Re: [Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-20 Thread allandt bik-elliott (thefieldcomic.com)
sounds like you need to use 2 bitmaps drawn with copypixels and a clipping
rectangle to capture the correct half and scale the bottom half with
something like the flash and math BitmapTransformer
http://www.flashandmath.com/intermediate/gummy/

hope this helps
a


On 16 June 2011 20:48, Eric E. Dolecki edole...@gmail.com wrote:

 Greetings all,

 I made a quick post about something I'd like to solve and someone out there
 might be able to help me.


 http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/

 Here is a near copy and paste of the post describing the crux of what I am
 after...

 What I would like to do is to have a Stage with a DisplayObject or perhaps
 several DisplayObjects – which can animate around.

 When these objects pass a boundary (1/2 of the Stage height), I would like
 to distort all those images by applying a Bitmap transformation… but only
 to
 the portion that crosses that boundary.

 The bottom half of the Stage would need to update itself constantly to
 properly display the effect in real time. I’ve done some Bitmap things in
 the past, but I am not quite sure what the correct approach for this might
 be.

 I’ve seen plenty of stuff where you can drag the corners of a photograph
 around (

 http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/
 ),
 but I’ve not seen where this could be applied to something like what I am
 after. Without digging too deeply I think I just need to update the
 BitmapData for the bottom Bitmap every frame – *but curious about the
 offset
 stuff…*

 I am looking for sage advice or even some code to get this rolling. If it
 takes a while it might be interesting to see how you landed where you did
 and how I approached the problem.

 Thanks for any and all consideration.

 - Eric
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Re: [Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-20 Thread Karl DeSaulniers

Hi Eric,
You could try making a shell MC that is duplicated so you have two  
MCs with the same content right on top of each other.
Then mask one so it shows on the top half and the other to show on  
the bottom.


With the one on the bottom being a lesser z access, and covered by  
the top (non-distorted view)

you then distort just the mc on the bottom.

You could even copy the bottom MC into a bitmap image. (hiding the  
real bottom mc)
Then you can put your transformations on that copy and just recreate  
the bitmap of the bottom mc as you need for updating.


Then you only have to update one MCs content and both will populate.
Giving you the effect you desire with a little control.
Well, something along those lines anyway.

HTH,
Karl


On Jun 20, 2011, at 4:01 AM, allandt bik-elliott (thefieldcomic.com)  
wrote:


sounds like you need to use 2 bitmaps drawn with copypixels and a  
clipping

rectangle to capture the correct half and scale the bottom half with
something like the flash and math BitmapTransformer
http://www.flashandmath.com/intermediate/gummy/

hope this helps
a


On 16 June 2011 20:48, Eric E. Dolecki edole...@gmail.com wrote:


Greetings all,

I made a quick post about something I'd like to solve and someone  
out there

might be able to help me.


http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting- 
the-bottom-half-of-the-stage/


Here is a near copy and paste of the post describing the crux of  
what I am

after...

What I would like to do is to have a Stage with a DisplayObject or  
perhaps

several DisplayObjects – which can animate around.

When these objects pass a boundary (1/2 of the Stage height), I  
would like
to distort all those images by applying a Bitmap transformation…  
but only

to
the portion that crosses that boundary.

The bottom half of the Stage would need to update itself  
constantly to
properly display the effect in real time. I’ve done some Bitmap  
things in
the past, but I am not quite sure what the correct approach for  
this might

be.

I’ve seen plenty of stuff where you can drag the corners of a  
photograph

around (

http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using- 
triangles-and-uvs-source/

),
but I’ve not seen where this could be applied to something like  
what I am

after. Without digging too deeply I think I just need to update the
BitmapData for the bottom Bitmap every frame – *but curious about the
offset
stuff…*

I am looking for sage advice or even some code to get this  
rolling. If it
takes a while it might be interesting to see how you landed where  
you did

and how I approached the problem.

Thanks for any and all consideration.

- Eric
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Karl DeSaulniers
Design Drumm
http://designdrumm.com


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Re: [Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-20 Thread Eric E. Dolecki
This is what I came up with (works in incubator build)

http://imagineric.ericd.net/swf/angled.html

http://imagineric.ericd.net/2011/06/17/as3-solved-distorting-the-bottom-half-of-the-stage/




  Google Voice: (508) 656-0622
  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
  http://blog.ericd.net



On Mon, Jun 20, 2011 at 5:20 AM, Karl DeSaulniers k...@designdrumm.comwrote:

 Hi Eric,
 You could try making a shell MC that is duplicated so you have two MCs with
 the same content right on top of each other.
 Then mask one so it shows on the top half and the other to show on the
 bottom.

 With the one on the bottom being a lesser z access, and covered by the top
 (non-distorted view)
 you then distort just the mc on the bottom.

 You could even copy the bottom MC into a bitmap image. (hiding the real
 bottom mc)
 Then you can put your transformations on that copy and just recreate the
 bitmap of the bottom mc as you need for updating.

 Then you only have to update one MCs content and both will populate.
 Giving you the effect you desire with a little control.
 Well, something along those lines anyway.

 HTH,
 Karl



 On Jun 20, 2011, at 4:01 AM, allandt bik-elliott (thefieldcomic.com)
 wrote:

  sounds like you need to use 2 bitmaps drawn with copypixels and a clipping
 rectangle to capture the correct half and scale the bottom half with
 something like the flash and math BitmapTransformer
 http://www.flashandmath.com/**intermediate/gummy/http://www.flashandmath.com/intermediate/gummy/

 hope this helps
 a


 On 16 June 2011 20:48, Eric E. Dolecki edole...@gmail.com wrote:

  Greetings all,

 I made a quick post about something I'd like to solve and someone out
 there
 might be able to help me.


 http://imagineric.ericd.net/**2011/06/16/question-bitmap-**
 distorting-the-bottom-half-of-**the-stage/http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/

 Here is a near copy and paste of the post describing the crux of what I
 am
 after...

 What I would like to do is to have a Stage with a DisplayObject or
 perhaps
 several DisplayObjects – which can animate around.

 When these objects pass a boundary (1/2 of the Stage height), I would
 like
 to distort all those images by applying a Bitmap transformation… but only
 to
 the portion that crosses that boundary.

 The bottom half of the Stage would need to update itself constantly to
 properly display the effect in real time. I’ve done some Bitmap things in
 the past, but I am not quite sure what the correct approach for this
 might
 be.

 I’ve seen plenty of stuff where you can drag the corners of a photograph
 around (

 http://edvardtoth.com/flash/**flashfun/basic-bitmap-**
 distortion-using-triangles-**and-uvs-source/http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/
 ),
 but I’ve not seen where this could be applied to something like what I am
 after. Without digging too deeply I think I just need to update the
 BitmapData for the bottom Bitmap every frame – *but curious about the
 offset
 stuff…*

 I am looking for sage advice or even some code to get this rolling. If it
 takes a while it might be interesting to see how you landed where you did
 and how I approached the problem.

 Thanks for any and all consideration.

 - Eric
 __**_
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com



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[Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-16 Thread Eric E. Dolecki
Greetings all,

I made a quick post about something I'd like to solve and someone out there
might be able to help me.

http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/

Here is a near copy and paste of the post describing the crux of what I am
after...

What I would like to do is to have a Stage with a DisplayObject or perhaps
several DisplayObjects – which can animate around.

When these objects pass a boundary (1/2 of the Stage height), I would like
to distort all those images by applying a Bitmap transformation… but only to
the portion that crosses that boundary.

The bottom half of the Stage would need to update itself constantly to
properly display the effect in real time. I’ve done some Bitmap things in
the past, but I am not quite sure what the correct approach for this might
be.

I’ve seen plenty of stuff where you can drag the corners of a photograph
around (
http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/),
but I’ve not seen where this could be applied to something like what I am
after. Without digging too deeply I think I just need to update the
BitmapData for the bottom Bitmap every frame – *but curious about the offset
stuff…*

I am looking for sage advice or even some code to get this rolling. If it
takes a while it might be interesting to see how you landed where you did
and how I approached the problem.

Thanks for any and all consideration.

- Eric
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