RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-23 Thread Merrill, Jason
Very cool - how hard was papervision to learn? The documentation seems a
little lacking.  Do you know if you can position sprites or movieClips
in the 3-D space and/or if you can make parts of a 3-D model click-able?

Jason Merrill
Bank of America  
GTO Learning  Leadership Development
eTools  Multimedia Team


 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Palmer, Jim
Sent: Saturday, April 21, 2007 8:01 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Papervision3D Terrain Demo with USGS 
SDTS DEM data


http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
-mammoth-mountain-ski-area/

Just put together a simple proof-of-concept by taking the 
USGS D.E.M. (Digital Elevation Model) data in SDTS format, 
converted it to a huge array of Vertex3D objects and did a 
ghetto-fab triangulation of the vertices for the Face3D objects.

I'd honestly LOVE to put together a SDTS DEM to papervision3d 
Mesh3D conversion utility to literally load SDTS data on the 
fly, but that will not happen too soon =[

It appears to be 3080 Vertex3D objects and 5933 Face3D 
objects with my ghetto-triangulation.

The wireframe texture with doubleSided=false seems to do 
alright in terms of performance and falls within the 15sec 
script execution limitation. 
We'll see how this does with a texture applied, if I can even 
accomplish this easily.

..comments?

--
Jim Palmer ! Mammoth Web Operations
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training 
http://www.figleaf.com http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data

2007-04-21 Thread Palmer, Jim

http://www.overset.com/2007/04/21/papervision3d-terrain-map-of-mammoth-mountain-ski-area/

Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital 
Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D 
objects and did a ghetto-fab triangulation of the vertices for the Face3D 
objects.

I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion 
utility to literally load SDTS data on the fly, but that will not happen too 
soon =[

It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my 
ghetto-triangulation.

The wireframe texture with doubleSided=false seems to do alright in terms of 
performance and falls within the 15sec script execution limitation. 
We'll see how this does with a texture applied, if I can even accomplish this 
easily.

..comments?

--
Jim Palmer ! Mammoth Web Operations
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com