RE: [Flightgear-devel] plib can't find GL/gl.h

2002-02-12 Thread Richard Bytheway

I seem to remember that Cygwin does, or used to, leave the OpenGL
headers in a tar.gz file in the root cygwin directory, which you then
need to unpack manually. 
There is a readme in there as well explaining why, I can't remember the
reason off the top of my head.

Richard

 -Original Message-
 From: Keith Wiley [mailto:[EMAIL PROTECTED]]
 Sent: 12 February 2002 2:27 am
 To: [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] plib can't find GL/gl.h
 
 
   I'm trying to build plib in anticipation of building simgear and
   flightgear, but make is failing saying ul.h can't find GL/gl.h or
   GL/glu.h.  This is a perfectly reasonable complaint since 
 a search of my
   harddrive has turned up nothing on either of those two files.
   
   ...but, I have already installed both the OpenGL binaries 
 and source in
   the Cygwin setup program, so I don't know what else to 
 do.  Are these
   opengl files?  I'm thinking they might be glut files.  If 
 so, where am I
   supposed to get cygwin versions of these files so I can 
 build plib?
   
  
  These are opengl files, not glut files.  On my Cygwin installation, 
  gl.h and glu.h are in /usr/include/GL, and the libraries are in 
  /lib/w32api.  If you don't have them in these locations then you 
  might consider reinstalling Cygwin.  Other than that, I'm 
 really not 
  sure.
  
  Keep posting if you can't get it fixed.
 
 No dice.  I put the GL directory in /include but when I run 
 ./configure
 for plib, it says it can't find it, and when I try to make 
 it, it says it
 can't find it.  I would take your advice to reinstall cygwin, but I've
 already done that.  That's how I got into this mess.  I 
 reinstalled cygwin
 from the ground up, and suddenly it couldn't find these header files
 anymore.
 
 __
 __
 Keith Wiley[EMAIL PROTECTED]
 http://www.unm.edu/~keithw 
http://www.mp3.com/KeithWiley

Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
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AW: [Flightgear-devel] plib can't find GL/gl.h

2002-02-12 Thread Michael Basler

Dear  Richard,

 I seem to remember that Cygwin does, or used to, leave the OpenGL
 headers in a tar.gz file in the root cygwin directory, which you then
 need to unpack manually.
 There is a readme in there as well explaining why, I can't remember the
 reason off the top of my head.

I did a complete clean install of Cygwin over X-mas after turning to Win XP.
I did not need to unpack anything manually. Just make sure you've installed
the Graphics package which includes OpenGL. Plus, perhaps you want top
check if you've got the most recent installer.

Best regards, Michael

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[Flightgear-devel] [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread Melchior FRANZ

This has already been reported, but there's obviously no solution yet:
The JSB-c310 crashes quite frequently during 'normal' flight. Sometimes
it starts to accelerate to supersonic speeds or to spin around the
transversal axis for one second, after which it crashes. fgfs just
reports

  182: GEAR_CONTACT 1
  183: Crash Detected
  184: GEAR_CONTACT 1
  185: Crash Detected
  ...
  Tile not found (Ok if initializing)
  Attempting to schedule tiles for bogus latitude and
  longitude.  This is a FATAL error.  Exiting!


or

  WARNING: slScheduler: Too many pending callback events!
  WARNING: slScheduler: Too many pending callback events!
  WARNING: slScheduler: Too many pending callback events!
  ...
  [endless loop]


This can reliably be reproduced as follows: Start the c310
(fgfs --aircraft=c310) and climb at, let's say, 1000 ft, then
abruptly push the stick forward (pitch down; Elevator Cmd = 1).
JSBout310.csv shows extreme and extremely alternating values for
forces and acceleration. For example:


  Xforce  Yforce  Zforce

  -3472.76349.436 -4530.6
  -9892.32401.213 -6030.32
  -18177.5484.35  -752.287
  -20539.2599.711 24317.8
  -12517.762.5994 -13734
  -12324  -74.794 10711.1
  5981.04 187.233 21363.6
  -58235.51486.34 -736.668
  -142814 937.924 -43663.2
  -1.07812e+06857.054 -576838


The same effect can (less reliably) be achieved with the c182, but
not with pitch down, but with rolling 180 degrees and flying upside-down
(like the c310, BTW). Unfortunately, these crashes happen sometimes
in normal flight, so this should IMHO be fixed for 0.7.9. Please tell
me, if I can help, but don't expect too much. The FDM isn't exactly
my domain.  ;-)

m.


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Re: [Flightgear-devel] Time Options Not Working

2002-02-12 Thread Erik Hofman

Curtis L. Olson wrote:
 Erik Hofman writes:
 
There is deffinately a problem with the time code. Speeding up or 
slowing down time (T or SHIFT+T) doesn't work anymore.

This must have soemthing to do with Curtis's new time changes as of Feb. 
10th, because before that change it all worked well.

 
 Erik, this should now be fixed.  Note changes to both simgear and
 flightgear.

Yep, It's working.
Thanks.

Erik



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[Flightgear-devel] key bindings

2002-02-12 Thread Michael Basler

First: While updading documentation (Getting Started/Short reference) I
acknowledged the effort of having keyboard.xml now (instead of the former
mess in input.cxx). Could we remove the remaining very few bindings, too...?

Question: What the heck is Ctrl-R = Toggle winding-ccw?

Remark: Couldn't we bind F1 to the help (i.e. the help index page) as nearly
all programs do? At present F1 is load flight which could go either to
Shift-F1 or (preferred) to something different (I think f as well as F
are still free).

Regards, Michael

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Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread D Luff

Curtis L. Olson writes:

 Here's my list of things that have been changed, fixed, or added for
 0.7.9.  It's rather long, but if anyone sees any major ommissions or
 errors in this list, please let me know.  Thanks.

 * Fixed a bug preventing the LaRCsim engine from starting.

This fixes a bug that was introduced since 0.7.8 so perhaps 
shouldn't be in the list?

 * EGT doesn't show 'running' values while cranking.

should be 'LaRCsim EGT doesn't show...' etc.

Cheers - Dave


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[Flightgear-devel] Goto airport bug.

2002-02-12 Thread Martin Dressler

On Debian unstable,kde2,nvidia compiled without problems.

I found some problems when start on default airport make short fly and 
landing and then use Enviroment/Goto airport in menu. When 
I try my local airport LKPR (on east side of earth) sim restart with 
bell upside.

Regards,
MaDr

New for 0.7.9:

* MSVC fixes.
* IRIX fixes.
...
Great work!

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[Flightgear-devel] Time offset still not working as before

2002-02-12 Thread D Luff

With an update of simgear/flightgear/base from cvs a few minutes 
age, time offset still appears to be broken, although it appears to 
be behaving slightly differently.  (Broken from initialisation, instead 
of from the first lighting update).

I believe that starting mid-morning from my local airport with --time-
offset=-8.00.00 should put me back in the night?  This is what used 
to happen.  At the moment the lighting is still day time.

Cheers - Dave

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Re: [Flightgear-devel] Navaid bug?

2002-02-12 Thread D Luff

John Check writes:

 On Monday 11 February 2002 11:58 am, you wrote:
  The frequency on nav1 appears to influence the to/from flag on both
  vor1 and vor2.  I assume that this is a bug?
 
  Cheers - Dave
 
 What plane, what panel?
 TTYL
 J

Default C172 but I see you've fixed it now :-)

Cheers - Dave

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[Flightgear-devel] Problem with help system

2002-02-12 Thread Michael Basler

There seems to be a minor problem with the help system in the recent CVS
version.

After proper editing, webrun.bat, when invoked manually, opens Internet
Explorer with the index.html page as it should. However from within the
program's help menu I get Help started in Netscape window and nothing more
happens.

I recall we had this long before, but I also recall it was resoled at some
point. Any ideas?

This is Win XP with yesterday's CVS of PLIB/SimGear/FlightGear/Base. The
relevant lines in webrun.bat are

---
rem or you can set HELP_DOC to a local file at a certain place
set FG_HELP_DOC=g:\cygwin\usr\local\flightgear\Docs\index.html

rem choose your browser
rem c:\Program Files\Netscape\Communicator\Program\netscape  %FG_HELP_DOC%
C:\Programme\Internet Explorer\iexplore  %FG_HELP_DOC%
---

Regards, Michael

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[Flightgear-devel] warning: suggest parentheses around assignment used as truth value

2002-02-12 Thread D Luff

In net_send.cxx, in NetworkOLK, we have the following at line 262:

   if (host_info = gethostbyname( src_host)) {

at line 270:

   if (host_info = gethostbyname( fgd_host)) {

and at line 298:

   if (host_info = gethostbyname( fgd_host_check)) {


Surely these are mistakes?

Cheers - Dave

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Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Christian Mayer

Curtis L. Olson wrote:
 
 Here's my list of things that have been changed, fixed, or added for
 0.7.9.  It's rather long, but if anyone sees any major ommissions or
 errors in this list, please let me know.  Thanks.

 [...]

Nice list. OTOH I don't know any missed items. But the bullets (i.e.
the '*') on the lest side are sometimes where they shouldn't. Just proof
read it and it should be fine.

CU,
Christian

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[Flightgear-devel] Metakit

2002-02-12 Thread Christian Mayer

Hi,

metakit still lives in the CVS tree (+ as an additional zip archive
there). Is that OK? I thought it's supposed to be kept extra.

CU,
Christian

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[Flightgear-devel] Latest CVS doesn't run

2002-02-12 Thread Christian Mayer

Hi,

the latest version (updated everything, incl. base) doesn't run for me
(MSVC as usual) as it's hooked up in an endless loop in cloud.cxx again.

I thought we had that fixed already :( Can anybody remember the patch?

CU,
Christian

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[Flightgear-devel] DC-3, textured

2002-02-12 Thread David Megginson

After some difficulty, I figured out how to get textured models from
Blender 2.23 into FlightGear (using a slightly-modified version of
Willian P. Germano's Python-based export script to .ac format).  Here
are some 800x600 screenshots of the DC-3 over KSFO just before dawn,
using a dummy outline texture:

  http://www.megginson.com/flightsim/dc3-textured-01.png
  http://www.megginson.com/flightsim/dc3-textured-02.png

I'll fill in the textures with something more suitable some time this
week, and will put the model in the base package, probably later
today.


All the best,


David

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re: [Flightgear-devel] [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread David Megginson

Melchior FRANZ writes:

  This can reliably be reproduced as follows: Start the c310
  (fgfs --aircraft=c310) and climb at, let's say, 1000 ft, then
  abruptly push the stick forward (pitch down; Elevator Cmd = 1).
  JSBout310.csv shows extreme and extremely alternating values for
  forces and acceleration.

I believe that these are lingering problems with the propeller models.


All the best,


David

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RE: [Flightgear-devel] DC-3, textured

2002-02-12 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)

A worthy aircraft to model (the DC-3):

http://www.douglasdc3.com/amaze/amaze.htm

Jon

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re: [Flightgear-devel] [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread jsb

 Melchior FRANZ writes:
 
   This can reliably be reproduced as follows: Start the c310
   (fgfs --aircraft=c310) and climb at, let's say, 1000 ft, then
   abruptly push the stick forward (pitch down; Elevator Cmd = 1).
   JSBout310.csv shows extreme and extremely alternating values for
   forces and acceleration.
 
 I believe that these are lingering problems with the propeller models.

Is this still present with the newer JSBSim code/files? Strange. It's hard to 
picture why, when everything has been at equilibrium for a while, why the 
propeller should suddenly spin out of control.

Jon



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Re: [Flightgear-devel] warning: suggest parentheses around assignment used as truth value

2002-02-12 Thread Curtis L. Olson

gethostbyname() returns NULL if an error occured.

Expressions such as (a = b + c) evaluate to whatever value is assigned
to a so we can do things like

if ( a = b + c ) {
  // a != 0
} else {
  // a == 0
}

This is a little tricky, so if gethostbyname() fails, host_info will
be assigned a value of NULL and the whole entire expression then
evaluates to NULL so this should work (at least on systems that define
NULL to be 0x00.)

That said, the entire NetworkOLK module is only half implimented, and
not really useful at this point.  We really need someone to come along
and finish it, or perhaps reimpliment this functionality from scratch
using the plib networking libs.

Regards,

Curt.


D Luff writes:
 In net_send.cxx, in NetworkOLK, we have the following at line 262:
 
if (host_info = gethostbyname( src_host)) {
 
 at line 270:
 
if (host_info = gethostbyname( fgd_host)) {
 
 and at line 298:
 
if (host_info = gethostbyname( fgd_host_check)) {
 
 
 Surely these are mistakes?
 
 Cheers - Dave
 
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Re: [Flightgear-devel] Metakit

2002-02-12 Thread Curtis L. Olson

Christian Mayer writes:
 metakit still lives in the CVS tree (+ as an additional zip archive
 there). Is that OK? I thought it's supposed to be kept extra.

Looking at the actual repository, I only see the metakit and zlib tar
balls.  The unrolled subdirectories have been removed.  What cvs
archive are you pointing at?

Curt.
-- 
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Re: [Flightgear-devel] warning: suggest parentheses around assignment used as truth value

2002-02-12 Thread Christian Mayer

Curtis L. Olson wrote:
 
 That said, the entire NetworkOLK module is only half implimented, and
 not really useful at this point.  We really need someone to come along
 and finish it, or perhaps reimpliment this functionality from scratch
 using the plib networking libs.

Please use the PLIB approach as IIRC NetworkOLK doesn't compile at all
under MSVC...

CU,
Christian

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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread Curtis L. Olson

Is there anything strange in your .fgfsrc or system.fgfsrc files?

D Luff writes:
 I've just checked out a completely clean base, simgear and 
 flightgear, and it is still starting up with full left aileron and full down 
 elevator.  Is there really no-one else seeing this?
 
 The full down elevator which I'd missed before was the reason 
 JSBSim was so hard to keep straight on the runway BTW, so 
 please ignore my previous comments on that.  It is now possible to 
 keep it nicely straight during takeoff with a bit of right rudder 
 applied.
 
 Cheers - Dave
 
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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread Erik Hofman

D Luff wrote:
 I've just checked out a completely clean base, simgear and 
 flightgear, and it is still starting up with full left aileron and full down 
 elevator.  Is there really no-one else seeing this?

Not at start, it happens to me (sometimes) when changing view three 
times. Then suddenly the rudder (and/or elevator) have changed).

 
 The full down elevator which I'd missed before was the reason 
 JSBSim was so hard to keep straight on the runway BTW, so 
 please ignore my previous comments on that.  It is now possible to 
 keep it nicely straight during takeoff with a bit of right rudder 
 applied.


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Re: [Flightgear-devel] warning: suggest parentheses around assignment used as truth value

2002-02-12 Thread D Luff

Curtis L. Olson writes:

 gethostbyname() returns NULL if an error occured.
 
 Expressions such as (a = b + c) evaluate to whatever value is assigned
 to a so we can do things like
 
 if ( a = b + c ) {
   // a != 0
 } else {
   // a == 0
 }
 
 This is a little tricky, so if gethostbyname() fails, host_info will
 be assigned a value of NULL and the whole entire expression then
 evaluates to NULL so this should work (at least on systems that define
 NULL to be 0x00.)
 

Thanks, I see whats going on now.  I don't particularly like it 
though! 

a = b + c;
if(a) {
...
} else {
...
}

seems like a much better construct to me - trading a touch of 
consiseness (is that a word?) for complete clarity as to the authors 
intent.

 That said, the entire NetworkOLK module is only half implimented, and
 not really useful at this point.  We really need someone to come along
 and finish it, or perhaps reimpliment this functionality from scratch
 using the plib networking libs.

I must confess I wasn't looking at doing anything with NetworkOLK, 
simply compiling with -Wall.

Cheers - Dave



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RE: [Flightgear-devel] DC-3, textured

2002-02-12 Thread David Megginson

BERNDT, JON S. (JON) (JSC-EX) (LM) writes:

  A worthy aircraft to model (the DC-3):
  
  http://www.douglasdc3.com/amaze/amaze.htm

It is.  When I was helping design a documentation system at the old
Douglas operation in Long Beach, nearly everyone at some point
mentioned to me that there were still (just before the merger with
Boeing) over 1,000 DC-3s in operation.

The YASim DC-3 already flies pretty well, but I'd love to find some
aero data and make a JSBSim model as well.


All the best,


David

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[Flightgear-devel] Re: Control inputs still initialised strangely

2002-02-12 Thread Melchior FRANZ

* D Luff -- Tuesday 12 February 2002 15:46:
 I've just checked out a completely clean base, simgear and 
 flightgear, and it is still starting up with full left aileron and full down 
 elevator.  Is there really no-one else seeing this?

Never seen that. (Linux 2.4.17/gcc 2.95.2)

What about fgfs --trace-write=/controls/aileron? (Watch for TRACE: ...
lines, or filter through '21|grep TRACE'.) Does the aileron already start
with wrong values from the very beginning?

m.


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Re: [Flightgear-devel] checkout breakage

2002-02-12 Thread Alex Perry

 Alex Perry writes:
  As of right now, the script that used to ground-start now fails with
  a terrain intersection error immediately after the aircraft bounces
  on the gear and then departs to never-never land.  A flight-start works
  ok, except that left clicks on the instruments are ignored and thus
  I cannot turn the magswitch to start the engines.  Odd and FYI.
Curt writes:
 What script are you referring to?  I'm not seeing any problems with
 middle clicks on the instrument panel to start the engines.  Have you
 tried rebuilding from scratch?  That has at times cleaned up too
 bizarre for words weirdness that I've experienced.  I think
 occasionally something can happen with the automake dependencies and
 not everything quite gets rebuilt correctly

The left-click problem disappeared with a full cleaning of the SimGear
install area, because old files (with old names) were still present.
The FDM oddity remains; that's next on the to-do list.


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[Flightgear-devel] Re: [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread Melchior FRANZ

* [EMAIL PROTECTED] -- Tuesday 12 February 2002 16:00:
 Is this still present with the newer JSBSim code/files?

With the JSBSim version from the fgfs-cvs, yes. (The files were
IIRC updated yesterday.)

m.

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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread D Luff

Curtis L. Olson writes:

 Is there anything strange in your .fgfsrc or system.fgfsrc files?
 

I don't have a .fgfsrc or a system.fgfsrc file anywhere on my 
computer.  Should I?

Cheers - Dave


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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread Curtis L. Olson

Only if you want to override default values ... did you try the
--trace option to see where the values where getting set and to what
values?

Curt.


D Luff writes:
 Curtis L. Olson writes:
 
  Is there anything strange in your .fgfsrc or system.fgfsrc files?
  
 
 I don't have a .fgfsrc or a system.fgfsrc file anywhere on my 
 computer.  Should I?
 
 Cheers - Dave
 
 
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Re: [Flightgear-devel] Time offset still not working as before

2002-02-12 Thread D Luff

Curtis L. Olson writes:

 The time parser is expecting something like -8:00:00 (note : not
 .)
 


My fault - I'm not keeping up!!  It seems to work OK with the 
correctly formated parameter.

Cheers - Dave

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Re: [Flightgear-devel] Re: Control inputs still initialised strangely

2002-02-12 Thread D Luff

Melchior FRANZ writes:

 What about fgfs --trace-write=/controls/aileron? (Watch for TRACE: ...
 lines, or filter through '21|grep TRACE'.) Does the aileron already start
 with wrong values from the very beginning?
 

OK, during initialisation, the following is output:

FGJSBSim::set_Velocities_Local_Airmass: 0, 0, 0
TRACE: Write node /controls[0]/aileron[0], value0.00
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Adding condition to binding
Panel visible = 1
TRACE: Write node /controls[0]/aileron[0], value-1.00
Finally initializing fdm

So it seems to me that it is initially set correctly, but then for some 
reason it is overwitten.

Any ideas?

Cheers - Dave

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Re: [Flightgear-devel] Metakit

2002-02-12 Thread Christian Mayer

Curtis L. Olson wrote:
 
 Christian Mayer writes:
  metakit still lives in the CVS tree (+ as an additional zip archive
  there). Is that OK? I thought it's supposed to be kept extra.
 
 Looking at the actual repository, I only see the metakit and zlib tar
 balls.  The unrolled subdirectories have been removed.  What cvs
 archive are you pointing at?

Ah, sorry. CVS didn't delete the directory for me (isn't cvs update
-dP supposed to do the jiob?)

CU,
Christian

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Re: [Flightgear-devel] warning: suggest parentheses around assignment used as truth value

2002-02-12 Thread Cameron Moore

Fixes...

* [EMAIL PROTECTED] (D Luff) [2002.02.12 07:42]:
 In net_send.cxx, in NetworkOLK, we have the following at line 262:
if (host_info = gethostbyname( src_host)) {

 if ((host_info = gethostbyname( src_host)) != NULL) {


 at line 270:
if (host_info = gethostbyname( fgd_host)) {

 if ((host_info = gethostbyname( fgd_host) != NULL) {

 and at line 298:
if (host_info = gethostbyname( fgd_host_check)) {

 if ((host_info = gethostbyname( fgd_host_check)) != NULL) {
-- 
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Re: [Flightgear-devel] Re: Control inputs still initialised strangely

2002-02-12 Thread David Megginson

D Luff writes:

  Panel visible = 1
  TRACE: Write node /controls[0]/aileron[0], value-1.00
  Finally initializing fdm
  
  So it seems to me that it is initially set correctly, but then for some 
  reason it is overwitten.
  
  Any ideas?

Do you have a controller (joystick, gamepad, yoke, etc.) plugged in?
If so, try starting FlightGear with it unplugged and see if you get
the same problem.


All the best,


David

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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread D Luff

OK, this is now fixed.  It was because NT had a joystick driver 
installed, but no joystick connected.  Removing the joystick driver 
results in the controls starting centered again.

My apologies for bugging you all with this!

Cheers - Dave

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[Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread Cameron Moore

I noticed the other day that starting YASim with the DC3 caused the
external model to start out as if the axes where wrong.  By that I mean
the nose points out the right wing and the left wing points upward (or
put another way, yaw 90 degrees right and roll 90 degress clockwise).
Note that this is with the external viewpoint.  The cockpit view looks
normal.

I keep my setup pretty clean (no .fgfsrc or mods to base package).  RL
is keeping me very busy right now, so I wanted to mention this sooner
rather than later.  If noone can reproduce this, let me know and I'll
try to find time to investigate some more.  Thanks
-- 
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[ Why are there interstate highways in Hawaii? ]

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re: [Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread David Megginson

Cameron Moore writes:

  I keep my setup pretty clean (no .fgfsrc or mods to base package).  RL
  is keeping me very busy right now, so I wanted to mention this sooner
  rather than later.  If noone can reproduce this, let me know and I'll
  try to find time to investigate some more.  Thanks

Hold off for now -- I'm going to be putting in a newer version in a
different format anyway.


All the best,


David

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Re: [Flightgear-devel] Control inputs still initialised strangely

2002-02-12 Thread Erik Hofman

D Luff wrote:
 OK, this is now fixed.  It was because NT had a joystick driver 
 installed, but no joystick connected.  Removing the joystick driver 
 results in the controls starting centered again.

Hmm, this might be one for the FAQ. I have the same setup, NT with 
joystick driver installed and no joystick attached.

Erik



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re: [Flightgear-devel] [BUG] JSBSim: sudden plane crashes

2002-02-12 Thread Jim Wilson

[EMAIL PROTECTED] said:


  I believe that these are lingering problems with the propeller models.
 
 Is this still present with the newer JSBSim code/files? Strange. It's hard to 
 picture why, when everything has been at equilibrium for a while, why the 
 propeller should suddenly spin out of control.
 
 Jon

I think it's usually after some sort of event...haven't seen this in normal
flight myself.  When seeing it mostly I just wrote it off to the model being
unusually difficult to get out of a stall or spin,  but pushing the nose down
suddenly does seem to break it here as well.

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Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Curtis L. Olson

Jim Wilson writes:
 Curtis L. Olson [EMAIL PROTECTED] said:
 
  Here's my list of things that have been changed, fixed, or added for
  0.7.9.  It's rather long, but if anyone sees any major ommissions or
  errors in this list, please let me know.  Thanks.
  
 
 Would you want to mention the switch to JSBsim as default FDM?  And maybe the 
 c310 model addition?

Ok yup, forgot about base package changes.  John, are there any other
base package changes that would be worth including in the list of
changes for this release?

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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RE: [Flightgear-devel] for the upcoming release

2002-02-12 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)

 Would you want to mention the switch to JSBsim as default 
 FDM?

Didn't that happen with 0.7.8?

 And maybe the c310 model addition?

Yes, I think this is new.

Jon

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Re: [Flightgear-devel] key bindings

2002-02-12 Thread Curtis L. Olson

Michael Basler writes:
 Question: What the heck is Ctrl-R = Toggle winding-ccw?

This is a debugging aid which toggles an internal opengl state.  It's
useful for determining if a missing triangle is missing because it is
simply non-existant, or if it is not being drawn because of backface
culling.

 Remark: Couldn't we bind F1 to the help (i.e. the help index page)
 as nearly all programs do? At present F1 is load flight which
 could go either to Shift-F1 or (preferred) to something different (I
 think f as well as F are still free).

These are good suggestions, but perhaps we should address a more
coherant set of key bindings for the next release.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] prerelease tarballs

2002-02-12 Thread Curtis L. Olson

I've made prelease tarballs of SimGear-0.0.17 and FlightGear-0.7.9 and
put them on the ftp server:

  ftp://ftp.simgear.org/pub/simgear/Source/SimGear-0.0.17pre1.tar.gz
  ftp://ftp.flightgear.org/pub/fgfs/Source/FlightGear-0.7.9pre1.tar.gz

It would be great if as many people as possible could download these,
and beat on them to make sure they compile properly on as many systems
as possible, and that no critical files are missing.  Another good
thing to check is to wipe out any existing simgear/flightgear
installation and make sure you can build/install from scratch on your
system.

I did a quick test here and everything seemed ok, but that is just one
system/compiler combination.

I have also updated the mirrors I push to, so if you can't get onto
the primary site, try the mirrors.

Also, if you have sent me a patch and it hasn't hit CVS and/or these
tarballs, please check with me.  I've gotten a lot of email in the
past week or two (well the past couple years actually) and although I
try not to lose things in the deluge, it does occasionally happen.

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] key bindings

2002-02-12 Thread John Check

On Tuesday 12 February 2002 04:53 pm, you wrote:
 Michael Basler writes:
  Question: What the heck is Ctrl-R = Toggle winding-ccw?

 This is a debugging aid which toggles an internal opengl state.  It's
 useful for determining if a missing triangle is missing because it is
 simply non-existant, or if it is not being drawn because of backface
 culling.

  Remark: Couldn't we bind F1 to the help (i.e. the help index page)
  as nearly all programs do? At present F1 is load flight which
  could go either to Shift-F1 or (preferred) to something different (I
  think f as well as F are still free).

 These are good suggestions, but perhaps we should address a more
 coherant set of key bindings for the next release.

 Curt.

F1 = help is pretty much a no brainer
F2/F3 load/save games - pretty much standard  for games

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Re: [Flightgear-devel] Latest CVS doesn't run

2002-02-12 Thread Frederic Bouvier

I also see this kind of bug with MSVC. It appears that the call of
calc_gc_course_dist( dest, start, course, dist ); at line 195 of cloud.cxx
returns an invalid course.

This course is invalid because around line 182 of polar3d.hxx, there is the
calculation of acos from a value greater than 1. I don't know why the math
is
bogus (perhaps a problem of precision) but I tried to clamp the value to
[-1,1]
and it doesn't loop anymore.

Could someone double-check the math in calc_gc_course_dist to see why
(sin(dest.y()) - sin_start_y * cos(d)) / (sin(d) * cos_start_y) is sometimes
greater than 1 ?

-Fred

- Original Message -
From: Christian Mayer [EMAIL PROTECTED]
To: FGFS [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 3:30 PM
Subject: [Flightgear-devel] Latest CVS doesn't run


 Hi,

 the latest version (updated everything, incl. base) doesn't run for me
 (MSVC as usual) as it's hooked up in an endless loop in cloud.cxx again.

 I thought we had that fixed already :( Can anybody remember the patch?

 CU,
 Christian

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Re: [Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread Andy Ross

Jim Wilson wrote:
  Are you talking about the newer 3D model or newer xml?  I'm not sure
  exactly what affects the position of the model, but using Yasim-DC3
  any model including the glider is sideways.

Now, that's interesting.  I'd just assumed this was a modelling issue,
but you're saying it's YASim-specific?  Does it happen with the other
YASim planes or just the DC-3?  I can't imagine what I might have done
to get this goofed up, but I wouldn't be surprised if there was
something in there.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)


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Re: [Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread Cameron Moore

* [EMAIL PROTECTED] (Andy Ross) [2002.02.12 16:43]:
 Jim Wilson wrote:
  Are you talking about the newer 3D model or newer xml?  I'm not sure
  exactly what affects the position of the model, but using Yasim-DC3
  any model including the glider is sideways.
 
 Now, that's interesting.  I'd just assumed this was a modelling issue,
 but you're saying it's YASim-specific?  Does it happen with the other
 YASim planes or just the DC-3?  I can't imagine what I might have done
 to get this goofed up, but I wouldn't be surprised if there was
 something in there.

I don't have a base package archive to look at here, but I get the
feeling that we're setting some offset values in the -set.xml file and
the 3d model isn't being loaded.  That causes the offset values to be
applied to the default 3d model.

If this is the case, can we make the offset values conditional so their
only applied if the 3d model is successfully loaded?
-- 
Cameron Moore
[ Okay, who stopped the payment on my reality check? ]

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Re: [Flightgear-devel] YASim DC3 startup problems

2002-02-12 Thread Jim Wilson

Andy Ross [EMAIL PROTECTED] said:

 Jim Wilson wrote:
   Are you talking about the newer 3D model or newer xml?  I'm not sure
   exactly what affects the position of the model, but using Yasim-DC3
   any model including the glider is sideways.
 
 Now, that's interesting.  I'd just assumed this was a modelling issue,
 but you're saying it's YASim-specific?  Does it happen with the other
 YASim planes or just the DC-3?  I can't imagine what I might have done
 to get this goofed up, but I wouldn't be surprised if there was
 something in there.
 
 Andy

Its the pitch/roll/z setting in the xml.  The new 3D model does point to 
the left by default though.

Best,

Jim

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AW: [Flightgear-devel] Problem with help system

2002-02-12 Thread Michael Basler

Sorry for insisting on this, but it's a feature which seems to be broken (at
least for me):

Could somone under Windows check if he's able to open the help index page in
IE via the help menu entry in FlightGear? In this case I'll check what's
wrong with my system. Otherwise someone might want to have a look into the
code.

As I said, webrun.bat itself works fine after proper editing.

Regards, Michasel

--
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[Flightgear-devel] Kingair?

2002-02-12 Thread John Check

Who was talking about adding a kingair?
We actually have a model for that in base package already
TTYL
J

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Re: [Flightgear-devel] X24B set typo

2002-02-12 Thread Martin Spott


[... jon wrote ]
 Correct. I intended the directory and all references to be small case:

 x24b

The same with X15 ?

Martin.
-- 
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Re: [Flightgear-devel] X24B set typo

2002-02-12 Thread John Check

On Tuesday 12 February 2002 07:01 pm, you wrote:
 [... jon wrote ]

  Correct. I intended the directory and all references to be small case:
 
  x24b

 The same with X15 ?

 Martin.

When I originally added X15, I did so lowercase
but, was requested I change it to uppercase.

TTYL
J

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Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Alex Perry

  I consider this as a required option for novices - although I might be
  proven to be wrong. Anyway I'd dare to suggest making running engines a
  default on startup - knowing that this might be an excellent start for a
  flame war  ;-)))

I hereby deliver the flame war.  8-)

_IF_ we had a checklist that novices could follow, including keystrokes
dynamically recovered by reverse mapping the loaded keyfile, then the
need to start engines would not be a hurdle to new users.
I _DO_ think it's an important bit of realism to have users think procedurally.

 I'm quite interested in this topic because Michael Basler and I are required
 to have precise information on this for putting the right phrases into the

HOWEVER, I also think the checklist package should be a set of textures
in the base package, which are reproduced in the getting started guide,
with keystroke/menu type action items to bring them up and page through them.

For novices, we use an alpha-ed texture that overlays the screen, so you
can still see the panel and the view while reading the text on the texture.
For realism, we blank the panel and the view and show only the texture on
screen, because that reproduces the limitations of the human eye, forcing
the pilot to switch between checklist and view frequently (every few secs)
to maintain control while looking something up.

For 0.7.9 I suggest we don't actually do the FGFS code modification,
but do think about generating the checklists and making them available.

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[Flightgear-devel] Aircraft

2002-02-12 Thread David Findlay

Can we try to make a decision of what aircraft are going to be in the 0.7.9 
release, and then get them ready with panels, sounds and models? This way 
everything it ships with will be good. Thanks,

David

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Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Charles Puffer




Martin Spott wrote:
[EMAIL PROTECTED]">
  
* Many improvents with piston engine and propeller modeling.  Engine  startup procedures work, and engine guages work.

I think it should be pointed out _explicitly_ that you _have_ to start yourengine(s) manually - at least as long as you use JSBSim.I tried --prop:/engine/running (or similar) exactly as proposed by DavidMegginson a couple of weeks (?) ago. This one doesn't work for me (CVS oflast thursday), so I don't have any clue how to start FlightGear with my(the airplane's) engines running.I consider this as a required option for novices - although I might beproven to be wrong. Anyway I'd dare to suggest making running engines adefault on startup - knowing that this might be an excellent start for aflame war  ;-)))I'm quite interested in this topic because Michael Basler and I are requiredto have precise information on this for putting the right phrases into the"Getting Started" manual. Thanks,	Martin.

I keep thinking that a  different program that shows slides
, talks as it goes, and interacts with FGFS. It could be 
 both user controled (faster, slower, pause, repeate)
 and event driven (pull up pull up)(decending to fast), or external
 events (Look out the left window and see the Golden Gate now begin a turn
to the west 
 and climb to 1 feet)(you have reached 1 feet level off and
 adjust your nav radio to )

 It would also start FG with the senerios for each lesson. Then
lesson packages combining voice, pictures, text and FG senarios 
could be written. Titles might include 
 First Flight with FGFS
 Landing 
 VFR flight and navigation
 IFR flight and navigation
 Cold weather flight
 Flight Twin Engin plains
 Flight in WWI
 Flight in 22ed centory

Just a an idea for people to think about.

Charles Puffer








Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread John Check

On Tuesday 12 February 2002 09:31 pm, you wrote:
   I consider this as a required option for novices - although I might be
   proven to be wrong. Anyway I'd dare to suggest making running engines a
   default on startup - knowing that this might be an excellent start for
   a flame war  ;-)))

 I hereby deliver the flame war.  8-)

 _IF_ we had a checklist that novices could follow, including keystrokes
 dynamically recovered by reverse mapping the loaded keyfile, then the
 need to start engines would not be a hurdle to new users.
 I _DO_ think it's an important bit of realism to have users think
 procedurally.

  I'm quite interested in this topic because Michael Basler and I are
  required to have precise information on this for putting the right
  phrases into the

 HOWEVER, I also think the checklist package should be a set of textures
 in the base package, which are reproduced in the getting started guide,
 with keystroke/menu type action items to bring them up and page through
 them.

I mentioned something to Curt about possibly including something
like this in the (a) splash screen.


 For novices, we use an alpha-ed texture that overlays the screen, so you
 can still see the panel and the view while reading the text on the texture.
 For realism, we blank the panel and the view and show only the texture on
 screen, because that reproduces the limitations of the human eye, forcing
 the pilot to switch between checklist and view frequently (every few secs)
 to maintain control while looking something up.


We could do it like we do panel_2, it's no biggie. Mind you, 256x256 can only 
hold so much text, although we could use generated text. Or possibly do it as 
a HUD with static text.

TTYL
J


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[Flightgear-devel] tiled panel background

2002-02-12 Thread Jim Wilson

It turned out to be quite easy to add multiple tiles for a panel background. 

This simple one could be enhanced to have more detail but it does look quite a
bit better than a single 256x256 stretched accross the window.

http://www.spiderbark.com/fgfs/c310-tiled-panel.png

The code for this involves fairly minor changes and is contained in this tarball:

http://www.spiderbark.com/fgfs/tiledpanel-021202.tar.gz

Note that the rgb files and the xml file contained in the tarball should all
be placed in $FGROOT/Aircraft/c310.

Best,

Jim

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Re: [Flightgear-devel] tiled panel background

2002-02-12 Thread David Findlay

On Wed, 13 Feb 2002 15:02, you wrote:
 It turned out to be quite easy to add multiple tiles for a panel
 background.

 This simple one could be enhanced to have more detail but it does look
 quite a bit better than a single 256x256 stretched accross the window.

 http://www.spiderbark.com/fgfs/c310-tiled-panel.png

Definately. I hope this will go into 0.7.9 so it can be thoroughly tested for 
the 0.8 stable release.

David

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