Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Gerard Robin
Le mercredi 22 juin 2005 à 18:50 +0200, Harald JOHNSEN a écrit :
> Gerard Robin wrote:
> 
> >Le mercredi 22 juin 2005 à 09:49 -0500, Alberico, James F a écrit :
> >  
> >
> >>> The hardware is able to do it, with the old driver 6229 it can. 
> >>>But the average performance is less, because that driver  
> >>>does not suit to these new GPU with GPL 2. May be a bug in 
> >>>the last NVIDIA driver. 
> >>>I could explain the problem if i was more accurate about GL 
> >>>and that light animation.
> >>>  
> >>>
> >>>--
> >>>Gerard
> >>>
> >>>
> >>>  
> >>>
> >>For what it's worth, additional info on this thread:
> >>
> >>I saw the same bad performance on an Fx 3400 with new driver.  I was not
> >>able to find any properties or run options to alleviate the problem (10
> >>fps or less, when looking at an airfield -- running with enhanced
> >>lighting OFF).
> >>
> >>Gerard's fix (comment out the call to get_vasi_lights_root()) worked
> >>great.  All is smooth now.  Thanks, Gerard!
> >>
> >>Jim
> >>
> >>
> >>
> >>
> > Thanks,
> >And i worry than kind of solution.
> >It is only a 10 lines code in Simgear which slow the world of NVidia,
> >what a pity !  :=)
> >  
> >
> change :
> glPolygonMode(GL_FRONT, GL_POINT);
> with
> glPolygonMode(GL_FRONT, GL_LINE);
> in render.cxx, its not perfect but you will be able to see lights 
> without fps loss.
> 
> Harald.
> 
> 
 I don't understand the code itself is in Simgear !!!
> 
-- 
Gerard


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Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Harald JOHNSEN

Gerard Robin wrote:


Le mercredi 22 juin 2005 à 09:49 -0500, Alberico, James F a écrit :
 

The hardware is able to do it, with the old driver 6229 it can. 
But the average performance is less, because that driver  
does not suit to these new GPU with GPL 2. May be a bug in 
the last NVIDIA driver. 
I could explain the problem if i was more accurate about GL 
and that light animation.
 


--
Gerard


 


For what it's worth, additional info on this thread:

I saw the same bad performance on an Fx 3400 with new driver.  I was not
able to find any properties or run options to alleviate the problem (10
fps or less, when looking at an airfield -- running with enhanced
lighting OFF).

Gerard's fix (comment out the call to get_vasi_lights_root()) worked
great.  All is smooth now.  Thanks, Gerard!

Jim


   


Thanks,
And i worry than kind of solution.
It is only a 10 lines code in Simgear which slow the world of NVidia,
what a pity !  :=)
 


change :
glPolygonMode(GL_FRONT, GL_POINT);
with
glPolygonMode(GL_FRONT, GL_LINE);
in render.cxx, its not perfect but you will be able to see lights 
without fps loss.


Harald.


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Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Gerard Robin
Le mercredi 22 juin 2005 à 10:25 -0500, Curtis L. Olson a écrit :
> Alberico, James F wrote:
> 
> >For what it's worth, additional info on this thread:
> >
> >I saw the same bad performance on an Fx 3400 with new driver.  I was not
> >able to find any properties or run options to alleviate the problem (10
> >fps or less, when looking at an airfield -- running with enhanced
> >lighting OFF).
> >
> >Gerard's fix (comment out the call to get_vasi_lights_root()) worked
> >great.  All is smooth now.  Thanks, Gerard!
> >  
> >
> 
> A better fix might be to use point lights for VASI/PAPI rather than 
> commenting them out entirely.
> 
> Here's my theory.  VASI/PAPI and the approach lighting "rabbit" get 
> drawn with larger antialiased points.  These are "unaccelerated" for the 
> gamer level hardware (i.e. GeForce) but I found in the earlier versions 
> of the cards/drivers that you could easily get away with just drawing a 
> few larger "software" points and not see any kind of performance hit at 
> all ... as long as you didn't get too crazy with it.
> 
> Now, nvidia does offer a hardware accelerated version of these points in 
> it's more expensive quadro line of cards intended for the "professional" 
> graphics market.
> 
> I suspect that they are intentionally making antialiased points 
> artificially slow in their latest drivers to prevent people like us from 
> getting away with using just a few here and there without upgrading to 
> really high priced Quadro cards.
> 
> I could be wrong ... maybe there's a valid technical reason, but this 
> sounds more like a "marketing" thing than a driver bug from my perspective.
> 
> Curt.
> 
Thank Curt
 that explanation , is the good one.

The question is what could be done on the fg side ?
 in order to keep the best speed in every usage of NVidia cards.

The card with old driver in FG gives an average speed from 30 to 70 fps
The card without overclock  with new driver in FG an average from 50 to
90 fps (sometime more than 100 fps).
The card with overclock less than 10% more  (~8)

With Celestia-KDE speed seem to be twice 

When we have to use the very NVidia last driver,(and not to buy a new
more expensive card) what can be done ?


-- 
Gerard


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Re: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Curtis L. Olson

Alberico, James F wrote:


For what it's worth, additional info on this thread:

I saw the same bad performance on an Fx 3400 with new driver.  I was not
able to find any properties or run options to alleviate the problem (10
fps or less, when looking at an airfield -- running with enhanced
lighting OFF).

Gerard's fix (comment out the call to get_vasi_lights_root()) worked
great.  All is smooth now.  Thanks, Gerard!
 



A better fix might be to use point lights for VASI/PAPI rather than 
commenting them out entirely.


Here's my theory.  VASI/PAPI and the approach lighting "rabbit" get 
drawn with larger antialiased points.  These are "unaccelerated" for the 
gamer level hardware (i.e. GeForce) but I found in the earlier versions 
of the cards/drivers that you could easily get away with just drawing a 
few larger "software" points and not see any kind of performance hit at 
all ... as long as you didn't get too crazy with it.


Now, nvidia does offer a hardware accelerated version of these points in 
it's more expensive quadro line of cards intended for the "professional" 
graphics market.


I suspect that they are intentionally making antialiased points 
artificially slow in their latest drivers to prevent people like us from 
getting away with using just a few here and there without upgrading to 
really high priced Quadro cards.


I could be wrong ... maybe there's a valid technical reason, but this 
sounds more like a "marketing" thing than a driver bug from my perspective.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Gerard Robin
Le mercredi 22 juin 2005 à 09:49 -0500, Alberico, James F a écrit :
> > -Original Message-
> > From: Gerard ROBIN [mailto:[EMAIL PROTECTED] 
> > Sent: Wednesday, June 08, 2005 1:50 PM
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Main Airports Conflict 
> > withGraphic Card6600GT !!!
> 
> >  The hardware is able to do it, with the old driver 6229 it can. 
> > But the average performance is less, because that driver  
> > does not suit to these new GPU with GPL 2. May be a bug in 
> > the last NVIDIA driver. 
> > I could explain the problem if i was more accurate about GL 
> > and that light animation.
> > > 
> > --
> > Gerard
> > 
> > 
> 
> For what it's worth, additional info on this thread:
> 
> I saw the same bad performance on an Fx 3400 with new driver.  I was not
> able to find any properties or run options to alleviate the problem (10
> fps or less, when looking at an airfield -- running with enhanced
> lighting OFF).
> 
> Gerard's fix (comment out the call to get_vasi_lights_root()) worked
> great.  All is smooth now.  Thanks, Gerard!
> 
> Jim
> 
> 
 Thanks,
And i worry than kind of solution.
It is only a 10 lines code in Simgear which slow the world of NVidia,
what a pity !  :=)
-- 
Gerard


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RE: [Flightgear-devel] Main Airports Conflict withGraphic Card6600GT !!!

2005-06-22 Thread Alberico, James F
> -Original Message-
> From: Gerard ROBIN [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, June 08, 2005 1:50 PM
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Main Airports Conflict 
> withGraphic Card6600GT !!!

>  The hardware is able to do it, with the old driver 6229 it can. 
> But the average performance is less, because that driver  
> does not suit to these new GPU with GPL 2. May be a bug in 
> the last NVIDIA driver. 
> I could explain the problem if i was more accurate about GL 
> and that light animation.
> > 
> --
> Gerard
> 
> 

For what it's worth, additional info on this thread:

I saw the same bad performance on an Fx 3400 with new driver.  I was not
able to find any properties or run options to alleviate the problem (10
fps or less, when looking at an airfield -- running with enhanced
lighting OFF).

Gerard's fix (comment out the call to get_vasi_lights_root()) worked
great.  All is smooth now.  Thanks, Gerard!

Jim


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