Re: [Flightgear-devel] SSH

2003-10-07 Thread Erik Hofman
Jon Berndt wrote:
Can someone explain the use of ssh keys to me? I want to set up ssh keys on
my cygwin machine at home to I can log into my sourceforge account without
having to specify the password. I still am not sure how the keys,
identity.pub, etc. all work.
I always found it quite convenient to have to provide a password because 
it allows me to look at what CVS is actually trying to do before the get 
committed.

Every now and then I get the problem where I start comments with ' and 
end them with  causing alls kinds of troubles. I almost always notice 
that upon password check.

Erik

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-07 Thread Maik Justus
Hi Melchior,

meanwhile I am using your bo to fly with fg, but I have a problem. My 
flight model puts out the flapping angle and the incidence angle for 
every blade, so I wanted to animate the 4 blades separately. But if i 
rotate a blade separately (blatt1  blatt4), I see no rotating in 
the 3D view. If I rotate rotor, the complete rotor (incl. blades) is 
rotated. I supposed the blatt1...blatt4 to be the blades and rotor 
to be the rotor head, but it seems, that rotor is the complete rotor; 
but what are blatt1...blatt4?

Maik

P.S.: is there a switch, to put on shadow of the Aircraft on the ground?

Melchior FRANZ wrote:

* Melchior FRANZ -- Wednesday 01 October 2003 16:34:
 

I start with a BO105. But as this will be my first
(non-building) 3D model, I guarantee for nothing. And
I'll be away the next two weeks, so if someone impatiently
starts his own attempt, I won't be sad.  :-)
   

No, wait. I =will= be sad ... because I've already done
the difficult parts in Blender):
 http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB)

I've hacked a fgfs package together that you can unpack
in the Aircraft directory. It allows to fly the helicopter
with a modified j3cub 'aero': fgfs --aircraft=bo105
 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB)

There's still a lot to do: many details, glass windows,
interior, texture, better animation, ... as it is now,
you can see the landscape through the window holes. :-/
m.

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[Flightgear-devel] Adaptive instruments...I'need some advice...

2003-10-07 Thread

This is my first post, I'm a newbie, but for educational
purpose I'm trying to modify FlighGear (great compliments
for all the developers, it is wonderful).
In particular I need to place a little module of artificial
intelligence which (for the moment) can hide or show an
instrument dynamically as the parameters, like altitude,
vertical speed, or pitch and others, varies through the
simulation. I'm supposing that collecting this info and 
implementing the AI module is not diffcult, I've got some
questions about the INSTRUMENTATION. 
I'm novice and i found that parsing the classes is really
difficult for me, the structure of the instrument looks to me
really nested, I suppose it so for the XML parser. 
I want to ask you something about the best way to hide
dinamically an instrument.
Is it necessary to include an additional layer for each
instrument and if it is possible dinamically changing the alpha
channel, or there is an attribute somewhere in the classes
callable to hide a panel, a layer or an instrument?
The second option is the best for my work.
Is there a place to go on the web to understand or to collect some
information about the structures and the tree of the classes
of FlightGear?

So, thanks to all, and if you can write down a line of code
about how to call the right parameter to hide an instrument
ON THE FLY.I know this is a quite stupid request but it
could be really useful for me...

For your information I'm using Flightear 0.91 with 0.31
simgear, because this is the only version that I figured to
build up with MSVC 7.0.

Thanks a lot, Augusto from Italy (so excuse my poor English) 

AGUS:MAG

--
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[Flightgear-devel] FlightGear Features on the web

2003-10-07 Thread Curtis L. Olson
Based on some good initial work and prompting by Erik H. I have
updated the FlightGear features page on our web site:

   http://www.flightgear.org/features.html

If anyone has any suggestions, major things we missed, major things
that are wrong, etc. please let me know.

FDM authors might want to look at our 3 sentence encapsulation of your
life's work to make sure we nailed all the nuances just right. :-)

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Re: I am new here/ helicopter flight model

2003-10-07 Thread Erik Hofman
Maik Justus wrote:
Hi Melchior,

meanwhile I am using your bo to fly with fg, but I have a problem. My 
flight model puts out the flapping angle and the incidence angle for 
every blade, so I wanted to animate the 4 blades separately. But if i 
rotate a blade separately (blatt1  blatt4), I see no rotating in 
the 3D view. If I rotate rotor, the complete rotor (incl. blades) is 
rotated. I supposed the blatt1...blatt4 to be the blades and rotor 
to be the rotor head, but it seems, that rotor is the complete rotor; 
but what are blatt1...blatt4?
Maik,

Since Melchior is away for some time, but he sent me the model of the
Bölkow to include in the base package in case you got the helicopter 
model ready before he gets back.

I did look at the animation file and it looks like he didn't add 
animation for separate blades yet.

In case you are creating your own modifications to the animation file, 
you have to animate every blade by itself because they don't share a 
single rotation axis ...

Erik

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Re: [Flightgear-devel] Adaptive instruments...I'need some advice...

2003-10-07 Thread David Culp
 In particular I need to place a little module of artificial
 intelligence which (for the moment) can hide or show an
 instrument dynamically as the parameters, like altitude,
 vertical speed, or pitch and others, varies through the
 simulation.


You can make instruments appear or dissappear like this:

  instrument include=../Instruments/engine.xml
   nameEngine data/name
   condition
 equals
  property/engines/engine[0]/running/property
  valuetrue/value
 /equals
   /condition
   x765/x
   y62/y
   w160/w
   h140/h
  /instrument

The above code goes into the panel definition file.  When engine[0] is running 
the instrument will be seen.  When engine[0] is not running the instrument 
will not be seen.  The conditional statements can be greater-than, 
less-than, and, or, equals.


You can email me off-list if you have further questions on this.

Dave
-- 

David Culp
davidculp2[at]comcast.net


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Re: [Flightgear-devel] Converting .bgl to .dem or comparable ...

2003-10-07 Thread Wolfram Kuss

On Monday 06 October 2003 11:26, Tim Kober wrote:
 Hi members,

 I am a new to this list and have a tricky problem: is there a
 workaround to convert or extract DEM-Information from .bgl-Files of
 Microsoft or mesh data from Lagos .bgl.-files? A conversion to another
 file format (readable by 3D-Software) would be OK also ...

Maybe FSterrain does?

Bye bye,
Wolfram.


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[Flightgear-devel] COMDEX in Las Vegas next month

2003-10-07 Thread Alex Perry
We have been offered free booth space at the COMDEX expo in Las Vegas.
If you'd like to spend a few days introducing thousands of people to your
favorite flight simulator, tell the show organizers and they'll provide space.

I've got the form and contact (keeping addresses out of our list archive)
so let me know if you'd like the information ...

I can help, but it'll be limited because I'm already involved in three
sessions and a different booth. Apologies if this has already been mentioned.

From Laura Taillie
 We are developing an Open Source and Linux Community area at COMDEX.
 We would love to have you be a part of that.
 We will provide:
 - a table, chairs, waste basket, carpet, electricity, signage with logo
 You will provide:
 - Yourself, laptop, internet connectivity you will need to pay for,
   anything else you would like to show.


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