[Flashcoders] Re:Dragging loads of sound files from library into a movie clip

2009-04-09 Thread Wenzler, Thomas
In the Flash Authoring environment you can drag them to one layer all at
once, hit the layer tab to select everything on that layer and then
choose 'Modify/Timeline/send to Layers' or something in the line of that
(working with a german version); It will create a separate layer for
every symbol instance on this layer


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RE: [Flashcoders] Re:Dragging loads of sound files from library into a movie clip

2009-04-09 Thread Paul Steven
Thanks for the suggestion Wenzler

Unfortunately that does not seem to work for audio files. If I try to drag
more than one audio file onto a layer, it only adds one of them. I did try
what you suggested for images and it worked fine.

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Wenzler,
Thomas
Sent: 09 April 2009 09:14
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Re:Dragging loads of sound files from library into a
movie clip

In the Flash Authoring environment you can drag them to one layer all at
once, hit the layer tab to select everything on that layer and then
choose 'Modify/Timeline/send to Layers' or something in the line of that
(working with a german version); It will create a separate layer for
every symbol instance on this layer


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Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Hans Wichman
pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav  wrote:

> Hi all,
>
>
>
> Wondering if anyone can help me with a problem that's left me scratching my
> head!
>
>
>
> Basically I have a main movieclip (group) and then several other movieclips
> inside it (page[1-6]).
>
>
>
> I was thinking I could access them like this group.page1, group.page2 and
> so
> on. However it is not working for me.
>
>
>
> Here is some stripped down sample code, obviously the moviclips have
> content
> rather than just being blank:
>
>
>
> ///
>
> var group:MovieClip   = new MovieClip();
>
> addChild(group);
>
>
>
> var pages:Object  = new Object();
>
> pages["page1"]= new MovieClip();
>
> pages["page2"]= new MovieClip();
>
> pages["page3"]= new MovieClip();
>
> pages["page4"]= new MovieClip();
>
> pages["page5"]= new MovieClip();
>
> pages["page6"]= new MovieClip();
>
>
>
> for each (var page:MovieClip in pages)
>
> {
>
>group.addChild(page);
>
> }
>
>
>
> group.page1.width = 200;// [Fault] exception,
> information=TypeError: Error #1010: A term is undefined and has no
> properties. Fault, initScene() at Main.as:103
>
> 
>
>
>
> So I get this error when trying to access the width of page1 inside group:
> [Fault] exception, information=TypeError: Error #1010: A term is undefined
> and has no properties. Fault, initScene() at Main.as:103
>
>
>
> Any ideas how I can access the page movieclips within the group movieclip?
>
>
>
> Thanks!
>
> Dav
>
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Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Romuald Quantin

This should work:

group.getChildByName("page1").width


Romu
www.soundstep.com

Hans Wichman wrote:

pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav  wrote:

  

Hi all,



Wondering if anyone can help me with a problem that's left me scratching my
head!



Basically I have a main movieclip (group) and then several other movieclips
inside it (page[1-6]).



I was thinking I could access them like this group.page1, group.page2 and
so
on. However it is not working for me.



Here is some stripped down sample code, obviously the moviclips have
content
rather than just being blank:



///

var group:MovieClip   = new MovieClip();

addChild(group);



var pages:Object  = new Object();

pages["page1"]= new MovieClip();

pages["page2"]= new MovieClip();

pages["page3"]= new MovieClip();

pages["page4"]= new MovieClip();

pages["page5"]= new MovieClip();

pages["page6"]= new MovieClip();



for each (var page:MovieClip in pages)

{

   group.addChild(page);

}



group.page1.width = 200;// [Fault] exception,
information=TypeError: Error #1010: A term is undefined and has no
properties. Fault, initScene() at Main.as:103





So I get this error when trying to access the width of page1 inside group:
[Fault] exception, information=TypeError: Error #1010: A term is undefined
and has no properties. Fault, initScene() at Main.as:103



Any ideas how I can access the page movieclips within the group movieclip?



Thanks!

Dav

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RE: [Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Dav
Cheers works perfectly!

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Hans Wichman
Sent: 09 April 2009 12:09
To: Flash Coders List
Subject: Re: [Flashcoders] MovieClip inside MoveClip. Path confusion.

pages.page1.width :)

On Thu, Apr 9, 2009 at 12:35 PM, Dav  wrote:

> Hi all,
>
>
>
> Wondering if anyone can help me with a problem that's left me scratching
my
> head!
>
>
>
> Basically I have a main movieclip (group) and then several other
movieclips
> inside it (page[1-6]).
>
>
>
> I was thinking I could access them like this group.page1, group.page2 and
> so
> on. However it is not working for me.
>
>
>
> Here is some stripped down sample code, obviously the moviclips have
> content
> rather than just being blank:
>
>
>
> ///
>
> var group:MovieClip   = new MovieClip();
>
> addChild(group);
>
>
>
> var pages:Object  = new Object();
>
> pages["page1"]= new MovieClip();
>
> pages["page2"]= new MovieClip();
>
> pages["page3"]= new MovieClip();
>
> pages["page4"]= new MovieClip();
>
> pages["page5"]= new MovieClip();
>
> pages["page6"]= new MovieClip();
>
>
>
> for each (var page:MovieClip in pages)
>
> {
>
>group.addChild(page);
>
> }
>
>
>
> group.page1.width = 200;// [Fault] exception,
> information=TypeError: Error #1010: A term is undefined and has no
> properties. Fault, initScene() at Main.as:103
>
> 
>
>
>
> So I get this error when trying to access the width of page1 inside group:
> [Fault] exception, information=TypeError: Error #1010: A term is undefined
> and has no properties. Fault, initScene() at Main.as:103
>
>
>
> Any ideas how I can access the page movieclips within the group movieclip?
>
>
>
> Thanks!
>
> Dav
>
> ___
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[Flashcoders] MovieClip inside MoveClip. Path confusion.

2009-04-09 Thread Dav
Hi all,

 

Wondering if anyone can help me with a problem that's left me scratching my
head!

 

Basically I have a main movieclip (group) and then several other movieclips
inside it (page[1-6]).

 

I was thinking I could access them like this group.page1, group.page2 and so
on. However it is not working for me.

 

Here is some stripped down sample code, obviously the moviclips have content
rather than just being blank:

 

///

var group:MovieClip   = new MovieClip(); 

addChild(group);

 

var pages:Object  = new Object();

pages["page1"]= new MovieClip();

pages["page2"]= new MovieClip();

pages["page3"]= new MovieClip();

pages["page4"]= new MovieClip();

pages["page5"]= new MovieClip();

pages["page6"]= new MovieClip();

 

for each (var page:MovieClip in pages)

{

group.addChild(page);

}

 

group.page1.width = 200;// [Fault] exception,
information=TypeError: Error #1010: A term is undefined and has no
properties. Fault, initScene() at Main.as:103



 

So I get this error when trying to access the width of page1 inside group:
[Fault] exception, information=TypeError: Error #1010: A term is undefined
and has no properties. Fault, initScene() at Main.as:103

 

Any ideas how I can access the page movieclips within the group movieclip?

 

Thanks!

Dav

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[Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Dav
I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each "page" into a
"group" movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the "group" movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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Re: [Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Glen Pike
Putting all the clips in your group will probably make your rotation 
calc's so much easier as you only have to spin one clip.


You could store the position & rotation of each child clip when you add 
it, then when you need to rotate, you can work out your "current" 
rotation / position, then offset the position and rotation of your child 
clip vs your parent and tween...   Not sure off the top of my head, but 
you know where you are placing pages so that's probably your starting 
point - it does not matter hugely if you hardcode positions - if the 
number of pages does not change, you could be at an advantage keeping it 
simple :)


Dav wrote:

I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each "page" into a
"group" movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the "group" movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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RE: [Flashcoders] Any ideas / thoughts on this?

2009-04-09 Thread Cor
I am just in the midlle of doing some tweening in FlashDevelop

Its far from ready and only the CMajor is filled.

www.badmintonclubnetwerk.nl/_Cor/music

Every button(guitarfret) is tweening in from a location.
I used TweenMax for this which is a nice piece of work from Grant Skinner.

I did my buttons separately and with a little math they tween in position.

If you don't want the other page to be seen, I suggest using a mask on the
area where the page should show.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dav
Sent: donderdag 9 april 2009 14:05
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Any ideas / thoughts on this?

I'm trying to create a flash website where 6 pages are placed on the stage
with different rotations. The active page fills the viewport and a menu sits
just below the active page.

Now when you click on the menu for say page 2, the viewport will appear to
move and rotate to the correct angle to display page 2.

I have worked up a site to better explain what I mean.

http://79.170.40.163/flashdev.com/

For the sake of keeping things simple each of the three buttons just move
you to the next page.

I believe the best way to achieve the effect is to put each "page" into a
"group" movieclip, that will hold all 6 pages.

Then when a menu item is clicked, just rotate the "group" movieclip and move
it to a pre-defined x and y.

I'm hoping to code it in FlashDevelop, so it will be dynamic and not static
content.

Does anyone think there is a better way to achieve the end result?

Thanks in advance,
Dav

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[Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Alexander Farber
Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null && urlvars.bids != 0) {
trace(urlvars.bids);
.
}
}

still print out "null"? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Glen Pike

the "null" is maybe a string if it's from url variables.

Alexander Farber wrote:

Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null && urlvars.bids != 0) {
trace(urlvars.bids);
.
}
}

still print out "null"? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Ian Thomas
No, null==null in AS3.

I suspect that your url variable bids contains the string "null", sent
from the server-side.

HTH,
  Ian

On Thu, Apr 9, 2009 at 2:13 PM, Alexander Farber
 wrote:
> Hello,
>
> does anybody please have an idea, why would this code:
>
> private function handleComplete(event:Event):void {
>        var urlvars:URLVariables = event.target.data;
> ..
>        if (urlvars.bids != null && urlvars.bids != 0) {
>                trace(urlvars.bids);
>                .
>        }
> }
>
> still print out "null"? Is it maybe because null != null in AS3
> and I have to perform some other check similar to isNaN()?
>
> Thank you
> Alex
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[Flashcoders] Flashplayer standalone settings

2009-04-09 Thread Glen Pike

Hi,

   Can anyone tell me how I might make sure that Flash Player 
standalone remembers my settings for camera & microphone on Linux?


   Everytime I start my app up and it tries to connect to the camera, 
the settings popup appears, but it never remembers the choices - used to 
be fine on FP9, seems to be an FP10 problem (again).


   Glen
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Re: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Muzak

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == "sound"
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace("Audio to MovieClip Command");

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem("movie clip", "mc:audio");
lib.setItemProperty("linkageExportForAS", false);
lib.setItemProperty("linkageExportForRS", false);
lib.editItem("mc:audio");

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace("library items: " + len);
for(var i=0; i
You should be able to figure that out from the jsfl docs :)

regards,
Muzak

- Original Message - 
From: "Paul Steven" 

To: "'Flash Coders List'" 
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into amovie 
clip



Related to my previous post, I now need to drag about 300 audio files from
the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The method I
use is to create a movie clip that has all the audio files on separate
layers. This movie clip is then nested inside another movie clip and placed
on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files from the
library and for flash (Flash CS3) to automatically create 300 layers, one
layer for each audio file?

Thanks in advance

Paul

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Re: [Flashcoders] Flashplayer standalone settings

2009-04-09 Thread Glen Pike

Hi,

   Problem solved.

   Have to install the browser plugin and then visit the settings 
manager to allow access to the webcam by "local" applications...  What a 
PITA...


   Glen

Glen Pike wrote:

Hi,

   Can anyone tell me how I might make sure that Flash Player 
standalone remembers my settings for camera & microphone on Linux?


   Everytime I start my app up and it tries to connect to the camera, 
the settings popup appears, but it never remembers the choices - used 
to be fine on FP9, seems to be an FP10 problem (again).


   Glen
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Re: [Flashcoders] Dragging loads of sound files from library intoamovie clip

2009-04-09 Thread Muzak

This will add the audio mc to the main timeline in frame 10 (add it after 
doc.exitEditMode(); in the previous script):

// main timeline
tl = doc.getTimeline();
frIndex = tl.addNewLayer("ALL AUDIO");
tl.insertFrames(10);
tl.insertBlankKeyframe(10);
tl.currentFrame = 10;
lib.addItemToDocument({x:0, y:0}, "mc:audio");

Depending on how your FLA is built up, you may have to remove: 
tl.insertFrames(10)

regards,
Muzak

- Original Message - 
From: "Muzak" 

To: "Flash Coders List" 
Sent: Thursday, April 09, 2009 4:27 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from library 
intoamovie clip



Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == "sound"
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace("Audio to MovieClip Command");

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem("movie clip", "mc:audio");
lib.setItemProperty("linkageExportForAS", false);
lib.setItemProperty("linkageExportForRS", false);
lib.editItem("mc:audio");

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace("library items: " + len);
for(var i=0; i
You should be able to figure that out from the jsfl docs :)

regards,
Muzak



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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Muzak

If the variable is actually present, it will have a value: an emtpy string.
And you may have to check for "0" instead of 0, again a string.

if (urlvars.bids != "" && urlvars.bids != "0") 



regards,
Muzak

- Original Message - 
From: "Alexander Farber" 

To: "Flash Coders List" 
Sent: Thursday, April 09, 2009 3:13 PM
Subject: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids);still 
prints null?



Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null && urlvars.bids != 0) {
trace(urlvars.bids);
   .
   }
}

still print out "null"? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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RE: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Paul Steven
Wow this jsfl is a life saver! Can't believe I had never heard about it
before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It works a
dream!

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: 09 April 2009 15:27
To: Flash Coders List
Subject: Re: [Flashcoders] Dragging loads of sound files from library into
amovie clip

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == "sound"
- create new layer in movieclip
- add sound to new layer


fl.outputPanel.clear();
fl.trace("Audio to MovieClip Command");

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem("movie clip", "mc:audio");
lib.setItemProperty("linkageExportForAS", false);
lib.setItemProperty("linkageExportForRS", false);
lib.editItem("mc:audio");

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace("library items: " + len);
for(var i=0; i
To: "'Flash Coders List'" 
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into
amovie clip


> Related to my previous post, I now need to drag about 300 audio files from
> the library into a movie clip.
>
> Essentially this is to ensure they are preloaded in my game. The method I
> use is to create a movie clip that has all the audio files on separate
> layers. This movie clip is then nested inside another movie clip and
placed
> on the second keyframe with a stop action on the first.
>
> I am wondering if there is a magic way to drag say 300 audio files from
the
> library and for flash (Flash CS3) to automatically create 300 layers, one
> layer for each audio file?
>
> Thanks in advance
>
> Paul
>
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> 

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Re: [Flashcoders] Dragging loads of sound files from library into amovie clip

2009-04-09 Thread Karl DeSaulniers

I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, "Paul Steven"  
 wrote:


Wow this jsfl is a life saver! Can't believe I had never heard about  
it

before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It  
works a

dream!

Cheers

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: 09 April 2009 15:27
To: Flash Coders List
Subject: Re: [Flashcoders] Dragging loads of sound files from  
library into

amovie clip

Hey Paul,

Use jsfl again..

- create a new movieclip in library (mc:audio)
- edit the movieclip (enter editMode)
- loop through all library items
- if item == "sound"
   - create new layer in movieclip
   - add sound to new layer


fl.outputPanel.clear();
fl.trace("Audio to MovieClip Command");

var doc = fl.getDocumentDOM();
var lib = doc.library;

// create movieclip for audio
lib.addNewItem("movie clip", "mc:audio");
lib.setItemProperty("linkageExportForAS", false);
lib.setItemProperty("linkageExportForRS", false);
lib.editItem("mc:audio");

var tl = doc.getTimeline();

var libItems = lib.items;
var len = libItems.length;
var item;
var frIndex;
fl.trace("library items: " + len);
for(var i=0; i
To: "'Flash Coders List'" 
Sent: Wednesday, April 08, 2009 8:30 AM
Subject: [Flashcoders] Dragging loads of sound files from library into
amovie clip


Related to my previous post, I now need to drag about 300 audio  
files from

the library into a movie clip.

Essentially this is to ensure they are preloaded in my game. The  
method I
use is to create a movie clip that has all the audio files on  
separate

layers. This movie clip is then nested inside another movie clip and

placed

on the second keyframe with a stop action on the first.

I am wondering if there is a magic way to drag say 300 audio files  
from

the
library and for flash (Flash CS3) to automatically create 300  
layers, one

layer for each audio file?

Thanks in advance

Paul

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Re: [Flashcoders] AS3: if (urlvars.bids != null) trace(urlvars.bids); still prints null?

2009-04-09 Thread Romuald Quantin
if you're sure you receive an empty value and the check does not work, 
maybe try

if (String(urlvars.bids) != "")
Romu

Muzak wrote:
If the variable is actually present, it will have a value: an emtpy 
string.

And you may have to check for "0" instead of 0, again a string.

if (urlvars.bids != "" && urlvars.bids != "0")

regards,
Muzak

- Original Message - From: "Alexander Farber" 


To: "Flash Coders List" 
Sent: Thursday, April 09, 2009 3:13 PM
Subject: [Flashcoders] AS3: if (urlvars.bids != null) 
trace(urlvars.bids);still prints null?




Hello,

does anybody please have an idea, why would this code:

private function handleComplete(event:Event):void {
var urlvars:URLVariables = event.target.data;
..
if (urlvars.bids != null && urlvars.bids != 0) {
trace(urlvars.bids);
   .
   }
}

still print out "null"? Is it maybe because null != null in AS3
and I have to perform some other check similar to isNaN()?

Thank you
Alex
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Re: [Flashcoders] Dragging loads of sound files from libraryinto amovie clip

2009-04-09 Thread Muzak

I used to create loads of IDE Panels (SWF Panels) for Flash/Fireworks :)
You can even launch Fireworks from a swf and make it do all kinds of stuff (you can make RPC calls from a swf to Fireworks for 
instance).


About everything you do in Flash is done through jsfl.
Just open up the History panel and do some stuff and then copy it from the 
history panel to notepad to see what it looks like.

There used to be a complete Flash/Fireworks API for AS2 (or even AS1) but I'm 
not sure if that has been updated for CS4.
Flash panels are still pretty much alive (and now even work for Photoshop if 
I'm not mistaken).
Since I hardly ever use Flash nowadays I haven't looked into it much.

Just did a quick google and looks like CS4 still uses the same (or similar) API.

Flash CS4 jsfl docs:
http://help.adobe.com/en_US/Flash/10.0_ExtendingFlash/

Fireworks CS4 jsfl docs:
http://help.adobe.com/en_US/Fireworks/10.0_Extending/

Fireworks CS4: Cross-Product Extensions
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-8000.html

Fireworks CS4: Using the API wrapper extension in Adobe Flash
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-7fc8.html

regards,
Muzak

- Original Message - 
From: "Karl DeSaulniers" 

To: "Flash Coders List" 
Sent: Thursday, April 09, 2009 6:10 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from libraryinto 
amovie clip



I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, "Paul Steven"   wrote:


Wow this jsfl is a life saver! Can't believe I had never heard about  it
before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me. It  works a
dream!

Cheers

Paul



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[Flashcoders] point in a circle

2009-04-09 Thread Fabio Pinatti
Hello list,

since I ran from math classes, I have a question that I'm almost sure it's
not hard to solve, but I don't know how to. I put a image at
http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I need
to compute red dots's x/y position. The data I have is the angle that I
increment (in this case 45º each round), and the distance (the hypotenuse,
right?).

Any ideas for this math?

Thanks in advance..

-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] point in a circle

2009-04-09 Thread Todd Kerpelman
x = Math.cos(angle) *  radius
y = Math.sin(angle) * radius

Keep in mind the angle here needs to be in radians. If your angle is in
degrees, multiply it by 180 / Math.PI.

Also keep in mind the x and y values you get here will be relative to the
circle's center.

--T


On Thu, Apr 9, 2009 at 11:02 AM, Fabio Pinatti  wrote:

> Hello list,
>
> since I ran from math classes, I have a question that I'm almost sure it's
> not hard to solve, but I don't know how to. I put a image at
> http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I
> need
> to compute red dots's x/y position. The data I have is the angle that I
> increment (in this case 45º each round), and the distance (the hypotenuse,
> right?).
>
> Any ideas for this math?
>
> Thanks in advance..
>
> --
> Fabio Pinatti
> :: web.developer
>  www.pinatti.com.br
> :: 19. 9184.3745 / 3342.1130
> ___
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>
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Re: [Flashcoders] point in a circle

2009-04-09 Thread Fabio Pinatti
that's it!

Thanks so much!

On Thu, Apr 9, 2009 at 3:27 PM, Todd Kerpelman  wrote:

> x = Math.cos(angle) *  radius
> y = Math.sin(angle) * radius
>
> Keep in mind the angle here needs to be in radians. If your angle is in
> degrees, multiply it by 180 / Math.PI.
>
> Also keep in mind the x and y values you get here will be relative to the
> circle's center.
>
> --T
>
>
> On Thu, Apr 9, 2009 at 11:02 AM, Fabio Pinatti  wrote:
>
> > Hello list,
> >
> > since I ran from math classes, I have a question that I'm almost sure
> it's
> > not hard to solve, but I don't know how to. I put a image at
> > http://pinatti.com.br/circle.jpg, where it's a circle with red dots. I
> > need
> > to compute red dots's x/y position. The data I have is the angle that I
> > increment (in this case 45º each round), and the distance (the
> hypotenuse,
> > right?).
> >
> > Any ideas for this math?
> >
> > Thanks in advance..
> >
> > --
> > Fabio Pinatti
> > :: web.developer
> >  www.pinatti.com.br
> > :: 19. 9184.3745 / 3342.1130
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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>



-- 
Fabio Pinatti
:: web.developer
 www.pinatti.com.br
:: 19. 9184.3745 / 3342.1130
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Re: [Flashcoders] Dragging loads of sound files from libraryinto amovie clip

2009-04-09 Thread Karl DeSaulniers

Oo you shouldn't have shown me that. :)

It's on like Donkey Kong

Best,
Karl

Sent from losPhone

On Apr 9, 2009, at 11:54 AM, "Muzak"  wrote:

I used to create loads of IDE Panels (SWF Panels) for Flash/ 
Fireworks :)
You can even launch Fireworks from a swf and make it do all kinds of  
stuff (you can make RPC calls from a swf to Fireworks for instance).


About everything you do in Flash is done through jsfl.
Just open up the History panel and do some stuff and then copy it  
from the history panel to notepad to see what it looks like.


There used to be a complete Flash/Fireworks API for AS2 (or even  
AS1) but I'm not sure if that has been updated for CS4.
Flash panels are still pretty much alive (and now even work for  
Photoshop if I'm not mistaken).

Since I hardly ever use Flash nowadays I haven't looked into it much.

Just did a quick google and looks like CS4 still uses the same (or  
similar) API.


Flash CS4 jsfl docs:
http://help.adobe.com/en_US/Flash/10.0_ExtendingFlash/

Fireworks CS4 jsfl docs:
http://help.adobe.com/en_US/Fireworks/10.0_Extending/

Fireworks CS4: Cross-Product Extensions
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-8000.html

Fireworks CS4: Using the API wrapper extension in Adobe Flash
http://help.adobe.com/en_US/Fireworks/10.0_Extending/WS5b3ccc516d4fbf351e63e3d1183c949219-7fc8.html

regards,
Muzak

- Original Message - From: "Karl DeSaulniers" >

To: "Flash Coders List" 
Sent: Thursday, April 09, 2009 6:10 PM
Subject: Re: [Flashcoders] Dragging loads of sound files from  
libraryinto amovie clip




I must say WOW as well. I never knew you could do that eigther.

Karl

Sent from losPhone

On Apr 9, 2009, at 10:15 AM, "Paul Steven"  > wrote:


Wow this jsfl is a life saver! Can't believe I had never heard  
about  it

before in all the years I have been using Flash.

Thank you Muzak for taking the time to write the code out for me.  
It  works a

dream!

Cheers

Paul



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