RE: [Flashcoders] clone object

2006-08-25 Thread Karina Steffens
That's true - it happens to me all the time when I use _global(tt) with Xray
and have a circular reference (such as two classes that hold eachother as
listeners). 
This was why John had to change his original treeview parser to a
non-recursive method. But it still happens with the trace function. So I'd
say that some kind of check would be useful. 

Karina

 -Original Message-
 From: Scott Hyndman [mailto:[EMAIL PROTECTED] 
 Sent: 25 August 2006 02:59
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] clone object
 
 If you had one circular reference, you'd hit the recursion limit.
 
 On 24/08/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  If you're not willing to code a solution, then why are you 
 bothering 
  to write out an explanation?  I have yet to encounter a recursion 
  limit and I've parsed some deep object models.
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Re: [Flashcoders] clone object

2006-08-25 Thread John Grden

you'd need some way of checking for circular references like Scott pointed
out.  Believe me when I say - i've been down that road several times with
Xray.

var obj = new Object();
obj.prop1 = new Object();
obj.prop1.prop2 = new Object();
obj.prop1.prop2.ref = obj.prop1;

bingo, you'e into 256 levels of recursion error.  And no, it's not far
fetched ;)

alternative:
Keith Peters Debug:
http://mirror1.cvsdude.com/trac/osflash/xray/browser/DEV_Source/xray/classes/com/bit101/Debug.as

I switched out xray's trace for Keiths just a couple of weeks ago because it
worked on a per level basis for dispatching traces (rather than on big bulk
of data) and it's really clean/readable code.

You could alter it in no time to clone and object.  However,
mx.utils.ObjectCopy would work just fine ;)



On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 Careful with circular references. Pretty easy to get that one in to
 exceed the 256 recursion limit.

Feel free to post an alternative.  :)

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Re: [Flashcoders] clone object

2006-08-25 Thread John Grden

Guess there's a first time for everything, eh?

var obj = new Object();
obj.prop1 = new Object();
obj.prop1.prop2 = new Object();
obj.prop1.prop2.ref = obj.prop1;

function clone(obj:Object):Object
{
   var o = (null != obj.length) ? [] : {};
   for (var i in obj)
   {
   o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
   obj[i];
   }
   return o;
}

256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.

;)

On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


If you're not willing to code a solution, then why are you bothering to
write out an explanation?  I have yet to encounter a recursion limit and
I've parsed some deep object models.
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RE: [Flashcoders] clone object

2006-08-25 Thread Steven Sacks | BLITZ
I'm using this to clone data objects.  If you put circular references in
your data models that's not my problem.  :)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of John Grden
 Sent: Friday, August 25, 2006 6:37 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] clone object
 
 Guess there's a first time for everything, eh?
 
 var obj = new Object();
 obj.prop1 = new Object();
 obj.prop1.prop2 = new Object();
 obj.prop1.prop2.ref = obj.prop1;
 
 function clone(obj:Object):Object
 {
 var o = (null != obj.length) ? [] : {};
 for (var i in obj)
 {
 o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
 obj[i];
 }
 return o;
 }
 
 256 levels of recursion were exceeded in one action list.
 This is probably an infinite loop.
 Further execution of actions has been disabled in this movie.
 
 ;)
 
 On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
  If you're not willing to code a solution, then why are you bothering
to
  write out an explanation?  I have yet to encounter a recursion limit
and
  I've parsed some deep object models.
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Re: [Flashcoders] clone object

2006-08-25 Thread Jim Kremens

I'm using this to clone data objects.  If you put circular references in
your data models that's not my problem.  :)

Then you might consider renaming the method 'cloneDataObject' or
'cloneDataObjectThatDoesntContainCircularReference'

:-)

Jim Kremens


On 8/25/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


I'm using this to clone data objects.  If you put circular references in
your data models that's not my problem.  :)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of John Grden
 Sent: Friday, August 25, 2006 6:37 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] clone object

 Guess there's a first time for everything, eh?

 var obj = new Object();
 obj.prop1 = new Object();
 obj.prop1.prop2 = new Object();
 obj.prop1.prop2.ref = obj.prop1;

 function clone(obj:Object):Object
 {
 var o = (null != obj.length) ? [] : {};
 for (var i in obj)
 {
 o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
 obj[i];
 }
 return o;
 }

 256 levels of recursion were exceeded in one action list.
 This is probably an infinite loop.
 Further execution of actions has been disabled in this movie.

 ;)

 On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
  If you're not willing to code a solution, then why are you bothering
to
  write out an explanation?  I have yet to encounter a recursion limit
and
  I've parsed some deep object models.
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Re: [Flashcoders] clone object

2006-08-25 Thread John Grden

I guess you'd be right about that.  It'd be my problem - good point.

while I'm at it:

1.  I use block comments all the time - but if you think it's janky, more
power to you.

2.  I prefer people to drop the curly brace down to the next line, not left
up on the method declaration line.  But I don't give a rats ass if they
don't.

3.  I think WWF wrestling is fake - but it's cool if others don't.

4.  Drew Bledsoe will be out by the 3rd game of the regular season - well,
that's just a fact.

5.  Your mom.

and as we all know, the conversation always ends when someone pulls the
your mom card.

;)



On 8/25/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


I'm using this to clone data objects.  If you put circular references in
your data models that's not my problem.  :)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of John Grden
 Sent: Friday, August 25, 2006 6:37 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] clone object

 Guess there's a first time for everything, eh?

 var obj = new Object();
 obj.prop1 = new Object();
 obj.prop1.prop2 = new Object();
 obj.prop1.prop2.ref = obj.prop1;

 function clone(obj:Object):Object
 {
 var o = (null != obj.length) ? [] : {};
 for (var i in obj)
 {
 o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
 obj[i];
 }
 return o;
 }

 256 levels of recursion were exceeded in one action list.
 This is probably an infinite loop.
 Further execution of actions has been disabled in this movie.

 ;)

 On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
 
  If you're not willing to code a solution, then why are you bothering
to
  write out an explanation?  I have yet to encounter a recursion limit
and
  I've parsed some deep object models.
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RE: [Flashcoders] clone object

2006-08-25 Thread Wade Arnold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Grden
Sent: Friday, August 25, 2006 3:06 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] clone object

I guess you'd be right about that.  It'd be my problem - good point.

while I'm at it:

1.  I use block comments all the time - but if you think it's janky, more
power to you.

2.  I prefer people to drop the curly brace down to the next line, not left
up on the method declaration line.  But I don't give a rats ass if they
don't.

3.  I think WWF wrestling is fake - but it's cool if others don't.

4.  Drew Bledsoe will be out by the 3rd game of the regular season - well,
that's just a fact.

5.  Your mom.

and as we all know, the conversation always ends when someone pulls the
your mom card.

;)



On 8/25/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 I'm using this to clone data objects.  If you put circular references in
 your data models that's not my problem.  :)



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of John Grden
  Sent: Friday, August 25, 2006 6:37 AM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] clone object
 
  Guess there's a first time for everything, eh?
 
  var obj = new Object();
  obj.prop1 = new Object();
  obj.prop1.prop2 = new Object();
  obj.prop1.prop2.ref = obj.prop1;
 
  function clone(obj:Object):Object
  {
  var o = (null != obj.length) ? [] : {};
  for (var i in obj)
  {
  o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
  obj[i];
  }
  return o;
  }
 
  256 levels of recursion were exceeded in one action list.
  This is probably an infinite loop.
  Further execution of actions has been disabled in this movie.
 
  ;)
 
  On 8/24/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  
   If you're not willing to code a solution, then why are you bothering
 to
   write out an explanation?  I have yet to encounter a recursion limit
 and
   I've parsed some deep object models.
   ___
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RE: [Flashcoders] clone object

2006-08-25 Thread Steven Sacks | BLITZ
Are you stalking me, Grden?  :)

 1.  I use block comments all the time - but if you think it's janky,
more
 power to you.

I have the power of Greyskull.  Block comments are for commenting out
*gasp* blocks of code.  I use block comments all the time for that very
purpose.  I use line comments to write internal commentary on my code,
though, so that anyone can comment out blocks without issue.


 2.  I prefer people to drop the curly brace down to the next line, not
 left up on the method declaration line.  But I don't give a rats ass
if 
 they don't.

That's a tomayto tomahto thing.  I can read code just fine either way.


 3.  I think WWF wrestling is fake - but it's cool if others don't.

It's never cool to be willfully ignorant.  And while it is all fake,
it's not like it doesn't hurt getting slammed to the floor or doesn't
require a level of athleticism and endurance.  It might be a show, but
it takes a lot of work to put on that show and I'm sure there are real
injuries.
 

 4.  Drew Bledsoe will be out by the 3rd game of the regular season -
well,
 that's just a fact.

Baseball is boring.  Are you cool with me saying that?  ;)


 5.  Your mom.

Has a broken heart thanks to you.  Nice going, John, you tease.

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Re: [Flashcoders] clone object

2006-08-25 Thread Johannes Nel

shouldn't you boys be going out and getting a drink on blitz's account
instead of teasing each other like this?

On 8/25/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


Are you stalking me, Grden?  :)

 1.  I use block comments all the time - but if you think it's janky,
more
 power to you.

I have the power of Greyskull.  Block comments are for commenting out
*gasp* blocks of code.  I use block comments all the time for that very
purpose.  I use line comments to write internal commentary on my code,
though, so that anyone can comment out blocks without issue.


 2.  I prefer people to drop the curly brace down to the next line, not
 left up on the method declaration line.  But I don't give a rats ass
if
 they don't.

That's a tomayto tomahto thing.  I can read code just fine either way.


 3.  I think WWF wrestling is fake - but it's cool if others don't.

It's never cool to be willfully ignorant.  And while it is all fake,
it's not like it doesn't hurt getting slammed to the floor or doesn't
require a level of athleticism and endurance.  It might be a show, but
it takes a lot of work to put on that show and I'm sure there are real
injuries.


 4.  Drew Bledsoe will be out by the 3rd game of the regular season -
well,
 that's just a fact.

Baseball is boring.  Are you cool with me saying that?  ;)


 5.  Your mom.

Has a broken heart thanks to you.  Nice going, John, you tease.

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Re: [Flashcoders] clone object

2006-08-25 Thread John Grden

LOL I seriously think you may end up in a padded room with a box of crayons
;)

OK, we're officiall OT - sorry mods!

we're ending it here.
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Re: [Flashcoders] clone object

2006-08-25 Thread John Grden

I'm not working for blitz at the moment ;)

On 8/25/06, Johannes Nel [EMAIL PROTECTED] wrote:


shouldn't you boys be going out and getting a drink on blitz's account
instead of teasing each other like this?




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RE: [Flashcoders] clone object

2006-08-25 Thread Steven Sacks | BLITZ
 I'm not working for blitz at the moment ;)

Me neither while this keeps up!  ;)

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Re: [Flashcoders] clone object

2006-08-24 Thread Scott Hyndman

Careful with circular references. Pretty easy to get that one in to
exceed the 256 recursion limit.

Scott

On 23/08/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

static function clone(obj:Object):Object {
var o = (null != obj.length) ? [] : {};
for (var i in obj) {
o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
obj[i];
}
return o;
}
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RE: [Flashcoders] clone object

2006-08-24 Thread Steven Sacks | BLITZ
 Careful with circular references. Pretty easy to get that one in to
 exceed the 256 recursion limit.

Feel free to post an alternative.  :)

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Re: [Flashcoders] clone object

2006-08-24 Thread Scott Hyndman

I would mark each object (by actually assigning the cloned object as a
property of the original) as I go through each individual clone
operation, and keep a running array of what is being marked. If I hit
something that is already marked, I will use the clone instead of
copying the same object again (because it's hanging off the original).
When I'm finished, I'd remove all the temporary properties from the
originals.

This requires two method instead of one, and is a bit more CPU
intensive, but it won't break.

I'd also be sure to special case the handling of date objects.

The alternative is to shallow clone, which does not recursively copy
object properties, and instead assigns the reference held by the
original to the clone.

Scott

On 24/08/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

 Careful with circular references. Pretty easy to get that one in to
 exceed the 256 recursion limit.

Feel free to post an alternative.  :)

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RE: [Flashcoders] clone object

2006-08-24 Thread Steven Sacks | BLITZ
If you're not willing to code a solution, then why are you bothering to
write out an explanation?  I have yet to encounter a recursion limit and
I've parsed some deep object models.
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Re: [Flashcoders] clone object

2006-08-24 Thread Scott Hyndman

If you had one circular reference, you'd hit the recursion limit.

On 24/08/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

If you're not willing to code a solution, then why are you bothering to
write out an explanation?  I have yet to encounter a recursion limit and
I've parsed some deep object models.
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[Flashcoders] clone object

2006-08-23 Thread Wade Arnold
I have a style that I need to duplicate for several buttons. The style is
declared once and then I want to duplicate the object and add a specific
style element and then apply it to the button. However when I duplicate the
object I get a reference to the original object,  as expected. I tried to
fake out a clone method in order to get this to work but it does not seem to
properly duplicate the object. I am sure that this question has been asked a
million times on this list but I can't seem to googlize the correct answer.
Can someone point me in the right direction to properly clone an object and
keep all the right castings. Ahh to just have all the Flex classes in flash.


 

private function cloneObject(object){

var iterate;

var clone = {};



for(iterate in object){

clone [iterate] = object[iterate];

}

return clone;

}

 

 

 

Thanks! 

Wade

 

 

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Re: [Flashcoders] clone object

2006-08-23 Thread Jim Kremens

You know about mx.utils.ObjectCopy, right?

Be sure to change the following lines to read accordingly:

//  var result:Object = new Function( refObj.__proto__.constructor)();
//change to:
 var result:Object = new (Function( refObj.__proto__.constructor))();

and

//   p[j]= q[j];   //change to:
  p[j]= copy(q[j]);

Jim Kremens


On 8/23/06, Wade Arnold [EMAIL PROTECTED] wrote:


I have a style that I need to duplicate for several buttons. The style is
declared once and then I want to duplicate the object and add a specific
style element and then apply it to the button. However when I duplicate
the
object I get a reference to the original object,  as expected. I tried to
fake out a clone method in order to get this to work but it does not seem
to
properly duplicate the object. I am sure that this question has been asked
a
million times on this list but I can't seem to googlize the correct
answer.
Can someone point me in the right direction to properly clone an object
and
keep all the right castings. Ahh to just have all the Flex classes in
flash.




private function cloneObject(object){

   var iterate;

   var clone = {};



   for(iterate in object){

   clone [iterate] = object[iterate];

   }

   return clone;

   }







Thanks!

Wade





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--
Jim Kremens
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RE: [Flashcoders] clone object

2006-08-23 Thread Steven Sacks | BLITZ
static function clone(obj:Object):Object {  
var o = (null != obj.length) ? [] : {};
for (var i in obj) {
o [i] = (typeof obj[i] == object) ? clone(obj[i]) :
obj[i];
}
return o;
}
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