Re: [Flightgear-devel] SSH
Jon Berndt wrote: Can someone explain the use of ssh keys to me? I want to set up ssh keys on my cygwin machine at home to I can log into my sourceforge account without having to specify the password. I still am not sure how the keys, identity.pub, etc. all work. I always found it quite convenient to have to provide a password because it allows me to look at what CVS is actually trying to do before the get committed. Every now and then I get the problem where I start comments with ' and end them with causing alls kinds of troubles. I almost always notice that upon password check. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik P.S.: is there a switch, to put on shadow of the Aircraft on the ground? Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 01 October 2003 16:34: I start with a BO105. But as this will be my first (non-building) 3D model, I guarantee for nothing. And I'll be away the next two weeks, so if someone impatiently starts his own attempt, I won't be sad. :-) No, wait. I =will= be sad ... because I've already done the difficult parts in Blender): http://www.unet.univie.ac.at/~a8603365/bo105.jpeg (20kB) I've hacked a fgfs package together that you can unpack in the Aircraft directory. It allows to fly the helicopter with a modified j3cub 'aero': fgfs --aircraft=bo105 http://www.unet.univie.ac.at/~a8603365/bo105.tar.gz (27kB) There's still a lot to do: many details, glass windows, interior, texture, better animation, ... as it is now, you can see the landscape through the window holes. :-/ m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Adaptive instruments...I'need some advice...
This is my first post, I'm a newbie, but for educational purpose I'm trying to modify FlighGear (great compliments for all the developers, it is wonderful). In particular I need to place a little module of artificial intelligence which (for the moment) can hide or show an instrument dynamically as the parameters, like altitude, vertical speed, or pitch and others, varies through the simulation. I'm supposing that collecting this info and implementing the AI module is not diffcult, I've got some questions about the INSTRUMENTATION. I'm novice and i found that parsing the classes is really difficult for me, the structure of the instrument looks to me really nested, I suppose it so for the XML parser. I want to ask you something about the best way to hide dinamically an instrument. Is it necessary to include an additional layer for each instrument and if it is possible dinamically changing the alpha channel, or there is an attribute somewhere in the classes callable to hide a panel, a layer or an instrument? The second option is the best for my work. Is there a place to go on the web to understand or to collect some information about the structures and the tree of the classes of FlightGear? So, thanks to all, and if you can write down a line of code about how to call the right parameter to hide an instrument ON THE FLY.I know this is a quite stupid request but it could be really useful for me... For your information I'm using Flightear 0.91 with 0.31 simgear, because this is the only version that I figured to build up with MSVC 7.0. Thanks a lot, Augusto from Italy (so excuse my poor English) AGUS:MAG -- CONCORSO All Friends: NAVIGA CON INTERFREE E VINCI OLTRE 5.000 PREMI HI.TECH! Iscriviti gratuitamente all'indirizzo http://promo.interfree.it naviga in internet con i nostri numeri a tariffa urbana e vinci: 3.000 Mouse ottici 1.200 Mouse ottici per notebook 600 Mouse wireless 300 Tastiere wireless + mouse wireless 150 Sistemi wireless access point completi di due pcmci card 60Monitor LCD da 15 18Notebook BUONA FORTUNA! ;-) Lo Staff di Interfree -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Features on the web
Based on some good initial work and prompting by Erik H. I have updated the FlightGear features page on our web site: http://www.flightgear.org/features.html If anyone has any suggestions, major things we missed, major things that are wrong, etc. please let me know. FDM authors might want to look at our 3 sentence encapsulation of your life's work to make sure we nailed all the nuances just right. :-) Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: I am new here/ helicopter flight model
Maik Justus wrote: Hi Melchior, meanwhile I am using your bo to fly with fg, but I have a problem. My flight model puts out the flapping angle and the incidence angle for every blade, so I wanted to animate the 4 blades separately. But if i rotate a blade separately (blatt1 blatt4), I see no rotating in the 3D view. If I rotate rotor, the complete rotor (incl. blades) is rotated. I supposed the blatt1...blatt4 to be the blades and rotor to be the rotor head, but it seems, that rotor is the complete rotor; but what are blatt1...blatt4? Maik, Since Melchior is away for some time, but he sent me the model of the Bölkow to include in the base package in case you got the helicopter model ready before he gets back. I did look at the animation file and it looks like he didn't add animation for separate blades yet. In case you are creating your own modifications to the animation file, you have to animate every blade by itself because they don't share a single rotation axis ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Adaptive instruments...I'need some advice...
In particular I need to place a little module of artificial intelligence which (for the moment) can hide or show an instrument dynamically as the parameters, like altitude, vertical speed, or pitch and others, varies through the simulation. You can make instruments appear or dissappear like this: instrument include=../Instruments/engine.xml nameEngine data/name condition equals property/engines/engine[0]/running/property valuetrue/value /equals /condition x765/x y62/y w160/w h140/h /instrument The above code goes into the panel definition file. When engine[0] is running the instrument will be seen. When engine[0] is not running the instrument will not be seen. The conditional statements can be greater-than, less-than, and, or, equals. You can email me off-list if you have further questions on this. Dave -- David Culp davidculp2[at]comcast.net ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Converting .bgl to .dem or comparable ...
On Monday 06 October 2003 11:26, Tim Kober wrote: Hi members, I am a new to this list and have a tricky problem: is there a workaround to convert or extract DEM-Information from .bgl-Files of Microsoft or mesh data from Lagos .bgl.-files? A conversion to another file format (readable by 3D-Software) would be OK also ... Maybe FSterrain does? Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] COMDEX in Las Vegas next month
We have been offered free booth space at the COMDEX expo in Las Vegas. If you'd like to spend a few days introducing thousands of people to your favorite flight simulator, tell the show organizers and they'll provide space. I've got the form and contact (keeping addresses out of our list archive) so let me know if you'd like the information ... I can help, but it'll be limited because I'm already involved in three sessions and a different booth. Apologies if this has already been mentioned. From Laura Taillie We are developing an Open Source and Linux Community area at COMDEX. We would love to have you be a part of that. We will provide: - a table, chairs, waste basket, carpet, electricity, signage with logo You will provide: - Yourself, laptop, internet connectivity you will need to pay for, anything else you would like to show. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel