[Flightgear-devel] To Eric Hofman the T-38

2003-09-19 Thread Innis Cunningham
Ok Eric
The T-38 animations are finished.Much easier to animate with no diehedrial 
and sweep on the wings and tail.
I will winzip the file.Where should I email it to.There are three files the 
.ac file the xml file and the texture for the conopy which I have added a 
mask to so it is now transparent.

Cheers
Innis
_
Chat via SMS. Simply send 'CHAT' to 1889918.  More info at  
http://ninemsn.com.au/mobilemania/MoChat.asp?blipid=6800

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] To Eric Hofman the T-38

2003-09-19 Thread Erik Hofman
Innis Cunningham wrote:
Ok Eric
The T-38 animations are finished.Much easier to animate with no 
diehedrial and sweep on the wings and tail.
I will winzip the file.Where should I email it to.There are three files 
the .ac file the xml file and the texture for the conopy which I have 
added a mask to so it is now transparent.


You can post an URL, or sent it directly to me if you wish.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] ssgLoadAC error on KEMT + patch

2003-09-19 Thread David Luff
On 9/18/03 at 11:25 PM Thomas Arendsen Hein wrote:


When updating from CVS I got a conflict in AILocalTraffic.cxx,
because I removed two obsolete lines in my patch which still are in
CVS.

The problem is, I forgot to attach my patch!

So here is another one which removes these two lines.

Thomas


Thanks Thomas, this is now in CVS.

Cheers - Dave


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] OT Satelite Images

2003-09-19 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said:

 Awesome view of Hurricane Isabel just touching the East Coast 
 of the US  http://rapidfire.sci.gsfc.nasa.gov/gallery/
 
 This evening the outer fringes of the storm were overhead here 
 on Cape Cod 42.3N 71.7W  and was as spectacular a sunset as I 
 have ever seen. note center of storm was at 31.1N  73.3W  
 
 Thank goodness that the top was blown off of this storm and it is 
 no where as powerful as it once was.
 

Nice photos.  I was looking at wc130 hunter articles and came up with a couple:

http://www.knoxstudio.com/shns/story.cfm?pk=ISABEL-EYE-09-17-03cat=AN
http://www.sunspot.net/news/weather/hurricane/bal-inside0918,0,2496337.story?coll=bal-home-headlines

And this page has a couple of eyewall photos:

http://www.hurricanehunters.com/isabel.htm

I read somewhere that Isabel's three days at category 5 levels is one of the
longest on record and it afforded several people the opportunity to fly into
a category 5.  

That got me thinking that it would very interesting and unusual to build a
simulation of a hunter flight. :-)

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] [Fwd: help]

2003-09-19 Thread Erik Hofman
Erik Hofman wrote:

Hi

I have the following questions about FlightGear-0.9.2. Could you please
help me to post the following information to the development group?
The questions are as follows:

In FlightGear-0.9.2, the file size of fgfs.exe I download from website
is 2,656 KB, but the size of the same file became 46,414 KB when I
compiled the source code with the Cygwin compiler under Windows 2000.
Could someone tell me how to optimize the compiling process? Could
someone tell how to compile the FlightGear source code to the MS Windows
binary version with the Cygwin compiler?


This looks like it is bloated with debug info, and maybe a case of 
including static libraries where dynamic libraries are available.
I was just realized there is another issue.
Most developers compile without in-lining any code. Tests have shown 
that in-lining code doesn't make a huge difference (actually the code 
might become slower ...) but it decreased the executable tremendously.

Try disabling in-lining during compile time.

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] [Fwd: help]

2003-09-19 Thread Norman Vine
Erik Hofman writes:

 Tests have shown 
 that in-lining code doesn't make a huge difference (actually the code 
 might become slower ...) but it decreased the executable tremendously.

IMO the jury is still out on this :-)

Compiling with minimal inlining *will* decrease compile times and 
IIRC was the prime motivator for those making the argument that 
inlining doesn't do any good.

statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's

Norman



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Jim Wilson
I'm looking at adding the ability to animate the emissive color properties
of model objects.  While it might seem unlikely that both emissive and alpha
blend  would be used on the same object, maybe we should have a color
animation instead of a blend animation which can then have multiple property
values for all the various color/material components that could be changed. 
That way we could limit scenegraph traversals if more than one color property
is to be animated on the same object.

Best,

Jim

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Norman Vine
Jim Wilson writes:

 I'm looking at adding the ability to animate the emissive color properties
 of model objects.  While it might seem unlikely that both emissive and alpha
 blend  would be used on the same object, maybe we should have a color
 animation instead of a blend animation which can then have multiple property
 values for all the various color/material components that could be changed. 

good idea...

hmmmaybe this should be material animation 

Cheers

Norman

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Erik Hofman
Norman Vine wrote:
Jim Wilson writes:

I'm looking at adding the ability to animate the emissive color properties
of model objects.  While it might seem unlikely that both emissive and alpha
blend  would be used on the same object, maybe we should have a color
animation instead of a blend animation which can then have multiple property
values for all the various color/material components that could be changed. 


good idea...

hmmmaybe this should be material animation 
I'm not sure I understand completely what you are trying to do, but the 
code is there now. I needed it for some things, and as long as that's 
still available I don't really mind.

We have two places where it is used right now, so changing the name 
wouldn't cause much pain either.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] [Fwd: help]

2003-09-19 Thread Erik Hofman
Norman Vine wrote:
Erik Hofman writes:

Tests have shown 
that in-lining code doesn't make a huge difference (actually the code 
might become slower ...) but it decreased the executable tremendously.


IMO the jury is still out on this :-)

Compiling with minimal inlining *will* decrease compile times and 
IIRC was the prime motivator for those making the argument that 
inlining doesn't do any good.

statistics-like-code-can-be-tweaked-to-prove-anything'ly yr's
True. But given that there was no noticeable effect I guess we're safe.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said:

 Norman Vine wrote:
  Jim Wilson writes:
  
 I'm looking at adding the ability to animate the emissive color properties
 of model objects.  While it might seem unlikely that both emissive and alpha
 blend  would be used on the same object, maybe we should have a color
 animation instead of a blend animation which can then have multiple property
 values for all the various color/material components that could be changed. 
  
  
  good idea...
  
  hmmmaybe this should be material animation 
 
 I'm not sure I understand completely what you are trying to do, but the 
 code is there now. I needed it for some things, and as long as that's 
 still available I don't really mind.
 
 We have two places where it is used right now, so changing the name 
 wouldn't cause much pain either.
 

I haven't worked out how the xml might look,  but the general idea would be
that multiple material properties could be manipulated simultaneously, instead
of just the diffuse alpha as it is now.

In any case, yes the alpha blend will still work, it'd just be a matter of
changing the xml.

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Beyond presets

2003-09-19 Thread David Megginson
Unfortunately, while the presets hierarchy brought some benefits, it
also broke saving and restoring flights.  I think that it's time to
consider doing away with the presets hierarchy, and trying something
like this:

1. Make an in-memory copy of the property tree that we can revert to
   when the user wants to reset; we could even keep a stack of reset
   points, if that was useful to anyone.

2. Add a few /sim/startup properties to indicate what information
   should be used for position, orientation, etc.  For example,

   /sim/startup/init/position-type : (latlon|airport|navaid|runway)
   /sim/startup/init/altitude-type : (msl|agl|glidepath)
   /sim/startup/init/orientation-type : (rph|runway)
   /sim/startup/init/time-type : (utc|local|sunpos)
  
   etc.

I'm sure that people can think of a better classification.  From this
point on, then, our initialization code can simply look at these to
decide whether to initialize based on the airport, etc.


All the best,


David

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Beyond presets

2003-09-19 Thread Curtis L. Olson
David,

I'm open to something more sensible, but let's proceed with caution.
I have a side project that is critically wired into the current
presets arrangement and I can't afford to have that broken, at least
not for very long.  Hopefully if you do make changes you are willing
to work with me to make sure my other stuff doesn't get seriously
broke.

Thanks,

Curt.


David Megginson writes:
 Unfortunately, while the presets hierarchy brought some benefits, it
 also broke saving and restoring flights.  I think that it's time to
 consider doing away with the presets hierarchy, and trying something
 like this:
 
 1. Make an in-memory copy of the property tree that we can revert to
when the user wants to reset; we could even keep a stack of reset
points, if that was useful to anyone.
 
 2. Add a few /sim/startup properties to indicate what information
should be used for position, orientation, etc.  For example,
 
/sim/startup/init/position-type : (latlon|airport|navaid|runway)
/sim/startup/init/altitude-type : (msl|agl|glidepath)
/sim/startup/init/orientation-type : (rph|runway)
/sim/startup/init/time-type : (utc|local|sunpos)
   
etc.
 
 I'm sure that people can think of a better classification.  From this
 point on, then, our initialization code can simply look at these to
 decide whether to initialize based on the airport, etc.
 
 
 All the best,
 
 
 David
 
 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel

-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Beyond presets

2003-09-19 Thread Erik Hofman
Curtis L. Olson wrote:
David,

I'm open to something more sensible, but let's proceed with caution.
I have a side project that is critically wired into the current
presets arrangement and I can't afford to have that broken, at least
not for very long.  Hopefully if you do make changes you are willing
to work with me to make sure my other stuff doesn't get seriously
broke.
I've always had difficulties deciding where the initialization of a 
property should go: in the presets functions, or in preferences.xml file.

I opt for the latter.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Wish-list idea

2003-09-19 Thread Lee Elliott
Hello all,

Once you've started FG, the tower views are permently fixed to the departure 
airfield.  Would it be difficult to optionally switch the tower views to the 
destination airfield, when one is set in the AP waypoint list?

LeeE


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Beyond presets

2003-09-19 Thread Tony Peden
On Fri, 2003-09-19 at 13:00, David Megginson wrote:
 Unfortunately, while the presets hierarchy brought some benefits, it
 also broke saving and restoring flights.  I think that it's time to
 consider doing away with the presets hierarchy, and trying something
 like this:
 
 1. Make an in-memory copy of the property tree that we can revert to
when the user wants to reset; we could even keep a stack of reset
points, if that was useful to anyone.
 
 2. Add a few /sim/startup properties to indicate what information
should be used for position, orientation, etc.  For example,
 
/sim/startup/init/position-type : (latlon|airport|navaid|runway)
/sim/startup/init/altitude-type : (msl|agl|glidepath)
/sim/startup/init/orientation-type : (rph|runway)
/sim/startup/init/time-type : (utc|local|sunpos)

This sounds awful close to /sim/presets, so it sounds to me like we may
always need the functionality.  That being the case, why change it?

   
etc.
 
 I'm sure that people can think of a better classification.  From this
 point on, then, our initialization code can simply look at these to
 decide whether to initialize based on the airport, etc.
 
 
 All the best,
 
 
 David
 
 ___
 Flightgear-devel mailing list
 [EMAIL PROTECTED]
 http://mail.flightgear.org/mailman/listinfo/flightgear-devel
-- 
Tony Peden [EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Re: [Opengc-devel] Linux Hardware

2003-09-19 Thread Manuel Bessler
Hi John,

On Thu, Sep 18, 2003 at 10:50:24AM -0700, John Wojnaroski wrote:
 Hi,
 
 Over the course of the last year I've been trying to find simulation hardware 
 (MCP,EFIS,EICAS,etc) that works with Linux and would support open source programs 
 like FlightGear and OpenGC. All I could find was Windows stuff ( EPIC, FSUIPC, etc). 
 And there did not seem to be a lot of interest in developing stuff for open source 
 software under Linux.

Sadly, this is true. Maybe Flightgear will change this in the future.
In the home cockpit building community, Linux and flightgear don't seem
to be very well known and used. 

I think that flightgear is especially suited for that since its open
source so you can get information in and out easily and dont have to
rely on peek'ing and poke'ing the memory of the running simulator
program.

 Well, I never followed the herd and was not about to move over to Windows or FS.

That would be a step back, wouldn't it :-)

 So I sat down and designed an interface board for the MCP and EFIS as starters. 
 Turns out, the board is somewhat generic in that it takes rotary enconder data and 
 key scan circuits and along with the Linux driver stuffs the data into a small file 
 that the application can read/write. Using the board goes like this:
 
 The board has a standard parallel port interface (I wanted to use IEEE1284 EPP but 
 opted for the most common, simplest for the moment). It will run either on your 
 printer port or any additional parallel port board (ISA or PCI) you care to install 
 or I've got a custom ISA board with three programmable ports I used for development 
 and testing.

I've done something very similar. I'm using the serial port, however.
The whole thing is based on microchips PIC line of microcontrollers.
(Like someone else pointed out in this thread, these are very good for
our purposes)

Right now I'm tying things together to build a board that can take up to
1024 inputs (switches/rotaries/..), 35 analog input channels, 
and 64 digital 8 bit channel outputs for things like 7segment displays,
steppers, Digital to analog,...

I've written a joystick kernel driver for linux for a earlier 16 channel
analog to digital system. And its Flightgear tested :-)

I've made Panels myself for a 747-400 MCP and EFIS. 

I thing all other things except the analog inputs will not be driven by
a kernel driver, but rather by a user mode program that can connect to
flightgear. That way, I can specify mappings eg. for the switches
without having to unload/reload the kernel module over and over.

 So if you were running a MCP panel the data would be airspeed, mach, heading, vvi, 
 and altitude. Plus the state of the pushbutton switches on the panel which would go 
 to the FMC for the appropriate action and control of the system autopilot(s) and 
 such. Or you could configure it as a NAV/RADIO panel and process the data as 
 frequencies. Or whatever. 
 
 The board and driver run in kernel space and use an interrupt to process changes in 
 the state of the connected panel
 
 I'm still testing the board but getting close to a decision on moving from a 
 breadboard to a PCB layout. Best guesstimate on cost is between $100 and $200. ( I 
 have no idea on what the manufacturing costs beyond the production of the bare PCB 
 look like, as always very dependent on size of the lot and quantity discounts for 
 parts and amortization of start-up costs,etc,etc)

Costwise, I estimate my currently in-progress circuit schematic would
cost around $50-70 in components, depending on the prices of your
suppliers.

 Trying to gauge the interest in such an item and welcome any feedback, questions, 
 etc.
 
 For a look at some of the hardware panels I plan to use check out 
 http://www.a-g-t.com

I'm glad I'm not alone doing things like that under linux.

Some older circuits and pics of my MCP/EFIS panels can be found at my
home cockpit site: http://cockpit.varxec.de/ 

If you are interested, I can send you a png of the circuit I'm working
on right now.

Oh, and - of course - everything is released under the GPL, including
the PIC assembly language firmware programs.


Regards, 
Manuel

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Beyond presets

2003-09-19 Thread David Megginson
Tony Peden writes:

  /sim/startup/init/position-type : (latlon|airport|navaid|runway)
  /sim/startup/init/altitude-type : (msl|agl|glidepath)
  /sim/startup/init/orientation-type : (rph|runway)
  /sim/startup/init/time-type : (utc|local|sunpos)
  
  This sounds awful close to /sim/presets, so it sounds to me like we may
  always need the functionality.  That being the case, why change it?

Not really -- the difference is that the actual values
(lat/lon/alt/hpr/airport/navaid/etc.) live in the main property tree,
and these tell us only where we should look for them.


All the best,


David

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Wish-list idea

2003-09-19 Thread David Luff
Lee Elliott writes:

 Hello all,
 
 Once you've started FG, the tower views are permently fixed to the departure 
 airfield.  Would it be difficult to optionally switch the tower views to the 
 destination airfield, when one is set in the AP waypoint list?
 

Hi Lee,

There is code in the ATC system to find the closest ATC service of a given type to a 
given point.  It shouldn't be too hard to piggy-back that to get the closest tower 
view to the user if desired.

In commlist.hxx - FindClosest(...) It writes the info into an ATCData, but it would 
be trivial to write a wrapper to return the ICAO code so the main program wouldn't 
have to know about ATCData.  Likewise it requires the atc_type (TOWER, GROUND, etc) to 
be passed in, but once again a wrapper function assuming tower could be quickly 
written so that the main program need know nothing about atc_type.

Oh sod it, I can't resist, putting the below in commlist.cxx with a header in 
commlist.hxx *should* work

commlist.hxx:
// Return the ICAO code of the nearest tower within m miles
// Returns  if no tower within distance (defaults to 100)
string FindClosestTower(Point3D p, double m = 100);

// Return the ICAO code of the nearest tower within m miles
// Returns  if no tower within distance (defaults to 100)
string FGCommList::FindClosestTower(Point3D p, double m) {
  ATCData d;
  double n = FindClosest(p.lon(), p.lat(), p.elev(), d, TOWER, m);
  if(n) {
return(d.ident);
  } else {
return();
  }
}

You wouldn't want to call it every frame though - searches by area are not the most 
efficient.  (The ATC services are mapped by tile-id, but within the search area every 
tile-id is traversed, and the resultant ATC services found ordered by distance.)  
There are a fair few tiles within 100 miles = 200 X 200 miles = 40,000 sq miles!  
Given that that's too far to see, I've just added miles to be passed in to the above, 
since we can't see the plane at 100 miles!  I believe that I found some problem with 
very small distances such as 10 though - I seem to recall that if the centre of a tile 
fell outside the distance then the tile was excluded, and an ATC service quite close 
but on the edge of the tile could get overlooked.  Somewhere between 20 and 40 miles 
called intermittently (globals-get_current_commlist()-Find... etc) would probably do 
you.

Good luck!

Cheers - Dave

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Wish-list idea

2003-09-19 Thread Lee Elliott
On Saturday 20 September 2003 01:33, David Luff wrote:
 Lee Elliott writes:
 
  Hello all,
  
  Once you've started FG, the tower views are permently fixed to the 
departure 
  airfield.  Would it be difficult to optionally switch the tower views to 
the 
  destination airfield, when one is set in the AP waypoint list?
  
 
 Hi Lee,
 
 There is code in the ATC system to find the closest ATC service of a given 
type to a given point.  It shouldn't be too hard to piggy-back that to get 
the closest tower view to the user if desired.
 
 In commlist.hxx - FindClosest(...) It writes the info into an ATCData, but 
it would be trivial to write a wrapper to return the ICAO code so the main 
program wouldn't have to know about ATCData.  Likewise it requires the 
atc_type (TOWER, GROUND, etc) to be passed in, but once again a wrapper 
function assuming tower could be quickly written so that the main program 
need know nothing about atc_type.
 
 Oh sod it, I can't resist, putting the below in commlist.cxx with a header 
in commlist.hxx *should* work
 
 commlist.hxx:
 // Return the ICAO code of the nearest tower within m miles
 // Returns  if no tower within distance (defaults to 100)
 string FindClosestTower(Point3D p, double m = 100);
 
 // Return the ICAO code of the nearest tower within m miles
 // Returns  if no tower within distance (defaults to 100)
 string FGCommList::FindClosestTower(Point3D p, double m) {
   ATCData d;
   double n = FindClosest(p.lon(), p.lat(), p.elev(), d, TOWER, m);
   if(n) {
 return(d.ident);
   } else {
 return();
   }
 }
 
 You wouldn't want to call it every frame though - searches by area are not 
the most efficient.  (The ATC services are mapped by tile-id, but within the 
search area every tile-id is traversed, and the resultant ATC services found 
ordered by distance.)  There are a fair few tiles within 100 miles = 200 X 
200 miles = 40,000 sq miles!  Given that that's too far to see, I've just 
added miles to be passed in to the above, since we can't see the plane at 100 
miles!  I believe that I found some problem with very small distances such as 
10 though - I seem to recall that if the centre of a tile fell outside the 
distance then the tile was excluded, and an ATC service quite close but on 
the edge of the tile could get overlooked.  Somewhere between 20 and 40 miles 
called intermittently (globals-get_current_commlist()-Find... etc) would 
probably do you.
 
 Good luck!
 
 Cheers - Dave

Ta - I'll give it a try:)

LeeE


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] heads up - aircraft reorg

2003-09-19 Thread Curtis L. Olson
Heads up aircraft designers!

I just committed a fairly significant change to both fgfs source and
data CVS repositories.  This is another step towards making aircraft
self contained in their own subdirectory.  The end goals is to be able
to install / remove / distribute aircraft that are entirely contained
in their own subdirectory tree making things easier on everyone
[hopefully]. :-)

YAsim aero config files have moved out of Aircraft-yasim/ and into
their respective aircraft subdirectories.

Two areas of concern.  There are about 40 variations on the c172 and
about 20 variations on the c310 with different incantations and
aliases and various conglomerations of yasim, jsbsim, 3d cockpits, 2d
cockpits, etc. etc. etc.  This was kind of messy since they all tend
to refer back and forth to each other and all over the place.  I think
I got everything tweaked correctly, but those of you who care about
these should maybe double check that I didn't screw something up.

At some point it might be worth taking a pass through the existing
aircraft and moving those that have significant problems or
significantly missing pieces off to some other area ...

We might also want to start thinking of an official organization
hierarchy such as:

Aircraft/
  LightSingles/
  JetFighters/
  CommercialJets/
  CommercialTurboProps/
  Bombers/
  WWI/
  WWII/
  SailPlanes/
  Experimental/

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel