RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
The documentation is rather lacking - but it's relatively easy once you struggle through your first project. The best thing that's happening right now, beyond just the core PV3D code, are all the demos people are putting together with source code released. It's really tough just doing a tweak-compile-wait-repeat especially with AS3 taking so long to compile. I've pulled many hairs out no doubt. Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that will highlight the wireframe outline of the specific triangle you're mouse is over in 3D space, which would imply you can click on it. Give it a try if you have the time! I'd suggest messing around with the AS3 version. -- Jim Palmer ! Mammoth Web Operations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Merrill, Jason Sent: Monday, April 23, 2007 8:23 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data Very cool - how hard was papervision to learn? The documentation seems a little lacking. Do you know if you can position sprites or movieClips in the 3-D space and/or if you can make parts of a 3-D model click-able? Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Palmer, Jim Sent: Saturday, April 21, 2007 8:01 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data http://www.overset.com/2007/04/21/papervision3d-terrain-map-of -mammoth-mountain-ski-area/ Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D objects and did a ghetto-fab triangulation of the vertices for the Face3D objects. I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion utility to literally load SDTS data on the fly, but that will not happen too soon =[ It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my ghetto-triangulation. The wireframe texture with doubleSided=false seems to do alright in terms of performance and falls within the 15sec script execution limitation. We'll see how this does with a texture applied, if I can even accomplish this easily. ..comments? -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
jim, I haven't seen anywhere to download it readily...is it in Beta only? Where might I get a copy? Cheers On 4/24/07, Palmer, Jim [EMAIL PROTECTED] wrote: The documentation is rather lacking - but it's relatively easy once you struggle through your first project. The best thing that's happening right now, beyond just the core PV3D code, are all the demos people are putting together with source code released. It's really tough just doing a tweak-compile-wait-repeat especially with AS3 taking so long to compile. I've pulled many hairs out no doubt. Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that will highlight the wireframe outline of the specific triangle you're mouse is over in 3D space, which would imply you can click on it. Give it a try if you have the time! I'd suggest messing around with the AS3 version. -- Jim Palmer ! Mammoth Web Operations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Merrill, Jason Sent: Monday, April 23, 2007 8:23 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data Very cool - how hard was papervision to learn? The documentation seems a little lacking. Do you know if you can position sprites or movieClips in the 3-D space and/or if you can make parts of a 3-D model click-able? Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Palmer, Jim Sent: Saturday, April 21, 2007 8:01 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data http://www.overset.com/2007/04/21/papervision3d-terrain-map-of -mammoth-mountain-ski-area/ Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D objects and did a ghetto-fab triangulation of the vertices for the Face3D objects. I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion utility to literally load SDTS data on the fly, but that will not happen too soon =[ It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my ghetto-triangulation. The wireframe texture with doubleSided=false seems to do alright in terms of performance and falls within the 15sec script execution limitation. We'll see how this does with a texture applied, if I can even accomplish this easily. ..comments? -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
Jordan, It's in bleeding-edge-beta only available through SVN repository. Check out the osflash landing page http://www.osflash.org/papervision3d and subscribe to the mailing list for acquisition information. -- Jim Palmer ! Mammoth Web Operations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jordan Snyder Sent: Tuesday, April 24, 2007 9:28 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data jim, I haven't seen anywhere to download it readily...is it in Beta only? Where might I get a copy? Cheers On 4/24/07, Palmer, Jim [EMAIL PROTECTED] wrote: The documentation is rather lacking - but it's relatively easy once you struggle through your first project. The best thing that's happening right now, beyond just the core PV3D code, are all the demos people are putting together with source code released. It's really tough just doing a tweak-compile-wait-repeat especially with AS3 taking so long to compile. I've pulled many hairs out no doubt. Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that will highlight the wireframe outline of the specific triangle you're mouse is over in 3D space, which would imply you can click on it. Give it a try if you have the time! I'd suggest messing around with the AS3 version. -- Jim Palmer ! Mammoth Web Operations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Merrill, Jason Sent: Monday, April 23, 2007 8:23 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data Very cool - how hard was papervision to learn? The documentation seems a little lacking. Do you know if you can position sprites or movieClips in the 3-D space and/or if you can make parts of a 3-D model click-able? Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Palmer, Jim Sent: Saturday, April 21, 2007 8:01 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data http://www.overset.com/2007/04/21/papervision3d-terrain-map-of -mammoth-mountain-ski-area/ Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D objects and did a ghetto-fab triangulation of the vertices for the Face3D objects. I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion utility to literally load SDTS data on the fly, but that will not happen too soon =[ It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my ghetto-triangulation. The wireframe texture with doubleSided=false seems to do alright in terms of performance and falls within the 15sec script execution limitation. We'll see how this does with a texture applied, if I can even accomplish this easily. ..comments? -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software
RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
Very cool - how hard was papervision to learn? The documentation seems a little lacking. Do you know if you can position sprites or movieClips in the 3-D space and/or if you can make parts of a 3-D model click-able? Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Palmer, Jim Sent: Saturday, April 21, 2007 8:01 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data http://www.overset.com/2007/04/21/papervision3d-terrain-map-of -mammoth-mountain-ski-area/ Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D objects and did a ghetto-fab triangulation of the vertices for the Face3D objects. I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion utility to literally load SDTS data on the fly, but that will not happen too soon =[ It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my ghetto-triangulation. The wireframe texture with doubleSided=false seems to do alright in terms of performance and falls within the 15sec script execution limitation. We'll see how this does with a texture applied, if I can even accomplish this easily. ..comments? -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
http://www.overset.com/2007/04/21/papervision3d-terrain-map-of-mammoth-mountain-ski-area/ Just put together a simple proof-of-concept by taking the USGS D.E.M. (Digital Elevation Model) data in SDTS format, converted it to a huge array of Vertex3D objects and did a ghetto-fab triangulation of the vertices for the Face3D objects. I'd honestly LOVE to put together a SDTS DEM to papervision3d Mesh3D conversion utility to literally load SDTS data on the fly, but that will not happen too soon =[ It appears to be 3080 Vertex3D objects and 5933 Face3D objects with my ghetto-triangulation. The wireframe texture with doubleSided=false seems to do alright in terms of performance and falls within the 15sec script execution limitation. We'll see how this does with a texture applied, if I can even accomplish this easily. ..comments? -- Jim Palmer ! Mammoth Web Operations ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com