[Flightgear-devel] Problem solved about particle system
Hi, at last I solved the billboarding problem about the particles. I've changed some settings into the ssgSimpleState object, used to add the texture to particles, and the size of the bounding sphere. Now, even with the data stored into the GL_MODELVIEW matrix the objects are always visible. So, I don't need to get the view position and orientation data to correctly rotate the objects. Thanks, Luca Navighi a 2 MEGA e i primi 3 mesi sono GRATIS. Scegli Libero Adsl Flat senza limiti su http://www.libero.it ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Problem solved about particle system
On Tuesday 25 January 2005 15:13, Luca Masera wrote: Hi, at last I solved the billboarding problem about the particles. I've changed some settings into the ssgSimpleState object, used to add the texture to particles, and the size of the bounding sphere. Now, even with the data stored into the GL_MODELVIEW matrix the objects are always visible. So, I don't need to get the view position and orientation data to correctly rotate the objects. Thanks, Luca Are there any screen shots yet Luca? LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d