Re: [Flightgear-devel] Curt's job for Feb - Mar.

2004-02-10 Thread Russell Suter
Excellent!  Congratulations!

Curtis L. Olson wrote:

I want to share some news that I'm very excited about.

For February and March I am being paid 50% time by ATC Flight 
Simulators (http://www.atcflightsim.com) to do some work for one of 
their specific projects. 
Looks like they use columnated projection system.  Very cool but I 
personally get very sick when frame rates fluctuate...



They are building several simulators for a customer that will be a 
combination of their cockpit hardware, the FlightGear software, a 
commercial flight dynamics package, and a proprietary instructor 
station. These simulators will be FAA certified when they are finished 
(hopefully by June 1.) 
Good luck!  To what level are they attempting to certify?



I am doing all the software work for these projects (which is a bit 
scary and a bit exciting.) :-)

The parts of my paid work that directly involve FlightGear are being 
contributed back to FG of course.  That is something that obviously 
has to happen because of the FG license terms; but beyond that, it's 
exciting for a percentage of my time to be paid to work on portions of 
FlightGear.  I hope that more opportunities like this will arise in 
the future. :-)  The parts of my work involving proprietary code 
clearly have to stay proprietary. We are keeping the open-source code 
seperate from the proprietary code by dividing it up into entirely 
seperate applications.

For what it's worth, everyone who has seen our early prototypes has 
been very impressed and we have received a lot of positive feedback.  
The visual system is 100% FlightGear, the instrument panel rendering 
is 100% flightgear, the systems modeling is 100% flightgear, the whole 
flightgear infrastructure is 100% flightgear. :-)  The use of 
FlightGear for this project is a bit of an experiment/risk for ATC, 
but so far everything has been working out far above expectations. 
Best of luck here.  I was on a project where we tried to certify a Lear 
35 to Level 5.  Neither the visual, nor the glass
instruments made it.  That was 5 years ago.  The rules may have changed.



Long term, I'm very hopeful that this project with ATC will be a 
stunning success and we can continue to develop a positive symbiotic 
relationship with them.  I'm out to prove that FlightGear is a huge 
win for their simulators, and in return, (hopefully) they will 
continue to use FG for future projects and thus have a need to pay me 
and others to do specific project work for them that will get 
contributed back to FG. 
This announcement is certainly useful for the "thing" I'm working on...  
I'm still not ready to spill the beans on it yet though.



Anyway, the short version of this message is that I'm getting paid 50% 
of my time to work on flight simulators for the next two months which 
is very exciting!

Curt.


--
Russ
Conway's Law: "The structure of a system tends to mirror the
structure of the group producing it."
 -- Mel Conway Datamation (1968)


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[Flightgear-devel] Curt's job for Feb - Mar.

2004-02-10 Thread Curtis L. Olson
I want to share some news that I'm very excited about.

For February and March I am being paid 50% time by ATC Flight Simulators 
(http://www.atcflightsim.com) to do some work for one of their specific 
projects.

They are building several simulators for a customer that will be a 
combination of their cockpit hardware, the FlightGear software, a 
commercial flight dynamics package, and a proprietary instructor station. 
These simulators will be FAA certified when they are finished (hopefully by 
June 1.)

I am doing all the software work for these projects (which is a bit scary 
and a bit exciting.) :-)

The parts of my paid work that directly involve FlightGear are being 
contributed back to FG of course.  That is something that obviously has to 
happen because of the FG license terms; but beyond that, it's exciting for 
a percentage of my time to be paid to work on portions of FlightGear.  I 
hope that more opportunities like this will arise in the future. :-)  The 
parts of my work involving proprietary code clearly have to stay 
proprietary. We are keeping the open-source code seperate from the 
proprietary code by dividing it up into entirely seperate applications.

For what it's worth, everyone who has seen our early prototypes has been 
very impressed and we have received a lot of positive feedback.  The visual 
system is 100% FlightGear, the instrument panel rendering is 100% 
flightgear, the systems modeling is 100% flightgear, the whole flightgear 
infrastructure is 100% flightgear. :-)  The use of FlightGear for this 
project is a bit of an experiment/risk for ATC, but so far everything has 
been working out far above expectations.

Long term, I'm very hopeful that this project with ATC will be a stunning 
success and we can continue to develop a positive symbiotic relationship 
with them.  I'm out to prove that FlightGear is a huge win for their 
simulators, and in return, (hopefully) they will continue to use FG for 
future projects and thus have a need to pay me and others to do specific 
project work for them that will get contributed back to FG.

Anyway, the short version of this message is that I'm getting paid 50% of 
my time to work on flight simulators for the next two months which is very 
exciting!

Curt.
--
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org
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