[Flightgear-devel] Problem solved about particle system

2005-01-25 Thread Luca Masera
Hi,

at last I solved the billboarding problem about the particles. I've
changed some settings into the ssgSimpleState object, used to
add the texture to particles, and the size of the bounding sphere.
Now, even with the data stored into the GL_MODELVIEW matrix the
objects are always visible.

So, I don't need to get the view position and orientation data to
correctly rotate the objects.

Thanks, Luca




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Re: [Flightgear-devel] Problem solved about particle system

2005-01-25 Thread Lee Elliott
On Tuesday 25 January 2005 15:13, Luca Masera wrote:
 Hi,

 at last I solved the billboarding problem about the particles.
 I've changed some settings into the ssgSimpleState object,
 used to add the texture to particles, and the size of the
 bounding sphere. Now, even with the data stored into the
 GL_MODELVIEW matrix the objects are always visible.

 So, I don't need to get the view position and orientation data
 to correctly rotate the objects.

 Thanks, Luca

Are there any screen shots yet Luca?

LeeE

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