Re[2]: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-09 Thread R�kos Attila

Base64 is superfluous here, since you can load raw binary data - see
URLLoader.dataFormat.

  Attila

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:Muzak [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
Date:Thursday, August 9, 2007, 4:37:02 AM
Subject: [Flashcoders] Prevent flash from caching the loaded assets
--===--
With AS3 you can load the image as binary data (Base64 encoded).


import flash.events.*;
import flash.net.*;
import flash.display.Loader;
import flash.utils.ByteArray;
import com.dynamicflash.util.Base64;

var url:String = 
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm;
var imgLoader:Loader;
var imgReq:URLRequest;
var imgURLLoader:URLLoader;

function imgLoaderCompleteHandler(evt:Event):void {
 trace(Application ::: imgLoaderCompleteHandler);
 var imgData:ByteArray = Base64.decodeToByteArray(evt.currentTarget.data);
 imgLoader = new Loader();
 imgLoader.loadBytes(imgData);
 addChild(imgLoader);
}

imgReq = new URLRequest(url);

imgURLLoader = new URLLoader();
imgURLLoader.addEventListener(Event.COMPLETE, imgLoaderCompleteHandler);
imgURLLoader.load(imgReq);



// see it in action
http://www.muzakdeezign.com/flashcoders/binary_image/load_binary.html


The Coldfusion file contains the following:

cfsetting enablecfoutputonly=yes showdebugoutput=no
cfcontent type=application/x-shockwave-flash /

cfset imgPath = ExpandPath(leaves.jpg) /
cffile action=readBinary file=#imgPath# variable=imgBinary /
cfset img64 = toBase64(imgBinary) /

cfoutput#img64#/cfoutput


Note that I added a cfcontent tag that changes the content type to Flash, so 
when viewing the cfm page directly in your browser, it 
will *try* to display an swf (and fail) ;-)
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm

I used a Binary64 class to convert the loaded binary data to ByteArray.
http://www.dynamicflash.com/goodies/base64

regards,
Muzak


- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 09, 2007 1:56 AM
Subject: Re: [Flashcoders] Prevent flash from caching the loaded assets


A solution is to convert the image into a textfile which is then used to draw 
the image on the screen using bitmap drawing tools.

 This, of course, is easily hacked by anybody with a copy of Flash because 
 they can read your textfile and draw the bitmap 
 themselves.

 The next step is to encrypt that textfile.  Problem is, you have to put your 
 decryption code inside of Flash, which is, of course, 
 easily hacked by anybody with a free copy of SoThink.

 You cannot make secure games in Flash unless all logic is on the server and 
 Flash becomes a dumb interface.  This isn't going to 
 be possible with your game because you're using a mask to reveal an image.  
 You're also trying to control the browser and the OS 
 file system from inside a plug-in running in that browser.  Give up on that 
 idea.

 Basically, you're trying to secure an open file format (swf).  You cannot do 
 this.  Any swf files you put on any public server can 
 be downloaded and decompiled by anyone.  Flash source code is never safe.

 If you don't like that Flash isn't secure and is an open-format, then I 
 suggest you write a letter to Adobe, ATTN: Circular File.

 In other words, forget it.  Flash is not secure because it is open and that's 
 how it is.  If you want to do something like this, 
 you will have to use a lower-level technology, but I'm doubtful a Java 
 plug-in will support what you're trying to do, either.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: Re[2]: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-09 Thread Muzak
You can't send raw binary data over http, it has to be Base64 encoded.

This part is required in the Coldfusion page:
 cfset img64 = toBase64(imgBinary) /
 cfoutput#img64#/cfoutput

Coldfusion throws an error when using the following:

cfsetting enablecfoutputonly=yes showdebugoutput=no
cfset imgPath = ExpandPath (leaves.jpg) /
cffile action=readBinary file=#imgPath# variable=imgBinary
cfoutput#imgBinary#/cfoutput

quote
ByteArray objects cannot be converted to strings
/quote

If you'd use remoting or a socket, then the Base64 encoding is not required.

regards,
Muzak

- Original Message - 
From: Rkos Attila [EMAIL PROTECTED]
To: Muzak flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 09, 2007 2:03 PM
Subject: Re[2]: [Flashcoders] Prevent flash from caching the loaded assets



 Base64 is superfluous here, since you can load raw binary data - see
 URLLoader.dataFormat.

  Attila

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 From:Muzak [EMAIL PROTECTED]
 To:  flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
 Date:Thursday, August 9, 2007, 4:37:02 AM
 Subject: [Flashcoders] Prevent flash from caching the loaded assets
 --===--
 With AS3 you can load the image as binary data (Base64 encoded).


 import flash.events.*;
 import flash.net.*;
 import flash.display.Loader;
 import flash.utils.ByteArray;
 import com.dynamicflash.util.Base64;

 var url:String = 
 http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm;
 var imgLoader:Loader;
 var imgReq:URLRequest;
 var imgURLLoader:URLLoader;

 function imgLoaderCompleteHandler(evt:Event):void {
 trace(Application ::: imgLoaderCompleteHandler);
 var imgData:ByteArray = Base64.decodeToByteArray(evt.currentTarget.data);
 imgLoader = new Loader();
 imgLoader.loadBytes(imgData);
 addChild(imgLoader);
 }

 imgReq = new URLRequest(url);

 imgURLLoader = new URLLoader();
 imgURLLoader.addEventListener(Event.COMPLETE, imgLoaderCompleteHandler);
 imgURLLoader.load(imgReq);



 // see it in action
 http://www.muzakdeezign.com/flashcoders/binary_image/load_binary.html


 The Coldfusion file contains the following:

 cfsetting enablecfoutputonly=yes showdebugoutput=no
 cfcontent type=application/x-shockwave-flash /

 cfset imgPath = ExpandPath(leaves.jpg) /
 cffile action=readBinary file=#imgPath# variable=imgBinary /
 cfset img64 = toBase64(imgBinary) /

 cfoutput#img64#/cfoutput


 Note that I added a cfcontent tag that changes the content type to Flash, so 
 when viewing the cfm page directly in your browser, 
 it
 will *try* to display an swf (and fail) ;-)
 http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm

 I used a Binary64 class to convert the loaded binary data to ByteArray.
 http://www.dynamicflash.com/goodies/base64

 regards,
 Muzak




___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re[4]: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-09 Thread R�kos Attila

I don't know what Coldfusion can do or cannot do (I'm not familiar
with it), but HTTP _is_ capable for sending binary data without
any encodings. So if you cannot send binary data from Coldfusion then
it is a limitation in Coldfusion itself and not in HTTP.

However if you are using base64 here as an encryption for making
harder to obtain the downloaded image from browser's cache, then
that's OK :)

  Attila

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:Muzak [EMAIL PROTECTED]
To:  Rkos Attila [EMAIL PROTECTED]
Date:Thursday, August 9, 2007, 3:05:01 PM
Subject: [Flashcoders] Prevent flash from caching the loaded assets
--===--
You can't send raw binary data over http, it has to be Base64 encoded.

This part is required in the Coldfusion page:
 cfset img64 = toBase64(imgBinary) /
 cfoutput#img64#/cfoutput

Coldfusion throws an error when using the following:

cfsetting enablecfoutputonly=yes showdebugoutput=no
cfset imgPath = ExpandPath (leaves.jpg) /
cffile action=readBinary file=#imgPath# variable=imgBinary
cfoutput#imgBinary#/cfoutput

quote
ByteArray objects cannot be converted to strings
/quote

If you'd use remoting or a socket, then the Base64 encoding is not required.

regards,
Muzak

- Original Message - 
From: Rkos Attila [EMAIL PROTECTED]
To: Muzak flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 09, 2007 2:03 PM
Subject: Re[2]: [Flashcoders] Prevent flash from caching the loaded assets



 Base64 is superfluous here, since you can load raw binary data - see
 URLLoader.dataFormat.

  Attila

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 From:Muzak [EMAIL PROTECTED]
 To:  flashcoders@chattyfig.figleaf.com flashcoders@chattyfig.figleaf.com
 Date:Thursday, August 9, 2007, 4:37:02 AM
 Subject: [Flashcoders] Prevent flash from caching the loaded assets
 --===--
 With AS3 you can load the image as binary data (Base64 encoded).


 import flash.events.*;
 import flash.net.*;
 import flash.display.Loader;
 import flash.utils.ByteArray;
 import com.dynamicflash.util.Base64;

 var url:String = 
 http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm;
 var imgLoader:Loader;
 var imgReq:URLRequest;
 var imgURLLoader:URLLoader;

 function imgLoaderCompleteHandler(evt:Event):void {
 trace(Application ::: imgLoaderCompleteHandler);
 var imgData:ByteArray = Base64.decodeToByteArray(evt.currentTarget.data);
 imgLoader = new Loader();
 imgLoader.loadBytes(imgData);
 addChild(imgLoader);
 }

 imgReq = new URLRequest(url);

 imgURLLoader = new URLLoader();
 imgURLLoader.addEventListener(Event.COMPLETE, imgLoaderCompleteHandler);
 imgURLLoader.load(imgReq);



 // see it in action
 http://www.muzakdeezign.com/flashcoders/binary_image/load_binary.html


 The Coldfusion file contains the following:

 cfsetting enablecfoutputonly=yes showdebugoutput=no
 cfcontent type=application/x-shockwave-flash /

 cfset imgPath = ExpandPath(leaves.jpg) /
 cffile action=readBinary file=#imgPath# variable=imgBinary /
 cfset img64 = toBase64(imgBinary) /

 cfoutput#img64#/cfoutput


 Note that I added a cfcontent tag that changes the content type to Flash, so 
 when viewing the cfm page directly in your browser, 
 it
 will *try* to display an swf (and fail) ;-)
 http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm

 I used a Binary64 class to convert the loaded binary data to ByteArray.
 http://www.dynamicflash.com/goodies/base64

 regards,
 Muzak



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-09 Thread Niels Endlich

Just saw this solutions. This is what I need. No caching on the client. 
We try to implement this solution in our project. I'll let you know if
works also with PHP. 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Muzak
Verzonden: donderdag 9 augustus 2007 4:37
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded
assets

With AS3 you can load the image as binary data (Base64 encoded).


import flash.events.*;
import flash.net.*;
import flash.display.Loader;
import flash.utils.ByteArray;
import com.dynamicflash.util.Base64;

var url:String =
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm;
var imgLoader:Loader;
var imgReq:URLRequest;
var imgURLLoader:URLLoader;

function imgLoaderCompleteHandler(evt:Event):void {
 trace(Application ::: imgLoaderCompleteHandler);
 var imgData:ByteArray =
Base64.decodeToByteArray(evt.currentTarget.data);
 imgLoader = new Loader();
 imgLoader.loadBytes(imgData);
 addChild(imgLoader);
}

imgReq = new URLRequest(url);

imgURLLoader = new URLLoader();
imgURLLoader.addEventListener(Event.COMPLETE, imgLoaderCompleteHandler);
imgURLLoader.load(imgReq);



// see it in action
http://www.muzakdeezign.com/flashcoders/binary_image/load_binary.html


The Coldfusion file contains the following:

cfsetting enablecfoutputonly=yes showdebugoutput=no
cfcontent type=application/x-shockwave-flash /

cfset imgPath = ExpandPath(leaves.jpg) /
cffile action=readBinary file=#imgPath# variable=imgBinary /
cfset img64 = toBase64(imgBinary) /

cfoutput#img64#/cfoutput


Note that I added a cfcontent tag that changes the content type to
Flash, so when viewing the cfm page directly in your browser, it 
will *try* to display an swf (and fail) ;-)
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm

I used a Binary64 class to convert the loaded binary data to ByteArray.
http://www.dynamicflash.com/goodies/base64

regards,
Muzak


- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 09, 2007 1:56 AM
Subject: Re: [Flashcoders] Prevent flash from caching the loaded assets


A solution is to convert the image into a textfile which is then used
to draw the image on the screen using bitmap drawing tools.

 This, of course, is easily hacked by anybody with a copy of Flash
because they can read your textfile and draw the bitmap 
 themselves.

 The next step is to encrypt that textfile.  Problem is, you have to
put your decryption code inside of Flash, which is, of course, 
 easily hacked by anybody with a free copy of SoThink.

 You cannot make secure games in Flash unless all logic is on the
server and Flash becomes a dumb interface.  This isn't going to 
 be possible with your game because you're using a mask to reveal an
image.  You're also trying to control the browser and the OS 
 file system from inside a plug-in running in that browser.  Give up on
that idea.

 Basically, you're trying to secure an open file format (swf).  You
cannot do this.  Any swf files you put on any public server can 
 be downloaded and decompiled by anyone.  Flash source code is never
safe.

 If you don't like that Flash isn't secure and is an open-format, then
I suggest you write a letter to Adobe, ATTN: Circular File.

 In other words, forget it.  Flash is not secure because it is open and
that's how it is.  If you want to do something like this, 
 you will have to use a lower-level technology, but I'm doubtful a Java
plug-in will support what you're trying to do, either.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-08 Thread Karina Steffens
It's really easy to fix - have a look at this article on my blog:
http://blog.neo-archaic.net/2006/08/02/nocache-for-javascript-and-flash.htm

Karina 

 -Original Message-
 From: Niels Endlich [mailto:[EMAIL PROTECTED] 
 Sent: 06 August 2007 15:18
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Prevent flash from caching the loaded assets
 
 We are making a game in which people have to quess what's on 
 a photo while viewing it through a little moveable hole. The 
 images will be loaded from the server. The problem is 
 caching. To cheat is easy...
 watch the cached files. Is there a way to prevent flash from 
 caching the loaded assets or does anyone has an other solution?
 
  
 
 Thanks,
 
  
 
 Niels
 
  
 
  
 
  
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training 
 http://www.figleaf.com http://training.figleaf.com
 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-08 Thread Troy Rollins


On Aug 8, 2007, at 6:41 PM, Karina Steffens wrote:


It's really easy to fix - have a look at this article on my blog:
http://blog.neo-archaic.net/2006/08/02/nocache-for-javascript-and- 
flash.htm


As I mentioned earlier in the thread, and Muzak just mentioned also,  
calling that technique NoCache is not at all accurate, and it in no  
way prevents the browser from caching content. It only prevents the  
browser from handing that content to Flash the next time Flash  
requests it. The cache can still be reviewed outside of Flash, which  
is what the OP was trying to prevent.


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-08 Thread Steven Sacks
A solution is to convert the image into a textfile which is then used to 
draw the image on the screen using bitmap drawing tools.


This, of course, is easily hacked by anybody with a copy of Flash 
because they can read your textfile and draw the bitmap themselves.


The next step is to encrypt that textfile.  Problem is, you have to put 
your decryption code inside of Flash, which is, of course, easily hacked 
by anybody with a free copy of SoThink.


You cannot make secure games in Flash unless all logic is on the server 
and Flash becomes a dumb interface.  This isn't going to be possible 
with your game because you're using a mask to reveal an image.  You're 
also trying to control the browser and the OS file system from inside a 
plug-in running in that browser.  Give up on that idea.


Basically, you're trying to secure an open file format (swf).  You 
cannot do this.  Any swf files you put on any public server can be 
downloaded and decompiled by anyone.  Flash source code is never safe.


If you don't like that Flash isn't secure and is an open-format, then I 
suggest you write a letter to Adobe, ATTN: Circular File.


In other words, forget it.  Flash is not secure because it is open and 
that's how it is.  If you want to do something like this, you will have 
to use a lower-level technology, but I'm doubtful a Java plug-in will 
support what you're trying to do, either.


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-08 Thread Muzak
With AS3 you can load the image as binary data (Base64 encoded).


import flash.events.*;
import flash.net.*;
import flash.display.Loader;
import flash.utils.ByteArray;
import com.dynamicflash.util.Base64;

var url:String = 
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm;
var imgLoader:Loader;
var imgReq:URLRequest;
var imgURLLoader:URLLoader;

function imgLoaderCompleteHandler(evt:Event):void {
 trace(Application ::: imgLoaderCompleteHandler);
 var imgData:ByteArray = Base64.decodeToByteArray(evt.currentTarget.data);
 imgLoader = new Loader();
 imgLoader.loadBytes(imgData);
 addChild(imgLoader);
}

imgReq = new URLRequest(url);

imgURLLoader = new URLLoader();
imgURLLoader.addEventListener(Event.COMPLETE, imgLoaderCompleteHandler);
imgURLLoader.load(imgReq);



// see it in action
http://www.muzakdeezign.com/flashcoders/binary_image/load_binary.html


The Coldfusion file contains the following:

cfsetting enablecfoutputonly=yes showdebugoutput=no
cfcontent type=application/x-shockwave-flash /

cfset imgPath = ExpandPath(leaves.jpg) /
cffile action=readBinary file=#imgPath# variable=imgBinary /
cfset img64 = toBase64(imgBinary) /

cfoutput#img64#/cfoutput


Note that I added a cfcontent tag that changes the content type to Flash, so 
when viewing the cfm page directly in your browser, it 
will *try* to display an swf (and fail) ;-)
http://www.muzakdeezign.com/flashcoders/binary_image/image.cfm

I used a Binary64 class to convert the loaded binary data to ByteArray.
http://www.dynamicflash.com/goodies/base64

regards,
Muzak


- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 09, 2007 1:56 AM
Subject: Re: [Flashcoders] Prevent flash from caching the loaded assets


A solution is to convert the image into a textfile which is then used to draw 
the image on the screen using bitmap drawing tools.

 This, of course, is easily hacked by anybody with a copy of Flash because 
 they can read your textfile and draw the bitmap 
 themselves.

 The next step is to encrypt that textfile.  Problem is, you have to put your 
 decryption code inside of Flash, which is, of course, 
 easily hacked by anybody with a free copy of SoThink.

 You cannot make secure games in Flash unless all logic is on the server and 
 Flash becomes a dumb interface.  This isn't going to 
 be possible with your game because you're using a mask to reveal an image.  
 You're also trying to control the browser and the OS 
 file system from inside a plug-in running in that browser.  Give up on that 
 idea.

 Basically, you're trying to secure an open file format (swf).  You cannot do 
 this.  Any swf files you put on any public server can 
 be downloaded and decompiled by anyone.  Flash source code is never safe.

 If you don't like that Flash isn't secure and is an open-format, then I 
 suggest you write a letter to Adobe, ATTN: Circular File.

 In other words, forget it.  Flash is not secure because it is open and that's 
 how it is.  If you want to do something like this, 
 you will have to use a lower-level technology, but I'm doubtful a Java 
 plug-in will support what you're trying to do, either.



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-07 Thread Andy Herrman
Yes, the SWF would be easy to decompile, but I think as soon as you
start worrying about someone decompiling the SWF to cheat you're
pretty much out of luck, as they can always decompile your game's SWF
instead and find out everything there is to know about the game.  That
would probably give them a lot more options for cheating. :)

If you want to go the AMFPHP route (which I'm not familiar with at
all) and sending a large array is having problems, why not split it
up?  Send a couple smaller arrays and then combine them on the client
side.

  -Andy

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
 It seems to me that the swf is easy to decompile and the photo also...

 We were working on sending an array with amfphp which contains the pixel
 information and use BitmapData setPixel to plot the image.
 But it seems that AMFPHP isn't able to send such a large array (800x600pix).

 Has anyone done somthing like this before?


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens eric e. dolecki
 Verzonden: maandag 6 augustus 2007 20:51
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

 http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

 all images could be in 1 swf and called out.


 On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:
 
  That's a wonderfully neat idea. :-D
 
  Ian
 
  On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
   If you're able to store the images in SWF format instead of something
  like
   JPG, you could set up your SWFs so that they're covered with a black
   rectangle MovieClip by default and then you flip the _visible property
  to
   false in your application when you load them in. That way, if people try
  to
   look at the SWF from the browser's cache, they'll just see a big black
   rectangle but within your app, the photo is visible.
  
   Just a thought.
  
   Jack
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


[Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Niels Endlich
We are making a game in which people have to quess what's on a photo
while viewing it through a little moveable hole. The images will be
loaded from the server. The problem is caching. To cheat is easy...
watch the cached files. Is there a way to prevent flash from caching the
loaded assets or does anyone has an other solution?

 

Thanks,

 

Niels

 

 

 

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Andy Herrman
I think the caching is controlled by the browser, not Flash itself, so
I don't believe there's a way within flash to prevent caching.

Maybe you could do some trickery with the images that makes it harder
for the person looking at the cached stuff to see it.  Like, split up
the main image into multiple ones and maybe apply some transformations
to the images, and then have the flash movie undo the transformations
and compose the images back into the main one?

  -Andy

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
 We are making a game in which people have to quess what's on a photo
 while viewing it through a little moveable hole. The images will be
 loaded from the server. The problem is caching. To cheat is easy...
 watch the cached files. Is there a way to prevent flash from caching the
 loaded assets or does anyone has an other solution?



 Thanks,



 Niels







 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Ian Thomas
If you're using AS3, then load the image via flash.net.Socket (a
direct socket connection to the server) rather than via the normal
image loading mechanism - then use loadBytes() on the Loader class?

I think that gets around it.

Ian

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
 We are making a game in which people have to quess what's on a photo
 while viewing it through a little moveable hole. The images will be
 loaded from the server. The problem is caching. To cheat is easy...
 watch the cached files. Is there a way to prevent flash from caching the
 loaded assets or does anyone has an other solution?



 Thanks,



 Niels







 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Jack Doyle
If you're able to store the images in SWF format instead of something like
JPG, you could set up your SWFs so that they're covered with a black
rectangle MovieClip by default and then you flip the _visible property to
false in your application when you load them in. That way, if people try to
look at the SWF from the browser's cache, they'll just see a big black
rectangle but within your app, the photo is visible. 

Just a thought.

Jack

-Original Message-
Date: Mon, 6 Aug 2007 16:17:32 +0200
From: Niels Endlich [EMAIL PROTECTED]
Subject: [Flashcoders] Prevent flash from caching the loaded assets
To: flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain;   charset=US-ASCII

We are making a game in which people have to quess what's on a photo
while viewing it through a little moveable hole. The images will be
loaded from the server. The problem is caching. To cheat is easy...
watch the cached files. Is there a way to prevent flash from caching the
loaded assets or does anyone has an other solution?

Thanks,
 
Niels



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Ian Thomas
That's a wonderfully neat idea. :-D

Ian

On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
 If you're able to store the images in SWF format instead of something like
 JPG, you could set up your SWFs so that they're covered with a black
 rectangle MovieClip by default and then you flip the _visible property to
 false in your application when you load them in. That way, if people try to
 look at the SWF from the browser's cache, they'll just see a big black
 rectangle but within your app, the photo is visible.

 Just a thought.

 Jack
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread eric e. dolecki
http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

all images could be in 1 swf and called out.


On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:

 That's a wonderfully neat idea. :-D

 Ian

 On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
  If you're able to store the images in SWF format instead of something
 like
  JPG, you could set up your SWFs so that they're covered with a black
  rectangle MovieClip by default and then you flip the _visible property
 to
  false in your application when you load them in. That way, if people try
 to
  look at the SWF from the browser's cache, they'll just see a big black
  rectangle but within your app, the photo is visible.
 
  Just a thought.
 
  Jack
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Troy Rollins


On Aug 6, 2007, at 2:50 PM, eric e. dolecki wrote:


http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

all images could be in 1 swf and called out.


Of course, that doesn't really prevent caching as much as it prevents  
the broswer from handing Flash a cached copy the next time it is loaded.


Jack's concept of a swf with a black foreground is a good one tho'.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Carl Welch
Can't you just put this in your page header:

meta http-equiv=cache-control content=no-cache

to prevent caching?

-carl.




On 8/6/07, eric e. dolecki [EMAIL PROTECTED] wrote:
 http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

 all images could be in 1 swf and called out.


 On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:
 
  That's a wonderfully neat idea. :-D
 
  Ian
 
  On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
   If you're able to store the images in SWF format instead of something
  like
   JPG, you could set up your SWFs so that they're covered with a black
   rectangle MovieClip by default and then you flip the _visible property
  to
   false in your application when you load them in. That way, if people try
  to
   look at the SWF from the browser's cache, they'll just see a big black
   rectangle but within your app, the photo is visible.
  
   Just a thought.
  
   Jack
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com



-- 
Carl Welch
[EMAIL PROTECTED]
805.403.4819
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Niels Endlich
It seems to me that the swf is easy to decompile and the photo also...

We were working on sending an array with amfphp which contains the pixel
information and use BitmapData setPixel to plot the image.
But it seems that AMFPHP isn't able to send such a large array (800x600pix).

Has anyone done somthing like this before?
 

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens eric e. dolecki
Verzonden: maandag 6 augustus 2007 20:51
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

all images could be in 1 swf and called out.


On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:

 That's a wonderfully neat idea. :-D

 Ian

 On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
  If you're able to store the images in SWF format instead of something
 like
  JPG, you could set up your SWFs so that they're covered with a black
  rectangle MovieClip by default and then you flip the _visible property
 to
  false in your application when you load them in. That way, if people try
 to
  look at the SWF from the browser's cache, they'll just see a big black
  rectangle but within your app, the photo is visible.
 
  Just a thought.
 
  Jack
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Ian Thomas
Niels,
  Is this AS2 or AS3?

Ian

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
 It seems to me that the swf is easy to decompile and the photo also...

 We were working on sending an array with amfphp which contains the pixel
 information and use BitmapData setPixel to plot the image.
 But it seems that AMFPHP isn't able to send such a large array (800x600pix).

 Has anyone done somthing like this before?


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens eric e. dolecki
 Verzonden: maandag 6 augustus 2007 20:51
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

 http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

 all images could be in 1 swf and called out.


 On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:
 
  That's a wonderfully neat idea. :-D
 
  Ian
 
  On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
   If you're able to store the images in SWF format instead of something
  like
   JPG, you could set up your SWFs so that they're covered with a black
   rectangle MovieClip by default and then you flip the _visible property
  to
   false in your application when you load them in. That way, if people try
  to
   look at the SWF from the browser's cache, they'll just see a big black
   rectangle but within your app, the photo is visible.
  
   Just a thought.
  
   Jack
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Niels Endlich
AS2 for the moment...

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ian Thomas
Verzonden: maandag 6 augustus 2007 21:38
Aan: flashcoders@chattyfig.figleaf.com
Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

Niels,
  Is this AS2 or AS3?

Ian

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
 It seems to me that the swf is easy to decompile and the photo also...

 We were working on sending an array with amfphp which contains the pixel
 information and use BitmapData setPixel to plot the image.
 But it seems that AMFPHP isn't able to send such a large array
(800x600pix).

 Has anyone done somthing like this before?


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens eric e. dolecki
 Verzonden: maandag 6 augustus 2007 20:51
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

 http://foo.domain.com/images/imageContainer.swf?e=; + getDate()

 all images could be in 1 swf and called out.


 On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:
 
  That's a wonderfully neat idea. :-D
 
  Ian
 
  On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
   If you're able to store the images in SWF format instead of something
  like
   JPG, you could set up your SWFs so that they're covered with a black
   rectangle MovieClip by default and then you flip the _visible property
  to
   false in your application when you load them in. That way, if people
try
  to
   look at the SWF from the browser's cache, they'll just see a big black
   rectangle but within your app, the photo is visible.
  
   Just a thought.
  
   Jack
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Prevent flash from caching the loaded assets

2007-08-06 Thread Johannes Nel
using openAMF i tested sending back more than 3mb of data at a time to a
as2/flex1.5 client

On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:

 AS2 for the moment...

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Ian Thomas
 Verzonden: maandag 6 augustus 2007 21:38
 Aan: flashcoders@chattyfig.figleaf.com
 Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets

 Niels,
   Is this AS2 or AS3?

 Ian

 On 8/6/07, Niels Endlich [EMAIL PROTECTED] wrote:
  It seems to me that the swf is easy to decompile and the photo also...
 
  We were working on sending an array with amfphp which contains the pixel
  information and use BitmapData setPixel to plot the image.
  But it seems that AMFPHP isn't able to send such a large array
 (800x600pix).
 
  Has anyone done somthing like this before?
 
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens eric e.
 dolecki
  Verzonden: maandag 6 augustus 2007 20:51
  Aan: flashcoders@chattyfig.figleaf.com
  Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded
 assets
 
  http://foo.domain.com/images/imageContainer.swf?e=; + getDate()
 
  all images could be in 1 swf and called out.
 
 
  On 8/6/07, Ian Thomas [EMAIL PROTECTED] wrote:
  
   That's a wonderfully neat idea. :-D
  
   Ian
  
   On 8/6/07, Jack Doyle [EMAIL PROTECTED] wrote:
If you're able to store the images in SWF format instead of
 something
   like
JPG, you could set up your SWFs so that they're covered with a black
rectangle MovieClip by default and then you flip the _visible
 property
   to
false in your application when you load them in. That way, if people
 try
   to
look at the SWF from the browser's cache, they'll just see a big
 black
rectangle but within your app, the photo is visible.
   
Just a thought.
   
Jack
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com

 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




-- 
j:pn
http://www.memorphic.com/news/
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com