Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Erik Hofman

Melchior FRANZ wrote:

* Curtis L. Olson -- Tuesday 04 October 2005 22:22:

Somewhere since the last release, that got broke and it must get fixed.  
If that was fixed you wouldn't be seeing a hole in the carrier deck. 


The bug was AFAIK there ever since we have helicopters. The same holes
were on rooftops.


Looking at the code (and only at the code) it looks more like a 
misunderstanding than a bug.


What happens with the HUD is that it behaves like a normal instrument 
now (and not a perfect one) by that it specifies the AGL relative to the 
last known good elevation (the airport elevation). I assume it worked 
more like a radar that could precisely determine the AGL at the aircraft 
location.


So what basically happens now is that at the (startup) airport the AGL 
would be reported correctly, but once the terrain elevation increases 
the reported AGL won't change (like in real life).


Maybe we need a different naming for exact AGL (which is computed 
correctly BTW, but under a different name).


Erik

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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Curtis L. Olson

Ampere K. Hardraade wrote:

I have been wondering this for quite a while: will it be a good idea to 
provide weekly CVS snapshots?




Do you mean replace the instant cvs snapshots with snapshots only 
taken at weekly intervals? :-)


http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/source/source.tar.gz?tarball=1cvsroot=FlightGear-0.9
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/data.tar.gz?tarball=1cvsroot=FlightGear-0.9

Regards,

Curt.

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[Flightgear-devel] RFC: Move aero data to SimGear?

2005-10-05 Thread David Luff
Hi folks,

FlightGear currently contains a number of functions to provide an in-memory
global representation of the Airport, navaid and com databases, and
searchable access.  This is only likely to grow as we add SUA, approach
procedures, and whatever else (TACAN!).

All the functions to load and search this data are implemented in
FlightGear, but also duplicated in several other apps - Atlas, fgsd,
TaxiDraw, TerraGear, possibly others?  It seems to me that it would be a
good idea to move the aero-dataset load and search functions out of
FlightGear and into SimGear, so other apps can avoid re-implementing them.
I realise that SimGear is described as a 'simulation kernel' and that the
aviation database is rather aviation specific, but realistically the only
programs that use SimGear are all FlightGear related.  It wouldn't of
course help the fact that FlightGear and Atlas running together on the same
PC are both loading everything into memory, but I don't see a simple way
round that right now.

Thoughts, objections?

Cheers - Dave


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[Flightgear-devel] ISO C++ forbids declaration [...]

2005-10-05 Thread Martin Spott
Hello,
does anyone have an idea what's wrong here ?

make[3]: Entering directory `/usr/local/src/SimGear/simgear/environment'
g++ -mcpu=hypersparc -mtune=hypersparc -DHAVE_CONFIG_H -I. -I.
  -I../../simgear -I../..  -I/opt/gnu/include -I/usr/local/include
  -I/opt/FlightGear/include -O3 -D_REENTRANT -c -o visual_enviro.o `test
  -f 'visual_enviro.cxx' || echo './'`visual_enviro.cxx
In file included from ../../simgear/scene/sky/bbcache.hxx:29,
 from ../../simgear/scene/sky/newcloud.hxx:31,
 from visual_enviro.cxx:35:
../../simgear/screen/extensions.hxx:449: error: `GLXPbufferSGIX' has not been 
declared
../../simgear/screen/extensions.hxx:449: error: ISO C++ forbids declaration of 
`parameter' with no type
visual_enviro.cxx: In member function `void SGEnviro::drawRain(double, double, 
double, double, double)':
visual_enviro.cxx:422: warning: converting to `int' from `double'
visual_enviro.cxx: In member function `void 
SGLightning::lt_build_tree_branch(int, Point3D, float, int, float)':
visual_enviro.cxx:503: warning: passing `float' for converting 4 of `void 
SGLightning::lt_build_tree_branch(int, Point3D, float, int, float)'
make[3]: *** [visual_enviro.o] Error 1


This is Solaris8 with GCC-3.4.2, do you think these are different
expectations regarding OpenGL implementation ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] RFC: FlightGear 0.9.9

2005-10-05 Thread David Luff


On 03/10/2005 at 13:35 Melchior FRANZ wrote:

(C) which features need to be completed?

I've got an approach-capable GPS simulation for the 2d Cessna panel almost
finished that I'd like to get into the next release if at all possible.  A
few screenshots (view at native 1024x768 resolution for best clarity)
during the GPS RWY 30 approach to Byron (C83) in the base package scenery.
Real life approach chart at:
http://www.airnav.com/depart?http://204.108.4.16/d-tpp/0510/09141G30.PDF

Selecting the initial approach fix from the airport data pages:
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-001.png

Climb out using Roy's excellent KAP140 autopilot.  Nav1 is slaved to GPS
with a full scale deflection (FSD) of 5nm at this point.  The NAV/GPS
button on the external annunciator switches the NAV1 needle deflection
source between the nav1 radio and the gps unit.
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-002.png

Message annunciation at waypoint progression.
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-003.png

GPS goes into approach-arm mode automatically 30nm from the destination
airport with an approach loaded.  FSD changes to 1nm over a 30sec period.
In real life approach-arm should be set before reaching PATYY for this
approach using the GPS APR button on the external annunciator, but I
haven't virtually wired that button up yet!
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-004.png

2nm from the final approach fix the GPS goes into approach-active mode if
everything checks out.  (Heading towards FAF, in leg mode - simulated, RAIM
monitoring OK - not simulated - assumed OK!).  FSD changes to 0.3nm over
30sec or the distance to the FAF, whichever is shorter.  If you don't get
the ACTV annunciation by the time the FAF is reached a missed approach
should be flown.
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-007.png

First glimpse of the airport 150ft above the MDA and 1.4nm from the missed
approach point.  Make sure the threshold is properly and continuously in
sight before transitioning to visual.
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-008.png

Landing - we can ignore the instruments now :-)
http://www.nottingham.ac.uk/~eazdluf/KLSN-C83-009.png

Cheers - Dave








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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Ampere K. Hardraade
On October 5, 2005 07:58 am, Curtis L. Olson wrote:
 Do you mean replace the instant cvs snapshots with snapshots only
 taken at weekly intervals? :-)

By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.

Ampere

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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Curtis L. Olson

Ampere K. Hardraade wrote:


On October 5, 2005 07:58 am, Curtis L. Olson wrote:
 


Do you mean replace the instant cvs snapshots with snapshots only
taken at weekly intervals? :-)
   



By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.
 



If someone wants to do this, and promises to keep up on it, I can put a 
link on the FG web site ...


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
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[Flightgear-devel] Re: (convert GMAX/MDL file) Flightgear-devel Digest, Vol 29, Issue 52

2005-10-05 Thread Steve Knoblock

The FS2000 model converted fine.  You can find at the following links the 
converted 
model and texture file:
http://www.spiderbark.com/fgfs/predator.ac
http://www.spiderbark.com/fgfs/tblades.rgb

By the time I recalled how to do the conversion I was done:  There is a 
3dconvert utility included with FlightGear that will read in the .mdl file and 
produce a .ac file (based on the extensions of the files named in the 
parameters e.g. 3dconvert filein.mdl fileout.ac).  Then the indexed bmp file 
was loaded into gimp and converted to rgb (sgi) format.  Finally I loaded the 
predator.ac into a text editor and did a global replace of the text 
tblades.bmp to tblades.rgb.   BTW, the only textured portion of the model 
is the propellor disk,  but since the aircraft are all white anyway...it looks 
fine.  You could always add numbers.

I have the Windows binary distribution. I do not see a 3dconvert
utility. Is there somewhere I can get this? I have Gmax installed
again and found my experimental aircraft model for MSFS and want to
see if I can export it to FG as a MDL file.

Thanks,

Steve



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Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 30, Issue 14

2005-10-05 Thread David Luff


On 05/10/2005 at 13:59 Steve Knoblock wrote:


The model looks good. Do you have a model number for the unit? It
looks like it says BendixKing.


Bendix-King KLN 89B.  There is an online manual and PC simulator (Windows
only) available - you'll have to google since I don't have the links to
hand.  Roy sent me his original SVG files of the KAP140 autopilot as a
starter for the background - thanks Roy!

I would like to see how you designed the model of the GPS unit.
Whether and how you used NASAL script to implement its functions and
how much it relies on the existing GPS unit instrument model.

I would like to know which properties you used, the standard GPS ones
or ones internal to your GPS unit model. Perhaps both.

It's all C++ - no nasal.  The buttons on the unit trigger callbacks that
are registered with FlightGear's command handler.  I made up a
special-instrument catorgary that gets loaded as a FG subsystem when
found in the panel xml file by the panel loader, but that may be subject to
change depending on Curt/Erik's view of what I've done.


The Digitrak needs a way to know if it is receiving a valid GPS
signal. I modeled this with a manually controlled switch, but I would
prefer that it be able to look to some standard property that would
tell it the GPS is functioning and has waypoints available. If the
standard GPS is the mechanism for the GPS faceplates, then I could
look to that. Otherwise, I would need to know where each individual
GPS unit's props are or there needs to be a standard property
established.


Currently it's not integrated with the existing GPS code.  It uses some of
it's properties - track, groundspeed and location, but doesn't populate
it's waypoint tree.   However, this is a temporary situation - I believe
that whatever GPS unit is running should populate the standard GPS property
tree, and provide an appropriate menu dialog.  I agree with your previous
comments about the desirability of the autopilot providing an appropriate
menu dialog - currently for instance the radios dialog sets the frequencies
on the panel nav radios, but the autopilot dialog doesn't work with the
KAP140.  This discrepency can only lead to user confusion.

The core GPS logic (cross track error / waypoint sequencing rules /
approach modes etc) are fairly well separated from the KLN series specific
user interface details in what I've done.  Once it's in and working I'll
look to merge the GPS logic with the current GPS class, to turn it into a
multi-waypoint, approach capable class, that can be accessed either through
the menu dialog, or through the instrument user-interface simulation on the
panel.

Of course, the GPS/NAV switch is not needed because the Digitrak only
accepts course information from.


From?  I assume you mean it obtains either the desired course and cross
track error, or the from/to waypoint locations for your own processing,
directly from the GPS, in which case you'll need the GPS unit to populate
the property tree as discussed above.  If it simply follows the nav needle
deflection then it should continue to work, since I've modified the
navradio code to output the gps-commanded needle deflection to the nav cdi
when /instrumentation/nav/slaved-to-gps is set true (by the NAV/GPS switch
on the annunciator).

I look forward to trying your GPS unit when you release it.

In addition, I would like to see the Digitrak included in the standard
distribution someday, once I resolve any copyright problems with the
face.

Is the face complex?  Why not just knock up a new one from scratch in gimp
etc.

Cheers - Dave



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Dave Culp
 So what basically happens now is that at the (startup) airport the AGL
 would be reported correctly, but once the terrain elevation increases
 the reported AGL won't change (like in real life).

This sounds more like HAA  (height above airport) or HAT (height above 
touchdown).  Height AGL should be the current height above the ground 
directly below the aircraft. 

Height AGL should change as the terrain below the aircraft changes.

Dave

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[Flightgear-devel] Re: (convert GMAX/MDL file) Flightgear-devel Digest, Vol 29, Issue 52

2005-10-05 Thread Melchior FRANZ
* Steve Knoblock -- Wednesday 05 October 2005 21:18:
 I have the Windows binary distribution. I do not see a 3dconvert
 utility. Is there somewhere I can get this?

The source is in /utils/Modeller/3dconvert.cxx, but the binary is called
threedconvert (in that same dir). Don't know if it's part of the Win
distribution.

m.

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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Ampere K. Hardraade
On October 5, 2005 01:49 pm, Curtis L. Olson wrote:
 If someone wants to do this, and promises to keep up on it, I can put a
 link on the FG web site ...

 Curt.

How should the version number progress?  Should it be 0.9.9, 0.9.10, 0.9.11, 
etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc?

Ampere

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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread Andy Ross
Ampere K. Hardraade wrote:
 Curtis L. Olson wrote:
  Ampere K. Hardraade wrote:
   By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.

  If someone wants to do this, and promises to keep up on it, I can
  put a link on the FG web site ...

 How should the version number progress?  Should it be 0.9.9,
 0.9.10, 0.9.11, etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc?

Snapshot builds should generally be identified by their date.
Alternatively, you can use a sequential build number, as is common
with large commercial projects.  But real version numbers typically
indicate a distinct release, with a QA process, etc...

Andy

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Re: [Flightgear-devel] CVS Weekly Snapshot (was RFC: FlightGear 0.9.9)

2005-10-05 Thread David Luff
Ampere K. Hardraade writes:

 On October 5, 2005 01:49 pm, Curtis L. Olson wrote:
  If someone wants to do this, and promises to keep up on it, I can put a
  link on the FG web site ...
 
  Curt.
 
 How should the version number progress?  Should it be 0.9.9, 0.9.10, 0.9.11, 
 etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc?
 

Surely one done today would be 0.9.8-20051005

Cheers - Dave

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[Flightgear-devel] Few questions about FlightGear development

2005-10-05 Thread Dick Maurer








First of all I want to say hy to you all. Im new to
this list and project.

Been using FlightGear for some time now and its a
great flight simulator.

Since I always wanted to learn code C++ I now have a goal,
to use it for FlightGear.

Since Im just starting to learn c++ I think its
better that I first do some other things for the benefit of FlightGear.

So my question is if I can be accepted as a developer.

I would like to start updating a few manuals, for example
the README.Joystick.html, its pretty old and needs updating. 

And I think thats not the only manual that needs some
attention. 

How can I send in the updates? Can I do that through CVS or
do I first have to be a registered sourceforge FGFS developer or something?

I would also like to update a few lines of text in the
website. Who can I send the updated pages?

I would also like to build the website in Dutch if not
already made. If its already there, its hard to find J

Hope you all dont take my comments about some out of
date docs to negative, Im not trying to be negative.

If I can help with something else you are more than welcome
to ask. 

Ive got some spare time so give me a goal hehe



Cheers,



Dick






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Re: [Flightgear-devel] Re: (convert GMAX/MDL file) Flightgear-devel Digest, Vol 29, Issue 52

2005-10-05 Thread Frederic Bouvier

Steve Knoblock a écrit :

The FS2000 model converted fine.  You can find at the following links the converted 
model and texture file:

http://www.spiderbark.com/fgfs/predator.ac
http://www.spiderbark.com/fgfs/tblades.rgb

By the time I recalled how to do the conversion I was done:  There is a 3dconvert utility included 
with FlightGear that will read in the .mdl file and produce a .ac file (based on the extensions of 
the files named in the parameters e.g. 3dconvert filein.mdl fileout.ac).  Then the indexed bmp file 
was loaded into gimp and converted to rgb (sgi) format.  Finally I loaded the predator.ac into a 
text editor and did a global replace of the text tblades.bmp to 
tblades.rgb.   BTW, the only textured portion of the model is the propellor disk,  but 
since the aircraft are all white anyway...it looks fine.  You could always add numbers.
   



I have the Windows binary distribution. I do not see a 3dconvert
utility. Is there somewhere I can get this? I have Gmax installed
again and found my experimental aircraft model for MSFS and want to
see if I can export it to FG as a MDL file.

Thanks,
 


ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/3dconvert-win32.zip

-Fred



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