Re: [Flightgear-devel] FlightGear news letter
Jonathan Richards wrote: On Monday 26 Apr 2004 5:39 pm, Curtis L. Olson wrote, among other things: There is a *lot* of things going on with the FlightGear project at various levels and it would be nice to have a monthly or quarterly summary in newsletter form for ourselves too. I've volunteered to help John Wojnaroski with editing a FlightGear newsletter, and I've got as far as playing around with a mockup layout. Which is all very well, because we're missing a couple of things. Firstly, a title. Jon's newsletter is called 'Back of the Envelope', which I think is particularly clever - JSBSim is anything but a back-of-the-envelope calculation, and there are echoes of flight envelope, too. I'm severely lacking inspiration of this calibre, so here's my offer: a bottle of one of the fine beers from my local brewery [1], lovingly packed and shipped to your location, for the best suggestion for the title of a FlightGear newsletter. Competition closes 3 weeks from today, judges' decision is final, all entries become the property of, er, (forget that one), yadda yadda. Fame, glory and Wickwar beer! What are you waiting for? Secondly, we're missing suggestions for content. Suggest away, but what I'd really like is for you to suggest and volunteer to write, as well. Regards Jonathan [1] http://www.wickwarbrewing.co.uk/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel It has been said that the flight envelope rests on the ground with the left edge at 0 airspeed. So when dealing with experimental aircraft it is wise to remember that the upper right corner, maximum altitude and speed, is where your postage gets canceled. So some play on postage and postmarks might have a black hummer edginess that would be fun. Charles Puffer ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Slightly OT: Vector math question(s)!
Matthew Law wrote: Arnt Karlsen wrote: ..be adviced the guys here torched me for suggesting redoing FG in C, so I guess you by C really meant C++, no? ;-) No I really did mean C :-) I'm not suggesting redoing anything, just writing an app which may be useful to real pilots and FG pilots too. AFAIK (and I don't know much!) the free palm development tools for linux are all C-based. All the best, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Just use C++ and avoid all the ++ extensions it should compile ok. :) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [OT] CygWierdness
Jon Berndt wrote: Does anyone know why this might be happening: $ ls -al *.exe ls: invalid option -- Try `ls --help' for more information. I've already checked alias - I don't have anything for ls. ls --version gives: $ ls --version ls (fileutils) 4.1 Written by Richard Stallman and David MacKenzie. Copyright (C) 2001 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel It might be that Win/Dos expands * before it hands the command line to the program. so if there is a file in the directory called --getstuffed.txt then the ls command would get a command line of ls -al --getstuffed.txt If you run under it in a bash shell this should not happen I will test this on my laptop when I get a chance. A co worker had this happen at work yesterday cd v4.0.7 not valid directory was only happening on his laptop and nobody else I tried running cmd instead of command.com and the cd v4.0.7 worked . Sometimes the choice of shell matters. Charles Puffer ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] TaxiDraw-0.1.1 available
David Luff wrote: David Megginson writes: David Luff wrote: TaxiDraw-0.1.1 is now available from: Excellent. I think that taxidraw is useful (and used) enough now that it deserves its own home page. Right now, there is no URL where I can come back in a few weeks and check if there's a newer version, read online docs, look at screenshots, etc. How about it, Dave? You've done great work, so your project deserves something like http://www.nottingham.ac.uk/~eazdluf/TaxiDraw/ Thanks! To be honest, the need for a webpage with a tutorial on it had crossed my mind, and I've fired up Quanta and started. Trying to write a tutorial and some instructions have made clear to me just how hard it is to write good documentation though - getting something that's concise enough for previous or confident users but clear enough for new users is proving quite time consuming. Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel You could stop trying to do both. A step by step walkthough (makeing notes and screen shots along the way) for beginners. Followed by a cookbook showing how to do the more advanced stuff. With an appendix listing the commands or menus (or the like) may be easer than one big tutorial. I would be happy to review it for you when you have it mostly done. I have not even looked a the program so I can give you first try comments. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: Latest stupid helicopter trick
Melchior FRANZ wrote: * David Megginson -- Monday 24 November 2003 19:42: The hard part, for me, is watching the ground close to the helicopter when I'm close to the hover. In real life, when I'm flaring for a landing, I'm usually focussing on the far end of the runway, perhaps a mile or more away; in a helicopter, you seem to have to focus about 2 ft ahead or so. Before you get too accustomed to the current fgfs bo105, there's a little detail that I got wrong: Tthe pilot sits at the right side in a real bo. :-) And I thought is was the UK version :-) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Displaced thresholds
David Megginson wrote: James Turner writes: Hmm, having said it's pointless, it occurs to me it may have safety-training implications for pilots to teach them there's other things besides aircraft they need to watch out for. I'll leave such considerations to the real pilots though. They're supposed to yield to us, for what it's worth. An aircraft in motion has right of way over a ground vehicle (though ground control can give instructions to override that). All the best, David warning historical quotes and smugness alert --- It is a privilege to be burdened and a burden to be privileged. An old nautical saying. meaning if you have the right of way you have to worry about the other guy stopping while if you do not have the right of way all you have to worry about is stopping. And we all know that there is no such thing as having the right of way. There are may places where law, regulation, and/or tradition tell us we should yield the right of way, but Newton tells us we can never granted it. Charles Puffer ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Trees, alpha, and the sky
Would small dense green clouds work? Jon Berndt wrote: Jon Berndt writes: can you use a sphere? That's a lot of triangles for each tree. Oh, blast it! That's right. OGL has no real sphere. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] for the upcoming release
Martin Spott wrote: [EMAIL PROTECTED]"> * Many improvents with piston engine and propeller modeling. Engine startup procedures work, and engine guages work. I think it should be pointed out _explicitly_ that you _have_ to start yourengine(s) manually - at least as long as you use JSBSim.I tried --prop:/engine/running (or similar) exactly as proposed by DavidMegginson a couple of weeks (?) ago. This one doesn't work for me (CVS oflast thursday), so I don't have any clue how to start FlightGear with my(the airplane's) engines running.I consider this as a required option for novices - although I might beproven to be wrong. Anyway I'd dare to suggest making running engines adefault on startup - knowing that this might be an excellent start for aflame war ;-)))I'm quite interested in this topic because Michael Basler and I are requiredto have precise information on this for putting the right phrases into the"Getting Started" manual. Thanks, Martin. I keep thinking that a different program that shows slides , talks as it goes, and interacts with FGFS. It could be both user controled (faster, slower, pause, repeate) and event driven (pull up pull up)(decending to fast), or external events (Look out the left window and see the Golden Gate now begin a turn to the west and climb to 1 feet)(you have reached 1 feet level off and adjust your nav radio to ) It would also start FG with the senerios for each lesson. Then lesson packages combining voice, pictures, text and FG senarios could be written. Titles might include First Flight with FGFS Landing VFR flight and navigation IFR flight and navigation Cold weather flight Flight Twin Engin plains Flight in WWI Flight in 22ed centory Just a an idea for people to think about. Charles Puffer
Re: [Flightgear-devel] Roger Wilco [OT]
throttle1000 wrote: I use a simple wav stack. The event routine pushes wav files into a stack. And the background periodic routine or thread checks the stack and if there is something plays it out sequential. It's easy and nothing gets lost. regards JOJ - Original Message - From: Roman Grigoriev [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 21, 2002 3:33 PM Subject: [Flightgear-devel] Roger Wilco [OT] Hi guys! I try to implement speech in cabin during flight I know about roger wilco software and colud you please reccomend me some soft or technical solution how to organize speech in cabin (2 pilots) and instructor of flight. Intresting linux and windoze solutions Thanx Bye ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Could something like this be considered for the theme music. I have to turn it off because it just waists time at startup. I tryied creating a seperate thread but and it works ok till the sim gets started then it gets realy nasty. (I am useing the preemptive kernel patch) (maybe I need a different settings on the thread) It would be nice it the theme fit the boot time then ended (a little waist to end meledy would be ok) This is just a thought Charles Puffer ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Sound and devfs
Is there a way to set the sound port for flightgear? I could not get flightgear to run (would start then abort, untill I symlinked /dev/sound/dsp as /dev/dsp enven though the theme song would work. I would suggest that the dsp device be configurable if it is not. Thnaks Charles Puffer ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel