RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-21 Thread Merrill, Jason
I also
recommend downloading an Enterprise Architect trial
http://www.sparxsystems.com/ or Poseidon

Hmmm, I think however that software like Enterprise Architect is far too
complex and requires at least minimal UML knowledge for someone just
trying to wrap their head around OOP.  It's a great tool, but very
overwhelming to someone just trying to get the basics of OOP down.  I
would at least get the basics of UML down first before downloading that
tool.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Adrian Park

Hi David,

Like you, I didn't have any previous programming experience when I started
using ActionScript. I *think* I'm now pretty nifty with my OOP but still
feel like I have oodles to learn when it comes to structuring more complex
app's in a good way.

I'd echo the suggestions of learning a few designs patterns and the one I
swear by is MVC (which I learnt from Moock's EAS 2.0) as I find it really
helps me to divvy up code into classes that group tasks together in a
logical way. I've also found that adhering to the principles of the MVC
pattern helps me to write code that is much more flexible and scalable. That
said, I've also found that it is easy to start overusing MVC and suddenly
you've got a bunch of classes where you probably only need one or two! I'm
still learning when MVC is good and when it's a mallet to crack a nut.

I've also tried to get my head around UML on several different occasions.
I'm not sure if I'm reading the wrong books or trying to learn too much too
quickly but UML is the one thing that does my brain in! So far I've found
developing class structures organically has been sufficient for the sizes of
projects I typically work on but I always find myself wanting to refactor
the whole thing when it's complete (I guess that goes with the territory!).

On my most recent project I decided to use Grant Skinner's GModeler (
http://www.gskinner.com/gmodeler/) simply to create a basic, conceptual
model of my class structure before writing any code. I purposefully didn't
go into much detail - just a few core methods and properties per class to
establish their key responsibilites. I found I was able to come up with what
seemed like a decent class structure fairly quickly and somehow I found
myself quickly solving some of the bigger issues I would have encountered
had I written the classes organically. As I started writing the code, the
class structure naturally started evolving to a point where the structure
differed fairly significantly from my class diagram but I am still using the
diagram to remind myself of the principles and duties I worked out at the
start. I shall try using this approach a few more times and may then take
another stab at some more complex UML...gulp!

HTH in some small way.

A.

On 8/18/06, David Bellerive [EMAIL PROTECTED] wrote:


Hi everyone!

I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.

I've read Colin Moock's excellent Essential
ActionScript 2.0 and several other books and articles
on the topic and while I can safely say that I do
understand the syntax, I can't seem to write an entire
application using OO design mainly because I can't
figure out what should be in a class, which class
should do what, which class should extend MovieClip,
which class should use composition instead, which
class should start the application, etc.

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?

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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript (James Marsden)

2006-08-19 Thread Adrian Park

Joe, that sounds like a really useful approach. I imaging it gets you on the
right track with distinct objects and duties. The way I understand MVC, I'd
guess that you'd use MVC to implement the *nouns* (if it seemed
appropriate). i.e. Pacman might have a model to store his state (e.g.
location, powerups e.t.c.) and a view to manage his visual display. In this
case, the verbs would be divided between the model and view depending on
whether they modified state or visual appearence.

I'm going to try this out on my next project :)

A.

On 8/18/06, Joe Cutting [EMAIL PROTECTED] wrote:


Back when I was at college studying CS we were taught that the way to
decide which objects to use was
to write a simple description of what your program should do. Then go
through the description and find all the nouns
- these are your main objects. You can also go through and find all
the verbs, these are the some of the functions of those objects.
This still seems to work pretty well.

So, if your program description is-
Pacman moves through a maze eating dots. Ghosts chase pacman. Every
time pacman eats a dot the score increases
Then your main objects are

Pacman
Maze
Dot
Ghost
Score

Some of your main functions are
Pacman - move
Pacman - eat
Ghost - chase
Score - increase

Unfortunately I think this was before MVC became popular so I'm a
beginner on that one too. My experience is that it
works really well for editing data type programs like
wordprocessors etc but its either more tricky/not worth the while for
some presentation type applications.

Cheers

Joe


Joe Cutting
Computer exhibits and installations
www.joecutting.com
96 Heslington Road, York, YO10 5BL
01904 627428
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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread James Marsden

Hey,

It's a state of mind being able to separate tasks into object 
relationships that only becomes natural with time and practice. I learnt 
by following an AS 1.0 game tutorial*, transcoding to AS 2.0 as I 
followed it. That way I didn't have to think at all about the actual 
content or direction of the application, just the discreet members involved.


If you learn on your own projects, you're able to take risks and waste 
time getting it wrong. Try picking a fairly large project you want to 
make for yourself (like a personal website or game).


You could try some design pattern books, such as Headfirst Design Patterns:

http://www.amazon.com/gp/product/0596007124/sr=8-1/qid=1155908772/ref=pd_bbs_1/103-3016282-6802220?ie=UTF8

I try to identify all of the different members of a system, and then 
scribble them down in a hierarchy diagram. Once you start developing, 
it's quite easy to evolve the design of the application, so you don't 
have to have everything set in stone before you begin. OOP development 
is so much easier and straightforward (compared to timeline based 
scripting) once you get the hang of it.


Hope that helps!

J

*http://www.tonypa.pri.ee/tbw/start.html






David Bellerive wrote:


I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?

 


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RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Merrill, Jason
I used to feel that way too. And in fact, reading books like that are
great, but they can also give you an overwhelming feeling of all you
don't know.   

What I would do is this - start out slow.  Don't feel like you have to
do it by the book - that's just not possible until you gain some
experience.  Create a small class that replaces what one of your
function did.  Take several of the functions you write, and put them in
a class and then use the class. After a while, by using the class to run
your functions, you'll learn better how to structure classes and use
more than one class.  

Don't feel like it has to be perfect.  I think a lot of people don't
dive in to Actionscript 2.0 classes because they think it's too
complicated for them and they need to understand a whole lot before they
use them,  - neither of those arguments are very true IMHO. 

Some things you can only learn from actual experience.  Swimming,
skiing, paintball too.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Bellerive
Sent: Friday, August 18, 2006 9:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Best way to learn OO Analysis and Design with
ActionScript

Hi everyone!

I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.

I've read Colin Moock's excellent Essential
ActionScript 2.0 and several other books and articles
on the topic and while I can safely say that I do
understand the syntax, I can't seem to write an entire
application using OO design mainly because I can't
figure out what should be in a class, which class
should do what, which class should extend MovieClip,
which class should use composition instead, which
class should start the application, etc.

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?

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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Adam Pasztory

One of the things that's fun about OOP design is that there is no single
best solution to a problem.  (Or perhaps another way of putting it is that
there's always a beter way to solve your problem!)  Sure there are best
practices, and a book like Head First Design Patterns can help you
understand those.  But I find the whole process of  creating an
object-oriented design forces you to make a lot of creative decisions.
That's why experience really matters.  When I finish an OOP project, I'll
often look back and evaluate what worked well and what didn't, and apply
things that were successful to the next project.  So don't cling to the idea
that there's a single right way to do things, and just dive in, experiment,
and have fun!

-Adam



-Original Message-

From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of David Bellerive
Sent: Friday, August 18, 2006 9:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Best way to learn OO Analysis and Design with
ActionScript

Hi everyone!

I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.

I've read Colin Moock's excellent Essential
ActionScript 2.0 and several other books and articles
on the topic and while I can safely say that I do
understand the syntax, I can't seem to write an entire
application using OO design mainly because I can't
figure out what should be in a class, which class
should do what, which class should extend MovieClip,
which class should use composition instead, which
class should start the application, etc.

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?

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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Mike Britton

I second James' recommendation of Headfirst Design Patterns.  I also
recommend downloading an Enterprise Architect trial
http://www.sparxsystems.com/ or Poseidon
http://gentleware.com/index.php and learning some UML.  It helps me to
step outside of the code and focus on the logic behind the business
decisions.  Understanding sequence diagrams (user clicks button,
event is passed to manager, etc) first can help you sketch out class
diagrams that eventually turn into really scalable systems.  Then
later, people can wade right in and add to it.

Most important: try not to learn everything at once.  Give your brain
time to wrap around small chunks of new info.

My .02


Mike
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Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Anggie Bratadinata

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.


I'm not one of the pros here. I'm just another noob, lurking in his list 
to read some advanced coding practices ;-)


Like you, I just started learning OO AS but I have previous coding 
experience in C++ and Java so I don't have much difficulties.

Lately, I've been reading this book :
Object Oriented Actionscript for Flash 8 Peter Elst, Friends of Ed

and I can tell you, from my noob-ish point of view, that book is easy to 
read and the codes presented there are easy to follow.


Another book that's helped me much in my journey :
Object Oriented Thought Process, Matt Weisfeld, SAMS

(I'm gonna buy Head First OO Analysis and Design in November)

I agree with Jason that some things need real experience to master 
(including raising kids, I have 4.5 year experience in that matter ... 
lol ) and OOP is one of them


--
Anggie Bratadinata
Web|Graphic|Flash
Jl. Raya Langsep 21
Malang - East Java
I N D O N E S I A
http://design.ibshastautama.com


David Bellerive wrote:

Hi everyone!

I'm having real difficulty understanding how to
properly architect and structure Flash applications
using ActionScript 2.0.

I've read Colin Moock's excellent Essential
ActionScript 2.0 and several other books and articles
on the topic and while I can safely say that I do
understand the syntax, I can't seem to write an entire
application using OO design mainly because I can't
figure out what should be in a class, which class
should do what, which class should extend MovieClip,
which class should use composition instead, which
class should start the application, etc.

I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.

Any help / tips ?



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