[Flightgear-devel] Balloon Controls

2002-11-08 Thread Richard Bytheway
 
 Moving sidewards (e.g. due to wind) is possible and the direction and
 amount is calculated, but I don't know the correct API calls to convert
 the linear movement to a change in lat/lon.

During my balloon flight I noticed that the controls were much more complex that just 
a burner.
This particular balloon had 3 separate burners, two of which could be plumbed together 
with a cross flow valve, which enabled both to be operated by one action.
Each burner could produce two types of flame, hot and loud, or not quite so hot, but 
softer. The softer flame being used close the ground, especially over livestock. And 
of course the amount of flame was user controllable.

There were also several climbing type ropes hanging down into the basket from the 
envelope. 
They appeared to control flaps (as in doors) in the side of the envelope that could be 
opened to obtain rotation of the balloon, one to open a vent at the top, and one that 
was used to deflate the balloon. 
This last control was a surprisingly simple control. The top of the balloon was a 
separate circle of fabric. It was attached to the rest of the envelope by radial 
ribbons, and velcro to hold the edge of the circle to the top edge of the rest of the 
envelope.
When you want to let all the hot air out (on the ground only I presume), you pull the 
rope and the top parts company with the sides and leaves a 2 foot gap all around the 
top. Voila - deflated balloon in about 5 minutes.

Richard

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Re: [Flightgear-devel] RFD: /controls/engine/ reorg

2002-11-08 Thread julianfoad
David Megginson wrote:
 
 Julian Foad writes:
 
   No - we have that in some places, but I was thinking recently that it's 
   not the right way to go.  I think the only practical purpose is to 
   reduce clutter in the browser; but the property browser could and should 
   do this for us if we want it to.
 
 It also makes life easier for programmers, since we can pass around
 one node containing engine settings and nothing else.

Hmm ... I was about to agree with that ... but why is that useful?  Think about how 
you then use that node controls/engines that you are passing around: you assume that 
it contains sub-nodes called engine[n], and you access them.  If instead you pass 
around the node controls, the exact same functions can access the engine[n] 
children in the same way.  They won't be confused or hampered by the fact that that 
node also has other sub-nodes that it isn't interested in ... will they?  (OK, they 
must access the children as 'children(engine)' rather than as 'children()'.)

Also, consider the generality of the way the property manager implicitly allows every 
node to be indexed.  This allows us to add each new feature in the singular:

  /instruments/altimeter/{datum,serviceable,altitude-ft,...}

and then later to add more of them without changing the existing one:

  /instruments/altimeter/{datum,serviceable,altitude-ft,...}
  /instruments/altimeter[1]/{datum,serviceable,altitude-ft,...}

This is a really nice feature of the property manager.  If there is a policy of 
putting plural properties under a singular parent node, it doesn't accord with this 
convenient practice.  As you are considering moving the engine controls to a new place 
in the tree anyway, you have the freedom to arrange them any way you like.  That is, 
it is not going to be backward-compatible anyway, and we already handle more than one 
engine, so this particular case won't suffer additionally from a switch from singular 
to plural.  But consider that very many of the existing singular properties will 
probably be pluralised at some time in the future.

I think I don't like mixing both ways.  If we want each node to contain EITHER a list 
of differently-name sub-nodes OR an indexed array (but not a mixture of both), then it 
would make sense to make the property manager support this syntax directly - like 
perhaps engine/n or engine/[n].

To me, in the existing property manager the notation engine[n] is the correct 
syntax to describe the n'th engine and duplication of the name engine seems 
logically wrong.

- Julian



Re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread David Megginson
Curtis L. Olson writes:

  I don't know where the navigation lights are powered from in real
  life.  I'm guessing maybe this is the same thing as the beacon (?)
  I don't see a specific reference to navigation lights power in the
  C172 electrical diagram.

Here's a quick overview of the external lights in a 172:

navigation lights:
  A red light on the left wing tip and green light on the right
  wingtip, visible from the front and (relevant) sides, and a white
  light pointing backwards from the tail. Required for night flight.

beacon:
  Big flashing/rotating red light extending above the vertical tail
  and visible from every direction.  Optional for night flight, and
  not on every aircraft, but pretty commonly used.

  Note: at our flying club, the policy is always to leave the beacon
  switched on; that way, you can tell from a distance if someone's
  forgotten to turn off the masters after shutting down the plane.

strobes:
  Flashing lights on the wingtips (and other places for bigger
  planes).  Optional for night flight, and not on every aircraft.

  Note: pilots usually turn the strobes off on the ground or in cloud
  or fog, for obvious reasons.

landing light:
  Bright spotlight in the nose or left wing, aimed a bit forward of
  the plane.  Required for night flight with passengers, optional
  otherwise (I've already done practice landings without it).

  Note: pilots often leave the landing light on continuously night and
  day for visibility, except when taxiing facing a plane making an
  approach (to avoid confusing the pilot).

taxi light:
  Bright light usually located right beside the landing light on the
  nose or left wing.  Optional for night flight, and not on every
  aircraft.

There is a separate switch for each of these on the control panel.


All the best,


David

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re: [Flightgear-devel] Parachute for C172

2002-11-08 Thread David Megginson
Curtis L. Olson writes:

  The opposite is also a problem ... pilots not pulling the chute
  because they think they can save the plane or successfully land it and
  then getting themselves hurt.  I recall some time back a Cirrus pilot
  being critically injured and totalling his plane when he crash landed
  in a corn field.  Made me wonder why he didn't pull the chute, but he
  probably thought he could save a few bucks (the parachutes are one
  shot only I believe) if he just glided it in.

Was it a crash landing (structural damage and loss of control) or just
a forced landing (engine failure)?  A forced landing in a cornfield
should be pretty routine; when pilots die after an engine failure in
VMC, it's usually because they

a) try to turn back to the airport immediately after takeoff (it
   didn't work for the last 2,000 pilots who tried it, but maybe it will
   work for me...); or

b) try to stretch the glide to make a runway (ditto).

I spend more time reading accident reports than is healthy, and I
haven't noticed many reports of fatalities (if any) when the pilot
simply set the plane down in a nearby field instead of trying to make
an airport; sometimes the plane is wrecked up (i.e. nosewheel goes
down a gopher hole or into a ditch and the plane flips over), but the
crops and the airframe usually absorb most of the energy.

Note that the SR22 pilot who did use the BRS damaged his plane pretty
badly as well, and he had no control over where he landed (at a very
high descent rate).  If it had hit high trees rather than low ones
before it nosed over, he might have been badly injured as well.

If I had an engine failure around Ottawa in good VMC, I'd certainly
choose a routine forced landing in a field over a 2000fpm vertical
descent, possibly onto the edge of a tall building, a power line,
100ft trees, the railway tracks, the middle of a freeway, etc. etc.
If I was in a midair and the plane was not controllable, or perhaps if
I had an engine failure in IMC over hostile terrain with high
obstacles, then I might take my chances with a BRS.


All the best,


David

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Re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread Curtis L. Olson
David,

I'm not disagreeing with you, but in the electrical system diagram in
the C172S Information Manual I can't find any mention of where the
navigation lights are fed.  Perhaps I'm misreading something?

The manual does describe the navigation lights as part of the exterior
lighting system consisting of lights on the wing tips and on top of
the rudder.

Later it says that the lights are all controlled by breakers/switches
on the lower left instrument panel.

So I'm probably miss reading something in the diagram.  I assume you
have a similar C172 manual ... perhaps you could find where the
navigation lights are powered from on your model and we could work
from that.

Thanks,

Curt.

David Megginson writes:
 Here's a quick overview of the external lights in a 172:
 
 navigation lights:
   A red light on the left wing tip and green light on the right
   wingtip, visible from the front and (relevant) sides, and a white
   light pointing backwards from the tail. Required for night flight.
 
 beacon:
   Big flashing/rotating red light extending above the vertical tail
   and visible from every direction.  Optional for night flight, and
   not on every aircraft, but pretty commonly used.
 
   Note: at our flying club, the policy is always to leave the beacon
   switched on; that way, you can tell from a distance if someone's
   forgotten to turn off the masters after shutting down the plane.
 
 strobes:
   Flashing lights on the wingtips (and other places for bigger
   planes).  Optional for night flight, and not on every aircraft.
 
   Note: pilots usually turn the strobes off on the ground or in cloud
   or fog, for obvious reasons.
 
 landing light:
   Bright spotlight in the nose or left wing, aimed a bit forward of
   the plane.  Required for night flight with passengers, optional
   otherwise (I've already done practice landings without it).
 
   Note: pilots often leave the landing light on continuously night and
   day for visibility, except when taxiing facing a plane making an
   approach (to avoid confusing the pilot).
 
 taxi light:
   Bright light usually located right beside the landing light on the
   nose or left wing.  Optional for night flight, and not on every
   aircraft.
 
 There is a separate switch for each of these on the control panel.

David
-- 
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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re: [Flightgear-devel] Parachute for C172

2002-11-08 Thread Curtis L. Olson
Disclaimer,

I only saw the 14 second blurb on the news; so the following is based
on an event filtered through some TV news reporter who's aviation
experience probably ended with the in flight magazine, then filtered
through my own head, and now we are talking about the fading distant
memories of that ...

David Megginson writes:
 Was it a crash landing (structural damage and loss of control) or just
 a forced landing (engine failure)?  A forced landing in a cornfield
 should be pretty routine;

My impression was that it looked like a routine forced landing in a
corn field due to engine failure.  Thus I was surprised by the amount
of damage to the aircraft and the severity of the injuries.  In my
head I thought, if things were that bad, why didn't they just pull the
chute?  My guess at the time was that it was a routine forced
landing in the corn which is why they chose not to pull the chute, but
perhaps they tried to stretch the glide out too far, or misjudged
something, and ended up hitting *much* harder than they should have.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


 when pilots die after an engine failure in
 VMC, it's usually because they
 
 a) try to turn back to the airport immediately after takeoff (it
didn't work for the last 2,000 pilots who tried it, but maybe it will
work for me...); or
 
 b) try to stretch the glide to make a runway (ditto).
 
 I spend more time reading accident reports than is healthy, and I
 haven't noticed many reports of fatalities (if any) when the pilot
 simply set the plane down in a nearby field instead of trying to make
 an airport; sometimes the plane is wrecked up (i.e. nosewheel goes
 down a gopher hole or into a ditch and the plane flips over), but the
 crops and the airframe usually absorb most of the energy.
 
 Note that the SR22 pilot who did use the BRS damaged his plane pretty
 badly as well, and he had no control over where he landed (at a very
 high descent rate).  If it had hit high trees rather than low ones
 before it nosed over, he might have been badly injured as well.
 
 If I had an engine failure around Ottawa in good VMC, I'd certainly
 choose a routine forced landing in a field over a 2000fpm vertical
 descent, possibly onto the edge of a tall building, a power line,
 100ft trees, the railway tracks, the middle of a freeway, etc. etc.
 If I was in a midair and the plane was not controllable, or perhaps if
 I had an engine failure in IMC over hostile terrain with high
 obstacles, then I might take my chances with a BRS.


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Re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread William Earnest
Curtis L. Olson wrote:


David,

I'm not disagreeing with you, but in the electrical system diagram in
the C172S Information Manual I can't find any mention of where the
navigation lights are fed.  Perhaps I'm misreading something?

The manual does describe the navigation lights as part of the exterior
lighting system consisting of lights on the wing tips and on top of
the rudder.

Later it says that the lights are all controlled by breakers/switches
on the lower left instrument panel.

So I'm probably miss reading something in the diagram.  I assume you
have a similar C172 manual ... perhaps you could find where the
navigation lights are powered from on your model and we could work
from that.

Thanks,

Curt.

David Megginson writes:

Here's a quick overview of the external lights in a 172:

navigation lights:
  A red light on the left wing tip and green light on the right
  wingtip, visible from the front and (relevant) sides, and a white
  light pointing backwards from the tail. Required for night flight.

beacon:
  Big flashing/rotating red light extending above the vertical tail
  and visible from every direction.  Optional for night flight, and
  not on every aircraft, but pretty commonly used.

  Note: at our flying club, the policy is always to leave the beacon
  switched on; that way, you can tell from a distance if someone's
  forgotten to turn off the masters after shutting down the plane.

strobes:
  Flashing lights on the wingtips (and other places for bigger
  planes).  Optional for night flight, and not on every aircraft.

  Note: pilots usually turn the strobes off on the ground or in cloud
  or fog, for obvious reasons.

landing light:
  Bright spotlight in the nose or left wing, aimed a bit forward of
  the plane.  Required for night flight with passengers, optional
  otherwise (I've already done practice landings without it).

  Note: pilots often leave the landing light on continuously night and
  day for visibility, except when taxiing facing a plane making an
  approach (to avoid confusing the pilot).

taxi light:
  Bright light usually located right beside the landing light on the
  nose or left wing.  Optional for night flight, and not on every
  aircraft.

There is a separate switch for each of these on the control panel.


David


Hello,

	Checked a manual (and cockpit) of a C172N, so expect some differences. 
Below the left yoke on the panel are 2 rows of push-reset thermal 
breakers. At the right end of the bottom row are 3 white rocker 
switches. The last 6 items at the right end of bottom row are:
1. Beacon breaker. 2. Nav. lights breaker. 3. Pitot heater breaker. 
4. Pitot heater switch. 5. Nav light switch. 6. Beacon switch. The Nav 
light breaker is 10 Amp. rating. They have several of the 172N at the 
local flight school.

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Computers, like air conditioners, work poorly with Windows open.


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Re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread Curtis L. Olson
Bill,

Is there anything in theh electrical diagram that shows how they are
fed (i.e. from what bus)

Curt.


William Earnest writes:
 Curtis L. Olson wrote:
 
  David,
 
  I'm not disagreeing with you, but in the electrical system diagram in
  the C172S Information Manual I can't find any mention of where the
  navigation lights are fed.  Perhaps I'm misreading something?
 
  The manual does describe the navigation lights as part of the exterior
  lighting system consisting of lights on the wing tips and on top of
  the rudder.
 
  Later it says that the lights are all controlled by breakers/switches
  on the lower left instrument panel.
 
  So I'm probably miss reading something in the diagram.  I assume you
  have a similar C172 manual ... perhaps you could find where the
  navigation lights are powered from on your model and we could work
  from that.
 
  Thanks,
 
  Curt.
 
  David Megginson writes:
 
  Here's a quick overview of the external lights in a 172:
  
  navigation lights:
A red light on the left wing tip and green light on the right
wingtip, visible from the front and (relevant) sides, and a white
light pointing backwards from the tail. Required for night flight.
  
  beacon:
Big flashing/rotating red light extending above the vertical tail
and visible from every direction.  Optional for night flight, and
not on every aircraft, but pretty commonly used.
  
Note: at our flying club, the policy is always to leave the beacon
switched on; that way, you can tell from a distance if someone's
forgotten to turn off the masters after shutting down the plane.
  
  strobes:
Flashing lights on the wingtips (and other places for bigger
planes).  Optional for night flight, and not on every aircraft.
  
Note: pilots usually turn the strobes off on the ground or in cloud
or fog, for obvious reasons.
  
  landing light:
Bright spotlight in the nose or left wing, aimed a bit forward of
the plane.  Required for night flight with passengers, optional
otherwise (I've already done practice landings without it).
  
Note: pilots often leave the landing light on continuously night and
day for visibility, except when taxiing facing a plane making an
approach (to avoid confusing the pilot).
  
  taxi light:
Bright light usually located right beside the landing light on the
nose or left wing.  Optional for night flight, and not on every
aircraft.
  
  There is a separate switch for each of these on the control panel.
 
 
  David
 
 Hello,
 
   Checked a manual (and cockpit) of a C172N, so expect some differences. 
 Below the left yoke on the panel are 2 rows of push-reset thermal 
 breakers. At the right end of the bottom row are 3 white rocker 
 switches. The last 6 items at the right end of bottom row are:
 1. Beacon breaker. 2. Nav. lights breaker. 3. Pitot heater breaker. 
 4. Pitot heater switch. 5. Nav light switch. 6. Beacon switch. The Nav 
 light breaker is 10 Amp. rating. They have several of the 172N at the 
 local flight school.
 
 -- 
  Bill Earnest  wde3@ptd-dot-net  Linux Powered   Allentown, PA, USA
 Computers, like air conditioners, work poorly with Windows open.
 
 
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[Flightgear-devel] Nav. light feed.

2002-11-08 Thread William Earnest
Hello,

	Forgot to mention the Nav. light breaker is fed directly from the 
primary bus, second item from bottom of page.
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Re: [Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread David Megginson
Curtis L. Olson writes:

  So I'm probably miss reading something in the diagram.  I assume you
  have a similar C172 manual ... perhaps you could find where the
  navigation lights are powered from on your model and we could work
  from that.

In the 1981 C172P, there is a circuit breaker off the primary bus
labelled NAV LT that goes to the navigation lights, control wheel
map light, and audio muting relay.  Here's the complete list of
breakers:

Primary Bus
---

  AIR COND CIR FAN
  - to air conditioning system or circulation fan system

  ALT FIELD
  - to master switch

  FLAP
  - to wing flap system

  PITOT HEAT
  - to pitot heat system

  INST
  - to ignition switch
  - to oil temperature gauge
  - to low-voltage warning light
  - to fuel quantity indicators and carburetor air temperature gauge

  INT LT
  - to door post map light
  - to dome and courtesy lights
  - to instrument, radio, magnetic compass, and post post lighting

  NAV LT
  - to audio muting relay
  - to navigation lights and control wheel map light

  BCN LT
  - to flashing beacon

  [cigar lighter has a direct connection to the primary bus]

  LAND LT
  - to taxi and landing lights

  STROBE AVN FAN
  - to strobe lights
  - to avionics cooling fan

  TURN COORD
  - to turn coordinator


Avionics Bus


  [connected to primary bus through avionics master switch]

  RADIO 1
  - to radio

  RADIO 2
  - to radio

  RADIO 3
  - to radio

  RADIO 4
  - to radio or transponder and encoding altimeter

  RADIO 5
  - to radio

  AUTO PILOT
  - to autopilot


Note that many of the components, like the strobes, autopilot, and air
conditioning, are optional extras.


All the best,


David

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re: [Flightgear-devel] Parachute for C172

2002-11-08 Thread David Megginson
Curtis L. Olson writes:

  My impression was that it looked like a routine forced landing in
  a corn field due to engine failure.  Thus I was surprised by the
  amount of damage to the aircraft and the severity of the injuries.
  In my head I thought, if things were that bad, why didn't they just
  pull the chute?  My guess at the time was that it was a routine
  forced landing in the corn which is why they chose not to pull the
  chute, but perhaps they tried to stretch the glide out too far, or
  misjudged something, and ended up hitting *much* harder than they
  should have.

What was the date of the accident?  We might be able to find a
preliminary NTSB report.


All the best,


David

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re: [Flightgear-devel] Parachute for C172

2002-11-08 Thread David Megginson
David Megginson writes:

My impression was that it looked like a routine forced landing in
a corn field due to engine failure.  Thus I was surprised by the
amount of damage to the aircraft and the severity of the injuries.
In my head I thought, if things were that bad, why didn't they just
pull the chute?  My guess at the time was that it was a routine
forced landing in the corn which is why they chose not to pull the
chute, but perhaps they tried to stretch the glide out too far, or
misjudged something, and ended up hitting *much* harder than they
should have.
  
  What was the date of the accident?  We might be able to find a
  preliminary NTSB report.

Here's another one involving the BRS where it failed to deploy in IMC:

  http://www.ntsb.gov/NTSB/brief.asp?ev_id=20020326X00393key=1


All the best,


David

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[Flightgear-devel] SR-20 in a corn field

2002-11-08 Thread David Megginson
This looks like it might be the one:

  http://www.ntsb.gov/NTSB/brief2.asp?ev_id=20010921X01977ntsbno=CHI01LA318akey=1

The problem was that he had only seconds to pick a landing site and
set up a final approach once he broke out of IMC, and given those
constraints, it's quite impressive that he managed to put it down in a
field at all without doing something stupid like spinning out or a
controlled flight into terrain.


All the best,


David

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[Flightgear-devel] No rule to make target `new_gui.cxx'

2002-11-08 Thread Martin Spott
Hello, am I the only one seeing this with the recent CVS checkout:

Making all in GUI
make[2]: Entering directory `/usr/local/src/FlightGear/src/GUI'
source='apt_dlg.cxx' object='apt_dlg.o' libtool=no \
depfile='.deps/apt_dlg.Po' tmpdepfile='.deps/apt_dlg.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
-I/opt/gnu/include -I/usr/local/include -I/usr/local/FlightGear/include 
-I/usr/X11R6/include  -O3 -D_REENTRANT -c -o apt_dlg.o `test -f 'apt_dlg.cxx' || echo 
'./'`apt_dlg.cxx
make[2]: *** No rule to make target `new_gui.cxx', needed by `new_gui.o'.  Stop.
make[2]: Leaving directory `/usr/local/src/FlightGear/src/GUI'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/local/src/FlightGear/src'
make: *** [all-recursive] Error 1


Probably someting's missing in Makefile.in ? I didn't find the missing bit -
for me everything appears to be in the right place,

Martin.
P.S.: SuSE-8.1/gcc-3.2/glibc-2.2.5/autoconf-2.53/automake-1.6.3/libtool-1.4.2
-- 
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re: [Flightgear-devel] No rule to make target `new_gui.cxx'

2002-11-08 Thread David Megginson
Martin Spott writes:

  make[2]: *** No rule to make target `new_gui.cxx', needed by `new_gui.o'.  Stop.

Somethings not rebuilding properly.  Make sure you have a fresh CVS
checkout, then touch src/GUI/Makefile.am and do a new make.  If that
doesn't work, try sh autogen.sh from the root first, then a new
./configure.


All the best,


David

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Re: [Flightgear-devel] interesting ...

2002-11-08 Thread Jon Stockill
On Fri, 8 Nov 2002, Curtis L. Olson wrote:

 Too bad they aren't using FlightGear for their software component, but
 it still looks like a lot of fun ...

They're intending linking to this:

http://www.vatsim.net/

So they have virtual ATC as they fly.

Is it possible to feed out flight data in the same format so that
flightgear will work with this network? If not, is it something we should
consider?

-- 
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[EMAIL PROTECTED]


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Re: [Flightgear-devel] Clickable 3D panel

2002-11-08 Thread Julian Foad
Andy Ross wrote:
[about making the panel hot spots visible]


Try the attached patch, which predicates the boxes on the
/sim/panel-hotspots property.


That is excellent!  So simple, and in conjunction with David's recent 
zoom in/out/normal (+/-/=) bindings, it immediately makes clear what's 
going on with the hot spots, and shows up the existing mistakes. 
Everyone designing clickable instruments will benefit from this, so I 
think your patch should go into CVS permanently.

I was just trying to sort some hot spots out by editing the numbers, 
when I remembered that you'd just sent this patch.  What a powerful tool 
visualisation is!

- Julian
Index: panel.hxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit/panel.hxx,v
retrieving revision 1.2
diff -u -r1.2 panel.hxx
--- panel.hxx   29 Oct 2002 19:44:03 -  1.2
+++ panel.hxx   5 Nov 2002 21:38:59 -
 -370,6 +370,7 
   virtual ~FGPanelInstrument ();
 
   virtual void draw () = 0;
+  virtual void drawHotspots();
 
   virtual void setPosition(int x, int y);
   virtual void setSize(int w, int h);
Index: panel.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Cockpit/panel.cxx,v
retrieving revision 1.3
diff -u -r1.3 panel.cxx
--- panel.cxx   29 Oct 2002 19:44:03 -  1.3
+++ panel.cxx   5 Nov 2002 21:38:59 -
 -436,6 +436,21 
 glPopMatrix();
   }
 
+  // Draw yellow hotspots if directed to.  This is a panel authoring
+  // feature; not intended to be high performance or to look good.
+  if(fgGetBool(/sim/panel-hotspots)) {
+glPushAttrib(GL_ALL_ATTRIB_BITS);
+glDisable(GL_DEPTH_TEST);
+glDisable(GL_TEXTURE_2D);
+glColor3f(1, 1, 0);
+
+for(int i=0; i_instruments.size(); i++)
+  _instruments[i]-drawHotspots();
+
+glPopAttrib();
+  }
+
+
   // restore some original state
   glPopAttrib();
   glPolygonOffset(0, 0);
 -647,6 +662,25 
it++) {
 delete *it;
 *it = 0;
+  }
+}
+
+void
+FGPanelInstrument::drawHotspots()
+{
+  for(int i=0; i_actions.size(); i++) {
+FGPanelAction* a = _actions[i];
+float x1 = getXPos() + a-getX();
+float x2 = x1 + a-getWidth();
+float y1 = getYPos() + a-getY();
+float y2 = y1 + a-getHeight();
+
+glBegin(GL_LINE_LOOP);
+glVertex2f(x1, y1);
+glVertex2f(x1, y2);
+glVertex2f(x2, y2);
+glVertex2f(x2, y1);
+glEnd();
   }
 }
 



Re: [Flightgear-devel] re: ANN: starting the XML GUI; early implementors needed

2002-11-08 Thread Norman Vine
David Megginson writes:
 Norman Vine writes:
   
   you have seen $PLIB / demos / p-guide 
   esp. LoadSave.cxx
 
 Is that the GUI builder?  

Yes

I was thinking that 

If we could build a version of the property viewer 
that would attach property nodes into the 'builder's' 
callback slots    

It might just 'come alive' :-)

Norman


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RE: [Flightgear-devel] data logging

2002-11-08 Thread Boslough, Mark B
O.K. I've got a couple of new FDMs.

1) fdm=csv replays a flight from a csv file, running forward or backwards in
time while controlling the rate.
2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta
like magic carpet, but you can go backward).

I have no clue how to check them in.

Mark

 -Original Message-
 From: David Megginson [mailto:david;megginson.com]
 Sent: Thursday, November 07, 2002 10:36 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [Flightgear-devel] data logging
 
 
 Boslough, Mark B writes:
 
   I wrote my own little playback routine (so I can
   replay flights from a .csv file).  Do you all have
   plans to incorporate such a thing in FlightGear?
   I can run forward or backward using the joystick
   to control the speed.  
 
 That sounds great -- we'd probably want to add it as an FDM.
 
 
 All the best,
 
 
 David
 
 -- 
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Re: [Flightgear-devel] re: ANN: starting the XML GUI; early implementors needed

2002-11-08 Thread David Megginson
Norman Vine writes:

  If we could build a version of the property viewer 
  that would attach property nodes into the 'builder's' 
  callback slots    
  
  It might just 'come alive' :-)

I'd love for FlightGear to be runtime configurable through a GUI --
just drag and drop a property onto a drop-down menu, a keyboard
diagram, etc., and build new dialogs while the plane is flying.  We
probably need someone very committed to build that, though.


All the best,


David

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RE: [Flightgear-devel] data logging

2002-11-08 Thread David Megginson
Boslough, Mark B writes:

  1) fdm=csv replays a flight from a csv file, running forward or backwards in
  time while controlling the rate.
  2) fdm=skyhook, which lets you fly around as if hanging from a crane (sorta
  like magic carpet, but you can go backward).
  
  I have no clue how to check them in.

Sounds great -- send them to me and I'll take a look.  I prefer
patches against the current CVS from the top-level source directory,
i.e.

  cvs diff -u  new-fdms.dif

I'm with extended family this weekend, so delays are possible.


All the best,


David

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Re: [Flightgear-devel] Wright Flyer progress

2002-11-08 Thread Christopher S Horler
It's looking good! (I look forward to flying or crashing it as the case
may be).

Chris

On Sat, 2002-11-09 at 01:41, Jim Wilson wrote:
 Progress has been slow, mostly because of real work getting in the way,  but
 the Wright Flyer is getting much closer to completion.  
 
 Most of the detail and animation is done.  Here's a shot from the front with
 the elevator mechanism tilted up for initial ascent.:
 http://www.spiderbark.com/fgfs/wrightflyer-starting.png
 
 From the earlier discussion and pictures available I took a guess on the wing 
 warping.  For now the animation is pretty crude (only three positions), but
 better than nothing.  This is a shot from behind showing the wings warped for
 a roll toward the left:
 http://www.spiderbark.com/fgfs/wrightflyer-warp.png
 
 This is the startup line I'm using.  The location and heading is based on a
 best guess from various accounts.  Pictures of the Wright National Monument
 and a scan of a guide brochure from the Park helped a lot in at least matching
 reasonably close to the best guess that was arrived at in 1928 by a
 contingent of witnesses to the original event:
 
 fgfs --aircraft=wrightFlyer1903-v1-nl-uiuc --lat=36.020247 --lon=-75.669041
 --heading=5 --disable-random-objects --enable-auto-coordination
 
 Crazy details left on my todo list:
 
 - Adding control cables/chains and blocks for all the control surfaces.
 - Animating Orville's hips and the cradle.
 - As soon as I figure out the exact shape, adding the foot stop that kept
 Orville from sliding off the back of the wing at startup.
 - As soon as I get some more information (a good picture or diagram), modeling
 the instrument cluster that was mounted just to the right of Orville's right
 arm.
 - Correct the elevator animation once information on its actual range is 
 learned (anyone know this?)
 - Modeling the rail.
 - Modeling the rear skid (this is tricky because it gets dropped and left
 behind when the aircraft becomes airborn).
 
 I'm really not up to speed on scenery modeling,  but if someone wants to it'd
 be great to have a tiny bit of territory covering just Kill Devil Hills, NC
 and the Outer Banks, that was simply covered with a nice beach sand texture as
 it was back in 1903.
 
 Another idea: if we had that little chunk of sandy scenery we might want to
 put together a special release (that included a binary and a tiny subset of
 the base package) for school teachers and whoever else to download during the
 centennial year.   Might be kind of cool to release it next month on December
 17th,  the 99th aniversary of the first flight.  Sounds like a potential
 promotional thing for the FlightGear project too, I'd think.
 
 Best,
 
 Jim
 
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[Flightgear-devel] Airwave Xtreme 150 hang glider updates

2002-11-08 Thread Michael Selig

I have just updated the Airwave Xtreme 150 hang glider on the fgfs cvs to 
include the external model from Captain Slug!  He has granted permission 
for us to use and release these with FlightGear under the GNU GPL.

Regards,
Michael


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[Flightgear-devel] Aircraft lights: navigation lights and beacon

2002-11-08 Thread Dave Perry
The lights look great!

The rear facing white light on the rudder is switched on with
the red and green wing tip lights as the nav lights.  Is there a
RearNavLightOn and RearNav LightOFF object name?
- Dave P


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Re: [Flightgear-devel] Wright Flyer progress

2002-11-08 Thread Michael Selig
It's looking really good!

On the aero side, I have few tweaks that I want to make before it's 
announced in whatever fashion.  It should not take me too much longer to 
get to that.

As for the elevator animation, I have use +-20 deg deflection on my model, 
but from pictures it looks like more elevator throw was possible.  The 
update will include the wide elevator range w/ particulars to be determined.

Regards,
Michael

At 11/9/02, Jim Wilson wrote:
Progress has been slow, mostly because of real work getting in the way,  but
the Wright Flyer is getting much closer to completion.

Most of the detail and animation is done.  Here's a shot from the front with
the elevator mechanism tilted up for initial ascent.:
http://www.spiderbark.com/fgfs/wrightflyer-starting.png

From the earlier discussion and pictures available I took a guess on the 
wing
warping.  For now the animation is pretty crude (only three positions), but
better than nothing.  This is a shot from behind showing the wings warped for
a roll toward the left:
http://www.spiderbark.com/fgfs/wrightflyer-warp.png

This is the startup line I'm using.  The location and heading is based on a
best guess from various accounts.  Pictures of the Wright National Monument
and a scan of a guide brochure from the Park helped a lot in at least matching
reasonably close to the best guess that was arrived at in 1928 by a
contingent of witnesses to the original event:

fgfs --aircraft=wrightFlyer1903-v1-nl-uiuc --lat=36.020247 --lon=-75.669041
--heading=5 --disable-random-objects --enable-auto-coordination

Crazy details left on my todo list:

- Adding control cables/chains and blocks for all the control surfaces.
- Animating Orville's hips and the cradle.
- As soon as I figure out the exact shape, adding the foot stop that kept
Orville from sliding off the back of the wing at startup.
- As soon as I get some more information (a good picture or diagram), modeling
the instrument cluster that was mounted just to the right of Orville's right
arm.
- Correct the elevator animation once information on its actual range is
learned (anyone know this?)
- Modeling the rail.
- Modeling the rear skid (this is tricky because it gets dropped and left
behind when the aircraft becomes airborn).

I'm really not up to speed on scenery modeling,  but if someone wants to it'd
be great to have a tiny bit of territory covering just Kill Devil Hills, NC
and the Outer Banks, that was simply covered with a nice beach sand texture as
it was back in 1903.

Another idea: if we had that little chunk of sandy scenery we might want to
put together a special release (that included a binary and a tiny subset of
the base package) for school teachers and whoever else to download during the
centennial year.   Might be kind of cool to release it next month on December
17th,  the 99th aniversary of the first flight.  Sounds like a potential
promotional thing for the FlightGear project too, I'd think.

Best,

Jim

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**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:m-selig;uiuc.edu
 http://www.uiuc.edu/ph/www/m-selig
 http://www.uiuc.edu/ph/www/m-selig/faq.html (FAQ)
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Re: [Flightgear-devel] Airwave Xtreme 150 hang glider updates

2002-11-08 Thread John Check
On Friday 08 November 2002 9:43 pm, Michael Selig wrote:
 I have just updated the Airwave Xtreme 150 hang glider on the fgfs cvs to
 include the external model from Captain Slug!  He has granted permission
 for us to use and release these with FlightGear under the GNU GPL.

 Regards,
 Michael



Rock on! Please include a README with the contents of the email documenting
his approval.


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Re: [Flightgear-devel] Airwave Xtreme 150 hang glider updates

2002-11-08 Thread Michael Selig
At 11/9/02, John Check wrote:

On Friday 08 November 2002 9:43 pm, Michael Selig wrote:
 I have just updated the Airwave Xtreme 150 hang glider on the fgfs cvs to
 include the external model from Captain Slug!  He has granted permission
 for us to use and release these with FlightGear under the GNU GPL.

 Regards,
 Michael



Rock on! Please include a README with the contents of the email documenting
his approval.


Done.  The file is here:

~/fgfsbase/Aircraft/airwaveXtreme150/Models/uiuc/hgldr-cs/readme.txt

Regards,
Michael




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 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:m-selig;uiuc.edu
 http://www.uiuc.edu/ph/www/m-selig
 http://www.uiuc.edu/ph/www/m-selig/faq.html (FAQ)
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[Flightgear-devel] ASW 20 model added

2002-11-08 Thread Michael Selig

I have just add an ASW 20 to the CVS.  Not only does it include the
flight dynamics model, but also there's an external model from Roland
Stuck!  He has granted permission for us to use and release these with
FlightGear under the GNU GPL.

Taken together, this is one really neat airplane in FGFS.

There's a readme file on the external model from Roland Stuck in:
~/fgfsbase/Aircraft/asw20/Models/uiuc/asw20-stuck/

The flight model readme from ~/fgfsbase/Aircraft/UIUC/ is included below.

Regards,
Michael

==
= ASW 20 =
= 15-meter class sailplane   =
= for FlightGear with LaRCsim and the UIUC Aeromodel =
==
= Flight model by:   =
= Michael Selig, et al. ([EMAIL PROTECTED])   =
= http://www.aae.uiuc.edu/m-selig/apasim.html=
==
= External model by: =
= Roland Stuck ([EMAIL PROTECTED])  =
==

To run, try:

fgfs --aircraft=asw20-v1-nl-uiuc

Files and directory structure required in $FG_ROOT/Aircraft/ to fly the
model:

asw20-v1-nl-uiuc-set.xml
asw20/Models/uiuc/asw20-stuck/asw20-stuck-model.xml
asw20/Models/uiuc/asw20-stuck/asw20.mdl
asw20/Models/uiuc/asw20-stuck/asw20mp_.0af
asw20/Models/uiuc/asw20-stuck/asw20mp_.1af
asw20/Models/uiuc/asw20-stuck/asw20mp_.2af
asw20/Models/uiuc/asw20-stuck/asw20mp_.3af
asw20/Models/uiuc/asw20-stuck/asw20mp_.4af
asw20/Models/uiuc/asw20-stuck/asw20mp_.5af
asw20/Models/uiuc/asw20-stuck/asw20mp_.6af
asw20/Models/uiuc/asw20-stuck/asw20mp_.7af
asw20/Models/uiuc/asw20-stuck/asw20mp_.8af
asw20/Models/uiuc/asw20-stuck/asw20mp_.9af
asw20/Models/uiuc/asw20-stuck/asw20mp_.aaf
asw20/Models/uiuc/asw20-stuck/asw20mp_.baf
asw20/Models/uiuc/asw20-stuck/asw20mp_.caf
asw20/Models/uiuc/asw20-stuck/asw20mp_.daf
asw20/Models/uiuc/asw20-stuck/asw20mp_.eaf
asw20/Sounds/uiuc/asw20-sound.xml
UIUC/asw20-v1-nl/CDfa-01.dat
UIUC/asw20-v1-nl/CLfa-01.dat
UIUC/asw20-v1-nl/Cmfa-01.dat
UIUC/asw20-v1-nl/Cmfade-01.dat
UIUC/asw20-v1-nl/aircraft.dat

These files above come with the FlightGear base package.

~~

Model description and updates:

11/8/2002 - First release: v1-nl

* Roland Struck ([EMAIL PROTECTED]) has granted FlightGear permission to
  use and release the external model files with FlightGear under the
  GNU GPL.

* This flight dynamics model simulates an ASW 20 15-meter sailplane.

* A weights and balance was performed to arrive at an allowable
  c.g. location and from that data, mass moments of inertia were
  calculated.

* Lift, drag and pitching moment data is modeled from -180 to +180
  deg.  In general, the aerodynamics are modeled using various sources
  too numerous to mention here.

* Apparent mass effects are modeled.

* The simulation starts on the ground.  To simulate being tow, the
  throttle can be used.  The thrust was tuned to simulate a
  reasonable line tension and max rate of climb while on tow.
  Alternatively, Ctrl-U can be used to jump up in 1000-ft increments.

* Interesting flight characteristics to note:

  - When starting out, quickly change views to see the external
aircraft.  The wings will start out level, and then one side will
drop.  For whatever reason, the left wing drops first even though
the data in the model is symmetrical.

  - Taking off requires careful control of the rudder and ailerons.
Use rudder to line up with the runway and ailerons to level the
wings.  It is easy to over correct (especially without a
headwind), and the consequences should be reminiscent of being
towed in a real sailplane.  [I am speaking from experience, being
a sailplane pilot and having part owned a Pegasus (~ASW 19)].

  - The max lift-to-drag ratio is approx 42:1.  This means that from a
height of 1 mile, the gliding distance is 42 miles.  This
efficiency is most readily apparent when flying and landing.
Adding spoilers is a high priority for the next update.

  - The long wings produce an over banking tendency when circling as
would be done in thermals.  Top aileron is required to keep the
wings from over-banking.  In addition extra rudder is then
required to stay coordinated.

  - Tail slides and hammer heads appear to be quite realistic.  This
is one bonus that comes from modeling key aerodynamic data from
+-180 deg.

* What is not yet simulated: water ballast, flaps, spoilers.

* Drag due to rudder deflection, aileron deflection, and side slip are
  not yet added.  When these are added, slipping on landing will be
  more realistic.

~~





**
 Prof. Michael S. Selig